#High preset anti-aliasing should be MSAA 8x by default but is actually set to off

1 messages · Page 1 of 1 (latest)

river radish
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This is a longstanding issue i've had with the script. I've had to manually fix it many times and appears again every time i update. Adding anti_aliasing=msaa_8x in modules.cfg fixes the issue, but according to the site 8x should be the default option, idk why it instead defaults to off requiring manual intervention.

nimble zenith
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that's interesting and sounds like a real problem, someone will be looking into this

river radish
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if need be i can provide more info, perhaps it's due to the fact that i customize anisotropic filtering to 16x instead of the default 8x?
at any rate i have to sleep now so if more info is needed you're gonna have to wait at least 8 hours unfortunately

marble kettleBOT
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@river radish has leveled up! (0 ➜ 1)

nimble zenith
last cairn
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I'll take a look

last cairn
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@river radish I analyzed relevant files and it should be msaa_8x for the high preset by default

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it's probably a custom config. issue on your part

nimble zenith
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they didnt even post any files what

ruby summit
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I think Tiagoquix is saying mastercomig looks all good

last cairn
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yes, I'm saying about the mastercomfig config files themselves

ruby summit
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I also tested the 9.10.3 and dev mastercomfigs earlier when this was posted and both set msaa 8x fine by default on the high preset

last cairn
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they are fine

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I have analyzed develop, release and staging branches

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everything is as it should be

river radish
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the last zip is what i got from the website

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the cfg has the 8x override that fixed the issue

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the custom stuff i have is just hitsounds, killsounds, toonhud (latest) and we'll be right back freezecam

ruby summit
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The mastercomfig transparent viewmodels turns off msaa

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Try without it

river radish
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that's odd, if i force it on with the override it works just fine

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that may be the cause, i forgot it did that

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but still, it works fine if forced on

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i will mark the thread as fixed, but it might be good to check if it's necessary to disable anti aliasing for transparent viewmodels, it may be that long ago they broke but valve fixed it in an update, because if i force it on with the override or using the ingame console it does apply and transparent viemodels continue to work

ruby summit
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Transparent viewmodels in tf2 are just bad all around. They probably hurt performance, they create visual bugs, and they require weird motion blur and antialiasing settings.

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If the transparent viewmodels are working fine with msaa enabled you could submit a simple PR to mastercomfig on github, removing the anti_aliasing=off line from the addon

river radish
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i don't feel comfortable doing that, i am a lone case using a custom hud so it may be just my setup, would need more testing

ruby summit
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Alright

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Well at least you found what the problem was

river radish
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yeah i hope i'll remember the override next time