#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages Ā· Page 109 of 1

left sand
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yeah that too

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and like, i dont think zesty is necessarily malicious, its just that he wants to contruct a narrative and he doesnt really know where to look to actually verify if that narrative is entirely true

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well ig when you have that big of a megaphone you have a responsibility

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but yeah its like just him conclusion farming

wintry marlin
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There was a kid who was constantly drama farming with disinfo and he abandoned his channel. Now he goes under a different alias, internet anarchist

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Zesty seems less malicious but nostalgia poisoned

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His whole thing is that he is a tf2 boomer

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And he preaches about how old times were better to children

high current
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I’m a TF2 boomer too, I don’t think that explains his abrasiveness, and I agree with some of his general sentiment but disagree with his methodology and many of his takes.

Like I think Valve should have higher standards for maps they accept into the game, we don’t need 10+ every season, 5 or maybe even less high quality ones would be better. I don’t think we should fault mappers for it like Zesty seems to think though, anyone can and should make maps, Valve should just screen maps better.

Same with cosmetics, Valve needs higher standards and needs to check the paint regions of different cosmetics before accepting them. I think modelers should document how to do paint regions better so it’s not as prevalent of a problem, but again, Valve adds them to the game not the modeler.

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My issue with Zesty is he is essentially the equivalent of what he condemns so much. He condemns mappers and cosmetic makers for making low quality items and hurting the game as a whole. But then he is so abrasive and under-informed as a TF2 boomer that he enforces the ā€œsalty TF2 boomerā€ stereotype that turns our own community against boomers and scares off newer players, mappers, modelers, etc.

radiant merlin
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will valve make a proper update page this time?

orchid sorrel
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Zesty is like

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A 4chan tf2 boomer

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As opposed to like

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A spuf tf2 boomer

next nymph
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when did zesty start playing tf2? I thought i remembered someone saying he didnt even actually play for some of the time he's nostalgic for

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I don't want that to itself be misinformation so take what I said with a grain of salt, i genuinely don't know other than a vague memory of someone mentioning it before

wintry marlin
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2013

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iirc

drowsy marlin
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doesnt that guy have anything better to do with his time

wintry marlin
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or earlier

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he bought the game

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proof of purchase is right there

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nvm his inventory is private

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so I can't get a snapshot

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okay now it loads

left sand
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#1072696252162117752 message

next nymph
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yeah that's what I was thinking of

wintry marlin
next nymph
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maybe it speaks to my sense of time but like, how are you the most vocal voice of old-fashioned tf2 if you seemingly didn't really play it much if any before mann vs machine. Like in my mind that's the start of "modern" tf2

orchid sorrel
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Zamn my acct is older

wintry marlin
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no mercenary badge on his account

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seems like deleted it

left sand
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wouldnt there be history for it

wintry marlin
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either bp.tf snapshot is incomplete or he deleted it

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but yeah if you go into your own steam trade history you will also see items you deleted

next nymph
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might be deleted pre-proof-of-purchase because he wanted the inventory space. I know a few people who did that

wintry marlin
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like me

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I deleted the mercenary badge on my first account

next nymph
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wait when zesty talks about classic style tf2 cosmetics, is he talking about pyrovision

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like when he's talking about nostalgia for the traditional artstyle, does he mean this

wintry marlin
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notch hat

left sand
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so i think he thinks that started to ruin the original vision too

next nymph
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but he wasnt even there for it, what does he mean

wintry marlin
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I think he doesn't vibe with alice in wonderland psychological horror theme

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Personally imo it characterises pyro in a very unique way that we rarely get to see

high current
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Honestly I wish pyrovision was expanded. I think it’s cool when you play a map with actual pyrovision but the list of supported maps is so microscopic relative to the modern map pool.

drowsy marlin
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pyrovision is awesome though in the lore imo. Pyro only being able to commit atrocities through a goofy childlike vision is pretty raw

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is pyro a boy or a girl

eternal haven
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both

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It just depends what mods you have installed

drowsy marlin
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I have mastercomfig and team comtress 2 installed

next nymph
sacred totem
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The coolest part about this is you can't even try to make a competitor to rgl because valve wont accept new medals

fallow ridge
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time for nahl to go back to ugc OMEGALUL

cursive peak
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Did anyone care about the medals?

fallow ridge
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they're a nice incentive for new players

cursive peak
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Back when I was in Iron, everyone treated them as a joke.

tacit flare
jagged pawn
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I got a Sacred Scouts medal 7 years after the tournament bc someone asked the original organizer "hey do you mind if I run a sequel" and he was just like "sure"

high current
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Did Eric smith reply to an email saying the medal thing wasn’t necessarily true? I just assume that established comp leagues can’t submit a new model every season.

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TF2CL is meant to be kind of like a faceit replacement iirc. Probably won’t be a direct competitor to RGL, but honestly it might be more along the lines of what I’m looking for from comp TF2 when it comes out.

lone tinsel
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imagine caring about demo compatibility...

charred thicket
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so evil that drawhud is a cheat command

cursive peak
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6s retro cup

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Though, I'd have gone all in on retro with non-pro versions and thrown in old whitelists.

high current
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I think the idea is that these are supposed to be old maps that could see a comeback. They looked specifically for maps with pro versions with active maintainers, and gravel pit for the vibes.
I also suggested removing medic scout speed for the cup but I don’t think that made it in, sad pocket soldier

livid oracle
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no yukon

radiant merlin
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Yukon is weird

jagged pawn
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gravel pit is a great pick, excited to see how modern players approach it

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can't find any info on warmerfront, who's making that?

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like obv I get that it's a continuation of warmfront but I can't find what the changes are or who made it

radiant merlin
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warmfront is coldfront right?

jagged pawn
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yes

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there was a period of time where every winter map got a pro variant that removed the snow effects to save precious frames lol

radiant merlin
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Playing in my brother's pc, and he has blur enabled

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And mouse5 killbind

charred thicket
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what a monster. that's where crouchjump is supposed to be bound

charred thicket
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Noob question. Are server plugins downloaded locally?

