#virtual-reality
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Upon quick search it doesn’t seem to be out on PC
Seems to be exclusive to Facebook’s latest mobile headset, which is unfortunate. Reviews seem to indicate a PC port would fix the low fidelity of the game since it’s currently only available on a smartphone-class APU
I can confirm for now it's quest exclusive
Yeah, not just that the visuals are low fidelity. From what I've read is the gameplay also kinda lacking...
And yeah, Quest Exclusives suck
The Apple Glasses, made by Apple are Apple VR Glasses and introduce the Apple AR technology. In today's video we share the Apple VR Release Date in The Apple Circle Announced recently in an Apple Event. The Apple Virtual Reality uses the Apple Glasses 2022 technology to create Apple Augmented Reality and create a new worlds.
What do you think?
It's built into the quest
you stream pcvr over wifi
my left quest controller is being weird and i found this, why is it wet lmao
brand new batteries so i don’t think it’s that
i’ll dig thru the trash for the old one and see if it leaked ig
yea that was it
gotta get a new controller ig
I'm so sad
I bought the elite strap before people knew how much they broke
I thought it would never break because of how long it was lasting
mine just did too
bro these idiots at oculus are making me send the broken one back
like what
you goofballs make a garbage product that breaks and you're making me go out of my way to send a broken piece of plastic back?
cmon
Are they gonna do anything if I contact support
probably gonna make you send it back so they can "see if you're eligible for a replacement"
so update, that power adapter from tundra labs came in today. It took <5mins to install and it does precisely what it says on the tin. Provide power from my PSU instead of from the wall plug so that I can plug all three cables from the index into the back of my PC for easier cable management. There's not much else to say, it works fine, played a couple rounds of beat saber and nothing bad happened. I'd say $20 well spent
Get yourself some rechargeable batteries. Less chances of leaking. IKEA rechargeables are good. They are made in Japan. The made in China ones are trash.
Hmm
How do i explain this
Essencially i live in a reigon with jacked up import prices that heivilly favours chineae goods
Do you all have a recomendation for a vr headset i should get
I'll give you a short explanation, a longer one will probably come later
The quest 2 is the cheapest headset on the market ($300 normally) while also having the ability to work without a pc and be used for pcvr as well
It's display is good and the tracking is fine but since it has to use usb or wifi to be connected to a pc, the signal will be compressed and not look as good as a normal signal
The hp reverb g2 ($600 normally)
Has one of the highest ppi's (pixels per inch) on a modern headset and is a steal for purely pcvr
The tracking is a little worse than the quests I believe but the signal isn't compressed making it look far better than the quest ever can
I have to go sorry for just cutting off the whole explanation
ight
so i nead a very budget option
i dont care about the build quality
i dont care about the display
i just care about the tracking, and the controllers
anthing older also works
they are kinda expencive here
d o you know anything cheaper?
also i dont need standalone
father zucc is also an issue
it's expencive
we don't have ebay here
also like i said import prices are insane
the you might just be out of luck if you don’t want a quest 2
@haughty thistle
i haveto go
ok bye
hardware swap is buying tech from people on Reddit and they ship it to you
that’s the extent of my knowledge
hmm
that seems okay
ill check later
besides i live very away
like asia reigon
Another alternative is to go for a used original Vive or Rift CV1. Their displays are pretty dated, and usually not much cheaper then a used Quest 2, but worth giving it a shot
ill try that
There are typically region-specific r/HardwareSwaps as well, I’ve almost purchased items from Japan for instance and had them shipped over lol
that's a good idea
hi does anyone know if a rtx 2060 and a i5 9600kf good for vr?
depends on hmd and games but yes it'll run vr well
not extremely well but good enough
@flat coral I used to own a gtx 1660 ti laptop. It could run most vr games pretty well. Be it at low settings most of the time. So I would imagine that a rtx 2060 would perform well.
As for the i5-9600KF. I would avoid using that cpu. I had a desktop computer about a year and half ago that was paired with a gtx 1660ti and it really struggled to run vr games llike half life alyx and boneworks.
I would look into getting a intel cpu with higher thread of core count that also supports faster ddr4 memory.
Might be advantageous to go with ryzen instead. As they are cheaper then intel most of the time. This one seems to be good option
https://www.newegg.com/amd-ryzen-5-2600x/p/N82E16819113497?item=9SIAPRHEVX3213&source=region&nm_mc=knc-googlemkp-pc&cm_mmc=knc-googlemkp-pc-_-pla-cyber+electronics-_-processors+-+desktops-_-9SIAPRHEVX3213&id1=2084536928&id2=82436890968&id3=&id4=&id5=pla-1762871054072&id6=&id7=9013202&id8=&id9=g&id10=c&id11=&id12=Cj0KCQjwsdiTBhD5ARIsAIpW8CIh_I5juXnH8VXXLrkwPpKXAHhGw8-vYq-WJFeX85gyYk29LtxQF60aAm1kEALw_wcB&id13=&id14=Y&id15=&id16=375169967950&id17=&id18=&id19=&id20=&id21=pla&id22=248735892&id23=online&id24=9SIAPRHEVX3213&id25=US&id26=1762871054072&id27=Y&id28=&id29=&id30=1413270387943412557&id31=en&id32=&id33=&id34=&gclid=Cj0KCQjwsdiTBhD5ARIsAIpW8CIh_I5juXnH8VXXLrkwPpKXAHhGw8-vYq-WJFeX85gyYk29LtxQF60aAm1kEALw_wcB&gclsrc=aw.ds
Does anyone know if a link cable improves graphics quality or does it just help with latency and connecting to your PC?
a link cable technically doesn't improve the graphics quality but it does help with latency and also does make things smoother and better looking
there might be more noise over wifi from interference or loss or something but i'm no expert on how wifi works
tldr the main difference is the latency and stability of the connection
stability as in it doesn't just randomly drop out or freeze
https://uk.pcpartpicker.com/list/wkQgBj would this PC run VR?
PC Builder - AMD Ryzen 7 5700X, GeForce RTX 3060, Fractal Design Torrent Nano RGB Mini ITX Desktop
ok thx
You should go 12400f instead of 5700x
no i'm set on the components
it's mini itx so intel 12th gen is gonna be too hot basically to cool with air
It's barely higher than a 5600x
I know
The 5700x runs hotter than the 5600x
Aka barely a difference in power draw
look i am happy with my components
i have spent ages trying t get the right balance i'm done thx
might have a need for 16t outside of gaming
is this normal?
specs: rtx 3060 ti
ryzen 5 3600 4.2GHz
32gb ram 3200MHz
this is the best i can get and this is on steamVR home. if i play any game its either constant pink lines or 90% red lines
also render latency can go up to 20 ms
That is an issue I have experienced with Windows 11 exclusively I believe
im on windows 10 pro:/
Pink lines mean issue during the rendering pipeline. One cause for those is HAGS (Hardware Accelerated GPU Scheduling). If you've never touched that, there's a good chance it's off, but best you just check
try rebooting pc
Meta says that my gpu (gtx 1060 3gb) isnt compatible with airlink/cable even though i can still run games stable, how is this?
a gtx 1060 is barely barely barely enough for vr especially the quest
the 3gb version….
yeah that’s below minimum specs
1060 aint gonna cut it bro
So you can play VR games with this GPU, but it doesn't meet fb's requirments for airlink? That somehow doesn't surprise me, but it sucks nonetheless
its off
Many people overestimate vr requirements
I mean I have a GTX 1650ti in my laptop, a card that's not even VR ready but even that can still do Oculus Link
With that said I'm building a secondary machine with a GTX 980 and I wanna do VR with it, wish me success
Id definitely recommend trying to go a little higher than a 980… its just not great anymore for a new build esp for vr
Again, it's a secondary build that's running on older stuff anyways
I'm not planning to play star wars squadrons with it or something
my laptop has a 3060 mobile in it, but I can't even test the VR performance on it with my sister's quest 2 because the software is so busted.
