#Team Fortress 2 Megathread V2 - Badlands

1 messages · Page 2 of 1

merry falcon
#

What why

lavish gust
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insecurity, unfulfillment, etc

merry falcon
#

🤔

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really makes you think

lavish gust
#

i mean what kind of attention seeking depravity does one need where one expands into uncletopia because no one cares about the bots anymore

proper umbra
#

bet theyre not on european servers

sullen venture
#

Well unfortunately i don't live in europe

wary flax
#

let's see how long that works out for them

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especially when you consider only 6 snipers can join in one server

sullen venture
#

That's more than enough to ruin a game

lavish gust
sinful pawn
#

they removed the depot names?

sullen venture
lavish gust
#

because they're probably adding new depots :)

#

and don't wanna leak :)

sullen venture
#

👀

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depots for what....

lavish gust
#

oh they did this to csgo as well

sinful pawn
#

but why does changing the existing ones matter

lavish gust
sinful pawn
#

makes sense

sullen venture
#

oh

sinful pawn
#

such an odd change though

sullen venture
#

might just be an internal thing

sinful pawn
#

i wonder if its repo locking down

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idk how it'd be related

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but thats my best guess

sullen venture
sinful pawn
#

like restricting the source engine licensee repos

sullen venture
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Yeah, why would that affect the depot names

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those are just for steam distribution afaik

sinful pawn
#

i don't know its just a guess

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but there's not really much use putting too much thought into it

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we'll either find out why or we won't

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clearly it means tf2 source 2 update tohugh!!1!!111!

sullen venture
#

OMG how did you know????

sullen venture
real pecan
#

panorama beta time

sinful pawn
#

looking through other valve games, they did the same to dota underlords on dec 4

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same with HL:A on the same day

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and it looks like Aperture desk job doesn't have them either but it might've never had them

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oh wait no nvm, april 7 was when they were removed

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a battle amongst gods

real pecan
#

The two faces of man

sinful pawn
#

anyway since it seems most of their modern games don't have them and they're removing them from their live service games I assume that its just some weird internal change, either one that steamdb just detects as them removing their depot name or just a change for valve

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dota got them removed yesterday

sullen venture
sinful pawn
#

thats on aperture desk lab

molten spade
#

HL2 explosions were essentially the explosions from beta so it makes sense
Just retextured

sinful pawn
#

community store tags

crude anchor
#

context?

sinful pawn
#

on what

crude anchor
#

the images

sinful pawn
#

there is none

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valve just removed the names on all the depots randomly

crude anchor
#

what's that

sullen venture
real pecan
#

Fun fact

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kilburn worked on the binding of isaac repentance and iron bomber bombs are in the game as an easter egg

crude anchor
broken quest
#

It's too late to do it now

crude anchor
#

too complex for tf2's movement

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it would be nice for zombie escape maps

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joshua mentioned that we could use ziplines

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honestly i want to try that

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like the ziplines from fortnite

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it sounds fun

molten spade
broken quest
#

he was being ironic

molten spade
#

Mfw can’t read emotion in text spai

broken quest
#

The real reason is that the tf team probably forgot about ladders (or just thought that they weren't good for map design) and they used them solely as props

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so the first maps added to the game didn't have functional ladders

sinful pawn
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its probably by choice that they're not in tf2

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probably because they're jank, slow, and stairs just do it better

broken quest
broken quest
frigid needleBOT
#

*The irony is

visible when he says that

they are too complex*

broken quest
#

TF2 is known for having extremely diverse movement mechanics

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Like airstrafing and bhopping and rocket jumping

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which are all significantly harder to pull off than holding W at a wall

molten spade
broken quest
molten spade
broken quest
molten spade
#

I love that little guy

proper umbra
#

i think itd be cooler to have indestructible teleporters instead

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easier to implement and you avoid potential gameplay issues

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zip lines would just be weird to have imo in a game like tf2

merry falcon
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fortnites ziplines feel great

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tf2 zombie escape

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what

proper umbra
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my point is that in a game like tf2 they wouldnt fit in

merry falcon
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i agree;

proper umbra
#

whos joshua

merry falcon
#

@crude anchor who's joshua

real pecan
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Contractor

merry falcon
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that one

proper umbra
#

oh

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well idont think its a good idea joshua

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what purpose would a zipline serve joshua

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if ur map needs a zipline ur map is shit!!!

merry falcon
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but its a zombie escape... it scool

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does l4d have ziplines

proper umbra
#

rename yourself to "zipline fan"

lavish gust
#

how would you feel about this balance change:

  • removed random critical hits
  • increased the base damage of every weapon by 300%
  • added random fumbling hits. every player has a 98% random chance of 'fumbling' their shots, dealing 1/3 base damage. chance is reduced the more damage you have dealt in a 20 time window, at minimum 90%.
molten spade
#

Team Fortress 2 Brawl

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Add tripping to tf2

sullen venture
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team comtress perc pack

real pecan
#

Percs

astral jungle
#

People don't owe valve money lord

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people still spent thousands on keys and crates, even more than usual on that day

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valve doesn't get money from people unboxing unusuals
it doesn't make a fucking difference
2$ is still 2$ per key

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unboxing an unusual doesn't mean valve loses 2000$

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it's the same shit as saying piracy costs companies millions

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when they are not owed money that wasn't going to see them anyway

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the economy only exists to make people gamble more

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every single unusual from valve's end always gives them 2$

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but they never lose money

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the fact that people trade them for hundreds is completely irrelevant to valve because they are not seeing that money ever

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they don't take a cut from trades

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only the community market which is entirely community influenced

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God fucking damn this was over 2 years ago this is so low effort even from the clickbait title

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Can't make people pay money they don't have. case in point.

broken quest
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and also make them shiny

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to compensate for their rarity

astral jungle
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tl;dr
every single time a key gets generated from the mann co store by spending real money THAT'S WHERE THE TRANSACTION WITH VALVE ENDS.
EVERYTHING ELSE IS IRRELEVANT.

