#audio-tech
1 messages ¡ Page 7 of 1
lmao
So would be total $63
@weak rapids I have a noise gate configuration for a c1 btw, I can send it to you anytime you want it
works for anything including blue switches
not for airplanes though
well the salnotes zero do exist
so I guess equivalent bang for the buck there is no comparison
I need to buy those btw
đŚ
and with a name like Palpatine shouldn't you have a pair of electrostatics?
Ill buy it cause its only $58 total, wont be hard to sell if its not what I want, and if it does work then i get $400, also i mean 58, if i canât sell it its still nice to have
its definitely more than what you need
Still gonna have buyers remorse tho cause thats for everything with me lmao
I mean it sounds directly better than sm7b and the procaster
Im a dumb ass how do I use my mic off of my headset
I have them plugged in (3.5mm jack) and my pc recognises the headphones but the mic dosent work, do I need a splitter ?
if your pc doesnt have a combo jack then yah
Can anyone recommend good over ear headphones under 8k rupees in India
whats that in $
yup
Reading reviews of c1 on amazon and a guy mentioned he got it once while 50% off, dude if i got it at that time I couldâve paid $11 for it
I can't get any left-channel audio. Using the latest Realtek drivers from the support page of my ASUS b550-i Gaming. Any ideas?
@IzzetOP#5907 why not DT880 or HE400se?
đ¤¨
Those arenât $100
400se drops down to those prices sometimes
Planars always need one more watt than you have to be properly powered
I beg your pardon?
đĽ´
he400se were $110 for me but they need like 100mw
most motherboards only have like 15mw at 32ohms
idk what the apple dongle outputs
hi guys, i'm looking for a guide which explains the sound quality in term of bitrates and explains how different codecs impact sound, how adc and dac works like for for how much bitrate how storage changes etc
can anyone help
i canât link you a guide but i can give you basic help
bitrate = how much data about the song there is, higher bitrate = cleaner/better signal
dac = digital to analogue converter, they take the files from your computer and turn them into real life electrical signals
an amplifier amplifies those signals and those electrical signals make your headphones vibrate
air vibration is sound
enough. but subjectively it don't sound too great
the dongle has a very clean signal it just doesnât have much power which can reduce the bass and dynamic range of your headphones
potentially yeah. but I'm not entirely sure it's a power thing
I couldn't really.tell you what it is to be frank, but like you said I did notice a lot of flatness out of the dongle
much the same for some other headphones
Sorry, correction... my l/r balance is off. L sounds to be at 10, while right is around 90
broken cable ig
either inside or outside the headphones
and although not very likely a possibly broken driver
posted on the forums about it too, turns out its the speakers themselves, but in an odd way...
https://linustechtips.com/topic/1485714-realtek-leftright-balance-is-not-working/
Win 10, ASUS B550-I Gaming Motherboard, latest Realtek drivers and software from Asus support page, and I can't fix my Left to Right audio balance working properly. Left sounds to be around 10, while Right is at 90. Have tried a few different drivers from 2022 and 2023, and so far nothing has fix...
my earbuds plugged into the speakers, exhibit the same issue. Earbuds plugged into the audio out on the motherboard, instead of the speakers, = no problems
which is likely because of a damaged cable outside or within the speakers
worst case a component
they make speakers?
"monitors"
same thing
buildapc is a meme
:p
been there
banned because I called someone's headphones bad
because that hurts their feelings
can you return those?
nah its been years
ah
i'll email their support and inquire about what I can do
fiddle with the cable
if you can make it sound normal by moving the cable around then you can fix it with a quick solder job
or you can just tie the wires together with your hands if you don't have a soldering iron
then tape over them
wont affect audio quality or anything
swapped the rca Y cable, left still wouldnt output a normal decibel level
as in swapped, I mean i switched red for white, into the back of the main speaker (which is the left speaker)
I imagine M-Audio will recommend that I just try another Y splitter cable
my only other RCA cable is a normal 1 wire RCA cable, not a 3mm Y split to RCA red/white.. guess I cant mcguyver this in to test out
if you swapped l/r and it didn't work it isn't the cable
ah good point
so weird that even with earbuds plugged into the audio out on the speaker, the same issue would happen
sent a ticket anyways, who knows, maybe theyll send me a discount code for a future product
Koss 155524 UR40 Collapsible Over-Ear Headphones are the good ones for pc gaming
there isnt a way to turn off multipoint bluetooth on a device is there?
