#Master Sevarog's MEGA thread-Skarlet Rose
1 messages · Page 2 of 1
Like lifebinder for multiple reasons needs to be in your build when getting 2 damage items
Worldbreaker most certainly as well
So maybe use those two in tandem if the enemy has say 1 mage and the rest is either not ap based or their tank is something like a full tank riktor or something
But i would use it if the enemy had tanks with a lot of high damage
Its more for those games where the enemy would be in that weird spot of good damage, but not consistent enough to kill you
If enemy has tanks, Megacosm is the play. Maybe with World Breaker.
The issue we have with these new magic bruiser ideas is they walked back a lot of the hp because Countess quickly showed them where the issues appeared. So building Bruiser on Sevarog is going to be difficult, because the magic bruiser cards are now heavy on power and not on HP. Not saying it CANT work, but it's a weird balancing act. However, with a lot of them building more power (like Dream Binder), you might get away with only one, and then you cam add World Breaker for extra. But the. You've got to make sure to throw on Raiment and other heavy sustain or durability items. Wardens Faith, Unbroken Will, Stonewall, etc.
To the countess thing i have to say it was a bad call to netf ap bruiser items cause countess is way to strong
More than 1 damage item is typically better if you plan to split. In teamfights more than 1 is overkill tbh
Her sustain was an issue. That's why they focused on her healing this patch. Raiment sldo, but i scissor like the new Raiment. Now acutely a tank item, like it was supposed to be.
I’ve been playing dev without a damage item for the longest of time, he works but I feel if only your team can systematically pull ahead, otherwise getting a damage item to increase how fast you can kill their backline is necessary. I haven’t played him with two damage items as I feel I’d be dying too fast
Obelisk allows for good damage while still building 4 tank items
Comes online late, but helps melt backline
I actually think Razor back isn't the best pick when we're super tanky. Because we mitigate so much damage we're not reflecting that much back. Mantle and obelisk seem like the two go tos
If they're outputting enough damage to kill or nearly kill you during razorback's up time, then you're still reflecting your health pool's worth of damage
I thought that at one point, but the previous comment is right. I watched a late game ADC yesterday unload on me for the full 4 seconds yesterday. Nearly killed me. Did kill him.
Obelisk is alright, but I honestly think the Tank Crests are better on Sevarog. At least in lane. Maybe something could be said for him in jungle, but that's already a losing battle. You will put more damage out with Razorback if used properly than you will with Obelisk.
Do you feel you would have lost if you'd gone for Mantle instead to get 1k extra health?
Also weren't you testing a different build last night? Was it a very tanky build?
Possible. Here's the thing about Razorback vs Obelisk. Razorback gives you way more than I think most people give it credit it for.
Obelisk gives you magical power, sure. You can probably build, what? 30 more power in a match, on average. I know everyone has their top stack game, but consider just the average game. You usually see it net between 20-30 in my experience. And then a single empowered auto, which will usually catch a squishy off guard or swing a fight with a bruiser.
But Razorback gives you:
-
Ranged AOE that doesn't need to aim in the shape of the reflect on anyone hitting you. And it works on all damage, so it's equally good against Murdock and Grux and Countess.
-
Area Denial. Naysayers of Razorback will mention that people avoid hitting you once it's on. That is far more rare than people expect, but that also means people might just not rather you for 4 seconds. While they aren't targeting you, you are besting the shit out of them, and you're a really big target to aim around.
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Trade potential. All ADCs will notice the damage coming back. Most will stop when they notice, which is fine. If they DON'T, you automatically win the fight. If they take 1/2 your health, you have accounted for probably 1/3 of theirs. That's free damage before you even use Siphon. I prefer to hold my Colossal Blow for before or after Razorback, because I want them running or shooting.
Would I have lost if I had mantle? Possibly. He was successfully kiting me the whole time because I missed my root (or maybe it was on CD). Mantle would have helped me catch him, but then the 20% would have dropped and I would be in a coin flip of a brawl.
Yes, I was trying a new build, but it only had 1 damage item. At the time that fight happened, I think I had Tsinted Guard and was building into Raiment. So nothing much different there.
I think you're underselling that active part of Obelisk. In a full on teamfight, it's rare that everyone is focusing the Sev. At most one or two are, and it's usually the heroes trying to peel for their carry and bruisers. And I'm not convinced every carry notices the reflected damage. Especially not if they're building lifesteal, which Terminus seems to be in every build these days. They will notice a sudden 400+ chunk of health disappearing though
Even in a 1v1 against the carry, is Razorback reflecting 400-600 damage back in 4 secs? It's probably close to that number I'd think. Maybe a little higher? And that's every 90 secs vs the 400-600 Obelisk provides every 30.
I think currently seeing Razorback active is more of a deterrent than it's actual impact is.
i mean, do you actually use obelisk every 30 seconds though? i feel like i spend a fair amount of time with obelisk off cooldown just waiting to be used, so the 30s cooldown isn't nearly as relevant
the other arguments are whatever — I don't play enough with one vs the other to weigh in there — but specifically for CD I feel like fights tend to be decisive enough and fast enough that 30s or 90s is only uncommonly meaningful
this, if you wanna have obelisk on constant coodlown, you need to plan very much ahead of time which ... plans rarely work out in a moba, you gotta adapt on the fly
but obelisk just feels good tbf
the reward just feels more tangible even tho i think it does less than razor
sev only https://i.imgur.com/tro81oG.png hell yeah guys, we made it
Starts like that. You start to learn though
Tied 81st?
Oh right side is solo q
Si Senor
Verry happy it came out today instead of tmrw. wouldnt have made it if it were tmrw
I wonder how many are doing 10 duo Q games and just stopping there if they get like 7-8 wins in them
That one is solo and duo. And it's not perfect, because you could be a solo with a 4 stack on your team, and it counts it.
It's not counting gamers where's it's only solos and duos in it
i think that will come after, with the introduction of solo queue
That's why there's such a large variance week to week, with people top 20 last week, not even in the top 100 this week
Because you're very much at the mercy of matchmaking
So as this has evolved into a heavy discussion and I can’t find any sufficient build explained in 2-3 sentences, anyone mind just stating their best recent build for sev? 😄
https://i.imgur.com/4wLM65J.png these is what ive been playing with
@frigid lichen thank you!
lately i havent been building dynamo, and getting Tainted Bastion instead
I'm also gonna post the V.0.2.3 build with a book of writing shortly here! Keep your eyes peeled!!
Master Sevarog Part 2 
Maybe when you post that one you could rename this thread to "Sev Mains Discussion and Theory Crafting- Old Master Sev"
This makes me want to play the game more
MooMuse actually suggested I renamed this whole thread with each new build that comes. But I really don't wanna discard this thread like that. There is actual game history here- and I think it'd be really stellar to archive it somewhere.
Part of me (silly as it is) is frightened it will get deleted at some point. I'm sure Ace and Blood are all over reading this though, so I can't see why it would dissappear.
I'd like to make one while still keeping this relevant.
I did NOT expect others to get into theory crafting as much/more than myself.
But I've been doing this as long as I can remember. I used to make video guides too. Because my comprehension is better than my game play LMAO
Id really like videos too. When i started this thread was all i had to go off from
Also this one has all active sev players in it, which is why i also proposed the rename, and we could keep a builds one coming out every patch
I'd love if there was just one thread for all heroes to theory craft in.
One thread each that is.
yes, one thread like this one for each hero? 
I try to contribute to Feng Mao ones, but there's not as big an interest there as there is here.
feng mao 😦
big feng mao fan too
just not any build variation
at least not as much as sev
Yeah he's being pigeon holed into one very, very tight role, with 7-8 options in total.
he had a decent amount then the removed it all this patch
Yup
Raimnent is also pretty good for him atm, just fireblossom just makes me dont really want to build it first, rather just sit on brimstone
On?
Also, as a side note. I'd love if they allowed people to switch roles after the role screen.
Wait, i had a stroke.
I like New Raimnent.
I dont like Rushing Fireblossom anymore.
i just sit on Brimstone and then build Item to counter laner opponent
then Item to counter their fed enemy
Then Raimnent
Then Maybe Finish Fireblossom or Get WorldBreaker or Unbroken will
Also enjoy Tainted bastion - Unbroken Will - Raimnent
makes you realyl unkillable vs Magic
I think keeping everything here instead of a new post every patch, keeps it all in one place. I personally find it more annoying to have to scroll through ALL the 60k members or w/e posts to find this ONE, than to scroll down on this ONE everytime. (my videos and yt is long dead but still exists)
Yea those would be cool, I have my own discord server and there IS a section for Pred crafting, although it's a pop community, Moo has an exclusive theory/crafting discord too. maybe ask to check that out.
For now, i think we'll focus on Sev here.
Can you pin Messages on the thread as OP?
yeah that would be great actually
Like that we Can keep the "new build" pinned and still have discussion
I have contemplated making sev youtube videos for a while now and there really isn't anyone else making otp guides. I don't know if I want to commit that much time is the only problem.
I dont't think i can pin the messages myself. I think a mod has to do it. Althought that WOULD be ideal. Unless someone can direct me on a way i'm not aware of. I don't seem to have that option
Welcome back! In** v.0.3.2** we see some much needed changes,
We're gonna focus on core items here, and how the shifts affects Sevarog.
First I wanna say-Thank you to the community and Omeda Studios for making this dream a reality again.
Thanks again to the community for one of the MOST ACTIVE threads in the Predecessor Discord.
I'm certain so many of us have shared the pain of learned experiences to help make us all better players.
And for that i thank everyone here!!
That being said-here we go!
Sevarog is in a good spot right now, Sev lovers rejoice!
He was in an okay position before, NOW he is starting to turn heads again(or at least, more often)
So the build essentially stays the same. This is because Tank items have been more optimized for tanks,
if anything-Sev NOW has the option for a more viable Drain-tank bruiser build than ever before(in a slightly different way)
We'll Look at crests first. Currently; Razorback, Saphir's mantle, Obelisk and Tempest ALL help Sevarog.
What YOU should determine is which crest to use in your team comp matchup, as well as your playstyle.
Things to consider for;
-Razorback: Are they bursty? Will you be doing most of the engagement for your team mid-late? Great item for mitigating mistakes or bad decisions on engaging.
-Saphirs Mantle: Are YOU the WALL this match? If you have great dmg dealers, Saphir's slows help. It also gives 20% additional bonus HP, which is the core of my preferred build. All around HP. There are few in the game (Rampage) who can rival Sev's BONUS HP for scaling specifically.
-Obelisk: Does your team lack magical damage? Are you selfish? (no jk)
-Tempest: Frontline sustain(8 seconds a long time to zappy zap), Will you be doing most of the engagement for your team mid-late? Makes sense, also the tankier option
for the magi crests.
I prefer Mantle, simply because it fits my build best and i play around teammates more than i 1v1 with Sev.
THESE ARE THE BEST items you can build on Sevarog-no questions asked!
Core build:
Tainted guard/Dynamo
Unbroken / Flux matrix
Megacosm / Lifebinder / Tainted Sceptre
Worldbreaker
Warden's faith / Raiment of Renewal
You guys have pretty much killed it in theory during this whole thread, so I will basically be emphasizing some of the
strengths of this build before-hand, but with the patch changes.
The idea here is that every single item gives us HP. It seems silly to build around a single item(Worldbreaker) but we have multipleoptions to keep the build path adaptable while building into Sev's main gig: his HP and scaling off of it.The rest is his kit doing work.
SO GIVE SEV HP SO HE CAN WORK IT.
1. Tainted Guard remains a VERY strong item-no matter who you lane against.
Rivaled only by Dynamo Gloves(easily one of the BESTitems in the game-been saying that upon reading it's passive for the first time)
-Thorned plate will put Grux, Crunch, and Feng Mao in a difficult position to engage with you-even if it's to win trades
-Remember this scales 21% off your phys. armor, which compounds with another phys armor item later-personally prefer Warden's faith
for numerous reasons i've stated in the past. I still stand by those reasons. These synergise well.
-And you honestly can't go wrong with dynamo as a 1st-3rd item, i prefer it 2nd or 3rd to utilize it more in a team sense, instead of my own
**2. ** Your magic armor. Unbroken is pretty essential(not ESSENTIAL) but you will struggle without it in comps with 2 heavy cc heros(not including mages)
This is going to help you alot against, steel, riktor, grux, crunch, and dekker comps. basically 2-3 with cc? Go Ubroken.
If not-go for Flux matrix- this will empower worldbreaker later as well. Flux is more for those matches where you play around your team more.
It's also gonna increase your siphons on minions for stacking slightly-although that's NOT the focus here.
3. Here i struggle often-simply because megacosm is so useful in the past, and still is proven to be. If my team needs damage badly, or there are 3 tanks on the other team-Megacosm is your all-in-one tank buster. And you can honestly roll with this as your ONLY damage item, and it still holds up well. 100% value on the spammy drain-tank. (i also value that 200 mana all game-its not much but it's ALL he needs EVER)
-If you wanna increase your sustain, you can go with lifebinder.
Here's the thing with lifebinder-it has more of a niche-role, and there are very few others than can utilize lifebinder as well as Sev.
-If it didn't slot HP and Haste, as well as have this passive (Gain (+0.5% bonus health) Ability Haste per 50 Magical Power.) I honestly don't think it would work well on Sev.
I've tried it in practice to see how much it heals for, I'm not convinced it's the BEST item compared to megacosm-however it DOES provide more tankiness over dmg. You're gonna be in the fight for longer.
-One can also go Tainted Scepter, which got small power buff-but i'd like to highlight the True damage on this item, it hits for 12-120ish true damage, maxing at 15 seconds.
it has also had magic scaling added(less significant than say a %Bonus HP or %Max Hp) scaling that lifebinder has. It also gives HP, and adds another form of blight you can apply, instead of relying on tainted for it's blight. (i've never had this issue myself, but it's ALOT better than stacking Tainted Bastion on-top of Tainted Guard)
4. Worldbreaker: I have been struggling to justify slotting worldbreaker when i build megacosm(I find the anti-tank makes the enemy respect me which is useful)
HOWEVER I absolutely build it when not including Megacosm. In fact I've been doing it more recently after deciding every item i am slotting has alot of HP
Worldbreaker continues to synergise well with most items; flux matrix, Megacosm and the lame asf fire blossom.