I did recently come into possession of an 8gb RX480 and a ryzen 5 1600AF, so I was thinking of putting together a throwback budget VR build
The 1060 is considered bare minimum, but so is 4GB of VRAM. That the 1060 with 3GB is considered under-specced doesn't surprise me
Is hardware there to do Full Body Tracking with my iPhone LiDAR?
iPhone 12 Pro Max
Trying to launch assetto corsa on my quest 2 and it won't go into vr mode, I've done everything and I'm even selecting it in steam vr on the headset and it still goes into desktop mode, anyone who knows how to fix this would be helpful
exactly
its cursed
that would be pretty cool
but latency might be an issue
It's basically how the Kinect works, and we all know how garbage that is (even with the better hardware of the Xbox One Kinect)
@junior pollen
Oh alr I was thinking about using EPOC cam and using the ultra wide on my phone but the best option I see is the 3x Tundra Trackers w/ 2 base stations
Or slimevr but I wish it could be better with software support
beat saber plays on a toaster unless you play it on something like a pimax then you need a beefier but if you have a pimax you have a good pc too
I thought the Kinect used 2 cameras to see the depth
LiDAR might be more accurate
Nope. The Kinect uses an IR dot projector and an IR camera (similar to how face ID works on iPhones)
Interesting
vr can be so cool
just ignore the steamvr tab and performance metrics
game is VTOL VR for the people that'd like to know
Can anyone tell me why my PC always chugs after 30-60 mins of playing certain VR games? I'm not great at "tuning" my computer, dunno if I missed something obvious, but hwmonitor doesn't show any odd throttling behavior as best as I can tell.
The only 2 things that stand out to me on that are that my 3070 FE jumps straight to 225 watts and never seems interested in backing off, and my cpu clocks keep wildly oscillating between somewhere around 3.7 to 4.7ghz
Also, Vtol VR is super great. Once I got the helicopter DLC, it's almost exclusively what I fly now.
Is that chugging after a while something that happens with every VR game?
not EVERY game, but a lot of them that are even a little demanding. Vtol VR, onward, elite dangerous, The Forest, Alyx, "H3", No Man's Sky, Pavlov, Into the Radius are the ones that come to mind.
I feel like that graph shows that it's some setting somewhere, and the hardware is probably not an issue?
Would a 6600xt be able to do some higher quality vr games
Yeah thinking of getting some dlc
If you are a fan of helicopter flight in general, it is the best helo flight model I have yet experienced. You cannot forget that you are piloting a giant gyro
Yes, it can play all vr games as long as the settings are right
@flint ridge I think I forgot to @ you
One thing I notice is that you are never at 100% usage on anything and temps are always pretty low and your fans aren't even ramped up much
So that would indicate that it's a settings thing, right?
Probably
well i stopped because i was getting a bit nauseous from all the spinning since its quite hard
Oh man SID displayweek was amazing this year. I have some cool info on some microdisplay tech that I will share later. One piece of tech off in a corner was especially cool and if it scales will absolutely break the entire display industry. I'll share more details soon and how it will affect VR displays.
If you want, I'd be happy to help you out with piloting the helicopter. Once I got the hang of it (mostly) I found it to be the most fun thing to fly.
Yeah i will look up some tutorials since one tiny mistake and i crash
agreed
I’m just waiting for an index2 that would be so great!
how good would a gtx 1080ti and core i5 12600k be for vr flight sims
epic
well this theoretical so i dont have a headset yet and am only buying the i5 and 1080ti now, but if i am correct i can play vr games on my pc and put them on a quest 2 right?
if so i will probably buy a quest 2 as i have tried one of my friends quest 2 and it was pretty fun
You can use it with a cable or by using WiFi 6
ok very cool, id probably use a cable as i assume it brings lower latency and anyway im not gonna stand in a flight sim
thanks btw (:
It does add some latency
But it's not that big
Having a wire gives better visual quality..'
Using a wire defo reduces latency for sure!
But the Quest has an inherit loss in visual qualty and higher latency due to the video signal being compressed, so keep that in mind when choosing a headset for sim racing on flying 🙂
What i said but better 🤣
Does anyone know how good Driver4VR is? I'm currently using K2VR for my XBOX 360 Kinect Full body tracking and I heard that Driver4VR is better, I just want to make sure before I make any purchases.
hey so ive not delved into VR at all yet, but some games look fun. ive seen things about the Meta Quest 2 and was wonderin what the general consensus is.
i know there was an LTT video on it 2ish years ago. not sure if much has changed for the pros and cons
The Quest does not have any video input, so the downside of video compression and latency when used with a PC are still valid. So is the Facebook account requirement (soon to be renamed to "Meta Account")
So I'm thinking about getting into vr, honestly I've not used it since the original oculus Dev kit so it's a completely different world now :O
I'm thinking a Vive pro 2, with index controllers as that's what everyone says is best.
Pc wise I have a 3080 so I'm not expecting any performance issues, or am I being optimistic?
Also I rent so can't drill holes in the walls to mount base stations, and don't have the space for tripods. Are they light enough to mount with command strips?
you can mount lighthouses to wall with command strips, I recommend using 4 of the large Velcro based command strips per lighthouse. I usually mound a small piece of pipe with a flange to a piece of wood about 5 x 5 inches then use a camera clamp with a 1/4 20 thread to mount the lighthouse. this has been good at many places I set up my headsets when traveling.
I wouldn't recommend the Vive Pro 2, as it's lenses are a glary mess and the software makes the image about as detailed as the Index, while also blurring the image due to non-native render resolution... (there's no way of making the software render at native res btw)
Instead I'd much more recommend using an actual Index with the Index controllers, or if you feel more adventurous you can pair the Index controllers with the Reverb G2 to get a better image quality
The Vive Pro may have (imo) the best headstrap and overall comfort out of all, but the actual visual and audio experience on the Pro 2 is just so bad, it's not even worth half the retail price imo...
Hmm I was originally going to get the index but all the reviews online say the resolution is really bad and the newer games don't look as good as the Vive pro & pro2 🤷 that being said the index is a bit cheaper and that's always a bonus xD
Might be worth saving myself money if it's not worth paying the extra
The Resolution on the Index is perfectly servicable. Yeah it's screens may are a bit dated, but you have to consider everything about a VR headset, and the Vive Pro only got it's physical resolution and comfort going for it. The rest is absolute dog$hit...
I did mention the Reverb G2 as an alternative to the Index, which has higher resolution screens, but lacks the lighthouse tracking (thus requiring software to sync the two different tracking systems of the HMD and Index controllers, everytime you fire up VR)
I'll have to look into the reverb G2 not heard much about it to be honest 🙂
Thanks for the suggestion.