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And would downloadfilter=mapsonly break servers that rely on a lot of plugins?

small sirenBOT
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*And would mapsonly

break servers that rely on

a lot of plugins?*

lone tinsel
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plugins are entirely server-side

charred thicket
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Working on archiving a bunch of community assets from an old computer of mine. Just saw the video about trade_phys_tower and I actually used to play on there at the time. There's a chance the plugin is still on my computer if those get downloaded.

charred thicket
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i guess that means mapsonly is probably safe to try then

eternal haven
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mapsonly is usually good

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only servers that download custom sounds/models/materials type stuff will be missing things with it

charred thicket
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Yea I'd imagine it would break VSH and stuff but I don't play that so we good steamhapp

charred thicket
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Is there anywhere else i can place maps and have them show up in my create server list besides tf2/maps and tf2/download/maps and the workshop folder? Would be nice to have a spot specifically for local custom maps that isn't polluted with other files.

lone tinsel
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i've never tested it but try putting it in tf/custom/blahblahblah/maps

eternal haven
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technically you could even add whatever searchpath you want by editing gameinfo or using that insert search path launch option

high current
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Do bullets come from the udders?

drowsy marlin
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I hear that cows shoot lasers from thier eyes

drowsy marlin
worn pendant
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does someone knows how to make footprints to disappear on first person

eternal haven
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foot prints?

left sand
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taunt

charred thicket
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Is there a setting to disable voice commands from appearing in text chat?
I could have sworn it was an advanced setting, but even googling it is giving me nothing. Either hallucinated or blind.

radiant merlin
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iirc if you mute people you'll no longer see their voice commands

livid oracle
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@left sand

left sand
livid oracle
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code is ai-generated

left sand
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that's what i said

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wait theres no documentation on how the exe is being generated

livid oracle
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this can just be a public database idk why it has to be an executable

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also what if this tool somehow blows up and everyone used it, now it's gonna be downloading a billion gigabytes of sprays just so you can see a few sprays in a casual match

lone tinsel
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where's the server

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surely they didn't use crc32 for this

green tulip
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hash collisions are inevitable

lone tinsel
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i wonder what would happen if i uploaded 4 billion files

small sirenBOT
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*i wonder what would

happen if i uploaded

4 billion files*

left sand
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lol

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what if someone uploaded a 4tb file

livid oracle
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also this is md5 but truncated afaik

left sand
lone tinsel
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clientside size checks, amazing!

left sand
livid oracle
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pretty sure the limit is <1024 KB

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like i think there's a trick to do sprays at 1020 KB

next nymph
lone tinsel
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although i guess those are hosted on steam so it's easier to moderate?

next nymph
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i wouldnt ever trust this for multiple reasons

summer willow
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can i have the source of this?

drowsy marlin
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Player sprays are a bad idea anyway. People upload the craziest stuff

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I don't wanna see that

lone tinsel
limpid panther
summer willow
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oh didnt see, thanks

eternal haven
floral sandal
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3rd person taunts are kinda busted. Like there's this and the unintentional delay time after the taunt to return control, and zoom back in which broke at some point

radiant merlin
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finally dragon's fury usable

wintry marlin
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is mvm update out yet

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oh look there's a lot of community fixes from names I recognize

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great timing

eternal haven
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Bruh how they doing all these fixes and they still havent fixed this thing

small sirenBOT
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*Bruh how they doing

all these fixes and they still

havent fixed this thing*

wintry marlin
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I love that one

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especially when it puts me into the ground

eternal haven
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It's like a newish bug

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introduced when they reworked all the prediction stuff I think

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year ago or so

wintry marlin
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it usually stops after you jump

tacit flare
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I didn't even know I needed this fixed.

livid oracle
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i think it's from player positions not being networked at full precision

stone light
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i dont

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and that isnt a good fix

livid oracle
stone light
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not enough precision

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the ideal fix is to send full precision only when ur close to the player

radiant merlin
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it also happens with buildings and moving platforms

wintry marlin
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I usually see it happen when spawning

wispy meteor
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Can someone tell me whats value of snd_mixahead mastercoms use currently

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I cant check this by myself

wispy meteor
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Wouldn't it be better to set this value a little lower? Something between 0.05-0.02 or it will take to much cpu

paper sluice
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I’m pretty sure anything lower than 0.5 causes bugs?

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Or is unstable? (Fact check req)

paper sluice
wispy meteor
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I saw this video, but I once saw a post about it on Reddit and remembered it

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The post is 12 years ago xd

left sand
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keep in mind that lowering the sound buffer doesn't necessarily reduce latency

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the mixahead time truly is, just how much sample is fed into the directsound cursor

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if the game produces more samples than is mixed into the directsound cursor buffer

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then you actually get a delay because the next update won't be until later

wispy meteor
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I am aware of this, but I was surprised that the config uses a value five times greater than the base value

left sand
wispy meteor
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Ye my bad i miss the dot

charred thicket
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DF fires towards the center now? Seems like it.

unborn pecan
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new tf2 update...

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Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes ```
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finally

eternal haven
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I hope they didnt use that pr someone submitted for that

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the one that doesnt fix it and actually makes a new bug

left sand
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considering its not credited nor merged i dont think they did

eternal haven
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yeah I glanced at the disassembly it looks like they made it way different

summer steeple
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idk why but I really wanted to do this with the new* poker night items

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it felt cute

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unfortunately the description tag character limit didn't let me put in the rest of the mercenary badge description

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I just realized something, did they update the game yesterday just so that the reissued items were in the item schema?

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like obviously there were other changes but I kinda get the feeling they would've held onto this update until either the MvM update or the summer update if they didn't need to add those

lone tinsel
summer steeple
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no clue

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but I know there is a file in the files the user downloads that gets updated

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looks like they actually turned the old versions of the items into a prefab, and then made the old items use that prefab, and then the new items use that prefab but with a different string in the name

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presumably so that they behave identically

summer steeple
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i may be stupid

wintry marlin
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I got 3 of these all at once

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and won a tournament too

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I felt like the game got easier

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the river and the flop don't fuck me over as much as they tend to do

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the turn is when I tend to get my best combinations and when I decide to commit or quit.

left sand
livid oracle
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they claim here that a stealth patch fixed this (because they cant replicate it)

small sirenBOT
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*they claim here that a

stealth patch fixed this (because they

cant replicate it)*

livid oracle
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and i commented under the pinned post that there's no stealth patch you can check steamdb and this is more likely a bug with whatever server plugins there are on the custom server they're on since the projectile code is 100% untouched

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and then later they deleted my comment???

next nymph
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owned

livid oracle
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my comment was literally just this

there was no stealth patch, you can check steamdb to confirm this

if you check the code change from this patch, you'll find that the df projectile code is 100% untouched, so there's no conceivable way that the patch would have affected the bonus damage hitreg

since it doesn't look like you can replicate it, this is more likely a bug with the server plugins that this custom server is running

wintry marlin
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What's the bug

livid oracle
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i think they actually banned me from commenting on their channel, because you can do this:

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any comment i write on their channel won't appear

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and i checked and i can comment just fine on other channels and it appears in incognito mode

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???

wintry marlin
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Soy tf2ber

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Can't handle criticism

livid oracle
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i literally cant leave any comments on this channel they just disappear immediately even on their other videos

wintry marlin
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why would he test bonus damage hitreg on an mge server on a pyro lmao

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The afterburn just runs out

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You have to run at the pyro to have enough speed to get bonus damage with that much delay