5. Raiment / Warden's Faith: This is also difficult, since although WF is still very good, and synergises well with making Sev that Spammy Drain tank that displaces you and keeps you there...it has moved into the more niche role of countering 2 carries, or a carry and two other very auto-based hero's and crit builds.
Since the ADC rework is coming in a few weeks with LOTS of itemisation- I'm gonna state that without those^^ circumstances, Raiment is your best option.
-Hell, Raiment is SO GOOD on Sev(and it was before, but now its LITERALLY BEST on Sev and Rampage in terms of effectiveness)
you can honestly slot it as a 3rd item to substantiate your armor, making all the extra HP VERY valuable.
You're gettin FULL value with raiment.
-Not only did it's passive healing get buffed when engaged in a fight(so your heals increase porportionate to dmg you take)
-It's given a 1% BONUS HP healing all the time.
That's Sev's MAIN gig: Bonus HP and scaling.
Furthermore, EVERY item in the build(save for megacosm-since it's so good) has HP. Combined with his passive, Rampage is the ONLY other Hero that benefits from Raiment as well as Sev does. So why would anyone NOT build it on the hero's it's MOST optimized for?
It was too much burst healing before, but the way it has beeen reworked means no one can benefit from it the same way Sev does(except for rampage). You heal for about 70-100HP average per second with 4.5k HP when engaged in battle.
Side Note:
Perhaps you still believe FIRE BLOSSOM is a SS tier item(it's not, maybe A at best) and is better than tainted Guard(it's not anymore), and you didn't slot guard so you're missing blight. I prefer to avoid this because i like building blight into my armor over scepter.
-I promise the 21% Armor scaling bleed from tainted, worked into a second phys defense item, will always do more for you in a fight than fire blossom.
-If you wanna do significant magic damage, at this point you build megacosm over fire blossom.
Sorry guys, the fire blossom train is over. It was never supposed to be as strong as it was.
-In my eyes, Tainted Guards scaling is a bit too high.
You can try to justify it with flux and worldbreaker-but it's not the same as before-considering aura stacks have changed altogether.
I've been happily crushing those who still wanna build fireblossom, and believe it's still effective.
One final note: I've mentioned stacking mechanics in the past-and you all have done a wonderful job exploring stacking mechanics on early waves.
Keep improving! Take other's advice, i;ve certainly been humbled.
I've personally reduced my full stacks time since the game came out from 25+ minutes, down to 21 minutes last patch,
and I just played my first Sev Game after this patch last night and got a new personal record of 18 min 32 seconds,
with a couple kills and a death in solo.
(ironically my opposing offlaner messaged me saying this thread has helped him learn alot)
If you think you cannot improve your stacking- I believe in you! Everyone can!
Thank you so very much to those of you in the comments, helping others understand how to improve.
**It touches my heart to see the community come together instead of squabbling.
**
GLHF out there! and lemme know what you think!!
-Obelisk: Does your team lack magical damage? Are you selfish? (no jk)
Perhaps I am selfish (yes I am)
oh trust i've been eyeballing obelisk for sometime, i honestly think Tempest is better if you gonna go that way. But i will leave that decision to ya'll ❤️
This is really good. The only thing is I feel like could be added is the other tank items could be mentioned more. For example, crystalline, tainted bastion, void helm, etc. Although these aren't as valuable as say, unbroken will, they are very potent option against certain comps.
I agree with quite literally everything here! Its super informative!
All these items are great for him!
I explored crystalline in an earlier build- it feels nice on paper but it's very meh.
TBH i think i mentioned Void Helm in the very first OP. I noticed it(along with Salvation and Raiment) were one of the few items to give more than 300HP.
I think void helm is useful for certain things, like locking down targets-i think it is better used on someone like riktor, or steel even to land their wombos. But i can def see it. I think if i had to choose not flux or unbroken-it'd be void helm or bastion.
It's a little too niche for me, Sev doesn't really need movement-the armor stacks are nice though.
IM TOO SCARED TO CHANGE MY META BUILDS lmao.
Seriously though, it's cool to see people have original ideas and fighting for them. I've been advocating for megacosm, raiment, and warden's faith from the start for instance.
People are smart-they catch on. But that's the fun part of this game-its always changing and an indefinite skill ceiling.
But all ya'll know how to build your OWN styles out-that's why i put these together with options ❤️
I'm lowkey a little proud of everyone coming together to find what works. I love you this community muwahahah I've enjoyed reading everyone's input immensely. 
This would be ideal @frigid lichen lemme know what the mods think?
you can check the thread rn #1072958082386251806
currently they are saying it might not be possible
due to discord limitations
IM TOO SCARED TO CHANGE MY META BUILDS lmao.
Tbh Same, I often go with Bastion instead of Void or Crystalline as it does more for the price.
So what i'm contemplating everyone, is to simply continue doing what i do here, post the post-keep this the theory crafting chat for Sev beyond the build- and i will simply make a new post for him everytime there is signifcant changes or development that INCLUDES A LINK to THIS thread. That way, ya'll can find them in BOTH places, one more easily observable, and this...thread..for those who are absolutely mad... lmao.
What do ya'll think?
(PINNED-SCROLL UP FOR FULL DETAILS) Welcome back! In **v.0.3.2 **we see some much needed changes,
We're gonna focus on core items here, and how the shifts affects Sevarog.
First I wanna say-Thank you to the community and Omeda Studios for making this dream a reality again.
Thanks again to the community for one of the MOST ACTIVE threads in the Predecessor Discord.
I'm certain so many of us have shared the pain of learned experiences to help make us all better players.
And for that i thank everyone here!!
That being said-here we go!
Sevarog is in a good spot right now, Sev lovers rejoice!
He was in an okay position before, NOW he is starting to turn heads again(or at least, more often)
THESE ARE THE BEST items you can build on Sevarog-no questions asked!
Core build:
Tainted guard/Dynamo
Unbroken / Flux matrix / Crystalline Cuirass
Megacosm / Lifebinder / Tainted Sceptre
Worldbreaker
Warden's faith / Raiment of Renewal
(PINNED-SCROLL DOWN FOR FULL DETAILS on WHY, STACKS, & MORE)
thats great
I think editing the main message thats already pinneds can be also a solution
I can only edit it SO much. I've included a header to check the pinned post. the post itself will also remain in full in the thread. Any one can also use the searchbar "from: user#" and it will display the build comments if you cannot find them.
Anyone can also ask me the current build, and i can send it to their DM's
WHEN YOU GUYS CLICK ON THE PINNED-click the 12:00 from today(Feb8th/23) to JUMP to the full post
ah becuause of the character limits?
JUMPing from pinned is BY FAR the easiest way to find the current build.
Hopefully this makes it easier to navigate.
Enjoy!
Happy we got a solution tbh_!
yeah, sorry i neglected that for awhile. became a problem
I think there is a new meta brewing for Sevarog that is coming. I caught wind of it and I've been trying it. Nit ready to disclose, because I don't have all the data to support points and counter points. Bottom line, though, he might be one of the most versatile characters in the roster, which we already knew since most of us adopted into counter building for the first item. Agreed with all points above, we definitely have one of the best character specific followings in the game.
Wanna leak some info so we can try it out ? 🫣
Finally got a game in since the update. Holy crap Sev is good now! Out of practice and still hit 120 by 19 minutes.
Feel free to disclose some of it to those willing to crunch some #'s in practice to ascertain the theory!
Well done! Yea he got some minor early game boosts that makes a significant difference.
I didn't think I'd feel a 5-damage difference in Siphon, but it's there. Early stacks were never easier
Is it sweeping Valley's build? Because I was eyeballing oathkeeper for awhile. The rest of his build mostly made sense from a magic bruiser perspective(less of a tank)
Was just told my Sev build sucks and we lost because of it.
I should not have second most damage done with one damage dealing item.
Apparently it's well known that Dynamo isn't a good item on Sev
😂
who said that
The stack in my team as we're losing.
guy has never played the game before that one
dynamo is legit probably the best on sev
also what was your build?
Dynamo, Rainment, Flux Matrix, Warden's and Worldbreaker.
I don't normally do Flux Matrix, but the enemy comp didn't really call for anything else
Also Sev mirror match is the worst thing in the game
It's just 2 fat idiots autoing each other with Qs mixed in and doing no damage
yeah sev matchup is only ever fun if the other guy is worse. Otherwise it is just a farm lane
I think I was near 300 stacks to end the game. Genuinely so boring
So, this build comes from the EU side of the house, and it takes Sevarog in a different direction. It's based on 2 things.
- Siphon scales 30% harder on physical damage
- Sevarog can be an amazing disruption tank.
Build goes like this:
Crest: Wotevs. I'm partial to Razorback, but you probably don't want a mage crest. MAYBE an argument could be made for Obelisk, but I honestly don't like it on Sev.
**1. Mutilator **- Before you bitch, ball, cry, and moan, hear me out. +40 Physical power. Remember that I originally neysayed physical on Sev, as well, so I'm guilty, too. But 40 Power PLUS Omnivamp. So now your basics heal, your Siphon heals, your Subjugate heals, your Colossal Blow heals. You are always healing. On top of that, dealing % damage with basics. Since your offlane opponents are tanks and bruisers building health, this means you trade against them HARD. And you steal health for yourself. While getting this item online, you will stack much faster than you are accustomed to, because you scale faster on Physical, and stacks boost Siphon. Your damage ramps up fast.
2. Fire Blossom/Tainted Guard - So this build started coming together before 0.2.3. You could probably still do Fire Blossom if you wanted, but I've opted for Tainted Guard. Honestly, even against Sev mirrors, which I've run into a lot recently. An argument could be made for Tainted Bastion, but this card is honestly supposed to bridge the gap of durability and damage. So I prefer Guard here. With this AND Mutilator, 1v1 against you is a losing prospect.
3. Draconum/Raiment of Renewal - The original build called for a more bruiser style and went Draconum. Don't get me wrong, it's good. You build power, you build healing, you build armor. Makes 1v1 against you even less likely to work out, and you now have Razorback. On top of that, with Draconum, you heal if you get a kill, you restore 12% of your health and get attack speed. So it helps your late game team fight or offlane 2v1.
This is the core. Your last 2 items should be tanky. I like Warden's Faith, Citadel, Tainted Bastion, or Unbroken Will. Honestly, probably no wrong answers as long as you are building health and armor to handle what you are dealing with in game.
With this build, I have gone 4/5 wins, and one of those games I was in a stack against people such as Lakenator and Crysis, so people in the competitive scene (they weren't in my lane obviously, but my stack got put against their stack). I held my own with this build against a normal build Sev. So even if you don't believe it's better, I've shown it is viable. And there was honestly probably a skill gap between me and the other offlaner (in favor of him).
I have not failed to hit 120 stacks by 20 minutes.
I have done Sev Mirrors, Steel, and Grux.
With Mutilator being overtaken by Sky Splitter in most scenarios, it is safe to say that Mutilator has probably landed where it is going to be for a while. Draconum is unlikely to change, and the other items have recently seen adjustments.
Funny you mention this build. I just watched empti use it one stream like an hour ago.
So same build as before but Mutilator instead of Worldbreaker?
So what does this mean for playstyle?
Well, your Subjugate and Colossal Blow will do noticeably less damage. Especially Subjugate. But let's face it, Subjugate just isn't what it used to be in Paragon days. It's a CC tool, not a damage tool. So lean into it and don't rely on it for damage. Use it for the intended purpose of lockdown. Colossal Blow has some good base damage, so they will still notice when it hits, and it is still a good way to secure a kill.
But where you really shine here is that you are super tanky (as usual) but it's harder to ignore you. You are doing % damage to their front line, and you can disrupt the enemy formation, so you really play into the disruption angle.
Draconum and Citadel now have more significance here than when you build magic power, since they both build physical power.
What comps would you build those 2 in over Rainment and Wardens?
Building physical power changes both your early game (you will hit harder) and your late game (your abilities won't do as much damage, except Siphon, which likely does more).
Citadel is an amazing teamfight item. Lowering everyone's physical armor by 20%? Your ADC is going to love you.
Draconum shines more in team fights as well.
My only problem with this build is the low squishy damage and you get kited a lot easier. I feel like sev already has such an easy time into bruisers and tanks which is why I typically go more magic so your damage is a lot more bursty. Kinda the only reasons I have stayed away from mutilator. Everything else mutilator does do as well or better than other options. Definitely a variation to the core build if you are going up against a lot more tanky enemies or you have really good burst damage for the backline but not good tank shred.
See, and I thought it might be a physical build, but since siphon is the ONLY ability that scales off of dmg- I assumed the 30% is lost because he loses his other two(decent tank%) scaling. Even with the new healing on siphon- I didn't feel it was significant enough to consider viable.
Alot to consider there. I'm gonna look into it. Thanks ziggs!

Looks promising. I'm very curious how phys bruiser will compare to magic bruiser as things shake out.
May be comparable, but that just means we have even more viable options.
So here's what I've noticed. You will build more hp on the physical side. The magic bruiser items just got a round of power increase and hp decrease. Whereas things like Salvation build a whopping 500 hp. But in this particular build, Mutilator doesnt build hp, and neither does Draconum. So it's a toss up. Both Draconum and Salvation are great items in a 3rd slot.
Only 2 games in, and so far it feels about equal to magic bruiser. Fun variation though!
I never knew tainted guard had so much value! I wasn’t playing sev, was mirror matching against grux. As soon as tainted guard was finished it was over for that man. He built mutilator.
Thanks.
Yea, I discovered that last patch or something and it's helpful in that way. You are most welcome! 🙏
Tainted Guard was hard-core underrated while Fire Blossom was the tech. But the bleed on it is undeniably strong. 21% of physical armor is huge. I forsee a nerf coming in 1 or 2 patches. This item is about to explode in use in offlane.
mutilator/ashbringer/tainted guard/citadel/fireblossom or bonesaw
brutalaxe crest
i even liked mutilator/ashbringer/skysplitter/augmentation/bonesaw
not very tanky but scary to see if fed
Sev damage is nuts! You can build just one damage item and the man does WORK.
Tried the Mutilator build. I do about the same damage as usual, but against a tanky comp, I think it's the better pick.
If you're not playing against big health pool comps, I think worldbreaker still the pick for me.
