F38 just released and seeing a bunch of people complain that TF2 dies on AMD or other platforms when lavapipe is installed. Who's at fault? ...
#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 15 of 1
Besides, it would break every custom hud in existence
There would be quite some backlash
turns out the demo file I used that was recorded on TC2 with high cmdrate crashes to main menu randomly on TF2, so I will need a new demo to use
if anyone has a demo that is representative of casual gameplay, containing everything from explosions, to gibs, to hats, to fire, to ragdolls, etc, etc, please send it to me
it also has to have all that stuff in a short period, preferably 20~30 seconds
malware
thats not a good reason to skip it
If tf2 did get panorama it would be nice to have like vgui be enabled for compatibility with old huds at least
if tf2 gets panorama ill eat a shoe
i dont think it would be possible
Wait Hightower has a pyroland skin?đ
Like if a hud were detected in the custom folder with an old version it wouldnât be able to switch to vgui on launch?
Cuz thatâs how I imagined it
If it were to be possible
that's not how it works
How does it work
then you have to maintain two systems in parallel instead of just the one
Yeah
I wasnât really saying like maintain vgui just like keep the last version accessible somehow for old huds to use
Like a fallback basically for those old ones
They would still have to maintain it to make sure new changes don't break the code
ultimately the reason they would switch to panorama would be to make it easier for the devs to make changes, not harder
Damn
Those are just headers, they aren't used anywhere inside the tf2 codebase.
I know 
It took me a hot minute to process what was going on, when it clicked I felt like a pigeon (or a horse)
wait this is sick. both the pyroland skin and the panorama
I mean this is true of pretty much every major update, it's an inevitability of an evolving game
LMAO I was about to switch to fedora, holding off now
this, beside the tf2 community is know to backlash for the dumbest things that the TF Team does, so yeah here i can say, who the fuck cares
what a great tool!
you can cut a demo file so that you don't spend a long time fast fowarding and it almost always works!
three's also "demoman" for managing demo files which is neat
idk if i'm just not thinking or if this just makes 0 sense
*idk if i'm
just not thinking or if this
just makes 0 sense*
- fiend@fiendroom
like how is it that it doesn't equal the origin if when i read it, its the literal exact same thing
apparently the answer is that i cannot check if vectors are equal, as it just does these kind of things by handle
so i need to do separate checks for XYZ myself
is there a VectorEqual function or something?
no
You could just make one i guess?
i use a library already which apparently has a function for it but i just tried it and
problem with debugging it
auto format
yeah
i'm checking the source now
hopefully i can figure it out
cool thats not helpful
Are you sure it's actually a vector you're passing it?
yes but i'm double checking
creating a vector just for this
oh i think i see
i'm not doing a null check
If null, set it to (0, 0, 0) 
phew
slightly better
menacingly stopped rotating to face me
(intentional)
altho uh, its not supposed to rotate on 2 axes
zero out one of the axis for rotation?
ok here's the weird thing about this
func_rotating is only supposed to rotate on 1 axis
oh
and it did... until it didn't
ok well unfortunately I think i'm going to need to forgo "StopAtStartPos" for now and unfortunately be at the mercy of tickrate for rotation

holy shit, finally a reason to use native tcmalloc
does anyone know why the textures keep exploding
you're using puddin's config 
if you still want to, this should be workaround
you can just replace SDL2.i686 with gperftools-libs.i686 and /usr/lib/libSDL2-2.0.so.0 with /usr/lib/libtcmalloc_minimal.so.4
https://docs.mastercomfig.com/latest/os/linux/#fixing-bugs-with-newer-sdl2
and of course delete tf2's version
linux moment
even after mat_reloadmaterials and mat_reloadtextures it still looks like this
when did you enable fullbright 2 lmao
i havr no idea...
cause fullbright 2 shows the lighting and only the lighting
does anyone think i should add this back to the docs btw? it was there before but i removed it since it was literally pointless til now
i think it's a good idea, but if valve fixes it first idk
*i think it's a good
idea, but if valve fixes
it first idk*
- getchoo
i don't want another nvidia driver situation where right after a pr gets merged i have to make another one like "haha jk nevermind"
see...
i envisioned this
and you griefed my page
it is actually funny
i remember when we first were talking about it and you said it was good because it has great backwards compat
linux libraries don't break userspace challenge
ironic how now a non backwards compatible(?) version is as fix
i forget what pushed me to actually remove it though
let me check
LOL
omfg
it was because a new version crashed the game
shit
i wonder if thatâs still happening
because if it is, valve themselves will probably need to fix this (since newer native libraries from fedora or whoever implements llvm 16 wonât be compatible)
unless you compile it yourself with llvm 16 ig
@unborn pecan could you try to run tf2 with tcmalloc from gperftools 2.9.1 or higher?
like just tcmalloc and sdl if you have it pinned too
no native runtime shenanigans 
no

gay jumpscare
@grim parcel try to run tf2 with tcmalloc from gperftools 2.9.1 or higher 
it is 1 minute later
ty
FUCK
nixos doesn't have llvm 16
@grim parcel with arch lib32-gperftools 2.10-1 tf2 launches and runs properly (i just deleted tf2 lib)
arch isn't on llvm 16 tho

so much for a bleeding edge distro..............
chaotic aur sux
ehhh i mean, if you're lazy fatass and don't want to compile your shit by yourself
i guess its fine
i say this for no reason btw
ik
steam://connect/96.244.7.85:27080
Playing Medieval MVM if anybody wants in
6/6
oh awesome, thanks for letting me know, it'll make my life easier
*oh awesome, thanks for
letting me know, it'll make
my life easier*
- getchoo
im going to try and compile a version statically against llvm 16 and then find someone on fedora 38 to be a test subject
did yall kno that "exec userconfig.cfg" runs when you click apply on the options menuj before host_writeconfig
but only on the keyboard menu
this is the only time userconfig.cfg is mentioned in the code
this file isn't even in the game
userconfig.cfg literally doesnt exist by default
and this is the only time where it appears in code
have fun with this conpletlyl useless information!
