#How to Fix VP in Ranked

52 messages · Page 1 of 1 (latest)

vagrant kernel
#

You are, it's just on the internal end.

#

Keep winning hard games and you'll continue to get high VP gains per game for longer.

#

Once you hit +18 for a win and -18 for a loss, you're where the internal system thinks you should be.

half meadow
vagrant kernel
#

Reread my message please

half meadow
#

I said it's confusing.

#

Can u clarify?

#

Like if I play in a lobby that the VP is equal. I get +25 vp.

Then I play a game where Enemy team has a +200 VP gap on us. And I win. I still get +25 vp.

You'd think it would be more?

vagrant kernel
#

Once you hit +18 for a win and -18 for a loss, you're where the internal system thinks you should be

half meadow
#

Does that logic make sense? Where is my thinking flawed? Can u help explain this?

half meadow
#

Let's say I get +18/-18 and I'm exactly where the system thinks I should be.

#

But then I get a match. Where the enemy team has +200 vp spread lead on us

#

And I win. Shouldn't I get more than +18?

#

+200 vp mm gap is absolutely insane.

#

Does that phrasing make sense?

vagrant kernel
#

Well VP doesn't = MMR

#

So for instance, I get a bronze 1 in one of my gold/plat matches... You might think omg wtf how am I getting a bronze here, but if you look at his profile, he's a masters player on omeda.city and just started ranked and has a 100% WR

half meadow
# vagrant kernel Well VP doesn't = MMR

I understand that. And I don't think I ever said it did.

But my point still stands.

Even in your hypothetical, where a bronze got in the lobby. If the entire teams avg VP is 500..and enemy team avg vp is 500. Then it doesn't matter a bronze is in there. The vp is balanced.

However in my scenario. The vp. Isn't balanced.

#

Idk if I'm getting my point across. We can discontinue this convo. I don't feel like it's Makin any sense.

vagrant kernel
#

Yeah, you're missing the point. MMR is what determines matches, not VP.

#

matchmaking rating

#

it's in the name

#

You're asking for more VP on a match that is likely balanced in terms of MMR.

half meadow
half meadow
#

I thought matches were balanced off VP.

#

Not a hidden mmr.

vagrant kernel
#

Glad I could help

half meadow
# vagrant kernel Glad I could help

So would a better question be. What's the point of VP at all, if matches aren't balanced around that specific metric?
I made an edit to my post.

vagrant kernel
vagrant kernel
#

MMR isn't just one number, it's a calculation based upon variables. Omeda.city uses trueskill, https://en.wikipedia.org/wiki/TrueSkill, which bakes in your uncertainty. Trueskill was developed by Microsoft, and I'm pretty sure you need to pay a licensing fee to use it.

#

So yeah, a gaming studio can't just start using it. I'm not aware of how the pricing works, or if it's even viable. There are other comparable systems out there.

half meadow
vagrant kernel
#

If that's the case, then yes, and you'll net 30 or so VP per win, and lose like 5-10

half meadow
vagrant kernel
#

I'm not sure of the specifics of the numbers, but it works like that where maintaining a 50% or so WR will move you up closer to where they think you should be.

#

It's practically impossible to stay in bronze due to this.

#

The game just defaults to not expecting anyone to stay in bronze, but over time, I'm sure people will drop out of silver back into bronze and those will be the true bronze players

vagrant kernel
half meadow
#

Yeah I've played 28 ranked games. Lost 8. Won 20.

vagrant kernel
#

And even then, you can just grind up winning more than losing.

half meadow
#

Almost in gold.

vagrant kernel
#

Around gold 2, gold 1 is where you'll hit a bit of a struggle

#

If not, great

half meadow
#

I'm thinking because I won a lot. My internal mmr is higher than 'silver'?

vagrant kernel
#

Idk how they assign MMR to VP, etc. but at a minimum if you're gaining more than you're losing per win/loss, then you should be rising in ranks

half meadow
#

But I'll check next time.

#

Cause I get like +30 a win so far.