#Speedrunning Tips and Tricks

216 messages ยท Page 1 of 1 (latest)

wooden veldt
#

Here we can share speedrunning techniques and tricks

#

Currently i am working on migrating my calculation sheet to a google doc, so i can make it public to use
but that is TBD

#

and i will post a treasure 2.0 speedrun explanation after that

young mauve
#

nice

upbeat orchid
#

ooh nice ive been thinking about speedrunning the game to like 1mil or 500k something like that

wooden veldt
young mauve
#

i always wondered what OP meant

wooden veldt
young mauve
#

yea

hearty seal
indigo hull
#

dont waste time

#

(hehehe)

wooden veldt
distant sigil
upbeat orchid
#

so are there any categories for this? i checked speedrun.com but it doesnt have any results for hydroneer

upbeat orchid
upbeat orchid
#

oh okay sweet, ive been working on some techniques for gettin to 500k and 1mil

#

OHOHO theres no 2.0.8 runs yet

wooden veldt
#

after the holiday i want to work on a more solo-able run/strategy

distant sigil
wooden veldt
distant sigil
upbeat orchid
#

yeah ive done a few test runs for 1 mil and my record so far is like 10 hours i think

distant sigil
wooden veldt
#

as i understand it timing is, as of 1.7,
from when you move the character
till the frame you see the thing you need. 1mil coins; smithed item; treasure chest moving

in 1.6 timing was a bit different, we might have to retime the whole board but IMO the old runs need to be purged

upbeat orchid
#

is there a way to see how much time you have in one save?

wooden veldt
distant sigil
wooden veldt
#

Hello everyone!
i am finally done with the spreadsheet.
https://docs.google.com/spreadsheets/d/1G7_Aicxz_51_AAF4pV1i3jY40dDlQj3WX9sBT86M4ts/edit?usp=sharing
I need to make it a bit more readable and edit some names probably.

if you want to help me edit it, feel free to DM me and i MAY add you

sand pewter
#

Speedrunning Tips and Tricks

devout snow
#

New speedrun for 2.2?

normal cloak
#

Speedrunner, in a few weeks:
"If you grab this pan that has both water and dirt inside, you can press it up against this wall. Save/load, it will float there. Quickly, grab your brush and spam LMB while running/crouching at the wall to clip past the conveyor tutorial, shaving off a whole 7-8 seconds! (depending on main menu time)"

devout snow
#

Ahaha

#

Well I'm interested to see how people do it. We've hardcoded in things the player has to do, so glitching your way through it might be tricky

normal cloak
#

You're on!

indigo hull
#

Speedrunning getting a automation system? preferably no glitches

sand pewter
#

not really what this forum is about,

indigo hull
#

Eh true lol

#

starts a new forum

marble socket
#

sooo i found out you can do this in hydroneer and im wondering if you guys can experiment with things so we can find a glitch into the tresure chamber

#

cart glitch in the rock face

#

berd

wooden veldt
#

it could be barely possible with the pallet with perfect placement

marble socket
wooden veldt
#

this is like 2 days ago, we just had the idea because we were discussing 2.0 treasure%

marble socket
#

oh ok

wooden veldt
#

there is a couple things that i did find using the truck but both are really rare and random
one is having a truck on the roof and somehow getting it upside down
block both doors using blocks, then enter/exit should put you on the invis roof of the cave

the other was uh

#

we were trying to glitch the truck through the terrain

#

only once it clipped into the cave but not into the treasure part

wooden veldt
# wooden veldt

glitch used here: block in hand glitch (then drive the truck)
to do that you need to click really fast (reccommend auto clicker) and press E a couple times

i use a built in mouse button or OP autoclicker

upbeat snow
#

so the old variant of the bug aint gonna work. i allso tried to make it better but the items dont behave like back then (thank god). if i break trough i will ping back. (i did come close so maby in a few days...)

iron oxide
#

Is anyone doing speed runs? If so what categories are there already?there isnt anything on Speedrun.com for this game yet

near nexus
#

Speedrun.com won't accept this game because it's "a sandbox with no clear ending goal"

#

So we keep track of it on the discord

iron oxide
#

Ahh I see, where could I see the runs/standings? Cause Ive been playing around with an all properties glitchless run (essentially a race to 22970 coins) and my runs have been around 1h20m

#

I was wondering if others have done a similar runs, or just generally how people go about getting lots of coins fast

sand pewter
#

They're on the wiki

#

The issue with most speed runs is that it's heavily biased by RNG

#

The only real ones are crafting%, and treasure%.