The hidden cvar tf_store_stamp_donation_add_timestamp is used to remember the last time the mann co store asked for you to donate a stamp at checkout, theoretically you can just set this to 100 billion or whatever and never get asked to pay for a stamp
did you know that you can use host_writeconfig config.cfg full to write out all archived cvars (even if they are default)
bet you didn't because the only time it will tell you that is if you are using the command wrong :p
if you specify -replay as a command line parameter, tf2 will execute replay.cfg on startup
it seems that if you have nav_edit 1, the game will exec a map_edit.cfg when an outdated node graph is rebuilding
(this bug is so minor im pretty sure nobody has ever even triggered it before)
pro tip, set your fov so wide that your camera plane intersects with the world and breaks the skybox đ
get free wallhack anywhere you go! (except on servers with sv_restrict_aspect_ratio_fov set to 2)
me resisitng the urge to react with nerd emoj
you literally just sent like 100 messages about stuff you found out..
did you know that +showscores and +score do the same thing, and therefore you can alias +showscores "+score; ..." to change the behavior of opening the scoreboard without needing to bind anything
you can right click on empty slots in the scoreboard and click mute to mute yourself
does that actually mute yourself
yeah
what does muting yourself do
it hides your chat messages
and voice chat too?
i mean idk
my guess it's "mute yourself but for yourself only"
I mean yeah
ears don't know what mouth says
xd
ive done that before itâs v annoying
does cl_reload_localization_files even work properly like at all
half of the code in the source engine should have a comment that says "This shit doesn't work! Too bad!"
cl_reload_localization_files gets rid of chat english strings even if you havent changed the file
like y...
Thatâs what happens when you have 10 different people write 10% of something over 10 years.
You look back at stuff you didnât write thatâs in a style of code you havenât seen in nearly a decade and donât know wtf is going on so you write something that happens to work and then someone else writes something elsewhere later that breaks your stuff đ¤ˇââď¸
Except source engine is descended from quake engine, so itâs possible that you could work at valve and be working on code that is older than you
let's be frank, though, it's more like 10 different people individually write 30% of something, each
Yeh I was just picking convenient numbers. Point is, if you didnât do something and itâs been 10 years since anyone did something, odds are that thing is going to be hard to understand. So you can either spend a week trying to figure out why someone did it that way and have your productivity metric for that week look like dog shit on your employee review, or you can piece together something that looks like it works and call it a successful hour.
Thatâs why Valve is the most profitable company per employee in the world apparentlyđ¤ˇââď¸
That could be wrong, I havenât had a citation of that.
I remember looking into it a bit, gabe said it but as they're a private company we kinda just have to take their word on it
very silly shounic vid
https://www.youtube.com/watch?v=s7GTiBs3hRw
Music: BananaSlug (https://soundcloud.com/user-426347780)
channel discord --- https://discord.gg/8TYgJhwA7S
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channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
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custom files --- ...
Iâd believe it. They have enough of a monopoly on online game sales that they donât have to do anything and still remain the default choice if you want to buy an electronic copy of a game. Which is a pretty lucrative business.
Other than that they donât have a set schedule for anything with games so itâs not like they really have to worry too much about paying devs overtime unless there is some overtime holiday/Sunday/whatever policy they choose to have a and allow people to work during.
Maybe their recent dives into hardware that havenât been HUGELY successful have eaten into that claim, as that level of R&D canât be cheap.
I'm not sure if it's fair to say because, afaik, the steamdeck has been a massive success for them, and I'm not sure if they could've done the steamdeck if not for their previous hardware projects
but even then I doubt the R&D costs, even if they were complete negatives, would eat up that much of their profits
Yeh their recent hardware has been pretty successful. I think even their recent VR partnerships were pretty successful. But their old stuff like the steam controller, steam link, or early attempts at VR werenât particularly lucrative. Though I think all of it was mostly combined into the steam deck successfully as you pointed out.
Youâre probably right that it wouldnât hurt their profits much, but Iâd assume most profitable company per employee would be a pretty competitive title, but maybe not.
Though Iâm also not sure what other companies have as much a âpassiveâ income source as Steam, so maybe that just puts them miles ahead. Which is frustrating cuz Steam isnât all that great tbh.
the closest comparisons would be the ones with the massive mobile storefronts: google, apple, etc. Except, of course, they're not small companies employee-wise
the thing with steam is that it's not good, everything else is just worse
is crazy to think that valve after their fail of its first steam machine steam deck would became a success
I have to give credit to valve for not just being a money sink corporation and actually doing something with their power granted by steam being the way it is. If their only job was to make sure steam works and improves that wouldn't be that impressive.
if at first you don't succeed, you try again, isn't that right?
i mean, they kinda do that too
definitely, their top row of people are conservative as hell.
I would attribute it to their organisational structure though, mostly.
like yeah, they still release games sometimes and they do work on stuff like the steamdeck, but if they go nowhere and get abandoned because people dont want to work on them anymore, that happens. The only thing they need to make sure happens is steam keeps working, everything else is side projects
which is concerning to think about.
I think other online stores have nicer user experiences, which is all a store has to do. But Steam just had such a head start that it became the place to be for game devs and so as consumers wanting options itâs where you go.
Itâs sort of the cycle of Steam is bad, but for it to get better youâd have to give up too much to be worth it.
Is GOG really that bad, honestly
or rather is it that everyone else is too minimalistic?
*or rather is it
that everyone else is too
minimalistic?*
- small thing
like they don't even compete at the same level
Steam is like an old Honda civic in a race with a Mercedes but thereâs only one driver. The Honda civic (steam) got enough of a head start, that even though there is a better option that just needs someone to get in the car, no one is going to, so steam continues to pull ahead.
