#Anti-glide
1 messages · Page 1 of 1 (latest)
fantastic! I really want this. love how solid it makes games feel. How can we get this?
It'll be in the next beta
go man go! may need for advjam. asking for a friend! 😉 haha
Also curious why you wouldn't use it for The Drifter? Something tells me probably controller/direct control maybe? I can see responsiveness being an issue here under direct drive?
In that gif it looks alright, because that's a slower animation, but mostly just doesn't suit the game
But yeah, I can push out another beta soon
Well yeah, its not called The Glider
So how is AGS getting anti gliding?
AGS always had it!
I meant what is the logic/implementation behind it?
Is this just a camera follow? What’s special? Thought there was already something in the camera scripting for that but maybe not working the same as shown here