I have seen everyone saying the Vive pro2 pretty much needs aftermarket foam pads otherwise it's lightbleed central :O
Reverb G2 is pretty nice as it has 2k x 2k screens per eye, and has a decent field of view, although the sweet spot is kit of hart to get right until you get used to adjusting the headset for your face. Audio is comparable to the index, as is comfort. you might not be able to run at over 150% render resolution with a base model 3080, as you usually need more then 12 GB of vram to really push the reverb g2 into its best visuals. Also the controller tracking is not the best as the camera placement is not great for many games. The controllers are also a bit of a mess as they are decently comfortable, but the buttons and triggers are a bit mushy. But for it's cost it is the best PCVR headset under 1000 dollars unless you want to try your luck with used headsets (which is fine but can sometimes have issues if you are not careful).
And like I said, if you're willing to tinker and spend more then 1k, you can get a pair of lighthouses and Index controllers and then sync the two tracking systems using Software. It won't be as perfect as with the Index but it's imo one of the best VR Setups one can get rn...
Could somebody please explain to me the difference between airlink.. and using the quest 2’s on board system for games?
I assume when air linked it uses your PCs power to run the game and display it into your Vr? Rather than the headset trying to do both causing some frame issues?
I noticed while playing Vr chat on board.. very very bad frame/sound problems. I tried swapping to air link but couldn’t interact with some friends who were using quest on board.
When using Air Link, the Quest basically acts like a USB display. Your PC renders the game and the Quest only displays it. (although the Quest does still handle the tracking and inputs, all of that is just send to the PC to interact with the game there)
The image get's compressed by the PC into a video stream (kinda like a Twitch live stream, but at a much higher bitrate) which is then decoded and displayed by the Quest
Got it. Then I would assume when using my PC as a USB, games would run better using airlink than the on board system of the quest 2? ( not to discredit its system )
Would there be any particular reason why trying to interact with other players that were using on board.. while I was using AIRLINK. The functionalities differed?
Depends on your PC. If you only have like integrated graphics and a laptop CPU from like 2016, then games would run absolute garbage on Airlink (assuming it would work at all)
And yes, the functionality with the PC version of VRchat and the Quest version of VRchat are quite vast. Worlds and avatars need to be specifically uploaded for the Quest platform to show up there in the first place. If you are in a PC only world, Quest users will not be able to join you, and if you're using a PC only avatar, they will see a fallback one automatically selected by VRchat
That's why worlds and avatars looks so meh on Quest and a lot better on PC
But there are downsides to use a Quest with Air Link or Quest Link: mainly image quality and latency. You see, because the image needs to be compressed by the PC, sent via USB or Wifi to the Quest and then decompressed on the Quest, there's about 50-70ms of Latency. This manifests as a sort-of jello effect when moving the controllers fast around (or black bars may come into view when moving your head too fast). Compression arifacts like blocks, dark smuges at certain color transitions (like red-green for example) and a lower then native resolution are pretty standard when using the Quest with a PC. None of these are problems when running standalone (without a PC/link). Well, maybe the resolution may be lowered in standalone around the edges of the FOV, but it's not over the full FOV like with Link...
Regarding the dark smudges, it's an unfortunate side-effect of how colors are stored in computers. There are ways around them, but they are computational intensive, so most developers don't bother to handle this issue properly (especially for low-latency video compression, this is a no-go). To go into a bit more detail, brightness values are stored in an exponential way, and when blurring two colors opposite on a color wheel, the result comes out darker then intended.
To illustrate the issue, I've attached two images. Both were generated by making a red and a green square and then applying a blur filter on-top. For the first one, I used an Lab color-space (Luminance, red/green-axis, blue/yellow-axis; similar to how the human eye perceives color), which is one of the more accurate color-spaces (but takes up more space and is computationally expensive) and the second one is handled in your standard RGB color-space (aka what displays, pictures, videos, pretty much everything is using)
WOW
Putting them side by side you can see it very well
Thanks for all the information this is exactly what I was looking for .. couldn’t quiet understand the difference between stand alone or quest link.. although I had thought quest link would have been exponentially better due to the power behind the Pc.. although I guess latency is to be expected ?
Damn so there really is no better option
I’m sure certain worlds in quest link are incredible and are designed on pc but latency + fov issues probably makes it best to just use the stand alone? What about a quest WIRED into the pc?
I spent like an hour or two trying to find a YouTube video to explain this btw. Didn’t get a single thing.
There are still tons of people using the Quest with a PC, and my answer was pretty generic for the Quest, as to how you connect it to the PC. All of the issues that it has with Air Link and Virtual Desktop, still apply to when using it with a USB cable...
Wow
Surprising nonetheless
And does it start to alter when you start purchasing gear such as
Maybe a vive or of course the valve ins
Ind
If so. Are there any relatively cheap sets that I can pay a little more than a quest and get higher imagine clarity/latency? Without going valve index and being able to control each joint and paying 1000+
There's the HP Reverb G2, which is roundabout 600 bucks. It's controllers are a little worse then the ones of the Quest, but you get much better screens, a larger FOV, and it has a native video interface, so no compression artifacts or latency
Not to mention the better comfort out of the box and the industry leading audio solution which it shares with the Index
you can also get it for like $400 on ebay
Hello everyone, I´m getting lagspikes in applications like BeatSaber and really anything streaming via Oculus Airlink to my Quest 2. I´ve tried lowering the settings to the bottom but it doesnt really help. I Noticed that Steam only sees and uses 3gb of VRAM, is it possible to allocate more from my gpu? I have a 2060 with 6gb with i5 11600k so like it shouldnt lag at 0.5 res with no anti-aliasing right? -.-
also sorry if this isnt the right chat for this
win 10?
yep
Yes
I dont have much experience with pcvr issues I just now about the whole win 11 issue
Yes me @rapid nest
There are no 3gb rtx 2060 so that's a weird issue
On task manager does it say your card has 3 or 6gb of vram?
this seems like a gpu driver problem
I have the same problem but when I use cable its fine
Hey everyone, just got myself an index and am curious about a few things. first, will i need to downgrade to windows 10 to use it properly? i saw a lot of complaints that vr was broken in windows 11 when it first came out but its been a while now so idk. also, my graphics card only has one displayport and one hdmi, I was planning on just unplugging my main monitor when I want to use the index, but would there any problems that come from that? thanks
Working on an oculus cooler. Blows my mind that they gave these things absolutely no vents what so ever. Fan and battery box should be here Tuesday
So, having just come off of watching the 3D TV episode and poking around the internet some... I have to come to you guys to see if I can get a good answer.
Anyone here know if there is a good anaglyph renderer that can be used for playing games? I know there used to be a number of 3d tv solutions like NVIDIA 3D drivers and such but it seems like every solution has died with the 3D TV craze.
I've already got VorpX for playing in a VR headset but I'd really just like to be able to play in 3d without needing a headset, ya know?
the little slats on the top and bottom seem to do fine
I wonder how the dust situation would be after a few years of owning it
Whelp, a little more looking actually answered my question.
Turns out that there is a solution called Reshade with the depthmap companion app. It lets you use the depth map of most games to produce an Anaglyph image (Blue/Red 3d image)
And that should let me turn any monitor or TV into an effective 3d TV for any game they work with.
The problem won't be displaying, you could certainly find a way, the issue would be playing the game. If all the controls are made for VR controller you certainly won't be able to play with a mouse and keyboard
Ah, that's not an issue. I'm doing the exact opposite of what you are thinking.
It's giving flat games 3d depth
Vorpx does this for VR headsets and the solution I was looking for was a way to do it without the need of a headset
There's a device you plug in the tv that can replicate what a 3d tv does, aka displaying half the lines consecutively
Also if that hasn't anything do to with VR i would advise you to change channel...