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This youtuber should go work in a coal mine for 3 months to think about what he did

livid oracle
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if this isn't just youtube being stupid again then this is just fucking baffling

wintry marlin
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Have you considered that they don't like you because they recognized you as the community fixer and because they had already jumped to conclusions and seeing you try to do damage control is hurting their narrative

livid oracle
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that sounds stupid however this is a qp guy so idk

next nymph
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make a response video

wintry marlin
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they will make a response video in return

high current
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Drop a diss track

radiant merlin
livid oracle
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i still wanna know how this even happened

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because im like 99% sure it's a bug with some server plugin

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i tried to see if the raytrace might be too short and tested perfect 45-degree hits at various distances and it works fine

radiant merlin
small sirenBOT
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*Why didn't he just

tested on an itemtest

server lol*

radiant merlin
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Oh didn't see that he deleted it already

drowsy marlin
stone linden
small sirenBOT
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*that’s so funny. the

absolute confidence and

ego lol*

drifting sleet
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Why don't the Sixense convars show up in the TF2 developer console in the SDK, but do in the live version? Every file I've looked at implies they should be present at least, even if the Sixense SDK is missing.

drifting sleet
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I've been struggling with this for 3 weeks, all because I missed an exclamation mark 🤦

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thanks

drifting sleet
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Got the Sixense convars to load

charred thicket
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How to fix competitive TF2:

  • Ban all unlocks, remove loadout menu
  • Replace Syringe Gun with Crusader's Crossbow
  • Add tenth class, Gunboats Soldier
wintry marlin
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ban pyro

cobalt spruce
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ban every class except scout soldier med

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make 5v5

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remove 5cp

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easy dub

wintry marlin
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buff sniper

jagged pawn
wintry marlin
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When god made me she was only joking

high current
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Unironically I think there should be a sniper time allowance in 6s. I did a cast of AM-Main grand finals last night and it was the most boring game of process I’ve ever watched because there was 15 minutes of sniper and probably 10 minutes of sniper v sniper.

next nymph
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how about you can offclass but you die after 2 minutes doing it

stuck locust
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the game spawns a very slow homing crit rocket which gradually speeds up so you always have to be on your toes as sniper

livid oracle
jagged pawn
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LMAO

drifting sleet
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Raise the one demoman limit to two, but add a limit of one stickybomb launcher and one grenade launcher per team

high current
radiant merlin
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maybe we could have round music in tc2?

left sand
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its definitely something

heavy solarBOT
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@charred thicket has leveled up! (3 āžœ 4)

charred thicket
clear yoke
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is there a difference between cl_interp 0.03; cl_interp_ratio 2 and cl_interp 0; cl_interp_ratio 2 ?

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i see that mastercomfig uses the 1st one, while ive always used the 2nd one

high current
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iirc interp_ratio takes priority over interp, so they’d effectively be the same. But I haven’t bothered with net settings since comfig released in 2018 or something so wait for someone to fact check me

eternal haven
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Pretty sure it just uses whichever is set higher

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Whatever value it ends up choosing will be rounded to the closest tick boundary anyways

eternal haven
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On higher tickrates they could be different

clear yoke
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ok i see

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thanks

left sand
eternal haven
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The only thing it would protect against is getting your interp set too low in cases where servers clamp your updaterate to something above 66, right?

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like if they set both sv_minupdaterate and sv_maxupdaterate to values above 66

left sand
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sv_client_max_interp_ratio

eternal haven
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Ah

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missed that

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I guess not enough people in tf2 play high tickrate servers for that to matter?

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like the tradeoff of servers forcing your interp too low vs. having 'normal' 1 tick or 2 tick interp window on high tickrate?

left sand
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yes and also mastercomfig has a module for high tickrate servers

eternal haven
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maybe a stupid question but do 133 tickrate servers or whatever send you 133 updates or is it still capped to 100 somewhere?

left sand
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its capped to 100

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i cant remember if its capped on client or server

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but its in the engine

jagged pawn
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this is neat

hoary geyser
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turns out I have no clue when any weapon besides the JI stuff was released lol

radiant merlin
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zzz nobody gives a sht about unusuals

high current
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I think this comment from Valve is extra funny because it's not even correct

craggy ridge
jagged pawn
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I don’t love the cosmetic/unusual games but I’ve been playing the other three daily since I found it lmao

paper sluice
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Fuck yeah

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Dude idk any fucking MANNPOWER maps

jagged pawn
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I've been playing for 4 days and I've guessed the map first try on 3 of those days, am I autistic

paper sluice
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Yes how.

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😭

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It took me like 16 tries for that last one I like never play mvm

jagged pawn
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that was the one that took me 5

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for some reason I was confusing part of the concrete for snow so I was trying to think of winter maps

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but eventually it zoomed out enough and I realized

paper sluice
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Wait there’s pics?

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Bruh my shitass internet didn’t load it

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🄹

jagged pawn
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WHAT

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YOU WHAT

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LMFAOOOOOOO

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yeah no wonder 😭

eternal haven
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I recognized all the maps but couldnt remember the names of the new ones

frosty crow
lone tinsel
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most of the tools are only for windows unfortunately

frosty crow
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I'm not even sure how I could accomplish that however, I couldn't find it

lone tinsel
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open the steam console (go to steam://open/console in your browser), and type download_depot 440 232251 8833590201142741005, then copy those files into your main tf2 dir

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you can also just force the game to use proton in properties, but i've had trouble switching back from that before so i wouldn't recommend it personally

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honestly trying to do this on linux is going to lead to a lot of pain

craggy ridge
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In this video I attempt to provide a premise based refutation of the mastercoms position on #BringBackQuickplay. Thanks to my brother for donating me the elite kunai spy gameplay and cool frag. This video is dedicated to plr_pipeline for being a tenacious fellow. Please do not send anything nasty towards mastercoms; she is a kind and talented pe...

ā–¶ Play video
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this most likely already got posted somehwere

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but in case it hasn't, have y'all seem this

left sand
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yeah i think it makes a very emotional argument

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essentially labelling anything technical as mere faceless efficiency

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without actually explaining why that analogy about airports makes sense

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i find it kinda weird tbh, it assumes that a software engineer is automatically heartless and has to be making some sort of efficiency argument that is tonedeaf

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i think people still dont really understand the ultimate point of my post, which is that the community should be more specific instead of simply saying "quickplay" since valve will be making a decision ultimately on what they should do

craggy ridge
left sand
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i think the argument generally from that side has been "whats the point of adding the best features of quickplay into casual, that would just make casual quickplay and then why not revert it"

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which imo is just logically not sound

craggy ridge
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and so on

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i do think quickplay is (or rather, was) "superior" for its visibilization of community servers

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but atp that's just a dream that is not meant to be

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qp would not bring a great revival to them

left sand
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simultaneously they will say quickplay was great for community servers and its superior to casual for that, but then you will point out that community server quickplay sucked and was poorly moderated for quality (ads, fake servers, custom servers), but then they will just say that wasnt an issue because valve made queuing into valve servers only the default

