#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 21 of 1
true...
Please use more positive language
Please use more positive language
with the phlog animation cancel funni

just found an old onedrive
i made this back in 2016
wtf
this was peak me
my old nickname was conrad, before i discovered ow
o.. oo w
anyone excited?
little bit
I will enjoy poring over any technical changes or upgrades
ill enjoy anything as long as they make the game fun again 
excited to see what community fixes they'll add, I am prolly not gonna see the one by gamebanana tf2 modder newguy111 where it fixes weapon model issues.
What'd they update about it? Did they finally fix the A->E connector door glitch?
sadly no one knows, all I know was that the changes to it was enough for it to be reuploaded to the workshop for revenue purposes.
mvm_steel
It's probably my favorite map in the game.
talking about the summer update, idk why I would be super stoked cause VALVe could fumble the bag with everything except maybe the community fixes.
pikmin 4
SMRPG remake is a dream come true,
But
It does look too modernized imo
Loses a bit of its original style
me, lets go
i mean the og one was built with the Final Fantasy VI gameplay aspect (1994)
the remake, i'm not sure if was built using any of the PSP or PlayStation games's game play mechanic
ah well, the visual style really tries to be has the original, i mean it looks good its just goofy lol
also i'm wondering ||how squarenix is gonna handle Culex boss lol||
put sephiroth in smrpg
A bit, but I have to give them credit for sticking close to the original style.
link?
it's prolly privated by now.
this stuff gets leaked all the time though, like last year's frosty and rumford being leaked 1 week before the update came out.
wutville to
wutville is such an ass map that it's good.
I remembered when it leaked tho.
It was a big deal cause no smissmas maps were ever added in a case update since 2014.
A much more fun mod would be to plant a bomb in that user's brain that goes off whenever they think of slurs.
LDKZDJNAIDJADAOKWOADAODKADOADA
help
💀 💀 💀
sad jellyfish
I kinda agree but also i like how it looks
there was almost no way they'd use old designs, as much as i miss bowser made out of balls
like mario looks a bit weird because its his modern design but like... gremlin-ized
but its still funny
just to see this little gremlin mario running
staten island mario
also why is this in the tf2 channel lol
r/lostredditors moment
the music they played in the trailer made me a bit sad cause the boss theme felt a bit weak with the actual instruments
but all the sound effects seemed impeccably redone
like nearly identical
the thing that really made me realize "oh they really care" is when they showed a clip of one of geno's special moves
and it sounded exactly like i remembered it
gonna move this discussion to #gaming-news🎮
It seemed good to me other than the omission of the record scratches.
lebron jame spotted on surf pvp
All my strafes are W strafes because I don't take Ls 💪
lebrone jam
jam to jam to
hi kikostar

@orchid sorrel hey does the shadows map really has infinite respawn time LOLOLO?
nugget
its like cod zombies, so you respawn between each "wave"
there are also little vending machines around the map that will power you up in exchange for cash
the one in the barn will double ur max hp
i was trying to find if anything happens if the respawn time goes to 0 lol
https://www.youtube.com/watch?v=5m7V9zWlYdM @radiant merlin welp another fix its incoming
Music: BananaSlug (https://soundcloud.com/user-426347780)
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- https://forms.gle/bkuGF6attQrRPc6o9
custom files --- ...
nah i don't have enough knowlegde about animations
for the mvm robots i just commented some broken lines and implemented a sigsegv idea
Let's just hope this doesn't accidentally patch Spycrab
(which should work if you don't patch the disguise kit anims)
Silly autocorrect
It would not
Spy crab happens cuz the crouch anims for the disguise kit are actually just an older version of the knife anims from beta
seems a bit big
I would've expected it to be a payload cart replacement.
it's xmasless-wutville: smallvillage
it's sharkbay
played on that map a bit, not offended by it but it is pretty boring in my opinion.
if you want a more realistic version there's a very interesting game called
why is the ocean made of beans?
britain
thats where heinz gets all the beans
There is one fun thing to note though, going into the water in the map ends up getting you killed by sharks.
like the gators in merc park
Bigot League United vs Reliable Estrogen Distribution
Burger League United vs Reliable Enchilada Distribution
no that's not gay
Bisexual League United
Team Fortress 2 Megathread - gay edition
creative name
thank you 
bobma
i think i'm goinbg to do a experiment with mscom's tf-patches repo, perhaps i can cook something to send has a patch?