Gives me about the same damage output against tanks as worldbreaker would, but with shorter cooldowns and a little more sustain.
Nice to have another flex damage item. Think it competes well with Megacosm
Any tips for offlane countess that rushes Megacosm?
I build Tainted but then the issue is, do I build my damage item early, or do I build a second magical armor item after building one so early already
Tainted Bastion or Guardian, then Raiment
If your damage is Worldbreaker, I don't like building it any earlier than 3rd item.
Yeah, that's what I'm stuck on
It's just difficult against a good countess it feels like
The farm is easy but lots of backing for both
Your job isn't to kill her. And you aren't going to be able to match her wave clear. So your best best is to survive and push when she rotates, then rotate with. Or rush Life Binder and Try to trade with her. If you can get ahead of her, she won't contribute much.

The issue is, a head start on rotating for an assassin is huge
I'm not trying to kill her. And she can't really kill me either.
But she can clear waves, rotate and unleash her kit before I get there.
And I have to make a decision to give up farm after that wave clear, rotate and join a fight late, having built Tainted Bastion and part of Rainment
that's my issue with sev, they need to do something to speed up his laning phase, otherwise most sevs just sit in lane and don't really rotate.
if they do that, sev will be absolutely broken
I don't think it's a huge issue outside of fang tooth. Good teams will understand that Sev won't rotate much first 15 mins as he stacks up. Jungler should focus other lanes to keep them ahead, use the extra time to invade and steal jungle exp.
In return Sev will show up for them once laning phase is done
I've been trying to rotate earlier, past 60 stacks. I lose some farm, and I've definitely messed it up and lost lane a few times, but I've been able to turn quite a few fights.
People forget Sevarog can be scary before 20 minutes.
You shouldn't rotate as sev really
you need to rotate by the third fang. Before that you can but it's really up to you. I like to if my team is just losing the 50/50 but if they are getting smashed or they are winning hard I just keep splitting.
even at the third fang if you team is hard winning you can keep splitting too
Rotating a assisting is more useful, even if you lose tower. Offline tower t1 isn't a huge objective. The issue is making sure you stay stacked and farming.
Usually I don't rotate until like 3rd raptor
Usually a waste of time especially in pubs
Hey team, havent been through the whole thread. But all the same.
Whats the counter card to feng?
Im using the build Counter -> megacosm -> Renewal / Tainted / unbroken will (in some order) typically. But i dont have a counter item for feng yet.
Don't think there is an outright counter item to feng, but you probably could argue frostguard is one
Not that you need one.
Feng sucks.
Just start with Tainted/Dynamo/Damage Item. And build more towards the rest of the comp rather than Feng
He falls off and loses to pretty much every bruiser in the game.
Counter to Feng? W. 😄
Seriously, it would probably be Tainted Guard. The Bleed will put him in his place pretty quick.
I think to counter feng is just to follow his roams, don’t let him get kills mid and you should be fine. Every time you see him moving you should try to follow.
Yes you’ll lose out on stacks but you prevent feng from coming online ever
Personally i 100% avoid blossom ir brimstone in laning phase unless the enemy would just push for deleting the wave asap
I mean it makes your stacking more difficult imo and also lets you potentially fight less, cause in my experience you want to fight in the enemies wave against him to q as many minions and heal as much as possible during trades
Following a fengs roams is an act of futility
Feng has by far the best roam mobility out of any character
And kallari is light a decent second spot
As fengs shield lets him move quiet quickly plus the fact he has a dash
I found the best way to beat feng is push make minions crash into tower and not let him roam
Cause he is just as quickly on your lane as he left it once he has like 1-2 items
Sure. But a sev can beat a feng in lane. If feng starts roaming. Feng will win the game. That’s what I have experienced in my matches, I mainly play sev and about 12% of games are against fengs. Most fengs lose lane, and if they roam they will win the game regardless of how strong you beat them.
You NEED to follow their roams, you can easily set the wave to slow push by killing off the casters or all the melee in a cannon wave. To pressure tower with minions as he is roaming to duo lane.
By following you can reduce the pressure he puts on your other lanes for the price of your stacks.
Also, stonewall can really shut him down, and is nice if they have another source of physical ability damage (e.g. crunch, rev)
well fucking hell
check highlights
that build felt amazing
i almost 5 v 2 them
°-°
Yep, good stuff. Telling ya, Tainted Gaurd was slept on because of Fire Blossom.
And new Raiment is amazing on tanks. Basically constant 15% mitigation.
I've been saying Tainted Guard was the better choice on Sev for weeks. Now it's obvious with Fireblossom nerf
its actually crazy that people already yell for sev nerfs
check the damn pred chat 
a rare sub par hero is now on the place he should be and people scream for nerfs instead of first figuring him out
classic moba moment
I don't think he needs a nerf just yet. People just don't know how to play against him./
Yeah, wasn't losing lane before this patch. What changed is that steel isn't quite as must pick anymore, and sev is a bit safer. People in general underestimate counter building in offlane, I think
Then are confused when they can't do anything to the sev that rushed the defensive item that counters them, specifically
Usually when I get a kill in laning, it's because the steel isn't respecting me, and is going in on me in front of my tower while missing health
Or keeps doing cyan buff while in just waiting to get it with siphon
The only people holding up to me reliably in offlane right now is Sky Splitter Grux and people rushing Tainted Bastion. Which both are fair I feel. One is a tank counter, and the other is aSev counter.
But even in this instances, I don't feel HARD countered.
Just smart play.
if you die as steel you a actually should read up guides <_>
like shieldbash and dash into the enemy away
and the enemy did 0 damage to you while you got away scot free
yeah like tainted bastion is nasty
i feel like the only thing to ever be nerfed if needed is the damn rmb buff
like just revert that if necessary
The other one I've had trouble with is basilisk grux
I haven't seen Grux run that in ages. Honestly, in starting to think Basilisk is bait. It looks good on paper, but never seems to work as well as it should.
I think he built it because he knew I was building tainted guard. Definitely had to respect it and play around it. Turned a long exchange back in his favor. The stacks last forever, too. They only do down one at a time
Ah, gotcha. Interesting tech.
Maybe Basilisk pairs well with Sky Splitter...will test this weekend.
i just gave up on convincing sev aint as busted as they think
i mean i see people literally revealing they arent counterbuilding yet still wanna see him nerfed
yeesh
Personally didn't think he needed the recent buffs tbh
The only big one seems to be the health per level
Which totals to an extra 200 health at max level?
I still don't think 5 extra damage on his Q is even noticeable. I'm still hitting the same stack numbers at the same times. Maybe it's made timing slightly more forgiving, but it's so miniscule
And the last buff was turning his 24 second cooldown into a 20 second one?
Longest cooldown escape in the game. It deals no damage unlike many other escapes and can only be used to go completely straight. Not multi direction like Feng, Gideon, Kallari
Honestly think it's only that high of a cooldown because Sev's build tanky enough to actually be able to use it twice
Otherwise it's just complete shit
Gideon's is the most similar and it's on like a 9 second cooldown
Bro, it does suck though, you only done like 21k more damage in total to heroes than your carry, smh.
19k forgive my maths even worse these comments were made out of sarcasm
Hey y'all, I'm new to the game and learning and I'm noticing a pattern of getting destroyed by grux. What's the gameplan on this matchup? I know a lot of it is my fault not waiting out his slam move but what else can I do to make the matchup easy for myself?
if you follow the build for 3.2 tainted guard first then unbroken will you should be good against grux
Rushing Tainted Guard. Specifically the bit in the middle
Horned Plate is the name I think
After that you can start trading
2nd item should be geared more towards enemy comp, rather than just grux. If the team comp is mostly AD, go dynamo then rainment. Otherwise do rainment and then either your magical armor item or Warden's Faith/Stonewall. And then finally your damage item (Megacosm, Worldbreaker, Mutilator)
Certain match ups you might want to rush the damage item, or build it a little early if you managed to build a healthy lead
yeah but he needed some health buff
cause having 30 more health than crunch on 120 stacks is silly ...
now he has a bit more health than crunch
The Grux match up favors Grux in a lot of ways, so youre in for a fight. Building Tainted Guard is the best counter to him, but if he starts Mutilator or Sky Splitter, you likely don't win the 1v1. So you have to just be careful and try to survive to win the lane. Which is easier than it sounds. Grux is very good, and is a dueling power house. Probably our worst match up in offline. But not insurmountable. Just more difficult than the others.
thing is
grux needs to win his trades
cause he loses a LOT of mana
usually noticed if i survived a few trades he is out of mana
I think the biggest thing is wasting his ult
So much of his 1v1 dueling success comes from that buff
yeah but sev has a neat little button
also
had a game basically made to counter me
bellica, fey, crunch, riktor and rev
:,)
fun times
i was the only danger cause they dead ass just ulted for me and nobody else
Countess, fey, Crunch, Dekker, sparrow
Comp from hell for Sev
So much % health damage
When he ults, walk away. Subjugate/dash/ult if you need to. Make him waste it.
You build frostguard against grux
Did a lot better this time but I'm not sure he knew what he was doing
might be better to create new build-sharing post. Lot of scrolling and reading to find updated builds in discussion
You can NOW instantly jump to the current build by checking the pinned message on this thread.
We did consider that issue though
Ohhhh ty didn’t realize that, lol solves that then
if you have an enemy khai OR grux or even both, get tainted guard + wardens
since you will most likely have either of them build sky splitter and the enemy most certainly has a carry as well, you get massive value from these 2
Frostguard is a good idea, too. The attack speed debuff adds up quick.
some people really trying to pass me that full damage sev is amazing
Tricky to fit in though
man can someone please punch me to wake me up from this nightmare
Have to squeeze in tainted guard, rainment, frost guard, and typically wardens faith, especially if khai and grux are in
That leaves one spot for a magical armour or damage item
i mean its very dependant
Frost guard and wardens also work against each other to some degree
I take it you really aren't here for Zigg's mutilator-first build lol
That's not the full damage build he's talking about
The mutilator build is just the tank build but with mutilator as the damage item. It competes against Megacosm and World Breaker
If you go Frostguard, I would opt for Dream Binder as your damage item.
Would you drop Wardens or your magical armor item to fit it in?
Probably Warden's. Depends on the comp, but the Magic Armor item is often Unbroken Will, and that synergizes too well with the new Raiment.
Even if Khai and the carry are building crit?
I'm leaning more towards dropping the magic armor
Again, depends on the comp. What is the rest of that comp? Is it Riktor and Steel? Unbroken Will is going to be very useful. But you should have another Physical armor card. Could we fit one?
Dream Binder, Frost Guard, Raiment, Unbroken Will- Yeah, you could fit something else. Tainted Guard would probably be good.
Technically the Mutilator build is also supposed to use Draconum.
If you look above the assumption was already Tainted Guard, Rainment and a damage item are in no matter what when the comp is Grux, Khai and a carry.
But I've been managing without it.
It's the last two items that are the flex ones. Wardens, Magic Armor and Elafrost all competing for 2 spots
If the comp is Grux, Khai, ADC, it depends. But I wouldn't do Elafrost. That item is pure bait.
Frostguard, sorry
We don't have anyone on the roster, yet, that can really take advantage of it. I think it will find use on Shinbi, though.
Not Elafrost
Ah, gotcha.
But with Grux, Khai, ADC, I would probably still consider one magic armor item. It depends if their midlaner is contributing heavily or not. You could go all in on Physical Armor to pump up the Tainted bleed.
Honestly, Raiment providing a soft 15% reduction means we can kind of do that.
I was leaning towards the latter. But a steel would definitely make me reconsider.
Steel and Grux would activate Unbroken a lot
Unless they have 2 mages popping off, or they have one that is super fed, you can probably safely skip the magic armor. Again, it really comes down to how the match is going.
The issue is that Raiment's reduction is healing based. Means enemy Tainted items will reduce it to about 8%.
For instance, that game I posted in highlights? NO ONE built tainted on enemy team. And they paid for it HARD. On multiple occasions, I just walked into their team to eat damage and my team came behind for cleanup. Pop Razorback and watch everyone play Arrested Development quotes on repeat.
Meanwhile, we built 3 tainted items, including 2 Tainted Guards.
Apparently frostguard doesn't help dreambinder the way we thought it did.
Are you sure? Pretty sure I've tested it
You get bonus damage against slowed targets. Frostguard slows everyone around you.
i can see why mutilator sev could work tho
thats the thing
but full damage sev is just ...
wait
if the enemy has say3 or more tanks
what about megacosm + mutilator

cause that that point, i doubt they have the damage to kill you quickly enough before you get massive value from those two items
megacosm + mutilator + unbroken will + raiment + fireblossom you'll one shot tanks and they will heal you
there are a lot of really really potent anti-tank sev items that makes them completely useless
megacosm / mutilator usually is more than enough
why do people think sev is some untouchable god ..
they do know steel exists right?
tHerE's nO cOuNTeR tO sEv
Provide them with items and ways to counter play.
And most just ignore you.
Sev doesn't exactly have a single specification to build against like an ADC or mage. He's a decent generalist that can be full tank or sustained bruiser, so people actually have to pay attention to what he's building to see how to counter him.
That said, %health damage is always effective.
yup this
i feel like sev will share the same fate of mordekaiser from league
mediocre most of the time, but oh god if he is viable for fucking once
immediate screeches for nerfs

I had a game with a Murdock earlier against a comp of Rev, Rampage, Riktor. I told him he better build Sky Splitter. And his response was "Why would I build that on murdock"
Some people are just on autopilot and have zero desire to want to improve
yeah wow. I don't even know what his excuse would be. "it does too much damage and gives me too much survivability what am I supposed to do"
Guessing he built Resolution and Vanquisher? Counter building is really a lost art. Everyone just wants to build their cookie cutter and hold LMB and W.
Don't get me wrong, my early items are usually static, but there is still room to adapt and change it around.
My first item is almost always different on both carry and offlane
I don't play much carry. My jungle and offlane items vary sometimes. Right now, I've been trying to work on tis Mutilator build, so that's all I rush on Sevarog first. And Khaimera really does best, right now, with Sky Splitter. It's the new Mutilator for Bruisers. I would take it on Sev, but I prefer the omvivamp vs lifesteal on Sevarog. Sky Splitter makes more sense on Grux and Khaimera, though.
How many stacks should I be aiming to get per wave?
