https://omeda.city/builds/9845
I made a build for Jungle AP Crunch on Omeda, if you want to run it lmk if you enjoy the build.
#In-Depth guide to AP Crunch
121 messages · Page 1 of 1 (latest)
Are you saying to build orb of growth second on crunch jungle?
@clever arch just saw this
Do you know whether Orb of Enlightenment's passive stacks? i.e. If I use two abilities back to back, to I heal 6% missing hp?
Hard to tell when he gets lifesteal from so many sources
OoL does not stack, it only refreshes your 3 second 3% timer. OoL does stack with healing from void helm though, which can be insane with the amount of CC crunch puts out.
That would allow you basically 2.2% hp/s during CC, and 1.1% without. Cycling almost endlessly with ability haste, and LB makes it feel closer to 10%/s during your full rotation.
I must ask, you do known that Crunch scales less off of AP than AD right? Also, why no megacosm? I would assume if you went the AP route you'd want Mega given how insane the item is @jolly tendon
Megacosm is nowhere near as good as it was. It's a situational pick even now. And fhe scaling is less but you get more power from magic items so its quite similar
I think you actually get a little more out of AP scaling even though its less because of the fact magic items have so much more power. Your autos do suffer a lot for it tho which feels bad.
This is especially damaging to crunch as roughly 40% of his damage comes from weaving basics
Yeah, I've tried building AP and it just doesn't feel good compared to physical builds. Although fitting an Orb of Enlightenment sounds like it could be fun for some meme healing build 😂. His healing is so insane with draconum+void helm+passive. I wonder what it'd be like with OoE passive too.
AP Crunch is more for low cd to maximize on his CC since all his cc is less than 2s. So less cd more cc is how I look at it.
just build ashbringer 2nd item on AD crunch, you dont need CD
I can see that this build has nasty CDR, and I see the potential in Orb of Growth and Giant's ring. I just feel as though this one takes quite a long time to ramp up and demands games get to the full build mark for true potential. If you go AD route and build Mutilator > Ashbringer as your first two, the rest of the game is just counter building based on the top enemy damage type, Crunch's whole kit opens up and you have complete freedom to build basically whatever after those two.
I get Azure Core for the Shield and if I want Magic Armor or Phys Armor I just build Golem's Gift then just Prophecy Magnify Oathkeeper for the rest
for AP Crunch, Typhoon | Azure Core > Magnify > Prophecy > Golem's Gift > Oathkeeper > Spellbreaker.
I mean, everything above is out of date
and I am giving my findings
Fair enough
Although I dont build Oathkeeper anymore
I go Orb of Growth for the health and 120 Magic Power
I'd suggest giving the Quad Spell Slasher build a go tho, shit should go crazy hard, chuck on like an azure and curiass and you're golden
NO
thought about swapping tainted for citadel but idk
Crunch probs isn't the best for that build cos of the whole needing to get in their face thing not sitting well with building squishy, but this is the AP crunch thread not the tank Crunch thread so I won't go there
4k health 300 Healing on his passive 8% omnivamp 150 Phys Armor and 97 Magic Armor spellshield and a shit ton of damage and CDR
Yeah this would be OK last patch but his core items have changed a looot
oh and 700 health shield
what do I do now
AP Crunch
i am also new to mobas
Typhoon | Azure Core > Magnify > Prophecy > Golem's Gift > Oathkeeper > Spellbreaker.
this is what I am doing minus Oathkeeper
I swapped that out for more health and mana
crunch builds magic now?
I was talking about what I mentioned, the Quad Spell Slasher build, it'd be quite squishy, I wasn't saying your build was squishy
ok no context so I didnt know
with the changes to Prophecy and his scaling he can
Crunch has Hybrid scaling, if he builds either magic or physical power he gets about as much damage out of either
his spellblade passive also got a huge buff
so with Prophecy you are hitting for 250 after every ability
with no buffer
But with the changes to some of (imo) his best items for a physical build - Mutilator, Augmentation and Elafrost - running him with physical power got a lot worse
so phy power on him got worse and now building magic is better?
Shinbi now has a 1200 health shield and 1k damage circle rythm
sorry i didnt really giga look into his changes so im just a lil confused
yeah pretty much
he feels very similar
he just deletes squishies faster and tanks well not slower tanks suck now
cuz ive been playing brawl and he just not hitting like he was yesterday lol
you can pretty much outheal any damage a tank does to you now
i mean im still doing fine but yuck
RIP Sevarog
I personally think that the best route would be to be building him as a Tanky Bruiser - Augmentation and Elafrost didn't get worse, they just got a flat damage value instead of physical scaling, so now he can abuse them super hard without needing to build any power at all. As such, I think something that involves Aug, Ela and Fireblossom would go unreasonably hard on him right now
I will miss you
Typhoon | Azure Core > Magnify > Prophecy > Golem's Gift > Oathkeeper > Spellbreaker.
so run this
what can i do instead of spellbreaker ion like that one
Trust me you want to keep it
ight ill give it a try
mages hit like a truck and being able to eat a stun late game is a godsend
I would replace Oathkeeper with Orb of Growth though
I have been eating ADCs alive
with AP Grim
Good luck you will need it if you come across a shinbi
I really don't think ditching Oathkeeper is a good idea, the item is crazy broken rn?
im gonna tell you now she will eat you alive
ive been mainly playing brawl and doing fine but some games are just not it
On Crunch at the very least
i feel like something is missing with the build ive been doin
its fine if he wants to keep it
I just like the extra stats
as the mana adds to the shield
and the health pads out my stats
It does like 200-250 damage per proc and you can get two a rotation if you time it right, I stg the spellslasher items are insane
I mean, Oathkeeper does give 300 hp
So you're not getting too much more out of orb
just so i know
yeah but Orb gives 500 Health 500 Mana and 120 Magic Power
play like normal- use abilities and weave basics
No mana scaling?
Yeah 👍
It doesn't get bonus mana any more
what doesnt
ok then keep Oathkeeper
they really gutted that item
all because I built 350 Haste on Sevarog
I definitely think that with crunch you want the Spell Slasher items, and with the spell slasher items you want to either commit to phat magic power or supreme mega thiccness
And I think that he'd prefer to be R O B U S T since he needs to get in people's faces
So imo the best crunch build is one that gets hp scaling items, tank items, Augmentation and Elafrost
Sucks how they gutted all the magic defense items though - it's literally just Curiass now, everything else is situational or bad
alright went well
Augmentation and Elafrost are not as good as before now Augmentation no longer has actual scaling instead it does base damage so the most you are going to get out of it is 120 True Damage and Elafrost has a base of 95 and 2% scaling so it does about 155 damage on Sevarog full stacked so in comparison to even Cresicilla both of these are worse since that crunch build I showed you has a minimum of 650~ Magical Power so Crescilla is doing 250 Magic Damage meanwhile Oathkeeper does 350 Magic Damage and Magnify the Shred sustain item he will build does 250 Magic Damage and then there is Prophecy that item does not have a CD and will do 155 Magic Damage so Magic Power is just better