I’m a day late but thanks for all the helpful information! Helps a lot. I’ll look into the HP g2 although a little pricy.
Yeah, you still want to run Windows 10 for VR. I've heard a bunch of people are running VR on Win11, but it's really hit and miss. It may work one day and stop working another for no apparent reason on Win11. You'll save yourself a lot of headaches by downgrading.
You also want to have a monitor plugged in, as VR on headless systems is a pain in the b'tt to get working properly. You should be able to use HDMI for your monitor tho.
If you don't mind me asking, what kind of weird GPU do you have that it only has 2 outputs?
Anyone know why my Index might be having tracking trouble after an hour of gameplay? both my stations are bolted to the wall, could the headset itself be crapping out?
Is there some utility or something I could be using to be certain what the issue is?
Alright, downgrading to 10 is gonna be a headache because idk how to transfer all of my drivers but I'll figure it out, I do have 2 monitors sorry if I wasn't clear lol, it's a dell oem gpu, yes it sucks but I don't have the money for a new PC especially right now lol
Well, I've personally been on Windows 11 since the preview build was available last year. I play VR almost every day, and haven't encountered any issues. It's been no different performance-wise than Windows 10. You're better off trying it on Windows 11 before going through the whole downgrade process
If you have issues, then yes, go to 10, but I doubt you will
Yeah I was going to lol
I'm on the latest update besides may because it scares me
I do remember my quest over quest link had stuttering issues but with how shitty oculus' software is and the fact I can't remember when it started doing that and it's been like 6 months since I used it, I'll just see if the index works without issues and if it doesn't I'll go from there
The Index should be fine, as long as your PC is powerful enough
Well before my quest started doing weird shit it worked fine running half life alyx at medium settings 72hz with all that oculus overhead so I should be fine there
And I'm sure it would've worked at higher settings but I didn't try that
What CPU and GPU are you running?
Yes, it should
And if not I can just return it and use the money to upgrade my PC instead
Neat video https://www.youtube.com/watch?v=4PHT-zBxKQQ
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02:13 - ThE mEtAvErSe
02:14 -...
what slats? the quest 2 has literally no ventilation
there’s a gap on the bottom and top for air to come in and out
in the bottom out the top @rugged yacht
the fan obviously pushes and pulls it through
Is 16gb of ram enough for vr games with a valve index?
System wise I've also got a 3080 & a 5900x
Only got 16gb with the intention of getting more down the line when I built the system, but I've just not needed to yet
I used 16gb for about six months when I first got my index, never had any issues with it, and my system specs were way worse than yours at the time, so I don't think you're limited at all by only having 16gb, unless you've got 50 chrome tabs open while you're trying to play.
I upgraded to 32gb because I am frequently guilty of having that many tabs open while playing VR. According to task manager, I have 96 tabs open and I'm about to go play beat saber. fun
looking for a quick gift and a screwdriver like the ltt screwdriver would be perfect Does anybody know which screwdrivers he was talking about comparing them too in an upcoming video
Wrong channel. But probaby Wera screwdrivers
Yeah chrome tabs are always a problem 😂 have so many open I loose track of what I have open 🤦
Thankfully I'm pretty good at closing chrome when gaming :)
Thanks, least I know I don't have to rush out to get more ram just yet :D
Hey so I’m on a budget of around 300-400$ for a vr gpu and I was wondering if I should wait for the 3060 to go down or look for a different gpu like the 6600 or 3050
I found a 3050 in b stock on evgas site for 280
Does it actually let you over clock
The RX 6600 is only slightly slower than the 3060 in traditional games, but is significantly lower in price. I'm not sure what the performance difference would be in VR due to the 3060 having 4gb extra vram though
Is there a website that has like benchmarks for vr or something
VRAM = very important for VR
Modern VR headsets often render at a pixel count higher then 4k, so the more VRAM the better
4GB is considered bare minimum, 8GB should be fine for current VR headsets like the Index or Quest 2, but for the Reverb G2 and other high res headsets, you'd more want 12GB or more. Nvidias bet on keeping VRAM amount the same for 3 generations really isn't paying off for VR gamers...
So I should probably wait for prices to go down on the 3060 for lack of a better term “future proofing”
It can't push enough pixels to fill it's vram
Neither can the 6600
No. I don’t think you can even OC these
You can't
Big sad
They have fixed clocks, so they won't perform better with cooling
Does this mean you would recommend rdna2 cards?
The 16gb ones specifically
DLSS hasn't taken off for VR at all, and to my knowledge, most of the AMD driver issues have been resolved.
I mean sure, if you don't need NVENC or any other Nvidia proprietary tech, go for it
its not about performance for me lol, my headset gets incredibly hot
If anything amd fsr 2.0 is more likely to be implemented into games than dlss ever will so dlss is a non factor
I’m a fan of them, they work great in my experience with a 6900XT. Trade-offs compared to NVIDIA rather than one being inherently better imho
Switched to it from a 3090 so I feel I can sort of provide perspective
Yes
Perf may be similar or the 3090 could be better idk
But you can buy 1.5 6900xt's for the price of one 3090
I have a 6800XT I've been enjoying
If I could travel back in time six months, I would tell myself to wait until april and buy a 6800XT. Instead, I paid $1700 for a 6900XT. I'm gonna try to keep this thing around until 2030 to make sure I didn't waste my investment.
Today, I woke up feeling like crap due to allergies. Had to call off work, was looking forward to playing VR the rest of the day but been bedridden instead : (
i just got my replacement cable for my index. i am excited but also a bit mad it failed just after warranty. and the headset only has 1.5k hours on it. alot, but ive seen vives with completely stock parts that ran 20k hours no problem
Prototype 2.0 of the oculus cooler
2030 is in 8 years that would be like keeping a GTX 700 in 2022, i think you'll have to change sooner if hardware and software continues to be more demanding...
Well its not exactly like that, as in many games that came out in that era the highest settings couldnt be played at decent framerates on the hardware of the time, but now midrange cards can run brand new games at max settings at a reasonable fps. And its because of that that i think that new high end cards should be able to last 8 years for games, even if you cant run max settings they should still be able to run at least on medium. Plus game devs have certain low spec targets to hit in order to appeal to a wider number of consumers.
if i wrongly assume two things, that nvidia and amd released a new generation of cards every 2 years and that each equivalent pricepoint card is equal to the one directly above it in the previous generation, eg 3060 = 2070 = 1080, the 6900xt should be just fine at 8 years as if we use nvidia again for simple numbers 3090 = 4080 = 5070 = 6060 = 7050, it should still be an ok card. again, this is wrong, but it may be closer to reality in the long run if amd and nvidia realize they cant just keep throwing power at their chips to make them go faster and instead they need to be more efficient, thus potentially reducing their generation to generation improvements.
just my take
Well those calculation are wrong a 2060 supper is more like a 1080 and a 3060 is even a higher jump from a 1080
i did say they were wrong
just saying that the card will probably last longer than tomi thinks
Yeah tho that means if the rumours are correct the next gen is an even bigger jump but it's for sure a good card for 6 years tho 8 is a bit of a stretch
ye the next gen is a big jump, but theyre also throwing power restraints out the window
they cant just keep doing that
Tho depends on what you plan to run for a low end system in 8 years yeah it's good. As 780ti are still good cards for a lot of things just depends on usecase
but all this assumes jaysamuri doesnt upgrade sooner and just sells his 6900xt to recover some of the cost, at which point the whole incorrect assumptions go out the window lel
which i would, i know im gonna do that when the 5080 comes out to replace my 3080
Based on leaks, we know that Nvidia is desperate for more performance on their next Gen cards, no matter the power draw. Wouldn't be surprised if a 1000W PSU isn't enough to run the 4090...
in some systems, its not enough for a 3090ti, and the 4090 is supposed to draw 100-150w more
I know peeps are sceptical of running an 850W PSU with a 3090, but I haven't had any problems with my Seasonic 850W...