"You might be thinking that it's summer right now but you're wrong, it's still spring. And it will stay spring"
that's their excuse to not release the summer update yet
Summer updates are traditionally more July or August than June.
*Summer updates are
traditionally more July
or August than June.*
hey @orchid sorrel what are the most tipical issues that you see when you force mvm to be on the BLUE/ROBOT Team?
settle the fuck down theres like 70 days of summer left
Mostly just ammo/overheal related stuff
And spy bot disguises
NOOO ITS ALL OVER TF2 IS DEAD GUYYYS 
And the fact that robot models dont support like half the cosmetics
noted, alright imma be cooking for some patches
fix clientside ragdolls for func brush please 
and this thing
i think i'm going to do it by volumes
vol1 is gonna be fixes that are trivial to implement
(for example: shells lacks of sounds the fix is literally easy that idk why wasn't adressed so easy)
vol2 is going to gameui redesign, i literally over the years have done redisigns of the UI in the tf2 style
btw vol1 renames the executable to tf2
here's the reason: AMD/NVidia to this day still has some compatibility patches on their drivers that are a look up table base on the executable name, those patches are fine, if we're still on 2007, this doesn't make any sense for newer GPUs
this is why portal 2 in some amd cards haves some weird glitches
its a trivial fix that i wonder why wasn't done lol
yeah that executable name is on the Nvidia/AMD compatibility look up table
renaming the executable to anything but that
fixes the issues with project textures under amd for example
*fixes the issues
with project textures under
amd for example*
i mean that seems like its not an exe problem
because no other game uses portal2.exe
like thats amds fault not valves in this case
i get the point you're trying to make but i feel like portal 2 is a bad example
yeah, that's the well know example since that's the one that ficool suggest me since a friend couldn't play portal 2 before the Vulkan update
yeah thats what hes saying
hes saying because the exe is named portal2, amd doesn't know its source
then why would changing tf2's exe from hl2.exe to tf2.exe make any difference?
i guess because some source patches are for older versions of the engine
but tbh
even csgo got performance problems
when they swapped exe names
i still just don't see how this is an exe naming issue and not an amd or nvidia issue
so id say its not worth it
performance problem'd
if they're the ones who do patches based off of exe names then them not being up to date is kind of their problem
workarounds are a thing
not for the customer
your job is to provide a good experience to the customer
fault/blame doesnt exist
also don't these companies still update their compatability lists?
there are hundreds of driver bugs
so if it gets added, wouldn't they just add tf2 to their list
which companies work around
yeah but the idea is now theyd be forced to make a separate, updated compatibility profile for the game
that happened to CSGO
it got worse performance at first
then better
i guess yeah if it forces them to get off their asses and do that then sure
they could also update the pre-existing ones but i guess they need a push to do that
idk
its like a launch thing
where since hl2.exe is used for so much
they cant really
yeah true, altho i don't think they have that excuse for portal 2
also, I just got this very vivid image in my head of gaben just calling like the CEO of nvidia on the phone and just saying "Hi this is Gabe Newell, we're updating the executible name of Team Fortress 2 from hl2.exe to tf2.exe, hopefully it will have been worth the wait"
i felt the need to share that
Personal or business phone?
business
I'm more amused by it happening via personal phone and in the middle of the night.
Or maybe it's more like a red direct line phone. Gaben picks up the phone, the one at Nvidia starts going off. The CEO runs over, horribly nervous about what The Gabe could be wanting. Gabe drops the line and hangs up.
is heavy a power bottom?
Heavy's a bottom, at least. "Get behind me, Doctor!"
true
follow me doctor
we go together doctor
Heavys a switch
Heavy is not a gaming console.
