Hello! I have a question regarding the interp settings that were applied using Comfig. Please note that everything described below is related only to Valve servers.
Mastercomfig was installed and snapshot_buffer was set to safe.
During the game I enabled net_graph 4 and noticed that choke packets appear randomly (something between 3 to 9, usually returns to 0 after a pair of seconds, but appears again after some time).
Since I was advised that there should not be any choked or lost packets at all I decided to experiment with interp settings in order to find the reason of that. I set snapshot_buffer to custom and started to change cl_interp_ratio, cl_interp, cl_cmdrate, cl_updaterate, rate (plus some graphics settings at some point just in case).
As the result it was noticed that for some reason the issue is always persist unless cl_cmdrate and cl_updaterate set to their default values (30 and 20 accordingly). Even 33 for both of them caused this issue. With default values choked packets happened only in cases like for example on koth_megaton, when entire server is destroyed by the bomb.
Could you please explain the reason of that? I expected that Valve servers should easily handle cl_cmdrate 66 and cl_updaterate 66, which is actually recommended by mastercomfig (any I understand why). Is there anything else that I should check?
Just in case some of my specs:
Wired ethernet ~80Mbits/s
ping 57 or 72 on the Valve servers (Stockholm and Frankfurt) that it usually connects me to
CPU: Ryzen 7 5800X, 32Gb Ram
Thank you in advance for the help.