#invisible players?

1 messages · Page 1 of 1 (latest)

kind spoke
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on multiple occasions i have had invisible teammates and enemies, in the clip there is an invisible soldier and scout. notice the rockets spawing out of thin air and look at the kill feed, an invisible scout kills me

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i also had this happen earlier

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the video happened after verifying game files and reinstalling mastercomfig

livid solstice
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the invisible player exploit is normally fixed by doing record demo;stop in console which reloads players

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if you don't want to stop recording a demo, you can try putting cmd demorestart in console

livid solstice
# kind spoke

honestly not sure what causes this if it's client-side

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was this in a casual server or a community server

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it's likely a map/server bug

sharp flint
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i used to have the bug a lot but now i dont get it anymore, i think it depends on configuration or hardware

livid solstice
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yeah it's likely bad game configuration, haven't been able to pinpoint anything specific though

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i wonder if it's fixable by redownloading the map

sharp flint
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it's not dependant on map

inland sinew
solar fiber
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It's a network thing I think

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yeah

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if you lose the wrong packets you will get bugs like these

kind spoke
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i have a bind that does that and reloads my hud

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could be an internet thing, my connection was really weird today

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but does that explain the sideways door?

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the invisible thing was client side, i was playing casual and it wasnt happening to my friends

solar fiber
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The reason the record demo fixes it is it basically causes the server to send you a full snapshot containing all entities

bright lion
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yes, they're both the same issue

solar fiber
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the normal snapshots are just diffs and so if you miss one you could have bugs

bright lion
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iirc the bug happens when you miss a packet right as a player or other entity is supposed to become visible, since the server keeps track of what should be rendered alongside the client so it can skip sending networking stuff for players and other entities that you can't see

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if you miss the packet that properly initializes them, some data is missing

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in the case of sideways doors, if I had to guess the client grabs the original position from the map itself, and then the server sends info to modify it based on the game state (e.g. open or closed, rotation, etc.)

solar fiber
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The door rotation is definitely weird

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I wonder if only doors that are in line with a certain one of the two horizontal axes get rotated 90 degrees

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or if all doors do

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it seems like it's always 90 degrees whenever you see that bug

inland sinew
solar fiber
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Well I mean I can't ever remember seeing one rotated say 45 degrees or something even on maps where the door's correct orientation looks to be rotated 45 degrees from the map axes

inland sinew
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Ah right

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What if the whole map was rotated 45 degrees just so the doors were on-axis? 🤔

bright lion
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its possible! if I had to guess its probably an issue where the rotation gets reset to 0 0 0 so anything that isn't that (or 0 180 0 if the door is the same on both sides) would have this bug