As many as possible. You need a little over 3 per wave to hit the 120 stacks by 20 minutes. Ideally you get 4+ a wave but any more than that and it starts becoming really really hard unless you don't have a lane opponent. Generally 3 is fine though
Okay yeah that's what I was thinking as well thank you
early u can usually get the 2 range minions low enough and Q the melee one that ur minions hitting + the 2 ranged ones u were focusing
Yeah I just gotta work on getting more stacks off of each wave
Looking through the build, why is Fire Blossom cut out?
If you put on a damage item first, then 2 Siphons will kill the ranged minions if you have bout 40 stacks.
So what I've been having success with is rush Mutilator, then Siphon a melee minion with overlap onto the ranged minions. Do it again with any other melee minion, and it's 4 from the wave. Get the Siege Minion and that's another 3, which makes 7.
So if we do the math here, you want to average 6 stacks/minute to have 120 by 20 minutes.
If you can get 3 minions in a normal wave, and 6 in a cannon wave (which means just add the Siege Minion to your other 3), that's an average of 4/wave. (Siege minions appear every 3rd wave, and waves spawn every 30 seconds).
So, average 4 minions per wave, and you should be fine. This can mean missing a few minions in one wave, and making up for it in the next. (For instance, you only get the 2 ranged minions in one wave, but you manage 2 melee and all ranged+seige in the next. 2+7=9, which is 4.5 average.)
So you actually have A LOT of flexibility in how you manage. You COULD try to come up with a "certain tier by certain time" criteria, but I don't think that is entirely necessary, or even that helpful. Shoot for 120 at 20 minutes. 4 minions/wave. 6 stacks per minute. These are the numbers that will get you where you need to be. Lower? Farm a little harder. Higher? Dope, you scaling too fast for them to manage.
Personal preference, probably. It is still viable
Doesn't really offer more than Tainted early. And it's not worth having both, with tainted being pretty much necessary in some games
And what primal said
Viable? That depends on your definition. I honestly think it's worthless for laners to build it anymore before your 3rd item. Get WAY more out of Tainted Guard.
It got made into a Jungle item. It is still great there.
I think it's still good on offlane riktor.
Just not sev.
But I didn't think it was good on Sev even before it got nerfed
I see. For JG wouldn't make more sense, since it allows him to clear camps faster?
To summarize Zigg's per/wave, if you average 4 or 5/min, you'll be fine.
You REALLY want 6/min. That gets you 120 stacks in 20min. So anything about 6/min is phenomenal. And we know it can be done as early as 16-17 minutes(in MOST ideal conditions) which is not as often as not ideal.
You will also really snowball as you grow. As in- your first tier by 5 minutes is great.
Your next by 7-10.
When I hit my personal best, I hit third tier by about 15 minutes, and rolled right into the last by 18:32.
Depending what you build,
Their lane and jungle presence,
And how you manage yourself with each wave.
If you can consistently hit max stacks by about 20 minutes-you're better than majority players AT stacking Sev.
Hope this helps. 🙏
If the enemy offlaner starts the game by focusing cs (sev mirror for example), you can end up with more stacks than CS lol
5 per wave, plus 3 from siege minion
This sevarog build makes me feel so dirty as soon as the first two items are built.
I had a 3vs1 and survived, managed to kill 1 and tanked them for long enough for mid to rotate and come and help clear up.
it can be our dirty little secret
TLDR for current patch?
tldr of the builds?
or like his current state
from the pin
Core build:
Tainted guard/Dynamo
Unbroken / Flux matrix
Megacosm / Lifebinder / Tainted Sceptre
Worldbreaker
Warden's faith / Raiment of Renewal
It's pinned. You can select either pin for the core build. 1st one for core build-no book.
2nd pin is core build, with all the why's. Full book
Been playing Sev for like 7 years.
And there's nothing any other character gives me that compares to how I feel playing Sevarog.
His ability to isolate.
Control. Make you dead.
It takes alot to slow him down, let alone stop him.
He's one of the few characters that will fuck you up if the player chooses.
Even when behind.
I also like protecting my teammates.(also a support main myself) And knocking 2-4 off of someone also feels great to save someone feels great.
So do tower tosses-root-siphon body blocks. And doubles.
Even better when you get ganked by 1-3 and you're alive and 1 or 2 are dead afterwards.
All feelings of POWER.
Lmao.
My favorite change to Sev has to be the Siphon heals though.
I think that has impacted him most, and it's a mechanic we never saw implemented INTO his kit.
So that's VERY cool.
Sev to me is the true jack of all trades - not Steel, they've made him jack of all trades in error imo.
Sev can be built in so many directions and can do so much things to really help a team out.
He can tank the damage while your team escapes.
He can knock enemies away.
He can counter ganks quite quickly
He can deal damage
He can split push
He just has everything, and when you know how to truly play him he just becomes such a good hero to main
very few players have beat me in the solo lane, the only time i feel threatened is when the jungle assists them from the start, normally that gets me behind, but even then when behind sev can still quickly catch up. Stacks are key to catching up
Agreed with both. There's no other feeling I have got from other games that make me feel like I feel when I play Sevarog. The different balance of mechanics and stacking and CS and adjustments that have to be made around your opponents as you scale into the late game nightmare you can become. I honestly love his kit, even if it is a little disjointed and lacking in some identity. It's just so much fun.
His Ult is so hit or miss. It's way too easy in the heat of combat to send someone off in the wrong direction.
And it doesn't do enough damage to justify that.
That's the only complaint about his kit I have.
People keep saying his kit is disjointed, but I think that's part of why he's versatile. He's not clearly a tank like Riktor or Steel, and he's not clearly a fighter like Grux or Khimera, but that means he can easily flex anywhere between the two and be effective. On top of that, the addition of dual-scaling on Siphon let's him use about half the items in the game effectively.
I do miss having ult on a lower cooldown with less damage, but its current form is such a good finisher in a pinch.
I'd like to see a different ult on him altogether. Something that ties in with the rest of his kit better. A big hammer swing that sends people flying doesn't really feel right.
It's distinctly different from his siphon and subjugate.
Something more akin to Countess, where he grabs them and locks them down, then deals damage based on his stacks would be cool.
The issue is that if they remove Colossal Blow (and I can almost promise that they won't), then they have to change his kit somewhere else to make use of the giant damage hammer. Otherwise, a core part of what identity he does have is lost. Don't get me wrong. I LOVE Colossal Blow. But it feels weird in his kit when the rest of his abilities are around lock down.
I still think giving him a basic attack rotation, similar to Leoric in Heroes of the Storm, would be really fun. His first two attacks can be about cleave and clear, and the final hit hits a much more narrow arc/a single target, but does increased damage. Makethe hammer feel like a hammer.
I think it's a great synergy with his kit. Once stacked, he's a relentless, unkillable force that you can't escape. He dashes at you, he roots you, he heals off of you, and if none of that works, he takes you and puts you somewhere else.
Leoric aa on Sev would be great.
I tip my hat to a fellow HotS player
Oh, they'll definitely never change it. All the Paragon heroes are going to come in 100% like they were, minus some stat modifications. That's part of the draw to Pred.
It would just be nice if they put a bit more thought into the characters, rather than plopping them in how they were.
Then again, we got some minor kit changes in the form of Howitzer and Kallari, and a pretty big change with Dekker. So maybe at some point.
I'm excited for Shinbi to see how they work out her passive, and then the next hero is their first original character. So two exciting releases coming.
I never really played those three in the original. What were the kit changes to them?
Oh, for Dekker her rocket boots used to be on her rmb, her slow was a sphere, and her ult was the fence.
Did Paragon have flash on every character? I feel like they didn't, so that kit makes more sense.
Howitzer slow mines were pretty different. Dropped i think three, but they were more spread out. I actually like this version way more. And the. His ult was the same concept, but very different execution. It was AOE with multiple hits and a big finish. Kind of like Feys Untamed Growth, but with bombs and a big missile.
Kallaris Double Jump was her E skill. So when they moved it to her passive, they gave her Death Mark. Additionally, they brought back her originL ultimate from the early version of the game. For most of Paragon, she had a global vision and teleport ult.
Dekker also had her jump on E. It was moved and she got the new slow laser. The. They took her fence ult and moved it to her kit and dropped the slow bubble. In place of the ult, she got the big Laser stun/slow.
Flash was an item to buy.
Yeah. I played Fey support, when I played support.
The characters they have in the game already are kind of weird. Like, Twinblast was one of the original characters, but Revenant came in pretty late.
Colossal blow to me is sevargos identity. It is a great ult for him and the team, it can control team fights or punish people who get to close to your tower.
The dash, ult and then rooting a hero who has over extended near your tower is a such a play that feels amazing when you pull it off, the laugh i have when someone starts to push close to my tower when my ult is up knowing that they have no idea they're about to be smashed into oblivion.
His ult can save a team fight, if your team is losing smash them away, or if you're being chased, smash them away or you can even smash towards your team for an easy kill etc.
works in so many ways
I don't disagree that it's useful. But it's so much different than the rest of his abilities. That's why people say it doesn't fit. Not other melee character removes people from their own area of influence.
But thats the whole point of it, he can either ult them and rush in, or he can rush in and then ult enemies into team mates and/or towers. I feel like it works well with his kit
I Don't think he is designed to be a 1vs1 dueller, i feel that he is a hybrid tank that helps to control team fights and critical situations
Mobas are all about positioning. Colossal Blow fits a tank for the same reason Riktors grab does: it forces bad positioning on the enemy, either as a pic or to peel for your team.
I'm not saying you can't make it work. I love using it. Injust think his ultimate could be more thematic to him. Big scary ghost with vibes of stealing souls and laying out dark magic, and his best attack his clubbing dudes with his big hammer? It was a weird choice by Epic. Especially since it's not entirely unique. With so many other similar effects in the game, i would love something thematically unique for him. But it's fine, he's still fun as hell to play.
Fair, I can't argue on theme. He's still one of my favorite Moba characters, right behind HotS Imperius.
An interesting take would be him ripping someones soul out of their body. Activate again to release the soul doing massive damage, or if he hold it for 1 second the person is forced to the souls location.
So you can either mess up someones positioning or deal huge damage.
and it's more controlled than the hammer fling that has a tendency to send people exactly where you don't want them to go.
I've lost more than a few kills because a Sev ulted the enemy in the wrong direction.
Sure, but that's just about practice. Enemies hit always move in the direction you're facing, irrespective of where in the arc you hit them.
No other character has felt like they were designed for precisely my playstyle. Never walk away from him in a straight line, dont think youre safe over walls, and never forget he can turn around and 1v3 from half health.
Yeah, but in the heat of combat it can be difficult to keep that in mind, or what's behind whoever you're ulting, or how far back they're going to go. It's a very imprecise attack on an otherwise very precise character. Yeah, you can master it with enough play - I've used it to great advantage sending opponent into towers on many occasions. But it's not a very use-friendly attack. And again, it doesn't fit his playstyle thematically.
All valid, but again, it's an issue of practice. Unless I'm mistaken, it always throws targets to max Subjugate range, and it has a fast cast animation for quick response. If you ever have trouble, just knock them into a wall and it's essential a stun.
Small thing to keep in mind . They take the bonus damage from Dynamo when hit with Colossal Blow, and they will also take the bonus damage from Fire Blossom while in the air. This can help if you ult them into a wall nearby so they don't go far. Bonus damage the whole time they are coming back down. I've gotten several kills from that.
Also, Colossal Blow needs to scale on physical power. Are you thing me my spectral glowing claw from Siphon is a physical entity with physical scaling, but not my giant damn hammer?
It only has a tendency of sending them in the wrong direction if you fuck up. If you plan it perfectly his ult is absolutely devastatingly lethal in the perfect scenarios. More effective than riktor in my eyes as riktor can be stunned out of his ult whereas sev cannot, you can effectively single people out and remove the disadvantages your team has, you can dive backlines and remove carrys from a fight, you can send back pursuing assassin's or you can just straight up disrupt objective play in full.
Sevs ult to me has absolutely nothing wrong with it and it is a great ult when used correctly
Yeah, but think about what you just said. "If you fuck up", "If you plan it perfectly", "In perfect scenarios", "When used correctly".
I'm not saying that it's a bad ability, but it's really easy to fuck it up in the middle of a big teamfight. It's inconsistent, even in the best of hands.
It's a skill shot though. It's not supposed to be a home run every time
Eh... I'd hesitate to call it a skill shot, but sure. Regardless, if it's misused it still can fuck things up by letting/assisting someone getting away. I've never had a situation where landing his ult has been the make-or-break in a teamfight. But it's fine. It is what it is and it's not going to change.
I just think it's a subpar ability - especially for an ult, that doesn't fit the character well
You've basically described that it is a skill shot.
Learning to use it properly and not just using it because you have it like a lot of sev players do. Reading each situation, each fight and understanding are you needing it to peel, are you needing it to disengage or are you needing it to escape. It's an ult that can do so much for you and your team which makes it a very hard ult to master.
It's not the sort of ult you pop and expect to have an advantage straight away, it's something that needs to have thought in place. Planned, timed and placed to perfection. Hence why it's a skill shot ult
It can go very well and likewise it can go very wrong.
I've ulted and killed an entire team in the perfect moment. And I've ulted and got my entire team killed. It happens, it's a dangerous ult in both ways. You've just got to learn the situations it's not good in and sometimes it is just a gamble
Has anyone done the math to find out what clears the waves the fastest / lets you stack the fastest? Like fireblossom vs dynamo vs tainted vs mutilator
I haven't done the math, but based on just using them, it's 100% between Dynamo and Mutilator
Dynamo does monstrous damage to a wave, and Mutilator sces your Suphon much faster. If you want a "stacking" build, it would probably be Mutilator into Dynamo.
Dynamo alone pretty much means you get 5 stacks per wave minimum, once you learn the timing.
It does cost you more Mana overall though I believe.
One root, and one siphon for 5 stacks. 2 siphons for 8 when there is a siege minion.
Your goal should be to land your root, hitting both the melee and ranged minions, and it should land just in time to kill the first melee minion that's been chipped away at by your own minions. From here, wait till a second melee minion is low health and make sure your siphon hits it, and the 3 ranged minions behind it.
Your Q is always back up in time for the siege minion if one is in the wave.