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people are willingly choosing to give valve 2$ for no reason every single day

sinful pawn
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if they meant that valve lost some potential profits i could maybe see that pov but like...

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no one sells unusuals on the community market anyway

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so the money they made off of people buying crates in droves and keys off the shop probably well exceeded the money they potentially "lost" by unusual value on the community market dropping

astral jungle
broken quest
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that's just because I use low recording settings

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my game actually looks fine

wary flax
sullen venture
wary flax
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o

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why?

sullen venture
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idk

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ask @broken quest

broken quest
wary flax
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explaim

sullen venture
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explamation

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explaiming

broken quest
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tf you mean explanation

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i get worse fps

wary flax
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weird

broken quest
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using good quality settings for recording

wary flax
#

recording doesn't affect my fps

broken quest
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good for you

wary flax
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but then again I record at like 150mbps with minimal encoding

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lol

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I do auto demos so I don't have to be recording if I get a good play, I can just replay the demo later to record the play

wary flax
broken quest
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idk

wary flax
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huh

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most modern gpus can do gpu encoding which massively improves performance

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I don't think obs has it enabled by default

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obs is inefficient in general

broken quest
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i dont use obs i use medal

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obs kills my fps

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like it goes to <30

wary flax
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ya that's because the default settings are bad

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u want to enable gpu encoding but even then I think it does realtime color profile adjustments which also decreases fps (but I could be totally wrong about that, but it's also my only explanation to why recording in raw uses so much cpu lol)

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I use nvidia shadowplay but I know not every gpu has it

sullen venture
wary flax
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I think intel has gpu encoding for integrated gpus but it could just be decoding

sullen venture
wary flax
sullen venture
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wtf is that thing

wary flax
#

cat\

winged cloud
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Medal has almost no customization for selecting things in the encoders

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And Insights.gg was the only clipping/capture software that was able to distinguish tf2 properly

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And the file size mama mia

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With "nvenc (new)" 20 seconds, 720p 60fps 4k bitrate and the size being only 10-15 mbyte???

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And there is virtually no performance loss

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I would like to say that it's on par with Nvidia shadowplay

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Plus medaltv is bloated as fuck

weak swan
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so i've been wondering

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there have been programs could convert demos to replays in the past

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demor is one example

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doesn't seem to work anymore though

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would that be fixable, or something completely new that does the same thing be creatable

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replays are significantly better in several ways and its unfortunate you can't really use its ui for demos

wary flax
merry falcon
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🤯

wary flax
proper umbra
#

THE TF2 TEAM

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THE TF2 TEAM IS REAL

wary flax
#

I hope the contractor will also add dxvk and update the libraries in an upcoming update 🙏

proper umbra
#

h...h.hhh....heavy update....

winged cloud
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or are you shitting us

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well dxvk will only matter for linux

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or am i wrong?

wary flax
#

Go to the shounic discord server if you don't believe me.

winged cloud
#

Oh well thats neat

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but still

winged cloud
#

am i wrong?
i dont actually know, thats why im asking this

merry falcon
#

having a second option for whatever reason is nice 🙂

proper umbra
#

shitrectx or coolkan

#

make your choice

broken quest
#

so far I don't really care that much if my clips look like dogshit

sullen venture
winged cloud
#

no thanks Troll

crude anchor
#

bro we need at least another blue moon update

broken quest
#

Hot take:

#

The game should be updated

crude anchor
#

i mean if they aren't willing to make balance changes, they could at least tweak 2 or 3 weapons

broken quest
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there is a lot more that needs tweaking than 2 or 3 weapons

real pecan
#

Balance changes are "major update content"

proper umbra
#

major tf2 update: all stock sniper rifles and huntsmans were switched around

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huntsman is now sniper stock

proper umbra
#

reviewing this

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nvm

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bad already

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im gonna one up this guy making this

real pecan
proper umbra
#

instead of this how about a chat wheel

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see

#

im smarter than this guy already

broken quest
proper umbra
#

you think i want to press z and then stretch my entire hand to press the 8 key

broken quest
proper umbra
#

a chat wheel

real pecan
#

tf2 should get the ping system left for dead and csgo got

proper umbra
#

a voice command wheel

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a ping wheel

real pecan
#

screen completely filled with scouts pinging for a dispenser

broken quest
proper umbra
#

i dont knoqw

sullen venture
#

Literally impossible to implement without custom client code afaik

broken quest
#

yeah lmfao

real pecan
#

Can't be too hard to implement a chat wheel with vgui

sullen venture
proper umbra
#

wait is this like

broken quest
#

That sounds obnoxiously convoluted

proper umbra
#

for someones server

real pecan
#

in the scenario where valve wanted to add one

proper umbra
#

like someone implemented this already

broken quest
sullen venture
#

Yes

broken quest
proper umbra
#

or is this just a bunch of fantasy changes

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ah ok

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i was shitting on it because i assumed someone was fantasizing about epic tf2 changes

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doubt anyone's playing this, though

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ngl mann vs machine

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i think weapons in regular tf2 and mvm should have different stats

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mvm weapons can afford to be overpowered and ridicilous because youre not playing against other players

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theres nobody to compete against

sullen venture
#

Well, you have the gas passer...

