#Weather in the abyss
1 messages · Page 1 of 1 (latest)
I am for it
could it be clearable client side only or something?
if everyone doesn’t like rain so much, just add snow, it doesn’t bother people so much
We've had snowy Orth in the past, just hard to do it each year as it takes quite a lot of setup when Orth is always changing and can't just use the previous one.
Rain in L1 should be a thing? Can't remember if any settings got changed on reset
As for weather in the other layers, it doesn't really work - and that's because of the roofs. If the layer has a roof, no particles will come down, which then makes it very perplexing and you transition down to a layer without a roof.
Weather like rain and snow doesn't really make much sense in the lower layers. Perhaps things like fog and wind do, but they are a lot harder to implement
Patreons has this feature, /pweather
No, patreons can’t use the command anymore, already tried
At least for now
most patron stuff is disabled no?
What about a particle spawning thing that simulates weather? Althoguh I suppose this would also cause snow and rain while inside of caves which could be pretty weird
Then again too many particles could cause lag
Sigh
no
pweather was removed like 1-2 years ago
Then I'm a bit outdated with thatđź’€
Are you sure? I remember very clearly using it somewhat frequently. Cause I didn’t become a patron until a few months before reset happened and the command worked for me no problem


The abyss is massive in size and enough to have its own weather system so I would wager that it likely would make sense for there to be weather within the layers. Idk if it would logically make sense for it to be separated with one layer having rain and the other having snow but then the next layer has rain
Er Wang dong is a real life cave in China that has its own weather
Even if it is realistic, it doesn't make it actually implementing it any easier lmao and the problems i mentioned originally still stand unfortunately
I know, just wanted to put my two cents out there
Now you're two cents richer
If there's a roof it isn't gonna work
So we all just have to cope
But I definitely have not seen rain at all in orth
could weather use custom particles + sounds instead of using vanilla weather
ik would be more scuffed and laggy but it would be able to solve the ceiling issue
What if certain natural ceilings are marked as a roof and just taken out of the equation? Areas that were originally made in the map to be enclosed would be considered areas that are "roof" and natural open air spaces can be considered as if there's no roof? I'm not sure how to explain to the game what I mean in terms of coding, but would make weather happen while also having caves not fill with weather.
I figured it was possible since areas like L5 are set to eternal night, so I figured if one area of the map could have a time set to a specific thing always, I had figured "weather couldn't be too bad, right?
I doubt its possible. Weather is pure client-side thing. Server just sends time, whether and periodically lighting strike coords. Server can't manage where what weather happens. Only block updates like layered snow. Everything else, where particle spawned and what exactly (rain/snow/none/splashes on water) - decides client.
In theory it's possible to track each player and send packets per-player depending on coords, but it's not simple
custom weather really is a realm for modders only