So about 90 to 120 mana for 5 to 8 (average of 6) stacks every 30 seconds. Not bad at all
You hVe to be careful with Subjugate with Dynamo. If the bonus damage kills the minion, you do not get the stack.
call me overly cautious but that sort of playstyle also feels kind of unsafe, given that it shoves quite hard and leaves your root on cooldown a lot of the time
idk if I'd want to rely on it as a standard farming method
It's a bit of a risk, but you can keep it manageable with good vision and holding onto your dash and ult.
I mean, bybthe time we see completing a second item, laning phase is likely over. At this point, this level of wave clear is like a mage. Clear wave with 2 abilities and rotate.
you will get the stacks with e...
The damage on items is typically applied after the main source of damage. So with dynamo my e may kill the minions but if the base damage of the e doesn't kill it I don't get the stack. The damage of the ability has to be the one to last hit to get any stacks
Not if the bonus damage kills them, which is higher than the Subjgate damage. If you Subjugate them in red, you will likely get the stack. If they are are at, say, 50% HP and Subjugate kills them, it was likely the bonus damage from Dynamo and you won't get the stack. Test it in practice. I promise you this is true. I have more time in practice with Sev than most people have with him in match.
Check out highlights for my thoughts on Prophecy for Sevarog, by the way.
#highlights message
I just feel like dynamo is purely for the team.. i never feels like i personally benefit much of it if at all?
Also why no warden faith >:c
I am super sure its a busted item on sevi
Like i know its there
But i usually get it as my second item if the enemy is a crunch/grux
Yeah steel feels overloaded, the damage needs to be a side effect, its needs gutting, man got to much utility
Like considering he has two of the best skills in the game by a mile (ult and wall) his damage should be darn low
Also not to forget, the dash compounds on his ult cause it increases basically his ult range
It's been in this build since it's inception.
I've been one of the few advocates for Warden's on Sev over stonewall or another 4th or 5th item from the start, for multiple reasons that have been stated before;
Reason I don't build it 1st is because Sev's needs others things to come online first, a bigger mana pool(even through just levelling), and then scaling.
Scaling as in;
- Why make your low mana pool, and low damage siphon more frequent in enemy engagement? You'll just have to back for more mana sooner.
And if you're not engaging-you're losing the benefit of the passive whilst getting your very important first 2 tiers of stacks. So it becomes a wasted passive.
And if you don't waste it- you're out of mana from constantly trying to rely on their basics hitting you. - The crit passive reduction, is literally LEAST effective at the start of the match. When no one has more than 15-25% crit, and that crit damage is low until mid game.
- Because of point 2^^ it simply scales much better into the mid-late game, when enemy carries, or other cringy crit bruiser builds come online.
So although I SEE the point- WHY would I wanna rush this item over something like Tainted, Raiment, or fireblossom(and I think FB is shit)?
Who am I kidding. I'd run wardens before fire blossom at any point lmao.
Only games I can see making WF a 2nd or 3rd item is when there are two adc's, and one of them is in my offlane. Then sure. Also you build tainted first so it scales that dmg earlier in the game, doing MORE for you in dmg AND antiheal is online so you can focus on teamfights and actually help. As you build WF, tainted gets stronger.
With the state of adc's, and crit- WF has always been a strong option in my books. Expect that to change with the large changes coming to carry itemization they have mentioned.
Not that it's not viable, but these are reasons why I don't run it first. It's great, but It's simply more effective as a 3rd or 4th.
I build it third sometimes, when I spot the jungle kallari building crit, but it's quite rare
It's always 4th or 5th depending on if I'm ahead or not
Tried jungle again. I was stacking quite well, had a good KDA, but you still just don't keep up. Is it possible? Yes. Is it viable/competitive? Not a chance. Until something is done about how he stacks in jungle, you can't beat the constant stacks being fed to you.
Edited because that's actually the issue. Your CS ends up pretty similar, but your stacks lag behind because you don't have as many +3 opportunities. They add up quick.
what you guys think of the sev nerfs due to the loud minority?
Loud minority? I think a far majority of people wanted him nerfed including me (yes I am a sev main too). A lot of the top players who stream have pretty vocally said that he was not in a good state. He is definitely over tuned you could heal 30+ hp a q level 1 which for a late scaler I think is a little extreme. I wish they would just buff his late more and nerf his early, they keep trying to buff his early game for some reason. Sad to see the nerfs to the mutilator build though.
to me he was never an issue, usually when i see people lose againsth im, they never try to counterbuild
like as well considering that his late is not changing all to much depending on stacks to me is just a punch in the face
he was perfectly balanced although for the wrong reasons
so instead of nerfing him they should have adjusted him
His early game is probably one of if not the safest in the game, he also scales probably the best maybe beaten out by belica. He has 2 really good self peel pre-6 and the best sustain in the game. Although yeah I agree that they should have hit his early but buffed his late. I don't know why they are so against doing that.
cause they imo dont know what they are doing
i mean touch riktor but ignore steel?
touch muti but ignore skysplitter?
yeah idk
I think they are ignoring steel because they need to rework him for him to be viable as an offlaner and support
without being broken
on this point i always keep counter arguing that he has no real place in the game as in "he isnt the best for diruption, damage or engaging or tanking, asking grux, crunch riktor and steel do that better"
to me
he felt like he shouldnt do much damage
I think the amount of utility he has is unbefitting of a offlaner and his damage is unbefitting of a support. You can't really balance patch utility out of a kit. I basically agree though. I think they just need to hit his damage really hard and just make him a supp. They won't do this though because they want him to be an offlaner as well for some reason
and a support/solo imo is undoable
unhealthy cause they need to bloat that heros kit which we see in all its terror/beauty
yeah
it can be done
its just really hard
and steel is NOT it
fr anti adc wall, good engage, good peel. kinda sounds like a support
yeah
i kept saying
best teamfight utility in the game
best engage in the game
best ult in the game
he has 2 skills that are the best thing you can ask for being the ult and the wall
Yea, I could see this nerf coming. Part of me knew they would reduce his healing on siphon, because of small but noticeable dmg buff.
I agree,
I would MUCH prefer he remained the way he was with his early HP and armor, and per tier of stacks, give him maybe 10-15% more HP than it currently does and give him 1-2.5% siphon heals for every tier as well, starting at 10% or something. Maybe 5%, cuz 20% is alot.
Or something like that. 👍
Other than that-Sev is still a bully beast, and will still be a strong pick no matter. I think people are starting to understand his style better.
Yeah, sad to see the Mutilator build get a double nerf, but they are cracking down on the huge access we have to omnivamp as a whole. Sky Splitter remains the new Mutilator until the next patch, which is supposed to redo the adc items.
They have undone 2 buffs with this change, so I'm hoping it doesn't impact too much.
Was the ADC itemization changes not coming in v4?
Or has that been delayed. I'd have thought those changes were going to have a big impact on almost all heroes in the including, especially the tanks like Sev and Steel
Cause these Sev changes are for v4, which is when the ADC changes were meant to happen
omeda communication
He should have never gotten the recent buffs anyway 
agree
That's insanity. He definitely needed the buffs.
They revealed o. 0.3.2 that the ADC changes were pushes back from 0.4 to 0.4.X.
I think tanks might get nerfed as a whole in that update
Don't think he needed them specific buffs
they keep making his early easier for some reason it just doesn't make sense tbh. I think he needs a buff to his scaling sure but his early game was already plenty safe.
Cause people that are bad with him keep complaining causing them to buff characters that don't always need buffing
It's like they are making the game easier
I doubt it's this. People have been complaining about Feng Mao for months. Likewise for Muriel and Narbash and they weren't getting buffed like Sev was.
They buffed his early game because his early game sucked.
Muriel got buffs in the last couple of patches
That's kinda the point of him
And I don't think anyone disagrees that she doesn't need them.
I highly doubt nerfs and buffs are being dictated by vocal minorities complaining.
No doubt they are relying on their own data for each hero to see whether they're being played as they should
Yea, they are probably going off win rate with pick rate, but I think that's a pretty bad thing to base what to balance on, especially since the level of play is low also with the low playerbase
Things like this happened a decent amount with fault too.
I'm sure they're relying on far more than that.
Win rates, pick rates, mirror matches are just the tip of the iceberg when it comes to such simple analysis.
And we know they have access to far, far more data at their fingertips. Damage done grouped by hero, damage done by ability. Items builts, the order of them, etc
As well as tons of other factors we don't really have info on, such as the S factor they specifically mentioned
I believe Blood's also mentioned that they look at a bunch of data when it comes to adjusting balance.
so it will share leagues faith potentially
it is, league does it and we all know what state the game is in
i as a muriel player actually do disagree
i made my point in #1076248439433728168
I humbly disagree. and I must have a different experience because I never have those types of misses you’re experiencing.
what is full stacks for sev? also any tips for witling down the minions to get last hit with magic? Thanks!
120 stacks is the last milestone, so that's typically referred to as "fully stacked," even though Sev can keep stacking infinitely. Auto the ranged minions while the melee ones get damaged by yours, and Siphon whenever a melee is ready.
@dreamy zodiac So basically get ranged minions down to red and siphon them. in between hitting ranged minions, hit the mele minions with siphon when red. This sound correct
300
Mah boy scarlet
it does also vary slightly depending on what wave clear item you want
if you go the Mutilator route, 2 Siphons will kill the backline minions. So my strategy at that point is to last hit with Siphon on the front line so that it also hits the ranged minions. Will ensure an easy 4-6 stacks a wave.
That said, this build is getting 2 nerfs come Tuesday, so it might not be as viable.
So i'm just stopping by to see how everyone is faring since Shinbi dropped in v0.4
I haven't struggled against a Shinbi before she hits level 6, when she gets megacosm(IF she does)
is really the only time you gotta watch your HP pool she obtains her ult, she can be a threat to Sev.
Especially if she is running megacosm.
Best counter I have found for Shinbi in lane is Crystalline cuirass. Not only is it the highest Magic armor in the game,
It's passive (which has %HP scaling) proc's on ability damage, so it's actually effective against any more-ability based hero(which is in pred, most of them)
Other than that, her Q is predictable, and you can pull her dash away from minion waves, as well as her circle rythm.
If she shields and circles in the middle of a wave-just siphon her shield away(make sure you hit the wave too-see below)
and it forces her to take minion dmg because she aggro'd herself.
She loses lane pressure in an attempt to overpower you before level 6, before megacosm...
You can pretty much abuse this until she gets megacosm. Play more passively and with your team after that.
Other than that, the Sev gameplay still is pretty much the same.
Keep in mind your siphon heals got nerfed, but you still do increased healing against hero's.
So try to keep that in mind when trading early on:
-The BEST level 1-3 siphons(that aren't capturing a hero soul stack) are the ones that
you land that hit full minion waves, acquire any amount of stacks, AND hit the enemy hero.
Best. Trade. Possible.(assuming you're not losing logical processes and going full tilt w-key)
Do this a few times, and you start to bully the enemy laner-they will need help to keep up.
So just focus on getting your level 1 & 2 stacks. You can be a bigger bully later...
I KNOW y'all broke down your crazy stacking fundamentals(i honestly left it to you guys), but here's an early quicktip:
In terms of early stacking(Especially the first few minutes) If you focus on the range minions instead (less armor) you can get 1 down within siphon range before the first minion is killed,
and siphon JUST reaches the ranged minions if you're RIGHT in front of the melee minions.
First siphon get's 2, the next gets another 2, 1 front, one back.
In a few levels, you'll be able to more freely just wittle the ranged minions down to red, and LEAVE them
to siphon whenever you scoop up the front 3 melee.
This does a few things: allows you 3-4 stacks minimum per wave, waves spawn every 30 seconds
meaning you'll average 6-8 stacks a minute MINIMUM. Which nets you right around that average spot
of full stack by 20 min, and 16-18 minutes optimally.
Another little trick...HOWEVER you decide to use subjugate to stack. This will help you.
Let's say you are getting a stack, or several with subjugate, and you notice you can have ONE more stack if you just smacked
a minion ONE more time before using subjugate. You CAN land a single basic before the delay on subjugate is up, and you'll get that stack.
This also helps for those few times if you time something wrong, it just nets you an extra 5-10 stacks a game, or helps you mitigate mistakes.
It ALSO will let you land another basic before siphoning a rooted enemy(just to make sure it lands, and also for all you weird physical power Sev players)
P.S.- Sev's physical scaling got nerfed 10%. , his early HP regen level increase has been reduced 33%.
Siphon heals reduced on minion waves specifically. All these also were to counter S-factor changes according to the patch notes.
-I suspect we will see even more changes to Sevarog, we hope to see less-early game changes/scaling and more late game scaling
We will see what Omeda has in store for the Great Reaper.
GLHF! Keep improving! Have fun with it 🙂
BTW, I have my own discord. It's a bit more broad, but it welcomes ALL Gamers, Artists, Music Lovers, Collectors, and an array of Retro-modern pop culture feature.
This is the START of a very big design, which will develop into the project it was set out to be in time. HOWEVER...community FIRST!!
https://discord.gg/QK6EfZ2n
Feel free to come humbly join Me, my friends and partners, both in real life and through the magic of gaming and pop culture values. Anyone who knows me, knows I only keep reasonable company-so all the humans are pretty cool!
Hope to see any of you there!
The last tournament apparently had Sevarog mid a lot. Weird.
is there a way to get to the top of a chat?
if you are looking for the build check the pinned
thank you
not really weird..
is he really viable in mid?
Not a bad patch for Sev. Think tanks as a whole might be too strong now, but have to see the new penetration items in use first
Megacosm being nerfed though is a pretty big indirect buff for us against mages like fey and countess
Nevermind, I read it's description wrong. Megacosm got fucking buffed
The duration doesn't refresh anymore though, from what I can tell. The doubling up burst is higher to compensate for that, I think.
It doesn't refresh but countess and fey also do 9% Max HP as their poke now, every 10 seconds
Plus their usual ability damage
In offlane against Sev? I think it's the only time I had trouble with Countess.
I don't see why every mage wouldn't build it especially against Sev and Steel/Riktor comps
It was free poke forcing a Sev to back more often. Blink in, Siphon auto, blink out.
Like 15% HP gone in a flash
And before it was 8%+, depending on refresh timing
Mhm, but you could dump the whole kit. So the combo I listed above, plus her E either 3 secs before or after the combo
For 11% max HP, plus all the ability damage
Often leading to 15%+ of your HP gone
Right, so how is it buffed?