got a bose qc45 and sony wf1000xm3, dont need multipoint
yeah
it's called turning off bt on the device you don't want connecting... unfortunately
Is the mic even decent
its prob just as good as most in line headphone mic: usable
Probably not able to understand the moment you arenât alone in the middle of nowhere with no wind
Older Phone mics basically
i have heard earbud mics that are better than most headset microphones
If I went by the number of "professional" tic tokers that used an inline earbud mic to do their professional voiceover work...I'd assume that the inline mic was the best in the industry
lofi
what speakers are those
just some edifier s350's
i got trash acoustics so dont bother with a proper speaker setup
even tho the top silver fucker is a speaker amp.. that i use for headphones lel
hope you got that n86b revamped or else it's gonna light ur entire collection on fire sitting on top of it like that 
lel
yah its in good condition
tho using class a is still kinda spooky xD
mostly stick to class b
tbh sitting on top is probably optimal, since the flames would go upwards
true heat disperses upwards
based

no issues here
as for me I have a 55 pound crt sitting on glass rack above my source gear waiting for it's day of reckoning
lul nice
i got an old af 55'' crt in my basement
idk why i still got it honestly
its stupid heavy tho so im to lazy to take it out i guess xD
hate crt shills
maybe someone will want to pay big money for it
use it to play retro games
woah guise look this monitor from the 200bc looks worse than any other monitor today
outside of runescape
lel
the whole thing of crt is that it doesnt use pixels i think
dont recall what makes the tech special
technologically maybe
either way, it aint rl my thing
for the sake of color accuracy any half decent monitor can already establish
you are cucking yourself out of everything else
i think for most people, its just nostalgia
yeah but they aren't willing to admit it lol
playing there old games that they played as kids on the same sort of display
they will die on the hill that crt monitors are good
id rather have a cheap ass tn than a high end vintage crt
man i want AW3423DW so bad
hate the dumb grid lines on crt
but its mega expensive and it might burn in
people do overblow their use cases. they're mostly a nostalgia thing. but it's certainly the case that old retro shit can absolutely look uniquely better on a crt
that's a fine take
especially when pixel art enters the equation
nah it actually can be like dat
which was often made with the express purpose of being seen through a crt
well yeah without the grids some stuff looks incoherent
ltt actually made a vid on it
it'd actually amazing how much of a difference it can make in those circumstances
it do be like dat
Oled in my eyes: pay 2x for it to look better the first 6-12 months and worse after
it can lol
skill issue if youâre burning an oled in after 6 months
that's definitely not the case
i mean, if you can afford a top of the line monitor, then you can probablyt afford to upgrade it once the warranty is up
thats my take on it so far
I wonder if this can be simulated virtually for newer displays
thereâs many people on reddit with upwards of 3000-8000 hours on their oleds with no uniformity issues
Or just me
it can actually
but all of them is an exaggeration
With my 500-600 hours of usage a month (on the lower end)
yes I would. I've extensive experience with oleds mate
They're just better. objectively
me onmw to reject 50000$ ips because I found a 50$ oled second hand
analog -> digital upscalers for retro consoles have fake scan line options
pretty epic
I still prefer the pixel art over the blurry mess
burn in is also massively overblown.
I am not talking about burn in at all
but a good quality ips can be better than an oled
yes
that's just because it's not a super good crt
crts can get pretty sharp
have fun paying $30,000 for that panel though
movie studios use IPS displays for color work but theyâre dual layer, a 4k ips color panel and a 1080p greyscale panel behind it
not unless it's got tens of thousands of local dimming zones, and a price tag of a porsche cayman
is back light the only factor which defines quality to you?
i actually have a 1152 dimming zone monitor
27â 4k 160hz ips
it doesnât compare to oled even with that many zones
that's terrible ill take it off of you
you're barking up the wrong tree with that one haha. I grade photography. I have a professional colorimeter and all my shits calibrated
ips just doesn't cut it unless you're in a massive price range
I don't remember disagreeing
using dual layer panels basically make ips monitors have the equivalent of 2 million dimming zones
thatâs the only reason studios use dual layer ips panels
they were on oled before that
i will say LCD looks fine in a bright room but once youâre in a dim room the difference is actually this noticeable in real life
@summer flicker what displays do you use?
Thank god my TV doesnât have this like my previous did
dimming zone blooming
While still more than an oled, not that noticeable
right now I'm using an LG CX
Worth?
absolutely
i wouldnât game on it because gaming on 120â is exhausting anyway
60fps covers all video media except rare cases like gemini man
coo
I would do it, but it works better for my kinda games anyway
i use an alienware aw3423dwf and an innocn 27m2v
if you buy me the house for it
Actually is a 0.5 inch screen
those are cool
If the next revision can do 120fps, monitors are dead
If they can do head tracker with multiple pages, then monitors are dead x2
some videos i took of my own display showing how backlight local dimming helps
first video is in a bright room
still helps
one of the best tech decisions I've made
that shit is hilariously accurate out of the box
With these AR glasses idk if I wanna spend $1k on a monitor in the future.