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so which one is it, is it a tool that was actually usable for community servers or was it only good for queuing for valve servers

mental scaffold
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they should still let people join server manually and allow team switching/scrambling and put map timers

i'm tired of matchmaking being """elo based""" and being forced to endure queue times or forced team composition

left sand
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people: i want tf_mm_strict 0 and mp_timelimit 45 on valve servers
quickbros: erm thats just quickplay!! why not just completely gut the system and entirely revert it at that point?

mental scaffold
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gutting the entire system sounds like a disaster

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imagine it just breaks harder than how matchmaking is already broken

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just elaborate the system to fit the players demands

left sand
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im gonna post some reddit threads of people complaining about quickplay

mental scaffold
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youtubers were a mistake

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talking about tf2 is like pseudo politics

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and i hate that i can't unsee it

mental scaffold
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if this shit was said today some guy would have a meltdown about "THIS GUY IS JUST ACCEPTING THE GAME IS BROKEN"

mental scaffold
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and if this was said today, Some nerd would have said that this guy hates tf2

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I've been active in this stupid community for so long I hate what it has done to me

left sand
mental scaffold
left sand
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also very shocking... the maps and gamemodes popular today were popular before casual too

mental scaffold
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it's almost as if these gamemodes existed since circa 2008....

left sand
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and its not some weird "people play on gamemodes that last a long time thing" like people like to completely baselessly claim

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top maps in 2015:

2fort
turbine
harvest
payload

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lol

mental scaffold
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then : play a 45 minute long game of badwater and just chill out have fun
now : give me my fun, only my fun fuck everything else

left sand
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also map variety drops off a cliff

mental scaffold
left sand
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2fort has 1614 players

mental scaffold
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(Because I was tired of playing unpopular maps only populated by unbalanced teams)

left sand
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the #1 map

mental scaffold
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Ts is sad

left sand
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the number 10 map, pl_frontier

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has 274 players

mental scaffold
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how do maps like

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like 5cp maps

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not like process or sunshine, the less popular ones

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how do they hold up

left sand
mental scaffold
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badlands more popular than well...
i mean it makes sense but really 😭

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this map should be equally as dead

mental scaffold
left sand
mental scaffold
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oh okay

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have a pleasant rest

wintry marlin
next nymph
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one of the classics

mental scaffold
stone linden
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ā€œquickplay was somewhat bad, so it incentivized people to use the server browser. casual was too easy to use and drove people away from the server browser and therefore it is bad for the gameā€

heavy solarBOT
#

@stone linden has leveled up! (11 āžœ 12)

mental scaffold
left sand
#

making valve servers default in quickplay and adding contracts which were a financial incentive to play on valve servers killed community servers

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community servers were long dead before mym

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and any that were left were gonna die anyways naturally in the next few months, so its hard to really attribute it to mym

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in fact, one of the main problems was that valve quickplay servers directly competed in the same vanilla tf2 space as community servers

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mym casual at launch became more competitive and thus would have allowed community servers to far better distinguish themselves as a space to hang out casually

#

the demand to make valve servers into the one thing community servers could provide killed them

stone linden
#

there’s an abundance of people who apparently discovered the server browser for the first time when they opened tf2 classified and then hailed it as amazing quickplay when it has nothing to do with quickplay 😭

left sand
#

after mym, they were gonna add a new community server tool that would have ushered in a renaissance

#

but because the community demanded that valve servers fulfill that role, not community servers

stone linden
#

if everyone was committed to using stock tf2 server browser maybe there would be more community servers idk, because apparently the audience is there on tf2c

left sand
#

it was abandoned and the server browser is just used still

balmy root
#

when the team is in the fortress the second

drowsy marlin
#

Where's the config that hides the flamethrower particles

balmy root
drowsy marlin
#

This stuff is for babies

eternal haven
#

at least if you put the lod bias high enough it makes the sniper scope invisible and stuff

high current
#

Ehhh. Depends on the player models in my opinion. If it improves contrast between player model and the background then I’d say yes it’s cheating.

But from the look of their pyro gloves and their hud player model, it looks like neutral colors would be nearly indistinguishable from the background and team colors would be mildly tinted black. So in my opinion it would probably be a disadvantage. Also I think flat textures are cool as hell.

eternal haven
#

yeah the player models are just gray

#

slightly reddish gray and slightly blueish gray

balmy bronze
#

New update

eternal haven
radiant merlin
#

does tf2 intentionally extend the round timer 1 second after the 0?

eternal haven
#

has anyone benchmarked zen 5 vs raptor lake vs arrow lake in tf2?

#

or like is one noticeably better than the other 2?

#

just curious + dont have the hardware to test myself

glossy beacon
#

Before I restart my game is this just a water quality module type of dealio

stuck locust
glossy beacon
#

Trying to gauge how worth it is to turn this up considering how few maps have water

stuck locust
#

i mean if you're on dx9 then higher texture quality seems to have increased performance, probably due to a bug

#

if you're on dx8 then higher texture quality has decreased performance as expected

#

but if it's for looks then yeah up to you ofc

stuck locust
glossy beacon
#

I'm trying to push as far as I can visually while keeping the game running well enough

#

I mean water is so rare I guess it shouldn't be a problem

stuck locust
#

i think for the pixellation specifically it's mostly related to textures but you can experiment

glossy beacon
#

I'm on ultra textures the pixelation cleared up as soon as I did water ultra

#

so it's just the water settings which at least per mastercomfigs docs is high usage on both ends

#

😟

#

I guess I just have to hope I don't run into much water

tough locust
lone tinsel
#

Is there a database of timedemo results across different machines?

lone tinsel
eternal haven
#

a lot of the numbers on there seem kinda low

#

I guess most people probably are running it with screen recording and overlays and background clutter and who knows what else

#

rather than going for max performance representative of the hardware

left sand
#

i found the brainrot

lone tinsel
heavy solarBOT
#

@lone tinsel has leveled up! (13 āžœ 14)

lone tinsel
radiant merlin
lone tinsel
#

no

#

i modded this into the sdk

left sand
#

šŸ‘€

radiant merlin
#

very interesting

#

and it doesn't require engine changes right?

lone tinsel
#

it does

#

none of the changes are particularly complex though, and they only really touch the demo recording & playback code

#

5 functions total

#

it's still a bit buggy as well, but i don't think anything should be particularly hard to fix

#

the main issue was resetting client state, this would've been significantly easier if we had engine access

#

valve pls

lone tinsel
#

What if CS2 TrueView but for TF2

orchid sorrel
#

Mvm update goes crazy

wintry marlin
#

I got 2 paint drops in a row

#

I guess the game looks at my KD ratio and grants me these

#

what are the odds of this happening

high current
#

Apparently a 1% chance per paint drop, or 1/100 chance.
So 2 in a row would be 1/(100*100) or 1/10000 chance. So 0.01% chance to get a back-to-back paint drop, assuming the 1% drop rate is correct.