Now you can only do 2 abilities at a time.
Seems more normalized if anything
But 2 abilities do 9%
Could have 9 before with correct timing using the refresh
So before it was 2 abilities for 8%, 3 for 11%. Now it's 2 for 9%
The refresh only impacted how long the damage itself was spread out. It didn't actually increase the amount of damage I thought?
So 5% over 3 seconds, followed by 2.5% and the remaining 2.5% (plus what ever is left) over 3 seconds.
Thr damage is per second, refresh increased the number of seconds
Right it's damage per second. The damage pool isn't changing, only the timer
So if it did 300 over 3 seconds before
A refresh means 300 over 6 seconds
The amount of damage itself wasn't changing. Just how it was spread out
It was doing 100 per second, so 600 over 6 seconds
No, it calculates the damage first
Then spreads it out
It doesn't just add more damage per second
The more seconds, the less damage per tick
5%/3 per tick is how it works.
I don't think that's how it works and would be very unintuitive, from my point of view
Then 2.5% instantly. And then refreshes the calculation
It's how all of the ticks over x seconds work.
Infernum (current version) is the same way
The bleed from Tainted Guard, same thing
I interpreted it as "instead of adding another 3 seconds of duration, reapplying the affect does burst of damage, ends the previous affect, and starts a new one"
Over x seconds is different from per x seconds
It refreshes the duration, but the damage is whatever damage was still remaining to be ticked out + 2.5% over the new duration, plus 2.5% instantly.
You're right that the new version isn't really a buff or a nerf. It's essentially the same thing, but removing the abuse cases of Fey's DOT (which was huge for first Fang) and short CD ability spam.
I just tested in practice mode, and megacosm does the same damage per tick before and after proccing the burst. Proccing the burst just adds more ticks, which means it increases the damage if you proc it later
same with infernum
Just tested it myself.
Refresh is not happening at all on Fey's poke
It does 56 damage ticks, and only 3 of them total regardless of when I time the second poke
Also not doing the instant 2.5% HP
So not entirely sure what's happening
Seems like it has to be distinct abilities
iirc, individual abilites have a cooldown on reproccing megacosm (and potentially other items) of I think 3 seconds
I used shinbi wolf throw and dash to test
Ability - Base Damage (Damage after 2.5% Bonus)
Brambles - 189 (274)
Nettles - 172 (257)
Megacosm Ticks - 56
3 ticks minimum (168 total), 5 maximum (280 total)
So it looks likes timing the refresh allows you to do (5%/3) * 2 at most by timing it.
So 10.8% max HP to an opponent if you delay your abilities the right amount, and do distinct abilities.
Does not proc on short cooldowns of the same ability like Fey's poke or Sev's Siphon.
yes
So you do 7.5/9.2/10.8 %HP depending on the delay in current version. Must use distinct abilities.
New version will allow for same ability to proc it, since it's separate passives now, and it will always do 9%.
I don't think count should ever be offlane, only for a few exceptions
nods removed the skill expression by limiting the amount a 2 ability trade could do in exchange for more consistency, limited burst potential but increased repeat trade potential
if you have a low cooldown ability
I don't know. I think she one's of the most mobile offlaners which is quite good. She's viable enough, and played there often enough as well.
Yes, almost every good offlane countess clears waves and roams.
Constantly in midlane, which allows mid to roam to duo
If they roam why would they ever go megacosm
See it when playing against stacks all the time.
You are gonna be rotating to squishies
Easier to roam without concern for your own lane when you're forcing Sev to back much more often
Perma roaming like that just shows that you can't interact in the lane and lose
She shouldn't build it 100% of the time.
I just think count offlane is somewhat grief
But when she's against a Sev and Riktor/Steel on the enemy, I've consistently seen it work out
Lose what? You're getting your farm, and roaming.
Lose trades
Against who? The Sev?
If you were to ever trade
Just really bad to perma roam
And if you get nothing from it
You are just trolling
It's about the team benefit, not just your own.
You kill your wave, take over/gank mid.
Mid gets to gank Duo with jungle
Gank OR Take over mid
the point is a fey mid can go ult duo without having to hard shove because you'll defend tower/shove in if the enemy mid rotates
Either you're helping your midlaner kill their's. Or you're pushing/defending mid, while their duo gets overwhelmed.
All while your own lane is safe.
And this isn't what you do every game obviously. But realistically, you're not killing Sev anyways, and he's not bothering to kill you either. He's just going to focus on stacking.
So poke him down, get your CS and help the team.
V.0.4.3 These patch notes are a little more extensive, I will have to read them more thoroughly again before making an adjustment.
I will say a few things in relation to V.0.3.2 changes(you may have to jump to that, in order to understand this better):
-
Unbroken will - adjusted for tank scaling, in removing 20% total damage reduction, now
Increasing both armor values by 30%. Basically a reverse Dynamo, except it helps your team less in terms of doing damage, but keeps you on the Frontline longer, soaking up significant dmg that would otherwise be inflicted on your damage dealers. Basically the same, just discouraged build path for anyone but tanks. Self explanatory. -
Wardens Faith. With all the crit changes to certain adc items, you will now need to keep an eye on who is building items without crit(such as stormbreaker/skysplitter, etc)
Warden's faith is and will still be very relevant for those heavy-auto attacker games or 3+ physical hero's.
Not much other notable changes for tanks honestly. Build paths should be given more attention (as in PAY ATTENTION to what the enemy team is building)
Raiment still effective on Sev and Ramp. Still Relevant even after nerf, but will probably be rushed less and become more of a mid-late game item. (I would still build it 2nd or 3rd if it makes sense that match)
Oathkeeper got a build path buff with Spellslasher(for those of you who like building hybrid- but not megacosm)
Megacosm; with the build paths changing, and damage output in general- it is difficult to see if megacosm is still justified here as a one-stop dmg shop for sev anymore. The way itemization is headed- this becomes less exploitable for Sev. Though I wouldn't say it's irrelevant. Simply building things like World breaker, Oathkeeper, dreambinder or tainted scepter are starting to make more sense.
Since we are shifting away from how broken megacosm was.
Dreambinder did receive a slight nerf as well.
We will see how things go after the changes.
With the new changes very tempted to try out an assassin / ad buildq
Tempting, but I don't see it working out. Not against a decent comp with decent players.
I'm starting to see some higher level play and better players during matches myself. I'd like to refine and temper my Sevarog play, eventually without getting stomped by these huge names 🤣
What were you thinking of anyway?
idk quite yet but the changes to adc items and infurnum stuff are what Im looking at. His q ad scaling although nerfed is pretty high. He also has the mobility to back it up. Itll be worse than bruiser sev though cause you already 1 shot adcs late with obelisk and world breaker
I think the new item paths are super interesting. Kingsbane giving Omnivamp could be interesting, and you could now stack 1200 health between Raiment and Bonesaw. I'm really excited for the new meta.
I've been running Lifebinder as a flex item in games where I am far ahead. So tempting to try oathkeeper as well. Might give it a shot after the patch.
Not the best choices. I will Probably stay away from that in ranked tbh.
Do you guys think sev is strong early?
Yes
Even after the nerf. Honestly, it's the heal. He can trade with most anyone because of it. Especially if they let you trade through the minion wave.
That's why is identity is wacky. He shouldn't be good early game. But I would argue his early and mid game are almost as good as his late game. Bullying him out should he easier. (Not that I'm complaining. 🤣)
nah, his early game is okish
you get out traded pretty easily by crunch/grux/steel/feng early game
I mean the only person who can actually out trade you here is feng but it takes him 2 abilities to do so. The others you can space and free trade more often than they can and you sustain.
With good enough spacing the only opportunity these guys get to trade into you is if they use one of their dashes and at that point just use yours or your e.
He does lose heavy trades into all of these besides feng and in my experience sev stat checks crunch pre six
they all out trade you.... ?
Yeah, what Grux isn't winning trades before first item?
Also think we're going to see the start of a Tank Meta tomorrow.
Sky Splitter, Megacosm, and Desolate all nerfed.
ADC items aren't overloaded anymore.
Would not be surprised if we see small nerfs to tank items or to Sev, Riktor, Steel and Rampage armour values in 2 weeks.
i mean, id imagine crest spikes will probably be better for tanks/bruisers since the crit changes for ad
but i think itll probably be pretty similar to this patch
Skysplitters damage went up.
Megacosm not nerfed that hard, just changed to be more like
Combustion and be better with multiple abilities over longer time.
The Desolate changes could cause an issue, but one of the items got an INSANE boost against physical armor builders. Can't remember which one.
I don't think damage is going to change that much. I think ADCs and fighters both finally going to be on par with the mages that have been bursting for an entire patch duration. New Augmentation buff is HUGE, Sky Splitter damage is going to be bonkers, Bonesaw is now crazy good (as if it wasn't already), and there were a few others that looked really good.
I think Bruiser Sev going to be very popular. 1200 hp between Bonesaw and Raiment? Dude, pass me my Legacy, ima be CC immune for longer than some entire hp totals while also shredding noobz. Overlord is calling my name 🤣
Sky splitters flat damage stat went up by 5, but it lost 2% current HP per auto, and gained 5% max HP every 4th hit. That's roughly the same, but it lost it's healing aspects completely, for an overall nerf. It's going to be picked up less by carries now.
Megacosm did get nerfed because before you could chain multiple abilities to proc it, now it's on CD.
Desolate changes are quite big, and the item you're thinking of is the reworked Breach. It deals 35% of BONUS physical armor as damage on hit. So roughly 35-50 damage on hit, which will get cut down to about half that by the armor.
New Augmentation is just Painweaver but with haste instead of Pen.
It's a much stronger Painweaver.
I think the sky splitter dmg will be way better tbh
Might be good on Sev, now, actually...
Oh yeah, Sky Splitter damage got a huge buff.
It's the best of Sky Splitter and Mutilator.
I think you might be thinking of breach.
Breach seems scary against tanks
Bottom line is that Sevarog is fucked in this new update.
Don't know why the man got buffed and then nerfed. Makes no since really.
He got nerfed this patch? I don't think he did. Maybe you are thinking about the patch 2 weeks ago?
I can't tell if by "fucked in this new update" he means Sev is really good, or really bad
really bad cause none of sev
s items or anythign has been buffed
why did his items need a buff?
Which ones are you referring to? Cause as far as I know none of his main items got buffed (some even nerfed) and the ones he uses in flex builds got slight buffs if anything
What are you on about? I think the only item Sev routinely used that was changed in this patch was Raiment, and that was a really minor nerf. Plus I think he got access to a lot of new attractive bruiser options. 600 hp on Bonesaw? Dude, that sounds amazing. I haven't had the chance to play yet, though.
Is there a way to go to top message to see build? Cant scroll that far 
Oh nvm its pinned im dumb
So, I took a break, Is sev still mostly the same or is there new item techs for him?
You're coming back the day before a big patch, so can't really offer much
Sev minion healing on Siphon going down.
I don't think that is accurate.
I bet it'll be really big
The healing need just means play safer.
I mean halfing his healing
He was a bit oppressive in offlane, so I figured this was coming.
Yeah but it also affects his late game a lot too
There really wasn't anybody on the roster that could shut him down.
Not true.
This is an early to mid game nerf.
If you are of siphoning waves to regain hp in late game, you're making poor decisions.
For me, If they have a strong side laner, fighting in a wave basically guarantees you win that fight. Also, it gives sev staying power while splitting. If someone matches your split and you end up killing them, it is a lot more likely that you die if they send another person. Of course this is a nerf to his split pushing more than anything so it is a more early mid game nerf for sure. I like the change but I feel like if they nerf his early game and his split they should have at least buffed his scaling or made his teamfight more appealing.
Sorry for formatting btw on my phone
It basically just makes splitting on sev way less effective
Raiment will give you far more sustain than Siphon ever did. So if split push sustain is your goal, you want to throw Raiment on around 2nd item.
Raiment is good but no where near as good as the ~200 hp ever 2 seconds from qing a wave
They didn't neef anybpart of his late game, so his scaling will still be good. It could, of course, be better. But right now, tanks are super strong. Like all of them. It is not uncommon to find tanks topping damage charts with all the tools they have. Fewer people complain about it right now, though, because ADCs are bonkers.
Eh, agree to disagree. Raiment is more than sufficient in my experience. That with the 100hp every 2 seconds will be fine.
Yeah I agree for the most part
Hmmm Can I toss my current build in and see what you guys think?
Its really just a core 3 with flex last 2 items
Saphirs, Fire Blossom, Elafrost, Flux with last 2 flex
Elafrost???????
You get a free root
I mean, it can work. I just feel like attack items on Sev aren't needed. I would prefer Frostguard. Same idea, but with more applicable stats. I've been using it as a 3rd pick in some instances. Has a lot of physical armor, so it works well when you start with Tainted Guard.
Still learning all the items
hmmm
OH
and the Mana Swing Damage
cuz you get a bonus 500 Mana with Fire and Ela
Oh, you mean from Elafrost.
Again, you aren't doing that much damage, and doing damage isn't your job. You will get a similar effect from Frostguard, but build better stats for Sevarog.
I honestly don't advocate for any damage items on Sevarog these days. I'm not often one to toot my horn, but I've gone into mirror matches against Sevs that build like yours. Tank build beats them every time.
ThaT said, if it is working for you, go for it. If it's fun and you enjoy it, make it work. Not many people use Frostguard, but I find it a lot of fun to use. Do what works for you.
Hmmm
You are probably right between 2 optimized Sevs that can stack
the tank probably wins?
Idk Ive been gapping every Sev I come across
but Im waiting for my MMR to kick up or something
I've won every match up as sev in the past month at least twice. Win rate with him is for higher than any of my others. Mage, tank, fighter, adc, no one can shutdown a tank sev easily. It's bonkers. It's no wonder he's getting the healing nerf.
My Funny Build is
Saphirs
Fire Blossom
Elafrost
Lifebinder
Flux
World Breaker
But yea I think you spitting
I have yet to see a Sev match up against me that can keep up with the stacks so I run them over
I dont doubt they exist
Just personal short exp
Would you say
Saphirs
Fireblossom
Raiment
Frostguard
Citadel/Crystalline Cuirass (Flex)
Tainted Guard/Tainted Bastion (Flex)
I second this. Tank is 100% the way to go. Unless you plan on perma split pushing and they have good side laners you can go more damage. Other than that tank is always the way
Ill trust the experts
Mutilator on Sev is bonkers good. It's really the only damage item I like on him anymore. I only build it if I see we need some more damage and I am already in raid boss mode.
