With all the lack of skill expression in the majority of the heroes that this game have, we're lucky to have a few heroes with a skill ceiling in heaven.
Having a few heroes with a high skill ceiling is overall healthy to the game and allows the sweats & tryhards such as myself, to define their own playstyle and enjoy the game in their own way. Kallari is a hero I loved onetricking back in paragon, and I still am doing very much the same in pred.
But here's where the issue starts..
Patch V0.18 Drops!
The game changed quite drastically and some balancing issues was inevitable since a 6th item slot has just dropped and most heroes in the game were overall changed in one way or another.
Some heroes had a new light shone upon them, while others were left in the dark. Kallari is a prime example of the no longer feared assassin.
All the item reworks as well as the changes to her and all the other characters made Kallari a lot weaker than what Omeda themselves probably anticipated, therefore I'm writing this to help Omeda out with giving Kallari the buff she deserves to once again become the most feared shadow assassin in all of monolith.
Change #1.
Whenever Kallari enters stealth, there's a built in handicap in the form of quite large circle around her. If an enemy steps inside of that circle, she is immediately spotted and the whole enemy team can see her. This circle is great for new players, it allows you to react to her incoming ambush.
But there's two issue with it..
Why is it so damn large?
Just to put into perspective, Wraith, which is a ranged hero, also has access to invisibility. He also has the exact same built-in handicap with a large circle around him.
That circle though, is not as much of an issue as he is a ranged character, so he will shoot you at the same time as you are able to see him.
But Kallari is a melee character, which makes this handicap quite a lot worse..
Wraith also has 10% more movement speed while he is invisible.
