#Weird artifacts when in Pyroland

1 messages · Page 1 of 1 (latest)

whole violet
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What title and screenshot says. A bunch of visual artifacts pop into and off existence when using Pyroland Glasses. I'm currently using the High Preset with a bunch of overrides, also linked in this thread. I'm also using FlawHUD and nothing else.

The only thing noteworthy about my specs is 8GB of RAM (effectively 6GB because goddamn built-in GPUs) and I use a Ryzen 5 2400G with the built-in Vegas 11.

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discord doesn't preview .cfg files, fuck's sake. oh yeah, i almost forgot to mention, i'm also using a no tutorial addon and a null movement-canceling one, which probably shouldn't affect anything

covert cipher
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does this happen in any other games?

whole violet
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nope, only TF2, and only on pyroland. none of theses weird glitches appear if it's under any other condition (except intense custom MvM waves). god i'd be hopeless if my CPU was already dying.

whole violet
full adder
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you don't actually need the 2gb taken out for your integrated graphics 🤯

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force it to use 256mb and it will take the ram needed

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🐏

whole violet
full adder
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😞

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unfortunat

whole violet
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oh yeah, and i tested it. phong and specular aren't the issue.

whole violet
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bump?

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yeah, just as a small note for anyone entering now, my visuals glitch out while i wear pyroland glasses

livid path
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this looks like an issue with mat_queue_mode -1 unfortunately. setting it to 0 seems to fix it. it warps artifacts around 0 0 0 and tanks fps if you get super close

trail novaBOT
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@livid path has leveled up! (1 ➜ 2)