I moreso meant for all the annoyances and technical problems of steam as a storefront and as a game launcher, it's at least not origin or whatever else
Oh yeh origin sucks
Epic Games Store isnât awful, I think itâs experience as a store is better. But itâs name sucks and no one uses it because itâs just not steam.
is more awful when you know that shit uses unreal engine for the UI
gabe's psyop to get people to not use egs
what steam stands for to me is:
-store
-reviews
-community
-workshop
-market
-gamified profile customization
most others only handle the first two at most.
with a hint of last.
honestly i think just cut out the customization stuff entirely, steam is so bloated with various different personalization things that've come out over the years
how big would be the backslash if you remove skins lol
however, wouldn't that be appealing for a lot of people who consider steam profiles, uh, enriching? they have their own cultural phenomenon, personally they seem like neocities for people who never heard of neocities.
im a fan of the profile customization
period
aren't there like 3 different things that serve the purpose of emoticons / stickers in chat now
Sure!
in steam chat?
profile pictures, banners, backgrounds, emotes, showcases - artwork, workshop submissions, achievements, reviews, item showcases - I honestly can see why would some people never give that up
yeah
I was thinking of emoticons + stickers + room effects
is me or steam inventory page became, well slugish?
for tf2 for a friends 50/50 it fails to load the inventory
also there's times where for him the steam chat windows just bugs out
like it opens on black or just refuses to open
or there's times where he couldn't even closed it
I'm not the fan of the way my steam client glitches out where it looks like it goes out of bounds.
that's the bug he's also experiencing
do you see how it's slightly offset to the top left and has that seam line on the opposite sides? weird.
is stupid that in 2023 the inventory crap and a barely working steam chat has gotten proper fixes lol
bruh that's clearly dumb lol
it happens constantly at this point and I don't know why.
it also stops me from un-maximizing the window and fixes itself when I minimize and reopen again.
I suspect this bug occurs each time I play a game in fullscreen
bro, how many bug reports has valve got related to the inventory being uttery crap lol
I have a crackpot dream of an established social media creating a game store platform, which would have everything that steam never explored to the fullest with its community tabs, steam groups and so on.
erm
i remenber that steam inventory was not like this now days lol
what
*i remenber that steam
inventory was not like this
now days lol*
- Brodspy
how often do you use friend activity, pray tell
really? i thought that was only being used in s2
i rarely use that
i mean originally steam was made using vgui2 lol
so that makes sense
when i'm bored yeah
more often when im looking through my library though and there's the friends thing for the game
i think at one point you could invoke the vgui builder on steam back in 2013 lol iirc
yeah plus panorama is literally just html/css/js 
friend activity is the center hub for social media experience, but it's so extremely isolated (to just your friend group) that it's largely unused and most seem to be unware of its existence, it seems.
what do you expected lol
it hasn't gotten any mayor change since 2011
I remember like in 2015 having a friend that would post artwork regularly and it would turn into an actual social media, that was honestly very interesting.
friend activity
extremely isolated (to just your friend group)
i think that might be the point
then what would compel you to ever use it
uh
to see what my friends are doing?
having other people in that menu would give me less reason to
like why would i ever want to see what random people are up to
literally the only place I think of checking to see what people are currently doing
yeah that's what it's for
but activity is more like a log and a post timeline
there's like 3 death features on steam
- minimal mode
- the mp3
- the friends activity
also its 2023 and steam cloud can't hold many screenshots
even with expending money lol
come to think of it, community activity is the place where you just see an unfiltered, streamlined dump of most arbitrarily liked posts from every single game on steam shoved at the top of the page limited to most active within last week.
the only place where I see a workshop submission for a game I never heard about next to a screenshot of lara croft
and then there's a bunch of reviews for random games
frankly the most newest death feature from steam its the discord like shit added
also add an unfunny steam guide
and I have a groan reaction each time I see artwork because 9 times out of 10 it's some russian reposter
because for some reason there's quite a few reposters who have a massive following on steam and get their posts pushed to the top each week.
also its me or the chat filter crap when off doesn't make no diferrence at all
every single random screenshot with 120 likes is just people with level 80 profile and 600 friends
because i can still see censored text
possibly a youtuber doing it
that's just fucking flexing lol
here's one example of a person who appeared at the top
steam community is honestly just, lol.
yeah i never look st that unless i need to check out a guide
*yeah i never look
st that unless i need
to check out a guide*
- Brodspy
it's a glorious dump of people living in the moment, it's really just going through the motions all day long. It's all menial information, yet it's a vibe.
You'll never find anything worth looking at in here.
It's that fantastically boring.
at worst it's deviantart for gamers.
I can say with certainty that profiles are the only thing that matter for most, the marketplace coming second for some and workshop coming third.
the guides are nice to have in a pinch but largely is a dump
like I said before, I have a dream that takes the quality, entertainment and customizability of social media and tacks on a game store on top of it.
These aren't incompatible with one another.
I just find that one has to come before the other, or possibly evolve together at once.
In that sense, doesn't this make me a visionary?
I'm off.
miiverse.
god is dead.
steam should let us refund a game tjat was remove from the store tbh
I have like 10 removed games
i have one that was removed because of funny permanent EGS exclusivity
i can't no longer buy its dlcs
nor find a way to do so
mine are just old, dead franchises.
and rpgmaker junk.
and some incest and loli visual novels gifted to me circa 2018 or earlier.
like refund policies should be valid forever if the game was removed for x and y reason
I agree with that.
since it's effectively denied service anyway.
also, goes without saying.
Never say you're not good enough to make games.
yoooo hentai arena holy pussy
i think i would manually send an email to steam support
the game i own is tricking useless because the only way i could get the dlcs
is by buying it twice
đ¤ˇ
yeah personally EGS as a store is better IMO
like for example one thing is it auto refunds you
if you buy a game
and it goes on sale
like just no interaction from you
epic just sends you the money
and epic supports some payment providers which steam does not, but it varies from country to country who has better support
currency conversion on epic is much better
afaik
and upgrades/buying editions and such, its way smoother on epic
*and upgrades/buying
editions and such, its way
smoother on epic*
- mcoms
idk, epic games just its ehh
like the example i gave of them denying the service for users on steam who bough a game on steam
hm?
i have an issue atm where i can't refund a game because i'm literally stuck with it lol since the game in question is fallguys
i can't refund it because i buy it before i bough a new pc that i got 3 weeks later
and for my sorprise the game also got EGS exclusive'ed
Music: BananaSlug (https://soundcloud.com/user-426347780)
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- https://forms.gle/bkuGF6attQrRPc6o9
custom files --- ...
menacingly turning
currently breaks if i move the other direction tho (you can see this at the end)
unfortunately its precision is limited to how little it can turn in a single tick
just stick some slopes up at the top and call it a day
if people wanna surf off the fiendbot, let them
I probably will make it retarget if the player is within the bbox
but rn it just forcefully targets the listen server host for debug reasons
but how will you see surfing on a rotating platform then?
think of the surf map potential
what was that program that gives you really smooth fps in tf2?
mastercomfig
I mean fps cap, like fixes tf2's built in fps cap
You can use nvidiaâs built in fps cap and itâs pretty good. RTSS is probably the most popular fps limiters for fps limiter snobs (and other things).