something like 98% dcip p3 LOL
itâs weird how LGâs calibration is random
the CX is more accurate than the C1 out of box
and my LG A2 is more accurate than the C2
despite being a lower model
yeah itâs totally random
who knows lol
and then older C models like 7-9 have a lot more SDR brightness than the c2
and they dropped 120hz bfi on the c2
they make strange decisions
iâm excited to see how the G3 performs though with its micro lens array
biggest w-oled brightness increase ever
if you have the hardware to game at 4k120, it's the best quality experience you'll get
for like
sane prices
native HDR is one of the biggest picture quality improvements you can make in modern gaming
How about 8k120 once available
the only real improvements you'll see there unless you're sitting uncomfortably close is smoother jaggies
you may see an ever slightly sharper picture at a comfortable sitting distance
8k is way pas the point of diminishing returns
But what if it is 250inch
think about actually trying to game on that, if you're being serious
Could be nice
maybe as a novelty
Home theatre, but itâs actually just a TV
any extended period would be pain
for movies it may be nice, but then you'd have to wait till there's a substantial amount of 8k content
have fun with that lol
we're already basically reaching an incredible niche of people. marketing 8k is going to be a nightmare
Do games with high enough texture resolution exist
i want 24â 4k high refresh displays
textures will look noticeably shittier but not by a huge margin
24â is my favorite size but i cope with 27
for most people 4k HDR and VR are the endgame
Endgame for me would be VR MMORPGs, but they ainât happeningâŚ
At least not in the west, with the lack of support for long term games
Mission based/fps more popular here than games requiring 6+ hours straight
Just donât survive hereâŚ
Just a few big and old ones
I'm okay with mmos staying om the screen. Sims are a big thing for VR
racing and space Sims especially
immersive Sims seem to really like VR too
half life alyx and superhot come to mind
Racing is perfect for VR
In terms of requirements
No moving, and controller is just a steering wheel
it helps that racing sim tech has gotten so advanced as to be almost indistinguishable from the real thing to professional racing coaches
VR just takes that leap even further
Mostly referring to the more casual MMOs, would be nice to have like a medieval/fantasy world second life kinda vr game
And not like vrchat with different worlds and based on being social in certain groups
An actual economy and everything
Coming across randoms instead
yeah i think i understood what you meant, but I just have trouble seeing an mmo where youd be able to make that design commitment without compromising the gameplay for screen users in some kind of way
maybe something like a star citizen type deal
half space sim half mmorpg
why 4k...
1440p is enough to not see pixels at "gamer" distances
aka basically 10cm from face
4k no antialiasing > 1440p with antialiasing
ehhh
and no 24â 1440p isnât retina from an average viewing distance
and itâd be even worse at gamer distance
plus 4k isnât hard to run anyway
24â 1440p high refresh rate would be a nice combo for shooter games though
you watched too much anime
its not happening
there's definitely the jaggies benefit to small 4k screens
my aya neo air's screen is so damn sharp at 1080p 5.5 for a handheld
feels weird
when itâs so high resolution that it looks low resolution
because all edges get smoothed
well it certainly doesnt look low res lol. but i get what you mean
yeah i mean perceived âsharpnessâ on edges goes away with super high resolutions
anti aliasing is the devil
"give me frames so i can blur your screen and kill your detail"
gamers: "ok"
i concur
yes game please make my game blurry on purpose
at the expense of my performance
some games have good algorithms, but most of it is bad
i donât mind how roblox does antialiasing
sometimes its so bad that it literally just feels like its unilaterally blurring my screen
I donât watch too much
but most games i leave it disabled
27â 1440p with 8x MSAA looks like a 480p oil painting in most games
yeah itâs not jagged anymore but it looks like iâm not wearing my glasses
sword art online is never becoming real
yeah thatâs not possible
Mediocre anime, and that stuff isnât happening
it is mediocre
if something like SAO did exist the servers would be extremely small
you wouldnât be seeing international players
imagine trying to dodge for your life with 150ms ping
bro
you upload brain waves to the internet and receive them
and your issue is ping
yeah
you upload your brain onto a toaster
because brain wave manipulation will happen before we defeat the limitation of the speed of light
but ping is the problem
lol isekai is a lot older than sword art online
thereâs also the notion of network bandwidth and storage
itâs just not realistic
we are taking about vr mmorpgs
linus has talked about it on wan show
not isekai
isekai isnât sao anyway
instead of googles and shit
valve is doing nerve and brain based tech fuckery for gaming
but no news on that end
comparing physically transporting to a different world to going to sleep and playing a video game in your sleep
different concepts
im good on that
i dont need valve to put my brain in a vat
thats too much blue pill
you are supposed to do it with a helmet
they werenât actually the first
First big one tho
Overrated af tho
Give me some exercise
who did it first
I do not remember the name
all I know is there was one before it
Xdm 100
whats the best headset i can get thats 150 cad or less
Well I meant that it doesn't seem worth to invest in a monitor if AR glasses that can accomplish the same thing are around the corner.
