#Difference between flat-pen and power

47 messages · Page 1 of 1 (latest)

slim summit
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Can someone help me understand the difference between flat penetration and power? For basic attacks: If i have 5 more power i will do 5 more damage, right? eg.
if the enemy has 30 armor and i have 50 power i will do 20 damage... if i have 55 power i will do 25 damage.
Now. if i instead get 5 penetration the result would be the same? right? because ignore 5 of his 30 armor and it comes down to 25.
Usually you get very little penetration per card in pred. you usually get 3-5 times the power per card. So i don't really understand why I would be interested in Penetration instead of power.

For example, i dont get the patch notes for the vanquisher item. Why does giving flat-pen instead of power make the item more bursty?

Vanquisher:
A quick shift in numbers to better define Vanquisher as a burst option via Penetration to better suit those Carries looking to blow up an Opponent in a shorter window (looking at you, Drongo), rather than it serving as an all purpose DPS stick. 

◆ Physical Power decreased from 50 to 45.
◆ Physical Penetration increased from 10 to 12.

someone pls help

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only getting 2 penetration instead of 5 powerr seems like a down grade to me

restive flicker
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Well losing 10% of power but gaining 20% more pen is a net benefit

dry glen
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Armor isn't flat damage reduction. It's essentially a % increase to effective hp, which means it's a logarithmic % damage reduction. Therfore, pen is multiplicative with power

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It also bypasses power scaling on abilities, and applies to their base values, multiplying them as well

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You can think of the ultimate extreme, a physical ability with 0% power scaling. It wouldn't benefit at all from power, but would do more damage if you built pen

slim summit
slim summit
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what is the formula for the armor benefit? do you know>

restive flicker
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Pen translates into damage more directly than a power increase.

slim summit
slim summit
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it's dificult to weigh extra 10 pen compared to extra 40 power for example

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it's not just. always go for the pen because it is percentage based damage

restive flicker
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That example you gave is extreme, and yes obviously in that case the 100% increase in ability haste would be meaningless because in raw terms it only went up one. But going from 10 to 12 is a big change and going from 50 to 45 is not

dry glen
slim summit
slim summit
restive flicker
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I disagree. In the specific case you mentioned, I would rather have 12 pen to 50 power. I'd rather have an increase in pen over power, and in this case the proportion isn't an even exchange: it's better on the side of pen! Which is great!

slim summit
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also depends on what stage of the game you are at

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with cdr it doesnt benefit you going above 50 that much

restive flicker
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Every character got a 10% reduction in how power adds to their auto attacks, making power slightly less impactful, pen wasn't touched. Pen is a good thing to have

slim summit
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like the first 10 points in cdr are way more important thant the last 10 points

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again.... i think

dry glen
slim summit
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there really needs to be a wiki for this 😄

remote belfry
# slim summit Can someone help me understand the difference between flat penetration and power...

1 penetration = -1 armor for the target

1 armor = +1% EHP against that damage type.
So 1 Physical Armor means a 1% increase in effective max health against Physical attacks.

A Rampage with 4000 HP that buys 1 extra armor now has 4040 EHP against Physical attacks, and that armor was worth 40 EHP.

1 penetration therefore, would "decrease" that EHP back down from 4040 to 4000, results in the damage required to kill him being 40 less, compared to buying 1 extra Physical power that would require several hits to make up that 40 damage.

Now there is a lot of mathematical nonsense that goes into optimising power vs pen vs crit vs attack speed buys that I won't get into here, but as a general set of simple rules, you want Penetration when:

• Your Hero wishes to burst an opponent down quickly with a few abilities/basics (Drongo is a good example as he looks to 1-combo someon.)
• Your hero has higher base damage abilities with lower Physical power scalings (there is always. Penetration:Power breakpoint but it changes per ability.)
• When playing against several squishies as their base armor scaling is less, and therefore each point of penetration is a larger EHP reduction RELATIVE to buying power etc.

If you wish to learn more id advise checking out the smite or league wiki as they operate on a similar formula to us and those pages can explain some of the general concept of these calculationa way more succinctly than I can.

Hope this helped OkCat

slim summit
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if that is true, this explains a lot 😄

remote belfry
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but my explanation shows you how armor is not diminishing returns in a real sense

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cos no matter how much armor someone buys in the rampage example it's always an extra 1% per point

slim summit
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yes, and if i am correct, you will never run into a situation where the enemy has less armor than you have pen

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or cant that happen?

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can*

remote belfry
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so ofc relative it's less the more you buy, but you get the same value per point

remote belfry
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its what's known as "overpen" in other games

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but we don't use it as it can result in extremely fast TTK when someone snowballs and hits it

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especially with various team shreds etc

slim summit
remote belfry
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but yeah any other questions feel free to ping me and I'll respond if/when I can anime_heart

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in terms of equating how much extra damage 1 pen is compared to 1 power, thats a lot more complex and you will have to use a damage calc to solve that in most cases

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but the general rules should give you a rough idea of when to opt for power vs pen

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and in the case of most pen options, like crit, they're paired with power so the decision is a little simpler based on item theme so you dont have to worry too much about damage calcing, just oick items with stats and effects that make sense for your character as a baseline