#Match status
1 messages · Page 1 of 1 (latest)
its not a mistake, the cpu usage set to high might be a bit incorrect, I think there have been some optimizations to it, but I'm not sure
the HUD in source engine games is not the most performant, and each player on the match hud is made up of 14 different hud elements, alongside constantly changing and having a bunch of code dealing with all that.
on a full 24 player server that is 336 hud elements for the players alone, and a couple more for things like the team background
its enough to potentially cause a noticeable dent (although that could be just a couple frames) in your game's performance
if you were to disable the game's hud entirely, you would notice a difference in performance
for reference your health in the default hud is made up of ~37 elements, but 30+ of those are status effects which are disabled most of the time, leaving around 7 hud elements
I'm not entirely sure the 14 elements is an accurate metric, since some might be disabled, like the status effects are on your health bar, but it should give a clear example of how much more intensive the match hud is than some other parts of the hud
I will be keeping it off :)
it's gotten slower over time