#virtual-reality
1 messages · Page 117 of 1
what headset does linus have?
anyone else feel like they are in cyberpunk when u unplug ur link cable with the headset still on your head
If I recall correctly he's still using a regular valve index
I think he also got a couple of Pimax headsets sent his way, but from what I remember, he wasn't particularly fond of those...
I haven't played VR for a while certainly around two months because my games (Boneworks especially) lag too Much and became kinda boring
But i finally get myself back to it and now i discover my controller joystick is broken
😤
RIP
Thanks for the mental support 👍
dang that sucks. I still haven't had the time to troubleshoot and diagnose my Half Life Alyx and boneworks stuttering issues
My last attempt would have been get a new fresh OS, but after what happened I'm not really motivated to...
i used to play on a r5 1600AF
now with r5 3600 no problem
I don't think my issues are based on my computer hardware. The configuration hasn't changed, but these problems started after I reinstalled the games on my hard drive
specs? Have you tried reinstalling again
When I say reinstall, I mean I moved the installation from my SSD to my hard drive since the SSD was spitting out disk write errors and showing signs of failure despite only being four months old. I can't actually uninstall and reinstall the game without getting rid of my saves iirc
So I guess the game never actually left my system in the first place? I haven't tried moving it to another drive again since I don't have the money to replace that SSD yet.
i mean you could just clone the save file and then delete the rest of the game and put them back in manually
Unless u cant access them for that game for whatever reason
So we begin
👍
Is there anything that goes in the "frunk" or did that never get used?
Tracking dongle for fbt or a fan or can use it to charge a controller
The frunk 🤣
lol it's what Google said it was called, but didn't say what uses it had
Why have I never thought about putting a tracking dongle there... and I'm out here running out of usb's
The frunk is really just a USB port on your Index. Yes, there are devices specifically made for the Index Frunk (Tundra SW dongle, Kiwi Index Frunk fan, etc.), but you can really use it for anything...
Full body tracking, extra tracker sets to track your legs in vr
Meta says its ultimate goal with its VR hardware is to make a comfortable, compact headset with visual finality that’s ‘indistinguishable from reality’. Today the company revealed its latest VR headset prototypes which it says represent steps toward that goal. Meta has made it no secret that it’s dumping tens of billions of dollars in …
so its gonna be a high res screen or adjusting to peoples eyes?
end of the article says none of these things are ready for prime time, something to come way down the line
quest 3 won't have any of it
i see
btw i did some digging for the 1.19 version of vivecraft and they are waiting for optifine to release 1.19
its been a little now
and optifine still doesn't have a 1.19 update
Yeah, all the prototypes they showed off there were all experiments to see what can improve immersion, as well as where the points of diminishing returns are for each one. Obviously we won't be getting a 20k Nits HMD or one with 55PPD any time soon, those were just experiments.
In-Fact, the Butterscotch Prototype is actually kinda like a Varjo HMD, if you'd turn off the Peripheral screens and would just use the focus displays...
I really want a valve index at some point but it's incredibly hard to get in Norway. I would have to utilize a rentable mailbox in Sweden and get it or have someone I know from US send me it.
Not big on social media, particularly Facebook so oculus is no deal haha.
I need to get a Valve Index, getting my Quest 2 to work on Linux isn't exactly easy. Doable, but not easy
Sounds rough. ><
Quest 2 is fun though. Friend let me try a lot. I heard Valve Index controllers are very fragile.
It works when you have a reliable connection, given the current solution is wireless only
Ah. 😁
Last game I played was Half Life Alyx
Heard a lot of great stuff from that.
It's worth the money tbh
I finished Half Life not long ago, started at HL2 a little. xD
you need to play HL2 if you finished HL
Hehe
Portal is much more engaging
I accidentally punched my ceiling while wearing my index controllers, my finger was more damaged than the controller was. Did leave a big black mark on the ceiling though
So I've been put on two week leave from work while they transition into the next quarter and decide whether they want to keep me around or not, which means I'll have a lot of extra time to play (read: troubleshoot) my VR games. Looking forward to that
Do you ever just watch the bone lab trailer for the 1000th time just because
understandable, the music is really good
Anyone play elite dangerous in VR? Do you still need a ton of mods and 3rd party apps for controller support?
Well that was a horrible experience
Has anyone else ever had their power go out while playing in VR
Just going from a combat sequence to complete darkness with no sound other than the rain outside
6600xt good for running games like lone echo and boneworks on q2
im on a budget rn and was wondering if a 1060 3gb would be enough
im will only be running boneworks
wellll, not really. it has the power but not enough vram
the 6gb would just barely be enough
how much vram is enough for vr
4gb is the bare minimum I've ever ran on. 6gb is the lowest recommended amount, 8gb is the sweet spot, anything more than that would be a benefit but not needed if you're not doing super high end VR
Computer hardware requirements change depending on what VR hardware you're running. I've ran my index on a 4gb RX550, but the lowest end card I've ever gotten a quest 2 to run on was an 8gb RX480
Even power wise it's only a 1060 non ti or not 1660 wich is on the low end of the minimum for VR
Even on my 2060 my 6 gb are all the time maxed
Oh yeah, there's a reason why it's considered the minimum spec for vr. It's not going to provide a great, or even halfway decent experience, but it should at least be able to eek out enough frames on lowest settings to prevent you from instantly vomiting.
Yep nowadays I'd say RTX 2060 to be the minimum
I would say a 3050 might be the minimum
nah you can do with less
most of the time i play vr games its with two or three of my friends and two of them have a 1660S and one has a 1050ti
1660s is fine but a 1050 ti is not enough
You can make do with lower spec hardware ,but it's not gonna be great...
bruh im planning to run on a 1650
Depends on the headset tho
First gen quest or CV 1 you could
Or you could massively turn down the render res and accept the blur 
Yeah honestly my 3060 was fine for a decent amount of games! Tho games like No Mans Sky and Skyrim were kinda dog doo doo.. (tho I do know both those games were pretty poorly optimized..)
quest 2
beat saber runs but something like boneworks will struggle at native res
"native res"
Unless you told the Metabook software to run your headset at 500%, I can assure you that your Quest 2 is not in-fact running at native res
has anyone tested Ryzen 7 5800x3D for VR specifically? would love to see some benchmarks for games like VRChat, I found one video testing flight simulator which resulted in a much better VR improvement than what we saw in regular benchmarks.
pog gpu
nice
For vrc frametimes are 3 times better than a 5800x on the 5800x3d best vr CPU from AMD tho 12th gen Intel with ddr5 is better
I wanna see linus change an oculus to run on windows
Unlikely to happen. The Quest runs on ARM, but actually getting an installer for Windows on ARM is quite difficult. Not to mention that with Arm devices, there are no one-size-fits-all drivers, instead they're all made custom per-device. So unless someone manages to write Windows on ARM drivers for the Quest and manages to circumvent the password locked bootloader, it's not gonna happen. Period.
It's unfortunately unique for each Quest sold. Most often they use some proprietary Hash algorithm and use things like the Serial Number and IMEI as the input. So even if you manage to brute-force it for one Quest, it's gonna be different for the next unit...
VRChat is like, the worst possible game to use as a benchmark
Performance is entirely limited by the content made and used by players
Even a single avatar can have the capability to drop your framerate by 30+ FPS
So, unless you have like, a bunch of alt accounts sitting in a room, unmoving, using the same avatars, you won't be able to compare any hardware
I can go to an instance of the Great Pug, and get 60 FPS, or I can go to another instance, and get 25 FPS
There is almost no consistency in the game
If you're on quest try an offline game like bait or space pirate trainer.
I don't do much pcvr so....
¯_(ツ)_/¯
Gpu for beat saber/msfs on quest 2?
that’s a very vague question
the best is the 3090ti
Yup. Especially if you wanna play MSFS without an Eye Tracked headset, you want as powerful of a GPU as you can get...
(I've only managed playable framerates in that game on my 3090 using Foveated rendering on my Varjo, just to put that into context)
Sorry I meant beat not best
bare minimum quest 2 on msfs2020 is probably like a 3070
Would a gtx 1650 be able to play vr? I have a Rift CV1, I have to temporarily use a 1650 until I can get enough money to build a new pc. Games I play are boneworks, beatsaber, and might play some vrchat.
If you have all the parts it won’t hurt to try. It’ll be a rough time but I don’t think it’ll be unplayable
Is there either Yu-Gi-Oh or Pokemon Stadium or a community made clone for vr? I wanna look Kaiba in the eyes as i destroy him in a badass stadium XD
I know i can come close using stuff like emuvr
Figured you could maybe go as far as using actual random cards with a table in front of you for the feeling of actually playing them.
My 970 can play vr to an Oculus quest 1. Could definitely work better, but its playable on what ive tried so far. Mostly Skyrim. Probably doesnt help much but it's an older card so you should be able to play at least a few games
Boneworks will not run too well on a 1650 and you will probably get motion sick but for beat saber and vrchat it should be absolutely fine.
I have a 1050ti (upgrading to 5600xt thank god) and beatsaber and vrchat run so well I can upscale resolution a little.
should i get the oculus 2 or should i wait for the new one?
Depends on what budget you have, the q2 is the best headset you can get for anything near it's price point, beating almost every other headset in many ways. It's true wireless, but can be plugged in or stream to your PC wirelessly. Since it's a standalone device it doesn't need beacons/lighthouses/whatever. It can do up to 90hz by default and up to 120hz with the dev setting toggled(which looks phenomenonal). It still has a respectable resolution and fov. While the controllers can't hold a candle to others, they're still pretty good.
Or you could wait... Yeah idk how long really cuz Cambria was supposed to be out this quarter but q2 ends in a couple days. And it's supposed to be a higher end device with a price to match, which if they want to take the piss then I'd estimate it'll be around $800-850 to get an edge on their best competition that's still $1000 or more.
Though if you wait another year for quest 3 they're looking to do another "About the same price, but better", like how they did with the oculus rift to the rift s, or even the rift s to the far superior quest1/q2.
alright thanks alot i think i should wait to see what cambria will be
but in both cases i suggest getting a power bank, one that can quick charge/output at least 10 watts (5v-2a)
So i gota say VR boxing is no joke. Its kicking my ass in more ways than one
Definitely. Every time I try, it gives me flashbacks to wii sports
according to good ol Samsung watch 4 classic i burnt threw like 800 calories in an hour.. max heart rate of 178
I'm using a 1650 Super with the OG Quest pretty smoothly rn
1650 super is probably a little different performance wise, either way I'm probably gonna give it a shot once I get my 1650 either tomorrow or Wednesday.
1660 super or 1070? for vr
Techpowerup says the 1070 is pretty much right on par with a 1660TI, or about 2% faster than the 1660 Super.