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which people don't like

proper umbra
#

because people are losers who hate fun

sullen venture
#

(massive understatement)

proper umbra
#

its mvm

broken quest
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MVM's biggest trouble-makers are like, canteens, ScotRes, EH and weapons that are already op in the base game

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Also baggers aswell

broken quest
proper umbra
#

i dont care if you think it sounds dumb

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i will do things my way

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some of these are nice

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like the drinks needing to actually charge up to be used

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but this sounds stupid

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this is just a medieval mode weapon now

broken quest
#

actually try to come up with a rework for this thing

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that makes sense

proper umbra
#

okay

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remove the damage bonus and give him ammo back

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the extra health should probably be gone too

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make it the fire boston basher

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if you miss you set yourself on fire

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boom

broken quest
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that's a significantly worse version of the basher

proper umbra
#

just a boston basher but it sets things on fire instead of bleeding

merry falcon
#

boston basher but worse ??!?!?

proper umbra
#

how is it worse

broken quest
#

afterburn doesn't give you enough self damage to properly uber build

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or basher jump

merry falcon
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you can do fancy damage jumps or whatever using basher

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ye what pudding said

proper umbra
#

the self damage and damage jumps come from hitting yourself, not from the bleed self damage

broken quest
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I know

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you just said it would apply afterburn

proper umbra
#

then maybe im not making it obvious enough that by it being similar to the boston basher it would obviously mean that instead of it being self damage + self bleed it's self damage + self burn

broken quest
#

reworking weapons to be copies of each other is a bad principle

proper umbra
#

but you have to admit that what i just came up with is straight up better than turning the sun on a stick into a medieval mode only weapon

broken quest
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no

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you just made basher 2

proper umbra
#

youre being unreasonable and i will not speak to you on this matter again

merry falcon
#

medieval mode only weapons 🤔

proper umbra
#

if you think that is a good rework of the sun on a stick youre being unreasonable and i dont see a point in talking to you anymore

merry falcon
broken quest
#

I could use basher and never have to bother with the SOAS again, instead of having a basher and this weird asf subclass melee

proper umbra
#

no offense

broken quest
#

I said yours was worse

proper umbra
#

how lmao

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so what if its a reskin

broken quest
#

it's a copy from another weapon

proper umbra
#

its still better than whatever that is

broken quest
#

it doesn't add anything for the game

broken quest
proper umbra
#

okay but does it have to

broken quest
#

yes

proper umbra
#

thats my question

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alright hows this

#

we rework the basher and we turn the sun on a stick into my version of the sun on a stick

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sun on a stick users building up ubers and shit will be vulnurable to flare snipes or something

broken quest
#

no? the basher is fine

proper umbra
#

how about that

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plus itd be a significant nerf to uber building as afterburn runs out faster when youre being healed

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while bleed does not

broken quest
#

the uber building does not need a nerf

proper umbra
#

you wanted changes to add something to the game

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this adds something to the game

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it slows down uber building a bit

broken quest
#

yeah good ones preferably

proper umbra
#

how would that change the game

broken quest
proper umbra
#

because

broken quest
#

uber building being fast is good because ubers stop stalemate

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uber building has never been a problem

proper umbra
#

you are ignorant in your ways of always sticking to the same known way of doing things

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youve never thought to think of how things could change if you were to change the circumstances

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how would people adapt to the changes

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what kind of new meta will arise and whether it would make it more interesting

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you dont know for sure

broken quest
#

it's an unneeded change, best case scenario nothing changes, worst case scenario the pace of the game is worse

proper umbra
#

if it impacts uber building too much then we can patch the sun on a stick to make you more vulnurable to fire

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and the basher

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i dont know about the basher were not talking about the basher

frigid needleBOT
#

*i dont know about

the basher were not talking

about the basher*

proper umbra
#

were talking about the cooler sun on a stick

broken quest
#

guys hear me out BANGER LIBERTY LAUNCHER REWORK IDEA
+25 max health but, you get -25 max health

#

thoughts?

proper umbra
#

the burden of the sun on a stick is that it's a fire themed weapon

frigid needleBOT
#

*the burden of the

sun on a stick is that it's

a fire themed weapon*

proper umbra
#

so people try to design stats and mechanics around it that relate to fire in some way

broken quest
#

yeah thats why its so fucking hard lmfao

proper umbra
#

whereas the boston basher has a more wide theme with less restrictions

frigid needleBOT
#

*whereas the boston

basher has a more wide theme

with less restrictions*

proper umbra
#

so you would have more avenues to explore with what the weapon could do

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which is why making the sun on a stick into the boston basher (with afterburn instead of bleed) while making the boston basher something else would solve the sun on a stick problem

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it totally makes sense

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like you cant say im wrong

broken quest
#

that's a solution but I think it's a tad inconvenient, HiGPS made something similar where he made the Hot Hand the movement meleee for pyro and reworked the powerjack to something else, turns out it was very incovenient for players and confusing aswell, also it diminishes the weapon's identity

#

I am not saying it's a bad solution but I am not too found of it either

proper umbra
#

i mean in all fairness those who do not read balance changes suffer a lot

#

right now im thinking more what a valve dev could do instead of what some community server could do

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and what you could do is have a little ℹ️ icon near a weapon which says that it recently had balance changes

#

this would be a good thing if the game was updated often enough to use it but yeah

