#lerp settings
1 messages · Page 1 of 1 (latest)
In your scout.cfg file type: snapshot_buffer_low
If you don't have one then create it
15.2lerp is not the best for scout
the mastercomfig default, 30.3, is the best overall for hitscan
*the mastercomfig
default, 30.3, is
the best for hitscan*
setting 15.2lerp means that you're giving your game zero time to buffer from any minor networking inconsistencies, which for hitscan it's crucial that you're not getting screwed over by these little blips in your connection that could have been protected by 30.3lerp; 15.2lerp is fine for projectiles though which is why mastercomfig has 15.2lerp for projectile classes but not hitscan
the only condition which 15.2lerp is 100% fine for hitscan is LAN, where the networking conditions are perfect
here's the explanation on the mastercomfig docs:
cl_interp 0.0152: Although valid in some cases and not a misconception, it’s worth noting that this setting means you will be subject to inaccurate extrapolation which is not in line with the server’s history, all for getting lower visual latency on entity positions within a few milliseconds, which doesn’t matter when positions cannot be substantially different within that time. Instead, you will want to make sure your entity positions are at least in line with the server’s history as that is substantially more important for lag compensation and your own perception when predicting position based on velocity/trajectory. Thus, it’s recommended only for use with projectiles and not hitscan, and only if you have a stable enough connection to support it.
https://docs.mastercomfig.com/latest/tf2/misconceptions/#bad-cvars
if you're still wanting to set it regardless for whatever reason, please do the following:
- create a folder in
...\tf\cfg\namedoverrides(if you don't have one already) - within said
overridesfolder, create a file namedscout.cfg - within
scout.cfg, pastesnapshot_buffer_lowand save the file
should be good then
Or Ethernet
nope
inconsistencies occur regardless along your connection, it's just that with ethernet you're at least not getting screwed over by wi-fi
LAN's got perfect networking conditions since you're just directly connected to other computers, you're not going through an ISP and through hundreds of miles of cables etc
I have 15.2lerp on spy, and in modules I have changed bandwith level to max level and it feels so much better to stab now with him
that's placebo
What?
there wouldn't be a perceivable difference to downgrading your lerp on hitscan since your interpolation's already accounted for hit registration-wise, and the latency difference between the two is so small that you're not going to notice anything (in terms of entity collision i believe?)
It's like 0,1-0,2 second difetence I think
I feel it anyways
and that's when the placebo comes in
having it feel better doesn't mean anything
do you have anything objective to confirm that there is an actual positive difference between the two?
What's placebo?
placebo is essentially perceiving a difference when there is none
Yes I feel much better now where and when I stab people
feeling doesn't mean anything in this case
Idk I am weird lol
there is no positive objective difference from downgrading your lerp from 30.3 to 15.2 as far as i know, and this has been argued countless times
the only difference it seems is a change of mind
It's important that these settings works for me fine
Then why People messenger up with it?
Messes*
Sorry autocorection on Phone
because that's a common thought that has existed in the game for a decade or more
it's one of those misconceptions that has followed the game for as long as the community can remember
the idea normally is "well, lower latency would be better, right?"
although given the inconsistent nature of connections and how extremely low of a buffer 15.2lerp is to protect from any networking inconsistencies--remember, 15.2lerp is the lowest interpolation value that tf2 can use without any modifications--it's deemed that 15.2lerp is worse for hitscan (unless the networking conditions are perfect)
now, i am not saying that by swapping to 15.2lerp everything's all of a sudden going to be unplayable
i'm saying that with 15.2lerp, you're subjecting yourself to a lot more inconsistency in your gameplay than you would be otherwise, whether it's noticeable or not
Well, now it's hard to say anything. In my opinion when I change the lerp to lower value, I feel like the action which I am doing happenns faster and more exactly. But that's probaly how only I can feel it
Probably*
yeah, the difference is so small that you're not going to be noticing anything directly comparing the two interpolation values
and again, hit registration accounts for your interpolation so in that sense there's also no difference
the only differences i could think of are projectiles being delayed on higher interpolation values and possibly entity collision, but i can't say for sure on the latter (and either way, it's a matter of a 15ms difference for both in this case, nothing substantial by any means)