But the 2gb more vram would probably give the 1070 even more of an advantage
vram on the 1070 is slower then 1660ti/supper tho
just get wat is cheaper tbh not much difference
so what if I wanted to stream? Turingd ncoder is wayy faster right?
both are the same encorder only rtx had the better encoder if i remember it right
Plus for VR, More VRAM > faster VRAM
Because of the higher resolutions and (usually) texture sizes, you kinda want as much VRAM as fits in your budget tbh
I looked it up and 1070 has the 6th gen encoder while the gtx 16- and rtx 20- gpus have the 7th gen
Tests have shown that the Encoder on the GTX 16 cards performs in the real world about as well as the ones on the GTX 10 cards. If it is indeed a newer generation one, that it was castrated by Nvidia to perform worse then the ones on the 20 cards
a 1070ti is great for vr still but it's starting to get a bit slow for vr can use the gpu 100% and vram 100% really easy
tho also depends on the cpu you have and the games you play
I have a 3090 and I've managed to peg GPU usage to 100% in VRChat without much effort (tho VRAM was only at around 60-70%)
oh f- haven't considered that yet.. m stuck with a 4770k
i'm on a 5800x3d and 1070ti and am gpu bound in vrc
not the worst cpu for vr at least not 3000 series intel but yeah bit old for vr tho will run it
You mean gpu?
im trying to connect my q2 to my pc via air link but today its been really fucky. rn ive removed it from the oculus app and im trying to reconnect it but my headset just sees it but says not connected, before in the oculus app (before i removed it) it said "general device error". any idea on how to get it to work?
also i tried restarting my headset and pc multiple times to no luck
and ive connected my headset to my pc via hotspot, and connecting them to the same wifi network (2 different ones)
btw im running my pc on win 11
ah forget it. ive use up a quarter of battery and an hour and a half just getting it to work and im not even in the mood to play any more. i'll just go to bed and fix it tomorow
fuck this shitty peice of software
Eh, I'd say most of the Win11 issues come from M$ being a 🍆
Win11 has a bunch of security stuff built in and forced upon users, with no real benefit to the general consumer (it's only for businesses with data worth stealing, where it does make a difference). In-Fact, it causes all sorts of issues with software that needs a close link to the hardware (aka basically any VR software). Ofc because WMR is essentially built into the OS, it circumvents all of these issues...
How do you get the VR add on for the new Bedrock/win10 version of Minecraft? Everything im finding says its an upgrade or add on, and when i go to Minecrafts official page about it, it seems to only link to the base game. Am i missing something?
From what I remember, running the Bedrock edition with a WMR headset active will automatically launch it in VR mode. If you have an Ocul- I mean Metabook headset, there's a VR add-on for the Bedrock edition in the Metabook PC store. For SteamVR there isn't an official way to play Bedrock edition Minecraft in VR afaik (although you may be able to get the Metabook add-on running through Revive)
I saw the one in the oculus store, but was on my phone so i guess thats why it didnt give me info on downloading. Kind of a headache that theres not just a link of some kind somewhere in my install, especially since they merged. Same bs as the win11 stuff you guys were discussing earlier it seems. I guess they somehow think people are gunna sell what they have now and go buy a Microsoft headset? Instead of just giving up and avoiding stuff that they cant use their current hw with
Honestly tho, Vivecraft (VR mod for Java-Edition Minecraft) is mich better when it comes to customizability as to how it plays...
I bought both java and bedrock before they the client merged anyway so ill try both.
Since vivecraft is java, can you play standard java mods in it?
Yup. You can
And no, the Java-Edition is still different to the Bedrock edition afaik
i think he means he got bedrock for free as old java buyers got bedrock free but yeah they different
No, bought both before the client merged. Forgot they gave 1 out if you owned the other. Oculus store version exists but isnt officially up for download right now it seems. Vivecraft it is
Wait but I've used my headset on my pc before
Time to dual boot!
Spend an hour or 2 getting modded vivecraft running, get into a test world to get a feel for it, and....my controllers died
I don't know where to exactly ask that,but will a dedicated archer c6 do the trick for airlink?
Worth trying. Im using airlink to an oculus quest 1 off just a regular old comcast box
Being able to charge the quest 2 while playing is amazing.. game changer.
now if only i could find remotes for sale 😢
If you're already running a cable to the headset, might as well transfer all the data over it. And whoops, now you've invented PCVR...
(honestly though, I don't understand people who'd rather take a Quest for PCVR only over something like the Reverb G2 (outside of money concerns)
probably the performance too
i would hate to get a shiny new piece of hardware just to have to turn the render resolution down 40%
well i wouldn't hate it... but you get the point
Unfortunately doesn't keep it charged if you're using Oculus Link through your PC 

mine does
it's plugged into a vrlink port on my 2070 which i think gives more power than a normal usb c port
sadly that's not a thing anymore
wonder why they got rid of it on the 30 series
AMD adopted it on some 6000 series models in the same generation that Nvidia axed it lol
i have massive frame drops in beatsaber
beatsaber only
it will stay consistant 90 and then drop to 0
bout every 10 secs
i7 12700h rtx 3060
laptop
im using alvr to stream to my quest 2
windows 11
it seems to run fine ffor about a min after first starrtup and then starts dropping
could be thermal throttling?
but gpu is only at 70 C and 60% usage
It does if u use the right cable ✅
i bet $30 this is a problem with drivers
My friend is having this really weird problem with vr that their audio is crackling, vision disappears at times, bad framerates or the index is just not recognized at all by steam sometimes. The headset works fine on my computer but on his laptop these issues progressively got worse to now being unplayable when it worked fine in the past.
cable itself doesn't matter the port does
make sure to use motherboard usb front panel isn't as good
It really depends on your motherboard. Whether the port is USB-C or Type-A doesn't really matter, what matters is the power delivery behind the port (which can vary wildly for USB)
yeah i mean i would think direct usb ports on the motherboard would have more power than a case port which is like an extension
The extension literally doesn't change anything lol
It's a matter of how much power the port can deliver, not a matter of cable length (because that's literally all that case extension does)
have they tried other cables? Is the port on the headset loose or wiggly or messed up at all? Have they tried different ports on the motherboard?
My cable does the same thing for them, port on the headset is fine and no other ports because it's a laptop...
Actually yes it does matter, the traditional link cable will not supply the needed power to sustain or charge the oculas.
The cable I posted has an additional input for the charging cable which bumps the amperage to hold the charge while playing.
Have you tried plugging his headset into your computer?
As I said in my first message, yes and it works no problem
Honestly tho, you could build such a device realtively easily. Draw a tiny amount of power from the PC, pipe the USB pins right through, and pull all the power to the target from a secondary input...
No need for a special cable honestly (and it doesn't change the fact that as long as you don't use an outside power source, the PCs USB port is responsible for power delivery)
Not to mention that the Quest battery discharging during use may actually be a good thing (batteries don't like to be at 100% charge all the time)
The cable i posted does not keep it at 100% it holds it at 70% it will charge the device if its below that threshold.
if your buying a link cable anyway i rather buy a $30 cable that will hold that charge of the headset than buying the default oculus link cable that will not.
My bad forgot u said that, whats the specs of his laptop? Also is there any visible physical issues with the port on his laptop?
+does the port work fine with anything else attached
Has a 3070 that's all I remember, port looks fine and works with his phone charging + can see it in windows without interruptions
in that case im out of ideas, sorry, other than reinstalling/updating drivers, steamvr, etc
Ye tried doing all that and did not help and that's why I'm so confused
so you're saying every single port on my computer right here outputs the same amount of power?
so apparently disabling dlss in f1 2022 in vr increases performance
I'm not saying that...
Your average front I/O port isn’t gonna be less powerful than your average motherboard I/O port, but some motherboards have high-amperage ports for charging/DAC use
weird
whenever i used to charge my phone with my pc i would use the front panel connectors and it would go slow af but if i used one of the back ones it would go still pretty slow but better
Different usb standards may explain this
Or the ports on his front panel are connected to a different controller with less power delivery...
usb has a whole array of possible power delivery standards, most having very low power delivery if any at all, usb c can go all the way up to 240w or just be like 2 w
Can anyone point me where to get a left battery cover for a quest 1 remote? Magnet came out, superglued it back in, but accidentally did it the wrong way after triple checking it was right. I fucked up now im pissed
can't you buy solvents for super glue?
Idk ill try it. Its a fairly tight fit so i wasnt sure if remover could even get in there. Tried asking Meta to let me pay them for one, their response was pretty much go buy a new controller for $70
Goof off definitely isnt plastic safe. Goo gone maybe seems to be but it doesnt specifically say. Those are just the 2 im seeing on Amazon
is it worth buying a full valve index kit for $400
you can get it for that cheap?
yeah. found it on offer up for $400. seems to only have minor usage ( a few months) and from the pictures looks decent. its from someone rated well so i think its legit
If it is in good shape, you are practically stealing it. But to be clear, when you say full kit you mean headset, wire, two valve index controllers and two second generation light towers? For 400?
The kit is 999.00 USD new. The freakin' tether wire replacement alone is 129.
And most all of it is perpetually out of stock.
I love mine. I upgraded from the OG HTC Vive and even though my Vive is wireless, I almost never turn it on. That 144hz and wide field of view is just too sweet. I can't go back.
yeah. it seems to be in good shape but idk the generation of the towers. i would send a picture but idk if im allowed in this channel. i know it would be a good upgrade from the original quest but its still a lot of money
If they are valve index towers, they are 2.0. The index works with the old vive first gen towers so some people (like me) saved a buck and just got the headset and controllers.
But the headset alone is 499 new so it's still a good deal even if it has first gen vive towers.
it doesn't say in the description and i cant tell by the picture. it there a key difference that would help
index towers look like this: ****
that looks about right
first gen vive towers look like this:
yeah they are definitely the index towers
If you have the money and you want VR, index is, in my opinion, the best out right now.
And if you can get in at 400, that's mind blowing.
I am wondering what the catch is.
would it be hard to resell if after a month or so i didnt find it worth it. i do enjoy vr and was thinking of making some of the lucasvr gloves for my quest but idk if its worth most of the money i have right now
Probably not hard to sell, other than the obvious pain in the butt of putting it up and dealing with all the hoomans that respond to your ad.
i feel like there should be one but at the same time the photos look fine and the seller seems reliable. since its a local pickup i could check it out in more detail before i make the final sale
do you think i could profit by selling it somewhere besides offerup?
dunno.
should i try getting it down to $300 just for the hell of it
Hahaha...I'm already sitting here thinking 400 is too good to be true, but go on and try.
I'mma be shocked if it's still there when you look again.
i think there is no way they would go for it but it doesnt hurt to try. and after offering 300, if they say no i can try and make 350 sound good
Can't hurt. Just be careful. If it's a local sale too good to be true, eyes out for safety when you go.
yeah
ive done a few other sales that were almost too good to be true and somehow they all went well. im guessing people in my area just dont understand the value of what they are selling
Good luck. I'm out for the night.
thanks. i hope this for some reason works
That's not how that works. Even if you could, the system processes the game needs would still be running and accessable to anyone that can use the system
There are some monitors that still register to the GPU even when turned off. But honestly, if your parents forbid you to play something, it's probably for the better 🙂
And you could easily wind up getting your vr headset confiscated.
If the 'rents have decided you aren't ready for on-screen nudity, imagine how they'll react to the very idea of VR nudity. You could easily turn them against the whole idea of gaming, then you'll really be screwed.
Welp... the original message is gone, but I'm still going to add to this:
I can say from experience (am 23 now) that Parents generally want the best for their child. From the perspective of the child, it may not seem like it, but they really do care. Yes, there are Parents that don't care at all, but those parents also don't care if the game their child is playing portrays genocide or something of the likes...
Ah well, poor kid. I feel for him. My parents didn't let me play d&d when I was his age and when I rebelled and did it anyway, it confirmed their worst fears and they took all my books and destroyed them....with fire. That was nearly 35 years ago and I still play d&d. At the time it was pretty traumatic to have something that was such a big part of my life...something I'd paid for and put so much time into...taken away, but in retrospect, I understand that my parents genuinely believed the game was going to harm me. They were wrong about that, but it came from a good place.
i sometimes play mandy's room when noone is home
its definitely a interesting game
its 18+ though
I mean, my parents let me play Command & Conquer back when I was like 12. Those games are only rated 16 and up tho...
Just depends on the parents I guess...
I got Assassins Creed & Left 4 Dead with a GameStop gift card and my parents made me return L4D but not AC after seeing the boxes
Because shooting zombies was no bueno but impaling humans with a wrist sword is totally fine
Parents get bombarded by ads and people and groups and media telling them how technology and games and modern stuff is going to destroy their children...it's understandable that they may get a bit paranoid.