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also imo the hot hand should never be a real weapon

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it should just be a stock reskin or just straight up a bad weapon

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i think theres nothing wrong with a class having like a bad melee weapon

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because i think itd be funny to kill someone with the Shit Weapon

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plus kill feed announcer

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but thats just me

sullen venture
#

It would be another fish

proper umbra
#

im cool with that

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i use the mackerel

sullen venture
#

exactly

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fish is funny

proper umbra
#

the hot hand should have a more slappy sound effect tho

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and idk

#

add salt on the wound and change the text on the screenshot of the guy who killed you to say like

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idk

#

you were slapped by player

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i remember i always wanted there to be an ice themed pyro

frigid needleBOT
#

*i remember i

always wanted there to be

an ice themed pyro*

proper umbra
#

though itd be visual hell

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maybe as a cosmetic like pyroland goggles

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so those who want to see it can see it

real pecan
#

It would be cool if the flamethrower medic debuff wasnt completely fubar

sinful pawn
wary flax
sullen venture
wary flax
#

true...

sullen venture
#

But actually, why does this happen...

winged cloud
#

That gives me hope hehe

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Well not that I have performance problems

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But I would like to see how well it runs

merry falcon
winged cloud
#

yesyes

crude anchor
#

according to other games where dxvk was implemented (csgo, l4d2)

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and, of course, a lot of bugs

sullen venture
#

Well, it's almost certainly going to be a command line option

winged cloud
#

We will see

#

If I recall correctly the contractor has lots of experience in that category

sinful pawn
#

iirc they've been the person implementing it in all of valve's games

winged cloud
#

Yesyes

sullen venture
#

joshie literally made dxvk-native

real pecan
#

That does make me hopeful tf2 gets dxvk

sullen venture
winged cloud
#

"I made it the fuck up"

sinful pawn
#

source: crackpipe

real pecan
sullen venture
#

🤦‍♀️

real pecan
#

tf2 hasnt gotten source 2 yet

sullen venture
#

I KNOW

real pecan
#

Sorry

sullen venture
#

source 2 has native vulkan support anyways

#

it doesn't need dxvk

winged cloud
#

Will be still interesting if it has the mentioned problems

sinful pawn
#

we need a translation layer to port vulkan back to dx so we can use dxvk on source 2

winged cloud
real pecan
#

I thought of something even more cursed

real pecan
#

translation layer from vulkan to dx7 for rtx effects, than pass through dxvk

winged cloud
#

Isn't vulkan a pain anyways?

sinful pawn
#

dx8 supports it too, it just has to be fixed function iirc

real pecan
#

Oh

winged cloud
#

I heard like it's so much more complex than directx

sullen venture
#

So?

real pecan
sullen venture
winged cloud
#

Dunno, makes it less attractive to new devs or old devs to migrate to vulkan

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I mean I don't really do any of this anyways

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Just interesting to see Ig

sullen venture
#

source isn't migrating to vulkan really though

winged cloud
#

Nay, I didn't meant that

#

Eh but anyways, Its cool

sinful pawn
#

honestly vulkan is just a better thing to strive for over DX because of being crossplatform

real pecan
#

tfw directx was originally codenamed the manhattan project because it was microsoft's plan to upset japanese gaming dominance

sinful pawn
#

wtf

winged cloud
#

Bruh

real pecan
#

The project was codenamed the Manhattan Project, as in relation to the World War II project of the same name, the idea was to displace the Japanese-developed video game consoles with personal computers running Microsoft's operating system. It had initially used the radiation symbol as its logo but Microsoft asked the team to change the logo.

real pecan
#

Wikipedia

crude anchor
# sullen venture source?

The answer is undeniably YES... provided it's accompanied by other stuff like SOURCE 2 :P I'm getting this video out here just to make me look amazing if Valve actually goes ahead and does this now. Stop stating what Valve can't, and start asking what Vulcan.

Doom benchmarks: https://www.gamersnexus.net/game-bench/2510-doom-vulkan-vs-opengl-ben...

▶ Play video
real pecan
#

Action scenes with a lot of players and unusual effects are the biggest perf problem in the game so that doesn't sound too bad

sullen venture
winged cloud
#

hm

#

yea that kinda

sinful pawn
#

had a thought last night

#

if MYM and JI (mostly JI) were actually successful

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where would valve go, lore-wise, with content updates?

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JI basically leads directly into the Ring of Fired comic, where grey mann takes over mann co and fires the mercs

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would they retcon stuff? would they kinda just lightly add lore and not be very clear about when things are happening?

sullen venture
#

We haven't even got the last comic

sinful pawn
#

yeah but in the past its been very linear aside from MVM

sullen venture
#

I suppose they could just do something after MvM

real pecan
#

I envisioned a jungle inferno 2.0 where mann co takes their fighting parks internationally and into space with asteroid

#

Game could use some more international maps

sullen venture
real pecan
#

fudge the time line

#

There's always room for new content

sullen venture
#

"just retcon stuff" 😭

real pecan
#

I mean, the only tangible link is the whole yeti extinction thing iirc

#

I admit the timing is tight

winged cloud
#

If only the Invasion update wouldn't have gone poop

#

We would have get alot of community updates

real pecan
#

I mildly regret not getting the coin for collector's sake

lavish gust
#

jungle inferno was a community update too kinda

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it was meant to be for the mayann update stuff

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but more managed by valve

#

which imo is better but they really need a better way of managing updates like that

winged cloud
#

I'm unsure how big the scales of both where tho

#

But, imo if the Invasion update wouldn't be such a disaster (in means of background stuff)
We may have gotten more

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Or I might be just wrong

#

Who knows

sinful pawn
#

I honestly don't know much about invasion

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I wasn't playing at the time, so i've heard that it was a disaster but idk how much contorl the community had over it

lavish gust
#

i dont think so because its all up to valve's activity and investment

lavish gust
sinful pawn
#

ok but idk what that was like either lol

lavish gust
#

community sends the items, update page, blog, video, etc all to valve

#

and they upload it

proper umbra
#

how exactly was the invasion update a disaster btw remind me

#

i forgot everything about it

sinful pawn
#

so what made JI so different then?