1 mil coins just isn't viable anymore in 2.0

near nexus
#

Tell that to our cooked footwear

sand pewter
#

It isn't viable via mining then I'll say

iron oxide
#

Yea it heavily based in RNG but lots of other games are too

wooden veldt
#

Ok so i am going to go through the current speedruns and see what kind of resources we need.

this way we can clean up backtracking and information

#

Categories of speedrunning

1million coins%

1.7 - current is 52minutes but 40 minutes is speculated to be possible. Need to work on a strategy calculator. TBD
2.0+ - current uses boot cooking which is now deleted; so any strategy will be record. my best guess is it will take like 2 hours. TBD

treasure%

1.7 - current is 29.7 seconds (unverified). this category is dead by all means as i dont see a major improvement
2.0+ - current is 20min but this uses a fixed bug. in 2.1 there was an even stronger bug but both were fixed in 2.2.
since you need to buy 1 or 2 plots and also mine to the relics i estimate the time of completion to be 35min with 4min digging time & movement

smithing%

1.7 - no runs ; strategy TBD
2.0+ - current is 3:48. oh boy multiplayer ruined this run. the strategy is pretty clear just try to estimate when you can afford the necessary stuff really

tutorial%

2.0+ - current is 1:58.7. the strategy is pretty solid and i've not found new skips. 1:45 is possible and maybe lower

plot%

1.7 - no runs ; strategy TBD
2.0+ - current is 51:18. it's probably possible to do in 45mins but this is optimistic

hydrosaur%

DLC - current record is 25:05, sub 20 is surely possible, 16:xx is theorised. am working to route currently

untapped potential:

Bastion

  • craft a drill %
  • farm a crop %
  • any quest %
  • all relics % *

DLC

  • all relics %
  • plot%
  • 1m coins %
  • water system %
  • craft a drill %
  • new glade %
  • MOT's island time trial% AKA circuit%

not happening probably ever:

  • kings quest % โ˜ ๏ธ
  • all achievements % โ˜ ๏ธ โ˜ ๏ธ
zealous eagle
wooden veldt
#

hydrosaur %

old bone route
if you have luck for the mist bones to not spawn which is roughly 1/3 chance then the estimated best time is 17.40 - 18:00

#

hypotesized new bone route, but going up the volcano turned out harder than planned
still relies on 1/3 no mist bones

zealous eagle
#

ngl I would like to write algorithms to find the fastest possible route (meaning all bones would have to spawn at the correct location) and the route with the fastest average time. I doubt i have time for that though

wooden veldt
# zealous eagle ngl I would like to write algorithms to find the fastest possible route (meaning...

i mean if we are going to go for "perfect" rng then that is so vanishingly unlikely like on the order of 1 / 10^15 or less

as for just using the following sets we could craft a theoretical best
"skip 0" - all 65 bones so no luck
"skip 1" - skip either bottom mist or volcano center - 56% roughly
"skip 2" - skip either both in the mist or both on the volcano - 33% roughly
skip more, 3>17.8%; 4>9.8%; 5>5.4%
"36 perfect" - really handwavy @~ 8.9383853528ร—10โˆ’19 or 1 in 1.1 quintillion

since we have to start at H and end at M i adjusted a TP solver route until i got the lowest i could
https://www.lancaster.ac.uk/fas/psych/software/TSP/TSP.html
it's pretty sure on the shattered field order; that is solved for all we care about

zealous eagle
wooden veldt
#

but its goingto do something else as it wont consider terrain especially around the 5 on the ice block island

zealous eagle
#

i thought a bit about "the beste route" and realized it is very complicated. Cause you don't have to visit empty spots, you just have to see them, to know they are empty.

#

oh btw i thought about skipping the one above M. It looks like including it takes quite some time.

wooden veldt
zealous eagle
#

true, unstuck is very favorable there

wooden veldt
#

when going up that road you can see if its spawned, from either side
if you go from right to left you'll go a bit out of the way to spot it
left to right it's the last bone so if you counted you'll skip it or its a wash due to mist probably

#

anyway if you have more experience with weighted graphs and searching routes please do say it i got ideas involving only checking the 5 closest neighbors

#

so you wont get a "lol go from lumberton harbor to the barrens harbor"

zealous eagle
wooden veldt
# zealous eagle i don't really have experience on that, but i think i know enough to write the a...
DEV Community

If you are unfamiliar with graphs a previous post of mine covers the basics of them. Resour...

A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from source to goal.
One major prac...