I was on a panel at a convention that all the panelists were told was going to be on old time science fiction, so we had all prepped for that. I showed up with stacks of novels by tanith lee and andre norton and the like... But it turned out there was a mistake on the program so everyone in the audience was there to hear about VR... I was the one person on the panel who owned a VR system and I ended up having a heated discussion with a luddite on the panel who was convinced in her bones that VR was going to destroy everything good in society. She stated that we should burn all the kids' VR systems and make them read books. I was like, "I don't see why we can't have both?"
On that note, I would LOVE to see a kindle VR app where you can sit and read books in your kindle library in idyllic settings.
Ditto for Audible.
(thought it is easy enough to just play an audible title in a vr setting... the kindle thing would be more useful)
If you made it so the book was tied to the controller and turning the page was a trigger pull, how cool would that be?
or maybe for a more tactile ui, swiping back or forward on the track pad for page turns. might be better.
Growing up, my parents would only let me fps play games if the enemies were aliens, or if they were humans it had to be in a cartoonish setting. The only games I had access to at the time that met those requirements were Halo and team fortress 2. Even nowadays, I scarcely find myself interested in anything rated 'mature' bc I just wasn't exposed to that kind of stuff growing up. I've only recently found myself wanting to play Devil May Cry 5, a couple of the resident evil games, and metal gear rising reveangence, all of which I've gotten randomly from PC hardware bundles and have been in my steam library for years and only just now decided I'd like to play them. What you spend your time doing growing up tends to mold how you see stuff later on, sometimes in weird ways. At least that's my experience
Hell, team fortress 2 pretty much taught me how to type efficiently on a keyboard, and I'm in a much better situation to enjoy stuff like DMC, RE, and Metal Gear nowadays than I ever was back then. So I like to think my parents had at least some semblance of knowing what they were doing despite the otherwise overall neglect...
i’m trying to use a psvr as a monitor on a pi, and it worked perfectly. then it stopped working and i had to replace a fuse right next to the barrel plug input on the processor unit and now i get an error on the headset that says a usb is not connected when it’s plugged in
@ me if you can help please
why… just why 
Honestly tho, there are already some studies that at least hint at, that VR may cause permanent problems with the developing mind and eyes of a child. So personally I'd say that VR should be something for ages 14+, if not 16+...
Things like underdeveloped eyes (aka permanent deficiencies in eye sight like problems with focusing) and issues with body balance are affects of VR on kids that shouldn't be understated!
It would be some sort of cosmic comedy if it turned out that facebook's 13+ account restriction actually helped people by making sure that someone young enough to be seriously affected by VR wasn't exposed to it too early, and then everyone goes out of their way to circumvent it
Can you use usb storage on the Quest or Quest 2 specifically for games?
There is definitely something to be said for waiting before letting a child have VR for visual reasons. Trying it out here and there isn't going to do any harm, but spending long periods of time in VR is a different story. The reason for this is that VR has a fixed focal distance. I believe the Quest had a 1.5m (4'11") FD and the Quest 2 has a 2m (6'7") focal distance. The Index is also 2m, as are mot VR systems.
What this means is that no matter how near or far the thing you are looking at in VR is supposed to be from your eyes, the lenses in your eyeballs will act like it is at 2m in order to focus on it. So if you need glasses to see things that are 2m away, you'll need them in VR. If you don't, you won't.
This is great if you are getting old and need readers to see things up close because you won't need your reading glasses in VR. I'm in my fifties so I get eye strain from real world vision because I can no longer focus on near things. In VR that goes away, and it is kind of nice.
But if you are very young, extended VR time could lead to you sitting around with your young lenses at a fixed focal distance. You might not learn how to properly focus at varying distances. We really don't know what the effect will be, and time spent in a game can wrack up. There is a very real possibility that children who spend extended time in VR will have altered focusing, tracking, and depth perception that is optimized for a virtual world rather than a real world.
I've been using VR since my original HTC Vive preorder came in and I have wracked up some serious hours. According to steam my usage time is 7,873 hours. A lot of that is watching movies or tv on the 8000 inch screen in a VR desktop app, and some of that is just me using the VR desktop to focus on my writing when I'm feeling particularly distractable, but I'm old and no one cares what happens to my eyes. 
Most of my progenitors had age related macular degeneration and I have the genes. I'm fully expecting to go mostly blind in about ten to fifteen years, assuming they don't find a cure, but just in case I can't see later, I better get on with seeing all the things now!
(The woman at the convention's concerns weren't based on eye biology. Her fear was that video games, television, and VR in particular would stunt the imagination by removing the need to imagine. I am of the opinion that her assertion demonstrated an ironic lack of imagination. She saw technology and literature as mutually exclusive. I did not. We mostly debated whether or not the two could coexist as storytelling mediums.)
I feel like there must be some sort of mistake. I turn everything off when I'm not using it.
But yeah, you probably wouldn't want developing eyes spending that much time at a fixed focal distance.
There is a very real possibility that children who spend extended time in VR will have altered focusing
I mean, we're already seeing the affects of not exercising the focal muscles at a young age in China. Most Children there spend most their time nowadays indoors (where large focal distances aren't that much of a thing), and like 80% of their kids under 12 have to wear glasses...
Most kids in America spend most of their time indoors nowadays too. My brothers and I spent pretty much every possible moment outside. The joke about your mom telling you "... and don't come back in until it's dark outside," is accurate. We were free range children. Did we maybe mess with rattlesnakes and poke at bees nests and throw rocks at the train as it went by and occasionally nearly die, all without our parents ever being any the wiser? Yes, yes we did, but by god our eyes got trained... or not. LOL. Yep, we all wear glasses/contacts or have had surgical correction. Our grandma said it was because we read too much. Dad had an impressive sci fi library and we devoured it.
But that's just an anecdote. On average, the more time a kid spends indoors, the more likely they are to need glasses later. Sitting in front of a computer screen or reading a book largely fixes your focal distance, just not as extremely as VR does.
I have noticed a marked improvement in my reaction times from the 459 hours I've spent playing Beat Saber though. Nothing in my real life forces me to keep track of so many moving things. I've had some real Matrix moments in RL when I catch falling stuff since I started playing Beat Saber. I wish I could see how I stack up against other players my age. Reaction times start declining in your mid twenties.
I wish I had that kind of childhood. My sister and I would sneak out of the house to go to the nearby pond, and then we'd get caught by our parents and get in trouble because we weren't normally allowed outside. We were 10 and 12 at the time, old enough to know what we were doing. But our parents were too paranoid about what 'might' happen to us to consider the damage they were doing by keeping us inside all the time. Now both me and my sister need glasses, she less so than me. She can see across a room but not words on a billboard, and can see in VR totally fine, while I can barely see text written on my hand if I hold it outstretched, and have needed lenses in every VR headset I've ever owned. People always say 'it's because you spend so much time staring at those computer and phone screens!' but we weren't allowed to have phones or computers until way after our eye issues started.
I try my best to educate my largely technically inept family on computers and their usefulness, but there are a fair few of them with small children (<10 years old) asking me what VR headset would be best for their children and then acting genuinely surprised when I tell them that it's not a good idea
It's just not something people really think about unless you tell them to I guess. I can't really fix the way I am now, but at least with this info I'll be able to strike a balance between encouraging the responsible use of fun and interesting technology, and going outside and experiencing the real world on a regular basis when I eventually have children
steamvr is bugged and will multiply hours by tenfold for some reason, its highly innacurate and everyone i know has that bug
like it says i have 7,1k hours
but then says i had 15k hours at the time of my steamvr review
combining my vr game hours i have closer to a average of 3k hours
That does sound a bit more realistic.
I used to play outside a lot up until i was like 12 or 13 then i played pc a lot instead of just occasional xbox
now i just sit here on my computer watching youtube videos because nothing seems fun
vr just hurts my eyes
like some of the games look like a lot of fun but then i remember my eyes hurting and my neck hurting from the weight of the hmd and im just like ah forget it
casually have daily vr sessions for hours
😭
i have that same problem but i think that the negatives could mostly be attributed to my horrible headset (the original oculus quest). im currently looking to buy a valve index in hopes that it would make the experience better but after hearing all this im not sure that it won't, despite the better design, just make these problems worse because of the increased weight. on top of that i dont know if having a more comfortable headset is worth $300-$400
yes it is true that it is heavier but i do believe that the head support is very well designed to make that weight feel comfortable
i do not tried anything else but a vive (with the god awful stock strap) and index, so i may be biased
The og stock strap on the vive was horrid, and it didn't have any built in headphones either. I upgraded to the better headstrap as soon as it came out. I have the index now, and the way the speakers sit out away from your head really helps with the comfort. It's quite nice not to have anything covering over or inside your ears when you've already got a headset on.
For seated games, the Secret Labs chairs with the memory foam pillows are awesome because you can slide the pillow down so it's at your neck and lean back without the headset tilting your head at an odd angle.
On the subject of VR comfort, if you velcro your hotas to a lap desk, it won't slide around and you can lean back and be comfortable while you play.
Put your feet on the pedals and you feel like you really are in a cockpit.
Works for most any flight game. I have a keyboard and trackball stuck to another lap desk for using the virtual desktop.
Whenever I use a link cable for my headset I’m getting 1.7gbps speed average when I’m using a cable and port that are both 10gbps. Is this normal?
Maybe the port on the headset only supports 1.7gbps unless u mean both ports are 10gig
It might be. I got the original quest back in 2019 or so and I’m guessing they weren’t expecting graphic heavy pcvr usage
Bro you got nothing compared to this 😎
Sounds like a better HMD is in order 😉
Might be worth a shot, gf never played VR with a Vive (DAS or no) bc it made her head hurt but the Index she has 0 problems and can play for hours comfortably
quest 2 moment
Yeah that was pretty much my experience. The original Quest 1 strap was headache incarnate, as were both the original Quest 2 and Elite straps. I got the vive DAS for my Quest and it made it a lot better but the shape still wasn't quite right for my head. The index is pretty much the most comfortable HMD I've ever used. Being able to loosen one knob, and swap out my sweaty facial interface with a completely dry one and then go back to playing like I never took it off is something I'm really happy about.
im assuming so but does the jump from 94-130 fov make a big difference
Once you get used to the Index (or even the OG Vive), the Quest will feel like looking through binoculars tbh
index has 130 degree fov?
the index looks great but the resolution might be an issue for me
and the price of course
Yeah. I found one for 400 and put in a lowball for 300 but no response. If it weren’t for the good deal there would be no way I’d ever buy something like that. If I could afford it I’d just wait and save for a varjo aero
For a full set or just the headset? Full sets used you can snag for $600 locally or $700 shipped pretty easily
And for like lightly used usually, people don’t sell them too often if they have a lot of use since they still use them :)
Full set weirdly enough
Oh wow, guessing that's local?
yeah
Yeah I mean even at $400 a full set is a great deal in good condition
hey so can i get help with vr stuff here?