#

it was money disputes iirc

lavish gust
#

because valve made the update page, video, blog, manually chose things, provided assets

proper umbra
#

ohh

#

money

sinful pawn
#

ahh i see

proper umbra
#

did u know thatu r face just makes an evil expression when u say money

lavish gust
#

also

proper umbra
#

like look at yourself in the mirror, say any other words and then say money

lavish gust
#

basically it was

proper umbra
#

and compare the expression

#

its crazy

lavish gust
#

the 2 leads

#

took a bigger percentage of the money coming in from the update

#

or were set to

#

and then a creator complained on reddit anonymously

#

or multiple

#

it got really bad

#

eric got informed of the shit show

#

he emailed them being very stern and said valve would have to manage the income and theyd no longer be doing community updates

#

and instead they'd be looking at stuff and taking what they want from a chosen theme

winged cloud
#

Ahhh

lavish gust
#

and that email wasnt supposed to be leaked either

lavish gust
#

so valve got more upset

#

locked down stuff even more

#

then JI happened

#

because before they were like

#

community updates themes will be managed by the community,

#

so people can decide a theme

#

and then if it gets popular and people independently contribute to the public theme

#

we'll make an update out of it

#

so there was like

#

mayann, frontline

#

i might be getting stuff wrong

winged cloud
#

A remember those

lavish gust
#

but thats what i remember

#

but then theyre like

winged cloud
#

Frontline and mayann

sinful pawn
#

frontline is a disaster too, but for other reasons and thats another story

lavish gust
#

nope, community doesnt do themes anymore

winged cloud
#

Unfortunate

lavish gust
#

so they announce the jungle theme

sinful pawn
#

not a disaster as in like bad blood just a pain to use

#

just to clarify, the issue with frontline is that there's no full list of who made what asset

winged cloud
#

O h

sinful pawn
#

we know who made some of them but others are unknown, so if you want to use them on a workshop map you'll need to credit the entire frontline team just to make sure you got the right person

#

which of course means more cuts

#

so most people avoid the frontline assets for maps they want to upload to the workshop

winged cloud
#

I used to play Frontline n mayan maps

#

50% where scuffed

lavish gust
#

i used to play upward

#

also we need more alpine maps

winged cloud
#

Don't you play upwardo anymore

#

Alpine doesn't ring a bell

lavish gust
#

no i dont play uncletopia

sinful pawn
#

alpine is maps like cascade, altitude

winged cloud
#

Brrrrrrrr brain explodes

sullen venture
#

lies i say

sinful pawn
#

its not a community theme or anything its just a general theme like spytech

winged cloud
#

A

sinful pawn
#

i wonder if the map i'm working on rn would count as alpine 🤔

frigid needleBOT
#

*i wonder if the

map i'm working on rn

would count as alphine 🤔*

lavish gust
#

we need more teufort maps

proper umbra
#

i fucking hate 2fort

#

so fucking goddamn much

#

i swear to god

lavish gust
#

shut up

proper umbra
#

its bad its not good

#

it would be better as a player destruction map

#

i hate ctf

real pecan
#

here's an aight 2fort style map

proper umbra
#

such a miserable gamemode

winged cloud
#

Well

sinful pawn
#

i wish rd got finished and used cause its just better ctf tbh

winged cloud
#

No one told you to play 2fort

proper umbra
#

i LOVE dustbowl though

sinful pawn
#

maybe a bit too confusing for new players tho

lavish gust
#

2fort is the best map in the game

proper umbra
#

i think rd never got finished cuz they lost motivation after finding out the guy who made watergate made a better version of rd

winged cloud
#

And 80% of the time players wouldn't do the objective anyways

real pecan
#

aesthetically, 2fort is definitely one of the best

winged cloud
#

Which made it extra dun

sinful pawn
#

rd never got finished because the mapper left valve

winged cloud
#

Fun

lavish gust
proper umbra
#

like i think they had so much planned for rd and then suddenly this dude comes out with a better version of ur gamemode

sinful pawn
#

watergate was way later

lavish gust
#

ie comic 7

#

ie space mechanics

#

ie huge space update

proper umbra
#

ah ok

#

when was that

#

2014?

winged cloud
#

Oh

sinful pawn
#

ye there's references to unique space movement stuff

#

like jetpacks for each class which would have different speeds

proper umbra
#

doesnt sound very fun ill be honest

crude anchor
proper umbra
#

i would tell you more about cactus canyon but

lavish gust
#

cactus canyon didnt get finishes because only programmers work on tf2 now

proper umbra
#

i must abide by certain restrictions

sinful pawn
#

didn't both the mappers for those beta maps leave the company

#

or was it the same mapper for both maps

winged cloud
#

Hmn

sinful pawn
#

weird thing i just noticed, coaltown only has 5 spawns in each spawn room, and the latest iterations of raid mode had references to 5 players rather than 6

sullen venture
#

coaltown was made for raid mode? 🤔

sinful pawn
#

or at the very least, the change to 6 players was pretty late in dev

proper umbra
#

coaltown...