I think that’s how you would figure it out at least. Math isn’t my strongest subject.

#

You can usually expect to receive a max of 10 item drops per week (it’s possible to get more but the odds fall off sharply). So it’d take 1000 weeks or 19ish years to expect to receive a back-to-back paint drop.

wintry marlin
#

I believe I've had back to back hat drops in the past

#

but paint is probably the first

drowsy marlin
#

90% of gamblers quit before they hit it big

paper sluice
#

Unbox an unusual crate rn

lone tinsel
#

nobody would ever try to predict a nonlocal player

next nymph
#

you can do more work to figure out "chance of two in a row out of x drops" but eh

high current
#

Yeh I assumed there’d be some error in my math. Probability gets weirdly complicated or just counter intuitive. I’ve never really taken a class that covered it in depth, it’s been mentioned here or there but I’ve mainly crossed paths with probability calculations for drop farms in Warframe and it tended to go over my head.
But it’s pretty rare would be the take away.

eternal haven
#

I don't think you had any error

heavy solarBOT
#

@eternal haven has leveled up! (39 āžœ 40)

eternal haven
#

chance of two 1%s back to back is .01% like you put

next nymph
high current
#

Oh cool I guess I’m smart šŸ¤“

#

I think there’s probably a better way to do the number of years prediction.
I just assumed your 10,000 item drop would be back-to-back paint. I think there are ways to calculate when you’d be more likely than not to get it, above a certain threshold, and nearly certain to get a back-to-back paint drop. But that stuff is for people smarter than me.

#

Also kind of an interesting coincidence that if someone played since release (assuming game had item drops on release, which it didn’t), then they’d be at that 19 year-ish zone right around now. Makes me wonder if b4nny has gotten back-to-back paint drops.

wintry marlin
#

in hindsight, this is just my gacha luck paying dividents

#

I had good pulls in the past

#

I suppose if I play MvM I'll also get an aussie pretty soon

wintry marlin
#

I forgot what are the conditions for getting bugged achievements in tf2

#

it has to do with the server something ending in 001

#

engineer has issues with patent protection, quick draw and get along!

#

I only need the first one bc I got the other two at some point

#

and according to some posts after 64 bit update there is an extra step

#

server number?

#

I suppose abusing bots is an option

orchid sorrel
#

like every lobby is just these bots

mental scaffold
#

uno bots in your tf2 server

wintry marlin
#

One more left, I only need to go and find a brass beast heavy and make him roleplay as my sentry

balmy root
lone tinsel
#

i wish tf2 had been ported to the csgo branch

#

it's sooooo much better

left sand
#

i wish tf2 had been ported to source2

lone tinsel
#

yeah

#

and then they would've released the tf2 sdk

#

but source 2

#

right?

left sand
#

deadlock

lone tinsel
#

deadlock sdk when....

lone tinsel
#

all the pieces were there

#

they have streaming demos with keyframes

#

they were able to switch to old frames for hltv kill replays

#

they fixed the ordering of the stringtable update in the demo format

#

but they didn't finish it until source 2 :(

left sand
#

wtf

#

we need to port team comtress to source 2

lone tinsel
#

no

#

we need to port source 2 to team comtress

drowsy marlin
#

I wish TF2 was ported to Godot

wintry marlin
#

Godot is kinda buggy atm

#

And by kinda I mean very

drowsy marlin
#

Who isn't buggy?

wintry marlin
#

It needs another 8 years in the oven

#

But if you use it now you'll get a mostly functioning engine, for free

drowsy marlin
#

What's 8 more years for TF2? That will come in no time!

wintry marlin
#

True

#

For some people it's the last game they'll ever play

lone tinsel
#

why are my client-side demos all choppy

eternal haven
#

I think everyone's are

#

maybe there are settings in mastercomfig that exasperate it though idk

#

but yeah never seen a pov demo that looks smooth in the way an stv does

lone tinsel
#

it doesn't seem like a problem with prediction since it happens even when there aren't any prediction errors

#

is it not interpolating the client position or something

lone tinsel
eternal haven
#

but literally everything is stuttery

#

entity movement, animations, everything

lone tinsel
#

i'm not seeing any stutters for other players

#

it could be a prediction issue

lone tinsel
left sand
#

mt is noticing

high current
#

Aren’t demos 32 tick rate? Or is that a CS thing?

stuck locust
#

no, demos can do 66

drowsy marlin
#

67

high current
#

69 tickrate coming in the source 2 port?

eternal haven
#

I still dont get why they picked a repeating number for it

#

like why ever do 66.6666666 at all why not 64

#

like csgo finally did

#

or 100 would be even better

next nymph
#

pretty sure they picked 15ms and didnt think about it further. Looks way better than 15.625ms

high current
#

I was thinking maybe it worked out better on their server hardware at the time. Or maybe they wanted 100 but it wasn’t feasible at the time so they did 2/3rds of 100.

#

Could also be funny number haha. Or 15ms interval like Jarate said

radiant merlin
#

what is this 😭

eternal haven
#

Wtf

radiant merlin
#

if valve doesn't add more warpaints for the dragon's fury in the next update IM GONNA... tweet my displeasure

wintry marlin
high current
#

That’s what hotdogs are made of

drowsy marlin
#

yo what warpaint is this? does anyone know it looks so good

paper sluice
#

there this tho kinda close

#

yeah thats literally the only one it could be if there is such as thing as the floats or seeds shid

#

goodluck finding it on gamebanana if its a mod tho šŸ˜“

drowsy marlin
#

Thank you!

paper sluice
#

which one looks better

wintry marlin
#

This uncletopia shit is easy

#

this is the end result

#

perfect KD ratio

drowsy marlin
#

The uncles have been contained... for now

eternal haven
#

How many uncles are there really

#

Surely there are not one thousand of those mfers

summer steeple
eternal haven
#

Why they dont call it 40 uncles then

drowsy marlin
#

it's 1000 in the lore

#

if they all attacked at once, we'd be doomed

orchid sorrel
#

someone in potato was testing a version of 1000 uncles but as 6 blues with upgrades

lone tinsel
#

i would've released this like a week earlier but deadlock exists

small sirenBOT
#

*i would've released

this like a week earlier

but deadlock exists*

lone tinsel
#

also linux only because i'm lazy. it shouldn't be too hard to port to windows though

stone light
#

which also get saved to disk separately from the .dem file

lone tinsel
#

yeah that does make more sense

radiant merlin
#

i really hate this fake metallic glow thing

paper sluice
#

Isn’t that just cubemaps?

radiant merlin
#

iirc they aren't

left sand
#

envmap?