Yes :)
okay, i was over in tech support but since i mostly use my pc for pc vr i thought i might try here too
so in short, trying to play vrchat in full body. screen flashes grey, and the noise for disconnecting a usb plays 7-8 times and then the connect noise also play 7-8 times and i get a flash of the game and then back to grey and noises.
im assuming you're using vive trackers?
yes
2.0s
i have a
ryzen 5 3600
3060
gigabyte aorus b550m pro-p
valve index full kit
3 vive 2.0 trackers
1.5 terrabytes of space with 241gb free
16 gb ram obv
yes
am i allowed to send links? i think i found a post with someone that is having your same problem
just joined a few days ago so i have no idea what i should and shouldnt do
actually i am soliciting this, send it in pms
k
It sounds very much like your USB controller is restarting from being overloaded...
but my pc holds 11 devices and im only using 7
Odds are nobody ever expected someone to be running that many bandwidth dependent devices off the same controller at once
use this tool https://k2vr.tech/UsbTreeView.exe to see the usb controllers
Im still trying to fix the issue. As I use voice meeter banana to handle my audio so I can play music for other people in vrchat. If my headphones are using a usb then it will also disconnect my audio from voice meeter. And I have to refresh the connections manually
does this make any more sense to you than it does to me?
yeah plug some devices in on the second controller it's overloading that one controller
or get a pci usb card for the tracking dongles as amd controllers have issues with dongles
well, i dont know how to unload stuff from the first controller everything when it was plugged in at all was mostly on the first one
it's use different usb ports
i dont know if this applies but have you made sure to disable the usb power setting that typically messes with the oculus link?
its in advanced power settings called usb selective suspend setting. i noticed a minor but noticeable increase in performance with link
so for some reason everything is a little fucky, imma make a diagram so that yall can see
this?
yeah. but also this
how do i reach that?
in the search bar type power and select edit power plan. after that below the display and sleep settings there should be advanced settings
did you have this on before or was it always off?
it was always off
so i said fuck it and just put my photos on a google drive and deleted everything
and it worked
Im trying to use the Anker Premium 3-in-1 USB-C Hub 1H1C1A connected to my PC's only USB-C port, and a 65W PD charger to the hub, with a USB 2.0 Type A to C cable to my Oculus Quest 1 for Oculus Link, but the Quest doesn't recognize the PC/Oculus App and vise versa. The Quest still gets power, and the PC recognizes the Anker Hub in device manager. I've seen other people online use USB Hubs for Oculus Link, and a direct USB 2.0 connection works just fine so I'm confused why this one doesn't work
Specs:
B450 Tomahawk Max
Ryzen 5 3600X
16GB RAM
Radeon RX 5700 XT
Anyone used the quest 2? Thinking about picking one up, that price looks really spicy
100% (note that i have not used a Quest 2)
you also speak of the price, but its cheaper and more powerful than the Q1
as long as you have good space and money to buy some good games its a great choice IMO
if you plan on using PCVR exclusively you dont even need a high storage model
Oh I was saying that the price is good
ah ok
yeah i regret buying the Q1 when i did,
i bought it right before the first teasers or leaks or whatever for the Q2 started to come out
if i had been a bit more patient i could have discovered a much better product
but oh well
i can just sell my Q1- oh wait :/
How's the tracking?
like i said above i dont have the Q2, but the Q1 tracking is good. even with a broken tracking ring on the right controller it works fine
sometimes it takes a minute to grab its surroundings to set up tracking? but thats uncommon
The Q2 has much better hand tracking than the Q1 from what ive seen
I would imagine the Q2 has better tracking in general than the Q1 but i havent looked into that
one thing to know is that you're gonna need to hand over your soul to Facebook sign in with a Facebook account
I just recently got a quest 2. Let me tell you, it's one of the best pieces of tech i have ever picked up other than computer stuff. Seriously fun (especially with PCVR compatibility). TBH the whole Facebook thing isn't really a bother to me at all and doesn't affect my daily life. so i don't think it's a huge deal like how people are making it. I would recommend getting a third party elite strap tho if you plan on getting better comfort and not wanting to buy the Official elite strap (Which has a fundamental design issue causing it to break easily). i would recommend the KIWI elite strap instead. Overall, i think the quest 2 is a step into where technology is now, and maybe where it will be in the future
https://www.reddit.com/r/oculus/comments/s2w3xu/everybody_who_owns_a_quest_2_read_this/
Information, primarily support, for Q2 (applicable to Q1 as well)
I just read through it all and found a lot of it quite useful
Did you have the q1 before?
I personally don't think replacing the Q1 Is worth it, but getting a Q2 in addition, especially for family would be a pretty good choice for things like beat Saber, gorilla tag, rec room etc
Okay maybe not gorilla tag in the same room
The oculus link cable, is it just a USB A Cable?? lmao
You know what I mean
(AFAIK) The official one is a USB3 Type A to C fiber optical cable that is made for no interference, and (maybe) power
I'll probably just use their airlink then
I've been using a generic 10ft USB2 A to C cable for PCVR, the quality isn't the greatest, and there are times when it has a stuttering fit but I find it perfectly usable
I tried Air Link on my Wi-Fi, no dedicated router or anything, and it wasn't the greatest so I plan on figuring a dedicated wireless option tomorrow
I think it’ll be interesting for me, the longest I’ve been in VR is like 10 minutes
I loved it though
Definitely get a kiwi strap not an elite strap
cheaper but it’s also 100x more comfortable 100x more durable
and you’re not giving extra money to Facebook 😁
For Quest Link (especially with the Q2) you want a USB 3.0 cable. Not a 2.0 one. Maybe that's the problem you were facing earlier @pulsar glacier...
It could be, but I have no way to troubleshoot that specific issue since my kiwi link cable is busted from ages ago
Could there be any other reason? Or will I have to buy a USB3 cable
I know it's the best experience yadda yadda anyways, but I already have a bunch of cables which all work fine for me (except for power)
Hence my need for the powered hub
For the Quest 1, all a 3.0 cable brings you is additional stability. Thing is, Quest link already runs at the limits of USB 2.0, and at those speeds, USB 2.0 can be unstable. For the Quest 2, a 3.0 cable unlocks additional bandwidth for better image quality (of which you want as much as possible, to not have an absolute potato image; granted it's still kinda potato, but not as potato as with a 2.0 cable)
Gotcha, has anyone used HTC Vive Trackers with the quest? Was looking into a setup like that. Did the math and it's shockingly close to just buying a valve index kit....
I can't remember if LTT showed them, but Thrillseeker (a VR Youtuber) has posted many videos on cheaper alternative full body trackers
Some even DIY
And by cheaper alternatives I don't mean 3rd party hardware off AliExpress, they're like, idk how to explain, lemme see if I can find some vids
I am extremely excited and happy to present this review of the SlimeVR full body trackers! Doesn’t matter whether you’re on a quest, rift, HO Reverb G2, Index, Pimax… you now can have full body tracking without basestations and it’s actually pretty good.. and getting better every day it seems! I love full body tracking and I want more games with...
Hello! Today I do some more in depth coverage of the HaritoraX, a full body tracking device that launched a while ago in Japan but is now coming to the Unites States and possibly other countries. I love full body tracking within VR and I think it adds SO much to the experience, but it's almost always been prohibitively expensive. This is the fir...
Hello! I have been so excited to cover the HaritoraX, a full body tracking method that doesn't require any basestations or special external hardware- and IT'S ACTUALLY GOOD! I got to try the HaritoraX at CES but finally I got my hands on the full production unit- and I am impressed. Full body tracking for all users, Quest 2, Index, Reverb G2, do...
SlimeVR is dirt cheap, but as Thrill showed in his video, you need to be willing to tinker with stuff, and not mind the occasional drift (which takes like 10 minutes to rectify)
The HaritoraX works on the same principle as SlimeVR, but with much, much better software. Like to the point where when the drift, it's rather quick to recalibrate. They do still drift tho, just like SlimeVR does. Costs about as much as a 3-pair of Vive 2.0 Trackers, so if you already have Lighthouses, there's not a real reason to go with the HaritoraX over the Vive Trackers, unless you see a big value in being able to wrap yourself up in a blanket. Considering that sleeping in VR isn't really recommended anyways, I personally don't see any value in that tbh...
Oooh okay thanks for the resources guys! I’ll give em a look through
The sleeping in vr part made me think of this
https://youtu.be/BGRY14znFxY
On February 20th, 2019 we put a guy in a headset for 168 hours.
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I was looking for a virtual reality headset, should i go for a quest or a vive focus plus?
Quest or Reverb G2. The Vive Foxus line of headsets is designed for businesses and as such has barely any software available for it. Besides that, they're also more expensive then other options out there
If you don't intend on using the standalone features of the Quest 2, then the Reverb G2 is probably the better option. In sales it can be had for about as much as a kitted out Quest 2, and offers a much better PCVR experience then the Quest could ever offer...
I heard the focus plus could be hooked up to a playstation, xbox, and steam and it has a library of its own thus called the first hybrid
Thats why i mainly asked
First time I'm hearing about this tbh
same i just saw it today
The reverb is half the price of the focus plus
So its really appealing
But i also want to be able to use it on my ps4
Im really inbetween
You won't be able to use any VR headset other then the PSVR with the PS4...
It says an adapter in the video i watched
Press 🇽 to doubt
I can send it if you want so you cna check it out aswell
Bc im not quite sure
This is the video
The New Standalone VR Headset, the HTC Vive Focus Plus just got revealed! The first Hybrid VR that will let you use your HMD in any way possible, using the internal hardware, using your Steam VR games, also your Xbox, PS4 and Nintendo Switch, all in an all in one experience!
Welcome to the future of VR by HTC.
Let me know what you think about...
Just like with those "adapters" to use the Vive Wireless Adapter with the Index. Those things are fake..
Only thing I can think of is using a capture card to get the 2D video feed on a PC, and displaying that in a virtual cinema
But VR on the PS4 is limited to the PSVR :/
That's Tyriel Wood, so unlikely that it's fake, but like I said, best I can think of is that it comes with like a capture card included? Or at least as a seperate add-on? Definitely no PSVR compatible...
Mind you the Vive Focus Plus is a pretty old headset, so standalone as demonstrated in that Video is also possible on the Quest with a larger library. Keep in mind tho that for the Quest you need a Facebook account to set it up and play purchased games
Nope. The Reverb works right out of the box, as long as you have Windows 10 or 11 installed
Does it make a difference in performance?
I just need decent video quality with the least amount of lag
The Quest has some compute overhead, as the image needs to be compressed, sent over USB and then decompressed again on the Quest. As a result there's about 50ms of lag and a higher GPU/CPU load then comparable headsets at a similar resolution. Same with the Focus line of headsets. In-fact all standalone headsets without a native display in have that compute overhead and lag.
If you're talking about running a console game with a capture card, that depends on the capture card...
No i mainly want to use it on pc
But my dad has a ps4 so if the focus plus has that ability it would be useful for him and me both
I'm doubtful. From what I've seen in that video, Tyriel was talking about Desktop streaming capabilities of the focus (aka use as a monitor for PCs), not some mythical adapter that can make it function as a display for any device...
Does hp have the compute overhead thing?
Nope. It' has a native DisplayPort connection straight to the GPU. No compression or overhead
Yup
And it doesnt have compression and decompression so the visual quality is more dependant on the gpu rather than the compression
Am i correct?
Well, at least there's no compression that can lower image quality further or generate unnecessary loads. Resolution and game detail depends on how fast your PC is
I have a 1650 laptop will it run vr games at 1080p and 60fps ?
Rule of thumb for VR image quality:
Forget everything you know about image quality in gaming.
A 1650 is on the lower end (especially as you mentioned it's a laptop 😬). 30-40% render res should be fine, but you might want to get a better PC, before you think about getting into PCVR...
Keep in mind that for VR, your GPU needs to render every frame twice (once for each eye), and a preferable frame rate in VR is 90fps to not get motion sick. 1080p though the lens in VR would look about as detailed as going right up to the screen on an old 480i TV. So you'd preferably want 1440p per eye or higher to not just see a giant grid of dots...
So what kind of pc would you recommend me to get to run games at the lowest settings that can count as high res without getting me motion sick?