And it's not a particularly high-end PSU either. In-fact, it was the cheapest 850W 80+ Platinum one I could find (from a reputable brand) xD
the problem comes when it peaks and valleys at the start and end of intense loads. the psu can be rated for a certain wattage, but can momentarily supply significantly more power if its for a short enough duration. but it still has limits, and that limit can vary wildly from manufacturer to manufacturer or model to model.
and seasonic platinums tend to have pretty good tolerances to those peaks and valleys
i didnt say why the peaks matter, and its because those will trip the psu to prevent damage. and as we all know, your computer turning off when you go to load into a game is no bueno
has anyone here found a solution to minecraft vr (vivecraft) lagging really often with cpu spikes due to garbage collection
try some different launch options
I use these ones https://www.reddit.com/r/feedthebeast/comments/dy5u5u/best_java_arguments_for_modded_minecraft_1122/
10 votes and 9 comments so far on Reddit
idk if they work on newer versions tho
I do agreed with you, but i gotta add that the type of people that buy very high end normally don't keep their GPU for more than 3 generations...
agreed
Plus, when a GPU is 4 generations old, it's very likely to fall off the support stack. With Nvidia GPUs, driver support is always bound to Architecture. Most 700-Series cards were Maxwell based, and Maxwell support got discontinued (or at least it's discontinuation was announced) not long after the 3000-Series launched, which is 4 generations of consumer GPUs...
i used my rx 570 for about a year, then my rx 5600 xt for a year and now a 3070 ti
but i will probably keep this one a bit longer
Looking at getting into VR. Was thinking Valve Index, but I would like to be able to transport it to my living room (downstairs; directly beneath my "office") when I have friends over. There's an ethernet connection existing between the two rooms. Is there any reasonable way to use the Index in my living room without carrying my PC up and down the stairs?
I live in Europe, so the walls are solid brick; not really easy to route cables.
Probably not I think your best option is to get a quest so hope you don’t despise meta
Idk if walls effect connection to pc but air link might work
I work in IT Security; Quest is a no-go.
I've seen from my googling (duckduckgoing?) that I can do a Steam Link to show the video on my TV; but it's not really the same.
I can at least try an air link; is that the Steam Link or something different?
That’s wireless pc vr usage for quest sry for confusion
Ah I see. No worries; I appreciate the help 🙂
Yeah this is has been my daily reminder that meta has total control of vr rn
lol sorry about that.
It was actually a quest that I was playing with that made me decide to jump in. Played beat saber for like twenty minutes and now my entire library isn't interesting to me
noooo my index came with a defective base station 😭
So after waiting a whole week I finally got the notification that my index has arrived at my local depot for delivery :D
Yaaaay can get it Saturday morning :D
Except no.... Valve is literally the only company I've ever encountered that's shipped a consumer product as business post, so can only be delivered on a week day... When I'm in work 🤷. I'm literally going to have to hope I can book a day off work or risk it being sent back to valve 🤦🤦🤦
ouch
Was speaking to the courier yesterday asking if I can just pay for Saturday delivery and nope valve or GLS had it marked down for delivery during business hours only 🤷🤷
Might just see if my neighbor is going to be in and get them a bottle of wine or something to keep an ear out for it 🤔
although i don't quite get what's consumer/business product and why it can't be delivered on weekend,as around here posts here work only in the most inconvenient hours ever and ofc 0 hours on weekend, because in soviet CENSORED packages pick up you
but i can still feel your pain
that'd be nice, definitely better than having to book a day off just to pick up a package
I've never understood the whole 8-5 parcel delivery because that's when everyone is out 🤷 I feel like if a new company was to to have special after hours delivery service they would make an absolute killing!
Perhaps Amazon has just spoiled me 😂 now I'm used to same day delivery at like 8pm on a Saturday
well, yeah, i agree with you,it's kind of weird how everyone knows ppl work 8-5 but the delivery is at those hours, seems kinda illogical but it's post service, there is no logic there, or actually, now that i think of it, probably it's just that all the logic went to logistics and nothing was left to think about how the postage interacts with humans

100% this!
oh i dream of that kind of speed 
I was really hoping the parcel would come by DHL as I know the guy who deliverers them and he just drops my stuff off where I work 😂
well that'd be too convenient now wouldn't it? you woudn't be able to remember how you wasted an entire day just to pick up the new and awesome toy... oh the memories yes...
That's true 😂😂😂 I can guarantee if I book a day off it won't turn up until like 6:30 when I'd be home anyway 😂

It literally happened last month parcel was due at 10, stayed home, kept getting delayed.. saw the guy on the tracking finally get near my home around 4pm .... Then just kept going and went back to the depot 🤷 called them up and "oh the driver didn't have your parcel, it will be back out tomorrow" 😤😤😤

Is there any advantage over using AMD or Intel CPUs for vr?
Alright I downgraded from windows 11 to windows 10 and steamvr no longer randomly crashes! Still no update from valve for my defective base station tho
They also never gave me my $60 credit for already owning half life alyx, hopefully both are resolved tomorrow
So I'm wondering if there's an increased risk of triggering power related hardware faults while playing VR games since they're more system intensive? I've got one of the trash tier cheapo 80+ white rated thermaltake 600w PSUs in my second system. The main components are VR ready (R5 3600 + 5700XT), but I'm wondering if actually running VR might be too much for it
Okay so a 5800X Vs a 5800X3D in vrc the 5800X3D is CPU frametime wise 1/3 of a normal 5800X. It's the same base silicon just more cache. So it's 3 times better in vrchat
Is a 5800x3d a mobile version or something?
It's a new CPU that came out this year it has triple the layer 3 cache and slightly lower clock speed. It's just a normal desktop cpu
It's a small refresh came out not that long ago but it's a CPU that won't get a lot of adoption as it's more of a test of if the cache works and with am5 comming out
Well it shouldn't put much more strain on your system, the GPU is taxed as much as in flat screen gaming, and the cpu well it depends of the game
Your GPU is around 250 w (no overclock) (can spike to 300 w )
cpu is around 70 w
Motherboard 25 w
And ram/SSD/HDD fans i would add a 50 w to be safe
(if nothing is overclocked or has PBO )
It depends if the 600w is almost everything on the 12V line if so it's no issue at all
So you are perfectly safe with a 600w PSU
Yep forgot about that
Send you PSU or just the sticker from the side
Nice PSU you got there. I heard it's the bomb 😏
||I know, I know, it's just an unpainted OEM PSU, but still||
Just open from Google, but i have one lie that in my main PC for a while, had pretty mich no protection
The bomb has been planted
No, look up benchmarks if you want to know what cpu to buy
If it's for vrchat 12th gen Intel + ddr5 is the best. a 5800x3d is good for vr of you already have a Ryzen system
Thing that would make the best vr CPU is supporting ddr5 3dvchache and even quad channel memory
does anyone have any suggestions on trackers?
If you already have like a 10th Gen Intel or 3000/5000-Series Ryzen Chip, any Upgrade is not worth the money rn tbh
Trackers like for Fullbody tracking?
