#raise the skill ceiling

36 messages · Page 1 of 1 (latest)

naive carbon
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Make the map bigger.
Turn off jump boost in spawn until primal fang is up or some similar time.
Currently Very low skill ceiling, not very rewarding gameplay. Lastly stop nerfing the adc role, it’s a good baseline of how strong a role should be. Buff the other classes/roles. They currently can’t reliably do the things they are designed to do.

long saddle
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Based on what are you saying that other roles can’t do what they need to?

Based on what are you saying that the skill ceiling is too low? How does turning off the jump pads make the game incrementally skillful enough to warrant its removal?

soft osprey
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adc's should not be the baseline of balance
making everything balanced around insanely high damage is inherently a bad idea
makes either for a very short ttk or to tanks being super strong or even both

near valley
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How would you achieve this? Everything is a terrible ideal, besides increasing map size.

lapis galleon
burnt ore
naive carbon
long saddle
naive carbon
tiny jolt
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Idk what you've been doing for split pushing to never accomplish anything

naive carbon
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win-con and doing something while splitting are two seperate things my guy

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like stealing enemy blue buff while split pushing or getting inhib is doing things, still not a wincon

naive carbon
long saddle
hazy cypress
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I agree with some of what you said but I cannot upvote because you said stop nerfing adcs and bring up the other roles. ....... bruh do you play the game? Adc is strong and the bruisers jump on a squishy and nuke them like what are we talking about

naive carbon
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If adcs were both strong, and easily blown up. Then the adc role would be balanced. But it’s not, it’s stronger than all the other roles by far

near valley
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Any role can be countered and carries can die pretty fast. Carries come online later in the match and they are easily punished. Being a carry doesn't equally automatic win. That's why I love it when I am playing offlane and someone picks carry, because I know they are going to feed me plenty of kills lol.

soft osprey
naive carbon
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I didn’t really want to go into a yap session but I will attempt to reiterate the point I’m getting at. I’m talking about what an individual can achieve within their game. And it’s a spectrum, on the far right you have something like deadlock crazy maneuvers crazy abilities any one player can make a massive difference. And on the far other side is predecessor. And I think it’s too far on the one side. Imo all classes should be power crept a little bit. Because whenever the game has a character that can shine, like Gideon hitting a massive multi person ult and wins the game it gets nerfed. It currently doesn’t feel like all roles are capable of carrying, as well as there’s a lot of other abilities in the game feel restrictive, and a little unfun. That’s just my two cents tho

trim creek
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also deadlock is very unbalanced im sure they will tone down the kits

austere atlas
trim creek
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like sevens ult in pred would be like gideons ult but with a range big enough to cover core and inhibitors

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also lifesteals btw

austere atlas
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Obviously majority of gamers would like skill expression in any game they play, hence why deadlock is doing so well. But pred has been catering to the minority since day 1.

trim creek
austere atlas
trim creek
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like the crest rework has been cooking for a year now

upbeat bridge
trim creek
long saddle
trim creek
long saddle
trim creek