The reasoning behind using a limiter can dictate what âgood enoughâ is.
If you want to set a limit so you arenât maxing out your hardware and encountering bottlenecks that might increase input latency, or want to stop your components from getting needlessly hot from excessive load, the Nvidiaâs is good enough IMO. Itâs also convenient if you have an Nvidia gpu.
If you think you have the inhuman ability to perceive the difference between fractions of milliseconds in frame timings, then 1: no you canât, and 2: then RTSS is the most stable frame limiter readily available that Iâm aware of.
That being said I use RTSS because stability and it has other useful things to monitor metrics with.
rtss is very good for eliminating microstutter in some games
the true measure of a project's scale is the number of typos in method names
you cant it's hardcoded to 8 bit color
sosad
tho I doubt that changign just that line would do much you'd probabl have to also mess with directx shader device manager or whatever to set the image format there tooo
I thinjk that would be a good idea for patch pack is to include a lunch ooption that puts it to 64 bit per pixel
so the code in the shader ddevice always returns 8 bit if you have more than 8 bit because microsoft moment
native vulkan port for tf2 when.......
didn't pazer do a project like that at some point
not like, flawless, i think he just used it as an excuse to learn vulkan a bit
altho it'll probably never happen in the actual game
because dxvk will work good enough
source engine doesnt have real hdr
am i not allowed to act dumb
I have a 10 bit monitor i would like tf2 to use it to its full capacity
not when you make false statements and assertions that are misleading
you answered your own fucking question
Source does not support HDR anyway
woudl vbe cool if it did
wait my monitor is 10 bit but it doesnt support hdr
*wait my monitor
is 10 bit but it doesnt
support hdr*
- đ Lucifer
fail
I clicked on the display setting in the settings menu and the entire thing crashed I think windows is trying to kill itself
I will kill someone
does the desktop color depth being 32 mean that the output color depth cant even be taken advantage of
these are just color mappings afaik
tf2 wioth a hue rotation of 90 degrees is aweosme it makes the blu team into pink
when my emesis is blue
A surprise! But a welcome one to be sure. Leave a like for tf2, and comment what game I should make a 50 things players never say for next!
Follow my Twitch: https://www.twitch.tv/hopcat
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wtf you donât need 64bpp
nothing uses that
32bpp is enough for 10 bit color
cause commonly used is a2r10g10b10 or a similar YUV format
no? 10 bit color is just more color depth, I use my monitor with 10b c in sdr
framebuffers yeah
Different conversation: but Iâm not a fan of HDR for gaming.
Most games donât feel very intentional about it so itâs just sorta âthat shadow over there? Now you canât see there! Isnât it cool!â
Even for media consumption itâs a little hit or miss. Unless something is meant to be truely black/underexposed or inhumanly bright, it probably looks less realistic in HDR than non HDR.
Also the markup on HDR supported hardware is worse than Gsync markup.
destiny hdr is really good
Iâve also heard doom eternal has good hdr. I guess for story driven stuff itâs probably nice, and for settings with a grungier look, like some of destinyâs scenes, itâs probably nice.
Iâm not usually a fan of story driven games or single player games in general, so Iâm probably not the target audience for HDR monitors.
I think the best environments for HDR would be like rubble areas with stuff on fire and then dark spaces / night time in the same scene. I also think something in a Victorian setting or steampunk could make good use of it, with scarce lanterns or lightbulbs in large internal spaces. Anything sunlit or modern is just going to have way too much residual light bouncing around in a real scenario to have that much color depth even in real life.
engi now has payload responses
tf2 looks so hot with mods
What mods
all of them
Wtf
put the entirety of gamebanana in custom
just a few mods
Toon fx đ¤˘
What's wrong with toon fx?
i override the explosions
Nothing I just personally donât like it
i like the trails
I mean nothing WRONG with it I just think it's tacky
Fair
idk how i feel about it yet but the trails make the rocket launcher feel way more ppowerful imo
reflective tf2 water my beloved
ohh that looks nice
Here's the preview of my new particle mod
Download: http://tf2.gamebanana.com/sprites/4965
that's crazy ty
it makes the particles match the burn material
which is awesome
also corpses
i hate the toon muzzle flashes and explosions btw
@left sand has leveled up! (65 â 66)
they look terrible
which is why i dont use them
the laziest sprite card job ever
but the trails
especially for flares
look amazing
but im probably gonna have to tone it down
because i am playing kinda worse now
maybe that means you need to tone it up, get used to it, then tone it down and be even better
true
im just kinda getting overloaded from parsing all the new info
because i am not used to reading these effects
ill give it a shot
đ
Engy.vpk
doesn't she already have a list of mods on the site? it's not nearly as long as this but I believe there's a few
Particle mods are sv_pure restricted though :(
i like making particles but none of them are particularly good
not with that attitude
Can you use the same technique clean tf2 uses with textures to just resize particles? Would that make them smaller or just solid?
resizing them makes em smaller
if you want them solid you turn off all alpha modifiers and make the specific texture as opaque as it's allowed
i would have idea what would happen in sv pure without trying it
maybe its similar to textures on brushes, maybe its totally different, maybe it does nothing
I wouldnt want opaque particles tho
"Oh but my particle mods arent very good" about something this ballin'?
if you want things to look flat im guessing there would need to be specific textures made or something idk
id want them to be smaller
they can be resized yea
aw thank you
ive bee updating these bit by bit so hopefully ill update them soon
ive got more, but most of them are meant to be seen by me only
ooo neat they can be resized. Also nice mod, it looks good
thank you kindly
yea, particles can be resized and can have random sizes so it doesn't look flat
We're talking about in sv_pure, right?