radiant merlin
#

yeah i think it's that

#

whatever it is, it just looks bad 99% of the time

eternal haven
#

90% of the warpaints look bad if we being real

#

shiny ones and non shiny too

#

but yeah the shiny ones do look really out of place

wintry marlin
#

I'm once again 1 achievement away from completing sniper lol, nobody uses base jumper in casual

burnt dragon
#

time to hit hightower

steady relic
#

This must be the worst item set Vale has ever made

wintry marlin
#

And yet it looks really good.

drowsy marlin
#

Brass beast is a good weapon though

#

Highest dps in the game

steady relic
#

Also it has bad sinergy with the rest of the set that makes you more vulnerable to damage

steady relic
#

I am just saying that an item set should actually be good when used together lol

mental scaffold
#

they're all pointless

next nymph
#

very few item sets have any real synergy

wintry marlin
#

Sydney sleeper set is goated

next nymph
#

most of them are just kinda unrelated weapons that happened to have a similar theme

steady relic
wintry marlin
#

It has cognitive dissonance

jagged pawn
jagged pawn
# next nymph very few item sets have any real synergy

the #1 fan always pissed me off because of how much negative synergy it has. like yeah man I’m already using the soda popper to get 6 jumps and the winger to make those jumps even taller but I really need the atomizer just to be sure

jagged pawn
#

I feel like there are plenty of item sets that actually work well together tho. like the shortstop and mad milk are a great combo even if the fish is a meme, and the degreaser + powerjack is like the default pyro loadout

next nymph
#

im too axtinguisher brained

jagged pawn
#

lol fair

#

had to dig for a bit to find this but I made an item set tier list a while back, no idea if I still stand by it but I feel like they skew largely positive

#

brass beast set is definitely abysmal dogshit tho fully agree there

cursive peak
#

Axtinguisher died when they took away the on-demand 195.

jagged pawn
#

eh, I think it’s largely fine rn

#

like it’s not the best pyro melee but that’s only because they gave pyro the Do Everything With No Downside melee, not exactly the fault of the ax

summer steeple
#

how do the crossbow & overdose sets actively hinder each other? they seem to be totally unrelated to me

steady relic
jagged pawn
# summer steeple how do the crossbow & overdose sets actively hinder each other? they seem to be ...

why would you want to use a melee that AoE heals with the healing primary? the amputator would be a really good weapon if the crossbow didn't already exist and it gave you like, slightly more uber. but it has near-zero use case when you have the crossbow

overdose set probably belongs in unrelated or maybe even potential. I think my logic at the time was that overdose is supposed to give you enhanced mobility, but the quick fix already does that so it's pointless overlap. but in reality they're very different contexts, and the fact that you build uber so fast actually does help you get more use out of the overdose

mental scaffold
tacit flare
orchid sorrel
#

Didnt the v1 hibernating bear set only give heavy like +5% crit res lol

#

Meanwhile scout got +25 hp and spy got silent dead ringer

next nymph
#

only reason headshot immunity was okay on sniper was that requiring the sydney sleeper meant no headshots too

drowsy marlin
#

Old Darwins danger shield was so infuriating

#

But now it's just as infuriating but we don't care about pyro players

tacit flare
radiant merlin
#

heavybrine

lone tinsel
#

what is timedemo supposed to measure

left sand
#

honestly? i think its supposed to compare hardware

#

basically to find performance bands

radiant merlin
#

tf2 inventories may be loading fast now

tacit flare
paper sluice
#

But what about sdk inventories,,

radiant merlin
#

i meant steam tf2 inventories, not ingame

lone tinsel
small sirenBOT
#

*you will wait 20

seconds every request and

you will be happy*

summer steeple
#

damn yeah its like instant

#

even searching

languid citrus
#

anyone playing the new Memes vs Machines campaign?

radiant merlin
#

i tried a mission but it honestly felt very meh, so i'll not complete the campaign

languid citrus
#

damn

steady relic
#

Does anyone know if there is any way to use transparent viewmodels that does not make the game blurry?
I tried the mastercomfig plugin, but it just disables anti aliasing and post processing

#

Apparently the more transparent the texture the more blurry it is

high current
#

You can make a texture which only covers the area that the viewmodel is. It’ll still make that area blurry but it’ll be less noticeable elsewhere.
Xhud has a low-blur right/left handed transparent viewmodel texture you could probably steal for yourself or test in game to see if it does what you want.

lone tinsel
#

game events - events decoded by the engine with a runtime schema, but not type-safe
user messages - game events but decoded by the client
entity messages - user messages but with a field recording an entity id
temporary entities - type-safe events using send tables, but unreliable and delayed by your interp by the engine

left sand
lone tinsel
#

if they weren't delayed and you were able to make them reliable, tempents would probably be the best system

#

too bad!

left sand
#

just add an rpc system for the love of god

languid citrus
radiant merlin
#

not reading allat steamhapp (i'm reading it inmediately)

#

mmm why is there a variable to indicate the size a file is in the first place?

radiant merlin
#

very interesting and yeah very concerning, so would it be wise to launch with -noscripting regardless and just in case?

left sand
#

i feel like client scripting is just a holdover from mapbase which is used for singleplayer maps

#

id just launch with it

left sand
#

@knotty current glub?

orchid sorrel
lone tinsel
radiant merlin
#

wtf

left sand
#

the mvm update is here steamhapp

#

the comp map changes are awesome though

radiant merlin
#

are they from valve?

#

or from the original dev?

left sand
#

its both by the same author

#

and their workshop map listings got changed

#

we dont have cp_process on the workshop afaik

radiant merlin
#

never liked this change from the updated process

#

it looks silly

#

but i guess it works

#

this should be mandatory for all maps

steady relic
#

We are back

summer steeple
#

process and metalworks updates were not on my bingo card

#

although i hardly ever play 5cp so it doesn’t really change much for me

drowsy marlin
#

We are approaching one year from the original announcement of the MvM update

#

valve time lol

summer steeple
#

i assume if anything it will be mixed in with an update like the summer update

drowsy marlin
#

im optimistic though

I love the saxton hale mode that one summer update

I bet this MvM will be fire

#

what'll be even more satisfying are the people making videos complaining that it's not enough or whatever lol

summer steeple
drowsy marlin
#

or complaining about some new bug or the servers being glitchy at first

summer steeple
#

mvm updates have never had widespread bugs and/or server issues

#

just don’t look at videos from two cities release

drowsy marlin
tacit flare
radiant merlin
#

so i don't have to press b twice everytime i want to disguise as demo anymore?

tacit flare
high current
#

Now this update is neato

summer willow
#

holy slop

lone tinsel
#

the mvm update will be ai generated

next nymph
#

The slop comes from the top

high current
#

ā€œā€¦if you want to be an attorney, learn AIā€¦ā€
As someone who has gone to court against someone who used AI to build their case, don’t do this.

lone tinsel
#

Fixed crash related to KeyValues
what is this fix

paper sluice
#

Calc is short for calculator btw

#

For those who don’t know

#

Bruh I look insane I thought my message was closer to the update page

paper sluice
#

Oh wait nvm

#

Kinda 😓 but whatever

left sand
#

i think the human race is running out of patience or something

balmy root
#

@left sand do you know if there is a difference between using r_propsmaxdist 0 and r_propsmaxdist 1, like we manipulate cl_detaildist to be 1 and cl_detailfade to be 0 in order "to skip even more prop rendering stuff"?

