#hitboxes lagging behind models
1 messages · Page 1 of 1 (latest)
Where and how how are you noticing this?
i main sniper
go on
1 clip? cool
you want me to upload my past 2 weeks of sniper gameplay
it is constant, I just have a clip showing it off well
damn this server really doesnt have 7 boosts
frame by frame i am never even close to that sollys head
first shadowplay i look at has 2 shots I think should be headshots https://streamable.com/5hm5ee
2nd especially so
I'm on phone, so best I could do was watch at 0.25x but,
It looked like you missed the pyro entirely, and I'd guess you hit the soldier's arm
Also, footage with net_graph 4 would be better so we can see network/server performance
what cvar does bandwidth module change
8.0 setting seems to be removed at some point
like what the fuck is this
how can i confirm all my cvars are set correctly
bandwidth is the only one you might want to change, and 6.0 is the highest currently
Other that that mastercomfig's defaults are already optimal
the're 66 frames in tf2 btw
it was brought up in fatmagic cheating allegations
mouse input is polled at framerate, right?
ok? That doesn't apply here
the point is, 60 has less frames to show than 66
Watch the video. The 6 frame difference doesn't matter
Oh you're referring to this video
earliest damage number. 30ms ping means its like 1-2 frames earlier
which looks like this
I was looking at the decal
so you think the damage number appeared before I shot.
why are you assuming that?
because youre using the decal as an indication of when I shot
Where are you getting 30ms from?
net graph
That's wrong
ok
Sonewhat at least
MANNCO: https://mannco.store/?ref=vorobeytf2
DISCORD: https://discord.gg/EMZhDXV
TWITCH: https://www.twitch.tv/vorobey69
Lag comp for dummies:
https://www.youtube.com/watch?v=6EwaW2iz4iA
Music:
https://www.youtube.com/watch?v=llOvd2yGEio
https://www.youtube.com/watch?v=piceJ6wZJcY
https://www.youtube.com/watch?v=rma0ql3nB2w
https://www.youtub...
Anyway, networking isn't perfect and we don't have net_graph 4 to aid us. So I say dw about it.
here what I was refering to, 66 frames
Yeah I know what you're talking about
timestamp
It just doesn't really apply when there's such little movement
im guessing the context is a flick that occurs between frames or something
we can't assume, we see the shot frame
yes
more like lead
well in my vid there is no flick. my crosshair is never even on the model
In the first clip it's irrelevant because your crosshair was trailing the entire time
yeah exactly
Any way of you recording the 66frame clips
I seem to remember hearing Medal being able to record at 100, but idk
does tr_walkway still "push" the bots while theyre in the air - launched from the launchpad thing
I would need some recording software too btw
I need a control so I can test without waiting for the right opportunity in pubs
use valve bots on a private server?
I need a map with a nav_mesh making the bots walk in a straight line
*I need a map with
a nav_mesh making the bots
walk in a straight line*
nav_generate
over exaggerated, more like half the head
- it's not real show hitboxes command
whats the command
it's was removed
but asside from trwalkway, it's the same as the model, but at 66frames
and every thing that messes with it, is network
like jitter and ping
very first frame it appears
can i just set cl_cmdrate to 60 or something since im recording at 60fps
I don't think any tests with bots are gonna be helpful
i did give myself fake lag
Also, testing on a listen server isn't gonna help either
*Also, testing on
a listen server isn't
gonna help either*
Anyway, they are not
u r blind
it's still are not the command for the hitboxes and it's trwalkway
im not talking about that
the first clip
its not a one-off i just dont record it most of the time
How many hours you got on sniper? Cause most people are used to shots missing every now and then for no apparent reason. Happens in all games.
2k hours
this didnt used to happen
Maybe your internet's actin up
Actually, what servers are you playing on?
the swift clip is casual or uncletopia
Bruh
Uncletopia servers are actually garbage
If you can get footage with net_graph 4 that'd be helpful. Cause that shows server fps
they're same
in terms of ticks
No, Casual servers in Australia are way better than our Uncletopia ones
oh yeah in terms of ticks. But not fps
wdym
I think ticks = framerate
tickrate is what it TRIES to run at
I mean I guess you can see them as interchangeable. But I'm referring to the rate the server is actually running at at a given time
tf/cfg/overrides/game_overrides.cfg should work. But what settings would you be overriding?
someone tell mastercoms to making breaking changes constantly
its so annoying
is cfg/user even still a thing
no
Renamed to overrides
Because cfg/user/ can be confused with cfg/user.scr
well thousands of people are probably confused when they update and none of their configs work anymore 🤷♂️
Yeah, and then we teach them
Better than explaining that user/ and user are different things
why would anyone even look at user.scr
Because it's also called user
The change was noted in the release notes, too.
the reason that the change was made is because it was happening, pretty often too
@jovial monolith I switched from 5ghz to ethernet and I think its just fixed
which makes me mad bc 5ghz should be good
$300 router
Were you in the same room as the router?
5ghz connections have a harder time going through walls than 2.4ghz
WiFi is really only stable if there's 0 walls in-between
5ghz is faster but because of wavelength shit it just doesn't go through walls as well
And that's why you don't use WiFi
breaking changes that were announced several times and soft deprecated for almost a year xd
You should add a blurb on the front page that says something like "Returning to mastercomfig? Have a read of our recent changes to get caught up" and link it to a quick fixes section or something
the website itself will track that stuff eventually
👀
most people are not actively reading the changelog IMO
most people probably never even update after theyve got it
I update like once every year or two which is why this happens
*I update like once
every year or two which
is why this happens*
Same goes for comanglias 
the one no one uses
snapshot_buffer=safe: Safest option with minimal snapshot delay by using every other snapshot (30ms lerp when using packet_rate=standard, or 60ms lerp when using packet_rate=congestion).
snapshot_buffer=high: Heavily protects against packet loss by using every 3rd snapshot (45ms lerp when using packet_rate=standard, or 90ms lerp when using packet_rate=congestion).
it would not make the game better
But idk, maybe you wouldn't notice the delay with it on (my wishful thinking)
And maybe it would give "better" hitreg
i dont notice any improvement with higher lerp
@glacial helm has leveled up! (5 ➜ 6)
im just gonna pay $200 to get ethernet wired to my room so i dont have to deal with this anymore
ive been recording any misregs and recording them in this doc https://docs.google.com/document/d/1lA15M6Qwo9EGzlvRO8nXEAjhWLmJLcY7LcSajv-dQEo/edit?usp=sharing
idk what the purpose is Im just sick of people telling me this problem isnt real
last 11 images are all from the same borneo casual game using 45ms lerp
just to make sure, what is cl_lagcompensation set to?
because this def isn't normal, i've only seen stuff like this with 0 lerp, which i assume you've already confirmed (via net_graph) that you don't have
Yes, but did you record it in a video or it's a screen shot?
Because main problem you experience is tickrate being too low
or inconsistent
hitboxes are janky with the jitter
and interp should have added more fluidity
tf does this mean?
but the problem is elsewhere
Just fyi, you should be screenshotting the tick following the shot. Not the exact frame.
You can see when that is by watching the netgraph
lol no
why? input is not taken on the first frame?
It's taken the next available networking tick
You might want to provide the following frame then for context then