unfortunately no, modded particles don't work in sv_pure
*unfortunately
no, modded particles don't
work in sv_pure*
- pathulhu
i really wish they did even if just to resize them a little bit
darn
yeah cl_new_impact_effects
wait this is sick??
god I wish casual wasn't so mod-restricted
day 1 is so boring lol
oh boy jump pads never heard that one before
excited for the other days though. tf2c is usually hit or miss but when they hit it goes crazy
jump pads i used to be a supporter of in normal tf2
*jump pads i used to
be a supporter of in
normal tf2*
- pathulhu
then someone told me that it wouldn't be good because youd have classes balanced around their lack of reposition skills suddenly take flanks and push up harder than they should
idk, they worded it a lot better than i could ever do but i understand the sentiment
*every other
game has a meta shakeup
at least once a year*
- mcoms
I mean I'm not opposed to change but like snipers being able to be ten feet in the air standing on a lamppost is very dumb!
or just like, the obvious
are there many games that have so few classes? i know games like dota or overwatch do it pretty regularly and thats the first stiff that comes to mind -- but for any given role theres multiple characters that could be played, so one becoming unmeta doesnt have huge impacts on the rest of the game. Meanwhile in tf2 if entire classes (not just individual weapons) had their viabilities changed regularly, the game wouldnt feel the same
i think its fair given that ur giving up the teleporter (I assume you are, at least)
teles are extremely powerful, especially for classes like heavy and medic
I wasnt rly a fan of the 4way teams, but I am curious to see how it plays out in arena
unlocks
and idk about "game wouldnt feel the same" no game feels the exact same but meta shakeups dont make the game lose its core identity
kinda silly for tf2 to somehow be unique and suddenly lose everything in common if the classes changed roles/power slightly
Why you hating
team fortress 2 classic 
with bullet jump you can already place a sneaky tele in an upper flank
I love when people don't read the whole message
Nuh uh
not sure what u mean
I dont really think tf2 is unique in this way. I can't think of many examples in the same position -- class based, but there's pretty much only one or two classes that could satisfy any specific role that is effectively necessary to play -- but I feel like they're out there. Some MMOs I think?
I just mean that if you significantly rebalance mercy in overwatch and she goes out of meta, thats whatever. You just play other healers instead. But medic in tf2 is always gonna be played, you cant just play a different healer instead and you need a healer (short of being nerfed so hard that nobody plays healers at all, which would screw with balance even more). The game kinda assumes that you will have a healer and they'll be vaguely this powerful, and just changing balance for the sake of changing balance doesnt have as much wiggle room here.
Unless we're talking about just tweaking weapons instead of tweaking entire classes, i which case: weren't we shaking up the meta regularly anyway? Not as frequently as dota, not applying rebalancing to as many weapons at a time as dota, usually the changes were much more significant than the little number tweaking that a lot of dota rebalancing gets, and we haven't had a rebalancing pass in an update in a while-- but we were doing that, weren't we?
meant to reply to this
there was never a decision like: we are going to make x playstyle powerful for a bit
idk i just dont see the games identity changing just because one class/subclass is stronger for a period of 6 months
maybe 6s would change but thats just a custom gamemode
i mean im not really confident dota-style rebalancing is needed if we're doing it for a casual pubber audience. Maybe that just means they'd have to be more significant changes than dota does, because the relatively minor tweaks you see in dota probably wouldnt be felt by the majority of casual tf2 pubbers, idk
I've always associated "shaking up the meta with frequent balance patches" with competitive games where the community largely follows the meta, which isnt true for tf2 outside of 6s or highlander
the balance changes were unironically the thing i looked forward to the most with major updates
nr6s > 6s
and yeah, most people distinguish major updates with balance changes
*and yeah, most people
distinguish major updates
with balance changes*
- mcoms
we've gotten maps, cosmetics in every holiday update
asame
I'm not saying it's not -- I'm saying if we focus on the pubber community, I don't see the point of shaking up the meta when the meta isnt really a thing in the pubber community, at least nowhere near the extent of other games that shake it up
only thing JI had was balance changes vs. the other updates
*only thing JI had
was balance changes vs.
the other updates*
- mcoms
the meta is certainly a thing in casual lol
some classes and loadouts are stronger than others
well that and valve-made content (war paints as a concept, merc park, new weapons, etc
if items were reworked to be broken people would use them
there's a meta in casual play but at any given time the majority of the server is probably not using the meta loadout
people rarely run black box anymore
when it was run almost always
in casual
because they specifically decided to nerf it
they thought it was out of place
like yeah you probably wont see the sharpened volcano fragment very often, but that doesnt mean you dont see demoknights
Players will often run the path of least resistance.
Despite it being casual, players will naturally drift towards defensive plays like stacking engineers on defense
now most people run RL gunboats
or running multiple medics/demos/engies in dustbowl
im not seeing this discussion going anywhere with me tbh so im gonna leave it here
yeah i think we both have our positions and see the game a certain way, and im sure we've all said basically the same stuff before
I want to make it clear that i appreciate your perspective and insight even if I'm personally not sure of it and some of what I believe differs
we should balance the game so the path of least resistance means pushing as much as possible
how can u do that when there is a team designed solely for defensive play
valve is so dumb. they could release vscript in the smissmas update and call it a medium size update
the best defense is a good offense
instead, they released it 1 week before
"NR6s is way better" and then you play it and it's literally one of these 2 games
huh
nr6s to me sounds like pubs but smaller in that if you want the game to feel in anyway enjoyable everyone wordlessly agrees to just play worse
that doesn't happen especially when there's cash prizes
(the joke being that it's either a stalemate or a roll)
I think the rgl nr6s league is the best demonstration of how well it works. the only thing I don't like about it is double medic but other than that literally none of the things that people expect to happen actually happen. double demo isn't as good as everyone thinks, stacking heavies and engis on defense is a great way to lose, etc
and since there was a huge cash prize in that league people were playing with zero honor, they TRIED some bullshit it just didn't work
also this doesnt really change the point I was making, which is that even casual players are more inclined to pick meta options if they know it's good
maybe it;s just the team sizes? or the lack of cash prize
has nothing to do with size, pubs are uncoordinated
being able to push as a team is what stops heavies and sentries from being too threatening, they fall apart when they're up against a whole team
maybe some players, but plenty of pubbers will also pick weapons that they personally find fun regardless of meta
and then perma run them
the way I'd put it is that people will broadly tend to use better weapons than worse weapons. But you'll see a ton of playstyles that frankly arent very good and a whole lot of people using mediocre weapons and people are very likely to switch to gimmicks for fun even if they're worse off for it.
