#help cant see
1 messages · Page 1 of 1 (latest)
as for the modules, you don't need to add run_modules at the end
the whole point of that file is that it just stores data which comfig then runs
in fact, by doing that you're basically causing an infinite loop, and i'm not sure how your game did not crash
where is the modules.cfg file?
also, for the first image, I think thats either a dx8 issue or the fault of a launch option? what are your launch options?
i can assure you, it happens on normal harvest for the same reason
it has always been like that from that shed
it uses a map optimization technique known as areaportals, which can close when you go past a certain distance to prevent rendering from past that point. In harvest, and harvest event, the distance is set too short, and from areas like the side of that shed, it closes while you can still see it
unfortunately, i'm not entirely sure about the other issue, hopefully someone else knows more about it
run_modules doesn't exec modules.cfg. That's modules_c.
run_modules runs after modules_c anyway.
So basically they're executing run_modules twice.
Which I guess wouldn't do much the second time around...
You can't see the sniper because he's hiding on the stairs against a shadow.
@rain crag Screenshot tf/custom/