#

I was thinking r_propsmaxdist maybe should be grouped with the details_props_LEVEL aliases

steady relic
wintry marlin
#

Regarding everything else, companies are incentivized to increase productivity

paper sluice
#

And you’ll only have to work harder cuz you have to spend more and more and more steamhapp steamhapp steamhapp

#

Only in a capitalist society and people incentivized to shortcut their lives steamhapp steamhapp

#

Or rather not incentivized but forced steamhapp steamhapp steamhapp

high current
# wintry marlin Considering that the legal process takes years, I think they are just willing to...

The lawyers are almost never the bottleneck in that process. It’s usually just each court date you’re assigned is at the earliest a month out, and if anyone involved on either side can’t show up then you have to ask the judge for an extension, at least a month out. So if each side has 2 witnesses for example, you have the 2+ lawyers, 2+ clients, 4+ witnesses, and the judge to schedule around and hope nothing changes (judges often have last minute duties) for each court date.
Also depending on the court case you might get court dates schedule 6 months in advance.
There’s also at least 2-3 rounds of successful court dates for the various stages of a trial.

If your lawyer ever says they’re using AI to speed things along, they’re scamming your ass and you should go somewhere else.

#

Criminal cases can move a little bit faster but then the police officer, judge, and DA are usually the bottlenecks.

My neighbor got assaulted and people kept having to reschedule then after 18 months of rescheduled court dates the case had been passed to the 3rd new DA at which point my neighbor just dropped the charges since there’s almost no way a DA that far out of the loop could land those charges.

paper sluice
#

TRUE there’s so much missed revenue here

left sand
# high current The lawyers are almost never the bottleneck in that process. It’s usually just e...

Most of law is writing boilerplate and following procedure in specific jurisdictions. Most of the busywork is done by paralegals that don't have much qualifications. Lawyers are experienced in case law, and the specific jurisdictions' law and are expected to provide guidance and corrections, as well as coming to court, mediation, etc for arguments and settlement advocacy. All of this boilerplate takes a tremendous amount of time, especially when it requires searching through thousands or millions of pages of discovery.

The majority of firms have integrated AI into their operations. If your lawyer ever says they are not using AI, they are most likely lying.

#

Don't believe me? It's literally plastered on every legal case management software, and also almost every law group, including THE BAR, is advertising AI use.

drowsy marlin
#

what does this mean

cursive peak
#

Time to boycott lawyers.

drowsy marlin
#

whats the point of humanity when AI exists

what's the end goal

next nymph
#

Things might've changed, but the last time i talked to the lawyers I know about it it was "I know some people in the office using it but its far from most"

orchid sorrel
#

code cleanup by claude

paper sluice
floral sandal
#

In b4 Delfy

drowsy marlin
#

before I open a help thread, anyone else is getting this strange issue that fast weapon switch turns off when you tab out of the game?

floral sandal
paper sluice
#

But was code hygiene ensured by Claude?

high current
#

Don’t give me any unhygienic code glub

slender nexus
floral sandal
# floral sandal In b4 Delfy

Exploit for the Spy in Team Fortress 2 that allows you to spam infinite botkiller weapons' charms and even crash the entire server if the entities limit will be reached due to this glitch.

Music:
Stupidella Song Extended
Kevin MacLeod - Gaslamp Funwork...

ā–¶ Play video
drowsy marlin
#

Claude screwed up, not Valve

orchid sorrel
fickle dragon
#

Since the TF2BD server is pretty much dead, I may as well ask here - has anyone here managed to run surepy's build of TF2BD on Linux?

radiant merlin
#

I wish i knew what causes this. After checking all the code i couldn't find anything related, so either it is a problem with windows or sdl2

radiant merlin
#

i think i could download an old version of tf2 to check if it happens in it too?

radiant merlin
#

valve has to be fucking kidding me

#

it's because of this stupid line that does not show up in steam input

small sirenBOT
#

*it's because of this

stupid line that does not show

up in steam input*

radiant merlin
#

that enables this thing that cannot be disabled with my controller

#

omfg

#

and now steam crashes wtf

radiant merlin
#

Alright, does anyone here happen to have a steam controller 1? I need a file

#

Maybe a steam deck will work too

paper sluice
#

What file?

#

I only have a steam deck but yeah

cursive peak
#

I have an OG Steam Controller.

radiant merlin
cursive peak
#

I'll have to do it later when I'm on my desktop.

cursive peak
radiant merlin
#

mmm then export the layout

#

and it should be here

cursive peak
radiant merlin
#

yeah it's what i'm looking for

#

thanks

steady relic
radiant merlin
#

i mean no, i don't have a steam controller, it's just that valve accidentally place trigger inputs in the switches section

#

and only for the menu, the other sets don't have that

orchid sorrel
radiant merlin
#

question: just like class.cfg, does spectator.cfg exists?

summer steeple
#

doesn't look like it, although civilian.cfg might work lol

#

not for spectator, just in general if you managed to select him

radiant merlin
#

nope doesn't work

#

unrelated

languid citrus
heavy solarBOT
#

@languid citrus has earned the Level 1 noob role!

paper sluice
drowsy marlin
#

that's a big reach in this one

lean cove
#

tldw?

heavy solarBOT
#

@lone tinsel has leveled up! (14 āžœ 15)

lean cove
#

so it says nothing about code access at all

summer willow
lean cove
#

it's also shounic

#

dont like that fellow

lone tinsel
wintry marlin
#

shounic streams are good for sleeping to

#

unless he's getting ragebaited

broken haven
#

oh its already posted

left sand
leaden dune
#

I'm pretty sure this is the first time since 2014 there is no b4nny/Froyotech in the top division in NA

jagged pawn
#

dude FINALLY

#

been waiting for him to stand up to rgl

paper sluice
#

Idk the lore what’s up with comp and rgl

tacit flare
jagged pawn
#

so it's a lot of things but the big thing is that they're desperately trying to retain players and so they're making drastic decisions in the process that just upset everyone

#

so they're shortening the season because they think casuals want that. they're including more and more maps that have been unpopular in the past for the sake of variety because they think it'll bring people in. and all the while they're making more of the league paid because they need to scrape the money they're losing back

#

to my knowledge there are now only two free divs and one of them is explicitly for people who have never played comp

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so if you've played before you have to either play in amateur or give them money. which means am is now full of stompers from higher divs and it's entirely unfun

wintry marlin
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Shot themselves in the foot with that one. The unprofessional conduct is definitely not helping.

jagged pawn
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last season they very infamously removed product and snakewater from the map pool which is one of the most laughable ideas I've ever seen from any comp league

wintry marlin
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Sacrilegious

jagged pawn
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nvm I'm wrong amateur is also paid now LOL

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it's a fully paid league unless it's your first season

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there is no free way to play competitive tf2 in north america

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very cool

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meanwhile invite costs $360 to enter, even more with subs

high current
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In fairness TLs rarely pay the entire team fee. I think I've only played on one team where the TL did that out of something like 20 seasons of 6s.
Invite could be different but I do agree that charging everyone is BS.