It's nothing like all those games where picking something out of meta will get you yelled at and votekicked
pubs are so uncoordinated and the average skill level is low enough that even non meta weapons that arent particularly terrible will do just fine
^
True, but I think thats moreso because the large server population means less player urgency
yea i think so too
most players are lone-wolfing it, and one demoknight wont mean much when you have 11 other people shooting the enemy gamers
and thats kinda the point I've been making: I don't know if meta-shakeup-rebalancing can really be done in the same way for tf2 pubs as it can be for competitive dota
i would like some more player urgency in pubs but not a ton
well, comprehensive balance updates are basically meta shakeups
There are many staple loadouts that have come and gone as the game aged
there are also weapons that are really strong in comp but not necessarily as good in a pub. like oh boy I'm really gonna win this game with the solemn vow lol
the only things that have really stayed consistent are like, stock items
*the only things that
have really stayed consistent
are like, stock items*
- DrCactus
i think it's a combination of nobody playing to win as well as just general bad coordination
I mean this isn't true either, minigun and flamethrower come to mind
medigun too actually
meta shake ups dont really affect the majority of tf2 players imo unless it kills a cheesy strat that a lot of people depend on
tbf those are more global changes that also affected unlocks, not exclusively the stock options
my memories of rebalancing updates is mostly that people would be excited for them, and then get peeved off at a few of the changes once it actually released, and then forget it happened a few days later.
I think its main value is in looking forward to it than anything it actually brings to the table
Brass, Natty and Tommy were all affected by the rampup changes, as well as mediguns with the speed mirror
I'm not sure I get your point then, all guns are based on stock
i mean those are fairly easy to balance
I suppose "basic class functions" is a more appropriate term
there are only some exceptions that are a bit tricky
i was looking forward to what valve was gonna bring in jungle inferno and then they dropped the ball
i was a pyro main back when i started playing and i really wanted to see what kind of shake up valve would give pyro but it was just, a double edged bug fix
i thought he would finally have a solid role on the team besides "annoy people and die in the process"
i dont know if its fair to bring up, but what was the last balance update that people actually liked on the whole? I hear complaints about pretty much every one but dont tend to hear "i think this update really improved tf2's balance" ever
i dont recall any balance patch being mostly agreed to be good ever
I don't think Summer 2013 was hated all that much?
blue moon was goated
*I don't think Summer
2013 was
hated all that much?*
- Steamworks
it just did too little
if you try and satisfy gimmick weapon players then the game becomes sloggier to play but if you balance out the cheese and the jank then people will scream about how tf2 has lost its soul
I don't think I've heard anyone complain about a balance patch on launch since gun mettle
every balance update had it's good changes and bad changes
jungle inferno and blue moon were both fire
i feel like tf2's balance is not crazy enough for balance changes to really feel like "oh wow the game is so much better because of this", even if it was
what was important was that valve would iterate on their changes until most items were in a generally favorable spot
i never heard the end of people complaining that the rescue ranger took 15 metal per bolt
i definitely heard a lot of complaints of jungle inferno and blue moon
the only people complaining about this were the people using it as a crutch
every update is gonna have some idiots but that doesn't mean that the patch was disliked by the fanbase
jungle inferno overtuned pyro and then blue moon looped back to him dealing mid damage
those idiots are probably extremely loud then
i also recall people hating when ammo boxes dropped on death instead of consuming weapons for ammo and seeing it everywhere
was that JI? thought that was gun mettle
it was gun mettle im just speaking in general
I see
didnt ji also kill sandman stun?
good! everyone hated that!
yes
darwins...
@orchid sorrel has leveled up! (58 â 59)
the only problem with sandman is that the current downside is too harsh
im also glad it's dead but it's kinda useless now lol
Wrap Assassin was designed to be a safer, but less effective sandman but after the JI change it kinda just became flat out better
crazy how balance patches do dat
i think the sandman should give a buff to the scout if he kills a beaned player but i cant think of anything that wouldnt make scout kinda overwhelming
tbh just swapping the health penalty with something else seems like the easiest option
was it really nearly a decade since the darwin's let you win every sniper duel? My complaint calling it the worst balanced an item has ever been in tf2's history is almost in middle school?
*even before the
bullet resistance change, it
basically did this*
- DrCactus
+25hp meant even just a quick tap from a medigun meant you survive any quickscope 1v1
epic source engine
I put playerclip on a func_rotating for reasons
r_drawclipbrushes crashes the game with that
oh
i have made a mistake

it's perfect, no changes needed
Gun Mettle was good.
what the fuck
The best part is watching linux users trying to explain why its actually not a big deal that glibc removed a certain function/ABI/API from their latest release, because the onus is on developer to update their program that they haven't touched in 20 years
(that wasn't what even happened) but yeah glibc was fucking stupid for that lol
oh yeah this issue specifically with tf2, no. But ive seen the sentiment before and it usually has something to do with either dynamic linking or something maintained by the FSF/GNU
context?
