#how do i delete masterconfig from my tf2 please tell me i cant stand my anims being broken

1 messages · Page 1 of 1 (latest)

short sage
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[idk what message to put here js help me pls]

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is anyone alive now

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D:

full verge
short sage
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thank you

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the problem is i deleted my custom folder

full verge
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mastercomfig should be disabled then

short sage
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well

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my animations dont work

full verge
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when you launch the game, do you see the mastercomfig logo in your console?

short sage
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let me check

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how does the mastercomfig logo look like

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and also one more problem

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my item icons arent loading either

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@full verge sorry for ping but i really need an anwser to your question

modern shore
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you can put version_comfig in console to check if mastercomfig is still loaded

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if it says unknown command, then mastercomfig's gone

short sage
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normal animations

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but

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the eyes

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fingers

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dont move

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i fixed the icon thing

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maybe its because of that one video

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where i just wanted to fix my lag

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and there was some stuff about ragdolls

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maybe that caused it

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okay so

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i found the commands

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Commands

Cores
mat_que_mode 2

Avatar
cl_hud_playerclass_use_playermodel 0

Spawning Wallhacks
tf_enable_glows_after_respawn 0

Grass and Shrubs
r_drawdetailprops
0 cl_detaildist
0 cl_detailfade 0

Bullet Decals
mp_decals 0
r_decals 0

Ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0

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any of these affect some shit?

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@full verge sorry for the ping again

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and also sorry for the ping @modern shore

modern shore
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the default of -1 for mat_queue_mode is ideal

short sage
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what does matqueuemode do?

modern shore
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honestly i don't know the specifics, but it "determines the threading mode for the material system"

short sage
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yeah i pretty much think that has to do something with animations

errant sluiceBOT
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*yeah i pretty much

think that has to do something

with animations*

modern shore
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i'm a bit rusty with my knowledge so i don't quite remember what that means, but i believe -1 dynamically changes the mode appropriately, whereas forcing it to 2 all the time can cause issues within specific scenarios

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it shouldn't do anything with animations afaik

short sage
modern shore
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you made a haiku!

short sage
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oh

modern shore
short sage
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i deleted most of my CFG and custom

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i belive i dont have mastercomfig

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not really sure though

modern shore
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you can check by putting version_comfig in console

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if you don't want to use mastercomfig, then the commands to enable everything regarding facial animations and eyes should be this:
r_flex 1;flex_rules 1;anim_3wayblend 1;r_teeth 1;flex_smooth 1;r_eyes 1;r_eyemove 1;tf_clientsideeye_lookats 1;blink_duration .2;phonemefilter .007;phonemedelay 0;phonemesnap 4 which is the equivalent of setting the characters=ultra module within mastercomfig

short sage
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do i just put everything in the console

modern shore
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yeah

short sage
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okay now my demoman can stare into my soul

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:D

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but my fingers still aint work cus when i use a taunt called the pooped deck demoman's fingers dig into the bottle

modern shore
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hmm

short sage
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or maybe the fingers are js like that

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since 2007

modern shore
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could you send a screenshot?

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the animation might just be like that

short sage
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yea wait

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its the right animation right?

modern shore
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hmm seems to differ from this

short sage
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i would get a screenshot of me doing that but tf2 just crashed

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one more thing

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when i use the taunt "the scaredy cat"

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demoman's finger moves a little

modern shore
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it's kinda hard to tell from the screenshot but it seems like it might be that way in that case

short sage
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so im guessing my animations are back

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yeah

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then my animations are right

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thanks for the help

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and bye

short sage
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@modern shore

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one small notice

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theres no facial expressions when my character talks

modern shore