#

thing is i could probably code that but my programming language of choice isnt exactly the best to work with lol

zealous eagle
#

well A* and dijkstra are great for finding the shortest path between two points, but idk about "visit all of those, order doesn't matter"

#

the code having a runtime of less then a lifetime would also be nice lol

wooden veldt
#

i mean thats why the traveling salesman problem is an unsolved problem; and it's NP

zealous eagle
#

well bruteforce would be relatively easy to code, but idk about the runtime...

wooden veldt
#

if every path is 1 bit thats 10^32 terabytes

near nexus
#

How about intuition. I think you could've gotten the run below 20m already if you stopped tinkering with algorithms and just played ;p

wooden veldt
#

i know i should be counting 2.2 GHz but same difference it would be 10^35

wooden veldt
near nexus
#

Also clearly ball busting, but better than arguing over nearest points

wooden veldt
#

there is probably a smarter way to go around it but considering =see above= i dont think its fruitful to do a full on maths paper on how to optimally search bones

near nexus
#

I think the above orange path is the best you're getting if I'm being real and even then that might be a touch reset heavy as it requires missing both barrens spawns in the seeding

zealous eagle
near nexus
#

However, I think your category needs more rules

wooden veldt
wooden veldt
near nexus
#

You start the timer after loading the dlc area, but what's to prevent someone from scoping the seeding beforehand, riding the boat back and faking tf out of the run

#

Might want to include creating a new save into the submission as manditory

zealous eagle
near nexus
#

Because anyone can currently just start the recording during the boat ride and make it seem like it's legit

wooden veldt
near nexus
#

You did but you never specified that's how it should be handled in the future. You just stated timer starts after volcalidus load

#

See what I'm getting at?

#

Gotta define the rules or people get cheeky

#

Also did you setup splits for that by chance or you manually hotkeying your timer?

wooden veldt
#

i guess let people scope. if the order of bones is crazy we can catch it

plus if the truck isnt where it's meant to be that's tampering

wooden veldt
near nexus
#

Ah fair. Was curious because I was debating goofing on twitch and using a vod for submission if I managed a good run but something about manually pressing the timer key sounds like butts

wooden veldt
#

you can turn the livesplit sounds off iirc
i used to use it back when and never really had issues

wooden veldt
# near nexus Gotta define the rules or people get cheeky

i was also getting cheeky like i did scout some saves to see if there is barrens bones

and i found some crazy glitch that is totally not going to fly for the speedrun but it would save time..
player wrong warping which requires the save to be new and the original "volcalidus" folder to be missing in a specific way

near nexus
#

Yeah I know about that

#

See it a lot when loading peoples saves for bone hunts

#

Since my main is marked on the boat but if they include the player.sav it'll warp me there on vol load instead of doing the boatride

wooden veldt
#

honestly as long as the save isnt "tampered with" i dont mind scouting myself
would need to think about that

zealous eagle
wooden veldt
near nexus
#

You'd just have to delete the vol folder to get a new seed, scout it then if you found one you liked, you cut the folder and back it up elsewhere. Then you load the save without the vol folder active so it sets you back on bastion boatside then save to menu

#

Fools the game into believing it should load the boat next play session then you copy back in the vol folder

#

So when you take the boat ride, it reads your vol player.sav and drops you off there instead of the long boatride to lumberton

#

But yeah, it's set on the boat load to grab the player.sav and figure out where to dump you. Normally you'd be on the boat as that's the only vanilla way to transfer between so it's not a huge deal. But obviously that way of doing things isn't perfect if you play with your save files outside of the game

near nexus
#

Hopefully that wordy explanation made sense. It marks one of the two player.savs as the active one when loading your save then uses the other when loading between areas. So you just use file shenanigans to manipulate loading behaviors

#

Obviously they could code it to always override the player.sav when taking the boat to a default location, but they didn't. So it's fair game for speedruns that allow it in the ruleset

#

Also why there were bugs with taking the boat back to Bastion dropping you into the Bastion ocean since the player.sav wasn't lined up with the boat starting point for a bit there

#

I "think" that got fixed during the hotfix stuff but it could honestly still be a thing

wooden veldt
wooden veldt
near nexus
#

Ahh I didn't think about abusing not saving too

wooden veldt
#

this is actually great, pre scouting be damned

severe steeple
wooden veldt
#

it is obvious if a bone is new or pre-placed

harsh pawnBOT
#
Plot%

1: Augray | 00h 51m 18s | Ember Cradle
2: Augray | 00h 57m 23s | Ember Cradle

Tutorial %

1: Steef | 00h 01m 58.7s | Ember Cradle

Smithing % (No mods)