uhh seems like shells are supposed to emit a sound when landed
@sacred totem might be able to answer more
Hes working on a vscript reverse
everything
if a player disconnects while on blue then rejoins the game will crash, blu team has infinite ammo so you need to make your own ammo draining mechanics, players cannot pick up packs (including money) when on blue so you need to check if players are within radius of a pack in a think function and quickly switch them to red and back to pick them up (this won't work correctly for money)
Yeah a lot of the jank is ironed out by potato’s rafmod plugin
iirc blu players can't interact with the upgrade station but that might be wrong
players have annoying loud footsteps that you can only get rid of by setting them to miniboss, which will also play the giant explosion sound and make miniguns/rocket launchers sound like giant variants
blu players can ready up and start the countdown timer, but if everyone is ready the timer won't kick down to 10s
gotta fix those things then lol
the HUD also only shows red players/bots so you can't see the rest of the team score unless you switch players back to red when they're doing +showscores
whatever you want to do with blu players it's probably not worth it
everything is hardcoded to players on red bots on blu
i see
raf/sig got around it by faking pretty much everything by only transmitting specific netprops/datamaps to the client and not the server alongside all the detours and whatnot, which is squarely in sourcemod/rafmod extension territory
i would look for all this in vol2 of the fixes
you will need to rewrite a lot of mvm code for that
its ridiculous just how hardcoded it is
also if you put bots on red they will spam the death sound constantly
*also if you put
bots on red they will spam the
death sound constantly*
that one you can get around with a custom level_sounds file though
valve using this low res image when they could pay like 20 $ to a good sfm artist to make them a nice one💀
jesus how old is this image at this point
that lighting hasn't been around for a long time
its actually from tf2 trailer 2 lol
look at the floor that's clearny not fro mthe final
i haven't played 2fort in so long i was noticed the floor but was like "i could be wrong and its just like that"
yeah the give away its the shading
gineers face
thhr communityy huh ummsge hss to br low rrrs
you dont like emos?
drunk mastercoms
proof?
at best maybe on like, some gimmicky robot
but in the hands of an actual player prob not
💀
#ifdef CLIENT_DLL
// Brass
// For manual ejection of brass
virtual void ManualBrassEject( void ) {}
#endif
something i learned from porting HL2 to alien swarm
i can manually trigger a shell ejection
i could use this to force the minigun to eject brass
or when reloading a revolver
I’m just gonna say it. The TF2 mercs are sexier than the overwatch heroes.
Isn’t that technically any weapon cuz of crit heals👀
or just dealing damage i suppose
Does fall damage reset crit heals? I’ve checked before but I don’t recall the outcome.
hmmm i wonder why client_precache.txt can't be use to precache particles
🤔
i mean i can add that funtionality
cat
me when i hear fortnite_teammate_down.mp3
me when I change my kill sound to tf_fart_reverb.mp3
me when i change my hitsound to ghetto smosh sfx
nice video
ten thousand rounds per minute
ironically i did that but it crashed the game so hard lol
*~~ironically i
did that but it crashed the game
so hard lol~~*
alright i think i found a better compromise, for the Minigun the fade time its twice fast
for every shot draw 1000 tracers
im already tracer
the shorstop now ejects 4 bullets when reloading
is what hes saying
...smg?
forgot to mention the model lol
my bad
seems like smgs and pistols has attachment for brass ejection
but for odd reasons valve never added them
so apparently the only entity that has clientside collision with ragdolls is prop_door_rotating
yeah lol
why
console optimizations?
remenber that source was heavy optimized for consoles
when the orangebox was out
same goes with the TF2 Assets lol
does the spy revolver's spin barreL can only hold 6 bullets right?
trying to ensure consistency
all revolvers in tf2 only have 6 bullets
Welp then i did it right
i feel like hardcoding a value is probably a bad idea
hm i was going to suggest grabbing the clip size but then mvm upgrades would mess with that
i wonder if you can get the base clip size of a weapon without the mvm item attribute
but i think they use the same one...
oh actually it might be a different attribute
so if you want i guess you could grab the default clip size for the weapon, apply the "clip size bonus" and "clip size penalty" attributes to get the clip size of the weapon
man there's lots of weird attributes i've never seen before
radial buff for fists?
a zoom fov penalty?
It's commented out too 
that... doesn't surprise me
// Disabled this for now, because we have no attributes using it
are there any miniguns with different spinup times?
community description
custom texture lo
oh man set bonuses
thats an old one
i don't think i started playing until after they got removed
weapon_gatling_gun??
I am blind 
I think that's the kunai attribute
oh maybe
i was just very confused because usually this stuff is super verbose
electrical... airblast?
high five has it?
huh
oh, a lot of taunts have it
I know high five has some animations for a high-five failing but idk if thats possible to trigger
tf_highfive_debug is a real convar
i only guessed that because right underneath it was "grenade no explode on impact"
this stuff is super confusing because a lot of it is all over the place
It's listed in the loose cannon attributes
i assume because of stuff they add in dev and then add to the game later
different implementation times etc
i just noticed an id number they skip over too
KeyValues 
bruh imagine weapons that would stop you from crouching or jumping
valorant's new agent
i don't play bad games sorry 
this is mostly for MVM gaints
some of these are mostly for MVM bots
i find baffling how the HHH bot doesn't have its own killfeed
it only shows has if nothing killed a player
god lord who thinked that was a good idea to use special charaters in localization files that allows certain parts of a string have a different color
💀
whats the problem with that?