#

yes...i know things about coaltown

sinful pawn
#

stuff like this trollfig

#

this is in a decompiled vmf btw

wary flax
#

what is raid mode

sinful pawn
#

scrapped precursor to MVM

sullen venture
#

scrapped mode for tf2

sinful pawn
#

players would attack rather than defend

#

much more like L4D

sullen venture
sinful pawn
#

I think its unlikely coaltown was raid mode, since its very, well, made for players to defend

#

i think its just more likely they swapped from 5 players to 6 at some point late in dev

proper umbra
#

tcrf

sullen venture
#

@sinful pawn "raid_test.vmf" what are you making?

sinful pawn
#

vscript remake of raid mode

#

well

#

"remake"

#

more like take the base idea of raid mode and try and make it good

sullen venture
#

👀

sinful pawn
#

speaking of, i actually just posted this video in the tf2m discord

sullen venture
#

if you don't include npc_archer i will be sad

sinful pawn
#

i won't

sullen venture
#

😭

sinful pawn
#

its just a huntsman sniper

sullen venture
#

i know

#

i love him

sinful pawn
# sinful pawn

anyway this is a functioning rescue closet, with glows for the player inside

sullen venture
#

cool, but why is he conga-ing

sinful pawn
#

I needed an animation just to make sure I knew how to make it play an anim lol

sullen venture
#

lol

sinful pawn
#

its a dynamic prop so that the player can keep spectating while they're stuck in there

sullen venture
#

oh nice

sinful pawn
#

rn the rescue closet is missing the player calling out for help and the code that determines which closet to actually use

sullen venture
#

make it the furthest one from everyone else

sinful pawn
#

lmao

#

L4D does actually have a min and max distance

sullen venture
#

how does it pick the closet to use?

#

It seems like its the closest one, but i'm not sure

sinful pawn
#

its based off of incursion distance

#

which is precomputed distance from spawn points in the navmesh

sullen venture
#

ah

sinful pawn
#

I thought vscript could access incursion distance but I checked and now i'm not so sure...

sullen venture
#

oh cool theres still code left

sinful pawn
#

yeah

#

hmm

#

I might need to basically hack together my own incursion distance, which sucks

sullen venture
#

It seems like it just calculates the number of nav areas from the spawn

#

Is the navmesh accessible to vscript?

sinful pawn
#

yeah but incursion distance isn't

#

good vid showing it off

#

or at least how it kinda works

sullen venture
#

CTFNavMesh::ComputeIncursionDistances

#

I mean could you not just yoink the code for it and port it to squirrel?

frigid needleBOT
#

*I mean could you not

just yoink the code for it and

port it to squirrel?*

sinful pawn
#

yeah thats kinda what i meant by hacking it together

sullen venture
#

eh, i don't really see that as a hack ig

#

It would give you more control anyways

sinful pawn
#

yeah but it also kinda sucks because i can't just directly access a nav area and check the incursion distance

#

i'd need to use the nav area ID as an index to get the incursion data stored elsewhere

sullen venture
#

🤷‍♀️

#

it's not that bad

sinful pawn
#

i guess not

#

but i've had a lot of trouble with vscript lol

#

like this rescue closet took days

sullen venture
#

ouch

#

Well, i just spent a week trying to figure out a bug in some of my code lol

#

...so maybe i'm not the best at telling what's simple or not 😅

sinful pawn
#

¯_(ツ)_/¯

#

i guess i'll find out how simple it is

#

one slight grace in this case is that the nav mesh attribute of RESCUE_CLOSET still exists

#

so i can use that to help gauge distance

sullen venture
sinful pawn
#

well, true, but i'd rather not potentially step on the toes of other code

#

I was originally planning on storing an index in a trigger entity's keyvalues, but decided it'd be better to just store that in code instead

crude anchor
sinful pawn
#

why is buzz drinking

#

he would never

#

i'm literally shitting and crying rn

wary flax
#

tf2 chat with outline instead of shadow is awesome

winged cloud
#

Tho that's alot of pink

spark wadi
#

How's my Medic

merry falcon
spark wadi
#

Good

wary flax
merry falcon
wary flax
#

they are the ultimate being

sinful pawn
#

powerplay

wary flax
#

nah

#

this is in casual

#

they simply have the valve vaccinator equipped tro

spark wadi
#

Aw shit, ping
Sorry

spark wadi
# wary flax

Ultimate Uber Medic
Stronger than Doctor 🇸 🇪 🇽

merry falcon
#

/....

spark wadi
astral jungle
real pecan
#

Pro strats

sinful pawn
#

getting close

#

these are the only 2 that got evaluated for some reason

sullen venture
sinful pawn
#

I do have to do some hack-y things in a few places because of vscript limitations

#

like

#

there's 2 nav attribute types

#

regular (default source engine) and TF

#

the TF nav attributes is missing 2 functions

#

GetAreasWithAttributes doesn't have a TF version

#

so i have to manually iterate through all the nav areas to get the ones with the right attribs myself

#

already reported that on the github, hopefully that gets fixed soon

sullen venture
#

huh

#

wonder why

sinful pawn
#

also note that the incursion distances here are wrong

#

gotta figure that out too

#

both of them are ~800 but both are inside the blue spawn

#

the one on the left should be 0

sullen venture
#

is the left one where the thing starts?

sinful pawn
#

yeah

sullen venture
#

huh

sinful pawn
#

I might be using the wrong length function?

sullen venture
#

Maybe you're getting the distance between the points?