I used to build it first against some matches. It gives good sustain and catches a lot of people off guard. And you will stack really fast. But since I committed to tank, I've got my stacking times down to the same levels. Hut 120 at 17.5 the other day, and finished with maxed (300) stacks. It's all about efficiency. I can mange 2-3 per wave, and 5-6 on a siege wave. But that playing SUPER greedy, which might not be viable after the healing nerf. Life Binder/pther sustain item sev builds might make a comeback.
Hmmmm
Im not sure what Mutilator is off the top of my head
But I did just do a Full Tank game and stacking was just as easy and I could still 1v2 without much issues
I'm assuming as 4th or 5th item, but what are your first 3-4 that bring your CRD down enough to really justify Mutilator?
*Just read the 1st pick line
Yup. 1v2 with Sev is ezpz in full tank build. His damage scaling isn't that high, so you have to stack a lot of damage to make it worth.
In the builds where I did Mutilator, it was first item to help with damage and sustain. Follow it up with either Raiment or Salvation, because they both huge HP and give good passives.
However, these days, I find I put out damage just fine with Tainted Guard. And I have amazing sustain. But that might all change tomorrow. We will see.
I'm assuming E > LMB > Q >R repeate if possible?
That way you get 2% 1% 2% 2%
Plus the 5% heal
I just looked at Mutilator
Never an Item I would think would work
But then I remembered his Q does scale off Physical as well
plus stronger autos
hmmm
I could see it working if you need damage
that seems like an incredible inefficient idea
That being said I would only really take it against tank heavy teams
Something like Steel Sev Ramp
Like Oath or Dynamo
Oathkeeper is a hard-core trap on Sev.
Mutilator works well on Sev because he's usually against another track or bruiser in offlane.
Not true
No point in muti !!!
Okay bud. You showed up on this particular thread and ask you do is say things that aren't true. For at least 1-2 months now.
??
i actually didnt end up playing a pvp game, went to try other heroes.
So what's his core now?
Fireblossom, Raimnent, Dynamo, Unbroken, Tainted-guard/bastion, megacosm?
grux and feng lanes would be harder from siphon healing down no?
I often see TG Bastion Dynamo and Unbroken not so much FB anymore and I rarely see mega tbh.
Raiment is 50/50 I think not entirely sure tho
hows sevarog doing this patch? Does he feel tankier due to the damage nerf all around?
Dunno haven't played yet
I hate you and all sevarog players
His core is going to remain the same.
I haven't played yet, but I'm guessing the healing nerf is going to offset the 10%ish damage decrease we saw. Or rather 10% scaling decrease.
Good. 
tainted pretty much 1st item against any ad based character
So, has 3 matches yesterday. Steel is back to being a real nuisance. Hard to sustain through all of that % damage. I went 1/1 against Steels. Admittedly, though, the loss was more from the jungler impact.
Zigg can you share a rough buildorder for the current state of the game?
The 2v1 offlane is rough especially when their jungler pays more attention to you rather than the dual lane lol
What changes for steel is making that matchup worse now?
Or is it just the siphon nerf?
Basically tainted / fire blossom / mutilator > itemized tank item x4
is fireblossom good again? I completely changed it to tainted guard and dynamo since a few patches ago. I usually go tainted, dynamo, raimment -> 2 counter items
Haven't tried mutilator on him tho
it still works in certain matchups
there isn't really a 1 size fits all first item anymore
although tainted is the best more often than not
It has helped me a ton against lots of bruisers in the offlane.
yeah thats its best use case
super good into grux and the likes
It might be me out of practice, since I haven't played in a while, but I feel building stacks harder than before. Idk Guess that week and a half off of sevarog did me some harm lol.
dont tell anyone but I haven't played in months but am still active in the discord
i can keep a secret xD
Siphon nerf. Your healing being lower impacts your ability to handle his damage, especially the % damage from his Shield Slap.
Most matchups you are safest starting with a tainted item. Tainted Bastion vs magic damage, Tainted Guard vs physical damage.
That's not the only way, but it's probably the safest.
From there, depends on the matchup. I like stacking physical armor to increase the bleed from Tainted Guard, especially if they have 3 physical attackers or doubled if they have double ADC. Wardens Faith, Stonewall, and Frostguard are all good options.
If they have a mage that is wrecking midlane, you want to start preparing for it by build magic armor. Tainted Bastion and Unbroken Will are the obvious choices. A sleep choice that I've started using is Galaxy Greaves. Low key amazing utility and builds both armor types.
Raiment of Renewal is always good because of the giant HP spike and the extra sustain it grants.
the idea of seeing sevarog jump high, phantom rush and ult or root is kind of hilarious. I actually want to try that haha
You wouldn't believe the number of things you can dodge with the jump, and no one expects it. Also gives you good escape when attempt jungle invades, especially on the the t camp. Only one that can chase you is Rampage, and he won't catch you after the dash because he burns his engage to chase.
what # item do you start putting in galaxy greaves?
4th maybe... 3rd or 4th
I only say that cause greaves dont really give you health
thats if you build tanky even
I'm still trying to understand why he has Phy scaling on Siphon when all abilities including Siphon have Mag scaling. He seems to gain stacks better Jungling than in lane
You have access to more stacks in lane than jg. Especially if you favor good clear times in the jg
Not a chance you stack better in jungle than in lane.
Usually around 3rd.
Honestly, I prioritize armor over health on Sevarog, because you build so much passively. For instance, I've started forgoing Raiment in some matches because it gives no armor. I want to be dense and hard as fuuuuuk. Even just building armor cards, you will still end the game with 4K health easy. Couple that with 200ish physical armor and 150ish magical armor, even Pen builds will notice how hard you are to take down. And if they stacking pen to handle you, they are less efficient at taking out your team. Which is ultimately your goal. So just stand in their face, get beat up, and make em pay for every CD they waste on you.
Laughs in Drongo Breach Demo combo
Altho in all seriousness sounds solid
I couldn't box with a grux last night
He's difficult to box. Especially early game. Sevarog doesn't have a lot of boxing potential in offlane until you get at least 1 item and about 50 stacks. The key is efficient trades, which are admittedly more difficult with the Siphon nerf.
What is the max armor you can have per element? Or is there even a max?
I think there is a point of diminishing returns, but I don't recall what it is.
I feel like in order to do alot of damage as sev you need 5 damage items lol
Your purpose is not to do damage.
Your purpose is to take damage.
But the damage tanks do is actually crazy high. I end a lot of my games as Sevarog or Rampage with top damage.
With one damage item, and some like Tainted Guard or Fire Blossom, tanks are lethal. It just isn't in burst.
For instance, if you put Overlord on Sev, his basics will hit for around 200 by end game because it scales of his health.
Is that your same name on Omeda? I wanna see builds to get ideas
So you only need one damage item on tanks, if you build damage at all.
You mean on Omeda.city? Yeah, it tracks the same name, Zigg Price.
You're going to expose my one trick Sev strats. 🤣
You like running fire blossom?
What's your stack count at 20 minutes? 🗿
I'm still trash at it. I hit 120 at probably 25 minutes
Can never reach 200 tho
It fluctuates depending on how I manage against my opponent. I usually have 120 between 18-22 minutes. Honestly, once you are at 120, you don't have to focus it quite as hard. You don't get anymore tier boosts, just the 2 HP and .5 Siphon damage. So it's nice to keep getting, but you don't have to have quite so much priority on it. At that point, it's time to start helping the team win more.
My lowest record for 120 was somewhere around 17:30. But you only manage that if the enemy offlaner just isn't contesting you. Most people know they need to challenge Sev's stacking.
do you roam a bit as sev(like for example raptor contesting? Or focus on laning the most for stacks
Depends on where fang is . If that shits across the map then nah unless some team mates are down
How significant is even getting max stacks? I feel like hitting 300 is impossible.
It's always going to be across the map. Unless you are playing in mid or duolane for some reason.
Duolane is next to Fangtooth. Offlane is next to Prime.
As for roaming, I confess that almost universally play solo queue. So I just sort of play my own game until the landing phase is over. I don't often rotate for Fangtooth just because I also play with chat off, so coordinating it with me is pretty difficult.
That said, if I can read what is happening, I will try to assist. I'll hard push my lane and rotate.
If I see my jungle doing some on my side of the map, I'll try to help,and if there's nothing to do in my lane, I'll head to mid. At least to help ward the river, sometimes to gank mid. But you won't have a lot of time to get something done.
Once your tower goes down, you can farm at tier 2 and set slow push. Once enemy tower goes down, you can push and rotate. I always try to return to my lane when the wave is at the midpoint. Siphon some stacks and set it to push again. If there's big things happening on the other side of the map, I'll split push. I do this once or twice until I can determine how my team is managing without me, then adjust.
I have only hit 300 once. That said, once you are there, it takes A LOT to bring you down. Like 2v1 isn't even an issue, unless there is a fed ADC or mage against you. But you can reliably hold your on against ADC/support or jungle/midlaner. You might not kill them, but it will take them a long time to kill you. That's the point. Last long enough for the collapse, then take em out.
Sevarog doesn't get kills. Sevarog sets up kills and plays.
That last statement is so true. I had some great setups yesterday. I blinked, ulted 3 ppl to root under tower. I think it happened twice in the same match. It was pretty hilarious but yeah those plays helped the team win the game.
Is Sev the best hero in the game? What am i doing wrong then? lol
Nah. He had a really oppressive laning up until the recent nerfs (it still is pretty oppressive). If you know how to stack on him you can get 120 stacks in 16 minutes and you basically stat check everyone at that point. He also is very skill expressive (compared to the rest of the cast) so if you get good at him you can out play more often than a steel for example.
So if youtube sevs say he's broken are they just lying to me? lol
ehhhh depends
idk if he is broken anymore
he wasnt even that broken last patch
As far as balance goes he isn't broken if thats what they mean
his winrate isnt that crazy either
yea i've been seeing that too. I check the player hero picks and they're barely picking him according to their games log too
He was probably the top offlaner in the previous patch, just because it was easy to be so oppressive with him. There wasn't much people could do against him.
In most matchups, if player skill was equal, Sev would win. Maybe except Crunch. But that was a coin flip.
With the healing nerf, he's a bit more in check. Sevarog is amazing in the hands of someone that understands him. If you don't, however, his kit can seem disjointed and difficult to use properly. He's definitely on the higher end of the skill curve, just by virtue if his stacking mechanics and that his it has to be properly aimed. Unlike, say, step, who is more of a "click and win" kind of hero.
Unfortunately, he's also basically only usable in one role right now. He obviously shouldn't be in duo lane, and his jungle capabilities are nothing compared to his offlane capabilities. You'll never stack fast enough while also maintaining presence in the field.
You could argue midlaner in certain comps, but it would be difficult to make it happen in solo queue. Needs coordination, because he's not a good replacement for a mage. So you would need to flex the mage pick to offlane. Not many are willing to do that.
Step?
Guessing steel
I can see it
its probably steel, zigg was talking about the same thing with steel a day or so ago
I gotta work on stacking and knowing when to box and who to box
i'll get there tho i just need to play more
I play maybe like twice a week
Yeah, sorry, typing on mobile isn't my strong suit.
Played a Grux last night. We are definitely back to the days of it being easier to bully Sev out. I still won lane, still got 120 at 20 minutes, but it was a much different fight through the landing phase than it has been. Definitely need to get Tainted Guard on to be able to trade with him. He came at me hard. Only died in laning phase once, but it wasn't to Grux. Just finished with Grux and killed him, but mid rotated and got me. LoL
Ah, I see what you mean. It can be an issue. Hard to break a freeze with Sev without expending a lot of mana.
When Grux freezes, I rotate and lay wards or help with jungle invades. Maybe get a gank on mid.
At the very least I'll pick up timers from enemy jungle for my jungler.
Would you say Sev is back to pre-beta state?
As a jungler, I have found that I love an offlaner that's willing to do that for me.
Like back to being super underpowered and worthless? No. Not at all. We just have to work for our wins again, rather than Sev being a pretty easy win button in offlane. He was clearly over performing.
I must be doing something wrong then lol
I wonder if going tainted then mind razer would help me out
Or even Fire blossom then tainted lol
What you think is the best combo cards for Sev? Doesn't Flux matrix go along well with certain items?
dont fight early, when u use ur Q, try to land it on enemy laner and atleast 1 low hp minion to stack it
^^ this
Depending on the matchup, Tainted will give more value as first item than Fire blossom. You could do Fire blossom second if you wanted.
If you want to be SUPER annoying, you could do Tainted Guard, Fireblossom, Flux Matrix.
But honestly, if I come up against this in lane, I will reach through the screen and slap you.
I'm not familiar with Mind Razor. Not sure I ever built it. its an Assassin item, right?
Yea but I figured having items with tick damage is annoying lol
Actually nvm mind razor only ticks when hitting minions
Tried this...it is very funny
I am the Furnace
Strike me if you dare
so ramp and sev are banned like every touney lol
Yep. Crazy good.
so that leaves riktor the only viable jungle tank?
Nah, most jungle players will build Grux and Crunch with 1 damage item, and then the rest will be health and armor. Same with Khaimera.
And if Rampage and Sev are banned, a lot of other very pivotal choices make it through. Howitzer. Muriel. Drongo. Gideon. There's honestly a lot of good options for the ban phase. The game is much better in the balance department than most people give it credit for.
I'm trying to come up with an offlane Sev Bruiser build that just leans into his health pool.
Something like:
Overlord
Raiment of Renewal
Salvation
Bonesaw
You won't have any armor, so you will take A LOT of damage. But your health pool should be in the 5-6k range. Raiment+Salvation+Bonesaw is an extra 1700 hp. With Overlord bonus damage scaling on health, your autos should actually hit pretty hard. Can throw in Fireblossom. Not a great deal of health, but the DoT also scales on health.
Haven't had the chance to try it yet.
Percentage damage would melt him with that build surely?