Vive or tundra trackers if you have base stations
Currently there are 3 options:
- Vive 2.0 Tracker
- Vive 3.0 Tracker
- Tundra Tracker
Unless you're on a really tight budget, or find them used for really cheap, don't go with the 2.0s. They have pretty low battery life, and are super chonky
The Tundra Trackers are the smallest and lightest, plus they come with a single dongle in a 3-set (so only one USB-port required). They have massive supply issues rn tho, so good luck getting those
shit how much are vive 3.0 trackers supposed to cost?
The Vive 3.0 Trackers are somewhere in-between. A little bigger and heavier then the Tundras, about an hour or two less battery life (Tundras are 7-8, the 3.0s are 6-7 and the 2.0s are 3-4 hours), but they have the best availability
so tundra are all round best?
or is their small form factor affect tracking performance
MSRPs are as follows:
2.0s: 120$ (a single one)
3.0s: 150$ (a single one)
Tundra: 360$ (a three pair)
Their smaller size is easier to occlude, yes, but the smaller weight means they don't jitter around as much when moving around fast. So pick your poison really: higher occlusion rate (which isn't really that higher then the 3.0s) or more jitter (which isn't that higher on the 3.0s)
Overall, I'd personally say the Tundras are the best, but like I said, good luck finding them in stock ;-;
ah ok, maybe I'll wait for trunda trackers to go on sale.
Will have fun seeing what time they restock
I am really getting screwed by currency right now
how screwy are the "other options" if you have ever tried them
You mean like Kinect, Slime and HaritoraX?
yup
Forget about the Kinect. It may be cheap, but it's tracking is absolute garbage
SlimeVR is open source, and really cheap, but it takes like hours of setup, only for the IMU drift to tear the setup apart in like minutes. Nice POC, but it needs more software work
And the HaritoraX is about as pricey as a three-set of Vive Trackers (300$), only available in Japan and the US right now, and does about what Slime wants to. It's setup is much easier, and it doesn't drift apart as quickly...
Don't get me wrong, the HaritoraX still has IMU drift, it's just not as bad as with Slime...
That's about the options I know of, that are actually worth considering...
Well for an update on my index delivery issues, Apparently they attempted delivery on Friday, today, and will again tomorrow... All days I'm working.
The parcel can't be redirected, moved to a weekend delivery, or delivered to a neighbor so after tomorrow it will be returned 🤦🤷 I have no idea why Valve isn't using someone like DHL. I'm just going to wait for my refund and get a meta quest, I can literally get same day delivery on them.
That sucks. I bought a bunch of very time sensitive computer components from newegg and UPS required a signature, so even though I paid for super duper fast shipping, the parts didn't end up coming until two days after I needed them
Funnily enough, the person who sold me my index shipped with DHL so I they left it on my porch in the rain and I had to leave class and run home to get it before it was ruined.
Man I ordered mine from Valve and they shipped via FedEx, had multiple several-hour long calls with them to figure out their sh*t
I got really really lucky with my index. I sometimes wonder if the person who sold it to me still lurks in this channel, since this is where I first met them. They sold me their barely used launch week full index kit for a very good price, shipped it via DHL and I got it within two weeks of the first time I met them. Was one of the best and least stressful electronics purchases I ever made. Other than the part where it got left out in the rain of course
Yeah I love it when stuff like that works out, like r/HardwareSwap lol. Got a lot of experiences like that there, great community for the most part
LTT community even better :)
why do i get such poor performance in half life alyx
every other game runs fine but alyx i get consistent yellow on the frame time graph
and im only on medium settings
maybe it's got something to do with the game's adaptive resolution/supersampling
i've heard people having problems with it like adding onto whatever they have set in steamvr in some cases
Well time for another update, spoke to customer service on the sending side and they have managed to change the delivery address to my work address :D
Except now instead of it being delivered between 9-5 when I'm at work, it's being delivered between 5-8 when I'm at home 🤦🤦🤦 I swear this never ends
Both are on auto ig I'll set the resolution in steamvr to 100% and see if that helps
well the physics in the game also run shitty sometimes
i can run it fine now but i think with my r5 1600 af i had before my r5 3600 it could not handle it sometimes
i have an i5 9400 and a 2060
i was thinking the physics or something was bugged but performance problems have persisted between levels and game restarts
and unless they broke something in an update my pc is definitely fast enough to run the game with no frame time issues on medium settings
Happy to say I managed to get SteamVR/OpenHMD to run my Rift CV1 under Linux, and have it basically work with positional tracking, albeit very fussy and slightly inaccurate (especially the controllers), and buttons aren’t bound correctly.
The dual-boot sadly isn’t going away any time soon, but I was at least able to make VRChat kinda sorta work.
Congratulations
((repost cause still have the problem))
This is kind of a common issue I think, but my Rift CV1 sometimes cuts out the audio randomly (most of the times when I change game or change scene in the same game or use OVR virtual desktop) and I need to detach and re-attach the Rift's USB cable to make it work again, wich is kinda boring when in VR. I tried for a day or two using R7 5700g's iGPU instead of my GPU for the VR and there was not this audio issue. However with my GTX 1080 ti there is and I also tried with a Rtx 3060 and there still is the issue.
I also tried to change USB port to 2.0 and other 3.0 ports and update the usb drivers, deactivate USB power saving and I also tried to fix a method that used windows registry to deactivate Nvidia audio power saving or something like that.
Does somebody know how to fix this?
Hmm... audio randomly cutting out sounds like an issue a friend of mine had on his CV1. In his case though, the ribbon cable connecting the headphones and the back side LEDs ripped (just normal material fatigue when putting the HMD on and off very often). He repaired his one, by just taking a few copper strands from a USB 3.0 cable and soldering them in-place of the broken part of the ribbon. Worked like a charm (reason he used USB 3.0 strands particularly, was because of their thinness and flexibility)
Although, a broken ribbon usually shows by the audio cutting in and out as you move your head or pull the strap out, not by launching a piece of software...
Yeah no it's not the cable cause as I said it worked fine with iGPU
It could be IO overload
am I missing the story in boneworks or has it not started yet I'm so confused
It starts right as you start the game you are certainly missing it
Try to look for details and you might understand it
It will certainly take a few playthrough to understand the deeper meaning
@carmine wharf
it doesn't have a real "story" as half life alyx and stuff but its more of a level game where you as tomi said with 2-3 playthroughs start to learn the lore
in the later part there is more things you learn about the lore
Yeah ik there's the intro video but there's not really any context to it, idk what's going on or why, and then the trailers have like tvs giving you exposition but I must not have gotten that far yet lol
Yeah the TV's with real people on them are kinda your only blatant exposure to the real story. Everything else is just extrapolated from the environment and events taking place
btw anyone in here found a good way to fix CPU spiking in vivecraft? in 1.16.5 i could choose something that sort of fixed it but still not quite
i run a r5 3600 and a 3070 ti so hardware capability is no problem
thas my same spec no i dotn have problemns
in vivecraft? i do play on a server with some mods but that shouldn't matter right?
i dont think so
its just walking around in the open and stuff it just has crazy weird spikes
damn bruh
uh maybe lower the mc settings
it prolly could be bottlenecks bc thats usually what ahppens
nah its just quick spikes
hm
not constant
do you have optifine
alot of people have the problem
im pretty sure it works with vivecraft
its based on optifine...