1: Squidy / Freeto | 00h 03m 48s | Ember Cradle
2: Squidy / Freeto | 00h 04m 05s | Ember Cradle
3: Big Mike UWU / a muffin cat | 00h 04m 20s | Ember Cradle

1M coins (No mods)

1: Steef | 00h 51m 20s | Ember Cradle
2: Lukas | 00h 52m 07s | Ember Cradle
3: landonairey | 00h 58m 11s | Mildew's Aquifer

Treasure % (No mods)

1: Applebox | 00h 00m 30,6s | Ember Cradle
2: steefgozercool | 00h 00m 31,9s | Ember Cradle
3: Applebox | 00h 00m 32,3s | Ember Cradle

DLC - Hydrosaur%

1: Steef | 00h 17m 24s | Ember Cradle
2: Steef | 00h 25m 05s | Ember Cradle

zealous eagle
#

well, until someone else then steef even does it, it doesn't really matter

severe steeple
#

I musta missed that message, anyways you needed a clean point to start from so I figure an empty dino display would be garauntee nothing has been donated yet

wooden veldt
#

im too good lol (joke okay)

wooden veldt
#

you cant deliver without showing the museum, besides we can count

severe steeple
#

fair, I supposed the difference between preplaced and not so is the glow right?

wooden veldt
#

yes

zealous eagle
severe steeple
#

grab a quest scroll

#

does it for you

wooden veldt
#

not count the bones that are delivered

severe steeple
#

again quest scroll does it for you

wooden veldt
#

you could still cheat

#

i mean i would know a thing or 2 about that

severe steeple
#

did you never notice that you can keep the scroll for as long as you like and just not get the tokens?

wooden veldt
#

but i mostly did it with TAS

wooden veldt
wooden veldt
#

same as KQ and KQ2

zealous eagle
wooden veldt
#

i know alot

zealous eagle
#

i am just saying ||remote control bomb||

severe steeple
#

then just dump the scroll in the truck and start the timer at that point, could just req the truck be recalled before hand so that it's always in the exact same spot

wooden veldt
#

this makes it more clean instead of "stand on XYZ spot" since you can do the <soccer throw the ball> method and gain like 10 meters

severe steeple
#

eh, not my prob, I'm not doing the speedrun anyways XD

zealous eagle
wooden veldt
#

i mean you coulda asked about things instead of commenting on a 3mo old comment lol

severe steeple
#

well I only found this thread today soo...yeah ๐Ÿ˜„

wooden veldt
zealous eagle
#

at least i talked about that topic too at some point

wooden veldt
#

2.0+ has different timing than pre-2.0 due to misunderstanding and not wanting to vet things 1x1

#

anywho i wanted to change all timing to 2.0+ and also remove load times

ambitious, but not doable

severe steeple
#

oh if anyone is trying to do the flag thing on mot's isle, I managed to somehow do it without doing it on my very 1st visit XD

wooden veldt
#

obviously we would only count a full lap lol

severe steeple
#

I just drove through the few flags on the road from the boat to the store got out, looked at a few prices, got back in an drove round something and all of a sudden I had achievements for something I never did XD

zealous eagle
severe steeple
#

don't even know how I triggered it, curious to know now that you say it's a known bug

zealous eagle
wooden veldt
#

i have no clue why the 0 second and 1 second lap thing work

#

the triggers are between the cones it shouldnt be able to do that

severe steeple
#

maybe it's simply driving through the finish line after just getting into the truck?

wooden veldt
#

when you drive over the bridge then back over the finish it wont count

severe steeple
#

or maybe it's the angle I came in at? perhaps it only expects that angle from a done lap?

#

I hadn't even touched the bridge

wooden veldt
#

its line or plane detection, angle shouldnt matter too much

wooden veldt
severe steeple
#

well I had only touched it AFTER getting the achievement just outa curiosity of what the route was supposed to be

zealous eagle
zealous eagle
severe steeple
#

then maybe I managed to somehow glitch my way into starting the timer unknowingly before I could even try the route?

#

I did drive the roller to the boat before getting back into the truck, perhaps I managed to trigger the timer by going via an unexpected route?

#

I went straight over the green to the boat with it since I was not putting up with the snail pace around the u-bend

zealous eagle
#

this bug hasn't be reported for a long time. i honestly doubt you could manage to trigger again (but feel free to try). The devs probably can't do anything without knowing the trigger and they probably won't look into this issue themselves, considering they are working on a new game, which takes up all their time.

severe steeple
#

only just noticed you mentioned they're working on a new game, what new game?