I mean i guess its not as much control as being able to put direct hex color into the files but to me it seems like a great way to separate actual text from control characters
hm it is kind of hardcoded based on where the string is
so theres that
minigun
thats only when revving
i highly doubt that they give you an attribute just while you're revving to stop jumping
idk if anybody cares but the hud chat now behaves like in L4D2
the console now outputs the color of the string that currently is using
in live or a change you can implement
a change i implemented lol
on live doesn't have this
i wish it have that
also i funny bug of the chat i fixed is that makes the mouse appear where you put the chat filter tinny windows
heavy is just like huntsman sniper
god i love the slowed condition
so i just found that the creator of ctf frosty is an ow2 env artist
*how does a little
tf2 mapper ends in
a AAA studio?*
because its experience?
and also because its quite possible that tf2 mapping is their hobby and they had other work experience outside of that
plus i think getting your map into a game is a big plus on your resume
Hobbyist to professional is a legit trajectory.
Icefrog was just a Warcraft III modder.
honestly i think a lot of companies would prefer real-world experience to a degree
Lots of tales of guys who dicked around with coding during high school and went right into professional programming without any sort of degree.
They would rather you have both
The “entry level” bachelors and 4 years of experience job opening
I still like this tweet I saw from a guy who created some library. He was commenting about the years of experience requirement with said library and how even he didn't have that many years with it.
On some job posting.
It was like 5 years when he only created it 3 years ago or something like that.
both sure, but if they had to pick one i'm sure they'd pick experience over a degree
are we allowed to discuss sharkbay here
yeah
😭
the what?
i have that "you won't scam me" phrase since i got scammed
what is this weird angled footage
did this dude take footage of their monitor
like with a webcam
sharkbay
steam is down rn
steam died
sharkbay killed steam

Guys i cant use steam help plsss
good
😭
bruh i am bad at mapping
there was a place where you could see both spawn doors and defend them
so i was like "let me add another one on the other side"
and you can see it from the same spot
I once saw a KotH map with spawn to spawn sightlines.
dear god
It was the best entry in that particular map competition.
huh
There it is. I disagree with the 3rd place spot. Should have been first.
First and second more aesthetically on point, but they played like shit.
*First and second more
aesthetically on point,
but they played like shit.*
just use mastercomfig 🙄
ewww no use fiendhook
use talonbox
i am remembering why i stopped working on this map
everytime I open it up i go "this is terrible but i really desperately do not want to remake an entire portion of the map from scratch for the 40th time"
even tho basically no one complained about the parts i think are terrible
basically the listing for sharkbay very briefly was approved by valve and then they quickly removed that. seems to suggest it's getting added
didn't know if we could discuss here since it's TECHNICALLY a leak, though not in the same way as other banned leaks
the one thing that could defeat fiendhook
there's also the fact that steel got uploaded to the workshop finally. not sure what that means. some people are speculating that it's getting added to in-game competitive but I don't see why this suggests that
i want to work my volume of fixes slowly, since i'm using all of my knowledge i gathered since 2013 lol
and i don't want to rush anything
why wouldn't it be legal?
the regulation of my country as a seismic one, requires every building to be 1. confined system or 2. frame system
otherwise it's illegal
and confined systems cannot exceed 5 stories
That building looks pretty similar to an old factory or warehouse type deal in the US.
i think building regulations are mostly done by the state
And earthquake rules are usually only in states that experience significant ones with any frequency.
ye
Can't wait for the New Madrid fault to go off again.
also the roofs are placed incorrectly
it can't drain rain
Looks like they're angled enough for rain to just run off.
that's a very ineffective way to drain rain
look at the other roofs from the right
and it has no gutters
the mvm scoreboard looked better before
drip
youd be surprised by the shit they let go by in the usa
i also liked the old loot screen
https://github.com/FriskTheFallenHuman/tf2-patches/commit/66021b3ce9339ed0d20c84d13abfa6a0724d64b1 here it is
dope
I should re-do my old static prop optimization
it had a noticeable performance difference when i tested it but the way i implemented it was so godawful
it required an update to the bsp format
when i could've easily done everything i needed at map load
Is Sharkbay good? Is it easy to camp in a safe position and farm kills?