#

isn't incursion distance the number of areas between spawn and the area?

sinful pawn
#

i'm about 99% sure its distance

#

yeah here's the official incursion

#

390 for blue much more closely matches the distance from the center of each navarea

#

hm thats the REALLY wrong function lmao

#

so length is wrong but lengthSqr is super wrong

#

my inputs have to be wrong somehow

sullen venture
#

Is the center of the nav area different from the spawn point?

sinful pawn
#

yeah

#

but i'm not using the spawn point at all

#

the spawn point is just used to give the nav area it is in an attribute telling it that it is a spawn room

#

its actually a combination of a spawn entity and func_respawnroom that determines that, but thats besides the point

sullen venture
#

Well, what i meant was are the points different

sinful pawn
#

hm i think I maybe see the issue? it looks like valve is using the length of the actual connection (see this light blue line) whereas i'm using the center

sullen venture
#

huh

sinful pawn
#

its not really helpful here, but more so for navareas where the connection is not like

#

along the edge

sullen venture
#

you're right it does use the connection

sinful pawn
#

ye i'm looking at their code rn

#

the problem is that I don't get access to the connections

sullen venture
#

oh, darn

#

does it need to be the same as valves calculations?

sinful pawn
#

no but i'd definitely like it to be similar

#

I might be able to hack something together?

sullen venture
#

how are connection lengths calculated?

sinful pawn
#

i'm not sure

sullen venture
#

con.length = ( area->GetCenter() - GetCenter() ).Length();

#

oh come on fiend

#

why did you get to it first :(

sinful pawn
#

lmao i'm sorry

sullen venture
#

lol

sinful pawn
#

that was it too

#

the worst part is i was about to go to the bathroom while i was waiting for VS to search cause it was taking a bit

#

and then it finished and i just looked at it

sullen venture
#

lmao

sinful pawn
#

if i had just left

#

you would've gotten it before me

sullen venture
#

😭

#

Wait, that should mean your calculations are correct

real pecan
#

why did jungle inferno break demos

sinful pawn
#

FINALLY, SUCCESS

#

this took so long

#

because i just like

#

was constantly putting things in the wrong place

#

only mild performance concerns trollfig

#

(this is with only 19 nav areas)

crude anchor
#

is matchmaking broken rn?

sinful pawn
#

i was worried cause it took a bit but it worked after ~30 seconds on my map selection

sinful pawn
#

also i have some stuff hardcoded

crude anchor
#

don't you like when something makes an entire server to crash their clients?

broken quest
#

can't believe how well this loadout worked out

crude anchor
#

god i hate spread of the revolver

#

as if the spy wasn't weak enough already

broken quest
#

All it does is stop you from holding down m1 at mid range

crude anchor
#

that's bs

#

i would prefer no spread and stronger dmg falloff

broken quest
#

Revolver spread is fine

old tusk
#

Eh, tbh buffing spy's revolver wouldnt be the worst. Dude is pretty much useless against actual players and no one bothers to use his gun. But also buffing that wouldn't "fix" him so idk what im on about

winged cloud
lyric vale
#

did you hear of the new hud website by the creator of mastercomfig?

crude anchor
#

who is that person?

old tusk
#

What’s a hud?

lyric vale
#

idk

#

I just heard it on the news

turbid vigil
#

@broken quest stop telling people to go stock bro

#

kritz better

broken quest
#

Wtf are you talking about

turbid vigil
#

apparently we have mutual friends

broken quest
#

Since i created my discord account i have done nothing but write straight up fire

#

Irl i am the class clown

proper umbra
#

irl im the silliest clown ever

#

i would give my life for a good bit

merry falcon
#

goof* bit

merry falcon
#

wtf

turbid vigil
#

i poopy myself

proper umbra
#

uncletopia players dont vote for payload maps (IMPOSSIBLE)

frigid needleBOT
#

*uncletopia

players dont vote for payload

maps (IMPOSSIBLE)*

proper umbra
#

all these deranged insane people do in their lives is just play payload until they die

#

im so fucking hard i cant wait to play badwater for the 29th time today

old tusk
#

Wut in tarnation

proper umbra
winged cloud
#

payload is nice, but 5cp I love

proper umbra
#

they have a no payload server but nobodys playing on it lol

winged cloud
#

I wonder why

proper umbra
#

because theyre deranged psychos

winged cloud
#

wouldn't go that far

#

I guess they just main payload

#

just like how in 6s or in any format that you would play

#

you play a map 3 or 4 times

#

until it comes out of your ears

proper umbra
#

it fucking sucks

#

its ok but im tired of always playing it

#

uncletopia players dont play anything else its just payload

frigid needleBOT
#

*uncletopia

players dont play anything

else its just payload*

turbid vigil
#

it's because they've only watched ankle dane's blueprints for pl

winged cloud
#

it only runs with overwolf

broken quest
winged cloud
#

overwolf is like uhm..

#

hm

broken quest
#

Lovely explanation

sullen venture
#

lmao

astral jungle
#

thanks great blue

#

this is the most on the nose political commentary I've ever seen lmao

#

and this is a scout secondary

#

can't believe it was a follow up to scout primary based on baseballs called curveball

#

from tame to spicy

broken quest
#

What does sv_mpreg 1 do?

sullen venture
sinful pawn
#

decided to do a stress test on a big mvm map since I was worried that this would be too slow (i was getting warnings of the function taking 70ms on a tiny test map)

sullen venture
#

You got incursion dists working?

sinful pawn
#

it was working last night

#

anyway it turns out that the main bottlneck of performance was just printl calls i had for debug

sullen venture
#

lol

sinful pawn
#

doing the entirety of bigrock, with this debug display was still faster than my test map with all my debug prints

sullen venture
#

ouch

#

how fast is it without debug stuff?

sinful pawn
#

oh i tried to call it again and it crashed my game lol

#

maybe too much debug text

sullen venture
#

maybe...