right i forgot
i will record my vr headset and send it here, i will ping you when im done
ok
@solemn hornet
i have turned alot of settings down but that should not matter tbh since its spiking
i run 200% but that should not matter since it also spikes on 100%
i heard alot about java dumping of files that is why its spiking
at the 1.16.5 you can select a different java dumping thing and it runs way better
i really don't wanna have to buy a new cpu since the r5 3600 is still perfectly fine for 1440P
playing on 12 chunks btw
btw do you yourself play vivecraft?
i've played if before on the same specced machine, but i dont personally own it
from what i notice there wasnt any spiks
yeah that could work
@solemn hornet seems that its mostly fixed now, much more playable haha. i have searched for so long and so far and you just happen to stumble across that forum post
heh lol
nice
yeah thats the thing mc is very cpu based so by unlocking fps you can run into bottlenecks
vysnc mostly helps
yeah now that i think about it how could i miss this
all good we alll make mistakes
'well i could not turn on vsync but i did limit the fps to 80 fps because rift s is 80 hz sadly
yeah but still better than uncapped
lmao
well sort of, could walk around my base on 11 chunks 80 fps and 200% render but when i got to a friend his base with loads of villager farms and stuff my fps went to 40
I dont know how optimized vivecraft is but I kinda doubt its a cpu being ‘bottlenecked’ by minecraft giving you that bad of performance, especially on a server, though its possible i guess and mc is pretty cpu heavy . What ram do you have? Also do you know if theres other performance mods compatible with vivecraft that you could try?
also try some of these steps and maybe allocate different ram amounts (4, 6) and see whats best
do you know how much and what speed it is?
32gb and 3200 mhz
well java dumps unnecessary stuff but apparently that causes spikes if you have your fps uncapped since i capped it at 80 now and much much better
thats good then, just check that your steamvr supersampling is 1.0 bcz it stacks in vivecraft
well it says global res setting 150%
so maybe i need to change it to custom
and make it 100%
since i assume thats ss
900% scaling and still 80 fps
changed the res setting to auto again since it makes no difference
hm
Definitely looks like cpu is the problem but idk why a 3600 would cause problems
wait, what gpu is it?
cuz even my r7 4800H in my GTX 1650 ti laptop struggled with VR Minecraft
3070 ti
its atleast playable now
That is… maybe just a little better than my 1650….
you think? xD
That should easily be able to handle vivecraft, unless you’ve got it laden with mods
no mods on this version
but the thing is, alot of people have this problem since it has to do with java dumping of files
i fixed it now by capping the fps
yeah, the whole mod is good coded with menu's and stuff and works really great but just the optimization is well just weird
I can agree with you there
Getting a framework laptop. Think it can run VR?
i7 4+8 with 16g ram and 1tb storage
no dedicated gpu so won't be playable
an external gpu or a desktop. or you get a quest 2 and use it standalone
Have a desktop, but it is on a separate floor from the living room.
I don't want meta; planning to get index
well then move the desktop or an external gpu if playing on a laptop but a mobile cpu is worse for vr
Feels like it might be worth it to buy a mini PC just for VR and put it by the TV
eh it needs at least a 1060 6gb mini pc's are smaller but an itx system works yeah
dragos is right, you want dedicated Graphics for VR. At minimum the performance of a 1060 and at least 4GB of VRAM (although 6GB is more recommended if possible)
There are small form-factor PCs that do meet this performance criteria, but you'll be paying with higher then normal prices for that kind of performance
Theres plenty of itx cases that support even 3080s
egpu can cause weird latency and performance w laptops sometimes so i wouldn’t really recommend that for vr
It depends of how small
These kind don't if they are properly made
You can get dual 240 rads in here and get great cooling
Or even in smaller cases
Tho this requires a lot of time and knowledge to pull off
@harsh niche
I spot some Bose QC35/45s in the background 👀
ew that keyboard
It's an ergo keyboard probably
Ha. I'm looking into doing my first SFF build to use as a mobile VR rig but I'm getting so much conflicting information that I STILL have no idea what to look for when I go to micro center tomorrow
Good fans is also a thing that helps
Yes but a lot of the time you go with very slim fans
Seen too many overheating small form factor builds with low cfm or just in general fans that don't push alot of air
Not the most powerful
Good headphones
For bluetooth atleast
Look for a case that you like and has enough airflow and supports the gpu you want to use, optimum tech has good reviews i think. Then get a gpu that is supported by the case that is good enough for your needs, same with the cpu but make sure you dont get too hot of chips, for the cpu especially. Get a good psu thats enough for the parts and fits the case, get a itx motherboard that has all the features you need (enough ram slots, m.2, pcie, io). You will also want to go liquid cooled for the cpu at least, so get the biggest aio that fits your case basically (unless you get a low tdp chip) then as many fans as the case supports.
Case is basically preference as long as its good enough but i personally like the meshilicious tho idk what cases microcenter has
NR200 is also an easy case though its pretty big
I already have an R5 3600 + RX 5700XT lying around, along with some other decent parts. I was planning on just using the Ryzen stock cooler, so the only parts I'd need are the case, PSU, and board
The updated NZXT H1 also looks very promising, if a little on the larger side...
The benefit is that it comes with an AIO pre-installed for the CPU, and has a separate chamber for the GPU (so larger GPUs also work)
Honestly, if it wasn't for my need of a bazillion PCIe cards, I'd likely go for that case ngl...
This is the parts list I've got rn
https://pcpartpicker.com/list/h92FPX
Everything that I'm missing, including the motherboard, I've put in this list, and it's still less than the H1 on its own
PC Builder - AMD Ryzen 5 3600, Radeon RX 5700 XT, SSUPD Meshlicious Mini ITX Tower
Niceee i like small form factor builds
It's a Ryzen 3600 as long as there's reasonable airflow it's perfectly fien
I know just want to be careful with stock cooler in itx, just make sure the temps are fine and not throttling
thats why i didnt say they needed to buy a cooler straight away
The AMD stock coolers are fine, as long as it's the one that came included with the CPU and you don't do any overclocking...
I asked in one of the tech chat channels and got told an AIO is my best bet. I'll probably just get everything together and run it on the air cooler for a bit and if I'm not satisfied with the temps I'll get an AIO
That would be my advice as well, a 240 aio would be perfect if the temps are too high but no reason to buy amything if the temps are fine :)
Has anyone managed to get webvr & webxr videos to play via on the valve index?
It typically just says "chrome up next" and never starts. I have tried turning off sandboxing and running chrome & steam as an admin. That changes to message to waiting but nothing ever loads 🤷
only reason i went aio is because my build doesn't support those big coolers and looks better in this case
gaming and productivity seem to be through the floor
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00:00 - ThE mEtAvErSe
02:14 -...
scam
nah nah why
the specification for my motherboard should be 10 gigabit for this usbc port
but its only 2 gigabit so the quality is very bad?
i literally cant play vr its too bad i have a 6600xt
You can definitely run vr on that
i know
but the quality is terrible
i think its cause its only 2 gigabit for some reason
Does the cable support those speeds?
yes its the oculus link cable
my camera fell 3 times while making this. should i make discord server or na? lmk in the comments!
ok
okay I have no idea what's happening but it occurred while playing VR so I'm asking for help here
I was playing beat saber with my sister when my game randomly crashed. I checked the event viewer and it said the game crashed because the system was unable to read a file from the install location of the game. I tried relaunching the game, nothing worked. I quit out of VR entirely and restarted steam, and now when I go to my library, instead of saying 'play' when I click on a game, it says 'install'
I checked the folder where all my games are stored. The drive is 100% recognized by the system, and all of the files for all of the games that are installed on that drive are still there, but steam refuses to acknowledge that those games are installed there
Well you can try reinstalling them at the exact same place
Ok scratch that, all of the games that were installed to that folder EXCEPT for beat saber now read 'a device which does not exist was specified' whenever I try to view the contents of the games folders
I have no idea what's happening
It should recognize that there's data already and fill in the gaps
I tried installing one of the games, and it says 'disk write error' and refuses to install it
Also you can try steam>beatsaber>gear icon> manage files (or whatever it's called)> verify files
SSD or HDD , and how full is it ?
