#invisible players?
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i also had this happen earlier
the video happened after verifying game files and reinstalling mastercomfig
the invisible player exploit is normally fixed by doing record demo;stop in console which reloads players
if you don't want to stop recording a demo, you can try putting cmd demorestart in console
honestly not sure what causes this if it's client-side
was this in a casual server or a community server
it's likely a map/server bug
i used to have the bug a lot but now i dont get it anymore, i think it depends on configuration or hardware
yeah it's likely bad game configuration, haven't been able to pinpoint anything specific though
i wonder if it's fixable by redownloading the map
it's not dependant on map
Pretty sure these things happen when you lag.
It's a network thing I think
yeah
if you lose the wrong packets you will get bugs like these
i was able to get one of my teammates to become visible again by doing that
i have a bind that does that and reloads my hud
could be an internet thing, my connection was really weird today
but does that explain the sideways door?
the invisible thing was client side, i was playing casual and it wasnt happening to my friends
The reason the record demo fixes it is it basically causes the server to send you a full snapshot containing all entities
yes, they're both the same issue
the normal snapshots are just diffs and so if you miss one you could have bugs
iirc the bug happens when you miss a packet right as a player or other entity is supposed to become visible, since the server keeps track of what should be rendered alongside the client so it can skip sending networking stuff for players and other entities that you can't see
if you miss the packet that properly initializes them, some data is missing
in the case of sideways doors, if I had to guess the client grabs the original position from the map itself, and then the server sends info to modify it based on the game state (e.g. open or closed, rotation, etc.)
The door rotation is definitely weird
I wonder if only doors that are in line with a certain one of the two horizontal axes get rotated 90 degrees
or if all doors do
it seems like it's always 90 degrees whenever you see that bug
If they weren't rotated 90 degrees, you wouldn't notice it
Well I mean I can't ever remember seeing one rotated say 45 degrees or something even on maps where the door's correct orientation looks to be rotated 45 degrees from the map axes
Ah right
What if the whole map was rotated 45 degrees just so the doors were on-axis? 🤔
its possible! if I had to guess its probably an issue where the rotation gets reset to 0 0 0 so anything that isn't that (or 0 180 0 if the door is the same on both sides) would have this bug