#Pina Colada
1 messages · Page 1 of 1 (latest)
Yoyo Trix, just had a quick look at your map.
First of all, nice map!
But there is a checkpoint in the wallride, which is not allowed by our rules.
Before we continue, are you up for changing that?
Hi! Im the co author, you mean the ring cp?
Hey there! :)
Yep, that one
Ye id be up for changing that one but os there anything else that would need to change first?
I will get back to you tomorrow.
That was the first thing I noticed, and I wanted to clarify that first, if you would change it
@feral crown
@feral crown

Sooo, now. I haven't encountered any other major issues. I really like it tho.
But I'm still a bit unsure about the overall difficulty of the whole map.
@ivory sail @sick dragon @sonic belfry could u guys give me ur opinion here when u have time? Besides the checkpoint in the wallride.
Ill check it
@sick dragon DinkDonk
Also why is the cp in the wall not allowed? Just curious I feel like there’s other maps on beg with wall cps but I could be wrong. Also it’s respawnable and double respawnable
Will check it after SBC
Checkpoints: Should be placed before transitions, loops, wallrides, tubes, etc., or more difficult parts of the map. This allows players that fail the part to respawn and try again, as well as practice those parts. Avoid maps with checkpoints placed IN a transition or loops/tubes/wallrides etc. Recommended is to place a cp before, but after is always better than inside if before is not possible.
Yeah, if u respawn it normal, u respawn in the wallride. Thats suboptimal cause u cannot practice it properly within ur flow and without the need to double respawn
Google Docs
TM2020 Beginner Server Rules & Guidelines Map rules All maps MUST follow these rules. 1 General 1.1 - Author time must be above 20 seconds and below 50 seconds. 1.2 - Maps must not contain any cuts or re-routes (cuts/re-routes must be proven and actually driven). 1.3 - Must require a GPS or guide...
dinkDonk
yeye chill
Turnover like this one are super hard to judge for beginners because you use two different wall pieces (one long at the bottom and one short at the top). This makes the car ascend slowly at first but then fast in comparison on the top. Makes it super hard to judge for beginners
And that (which is already quiet hard) is then immediately followed by a pretty hard banked transition, which you cant see coming ahead of time and which is hard to judge for beginners on how to drive
Hunterwalls are always tricky, especially if there is not much room for error (which on your map isn't)
because you'll either crash the icy hill here or fly off at the dirt part
This here also giga blind the first few times and not much room for error (would be fixable by just playing magnets all the way). You're going like 900 at that point and can not accell on grass anyways
Even WR has to monkaS over the magnet only so he doesn't loose as much speed
- Disallowed Wallride CP
Overall not acceptable for beginner server, mainly because of it's difficulty
I'll forward to advanced @violet sedge