Preferrably a desktop
A current gen 6-core CPU (like an i5 or Ryzen 5), an RTX 2060/3050 or comparable for the GPU (with at minimum 4GB of VRAM) and 16GB of RAM
Desktops come in all shapes and forms. Choose what matches or exceeds those specs and fits whin your budget 🙂
Mind you these are based on Desktop hardware, for laptops, those specs should be higher
My budget is really low but ill do some things if i can
Theyre like 20k or 17k in my money

Prebuilt 
I mean i could buy the parts and build myself but this is the prebuilt prices
To show mow much it would cost in total
They tend to skimp on the mb and psu, dunno about msi though
I mean, good luck finding a GPU for a decent price in Turkey rn. The worth of Turkish Lira has plummeted the last couple of months...
Yup
Oof...
🤞
RIP
Last question do you think an rx580 would do the job of a 2060 or a 3050 in vr games?
My friends tell me that rx580 is rlly underrated for its price
About 5k
it it's a 8gb 580 it's an okay card for vr but a 2060 is better 580 is pretty much minimum recommended
I'm not sure, but the 1650 mobile he has right now, might fall in about the same ballpark when it comes to performance tho...
when building a vr rig pretty much try a 1070 minimum these days
as that is good for vr just the main thing is slow vram vs newer cards and only 8gb vram tho that depends on the games you play if you hit that limit
Yeah, and in terms of perf it's roughly like this: 1070 = 2060 = 3050 (not quite, but close enough)
I just checked and the 580 is better in some games then the 1650 Desktop 💀
i would say 1070 is more of a 1660 supper/ti equivalent but yeah
I had a 1650Super and it was significantly slower than my 1070 (non-ti), yeah a 1660Super/ti is a fair comp
The 1650 super is a xx50 model, it's the 1050 ti successor so it's not really comparable with xx60/70 models
Am upcoming change to oculus quest
Yup. Those who still have an OG Oculus account now need to migrate to Facebook then to Meta, in order to keep being able to use their hardware. If they don't, then too bad, your account's gone, and so are your purchases...
At least starting from 2023. Originally, they were going to let OG Oculus account users continue to use their hardware and play their purchased games, just not with the ability to buy any more games or play multiplayer. Now they're pulling the rug out under those who refuse to create a Facebook account (like me)
damn you best me to it
I wonder what kind of things they have hidden in the fine print of the changes
I've been sticking with the oculus account but I'll succumb to The Zuck
Lol just opened reddit to this
are meta accounts just the equivalent of old oculus accounts?
Idk, it sounds like a Meta account is what Meta hopes to be the only account you'll ever need for signing into all Metaverse things
sad you need an account to use a peripheral
like imagine if you needed a playstation account to use a ds4 on pc
it's the stupidest fucking thing ever
Not that i have anything good to say about Metabook, but the quest isnt really a peripheral. Its a standalone device
yeah that's true
Ok, regarding my Doom and Gloom comment I put regarding the end of support of Oculus accounts:
It looks like their wording was just not so great in the E-Mail they had sent out to developers? A couple of hours later, I received another E-Mail (clearly targeted at consumers and not developers), which had this to say regarding the end of Oculus Account support:
No word on how the conversion process from Oculus directly to Meta works, but alright...
At least I won't be sitting on like 600€ worth of e-waste...
https://www.reddit.com/r/OculusQuest2/comments/srkcgo/-/i336rdd
Does anyone know anything more on the AMD GPU AirLink speed cap?
7 votes and 14 comments so far on Reddit
I use an AMD GPU and as far as I can tell USB2 speeds are faster than the current AirLink speeds for AMD GPUs
digged a little deeper and it sounds like Q1 can only support 150mbps on USB? Max?
so is there any point on upgrading to a USB3 Cable?
i mean i personally am fine with USB2 performance but something nicer would be, well, nice
This is a big reason why I’m so hesitant to get an oculus device. My buddy lent me his Quest 2 to introduce me to VR and the brand-new Facebook account I made to use it was suspended three times in the first two weeks
They're pushing so hard for facebook/meta accounts but don't give ample support for them, and makes it harder to use
Not anymore
You no longer need facebook to play Quest 2
You need meta accounts tho but it does not require facebook or any social media linking
Yeah ik that we were talking about it earlier, but I feel like the problem might persist
Yeah stability. The closer you get to the maximum supported speed if a USB spec, the more likely it is that a lower quality cable will cause drop-outs, instability and other shinanigans you don't want while in VR. USB 3.0 gives ample of headroom, meaning it should be overall more stable
Wait so if it gets suspended you can’t use it?
that’s hilarious. Love you Facebook ❤️
IIRC Some people have gotten their Quests bricked because of Facebook account trouble
😮
You shoulda kept that to yourself smh
Now I'm off gonna buy me some 3090s /j
I bought a 6900XT for $1700 eight months ago because I thought prices were never going to come down. It is now one of my biggest regrets ever. I could have a 3090 by now if I had just waited
i wouldnt worry about it, that card is still gonna kill at everything you throw at it for years
That was kinda the intention when I bought it. I had swapped out my personal card four times in the three years prior, so I just wanted something I could just buy and then use for as long as possible. I'm planning on upgrading my monitor to a Samsung G8 Neo, and after that there's literally nothing else in my setup that could feasibly get any better, so I'll just have this same setup for a good few years until I absolutely need to upgrade.
I'm hoping I can make it to 2030 without upgrading anything in my setup once I get that monitor
(except my VR headset, of course. That's not really part of the main setup)
What are the major differences between Quest Beatsaber and Steam Beatsaber? Base game, modding, etc.
IIRC the Steam ver has a mapping tool? Also maybe better overall quality
I bought the Steam ver just for occasional modding, even though I already have Quest ver
Meaning its easier to get music i would assume? Ive heard of automap gen and stuff
No like custom map making
Not sure tho
Figured out a good way to get a power bank on my quest
I think I can charge the power bank while it's connected to the quest too?
Iirc the power bank can charge at 10 watts and the output is 10 watts so it's essentially pass-through charging
Now I just need to figure out a good Airlink setup or powered oculus link
Soon battery drain will be a thing of the past!
Okay now back to Pokémon TCGO
Get some velcro for that instead of the hard clip. Can get padding and run the Velcro under the padding so you dont even feel it
Yeah I want to at some point, this is just a temporary solution
Ha, it fits in my carrying case too
I don't feel like taking my controller grips off everything I'm done with them, so I leave them on and put the controllers in the carrying case pocket instead of their slots
I wasnt planning on buying grips at all. But i borked a magnet and cant seem to buy a new battery cover
The PC version is much easier to mod, can run more mods (Noodle Extensions for example are PC exclusive for perf reasons, and Mapping extensions doesn't run that well on Quest), plus the PC version has native custom song support, whereas with the Quest Version, you got to mod the game to get custom songs running
Plus the PC version has fancier graphics
Does a mod exist to let you play off a playlist from Spotify? Ill be downloading it and seeing how the latency is when i get home. Wife and i are pretty annoyed with the built in downloader on modded quest
Thing is, custom songs need to be mapped, and it's not always as easy as just take the song name and download one result. There could be multiple different maps available for one song.
Besides that, on the Quest version, such a mod would need to run outside the game, as custom songs aren't loaded during runtime, but at launch of the game...
I honestly don't know of anything that can take songs from a Spotify playlist. You'd need to go though and download the beatmaps manually
Yea i assumed itd be pc only if it were a thing. I dont plan on modding the quest version further. I figured maybe itd link somehow, let you pick a song, then have some kind of community rating and basic description to let you pick a specific map/difficulty.
Just a regular downloader except the search bar is your playlist i guess
okay i know this is a really, really specific question but
is Fallout 4 VR harder to run than Half Life: Alyx?
like i checked the specs and on paper it looks like Alyx is harder to run but idk i don't believe it for some reason
i was just thinking it would be harder to run due to it being a big open world game rather than the enclosed level system of Alyx
alyx adjust graphics during playing that fallout doesn't do
Besides that, from what I know, Fallout 4 VR is a rather bad VR port, so maybe it's not as optimised as HLA is...
the only thing i can think of like that is just converting the spotify playlist to youtube links and using beatsage
Pavlov Shack is dropping support for Q1
I'm so sad
I just started getting back into it
I have played BeatSaber only on Steam, for the first couple of years via HTC Vive, and then later on Index. The only other experiences I have with Beat Saber were one time at an arcade, which sucked because they had these cables attached to everything that kept you from moving freely, and one time on a playstation VR, which had really terrible tracking.
I suspect that if I had not been trying to play at expert/expert plus, I might have been less frustrated with PSVR and the arcade setups.
When I bought my index, I only bought the headset and controllers because I wanted to keep using my vive wands for Beat Saber and they don't work with the 2.0 towers. The Index controller and headset works with both.
I am pretty good at Beat Saber for an old fart and I don't want to try to undo 450 hours of muscle memory with Vive wands on a new controller, lol.
I am really curious about how well the inside out tracking of the Quest 2 works compared to the light towers of Index and Vive.
As long as you don't situate yourself stupidly with respect to your towers, the light tower 1.0 tracking is pretty much flawless for beat saber.
The arcade experience was really disappointing because I thought I was going to get to shock a bunch of young people by being a grey-hair passing a bunch of songs on Expert Plus, but I ended up having to downgrade to Expert or sometimes even just Hard because I couldn't move my body or arms without the cables interfering so I couldn't enter the flow state that is required for difficult beatmaps.
My only consolation is that no one else had passed any songs on that machine on Expert plus either.
It was an HTC Vive.
Im not good at beat saber, and only have a quest 1, but i havent had any major issues with the tracking. Just make sure you have a big enough playspace. Tracking issues start a bit before the guardian boundaries kick in, so you may wanna give yourself more room then you think you need
Not really what you were looking for but im sure the quest 2 isnt that far off of mine
Due to the latency compensation, the controller movement in PCVR mode isn't really that accurate. The controllers feel like they're moving through jelly and aren't as responsive. For me personally, PCVR Beat Saber is borderline unplayable at faster speeds on the Quest...
This was also an issue with PlayStation VR at high speeds.
How's the tracking in the Quest 2 at high speeds when not in PCVR mode?
I only have a Quest 1, so I can't speak for the Quest 2, but the tracking is decent. It's not on the level of the Rift CV1 or Lighthouse tracking, but decent enough. Only problem is that the Quest Version of Beat Saber kinda sucks for modding, so I haven't really tried it with more difficult songs...
When you get to a certain level on Beat Saber, the slightest tracking issue will make you crash and burn.
Remember when Steam had to update its tracking software because Beat Saber players were moving so fast? They'd put in a glitch correction that told tracking to ignore it when a controller moved from A to B faster than humanly possible, but high level Beat Saber players caused them to have to rethink what was humanly possible. The game can be a real torture test for tracking.
I asked the internet what the competition BS players were using and found this: https://vrheaven.io/best-vr-headset-beat-saber/
This chart is included.
I wish it included the Vive and Vive Pro.
Of great interest here is the assertion that the Quest 1 has better tracking than the Quest 2.
Vive & Vive Pro 1 use the exact same Tracking system as the Index, so no need to list them seperatly
And honestly, I would've expected the Quest 2 to perform a bit better in standalone, as it apparently has higher res cameras then the Quest 1. In fact, for pure accuracy if you give it time to catch itself, the Q2 was found to be more accurate, but I guess it's not as accurate when in motion...