There is an area near the boat which seems perfect for that
also steel is being updated too
Watch the only change be better signposting.
idk what that is but it might have something to do with it being from 2007
interesting css only uses detail shapes system
#if defined(DOD_DLL) || defined(CSTRIKE_DLL)
#define USE_DETAIL_SHAPES
#endif
yep
tf2 uses plenty of detail props
they're all auto placed tho
go to any map with grass and you'll see detail props
more noticeable in ji maps 
i think didn't speciifed correctly
i was saying if it uses what DODs and CS:S uses
detail shapes
oh
https://developer.valvesoftware.com/wiki/Detail_props#Shapes i'm a bit late but here's this
might as well backport func_detail_blocker
Csgo
bruh gmod issue tracker is a great resource to backport crap from newer engines
lol
i managed to port almost all ASW Shaders
the pain is now compile them lol
its there any real reason why rain is disabled when its view from monitors?
could just be an optimization
if valve adds this then they should get rid of the backpack limit
treesway was added post jungle inferno right?
i believe it was added in ji
yeah
i think valve backported it simply because they wanted to use it for the merc park trees
noted, so i need to add other things from L4D2 like the effects controllers
which uh, tends to go for a lot of things that valve backports
yeah
It would be cool if old maps got treesway
would it require a new map compile to add it tho
nope
nice
its all by the prop!
there's actually a few mods out there that already add treesway to old tree models
honestly the treesway shader is kinda crappy but i think thats probably intentional
it just wiggles all the vertices on the tree, so the bottom of the tree just like... vibrates
but it is easier to setup than trying to rig a tree or use like vertex colors to paint on weights for how muchyou want it to bend
cheap and works when you dont look too closely
but ones like say those trees in that mod thumbnail from sawmill
are probably much easier to notice
why not for the palm tree lol?
presumably the skybox itself has tiny tree models that somehow fuckup with tree sway
that would make sense
like the shader doesn't take into account the 3d skybox scale
ye
i wonder if you could somehow fix that in the shader itself
wiggly
bruh i cahnged my OBS settings recently and now my videos don't have thumbnails
weird
these edibles aint shit-
https://github.com/ShiroDkxtro2/ACROHS-LUX_-Shaders-Project once this is out of beta (that i'm part of) i swear i'm gonna make a vol3 just for changing the engine shaders with these tl;dr thoser are a totall rewritted of the stock shaders it has a made from scrath infected shader on beta lol
they're madded on compilation time and speed lol
🙏 for tf2 getting the steam deck upgrades other source games got in 2021 and 2022
will they fix the core shader to not be hardcoded to one specific spot on the map
yeah, valve shaders according to my friend: are a totall stupidy
they use registers to where they shouldn't
they waste 3 registers to do one thing
i read that core shader a few days ago and holy shit
the person who wrote that was just like
miserable
they named a variable "realFuckingNormal"
the fact that VLG on my pc doesn't take a whole fucking week to compile when using Lux shaders
really tell me how tf did my friend optimized it
he also has been updating the VDC shaders wiki
is it this dude
who somehow managed to put a gif of the sorse logo behind their page
oh wait i see them its the same username as their github
ye i found them
idk what black magic my friend did
but the fact that i can compile shaders
without leaving my pc it really says something
there's differences in colors but those are like from my beta testing
very minor
its almost 1:1 to stock shaders
also funny makeshift Infected shader
you need to divide your model
that's what de_prime creators from csgo did
Ready for some INVITE @TeamFortress HIGHLANDER? Well you better be, because Team Fun is taking on FroggieLand TONIGHT @ 9:30PM ET! Also be sure to join us TOMORROW @ 11PM ET when we enter STAGE 2 of the invite season! HL TONIGHT 9:30PM ET @ https://t.co/1biXOJn0WA
wouldn't that cause the part of the tree that sways and the part of the tree that doesn't to be separated?
like there'd be a gap at the point where the 2 models connect
because on one model the vertices stay still and on the other they wiggle
idk but de_prime trees are tall so you woulnd't notice
the division only occurs in the materials, not in the model btw
yeah it's weird
hey anybody in here knows if tf2 has ash particle/texture?
should i go with the stylized effect has like any tf2 rain particle?
