I am doing an experiment which involves translating the windows pointer speed in the 2D desktop space to the 3D space in-game in order to match the feel as best as possible and allow a seamless transition when going between desktop and in-game to aid consistency.
Using 2 objects between the mouse and looking to a certain object on the map in-game then checking it with the pointer speed by using scoreboard with mouse input enabled, with trial and error I have found 3.5 to 3.75 in-game sensitivity to roughly be the value for 800 CPI at 1920 x 1080 and a FOV of 90.
Can anyone fact check this or know the mathematics behind calculating this in order to find the exact mathematical value that matches 6/11 windows pointer speed in-game with a FOV of 90 and a resolution of 1920 x 1080? Thank you.
(Also I am aware that sensitivity and DPI option is completely preference but I still have an interest in figuring out what is the exact sensitivity in-game to match the desktop at 800dpi)