They aren't quite around the corner yet
not at this very moment, no
but in 1 or 2 years?
or 3 or 4?
and buying a monitor right now, i'd expect it to last at least 6 years
we have lightweight 60fps 1080p oled AR right now
ehhh high refresh rate makes a bigger diff than resolution
I would take 1440p 240hz over 2160p120
yes 120 and 240 are very noticeable
you can put a cover on them so yes they will get black
and yes it will be around the corner
factual
the extra smoothness makes my eyes feel relaxed
no. it doesn't. there's a diminishing scale for both and refresh starts somewhere around 75 frames and becomes almost indistinguishable by 144
I've side by side compared.
plus there's more than just refresh rate to make a screen look smooth
g2g response times are a big part of thay
Idk, 100-120 and 120-144 were very obvious to me. In fact I've got a 100 hz and 120hz right now and the difference is quite clear.
Resolution alone isn't really the thing, pixel density or resolution vs size is the more important question
yeah no that I agree with.less so the second one
I'm saying
anything past 144 becomes really hard
there's been some measure of testing on this too on Linus channel actually
144 to 240 saw almost no real improvement in accuracy
another thing to consider is a 144 fps screen with bad g2g response times can feel more sluggish than a 120fps screen with good g2g response times
and oled often has almost no response time
usually somewhere under 1.0
But ar capable of resolving the same detail as 1080p on a 21 inch screen at 2 meters is physically impossible with current tech
yeah I have never tried it but thay sounds a little dubious to me
We're going to see a lot of augmented reality devices hit the market this year, but the technology and use cases for these glasses are wide-ranging and still relatively nascent. Norm reviews the Nreal Air, one of the most popular smart glasses recently released and gives some clarity about how it works, the best experiences for it, and the ways ...
and I doubt it would look super realistic either
I have them and they are great
based carmon
yeah max I've tried was 360hz. as I said earlier I've done direct comparisons
the technology will improve. every major company is pouring tons of cash money into this.
But they need to at least 8x the pixel density to match even a decent 1080p scree
apple especially.
i saw you brought up the LTT refresh rate video
and said that their testing showed thereâs no accuracy benefit
Yes but the limiting factor of the current tech is physics not money
but in that video they showed that everyone benefitted from going up to 240hz with the dust 2 doors test
I said that it showed very little past 144 yes
and the difference was larger if you were a less skilled player
not by much if I recall
pretty substantial
I could be wrong, do you have it?
if i remember correctly it was like
I'd love to see that
paulâs hardware went from hitting 4.5/10 times to 8.5/10 times
having like 0.5/10 at 60hz
alright I'll go pull that up
you should itâs insightful
iâve used basically every display type that has existed and going from 144 to 240hz is very noticeable
elaborate on the physical limitation
The area of a pixel is directly proportional to the brightness
Too small = too dim
thatâs not an accuracy graph
thats a limitation that can be overcome.
How
i had the numbers wrong but the percentage differences were close
The answer is new tech
the less skilled you are the more you would benefit from the upgrade
but it helps everyone
theres prototype microled displays from 4 years ago that are capable of 1 million its
that are about the size of a stamp
But we don't have that tech in the lab yet
So its a minimum of 10 years out
OK that's interesting I don't even remember this
Yep but those don't have the pixel counts we need
So each pixel is rather large
having someone on my team who is using a 60hz monitor on csgo or valorant is borderline throwing/griefing
theyâre at a genuine disadvantage
yeah I can see that
Hong Kong Beida Jade Bird Display (JBD) received an honorable mention from I-Zone judges for its active-matrix microLED display with 5,000 pixels per inch and over 1 million nits of brightness. JBD develops next-gen inorganic material-based microLED microdisplays using its unique wafer-scale, monolithic hybrid-integration technology, which allow...
one thing that nay also be a factor is the actual content involved
640x480p
Monochrome
micro led is pretty cool
microled is still developing
micro led is kinda just a blanket term though
The problem isn't the actual material of the pixels
The problem is getting the connection to each one
it just means each pixel is an individual inorganic led
are you familiar with the field of lithography?
how it works?
at all?