#

fuck i just realised

#

"Casali"

#

lmao

sinful pawn
#

yeah lol

sullen venture
#

how didn't i notice until now

sinful pawn
#

lowered the debug text timer from 10000 seconds to 60 lol

#

I wanted something permanent

#

oh wait

sullen venture
#

well then

#

thats useful

sinful pawn
#

yeah i thought this kind of thing didn't exist lol

sullen venture
#

if it didn't you could have just created new debug text every frame trollfig

#

i think thats how some debug overlays in tf2 do it

sinful pawn
#

on bigrock, with the debug text, 86ms

sullen venture
#

frametime?

sinful pawn
#

so actually a tiny bit slower than my test map, which was around 70ms

sullen venture
#

whats taking 70ms?

#

the incursion distance generation?

sinful pawn
#

yeah

#

and i was super worried that if that on a real map that speed would cause it to go over the limit that vscript has on time spent on a function and cancel it

sullen venture
#

how long does it take if you turn off debug overlays

sinful pawn
#

I might not know, it seems to only tell me frametimes if it goes "a bit too long"

sullen venture
#

i wonder if you can do your own time calculation

#

is there a function to get current time in vscript?

sinful pawn
#

it appears so

#

maybe I can print this at the start and end of the function

sullen venture
#

thats the frametime though

#

not a timer

#

"on the last frame"

sinful pawn
#

maybe this

#

oh here we go

sullen venture
#

nice

sinful pawn
#

not helpful :/

sullen venture
#

well, what is the time type?

#

oh i see

#

darn

#

actually, what is time

sinful pawn
#

it might be in seconds

#

ran it without debug a few times

#

first time was a bit long but still not terrible

#

I doubt the large majority of maps would go over 150ms

sullen venture
#

its a one time calculation right?

sinful pawn
#

depends on the map

#

well

#

idk actually

#

depending on how i use it i might need to recalculate it per round (if each round has a different stage)

sullen venture
#

calculate it whenever spawns change ig?

sinful pawn
#

but considering to my knowledge "too long" to vscript is past 1 second

#

this isn't terrible

#

hm actually it may end up going a bit longer

#

just remembered i have this setup to only do blue team as a test

#

in some extra functions get added to vscript this will likely get sped up a bit

#

since i do have to hack together a few things

sullen venture
#

no JIT in vscript i guess

sinful pawn
#

wdym

sullen venture
#

JIT compiler

#

In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is a way of executing computer code that involves compilation during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is th...

merry falcon
sullen venture
merry falcon
sullen venture
#

idk

#

i like

merry falcon
sullen venture
#

no it isn't

merry falcon
#

maybe you are right

#

justa ma ybe

sullen venture
#

i'm always right trollfig

merry falcon
#

😭

merry falcon
#

quality=lossless

sullen venture
#

"lossless"

#

@turbid vigil oh my god you've been playing bash for a day

#

go touch some grass

turbid vigil
#

i am shell muhammad

#

posix is haram, bashims are the way

sullen venture
#

wah

turbid vigil
#

i've been in bash too long

sullen venture
#

go use fish

#

then you can have glub status

merry falcon
sullen venture
#

thats what i'm saying!

proper umbra
sullen venture
#

glub is literally the best emoji ever made

#

i love it

merry falcon
#

what is the soruce of glub

#

@sullen venture make a bootlaoder and cal it glub

sullen venture
#

the source of glub is glub

turbid vigil
#

i just...need to figure out how to get rich presence working on flatpak discord

#

i don't even have a bash prompt open

#

i just registered the process in the background of discord's sandbox as a game

spark wadi
#

How well does Linux run TF2?
I mean, the OS doesn't affect hardware, but it'll stutter a bit less because of the extra RAM Linux saves, right?

sullen venture
#

It runs fine on linux

#

But i doubt that ram usage would change anything

merry falcon
#

just install bare minimum everything and land on 600 mb ram usage 🧌

spark wadi
#

I mean, currently, running a few tabs of Firefox, discord, and TF2 is enough to bring my ram to 90-98 percent

merry falcon
#

you would have some extra

#

tabs of firefox

sullen venture
#

That wont really be helped by linux

spark wadi
#

It eats 4 GB idle

merry falcon
#

That would be really helped by linux.

merry falcon
spark wadi
merry falcon
#

it will

#

its true..

spark wadi
merry falcon
#

how much ram you got

spark wadi
#

For filling it with Lord knows how much bloat

#

8

merry falcon
#

yeah ok i lived with that for 3 years

spark wadi
#

It's a laptop, so it's not like I can get a stick or two

merry falcon
#

before that i lived w ith 4 for god knows years

merry falcon
#

keep it or doulbei t and give it to the next perosn? ?? ⁉️

sinful pawn
#

iirc generally linux tf2 runs a bit better than windows

#

it does not support dx8 though, so if you want dx8 visuals you're SoL

spark wadi
#

I don't really mind
Only thing I liked about DX8 was its Medigun effects

wary flax
#

is it normal to have 24 loss in net_graph 3?