#shadows accumulate when ragdolls are off but shadows are on

1 messages · Page 1 of 1 (latest)

loud trench
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when I first join it works fine, after a bit of playing and people dying shadow acccumulate at 1 point of the map, I'm on low preset with these overrides, happens on dxlevel 100 and 90 from my testing
been able to replicate it the best in doublecross

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I imagine it has to do with the fact people dying get teleported to the middle of the map for a second

remote shell
# loud trench

maybe you could try enabling ragdolls? #1457870229958033450 message

loud trench
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that's what I got it as for now

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but I would rather no ragdolls, sucks that this bug is occuring

remote shell
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maybe you could manually lower cl_ragdoll_fade_time?

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at least to have the ragdolls disappear sooner

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ragdolls=medium sets cl_ragdoll_fade_time 5 (ragdolls fade away after 5 seconds)

loud trench
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Imma try

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adding these lines to the autoexec with ragdolls set to medium in modules.cfg seems to do the trick:

cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 1
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0

loud trench
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@remote shellafter more testing found the exact command that fixes that accumulation

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ragdolls module on off with cl_ragdoll_physics_enable 1 makes it work as intended

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maybe a change for the next update?

remote shell
wicked portal
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That's how it was for a time but people didn't like it

loud trench
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wdym