Yep and is thus a horribly inscalable field
Yep
Much more familiar than you most likely I might add
then you saying "how do we get connections" when theres currently a processor with much higher resolution than a simple display
is just you being a luddite
I think it may be easier to discern differences in particular types of content when it comes to refresh rate
"well we cant accomplish it literally right now so it must be impossible"
Actually that's not quite true
-carmonben on emerging technologies
itâs definitely case dependent i agree terror
i donât want 120fps movies theyâll look unnatural
and for slower third person games i donât really mind 60fps
but playing first person shooters at 60fps gives me a headache
I mean, even in video games
hi
have you used a matrix vita screen pls lmk
Processors don't have as many transistors as we need pixels on a display to hit the human eye density in an nreal sized display
:p
like I may not necessarily notice much of a difference in a slow paced experience like skyrim, but it may be more obvious in a twitch shooter
Strawman
What I'm saying is we can't do it now so it won't be in a consumer product for 10 years
Now if you just want good enough?
8k per eye in an nreal form factor is definetly possible
head mounted displays need to be 8k resolution per eye at minimum to be even remotely retina
upwards of 16k wouldnât be unreasonable
That's not even close
The only way to make 16k retina is to move it with the eye and have physical foveation
Eh but it's physically possible
also in terms of resolution
What we don't have is 16k single displays
another issue is that self emissive displays arenât able to be as dense as lcd panels right now
so because it cant be perfect its not possible?
or if they are they have poor yields at larger sizes
That's not possible
or we shouldnt have 1080p or 4k displays because we cant do 16k?
which is why rgb oled only exists on tiny displays
and $6000 studio monitors
the yields are shit at larger scale
we have processors with tens of billions of transistors
a 4k display is millions of pixels
like this isnt some insurmountable goal
Ah but each pixel requires a minimum of 6 transistors and power delivery
that may be the downfall of the testing that I did, which was basically just picking up DOOM, basically idling, and trying it out on 3 monitors side by side. I did not notice much of a substantial difference in smoothness between 144 and 240. but maybe if I had been playing something a lot more fast paced like a rhythm game or something, it may have been a better indicator.
And the transistors have to be behind the pixel
so now we are still in the realm of millions
The numbers get crazy fast
instead of tens of billions
there are â8kâ vr headsets already
but theyâre not self emissive
and they have strange field of view
and, imagine this,
Hundreds of millions
Before you get to the minimum size constraints for the power delivery
8k in what sense, both retinas combined or
But 4k on ar is about 720p on a standard size screen
I sont really know how the math works on that one
per eye with vr headsets
which is why vr games can be very demanding
8k per eye?
7680 pixels horizontally on a single eye
that losing of resolution is a result of ?
maximum I've seen is 5k per eye
distance to the display
base resolution doesnât really matter in most contexts
that just means its an optical problem
That's vr not ar tho
most of what matters is pixel density and viewing distance
ah
Not how that works
which is why for TVs going beyond 4k is pretty pointless
itâs also why phones have to be so high resolution
you view them so close to your face
yeah resolution can only be taken in consideration to how close it is to your face
the average phone is like 450 pixels per inch but the average computer monitor is 91ppi
but lets extend this out @unique wind
if we have a massive 240p display at 100 yards
that doesnt mean it resolves better than a 1080p display a few feet from your face
how 1080p is technically 720p at closer to your face doesnt follow this trend either
that's why the 4k to 8k jump is so shit for most setups outside of home theatres
Physically it does tho
literally it doesnt tho
If you need to read text, it matters alot
you can read text in both cases rather well
you wouldnât be able to discern pixels in that scenario nils but the resolution is so low that the picture canât be very detailed
Oh the next problem is that ar displays aren't perfectly aligned
You haven't used an nreal obviously
nope
literally the only indicator of sharpness is the ability to descern pixels, nils.
im planning on getting the next one if its any good
the further you are away, the harder that is
the only head mounted display iâve used is a quest 2
1080p 60fps is not cutting it
it's that simple
yes i know that terro .but that's not what wer'e talking about.
the original statement is that 1080p VR is like 720p monitor
or something to that effect yes
and people are saying thats a problem with distance
Big problem though is that if you are not perfectly aligning the text with the pixels you have to double the resolution again to get the sampling to provide you the same data
because it's right up in your face
which im saying is an optical problem
itâs more like 4k vr is 720p monitor when both are used at recommended viewing distances
if youâre purely talking about pixelation
it's literally both
You are misunderstanding
your vision affects the calculation
its both an optical problem?
its both optical and a distance problem
yeah that much is obvious terro
The problem is you have to put your pixels somewhere
You either get low fov high resolving power, or high fov low resolving power
but optics, as anyone with glasses can help you, can help with distance
if you have 2020 vision, you're going to be able to discern things from a farther distance
ask me what my FOV is on my current monitor
yes terro
What's the fov on your current monitor?
thank you for repeating the same thing over and over again
Terro you aren't helping I don't think you understand it either
sorry I may be confuse di haven't had my morning coffee
The key aspect is more the fov rather than the true distance
mind explaining it to me
gamers using their 27â 1440p monitors one foot from their face swearing they canât see pixelation even though anatomy proves we can see it up to three feet away with 20/20 vision
horizontal FOV is 43 degrees.