A german group of researchers published a paper not too long ago about the raw tracking accuracy for controller movement (with the headset in a static position!), and well, these were their results:
Position 1 is a point close to the headset, and Position 2 is a point roughly an arms length away. These graphs only list the maximum deviation from the target position btw
And here's the average deviation
Here's the whole paper, if you feel fancy to translate: https://www.vdc-fellbach.de/fileadmin/user_upload/Applikationszentrum_VAR_-_Bericht__04_2_-_AP2_-_Werkstattbericht__02_-_Messung_VR-Tracking-Praezision_-_Update.pdf
Keep in mind though, that they did not test the tracking accuracy in motion, so the data is not very useful for Beat Saber...
LTT needs to do a video on this!
So my mom is trying to cast her quest 1 to her phone so that her friend can watch her play beat saber, but when she tries to cast to her phone, the 'start' button that the official Facebook article on casting to the phone says should be there doesn't show up
This?
Apparently it's supposed to be blue but yeah I think
Oh, I just got another message. Apparently she needed to manually install a system update to the headset and power cycle it
It needs to connect to the phone and then it'll be blue afaik
But yeah that's should work ig
I never got casting on my Quest to work, no matter where and with what setup...
It was really weird yesterday? The wifi went out so I thought that was the issue but it kept not working after it went back online and after a full restart as well
Usually it's relatively fine though, also a tad finnicky
The worst is casting to my phone
I cant make regular link work, but airlink works great for me
Casting works fine
Have you tried USB3 cords?
Yes. Multiple
Weird
Valve Index users looking for a device specifically designed to cut the headset’s tether may be interested to hear that a new startup is looking to do just that with a Wi-Fi 6E transmitter. The company claims it achieves the “lowest latency wireless video on the market,” which it says works in up to a …
Does anyone have any recommendations on how to fix a broken Index controller trigger? The ribbon cable is still attached however the plastic tabs that hold the trigger in the housing snapped. I tried supergluing it back, however side pressure ended up wiggling it out again
I could try superglue again but god that was stress inducing and I couldnt quite figure out the best points to apply the glue
Is buying an oculus rift worth it?
I know they changed their name to quest or something but yeah in terms of just playing games that support it etc is the experience fun for kids?
The company, formerly known as Oculus, was bought by Meta, formerly known as Facebook, and was merged into the Meta branding. The Rift and Quest are two different headsets with multiple models under each title.
There's the Rift CV1, which is one of the older models to come from Oculus, and while still usable and relatively cheap to acquire, there are some better alternatives for similar prices out there. Then there's the Rift S, which released only a few years ago, has inside out tracking so you don't need external sensors, is still available new in some places if you can find it, and is still a pretty good experience. All of the headsets under the Rift title are PCVR hardware, so you'd need a decent computer in order to play anything on them.
Meanwhile, the Quest line of headsets are standalone, meaning they do all their own calculations on board and don't require a PC to play, and are pretty inexpensive. One of the most popular headsets on the market right now is the Quest 2, for its low price, portability, and the fact that you don't need a PC to play with it, but it also limits you to games on the Meta store, and you require a dedicated account to play.
Other then the low resolution, first gen lenses and lack of replacement parts, I think the CV1 is still a great headset. Probably one of the lightest consumer HMDs ever made, Tracking (with 3-4 cameras) is really good, and none of that speakers far away from the ears type of audio that everyone seems to be trying to copy (only off-ear speaker solution that works well is the Index one imo)
I contacted Steam customer support after I bashed my index controller into a wall and smashed it to bits. They had me send it back and they sent me a new one for free, and I was totally honest about how I broke it. I would try that. I had to live without my controller for a few weeks, but it cost me nothing.
Granted this was before they sold individual controllers.
The controllers are not half as durable as vive wands, but they sure are nice.
what if we used iphones with retina displays for vr on phones?
Would be pretty low res ngl
iPhones are still somewhere between 1080p and 1440p in terms of resolution, meaning you'd be somewhere between the OG Vive/Rift CV1 and Index...
Better get a Quest, it's standalone (you won't need a good pc for it)
"retina" doesnt mean "good", its apple lingo for "we dont think you'll see pixels at arms length or suggested viewing distance"
which when put less than a couple inches from your eyes becomes apparent fast
also its only the iphone 13 pro and pro max that have refresh rates above 60hz. the minimum suggested fps for vr is 72, ideally more. so just the phone itself would be wildly more expensive than just going out and buying a new q2
which "can" do 120hz
Quest 2 specifically. It's cheaper and has better hardware than the Quest 1. There's essentially no reason AFAIK to get a Q1 over a Q2. Plus there are games that aren't even supported on the Q1 but are on Q2
@haughty thistle I got an interesting email from pimax yesterday
Apparently they got the 8kx to run at 120hz
Nvidia only
quest is cool but facebook is stupid, i miss oculus :(
Updates will go out and the headset will run 120hz max instead of 90hz
Yeah
I know you got rid of yours but still
Honestly, motion already looked kinda smeary on the 8k X in it's 1440p 120Hz mode. Besides that, I was barely able to run the 8k X with a 3090 at native res in it's default 75Hz...
Well whatever they did they were "working with Nvidia engineers"
And something has improved
And they're happy to send us the update
You can't run the damn' thing at native 120Hz, and even if you could, the paneles can't keep up. It firs right into Pimax's strategy though, of prioritising Marketing over the actual experience...
Isn't this something that would improve the experience
That could (and probably does) just mean that they worked with Nvidia to get their DSC implementation up to snuff with the bandwidth required. Doesn't mean the actual display hardware is capable/made for that...
Not if all you get are 30-40 fps anyways...
Let me actually just grab the email and paste it here
One sec
Subject line:
Pimax breaks through another technical barrier with the 8KX Ultra-wide FOV and 120Hz native mode here
Dear Pimax User:
We are happy to announce that Pimax has achieved a new technical breakthrough. Together with efforts from engineers at Nvidia the Pimax 8KX has reached a native mode refresh rate of 120Hz.
The new firmware is now ready for testing and we are already inviting social media, developers to join the effort. The result will be made available to the public as soon as it is certified to be fully stable.
It is well known that Pimax engineers continue to update the software and firmware of existing headsets with new features and capabilities even years after their release. This announcement is no exception and reduces frame latency by an astonishing 25% with this update. Pimax engineers have been working with Nvidia to enhance the speed and signal quality of data transferred between the GPU and the headset. This has resulted in sufficient improvements to increase the 4K per eye native mode to a buttery smooth 120Hz refresh rate.
At high refresh rates, perceptions of images are more stable and incur less user fatigue. Reducing undulation and blurring of the image, not only makes the experience smoother but also allows game action and movie viewing to feel much more realistic and immersive.
For more info pls check PC gamer's latest Article:https://www.pcgamer.com/pimaxs-8k-vr-headsets-just-got-a-120hz-upgrade/#comment-jump
Check out Pimax's Summer Sales at: https://pimax.com/
Your Pimax Team
High hopes
the 120hz on supported games looks nice but the guardian i've found is buggy when you have it enabled, like whenever i get close to it with my controller the controllers start lagging for some reason. I turned it off back to 90 with sidequest, and upped the texture resolution a little bit and increased the CPU and GPU levels and it works soooo goood
For when the rtx6969 is released and can 8k 120hz all day without breaking a sweat
i compared superhot default quest 2 res vs it set to 2048 and it's night and day it looks so much sharper
Yup. All they're saying is that they worked with Nvidia to get DSC up to snuff (after all, it's the GPU that needs to send those frames over the wire, not the headset). Again, the displays in the 8k X don't respond fast enough for 120Hz. I've seen it with my own eyes. And at native it's already almost impossible to run at 75Hz on a 3090. This is just more marketing numbers really
Interesting
honestly the guardian on quest is just buggy in general, a common issue ive seen pop up is people needing to clear their guardian history
Yeah, it did seem weird that somehow the screens capped at a certain framerate can suddenly run way faster
With no new GPU hardware being released
well the hardware might be able to keep up but the software may need tweaking to get it to its optimal performance
The panels were simply unable to keep up, apparently
The panels they're using in the 8k X are probably some off-the-shelf smartphone LCDs, which generally don't need to run at higher then 60Hz. Yes, nowadays flagship phones come with 120Hz screens, but back when the 8k X came out, the highest refreshrate phone had a 90Hz screen...
Which sounds like a hardware limitation?
also theres new gpu hardware being released soon, so if they worked with nvidia that could make sense
To get the 8KX ready for a new generation without changing much about it?
So my guess is that they're using 90Hz screens, and overclocking them, not caring for the too low response times...
It could already do 120Hz, just not at native res before. And that's how I know that the panels just aren't up to snuff for 120Hz
I'm still in the 12k hope 'n' pray waiting room
I'm either brave or stupid for being here with an AMD card
Lol
You already know my stance in regards to Pimax...
Problem with AMD is just that they can't seem to get their DSC stuff up to snuff. The reason those high res HMDs all don't support AMD is because their implementation of DSC can't push those resolution/refreshrates...
And because DSC is mostly implemented in hardware, it's difficult to just push a software update. That does leave me wondering how Pimax want's to do that. Maybe by not having utilized Nvidia's full DSC potential? or maybe by using the Nvenc Encoder to compress the signal even further? dunno
You're making me think that (assuming all 12k promises are realized) I won't see much of a difference going from 5k super to 12k
Higher res but framerate unable to hit advertised rates
Unless I go back to Nvidia
Unless I lower the 12k resolution back to something closer to what I had with 5k super
Leaving me with fov buff and the inside out/standalone stuff
Oh, and the distortion buff
Again, assuming all promises fulfilled
For those kind of resolutions you need Foveated rendering, but neither SteamVR nor OpenXR have a native implementaion for it, meaning most games don't support that natively. Yeah, there's OpenXR Toolkit that can add Foveated Rendering for Varjo Headsets, but as most games aren't OpenXR that doesn't really help. And before you mention Pimax's Fixed Foveated Rendering: that never worked for me. Only time it did something, it absolutely garbled the graphics, making the game unplayable till turned off...
I'm definitely still hooking this thing up to my PC
I'll just have to see
Trying to keep my expectations real
I'm taking my sunk cost with me to 12k, but if it doesn't pan out it could turn into an Nvidia card, a different brand headset, or both
Again, 30-40fps was about the best I got in native mode on the 8kX on my 3090. As the render resolution grows significantly faster then the display resolution (about 1.4x as high), I'd expect the 12k to be basically unplayable at native res on even the 3090Ti...
I never actually tried the fixed foveated rendering stuff
For pimax
And I've felt fine without it
But there's still not a day that goes by where I wonder if my standards are just much lower than most
Or if index is well worth the fov drop because everything else is clearer
Since I've only known my current level of clarity
Fun fact: in German we have a term for things like the Pimax 12k: "eierlegende Wollmilchsau"
It roughly translates to "Egg laying wool & milk giving pig". It refers to things that try to do everything and is associated with bad products, as things that try to do everything, aren't really good at anything.
I'm not saying it's gonna be bad, but I don't have high hopes for it...
I want it to knock the socks off of everything but I don't think it will
I think it'll be an improvement over what currently exists
With many portions of the promises being released never or much later
Personally I found the 5k Super to be roughly on the clarity level of the Rift S, which is a noticable step down from the Index...
Or worse than promised
Exactly my experience lol
I went from rift s to 5k super
Same clarity, just much more of it
So since I'm not spoiled by the superior clarity of the index I'm able to enjoy pimax more? Lol
Anyways, was a nice talk, but I gotta go now ^^"
Take care cb
i want to see more linux capable hmd's with better specs then the index
linux vr keeps getting better but only 3 hmd officially support linux...
