#Weather in the abyss

1 messages · Page 1 of 1 (latest)

vital anvil
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gamer's don't like rain

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the moment we add rain people will beg to remove rain

plucky idol
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yea

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sometimes it causes lag

near wadi
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I am for it

urban pelican
formal dagger
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if everyone doesn’t like rain so much, just add snow, it doesn’t bother people so much

native dawn
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We've had snowy Orth in the past, just hard to do it each year as it takes quite a lot of setup when Orth is always changing and can't just use the previous one.

Rain in L1 should be a thing? Can't remember if any settings got changed on reset

As for weather in the other layers, it doesn't really work - and that's because of the roofs. If the layer has a roof, no particles will come down, which then makes it very perplexing and you transition down to a layer without a roof.

Weather like rain and snow doesn't really make much sense in the lower layers. Perhaps things like fog and wind do, but they are a lot harder to implement

dim glen
steel vault
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At least for now

vital anvil
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most patron stuff is disabled no?

urban pelican
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What about a particle spawning thing that simulates weather? Althoguh I suppose this would also cause snow and rain while inside of caves which could be pretty weird

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Then again too many particles could cause lag

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Sigh

prime spear
prime spear
dim glen
steel vault
prime spear
chrome heart
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Er Wang dong is a real life cave in China that has its own weather

native dawn
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Even if it is realistic, it doesn't make it actually implementing it any easier lmao and the problems i mentioned originally still stand unfortunately

chrome heart
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I know, just wanted to put my two cents out there

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Now you're two cents richer

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If there's a roof it isn't gonna work

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So we all just have to cope

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But I definitely have not seen rain at all in orth

topaz pagoda
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could weather use custom particles + sounds instead of using vanilla weather

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ik would be more scuffed and laggy but it would be able to solve the ceiling issue

urban pelican
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What if certain natural ceilings are marked as a roof and just taken out of the equation? Areas that were originally made in the map to be enclosed would be considered areas that are "roof" and natural open air spaces can be considered as if there's no roof? I'm not sure how to explain to the game what I mean in terms of coding, but would make weather happen while also having caves not fill with weather.

I figured it was possible since areas like L5 are set to eternal night, so I figured if one area of the map could have a time set to a specific thing always, I had figured "weather couldn't be too bad, right?

near wadi
# urban pelican What if certain natural ceilings are marked as a roof and just taken out of the ...

I doubt its possible. Weather is pure client-side thing. Server just sends time, whether and periodically lighting strike coords. Server can't manage where what weather happens. Only block updates like layered snow. Everything else, where particle spawned and what exactly (rain/snow/none/splashes on water) - decides client.

In theory it's possible to track each player and send packets per-player depending on coords, but it's not simple

prime spear
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custom weather really is a realm for modders only