Also 2020 vision being normal is a misunderstanding
vertical is 25
in what sense?
You can see pixelation depending on the angle between pixels
i see what you're saying now carm. you're saying that by expanding the FOV, the resolution remains the same, but the pixel density decreases substantially
is this in relation to vr/at?
If that's a 1080p screen, sure for you a 4k nreal would be good enough
ar*
This is in relation to physics in general
i have a weird unpopular opinion
low frame rate bothers me less in VR than it does using a monitor
so you're saying that pixels sideways appear ,what smaller or bigger?
If you need to display a thing, and your pixels aren't aligned perfectly with the thing, you need 4x the points to display the same info
2x vertical, 2x horizontal
That's because vr uses persistence of vision to simulate a higher framerate
itâs so cold in my room that i can barely move my fingers
Or you need to stop for long enough that I can actually type out a response...
itâs -30c real feel outside right now
then stop for long enough to type one out instead of saying "thats not how that works" or "physics limits this"
But also this isn't the limiting factor with the nreal
like you're not explaining anything you're just saying "no"
The nreal gets around that by just not moving the image relative to the pixels of the screen
what precisely does that have to do with VR vs a farther screen Carmon
Nreals limiting factor is the fact that it has a huge fov
Well over 50 degrees
seems like thats a concession
So all those pixels are spread out
if you want real head tracking then you'll need a proper headset with bigger displays
Yep
you should also consider that for AR glasses to feel comfortable as a replacement for monitors you wont be able to use the full resolution of the display for your simulated monitors
the fake monitors would have to be a smaller section of the full display
you need even more pixel density
but i could also see that theres just horizontal head tracking that slides and locks to separate AR displays
Vr /ar uses optics to make a display seem further away
The optics are not currently a physics limiting factor, they are just expensive to make better
if you could literally only see a website for example
that would be extremely overwhelming
It's horizontal, vertical, and rotating, but that makes the resolving power way worse, i hate that mode personally
Bigger problem is the fov is awful so you can't do much either
imagine only being able to see the content on your tv
like you canât see your surroundings at all
that would feel weird for doing office tasks with ar glasses
I see. so the quality of the lens essentially impacts the discernability of the pixels
makes sense I think
would a tigther FOV help at all? by 10 degrees?
I'm saying that's not the case (at least in terms of stuff that is physically possible with current tech)
It needs double the fov to be even remotely ok for tracked use
3-4 years?
my right eye worse than my left, and neither are perfect
im not saying it should be tracked
i think, at max, something with limited density like this should do horizontal for multiple screens
con pin have you been enjoying your qn90b
right
and even that would have to be a very hand holdy horizontal tracking
akin to switching tabs in a window
I can open my curtains compared to the previous atleast
Well that does create another problem tho
If I don't keep my head perfectly still it makes me sick
skill issue
I put it to 20% brightness in the evening
it lights up the entire room
previous wasn't the worst
just couldn't be facing the sun
could be in a bright room tho
you should try to avoid havin any display opposite a window anyway
unless you have curtains
i believe the standard for outdoor advertisement displays is 4000nits lol
the sun is bright asf
you could have that made right now by samsung if you had money
And I'm fine with my 2400 not 32 inch 4k240
micro led displays are modular
bit too expensive
and their latest micro led tvs are 240hz
The currently for sale panels are less pixel dense than that
I'll avoid oled as long as possible
They have better than the wall?
samsung showed off a 50â 4k 240hz micro led panel at ces 2023
probably will be able to avoid oled forever
Ok but are they selling it
120inch 4k probs fine at 4-5 meter distance
nah itâs a concept
Cause I've got a mini led 4k240 32 inch already
but if you had millions of dollars you can have a custom installation
And it's capable of generating 2200 nits
and 120â 4k is easy
i have a mini led panel on my desk too but it only hits around 1200nits
Now it doesn't have the power to actually do that for more than 1 mini led but we'll so be it
27â 4k 160hz ips with 1152 zones
Still sears my eyes out when it glitches out and snaps to full brightness because Samsung is incompetent at making display firmware
are you using the odyssey neo g9?
G8
I just hope Micro led will enter sub 3k for at least 75inch 4k before my current dies
the neo g8 doesnât hit 2200nits
The new g9 is two of my screens stapled together
contrast ratios actually affect how noticeable peak brightness is btw
it can but it wonât
2400 nit points measured
And it does do it with some sparkles in some scenes
it detects a test pattern window and jacks brightness
real life brightness is more like 1200nits in small windows
It also detects super shiny points in a relatively dark hdr video
2000 nits is definitely overkill
isnât dolby vision rated up to 4000nits
White paper outdoors in afternoon sun is like 22000 nits
2000 is just good enough
I'm not saying it's unrealistic
Dolby vision and hdr10+ are 10k nits
what I mean by that is there's very little content that can utilize 2k peak nit
oh i thought dv was 4k
But the best displays we have atm hdr certified can reach 4k
at some point the screen size will light up the entire room so its fine
So the content can't be certified for over 4k yet without lying
wonder how bright displays have to be to be perfect in hospital rooms
Xdm 100 thoughts?