Which 3
vive vive pro and index
I might've guessed
oculus on linux is posible tho but no official support
I'm happy that VR is as good as it is, even if content is slow
It just feels like a technology that will always exist and improve
Safe
linux steam vr misses important features still but it's getting better slowly
Eventually it will catch on more and more
But I think the risk of VR disappearing or being rare is gone
i just want an better index that has a wireless kit
Cross fingies for index2
but might be easier to get a quest for a wireless hmd don't really see more high end hmd's comming out
at least for consumers
Vive pro/2
But that's probably not the big upgrade you want
And probably not the price you want either
i just want better controlers bit more res and wireless
The index controllers are really good, just flimsy
Normal use certain features stop working over time
A matter of months
well it's as cables are too short and other stuff a revission could have fixed like metal vs plastic thumbsticks
like 10 cent more per controller for the metal thumb sticks
Weird. My controllers are (allegedly) launch week models. I've had them since October of 2020 and the person who owned them before me had them since the headset first came out. None of the features have stopped working yet. The plastic coating on the thumb touch pads are chipping off, but there's been no tracking issues, stick drift, or physical damage so far
The one time I accidentally punched my ceiling while wearing my controllers, the ceiling just had a black scuff mark, and my fingers were more messed up than the controller
hey guys so i have a question. to use third-party software on my quest 2, i use sidequest, but to upload games or software, i need to have the game/software in an .APK file format. is there a way to convert file folders into an apk or is it more complicated?
It's... More complicated. Think of an APK as the Android equivalent of an Exe file on windows. It's an executable and needs to be compiled as such...
How would you guys describe looking through the VR? Is the experience mind blowing? Almost like real life quality? Give me some background on how VR has changed your way to see things.
It can be pretty immersive but it’s not at that point yet that you forget you’re in vr
imo anyways
I had the weirdest experience after playing fnaf vr for the first time
as I was going to sleep it’s like I was half awake and half dreaming and all I could see were the cameras from the game it was so weird
like a fever dream without a fever… idk how to describe it
Not quite real life quality. But you can definitely loose yourself in the world. Theres this weird disconnect that you have to get used to between your brain and senses. I almost fell on my ass the first time i played Skyrim because i bumped by control stick and wasnt expecting to be moving
Hasnt really "changed the way i see things" but its its own experience for now.
Thrillseeker did a good video on the top end of consumer vr that you may find entertaining
Same here. Never really had any experiences where it felt like real life, but with the right game and hardware you can get to a point where you do feel like you're looking at a different world by means of some heavy ski-goggles...
Most games unfortunately do kinda remind me of GameCube graphics, but it's understandable, as they need to run at playable frame rates xD
especially on the quest ^
and even pc versions will depend on what hardware you have
It will be disorienting and probably sickening to play more than 20-30 minutes at first for the first couple days to weeks, ESPECIALLY if you start with games that have movement controls (skyrim, no mans sky, phasmophobia). Just make sure that depending on what headset you may get that the lenses are spaced appropriately, the straps are tight enough, and the headset is positioned correctly. If using a quest 2 to play pc games, id suggest using Virtual Desktop and optimizing your network setup (pc on ethernet, line of sight of router from headset), and making sure your settings/hardware allow for at least 72fps (though if using VD, you can enable 120hz and turn on SSW and your gpu only needs to hit 60fps).
If you dont want to play pc games on quest then theres still some fun games on it that work fairly well, such as beatsaber, the walking dead, superhot, or pistol whip.
tl:dr It takes a little bit to get used to, but its phenomenal amounts of fun and completely unlike typical forms of gaming. Though if youre... inexperienced with moving around wildly for potentially hours.... you may be a bit more out of breath than initially expected. also as others have said, despite being able to notice its problems, its stuff you can easily get used to. like how your nose is very visible but your brain ignores it.
p.s. vrchat loves to run at low fps on the best of rigs, and if youve not developed an iron stomach for low fps in vr then i wouldnt suggest going into any areas with many people or super complex worlds. remember, pc can get away with 24-30 for usable playing, vr wants 60 at the bare minimum, 72 as a more typical standard minimum, to avoid sickness.
Once your used to it its just like playing any other games, but so much more cool and relaxing
Sometimes ill take my headset off and be like, riiight, forgot the real world existed
So much more egonomic too, not staring at the some small stationary screen
the first time i got my quest 2 and used it for like 30 mins exploring my new virtual house and setup and the tutorials, after i took the headset off it was disorienting, i still thought my hands were controllers, slowly i got through it and the very first time i experienced vr, in one of those parks with vr headsets (it was a vive), it was crazy, i wanted to get a headset for myself but bare in mind i still didnt have any sort of computer and i didnt have cash for a vive or a rift so i used google cardboard, it was mindblowing, even with the 3dof, it was like, discovering a new world that had always been there and you just unlocked it, if i saw a vr headset in a mall, you bet i would use it, and the experience is kinda like, unlocking the nether the first time you play in minecraft, it feels weird, and magical
There's a new kickstarter that claims to be creating a wireless adapter for the index that uses wifi 6e. I'm skeptical and hopeful at the same time.
.
@formal falcon When the ports for Skyrim and Fallout 4 came out I was blown away by some of the views, and the fact that they were ports wasn't that bothersome, but now that I've played HalfLife Alyx I almost can't play Skyrim and Fallout in VR. Alyx amps up the immersion by making all the controls really intuitive and by making it so that interacting with the world is as simple as picking things up and looking at them. Now when I play skyrim or fallout in VR, the fact that I can't interact with the objects like that takes me out of my immersion.
No Man's Sky VR is really beautiful... you really don't understand the scale of the worlds that you are in... but my tenth gen core i9 with a 3080 isn't enough for a smooth experience.
The cockpit games are incredibly immersive once you get the hang of the controls. Velcro your HOTAS to a lap desk and lean back in your chair, use a neck pillow to keep the back of the headset from kicking your head into a weird angle, put your feet on a pair of pedals, and the only thing that will remind you you aren't in a spaceship is your cat jumping on you in the middle of a dogfight.
You can do little things to increase your immersion. For example when playing Skyrim, a fan blowing on you makes you feel like you really are out in a snowy landscape. Situating yourself near a heater so that the fireplace in your Steam home is right where the heat is coming from can make the fire seem too real... but in general I don't recommend any space heaters or anything that you can't afford to knock over in your VR space.
One of the things that you get with experience is the ability to be aware of both sets of surroundings at the same time. When you are in VR, unless you have a cavernous playspace, you do have to keep an awareness of your actual physical surroundings. Simultaneously navigating two realities at once is a learned skill. When I first got VR, I banged into things constantly. Now I almost never do. I have a sort of intuition about where my real world surroundings are based on little cues like the sound of my computer fans. Not having to consciously think about walls and desks anymore has increased my immersion.
I'm curious about Wifi 6E, as it's the first Wifi standard to use 6GHz. I doubt image quality with that thing will be on-par with wired or even the Vive Wireless Adapter, but I'd expect latency to be lower then whatever the Quest is doing via Wifi (6GHz has lower latency & higher bandwidth then 5GHz, but is significantly worse in both aspects then 60GHz)
yeah not exited about that as i wont run the index at a lower quality nice idea but the bandwith isn't there on 6e like it's better then a quest wireless but how that product will do 6e is well yeah idk transmitter in your pc or force you to get a 6e ap
Maybe they'll have their own 6E base station that plugs into power, USB and DP...
I bet you'll have to run the headset at lower refresh rates if it does work.
And besides that, they only say it works in a playspace of up to 5x5m, which is smaller then the 60GHz equipped Vive Wireless Adapter (it claims a maximum playspace of 6x6m)
There's a reason valve hasn't released a wireless adapter yet. It's just too much data for wireless. I'll be happy to be wrong, but I'm going to take a wait and see approach.
not really 802.11ay has more then enough date on the 60ghz band
but the standard was delayed by3 years so yeah came out last year vs 2019 when it was supposed to
also that 5x5 meter claim i call bs way further range but they are saying it max that
Either that, or whatever base unit they intend to ship is pretty weaksauce...
yeah will depend on the price tho quite skeptical about it releasing
The only other third-party wireless adapter that ever made it to market was the TP-Cast, and that quite literally had a giant network supplier behind it (TP-Link, you may have heard of them before)
The TP-Cast was a bigger hassle to set up then the Vive Wireless adapter (requiring a TP-Link router with special firmware for the USB transmission) and it also wasn't as good. It left you with a smaller FOV to save up on bandwidth...
The only reason IMO to get the TP-Cast (back when it was available) was to get the Rift CV1 version, as it was the only way to make the Rift Wireless
also only rating it for 2+ hours is nothing how small of a batery does it have
yeah the tp-cast for rift had a use the vive version was a flop
The TP-Cast had twice the battery capacity then what shipped with the Vive WA, and still had similar battery life (aka was twice as power hungry). No idea about this new one for the Index...
also what happened to the company making the index wireless via light signals was big news months ago
Around 2h is pretty standard for VR. Personally, I'd have 0 issues with that, as after around 2 hours, I tend to switch games, or in general turn off the headset for the day...
want at least 4 hours for wireless tbh
or a way to have 2 batteries and swap them withouth powering off
Problem with that is, you need to place a big mirror in your room, plus 3 transceivers to not get cutouts. Mirrors and lighthouses don't mix very well, so I bet they either faked their video demo, or they had to place that mirror very carefully to not mess up tracking. Besides that, shipping a 3x3m mirror isn't really practical for a "Wireless" solution
They even said at their CES booth, that as long as they require the mirror, that it won't be practical to ship it out...
Turning off while swapping batteries would probably still be fine, as long as SteamVR doesn't crash while you swap batteries (looking at you Vive WA >.>)
Really, taking off the headset for a minute is probably a good thing if you're having such a long session
audio crashes when unplugging hmd sometimes
If the software handles all of that, what prevents it from just sinking any data into a black hole while the headset is not connected, pretending to be the headset. It could keep both audio and SteamVR running while you swap your battery...
yeah that would be usefull and needed i would say as a lot of people want wireless for dancing at raves but not leave the event becouse battery dying
ofc dancing 4+ hours is crazy but not needing to swap hmd is usefull
Not needing to rejoin a VRChat lobby/fire up all the software again
FTFY
Because on the Vive WA, if the battery dies, you can just plug in another battery and get right going again, if it wasn't for SteamVR crashing when the headset disconnects. You can get about 4 hours on that though already, just by using a 20Ah battery instead of the included 10Ah. Just make sure that it can supply the required 12V at 18W/21W (OG Vive and Vive Pro require less power then the Cosmos and Pro 2)
Hiya, I was just wondering if anybody here had any issues with using a quest 1 with oculus link and a pciE usb-c card at all? Thanks!
Yeah, I'd also say 4 hours is a better time period for a wireless adapter, that's certainly nowhere close to the longest I've ever spent in VR but 2 hours is still shorter than my standard play session, which are normally around ~3 hours
When I found out that the USBC port on my motherboard wouldn't work, I ended up buying a USBC equipped PCIe expansion card and never had any issues with it. I was using a Quest 1 and a 3m USBC to USBC cable.
i havent been able to use the USB-C port on my motherboard
Yeah when it comes to link, dedicated expansion cards with their own controllers are a pretty safe bet
my gigabyte z390 aurous pro has a usb c port on it and it works
i just use the usb c port on my 2070 though because i find it is a little faster and gives me more charge
starter budget vr headset for games like vrchat, or assetto corsa with my wheel
what should i get
Depends on your definition of budget
I'd say for starters who aren't 100% of their willingness to commit to VR, the quest 2 has its own problems but is the easiest to resell if you decide you don't like it. Used full HTC Vive kits can occasionally be found for a similar price to the quest 2 and will provide a better experience imo. To a lesser extent, the same applies to the Rift S but it has its own trade offs, like having worse inside out tracking compared to the base station tracked vive, but it also has wider availability. Then if you're starting out but a bit more dedicated to your decision to get into VR, the HP Reverb G2V2 is available for $600 brand new and is one of the better out of the box experiences available short of an Index, whose price isn't very starter friendly but pretty much everything else about it is.
