#shadows accumulate when ragdolls are off but shadows are on
1 messages · Page 1 of 1 (latest)
I imagine it has to do with the fact people dying get teleported to the middle of the map for a second
maybe you could try enabling ragdolls? #1457870229958033450 message
that's what I got it as for now
but I would rather no ragdolls, sucks that this bug is occuring
maybe you could manually lower cl_ragdoll_fade_time?
at least to have the ragdolls disappear sooner
ragdolls=medium sets cl_ragdoll_fade_time 5 (ragdolls fade away after 5 seconds)
Imma try
adding these lines to the autoexec with ragdolls set to medium in modules.cfg seems to do the trick:
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 1
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
@remote shellafter more testing found the exact command that fixes that accumulation
ragdolls module on off with cl_ragdoll_physics_enable 1 makes it work as intended
maybe a change for the next update?
hmm that's up to @wicked portal
That's how it was for a time but people didn't like it
wdym