That's horrifying
yes exactly lmao, theres nothing competitive about normal 6s IMO
its a recreational activity
finally someone with a based opinion (agrees with me)
LMAO
its worse than that. current pyro has worse close range DPS than before JI
it's funny, in many ways tf2 is played like how people who hate melee think melee is played. no items, generalists only, process
yeah current pyro is a lot more consistent, so still imo more fun to play than before, but objectively speaking got nerfed, which is weird to think about
isnt a major factor to the DPS loss the weird ramp up thing
where if flames touch the envirionment they lose a chunk of dmg
*where if flames touch the
envirionment they lose a
chunk of dmg*
- DrCactus
which is why you have to aim up at tanks to deal full dmg
yea, isnt he bugged to ramp up even slower at point blank
honestly i think the wiggle was fine
well, at least the solution was overengineered vs. how big of a problem it was
ya
it was always a problem actually
on pyro
yeah it was slightly less effective before JI
but people scrutinized it way too much just because of "the pyro update"
and then an over the top solution was made for it
like why is there a heat mechanic lol
tick based damage and heat mechanics and all that
I like the idea that the longer you keep your flames on someone, the more dmg they take but the current system is really weird
man i wish they just fixed the networking settings and stopped
tf2c i think used a fix that kept the old per-box damage system while fixing the networking bugs
i think it makes sense to do tick based damage
its more reliable and stable
it gets rid of any possibility
of it having bad calculations
i wish there was a reliable way to indicate a team's control of a map which is persistent throughout the course of the game
perhaps through the use of permanently destructible objectives
omg new idea
6CP
each team has 3 points
once a point is capped by the enemy, it cannot be retaken
capture speeds are reversed. the last point takes the longest, and first point takes the shortest.
points do not decay their progress, except for the last point, which decays slowly.
players can teleport to any of their base's points still under their control.
while teleporting, you are stunned and if you take damage, your teleport is cancelled.
teleportation takes 1 second base, and each allied teleport to the same point within 20 seconds adds 1 second to the teleportation time.
teleportation can be used every 20 seconds.
6 miniature machine bots spawn every 30 seconds from the last spawn of each team. they attack anything in their path and path towards the next available enemy capture point, and can contribute to capture progress.

the only suggestion i like is the reversal of the capture speeds
i mean im taking the piss rn
and talking about dota
towards the end
but yeah
i am semi serious about the beginning
yeah as soon as you said bots i was like "hold up"
robot destruction was actually a trojan horse to turn tf2 into dota 2 but the plan was aborted
i dont play MOBA's sorry lol
as a tf2 fan i must either love dota 2 or despise it fervently
speaking of destruction, replace ctf with player destruction in casual
lmao
How about scout's pants
honestly i would like to see custom gamemodes aimed at making tf2 better for competitive
i mean it would be cool but comp is never going to be a thing
testing a chief that can switch mannpowerups on the fly
like just because some people have fun playing tf2 competitively doesn't make it a competitive game
people play competitive microsoft excel
i wouldn't say tf2 the game isnt competitive (at least when it comes to its mechanics) just that it never really had the support that csgo and friends did
and there isnt really a cult around it like melee
idk personally i just don't think the mechanics work too well for competitive
it's just never going to get support and the culture of tf2 if not outwardly hostile is indifferent to the idea competitive tf2
I see people unironically defending random crits still, so I see your point
people will play competitive mario kart and pokemon, it's an attitude issue combined with valve's general neglect of non workshop content lately
also just like
comp tf2 is also just fundamentally different to casual in anything other then mechanics
not every game has to be competitive
its usually 6v6 5cp while casual is either 12v12 ctf or payload
(there is highlander ofc)
I was malding about random crits once and it got featured in a youtube video
Without my knowledge
epic
idk, i never really felt like the game has to be one or the other
The dane video on crits
people can play it both ways
yeah
I mean what would that even entail? koth and payload already nail it
but just in general like valve doesn't have to make the game competitive
and i don't just mean that they tried and failed
how
idk they did try and fail pretty hard
to me the whole thing felt half baked and when the game wasnt overnight successful they dipped
well yeah it sure didn't help
at least, those are the vibes i get
i generally just dont bother with chat or anything in-game lmao
It was on a forum
i always feel like people who argue to keep random crits in just
*i always feel like
people who argue to keep
random crits in just*
- pathulhu
dont find tf2 by itself all that fun?
consider: random crits have a cool visual effect
it feels like the video game equivalent of like a family guy clip + mobile game footage on tiktok
holy shit it does lmao
boring ahh game i need random instant kills
make it so that final blows with hitscan do all the cool visuals with critical hits but dont actually apply the bonus
i wonder how long it would take for people to catch on
would be an epic troll moment though
(im not actually suggesting this btw)
wait
unironically would be cool. I don't think it's feasible tho
kills having unique visual effects to match the unique killsounds would be so sick
makes me think of the new killstreak hud in cs2
kinda like the confetti effect from halo?