or just left this has is? (the texture is from L4D2 rain particle)
actually i can use the concussion nade warpeffect lol
ye
Yeah a subtler conc effect would prolly be best
I'm so used to the answer being no but I'm gonna ask just to be safe: will this work in casual
doubtful
i think it requires a model recompilation
oh actually its a material shader
so still no
oh they actually have parameters to stop the trunk from swaying
*oh they actually
have parameters to stop
the trunk from swaying*
i mean it makes sense why
they can't really easily differentiate between a mod that could cause issues and one that won't
ok for some reason valve just decided to set the start radius to like
0
for the JI trees
i wonder how these are implemented because it definitely does not start to happen between 20% of the radius of the origin (whatever that means) and 200 world units
oh i see, it does work
its just that usually the bottom of the tree is embedded in the ground so it looks a bit weirder
i'm actually kind of surprised at how indepth this shader is
kinda just wish it didn't give this look as if the trees were breathing
*kinda just wish it
didn't give this look as if
the trees were breathing*
cause it kinda makes my skin crawl
Just wait until you realize they're watching you, too.
yooo this tree has square coconuts
MC reference.
someone in potato made a little guide on mvm pacing and how to keep players entertained while also retaining fairness/difficulty
dunno how many people here are big on mvm, but if anybody wants to give their 2cents feel free
Its still a wip, just keep in mind
ay idk if DrCactus would care
but now tanks gives a kill feed notice
and has a propper name for the death cam
Half hour to Highlander.
https://www.twitch.tv/rglgg
alright
uhh idk
like, the particles follows the player camera
this seems to be also an issue in CSGO too
uhhh
it was easy to add The Horseless Headless Horsemann to the kill feed lol
valve literally have everything set up for it
hey @orchid sorrel @summer steeple should i give the HHH a boss bar like other bosses?
Nah, i think its fine since he doesnt lock the point
And i think the lack of a bar adds to the tension
welp then i just restore its missing kill feed
since technically everything is inplace for it
just valve forgot about it
Yeah thats good
i'm scraching my head to where the heck is the og 2015 particle for HHH
wanna know what's the issue?
volvo coding moment
they put the particles on spawn
rather than on client think
...literally
all of these years
it wasn't that valve remove it
it was literally a mistake lol
zamn,,,
better picture of the HHH particles
another fix its to create a propper freezer cam background/target id for halloween NPCs
all of them fallback to RED
i think thats a hud thing tho? the team colored hud elements usually have red as their default and not gray
yeah
my guy is stinky
why
he be stinking
*I just converted
all the folders in custom
to vpks*
tf2 launches so much faster
actually ridiculous
altho i do have a lot of asset packs for mapping
for reference, this is my custom folder now
the only stuff not vpks is asset packs i'm actively working on and my hud
this is all the stuff i converted to VPK
and iirc the way that tf2 handles loose files is that it has to index all of them at launch
and its slow at that
so indexing over 15k files
but with vpk thats already handled
vpk your vpks
doesn't work 😔
we need vpkx then
vpkhook
terrible game smh
no, when tf2 loads a file it has to check if that file exists in a folder, for every folder. The main benefit of vpk's is that they have an index
oh god so like
everytime a file is referenced it then checks if it exists in custom?
for loose files
tf2 does a lot of filesystem api calls to mount the custom files
so yeah
vpks are technically faster since like jarate say
they're indexed
ye i knew why vpks were faster I just didn't know how exactly loose files worked
it drops whenever it drops
robin walker himself told me its coming out friday
im robin walker
true
https://github.com/FriskTheFallenHuman/tf2-patches/commit/e61b3cd6a4384a682277b7abd677f0a33a36c22f it is live
Reason: For some unknow reason after the invasion updated The Horseless Headless Horsemann lost its body flame particle, while it was expeculate that it was removed because of visibility reasons, i...