Not particularly since they don't need to compete with the sun
you're not going to get 2k peak nits out of your panel for 99% of shit
the lights themselves are the sun
They specifically arent
it may be interesting for certain games if you're using some kind off HDRifying software
like special k
but that's literally it
mediocre k
hospital lighting feels like I am dying
better than nothing all things considered
Or if the game is already hdr mastered
sdr looks fine on oled imo
it does
fine enough for me to not use simulated hdr shaders
It can also be poorly mastered tho and look atrocious
you don't need to special k sdr games but it's not without its merits
of course but so can hdr
Hdr also massively helps with dark detail
thereâs been many cases where studios completely ruin movies by changing the tint of the film dramatically with the 4k hdr remaster
It's easier to get the brightness to look consistent on hdr
a lot of people prefer the sdr harry potter versions
You don't have the sun the same brightness as a shadow later
iâm not anti hdr by any means itâs cool
itâs just very not standardized and wacky atm
Yep
and hardware isnât really there yet
Agreed
what are your guys opinions on dynamic tone mapping and motion interpolation on tvs?
I think when it comes to games and colors and artist intent, it's not really as important, especially when you consider the vast amount of games that don't hold any cinematic weight and that people readily make massive changes to all the time
I think it's safe to say you should care less about accuracy and more about making what you feel looks good
i agree because i know the vast majority of game developers are not using calibrated displays
only major AAA studios do
any indie dev or small dev is not
most of them arenât anyway
safe to say it's not exactly very high on their order of priorities
though often abused to an egregious extent, skyrim is a great example of a game that can benefit from color tweaking and HDRifying
skyrim looks impressively bland
but so does real life when itâs gloomy
i donât use srgb clamp when i game
my computer monitor is an oled that i have running 2.6 gamma and dcip3 color mapping
my tv has a calibrated movie mode and separate oversaturated mode for anime
idk why bethesda loves to give gross tints to all their games
bethesda on their way to make games that are insufferable to play more than once without mods
yeah i mean starfield looks like a disaster
i havent seen it
god the first time i saw that i was shocked at how bad it looked
gross textures, terrible AI, terrible gunplay, samey, robotic enemies
worse textures than pokemon arceus?
aka minecraft textures stretched over an entire map like some mspaint job
pokemon textures be like
uuh. no, thats a pretty low bar
ds and 3ds pokĂŠmon games look pretty incredible emulated at 4k
and the animations are better than switch pokĂŠmon games lmao
Uh huh. I sure as hell can tell
other things like mouse polling rate I can tell too
its possible theres a fair amount of subjectivity to that
I'm thinking of buying razer krakens V3, after my logitech g633 died, does anyone have better ideas with the same budget, around 150�
either way, theres a lot of subjectivity to whether you care more about picture quality or smoothness to the extent that youd sacrifice picture quality for the difference between 144 to 240
Also this is solidly dependent on knowing what to look for
An industry study showed >90% of people people can see issues up to 1khz
And over 20% can see issues at 10khz
It's just are the issues easy to see in the games you play?
The part about the perception itself is not subjective
Everyone's eyes can detect the problems
The subjective part is do those issues happen to you
right, i meant subjecitivty in the sense that, how much would those things, provided youre capable of noticing them, actually matter to your personal tastes
Yep
I mean for me it usually doesn't matter because genshin is framerate locked to 60 
But for other games it depends
thats not what you said previously tho
Heck it doesn't need to be games tho
I see it on windows desktop
oh right, i was confused because you replied to the second comment
I'm usually less distracted by framerate as much as mouse polling
subjectivity in the first comment was used exactly as you meant it there
500 and lower feels jittery
Not quite
My point is there is no "provided you are capable of noticing them"
If it happens, it can and will get noticed
It's more are you capable of ignoring it
đ
No matter how attentive you are, you'll never tell the difference between 120 and 240 on a 60hz locked game with hardware accelerated cursor disabled
But in a game like OSU? Anyone can tell the difference between 120 and 144 given the chance
That might be an issue with your mouse btw
iâm just gonna use 1000 for a while
4k or 8k on a wireless mouse is just begging for your battery life to be short
it's consistent between a deathadder mini and g305
Interesting
also for osu 144 and 240 is huge
Ye
500hz polling on 240hz is pretty not great yea
On 120 tho if you notice it it may be a mouse issue
As a fellow 6 digit I'd say that means you are pretty bad lel
well
I was playing 5-6 stars when i was 7 digit...
