#How to get a higher weapon model quality without affecting game texture quality.

1 messages · Page 1 of 1 (latest)

hallow stag
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Hey, I use mastercomfig low, and I'm a fan of the low quality of the general map textures. I wanna keep that, but I want good model quality like in this video. Picture source: https://youtu.be/Ct5y1YsMNCE

I saw a cool idea for a tas from p4tt (https://www.youtube.com/watch?v=ejmEcPicJro)
So I wanted to give it a go myself and see what could be done.

A tool-assisted speedrun (frequently abbreviated TAS) is a speedrun movie or performance of a video game produced by means of emulation such as slow motion or frame-by-frame advance of the gameplay, ...

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near flume
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no, can't

raw cape
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lod=high in tf/cfg/overrides/modules.cfg

near flume
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im blind

raw cape
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It's ok. You're Polish. trollfig

hallow stag
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Doesn't really look as good

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here's a close up. It's not as smooth as in the video, any idea how I can work around it @raw cape?

raw cape
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Oh you want the texture quality on the weapons better. Yeah nah, you can't separate them like that. Changing texture quality affects everything.

raw cape
hallow stag
visual masonBOT
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@hallow stag has leveled up! (8 ➜ 9)

raw cape
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You can see the differences live by typing the module level in console with a _ instead of a =
So to try textures=medium, you'd do textures_medium in console while in game

snow crescent
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I am currently using mastercomfig low but the problem is i cant see my weaponsmodel in game