#help cant see

1 messages · Page 1 of 1 (latest)

severe wadi
#

for the second image, that doorway is a map issue, nothing can be done on the clients end

#

as for the modules, you don't need to add run_modules at the end

#

the whole point of that file is that it just stores data which comfig then runs

#

in fact, by doing that you're basically causing an infinite loop, and i'm not sure how your game did not crash

#

where is the modules.cfg file?

#

also, for the first image, I think thats either a dx8 issue or the fault of a launch option? what are your launch options?

#

i can assure you, it happens on normal harvest for the same reason

#

it has always been like that from that shed

#

it uses a map optimization technique known as areaportals, which can close when you go past a certain distance to prevent rendering from past that point. In harvest, and harvest event, the distance is set too short, and from areas like the side of that shed, it closes while you can still see it

#

unfortunately, i'm not entirely sure about the other issue, hopefully someone else knows more about it

agile bluff
#

Which I guess wouldn't do much the second time around...

#

You can't see the sniper because he's hiding on the stairs against a shadow.

#

@rain crag Screenshot tf/custom/