Hey guys! Need a little help. In the specifications it mentions sound about “reduced screen door effect”. I’m getting this effect and I can’t get it to go away 😫 Iv just got this headset yesterday and Iv been having some issues like the lenses adjustment isn’t like what the CV1 has 🙁 and stuff
hii
But yeah does anyone know how to tune in the headset and stuff ?
Iv found some settings that “adjust” the lenses but I can’t notice any differences at all!
SDE is a thing on all headsets that are below 30ppd. Hate to break the news, but if you don't want screen door effect, go with a Varjo...
The higher res you go, the lower the SDE. 30ppd is generally the point where it becomes invisible to the eyes (60ppd is generally considered "human eye resolution")
Hmm so is there anyway on adjusting the lenses tho ?
They took my quest 2 64 gb and upgraded it to 128 even tho it was just joystick issues
That’s a gg right there
Other then adjustable their distance to match your IPD replacing the foam pads with different sized ones to get closer to/farther away from the lenses, unfortunately not
Ah okie I’ll take another proper look after work
The software is fine tuned to work with the lenses at a particular distance from the screens, and messing with that will break the headset essentially
Yeah okie
When they say it is reduced they are essentially telling you it is there. I stopped noticing it in my index after a short time and it has a ppd around 16. I never stopped noticing it in my vive with a ppd of around 11. Like chickenbread said, you'll need a 2000 dollar headset (for just the headset) to get around it completely.
But I would say in my headset it’s pretty bad ? Unless I’m just being very picky 🤣 is there any settings or anything to adjust it at all ?
Nope it's a physical property of the display. There is no software that can make it less visible. Only hardware changes
I suppose if you had a Vive Pro 1 or Pro Eye, that you could take the screens from the Samsung Odyssey+ and put those in. They use the exact same panel, just the mounting frame is different and the screens in the Samsung have some coating on them, which basically acts like a slight blur filter. Never tried the O+, but SDE is supposedly less visible on it compared to the older Samsung Odyssey (non-plus) at the expense of image sharpness...
This is however as far as you can go in this direction. There are lens swaps for the original Vive and Vive Pro, which reduce god rays, but they probably also make the SDE more visible, with how lens distortions differ between the official lenses and the Gear VR lenses that people put in...
Also consider the increased demand on your computer of all those extra pixels. Even if you got a varjo, you might end up trading the sde for jumpy performance in demanding games.
Jumpy performance or a blurry image. Turning down the render res works, but it makes everything noticably blurrier...
Ask me how I know...
Perhaps 
(in case the picture isn't obvious enough, I use a Varjo Aero as my daily driver headset)
What are your computer specs? @haughty thistle
(also, wow, very nice!)
I've got a 3080/i9-10900F and I'm wondering, if I saved up for a varjo, would that handle it, or would I need an sli bridge and a second gpu.
It's interesting to see some differences from the oculus quest 2 to the meta quest 2
The packaging is slightly changed, they include a rubber cover for the facial interface and there's a meta logo on the headset
The controllers feel better but it's certainly because my quest 2 was pretty used
I just set up.my quest and it's lagging like hell
Freezes, stutters, unresponsive
Even after a reboot
Funky, is it a resold one?
Hmm, idk, maybe it's still doing updates in the background
I would give it a bit and check back in, that's all I can say
That's what I'm gonna do
I know it shouldn't be like that, i owned one already
Also those latex/plastic facial interface are so bad
They stretch your face
I got a third party one for my Q1, it's alright. As long as I'm not sweating all over the original fabric thing
The original one in foam is much much better
you are golden
3080 doesnt do sli anyways
thinking about getting a quest 2, got a rift s atm but dealing with all the cables is a massive hassle, is the perf tradeoff worth it for untethering?
Ryzen 9 5900X, RTX 3090, 32GB DDR4 @3200MHz
Not all games run at playable framerates at native res, so turning it down is required. Thankfully the 30PPD setting doesn't look too blurry, and the lack of SDE and glare (remember, aspheric lenses) is totally worth it 🙂
I have a vive with wireless and an index that is wired hanging up right next to each other, and I almost universally go for the wired index for the higher quality. There are a couple of games that really call for wireless, but if you play in socks on a soft surface, keeping up with the wire is a lot easier. Plus dealing with battery life is part of that trade off too.
that's good to know, might look into stands and cable tidys instead
One of the best things I did for my playspace was judo mats with a ten by ten shag rug over them. The room was already carpeted, but the house is on a concrete slab and stepping on a cord in bare feet was pretty unpleasant. With the flooring like it is now, I think about the cord maybe 60-70 percent less than I used to. I have the guidewires on the ceiling, but I don't really bother with them anymore.
The judo mats go wall to wall, then the rug sits over them, and it's got deep enough shag that it can bury the cord if you step on it. I'm probably extending my cord life by a long time.
The only place you can step off the edge of the mat is in the doorway...it's wall to wall in the rest of the room.
Thats sick
It's pretty nice if you take a hard knee trying to dodge something too.
My room doesn't have the most space, I can turn around freely but moving is problematic. I'm also on cold af hardwood flooring
The only other large enough space is the living room, in front of the TV which isn't always available
Or the garage if we clean it out, but I imagine the internet wouldnt be ideal, which is mostly what i need large spaces for
Gorilla tag, Pavlov Shack (RIP Q1 support..)
Echo VR ig but I haven't played that in a while
Oh and Rec Room and VRC
I have a medium play space. Small enough to want more, but big enough that I'm not sufffering.
I did bust one of my index controllers to pieces into a wall once. Now when I play punching games I use my more durable vive wands. Valve was amazing about it. I tried to just buy one controller from them, but at the time they only sold the pairs, so I had to send it in for repair and they sent me a new one for free even though I was 100 percent honest that I'd bashed it into a wall.
I broke the tracking ring on one of my controllers, but it still works just fine, I just tape it together so it doesn't catch on anything
I've only rlly heard good things about their support, which I love to hear
There was no salvaging my poor index controller. It busted into pieces, exposed and damaged the boards inside, and sliced open my hand.
I didn't sort of hit the wall. I HIT the wall like I was trying to punch it in the face, which I guess technically I was, ha!
My house was built in the 50s and drywall was a different animal back then. My 'drywall' has a layer of concrete and chickenwire behind it along with a layer of some sort of concrete-like stuff in front. You can't punch through it. But you can definitely obliterate a knuckle controller on it.
Wow is that a headache for internet? I can imagine having concrete everywhere has some interference
Indeed. I have a main router with two wired ai mesh satellites.
Ah
The vive wands are insanely durable.
I've kept 1.0 lighthouses just so I can keep using them for some games.
I'm also extremely accustomed to reverse gripping them for Beat Saber.
I keep telling myself I need to bite the bullet and get good at using the index controllers for beat saber because one day I'm going to upgrade to 2.0 tracking and I'm not going to want to buy vive pro wands, but I just keep putting more and more hours of muscle memory into Beat Saber with Vive wands.
i dont feel like you need to learn multiple controllers
the grip may be a little different but i wouldnt expect it to take more than 10 min to reassign muscle memory
It's not really the grip. The sabers come off your hands at a completely different angle with the index controllers, and even if you adjust the angles, it still doesn't leave your hand from the same point, it doesn't have the weight and momentum that vive wands do. I got it all worked out so the angle was similar but one of the updates erased everything and I never got around to starting over.
I will one day.
Just not now, lol.
It's not an issue unless I'm playing expert/expert plus.
I exclusively play Expert/+
My arms don't appreciate it but I couldn't give two craps
How's it going guys! thinking of buying a vr kit to use for my pc, valve index is out of the question since it's not available for my country 😢 any recommendations here? or should I wait if something new might show up?
currently eyeing the oculus quest 2, heard it's good overall, correct me if I'm wrong though, would appreciate feedback! 😄
Why would you do it anyways ?
Are you bottlenecked by your cpu sometimes?
In VRChat, for sure
It's still lagging a lot in menus
Haven't tested in games tho
Gonna wait for them to download
the 5800x3d is interesting in vrc vs a 5800x tho i need a better gpu to see how much better it's better then a 5800x with a 2080 a 5800x3d with a 1070ti in vrc
to gpu is keeping cpu back for my system as was a friend on same settings with the 2080
do you have 120hz mode enabled? that causes problems for me
like the controllers and menu lagging and stuff
Uugghhh I keep losing Light It Up E+ on the last 25s because my arms get tired
Has anyone tried those D.I.Y. V.R. gloves with a wireless Vive adapter?
u realize those gloves are already wireless
they run on bluetooth
There's a USB port that has power with that, why add more wireless signals?
because wireless pcvr is like 120hz
once you try
its hard to go back
the servos need their own power supply
you have to power a big screen attached to your head
a bunch of potentiometers and an esp 32
and servos
a second set of pots and esps
a second set of servos
The MCUs and pots shouldn't take much, there's no reason you need to use a bunch of batteries when one could do.
There are lithium batteries that can crank cars. Current isn't a huge problem.
I feel like most of you that use VR have better GPUs than I do.
At least I can play Beat Saber!
I have an RX 5700XT
That appears to be a good bit better.
I have used, from worst to best: a 4gb RX550, a 4gb RX570, an 8gb RX480, a GTX 1080, an RX5700XT, an RTX 3070, and an RX6900XT to play VR. None of these cards ever gave an experience that I could honestly say were 'unplayable' but some were certainly better than others
I have a pair of GTX 960s.
im runnin a 970
Which is better.
yeah but not far off
The 960 isn't even on the supported list for most things.
I've always found it interesting how VR hardware and computer hardware requirements work inversely to the manner you'd expect them to
A reasonable person would think that lower end VR headsets would be made with maximum compatibility and optimization with and for low end PC hardware in mind as a top priority, and that higher end VR headsets will only function with likewise higher end PC components, but it's actually the opposite way around. The quest and quest 2 function worse with lower end components due to the onboard compression that's required, and more expensive headsets like the Reverb and Index will run better with lower end components than a quest or quest 2 would run with that same hardware setup due to the lack of the aforementioned bandwidth issues.
The quests are just kinda bad from what I know.
The reason I upgraded my GPU for the first time ever was because all PCVR games were unplayable on my quest. When I upgraded to my index, I ended up testing my old GPU with the new headset to see how it performed, and to my surprise, the 4gb 570 performed way better with my index than it ever did with my quest. Just something I've always found interesting. That isn't to say it was a good experience, just that it was playable on the index when it never was on the quest
Resolution shouldn't be made super low either, SteamVR automatically shrinks the viewport pixel count if you need more FPS.
quest does compression
also, q2 is higher res
sorry for ghost ping gudenau
What GPU do you have ?
(From a later message) A pair of GTX 960s
Nice
How good is that for VR (if you use PCVR)?
Last time I had vr was on a RX570 8gb, but now it seems decent, I don’t really know 🤣 from my experience it seems good so far
you are only 150 away from whisper's gpu
and yours' is cheaper
i think we can see the real winner 😏
I win i have a 3060
And I got from my brother during the mining height only if I mined
I actually have ~3x more gpu (from 1920), I have a 5700
Jokes on you
i was saying you
you have a 7620
next gen, vr raytracing dynamic fluid simulation with machine learning
Oh, no I have a RX5700XT (which is ~3x more than 1920(which is 960x2))
math hard
Truly
Just use 3 1030s in SLI, boom, now you got a 3090 
I don't have it enabled
Exactly yeah, where you able to fix it ?
Fluid simulation slaps cpu way harder
Quad 7970s
