I have an issue and I don't know what's going on.
I set up a new 9verb project and I am using a custom resolution of 352 x 198. I set those values in the screen setup.
I designed a 9verb GUI in Aseprite. The Aseprite file dimensions are 352 x 198.
In the project, I edit the Verbs GUI. I point the sprite importer to my Aseprite file. I import a new background. I change the Sprite for the Img "Bg" in the GUI to my new background sprite. Then I go and set up the new button fonts and align all the colliders and inventory grid. Everything seems like it should be fine. All the pixel dimensions are the same between Aseprite and what I am doing in the GUI.
Then I play the game, and the verbs GUI is a lot smaller than it should be. But when I count pixels, it seems like it's not scaled down. All the right pixels are there. But then how can it be smaller?