#fx_drawimpactdebris and more in TF2 Classified

1 messages · Page 1 of 1 (latest)

cloud zenith
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To my knowledge, mastercomfig does a number of things to unlock fx_drawimpactdebris, fx_drawimpactdust, and fx_drawmetalspark in the base game (through dxsupport_override.cfg) and that allows you to remove the wood chips and dust when shooting the floor

I am using mastercomfig in TF2C and these commands seem to not work there

I am willing to do the work to figure it out myself but I would like some good hypotheses as to why - perhaps that it's already implemented and the dxsupport_override.cfg already in mastercomfig is interfering in some way and I need to change the file inside of the mastercomfig vpk?

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I removed the mastercomfig stuff from the TF2C custom and it appears the command doesn't exist in the game. My best guess is that I would need to modify dxsupport_override.cfg in some way?

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The dxsupport_override.cfg file within mastercomfig base

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I may have hypothesized a way to do it by editing surfaceproperties

cloud zenith
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Modified surfaceproperties.txt inside of cleantf2plus to achieve this... it's good enough i think

barren swallow
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much better imo