It would be funny if it came out with the summer sale
// HACK: keep legacy support for the old tf_zombie since a lot of maps relies on them
if ( FClassnameIs( this, "tf_zombie" ) )
{
SetClassname( "tf_skeleton" );
}
Certified valve™️ moment
@orchid sorrel for when you make a custom mvm mission you're only limited to MVM bots right?
maybe if i don't end lazy i could in the near future, merge some parts of raid into MVM logic, all behind a funny flag in the entity itself
why does only soldier have a bug where weapon sounds cut off when you switch weapons
You can also use halloween bosses with some trickery
elaborate, i'm all ears
I’ll have to check some pop files in a bit, but some old potato missions spawn hhh and mono
so, i compared a newer mission with horsemann (tresspasser) and some old canteen crasher missions
in the pre rafmod missions, it was done via internal map point templates
so not as universal as I thought
i see
#ifdef STAGING_ONLY
m_bBonusRound = tf_mvm_bonus.GetBool();
if ( m_bBonusRound )
{
Assert( m_hBonusBoss == NULL );
m_hBonusBoss = dynamic_cast< CBaseCombatCharacter * >( CreateEntityByName( "eyeball_boss" ) );
if ( m_hBonusBoss )
{
bool bFoundSpawnPoint = false;
CBaseEntity *spawnPoint = NULL;
while( ( spawnPoint = gEntList.FindEntityByClassname( spawnPoint, "info_target" ) ) != NULL )
{
if ( FStrEq( STRING( spawnPoint->GetEntityName() ), "spawn_boss_startpoint" ) )
{
bFoundSpawnPoint = true;
break;
}
}
if ( bFoundSpawnPoint )
{
m_hBonusBoss->SetAbsOrigin( spawnPoint->GetAbsOrigin() );
DispatchSpawn( m_hBonusBoss );
}
else
{
AssertMsg( 0, "CPopulationManager::StartCurrentWave trying to spawn a bonus boss, but cannot find spawn_boss_startpoint info_target in the map" );
UTIL_Remove( m_hBonusBoss );
m_hBonusBoss = NULL;
m_bBonusRound = false;
}
}
}
#endif
welp
seems like valve was testing halloween bosess on MVM
this is from the mvm pop manager

yeah this is a long shot
but if i managed to pull it out, it would really be worth it
no discussion of cheating/"hacks",
bruh
is it possible to see ubers fading on dx8?
computer
why cant people adapt
grandma's laptop from 2007
not the answer to my question

nooo why dont you have any glue
erm
what
orange
that’s a mandarin
tanderin
theres no difference when they're in my mouth
uhmm q2 looking quite fishy
i only invest in real value assets
including counter strike, team fortress 2 and dota items
My linkedin profile pic
Please hire me for macdonald I lost all money on crypto
(I gambled all of it)
time to blacklist you from everything 
🤐
i love gumball
gumbaling
Music: BananaSlug (https://soundcloud.com/user-426347780)
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- https://forms.gle/bkuGF6attQrRPc6o9
custom files --- ...
not watching the video so i can see this bug
alright sooo @orchid sorrel i had to create a new custom damage for tank since in order to show it on the kill feed
Why
understandable
nice
@livid oracle what are your thoughts on this weapon suggestion
sorry I only use level 2 and above weapons
hey @formal dew @summer steeple how usefull would be the game instructor from L4D2 if it was added in TF2?
yep
TF2 at least used to have such a thing that could be controlled by another person.
isnt that already in training mode
Did they ever fully axe training mode? I know it was the source of a lot of glitches/exploits.
would it be per map or per like game object regardless of map
like in L4D2 you can create custom objectives with ease
any mod/game can define its own set of lessons
that are auto triggered
oh yeah
i was trying to get that in
somehow
i never managed to do it
perhaps that could be something that @left sand could pull off
i'm just a dude that hit keys and expect them to work
neat
i think vol1 fixes pack its ready
not ground breaking or anything just minor fixes for minor inconveniences
have yall fixed that thing where stickies dont leave explosion decals unless they detonate by having too many out
elaborate
If you manually detonate stickies they won't leave explosion marks
*If you manually
detonate stickies they won't
leave explosion markd*
If one explodes due to having too many it will leave marks
engi robot backstabs that sentry of his
i think this could be use for when the spy has the armor penetration upgrade
arm no longer broken
yeah they stopped using it ever since the incident
what incident
9/11
hey @radiant merlin @summer steeple @formal dew for code pathes do i need to make a steam workshop submision?
for some reason this bone doesn't attach
@spare obsidian well you can upload it to the workshop
the few code fixes i've done i just emailed to valve
they haven't implemented any of them though 
altho tbh i've only emailed them about a code fix like 2 or 3 times and for some reason i just avoid emailing eric
some part of me is like "don't bug him, he's got better shit to do"
but like
its an email
where do you find the eric's email? lol
they don't really publicize the actual email adresses now but i think there's an email forwarder on valve's website?