Not much point going ad over ap
hence making him a bruiser instead of a full-on tank
Have somebody like rikor offlane ramp support sev jungle then sev just run damage items lol
All magic damage
Yes there is. It's been working fine for months. It scales his Siphon damage faster.
I mean, it already does. It wouldnt kill him any faster than it already does.
That wouldn't be a good idea. His damage scaling isn't very good.
Got a chance to try it. Review:
Pros
- No one expects basic attacks from Sevarog to actually hurt. With this build, once you have 3 items, you are hitting for 150-200. After Bonesaw, you are probably hitting 250.
- Your wave clear is monstrous. Early game stacking becomes a bit easier. Split pushing is easy. (I hit the normal 120 at 20)(Downside below)
- Your health pool is enormous, even more so than tank build. I hit 4800 HP at 3 items.
- Your offlane poke is super annoying. Between the Aura and the Overlord Cleave, you are tagging them a lot. (That said, the Furnace build of Fire Blossom, Tainted Gaurd, Flux Matrix is probably better for that kind of annoying poke).
Cons
- You definitely have to adjust your play style. You won't be able to go in 2 or 3v1 so confidently anymore. Sure, you have a monstrous health pool, but you have very little mitigation. It got me killed at least twice.
- Your wave clear is super high, but stacking becomes difficult. The wave won't often last long enough for more than 2 Siphons in mid-late game if you are also hitting them. So mid-late game stacking goes down a little bit, by virtue that you year through them with your basics so fast.
Those are my key takeaways. Ultimately, it was a fun build, but the tank is clearly more optimal. But I could see this having a place if you already have a good tank (Rampage for instance) and you are not against a high damage offlaner. I was against a Steel. Against a mage or ADC, this obviously becomes more difficult. Then again, your basics will shred them once you get Overlord on and you have 50 or so stacks. Once you have Overlord AND Fire Blossom, it becomes hard to box you if you can close the gap.
A fun build (but honestly not quite as fun as tank). Also there is clearly room for more optimization. I was only going for super high health and basics. You could build something similar with some armor.
Drop the build unless you posted it already
I think any build that doesn't rely on his q for a far majority of his damage typically isn't good (not including item damage) because you get kited out so easily
Overlord
Raiment of Renewal
Salvation
Bonesaw
What he sent earlier
THis build would do more damage with Q than any other build posted in this thread, I promise.
Kiting Sevarog is actually pretty difficult. Has a lot of ways to close that gap. Just don't walk straight at them from down the lane.
And in this build, I beat our midlaner in magic damage.
But, again, this is definitely not the optimized way to play Sevarog. But it does work.
This game, I did this:
- Start Brimstone
- Build Overlord
- Build Raiment of Renewal
- Finish Fire Blossom
- Finish Bonesaw
- Game ended before I finished Salvation
managed to hit 120 below 20 minutes for the first time lol
To each their own. I have more fun going straight tank and building no damage. If I build any damage, though, I prefer bruiser items. Siphon scales well on Physical power, and they lend themselves well to my playstyle with him.
I think its more of a matter of building the same items each and every game at least for me
On that, I do not know why MOBA companies do not use what Pred and OP have shown possible with armor and health scaling
But that build listed, I do something like that in Jungle, Overlord, Tainted Scepter (could use Blade instead), Bonesaw since you get some tankiness and also damage expected from a Jungler plus Overlord helps clearing white XP camps early
@forest hare for a PA build. Have you tried unorthodox crests as sev? Like say Nex? Wonder how much damage you can get with that
I don't see Assassin or Marksman crest being all that useful. I can see uses for Fighter, Mage, Occult, and...whatever the tank one is called.
Now I get my ass beat by Feng Mao in the offlane lol
I have noticed he is better. You have to be careful trading with him, because his first attack does % dmg. On top of that, he has the shield to eat your Siphon. I would say he is a tougher matchup than Grux for Sev at this point. It's good to see Feng Mao in a good place, balance wise. About time he joined the offlane meta.
Personally, I use it no earlier than 3rd. I usually build it last, but I've experimented with rushing it in lane after seeing it once. I didn't mind it, and it gives you scaling throughout the match. I just find other items far more valuable earlier on.
Yea like I'd go tainted 1st raiment or another armor item 2nd....usually how ill build but I just like doing damage lol
Which items go well for world?
Flux?
Version 0.6.
I'm not seeing a whole lot of changes in terms of itemisation. Generally Sevarog is using the same groups of items, depending on your matchup.
I'd like to emphasize with the changes to Early game Sev, that the smaller things are becoming more significant.
-Not so much "winning" trades, but just not taking bad ones levels 1-3 especially.
-Getting your lvl 1 stack in a timely manner is more impactful and important than it was.
-Focus on your farm when laning against aggressive laners like Grux, Feng, Crunch, instead of them, or at least until you hit 1st tier and have some help if you are struggling
-Early build paths are now more relevant than ever. Try different things for different matchups instead of sticking to an item that may not be as effective as it normally might be.You'd be surprised what works
-Save your dash in the early laning phase guys. lol If you're in lane, SAVE your dash for escape please. It's used more as an engage tool or re position as the match goes on-early on it'll save your life(with or without root)
etc etc.
Especially your first 3 items.** Mega important. **
Going AD things like Oathkeeper and Augmentation for your offense items as an armored bruiser will be best.
However, i still maintain a** Full Tank Sevarog is and always will be best**, for multiple reasons(some stated before in this impossible mega-thread lmao)
Megacosm in theory is nice, but it's not the one-stop dmg shop it once was for Sev(thank goodness), and getting
20-40k Magic damage with ONLY Tainted Guard and Crystalline is better than most other options.
Generally my first 3 are always Tainted guard, or Crystalline, or Raiment, Depending on your matchup. All 3 scale with your HP or armor in some way,
and what you build should correspond to your lane matchup. I like Unbroken but still not taking it unless i see 3 hard CC's.
Raiment is immensely useful if you don't require tainted guard for Grux or Crunch, Raiment will keep you in lane alot longer for Lvl advantage, stacks, negate chip dmg and pools your mana a bit so you can really stay a long time and get your 2-3 tier's.
Still prefer Warden's over stonewall (If you have a match with 4 magi, and a carry, and don't require tainted guard- THEN go stonewall as it's more useful in that situation compared to multi-carry's etc)
I've been playing with the idea of Oathkeeper OR Lifebinder as my 4th or 5th after Worldbreaker instead of running a double item-and i find it almost never matches up to taking a 2nd type armor item.
Which is interesting, because after 50 armor, the values for dmg mitigation become LESS efficient...yet i still have an easier time being more tanky.
I don't normally like Tainted Bastion but find myself running it in matches with 4 magi dmg roles, couple alongside with Crystalline, and MAN is that ever good. abilities tickle and they will burn alot of mana and abilities on you, so your team can cleanup.
Lifebinder gives you nearly 90 haste or so by itself, and tacks 10% siphon heals as well, 5-15% not a huge deal but 25-35% on hero's might be, along with the crazy haste.
Oathkeeper is more Bursty and better than Augmentation in some ways because it scales both types of damage at this moment. (Reminder in latest pinned build that Oathkeep's build path got buff through spell slasher)
i hear ya, Sev CAN do dmg. But ultimately, he will always do more by being alive longest. Free damage on Tank items is something that should be monitored closely.
If you really wanna DO damage there are a number of ways. Anything with HP is going to buff worldbreaker. And yes Flux matrix is one that will improve it further.
But it's hard to matchup the dmg tainted guard will do compared to Tainted scepter for example. both will do Damage though.
I think between Worldbreaker, Tainted Scepter, and an Oathkepper, you will do loads of dmg, especially the way it scales into your basics, the true dmg from scepter, etc..even with a raiment and a flux, or maybe a guard.
Maybe that's your bruiser build. But you will be Squishier than usual right? So if you are the ONLY frontline that match..probably not a good idea.
On the contrary, got 3 tanks? Might be able to get away with it! (you would be in and out more and less ontop of people forever, you know? more disengage)
Eitther way, try to have fun
I gotta remember to jot all this down when I get home
I never build it.
I built it last but I am wondering If I want to take it out for more tankiness
These are the key takeaways for Sevarog.
Your job is not to deal damage. Full stop. Tank Sev will always out perform a Damage Sev. You can get away with one damage card (World Breaker, Life Binder, Mutilator, whatever). Anymore than that is a waste. UNLESS, like @alpine radish said, you have an abundance of tanks. Then, you can try some bruiser stuff. Just make sure they don't have the same idea 😄
But being alive the longest is your super power. And I will tell you why. (now, this goes for my MMR level. If you are below me, it will likely still work. If you are above me, hard to say.) In the mid to late game, everyone is looking for a pick. Everyone wants to rotate 2-3 people onto one person. And that's fine, because that's what you should do. But Sevarog can play around that. Hard push offlane. Make them come to you. If you have been stacking efficiently, no one character is going to kill you quickly. It's just not possible. So, while they are fiddle fucking around with you, that's one person off the board for your team.
If they send 2? Now you are creating an advantage for your team. 2v1 is likely a loss, but it will still take a minute to make it happen. Meanwhile, your team can press a 4v3 somewhere else.
Did they send 3? Well that's a free Fangtooth or tower somewhere else. And this happens ALL THE TIME!
Even better, once you see 2-3 coming, leave. There is a good chance they are going to chase you. Ping for your team and wait for the rotation. Bide time by engaging in a favorable spot. These 2-3 people will dump EVERYTHING into you. You will probably die, but the cleanup will be easy. I just got done where Countess, Belica, and Rampage all ganked the hell out of me. Ults and stuns were used. But I made them work for it because I had Tainted Guard and good stacks. I made it hurt even before my team arrived. Team showed up and wiped the 3. That's a free Orb Prime.
Sev is a play maker, not a damage dealer. Don't force it.
Yea my stacking game needs work. I can only manage 120-200 per game
That's all the stacking you need per game
I frequently end in the 140 range.
Once I hit 120, but farm intensity significantly drops. I have what I came for. Now it's time to show off my big boi spikes.
Keep this in mind.
120 has the last tier boost. 120 HP and 10 Siphon damage (hp might be wrong, I forget the exact number). So everything after 120 is 2 HP and .5 Siphon dmage.
The max is 300. So the most you can get after 120 is 360 HP and 90 Siphon Damage. The amount of time and effort to do this is significant, and by the time you hit 120, the late game is in full swing. You are needed elseware for objectives. So pick up what you can, but don't make stacking your number 1 priority anymore. Instead, focus on the game and making plays, and the stacks will come where they come.
Instead, look to make your stacking more efficient. For instance, when you rotate to a lane to clean it up, look for multi stacks. Dump Subjugate onto the wave, hit minions that aren't being targeted by your wave. Your Siphon, at this point, is on a 2-3 second CD. Just hit a few minions and throw it. You will get what stacks you get, and the rest sho7uld just be killed normally. But don't be slow farming a wave in offlane at the 30 minute mark while Fangtooth is on the board. Save your stacking and farming in late game for when there are no objectives and nothing is happening. You should be with your team, though. You are the front line. It's your job to watch out for your squishy teammates and to engage/make plays for them to capitalize on.
Not going to affect us a great deal. These are changes that have been needed for a while. Especially Dynamo. Crystalline is happening because with other items finally coming into line, they realize that this one item basically hard counters Shinbi.
And World Breaker has been nutty for a long time.
And let's be honest, most of us haven't been using World Breaker for a long time.
In other news, I MADE WAVES. 6:46:25 into the PCC stream today(Saturday April 29th/23), I said a Sev related thing from Tekken capitalizing an opposing Sev and it went FULL copypasta. Had everyone mocking me lmao, Casters, Bloodmordius, I'm glad my comment (6:41) made everyone laugh!
-Cheers! ❤️
(I know it seems mild but it was actually pretty rowdy from my single comment-check it out)
"you don't take subjugate at lvl. 1. you just don't. depending if you're red buff side or not, you can do either or for lvl 2. but never 1."
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you don't take subjugate at lvl. 1. you just don't. depending if you're red buff side or not, you can do either or for lvl 2. but never 1.
Def not lvl 1
Agreed. Siphon is always your level 1. There was a time in Paragon where Subjugate would get advanced first, but Siphon takes precedence here for level up advancement.
So since we're not running WB. What damage item are we running? If any that is
Worth running a PA item?
Or would Attack speed be better?
None of those things.
Your job is not damage
Start tank, build tank, end tank.
and definitely not attack speed
your basics hit like a noodle.
I would suggest playing someone else for dealing signifcant burst dmg.
Sev's in the roster for one of the better playmakers, setting picks up and having presence for objective teamfights. Imho
I will say I built a Bruiser Sev that worked alright. It was fun, and my basics were hitting between 200-300. That said, absolutely not optimal, and I DEFINITELY noticed the lack of armor. So while it can WORK, tank Sev will have more impact on the game.
As for tank Sev, I can do 25-30% of an ADC's health bar with my Siphon building tank. Especially if they can't hard famr and get ahead of me.
The only reason he went e, was for the lvl 1 5v5 fight thingy that happened in offlane
🤨
The only time you should build damage is if you 1. want to for fun or 2. if split pushing is the best play and you need the damage to win the fight against 1 or more enemies or 3. your team is really bad and you are the only hope to carry so you need the damage, which is basically just number 2.
In other words you basically never build damage.
😥
Agreed. Sev doesn't scale his damage well, so there's no reason to build it. Your numbers won't climb with only one item. You need more than one, and then it's counter productive to the character.
As often as you suggest building damage, I honestly don't think you want to play Sevarog. He's not a damage dealer. If that's the playstyle you are going for, you are better off using Grux or Crunch.
I should just play another character if I enjoy building damage? mb ig
great work boss you've identified the premise of a tank
Full ap sev >>>>> tank sev 🙂
im not that crazy
Was more aiming that at Wu2King. He keeps asking about damage cards.
oh mb
so no damage items?
lol jk
i actually didnt think his scaling for damage was that horrendous
It's because he (theoretically) builds damage passively. Although it really only applies to his Siphon. THat SHOULDN'T be the case, but it's what we have for now.
I'm hoping they eventually flirt with the idea of increasing his capabilities against neutral minions and monsters. Would help him with jungle without affecting his capabilities in lane.
I’ve been seeing people use overlord on sev with rest being tank items. Is adding a dmg item a thing now or is full tank sev still the best ?
I wanna know what they were building