alternatively give weapons different hitsounds based on damage type
would be neato to pistol someone and hear like little meat slaps or chunking someone with a shotgun and hearing cartoon bones snapping
open players
just like me fr
killing someone with the hot hand would produce an extremely loud falling pipe sound
this is always my favorite open gif
wait is this the same player as the other one i sent
its the same hud
HAHAHA
i think it is
its too fast and low res for me to see the name
but its the same length
I have literally no clue what this gif means
they're playing like dogshit
wtf is that monkey emoji
iwazaru
i thought it was just an emoji but it turns out it summons some kind of demon
gentle reminder: dumb is ableist language. Some alternatives: silly, foolish, ignorant, uninformed, ridiculous, pathetic, absurd
there we go
fiend you are..... *checks notes* foolish /s
just to try and push people away from problematic language (we have no control over the words list tho so some things are a bit werid)
makes sense
also a really great shitty person test because some people love to mald at its existence
I was just surprised when it popped up when i reacted lmao
the only problem with tf2 is the lack of money
like literally if there was a $1.6 million no restriction tournament
people would do everything it took to win
and it would be very clear how the game could adapt to be more balanced for a competitive setting
valve fund a major with case money challenge
People complain and complain if you suggest that tf2 should be balanced around comp
people are idiots it's true
which is funny considering the fact that tf2 is at its most balanced now
because of comp
or at least an attempt to make it better for comp
its only really sniper that is an outlier in terms of balance for me, other things are just annoying simply for the purpose of being annoying like the Natacha or the scorch shot
and also just bad design like the 300 weapons with the sole purpose of countering spy and doing nothing else
yeah I definitely agree that tf2 is in the best place it's ever been but there's still so much they've left untouched. natascha and scorch shot explicitly being designed to annoy opponents, mad milk and jarate being overwhelmingly powerful for no real drawback, etc
I think to me the funniest weapon in the game is the third degree
because its just a straight upgrade to the stock
is it a crazy take to think the fire axe and fists should be buffed in some way
melee damage simply has no use case on the classes with damage that works how pyro/heavy's do. like obviously stock melees aren't great on most of the classes, but particularly for those two it's just so so bad
the homewrecker is probably my sleeper pick for badly designed weapons
on that note, why does the hot hand have a 20% dmg penalty on top of a hidden 50% dmg penalty
its so weird
i assume the 50% damage penalty is just to account for 2 slaps
the double tap mechanic absolutely should be mentioned in the stats tho
like I have no idea why it just isn't mentioned properly
half of tf2's stat pages for weapons are just flat out missing something crucial or wrong haha
real
goes into mvm as well
upgrades have lots of weird hidden stats
like mad milk syringes giving +1% uber for every health healed by allies
and knockback rage's infamous damage reduction
when rage is active, your damage is cut in half
huh
I forget if its a firing speed reduction or damage per bullet
smash
smash
ssmash
smash
pass
literally despite all these reasons smash did it
true, im not sure why melee thrived and tf2 didnt tbh
*true, im not sure why
melee thrived and tf2
didnt tbh*
- tauin
because melee players don't do anything but play melee
tf2 players (some of them) at least shower
its easier to play comp smash because you just play like you normally do without items
lmao
theres no different game mode, no teams to join
also fighting game players are just insane
makes sense, i mentioned before how different casual and comp game modes are
*makes sense, i mentioned
before how different casual
and comp game modes are*
- tauin
arguably it's a niche within a niche because it's not enough to take 9v9 matches seriously when the maps are terrible and some weapons are absurd
so a 6v6 format was made and restrictions are given
while smash is just,
pick anything, but most people will choose fox.
and theres (for the most part) nothing like character bans or team restrictions
also change 12v12 casual to 9v9 pls valve
like if you main king k rool, you can play him in comp 24/7
you might not do well, but nobodys going to stop you
you could make an argument that playing tf2 with comp settings is less fun overall than comp smash
I guess this goes back to balancing tf2 for comp
it's because organizing 12 people is harder than 2
perhaps the no restrictions approach could have been taken in tf2 history to mimic smash.
but you know, meta.
not every meta is enjoyable.
if you take away fox from melee players they'll shit and die
also smash and other FGC have social stuff like local tournaments and stuff
ive heard that smash players are a lot more open to experimentation too
mastercoms and I were talking about this higher up, nr6s is so based
everyone goes to VG bootcamp and has a good time
1v1 is a lot more comprehensible for someone to follow then 6v6 or god forbid 9v9 too
i want to say the culture of the games are also pretty different
like, youve got some people who dont see the point in competitive smash but for the most part it seems to be more positively received
begs to ask if counter-strike was always this 5v5 comp game.
yeah this basically
picking between the tf2 community and the smash community is picking between racism and sexism
what
lets be real, both communities have problems with both
it's clear as day with dota, it's in the symmetry
meanwhile if you ask a typical tf2 player what they think of competitive tf2 you'll get a variety of answers but i doubt a lot of them would be very positive
this is actually a good point that i had forgotten about
I have to return to the stance that you can't force an esport, they are made when people decide it as so.
csgo is a lot slower, i mean i hate comp csgo with how fucking stale it is, because when the meta is anything other then ak's and m4's the pros whine and complain about it
^ valve also plays nicely with that after getting burned many times
oh boy another match on overpass i wonder what weapons they're gonna try this time đ¤
but I'm talking about 1.6, cs:s is a bit of a black sheep and very shortlived
I would have to believe that people just thought that cs works as a comp game despite being asym
and the weird economy played into the individual strategy part that turned out to be fun.
chess
well i thin asymmetrical games work fine for competitive
its just that tf2 is trying to be both
depending on the game mode
yeah and the comp players have decided that they want it to be symmetrical clearly
they never play payload, right?
i think its a shame tbh
tbh payload in overwatch is kind of a mess, but it's an intentional mess because they copied tf2 gamemodes and fucked shit up.
because symmetrical gamemodes in the fast paced gameplay of comp locks out a good chunk of the classes except for specific scenarios
yeah 5cp is inherently bad for the classes that lack movement tools
while there is no 5cp in overwatch, how funny is that
I don't think it's fair to say this about koth since the map is so small
*I don't think it's fair
to say this about koth since
the map is so small*
- Grapevine
yeah koth is fine i think
but 5cp is just
woof
imagine gravitating your comp scene to a gamemode that makes it difficult for every character to be usable
not very pg-13 or kid-friendly I presume
i enjoy watching 5cp but it does run into the same problem as csgo
not every character is gonna be super viable even in the best of cases
I mean the problem isn't that not every character is "super viable", it's that they see near-zero use
not being the best case scenario is what creates bm moments
at least on koth or payload they get pulled out on defense
oh boy better run 2 scouts, 2 soldiers a scout a demo and a medic
yeah its less about player choice and more about the norm
there is an awesome player who uses battle engie which is pretty based
depending on how you like the game to be played i think it's honestly fine that not every class gets fully rep'd
there's an opportunity to pick an underpowered strat and do what's best to your ability
it avoids the rock paper scissors approach if it allows for skill to show through regardless if it's not optimal
it might as well be several games in one
it doesn't really know what it wants to be
so it has everything
and it works... ok
out of curiosity I analyzed the nr6s finals and this was the end result of usage by round. note that, though the traditional 6s classes remain the most common, the other classes still saw notable play
and this is with players that are generally used to restricted 6s, and thus are less skilled on these classes, yet they still chose to play them. imagine how much they could be played if nr6s was the norm
I don't like rock paper scissors type of revolving strategy that was made in overwatch, honestly.
imagine rotating between 8 different heroes just because you're not going to beat the enemy team composition.
I think skill > picks is more fun by design
I mean its really not as big of a part of the game as people make it out to be
you really don't need to swap characters most of the time
I can see how in personal experience but these comments were made regarding the esport scene
