#short distance of LOD

1 messages · Page 1 of 1 (latest)

lone bloom
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As always, I was testing new settings and mods when I noticed the poor LOD distance. Which module or command can fix this?

crude nimbus
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LOD distance is unfortunately set on a per asset basis, there's essentially nothing you can do about it

crude nimbus
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I mean that could be an issue too

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that would be the LOD module

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for textures, texture filtering can help hide the transition between 2 different texture LODs (although I don't see that issue present here), but for models each LOD has a set distance at which it gets shown, although that distance is kind of weirdly calculated and is based on resolution and FOV

lone bloom
limpid dagger
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change r_lod to -1

lone bloom
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Nope, I already have it to this value

limpid dagger
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your shit is fucked up yo

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id reinstall

crude nimbus
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but even so, I don't really see any issues in this image that you can actually control

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tf2's LOD distances are criminally low because it was made for 2007 hardware

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thats why you walk 10 feet away from a medic and his coat suddenly stiffens up in a weird position

limpid dagger
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it's not supposed to fucking look like that

crude nimbus
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it just looks like tf2 to me

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low texture quality and no AA sure, but it looks like tf2

quaint onyx
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lod distance is also set relative to screen resolution, if ur playing at low res the LODs get even worse

strange junco
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Ive been playing tf2 for 10 years and I didnt know that somehow

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that the transition distance depends on screen size

crude nimbus
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(I literally said that already)

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but yeah its modified by resolution and FOV

quaint onyx