#Anti-glide

1 messages · Page 1 of 1 (latest)

unborn solar
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Finally got around to adding AGS style anti-glide. It's been on the todo list since day one, but never got to it. Someone emailed asking so thought I'd check how hard it'd be. Only took 20 mins to add ha ha ha.

I wouldn't use it for The Drifter probably, but for other styles of game it's great.

hard radish
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fantastic! I really want this. love how solid it makes games feel. How can we get this?

unborn solar
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It'll be in the next beta

hard radish
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go man go! may need for advjam. asking for a friend! 😉 haha

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Also curious why you wouldn't use it for The Drifter? Something tells me probably controller/direct control maybe? I can see responsiveness being an issue here under direct drive?

unborn solar
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In that gif it looks alright, because that's a slower animation, but mostly just doesn't suit the game

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But yeah, I can push out another beta soon

chrome thistle
robust lance
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So how is AGS getting anti gliding?

unborn solar
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AGS always had it!

robust lance
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I meant what is the logic/implementation behind it?

lament haven
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Is this just a camera follow? What’s special? Thought there was already something in the camera scripting for that but maybe not working the same as shown here