#fps v-sync
1 messages · Page 1 of 1 (latest)
Not really an answer to your question, but you might consider AMD enhanced sync for your purposes. That is different than normal vertical sync.
I'm not an AMD user but as I understand it it's AMD's equivalent feature to Nvidia's fast vsync, which it useful for preventing tearing when above your monitor's max rate without impacting game fps and without adding much latency
Also with a VRR display, if you cap below its max, there's really no need for any sort of vsync or other sync features
Depends how far below you cap.
If it's only just below, you can still get tearing at the bottom, which vsync fixes without any added input lag.
I don't know how it is on AMD, but on Nvidia that's not a concern as it's already taken care of (by changing the refresh rate to a multiple of the game frame rate that's within the VRR window and duplicating frames) by either the g-sync module if the monitor has one or otherwise by the nvidia drivers if it doesn't
Also the min refresh rate is usually something crazy like 30hz anyways so you kind of have other worries if tf2 is running that slow
i've heard for enhanced sync you need 2 to 3 times the fps to prevent stuttering which seems like a bad idea for tf2 as often times framerates can change rapidly i'll just try different methods and see what works best cheers anyway
Pretty sure the whole "2x your refresh rate" stuff is bs
yeah it might be so many bs information out there on this sort of thing
ingame vsync should be the same as the one on the AMD control panel, however some games like to have additional stuff enabled when you use the ingame vsync. Not saying that's what tf2 does but the AMD vsync is a safer bet
also you should avoid the ingame fps cap because it's really inconsistent
yeah i tried enhanced sync but i kept getting suttering so it makes the most sense to stick with control panel vsync + fps cap.
They mean both on top of VRR.
Which I believe is a thing because of what I mentioned here.
So the vsync is just for the tearing at the bottom?
I think I mentioned it earlier but with nvidia / gsync there's no such thing as tearing at the bottom
apparently that's different on AMD / freesync?
In todays video I explain how to setup G-Sync+NULL, how it affects the input delay and in which cases you actually want to use, or benefit from NULL when you own a G-Sync display.
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Main point @ 2:38
Well he's not talking about the bottom of the VRR range lol
*Well he's not talking
about the bottom of the
VRR range lol*
He's talking about the physical bottom portion of the screen
Oh right, you misinterpreted me 😅
ah well
Alright well disregard what I said then, I was talking about the bottom of the VRR range