#Muriel APC - how it should be:

19 messages · Page 1 of 1 (latest)

little rivet
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https://predecessor.pro/builds/1675113144-muriel-got-tired-of-being-your-support

Link to my PredPro post where the formatting beat me harder than any lane I've played as Muriel Offlane.

Basically, just picking apart Muriel's kit and how by design she is bad support because of the META she is competing in:

  1. Muriel has a scaling passive but exists in a gold-starved lane so nothing much usually becomes of that passive. Nothing at least worth being concerned about.
  2. Shields are a gold-tied utility where Muriel doesn't get to build as much magical power as other mages so those scaling numbers don't realize their full potential. Muriel also chronic mana issues so every build always has her building mana regen which doesn't help in active combat, moreson in laning phase.
  3. Muriel is one of the few supports who struggle to keep themselves alive because she doesn't have reliable CC.
  4. Her Ult has an insanely long CD and many builds don't even include Astral, but those that do have to wait it out because they can't forego Heal/Shield Power items because Muriel needs them to even stay relevant.

I won't go into every bit of detail (that's what the PredPro and video are for) but I wanted to enlighten some people to it. I know APC Muriel isn't new by any means, but I've worked to try to refine it as I could while seeing what builds work.

THE NUMBERS/STATS (IMAGE ATTACHED):
https://postimg.cc/kBvK9G8f

Prophecy > Astral > Azure are necessary under most circumstances as they work together to relieve Muriel of any weaknesses she may face in the first 30min of gameplay.

If you're ahead or even, you can use: Oblivion Crown/Oathkeeper/Lifebinder
If you have tanks, round it out with: Sky Splitter > Magnify
If you need to flex support because you're being carried (and should protect the carry): Wellspring > Marshal

Long in-depth guide ahead
Muriel is not a support, and I stand by that firmly. Armed with an arsenal of shields, lasers, and the ability to literally fly, Muriel players shouldn't have to deal with the shortcomings of a lane that isn't under their control. Through the strengths of her passive, Sentinel, and her ultimate, Reversal of Fortune,...

mortal silo
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I'll be giving this a try. I'll let you know how it pans out for me. I loved offlane muriel in OG paragon so willing to give this a try.

jolly atlas
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@little rivet I agree 100%. She is so cool, but needs some work done to her. Like why is she stated as a support? I feel like I would do better offlane. At lease one CC that roots an enemy would greatly improve her.

little rivet
stray sphinx
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I agree with this completely, but I take a different approach in how I build her for one I still play her as support, but I ignore support items minus the crest Tranquility is honestly still one of the best crest items for her even if you build her damage due to how strong the healing is and the damage reduction synergizes well with her ult.

gusty sail
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Her passive is not rediculous, it is meant to put her damage in line with others. She has the worst damage scaling in the game so if she didn't have her passive her autos literally wouldn't do dmg. You should not build this as an attack damage anything. With the buffs to shields Muri is in a fine spot as support right now

stray sphinx
gusty sail
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They should just bring her physical dmg up so it is near the other heroes and then change her passive

stray sphinx
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The only thing that I can see going horribly wrong is that Oathkeeper will now do 600 damage

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I see no issue with this

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When I say make her phys damage go away I mean to turn her passive into a Magical Converter, physical damage is converted to magic damage, so she can still have 100~ physical power.

gusty sail
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nah the passive makes no sense with the rest of her kit

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they should change her passive to be increasing efficacy of buffs or auras or something, or maybe making it so shielding allies shields you and remove that from the item that does that

stray sphinx
little rivet
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Evidently, Muriel struggles from a design stand point in that her entire kit really is gold-dependent (in a way not seen by other Supports in the game).

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People are also really misconstruing her recent changes. Her main bubble literally got worse at early levels in exchange for being marginally better at max (that being an extra 50 shield....). All this in exchange for those 2 seconds, and I'm not sure that I could really consider it a "buff". The effect of her Q is really potent now, but I think its causing players to suddenly feel like "oh she's so good now" without really understanding the changes she had, or at least the significance of them.

gusty sail
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if you think adding magic power scaling to shields is a 'marginal change' then I think support probably isnt for you

little rivet
# gusty sail if you think adding magic power scaling to shields is a 'marginal change' then I...

Omeda's vision of what Muriel should build is made obvious per her recommended. If you take those into account with the most commonly built items on her, you get low magical power (because support items naturally won't compete with damage items due to their cost effective nature) and low scaling. Is it better than nothing, yeah, but shield power already does more for Alacrity (which is more about the stim then anything) than the scaling does.