I don't grind pp
I've been told by 5 digits that if i tried to grind pp i could probably be 5 as well
Yes
The exact same has been said to me lol
5 digits of grinding doesn't make you good at the game either
Ye
oh also I hate va panels for osu
One of my proudest plays is a d lel
I love em
rly
The G7 and G8 neo are insane
because full bg dim means that a lot of darker approach circles (yes I use beatmap colors) become a blurry mess
Like fringing
purple ghosting?
What darker approach circles lmao
I play nearly in black and white with my skin lol
Ic.
Anyways black and white on va is good
It's when you have some other darker color on black it becomes an issue
Sure
But on the other hand, that darker color is half the luminosity it would be on any other display
You can always just set your va to limited range mode and sure the black will be more grey, but you are still ahead of where a TN or ips would be
The best ips = 1.2k:1
The worst VA = 2k:1
the best va: over 8000:1
Most va are natively 3.5k:1 or 4k:1
va is fully capable of being fast but its viewing angles are terrible natively
The smearing kinda defeats va for me
That is unfortunately only in a tv, I don't think they've made a monitor that good yet
That's a solveable problem too
to use "black stabilizer" just defeats va imo
the samsung odyssey neo g8 is one of the fastest lcd monitors and itâs a va panel
đ
gets like 2.5ms response time
across all rgb values
i was just saying black smear isnât an unsolvable issue with va
It's sample and hold motion blur
It's black to dark red and stuff
you canât defeat sample and hold without going to 1000hz or using black frame insertion
Again tho that's only if you are transitioning to those terrible levels
But again
A va panel has much more range than an ips
it's why I can't use va for watching movies and for osu it's whatever
The purple fringing?
no
purple fringing is unusual iâm not sure what youâre talking about
but all panels have color fringing on text in some applications
even rgb stripe subpixel panels
that might be a unit defect
but I'll try to take a picture
iâve never heard of purple fringing
but va panels can be just as fast as ips if tuned well
but only samsung has done it so far
va smearing is from slow pixel response time
O it seems G9 is mostly fine apparently
the g7/g8/g9 are all very fast panels
G8 isn't va tho?
neo g8 is
how is this audio tech
nvm
theyâre faster than almost all ips panels
atrocious viewing angles and obnoxious curve though
this
real
I don't like curved panels too act
thereâs no display tech channel so audio tech is the closest one
They're weird
See this diagram
In blue is the garbage responses
meanwhile oled pulling 0.1-0.3ms across all rgb values
Sometimes I'm moving my mouse to the side and I think I was angled
oled also has bad black to gray
Not true ye ^
so much smearing back when I had a oneplus 6t mclaren
thereâs a very small amount of overshoot with near black on most oleds
because they jack voltage to fix the laggy black transition
on a phone it's very noticeable
we can all agree fuck tns
Agree
i donât agree with that
Yep but it's super noticeable
None of us are professional gamers
Tbh TN = ips now
ehhhh
ehhh
modern tn panels perform the same as ips panels in terms of color and contrast
they still have terrible viewing angles though
if it's 21 inches then sure
no just in general
but the viewing angles
The best LCDs are TN
Dllcd best LCDs for contrast and color
And the fastest LCDs are ofc TN refresh wise
i used to use a viotek gft27db which was a 1440p144hz tn panel
it had 1000:1 contrast and 115% srgb true 8 bit
with no backlight glow because itâs not ips
narrow viewing angles tho
ltps was interesting on mobile for a while
also how is this audio tech
the benq zowie xl2566k has freakishly clear motion clarity
it shows that tn still has a place for some people
even without its backlight strobing itâs freakishly clear
yea, every professional gamer uses it or the 24" version
can you even buy 360hz tn panels anymore
Then puts it 10cm from their face
i haven't seen any
Those are not actual display techs, just TFT tech
it's a modified ips no?
ah
They apply to LCD or OLED or microled
It's the backplane
freakishly clear motion clarity
the left and the right look basically the same to me
đ¤¨
look at the separation of the lights on the ship and the clarity of the aliens face/body
the blue trail behind the right alien is pixel overshoot
And compare the leading edge of the ship to the trailing edge color
They should be identical
keyword: "i"
keep in mind the two right aliens
i mean they look good enough
those are the previous top tier monitors for motion clarity
the average ips panel is a lot worse
Yes but if you are paying money, better is better
but cheaper is better
not if youâre tryna win at all costs
talking about the 360 and the 240 ones
For gaming for sure... but like for media consumption I'd take ips glow over va gray to black times Anyday