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IMO it should be free to play all divs and you should only be eligible for a medal if you pay a league fee.
Valve might not like that though, since it is a little "pay for medal" sounding which they might not like.

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Also the schedule is just kinda cursed. Like matches starting at 10:30pm is kinda brutal. I get it's so people have time to drive home and play a pregame if they're on the west coast and stuck in LA traffic. But playing matches till midnight is just a big ask from an aging play base that is mostly guys in their 20s-30s with full time jobs.
Schedule and sandbaggers are the two most common reason I see people leave RGL in the AM / IM level

jagged pawn
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oh yeah that too the default schedule is so abysmal

stone linden
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what’s the reason again for no weekend matches?

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i had the impression that phasing out snake was reasonable due to last issues but i dont play comp so idk

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some folks i know had like, 1.5 hour long snake matches

high current
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I think at the last RGL lan there was something like a 2 or 3 hour snakewater game. It was just failed last pushes. Idk how many round resets there were, but probably at least 10

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TBH snakewater plays fine. I just think there needs to be some kind of incentive to not just round reset. I've thought in the past of some kind of system where after where round resetting will give the offensive team an advantage. My proposal originally was moving their spawn to forwards, or starting them with a 1 cap advantage, so the mid fight would instead be something like a second fight. If you make round resets less powerful then snakewater is definitely an A tier map in the pool.

Last stalemates are kind of lame on every map, just snake water's is particularly defendable, but the problem is the strategy itself IMO. No one has ever thought "wow that was a really cool round reset."

stone linden
stone linden
high current
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Snakewater second is also kinda lame IMO. It's just like 5% too big. 2/3 soldier sacs require c taps and are still super floaty and avoidable. The 3rd soldier sac is the pogo through window which is easily messed up and only if the medic is playing in a dangerous spot.
Sunshine second is similarly open but flank is more accessible and medic rotations are slower so you can get more creative with it.

stone linden
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for example giving teams like a 1-2 second shorter spawn wave. another idea that someone floated was giving a team a 1 second earlier rollout advantage to mid

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i have not been able to come up with a coherent idea for ā€œfixingā€ 5cp but i’m interested in other people’s (and your) further thoughts

high current
# stone linden booo switch it :p

I think it also has to do with the fact that 6s has always had 2 matches a week in higher divs, where as HL always has 1 match a week. So I guess you could have back to back match days, but I think that'd also get push back. I'm not opposed to weekend matches for 6s, just playing devil's advocate.

stone linden
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ideally i feel like east west divs would be good but there’s not enough people for that. ping diff really sucks. big words from me as someone who doesn’t play LOL

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and then like maybe a cross east west playoff or whatever idk

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likely never going to happen

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10:30 match time on weekday is genuinely a horrible idea as an outsider

high current
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Yeh it's tricky to try to solve the issue. I think things should be play tested but I think the league is listening to jaded invite players instead of solving actual problems. Even their feedback questionaires at the end of the season are just like "how do you like this map?" They don't get deep enough to really solve issues.

stone linden
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i know folks who were playing out of sheer love for the game who were running their overtime matches to midnight and getting up for work at 5 or 6 am

high current
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Honestly the ping from east and west coast isnt a major issue. Most comp servers are dalas, kansas, or chicago, so its like 30 ping to east coast, 50 to west coast. For some reason RGL gets a lot of brazilian players on 200+ ping too? There used to be a rule on ping but I think its not enforced or was literally made because of one blatantly lagswitching player and then removed afterwards

stone linden
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i know invite players were talking about 5cp issues over ten years ago and it was never solved. i guess stuff like progressive overtime helped to a small degree

stone linden
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above 50 is vaguely unplayable as projectile

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like maybe 60 is the max i will tolerate for serious play and idk

high current
stone linden
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damn that’s difficult

next nymph
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i think last pushes should be incentivized by randomly killing a player every minute if they're too close to a point they control

high current
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Honestly I'd be more in favor of trying that than swapping out quality maps for ones of acknowledged lower quality maps for the sake of "keeping things fresh"

stone linden
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banning resup binds is another thing that would really change last holding in some way but that requires a pro mod or something

high current
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Honestly just enable random crits when a team is on last.

stone linden
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resup binds are actually low key so bad for the game apart from the nice ability to forward and back spawn at will

high current
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Honestly ban resup binds but give crit heals when touching a resupply cabinet.

stone linden
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yeah the comtress approach is sensible imo

high current
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Oh is that the comtress approach?

stone linden
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i think it’s a little more complicated, like adding a new respawn key to forward and back spawn only if you didn’t leave spawn yet etc

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but generally yes

next nymph
stone linden
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it also is kind of cringe that it’s tied to how quickly the item server responds

high current
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sv_allow_respawn_on_loadout_change

stone linden
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it’s just a finicky fragile system that doesn’t belong

stone linden
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nice

high current
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no i was making that up lmao

stone linden
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aw

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i was gonna say that isn’t enough bc a class change bind works in anything other than engi and med

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and demo i guess for traps

cursive peak
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Doesn't RGL already have a SourceMod plugin that fixes a few bugs or whatever? Could roll blocking resupply binds into that.

stone linden
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i’m sure a lot of people would hate it too regardless just bc they like the warm embrace of the resup binds idk

cursive peak
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Just saying it wouldn't necessarily have to be a full on promod beyond what they're already doing.

high current
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Yeh they do. Stuff like ramp slide inconsistency and what not. If they just added a 5 second delay to resupply binds I think it'd be fine. Maybe it'd be faster than a resup cabinet on some maps but probably not, and probably gives item server time to be consistent

stone linden
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i would say no resup bind at all, only change class in front of cabinets, and like make sure there are cabinets within reasonable range from the door. sometimes it’s the map’s fault

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you can just add more cabinets to the map

next nymph
high current
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give crossbow 3 arrows total per life, not resupplyable.

stone linden
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the crossbow also allows you to push faster into last before they fully set up so that’s complicated i think

next nymph
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my issue with crossbow is it means defenders don't need to rotate out as much or for as long. And that's what makes stalemates such a constant issue

stone linden
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lack of resup binds funnily enough also makes pushing out slower

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although that’s less of a problem than sustain against a push probably

left sand
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people REALLY hated the resup change in comtress in the oz cup