#is there a way to have dxlevel81 enable killstreak sheens and transparent viewmodels?

1 messages · Page 1 of 1 (latest)

sand escarp
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i really like the look of dxlevel81 with the bright effects, dark models, and pyro flames that are easier on the eyes. I also like killstreak sheens and transparent viewmodels, which are not supported in dx81. is there a workaround to this or a way to have some graphical qualities of dx81 be implemented to 90/95? especially the pyro flame particles.

hollow basin
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no

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i mean the directx 81 stuff in 90 is definitely possible but nobody's done it, but killstreak sheens are completely impossible in dx81

sand escarp
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unfortunate

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might just switch back to dx81 then

hollow basin
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ig you could do translucent viewmodels by literally changing the opacity of the texture but im not sure how well that would work out

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and it would look ugly

sand escarp
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where can i find the textures?

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also, i'm not able to see the background for upward, which setting does this?

hollow basin
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it looks fine to me

hollow basin
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it wouldnt be a good idea

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it would be a much better idea to port dx8 effects to dx9, it would be easier and leverage the advantages of dx9, it is a commonly requested mod

hollow basin
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they have it on

hollow basin
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nope

deep galleon
sand escarp
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google only shows me this

hollow basin
deep galleon
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Me neither unless mastercomfig isn't running right or something

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I'd try r_3dsky in console to verify

sand escarp
opal lakeBOT
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@sand escarp has leveled up! (37 ➜ 38)