oh interesting i didn't realize that the "contact" button was only for some of them
eric included
https://www.valvesoftware.com/en/contact you mean this site?
no specifically the "people" page
you can click on a person and it gives a mini bio and sometimes has a link
i... didn't know eric worked for NoA... huh
alright imma pack everything and ensure everything work has intented
fixed the weird particle rain bug now
the actual email addresses themselves aren't very hard to find, if they reply to you its direct anyway, but considering they setup this email forwarder its prob best to use it instead of just sharing the actual address
iirc they used to just give out the email address
i see
what better is there for him than "here's a free bugfix"
i mean true
It's not hard to figure out Valve email addresses anyway.
i emailed them once about a severe bug but it was so blatant that it would have gotten fixed anyway
about game brightness not being a whitelisted setting in comp
maybe one other basic video setting
I forgor
I tried to add Eric Smith on Steam once.
Also, if you're on HLDS, you've likely got Eric's email address memorized from seeing it so much.
what happened!
He declined.
i tried to add tyler ninja blevins on epic games once
anbydoy knows how do i disable the nextbot's ai?
asking since i need to take some pictures
nb_stop apparently?
haven't tested it myself
first feature nailed
at least now it doesn't look like HLDS emails go directly from the email, its all from an hlds email... but it also just basically has the email address in the "from" info
i think i'm going to expand this
to add both old and new rain type that's basically a custom particle
i did this for my mapbase mp port
Happy to announce the third http://RESUP.GG TF2 community LAN is coming this Fall!
We'll be returning to @localhostgg's "The Block" in Philadelphia, PA on Sept 30 - Oct 1, 2023 for an event you won't want to miss.
Full details coming soon. CU@!
💖 7 🔁 2
Meth is not bodygroups.
i think one change i added over the original l4d2 weather func_precipitation is that the particles would be disable if the user ask to not show them
i may add the ability to set custom particles in vol2
what i'm supposed to look at that video? lol
does this image explains the new feature of chat colore messages from the console?
also i didn't show it properly last time but here's HHH fully restore body flame
big mega hot sex
jet pack joyride ost - main theme
the funny thing is, in the current version of TF2the particles do works....
...only in one micro frame lol
hey ashe how did you make a steam workshop submission?
the workshop button at the bottom of the main menu
bot hosters cooking something
my bad guys.
Summer sale. Everyone buys new games and then just boots up TF2 instead of playing their new game.
your aws bill is going to be crazy bro
does it acept everything? lol
What did you port with regards to the weather particles again
tf is a patch file?
clean
basically in L4D1 and towards they added support for func_precipitation where you could use particles
has an extra effect
also i can add multiple images to the workshop?
a .patch file is used on subversion enviroments for easy merge
hey @left sand do you mind being credited on my workshop submissions?
@spare obsidian yes a lot
i do not want to be associated
in fact, i would really appreciate no connection at all to my github project at all
and i would honestly prefer it not be published to begin with
the workshop submission?
@left sand
well in that case i have removed the repo still gonna continue this
back on track, for the next volume i would focus on MVM or at least try to
@formal dew how many typos does the tf2 localization files has? lol
why that even exist? lmfao
iirc it was a training thing for localizers
i think it was just some funny thing people on the old steam translation server did
that should have been a funny Easter egg for April fools lol
what
Bot hosters cookin meth
@formal dew @radiant merlin my submission was release 👏
nice job
i can't see it
did you submitted your tax info?
well since i don't have a credit card i don't need to fill this up lol
*well since i don't have
a credit card i don't need
to fill this up lol*
who would believe that some goober myself from 2018 can hold so much information up to 2023 lol
do i really need to fill up a bank information for a community fix? lol
How else are they supposed to give you your cocaine money?
bruh its just a god damn fix lol
You don't want the multibillion dollar company paying you for work?
tmk you dont need to provide tax info unless you make more than 10,000 usd a year in workshop money
why upload then
explode!
"muh why u do this if u don't want buh buh" brainlet mentality
i did it because i want a fair vote on my shit
i am a brainlet
i don't upload for free moneyzzzz
besides, i'm not a ideas guy that bothers the poor soul over the github issues
I just remembered
yknow how modern games have resolution scale as a performance option, source has that too but apparently it doesnt actually benefit perf in tf2
You don't get money for community fixes, just credit in the patch notes.





