#Pina Colada

1 messages · Page 1 of 1 (latest)

violet sedge
feral crown
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Yoyo Trix, just had a quick look at your map.
First of all, nice map!
But there is a checkpoint in the wallride, which is not allowed by our rules.

Before we continue, are you up for changing that?

lethal zenith
feral crown
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Hey there! :)
Yep, that one

violet sedge
feral crown
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I will get back to you tomorrow.
That was the first thing I noticed, and I wanted to clarify that first, if you would change it

violet sedge
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@feral crown

violet sedge
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@feral crown

grizzled gazelle
feral crown
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Sooo, now. I haven't encountered any other major issues. I really like it tho.

But I'm still a bit unsure about the overall difficulty of the whole map.

@ivory sail @sick dragon @sonic belfry could u guys give me ur opinion here when u have time? Besides the checkpoint in the wallride.

sick dragon
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Ill check it

violet sedge
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@sick dragon DinkDonk

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Also why is the cp in the wall not allowed? Just curious I feel like there’s other maps on beg with wall cps but I could be wrong. Also it’s respawnable and double respawnable

sick dragon
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Will check it after SBC

feral crown
# violet sedge Also why is the cp in the wall not allowed? Just curious I feel like there’s oth...

Checkpoints: Should be placed before transitions, loops, wallrides, tubes, etc., or more difficult parts of the map. This allows players that fail the part to respawn and try again, as well as practice those parts. Avoid maps with checkpoints placed IN a transition or loops/tubes/wallrides etc. Recommended is to place a cp before, but after is always better than inside if before is not possible.

https://docs.google.com/document/d/1hB_dZHk9OYu_GghrEHvVd4eELX-eT5oQ4WZCj2yGbr4/edit#heading=h.98xgnxh1r46

Yeah, if u respawn it normal, u respawn in the wallride. Thats suboptimal cause u cannot practice it properly within ur flow and without the need to double respawn

violet sedge
sick dragon
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yeye chill

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Turnover like this one are super hard to judge for beginners because you use two different wall pieces (one long at the bottom and one short at the top). This makes the car ascend slowly at first but then fast in comparison on the top. Makes it super hard to judge for beginners

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And that (which is already quiet hard) is then immediately followed by a pretty hard banked transition, which you cant see coming ahead of time and which is hard to judge for beginners on how to drive

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Hunterwalls are always tricky, especially if there is not much room for error (which on your map isn't)

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because you'll either crash the icy hill here or fly off at the dirt part

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This here also giga blind the first few times and not much room for error (would be fixable by just playing magnets all the way). You're going like 900 at that point and can not accell on grass anyways

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Even WR has to monkaS over the magnet only so he doesn't loose as much speed

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  • Disallowed Wallride CP
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Overall not acceptable for beginner server, mainly because of it's difficulty

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I'll forward to advanced @violet sedge