I can't verify the files of a game that steam believes isn't installed it seems. and I can't install the game because of the write error
It's the 2tb SSD that I just recently installed into my system, it's only half full
Sounded like a drive error but they normally never fail
I would run cristal disk mark and check for errors
I'll try crystal disk mark I guess. If this drive is toasted roasted, then literally all of the save data for all of these games are gonna be lost
It's certainly not dead otherwise you couldn't access it, but there's a possibility of a corruption somewhere
I think it's more likely to be a steam/software error than hardware TBH
uhh. umm. crystal disk info doesn't list the offending drive
It only lists the other three drives in my system.
Can you backup everything somewhere?
I would advise you to do so right now and then we'll see for otter fixes
Also don't turn the PC off
I just tried dragging and dropping the contents of the game drive into one of my other hard drives and it just does nothing. I tried loading up a drive cloning software to clone it to the other drive but the software doesn't recognize the bad drive either, so it has nowhere to clone from
I mean yeah, certain files I can open, but they're all files that contain other files, which contain the actually important stuff, but those files are the ones I can't open
Can you launch the games that are on the drive ?
definitely not. It says they aren't even installed, and I can't access the files to get at the .exe's that might launch the games
oddly enough, it says in the steam download manager that Undertale is still installed on that drive, but when I try to launch it, it causes a missing executable error
So the os knows where is stuff but can't open it
From when the issue started did you do a restart ?
No I haven't restarted the computer in 13 days
I guess I'll just wait until tomorrow and see if anyone on the forums can help. The biggest losses here would be all of my 100+ beat saber songs, and my fallout 4 and new vegas mods + saves, so those are the ones I have to focus on trying to save
Yeah got it
You could try macrium reflect to clone the drive
I don't think it will work but better try isn't it?
If you can try copying on an external drive
Macrium reflect is the drive cloning software I tried earlier
Crap
At this point I have now come to terms with the fact that I haven't played fallout in over a year anyway and am mostly annoyed about losing all my beat saber songs
If it turns out this drive is borked after only having it for a couple months, this'll be the first time I've ever had to return a product to amazon, and the last time I ever buy anything from Inland
serves me right for not buying a samsung 970 evo plus instead
I have one of those 970
And they are great
If you really care about your data get a big spinning drive on Amazon and backup your things on it
You can get a 4tb HDD for like 80$
The Quest 1 is limited to a Bitrate of 150Mbit/s for PCVR and the Quest 2 is limited to 500Mbit/s. Any extra speed the USB connection offers is just extra stability...
Yeah I think all my data is just lost. well this sucks. I hope past me bookmarked most of my songs on the bsaber website at least
Don't give up maybe a restart will fix it
If you ever restart you can go into safe mode and execute CHKDSK to try to fix the drive
the quest 2 is seriously only 500 mbit?
thata kinda dissapointing
Yup, it is. It's all the SOC can handle in the Quest. Remember, it's effectively running a Live Stream from your PC.
So jacking up the Bitrate also puts a heavier load on Your CPU/Video Encoder...
wow uh
I don't know how to say this but I had to restart my system to fix my fans anyway, and when I restarted the system, the drive just appeared again out of nowhere
hey at least it’s a happy ending
probably asap
I was planning to turn my phone + googlevr into an hmd. I'm just checking if there are any guides. If there aren't i'll document it myself
For some reason when i watch vr videos on my htc vive they appear to only display a black screen with sound but no video
I was also unable to play them with the standard windows video player until i downloaded HEVC video extensions but that only solved the issue for the windows player and not for other apps
Are there vr video players that have this video extension build in or am i just doing something wrong entirely?
Note it depends on the video if i am able/unable to play them
nvm different video players work i guess and im just stupid
I have my PS5 in server room. I have one free cat7 cable from there to my livingroom. Its about 12 meters. Is there any way to get ps4 cam working trought that cat7 cable? I need it for VR.
Sure, but involves soldering.
Is a $90 Rift S worth it as a budget starter headset? Looks better than those Windows Mixed Reality ones, but I’ve also seen some complaints about it.
$90? 🤨
eBay and Facebook Marketplace
Paying 90$ for any headest from occulus or steam etc is worth it honest
Assuming your pc can run it
I have a 1660 Super and R5 3600, so I think I should be fine spec wise for the basic intro games I want to try out
Some people were telling me that the Rift S has a lot of issues with usb and displayport detection though
But idk how true it is
90us im assuming?
Ye
Bargain
You mean bargain down or that it’s already a bargain?
It is a bargain
Ah got it lol
If it works, and doesn't ahve a broken cable, why not?
Even with all the issues the Rift S has, for that price, it's gonna run circles around the Quest PCVR experience
The listings say they work fine, but when I asked some friends on another server for feedback, they all kept bringing up that detection issue and saying to just save up for a Quest 2 🗿
So now I’m slightly concerned about it, but it’s still sub $100 for a namebrand headset and controllers, so… 💀
The Rift S has issues, yes. But it's not nearly as bad as always said. There is a common problem, where the built-in mic turns you into a robot (voice-wise), which is likely a software issue. And with some USB controllers, there can be issues with the power delivery to the headset (as-in, the controller doesn't supply enough power to the headset via USB). The latter one can be easily fixed by using a powered USB hub or a dedicated USB controller card
The Quest also has it's own set of issues with USB detection, image quality, performance, etc.
Rift S + powered usb hub would be way cheaper 🗿
Thanks lol
Not too knowledgeable on this front yet and even if it’s only $90 bucks, I’d rather it last me a decent bit of time
on another server
If you're talking about Thrillseeker Discord, well the Guy behind the channel had run into some of these issues, and never reported again on it. It's the typical Internet bubble effect, where a community only being exposed to one common factor, all tends to support that factor, even if it's only half the truth (just look at flat earthers, they're way further down the bubble)
lol
Well from there, but also on a private server of general gaming bros as well
Huh...
Matter of the fact is, the Rift S isn't as bad as always said. Yeah, if it's the same price as a CV1 or Quest, rather get that then the Rift S, but for 90$ you won't find another headset. And it's not like it doesn't work at all...
I didn’t know about the CV1, but looked it up and found it in the same used price bracket. lol
How do the CV1 and Rift S compare?
The CV1 has lower resolution screens and worse quality lenses. But on the upside, it's lighter weight, more comfortable, has better tracking and the most comfortable VR controllers ever made. Beating out even the Index, which is only second place...
Plus the CV1 also has a way better mic and headphones then the Rift S
Only thing to look out for is that for Roomscale on the CV1 you'd want 3 cameras and also, the cable often breaks over time in the back mounting point. As cables for the CV1 are getting rarer, the best option for a new one is unfortunatly buying a second CV1 HMD and harvesting the cable from that 😬 (not that it's any different for the Rift S tho)
Do you mean the mocap sensors when you say cameras? Most of the listings seem to only have 2
Since I don’t know what it is yet though, can probably live without it for awhile

When I say CV1 camera, I mean these things:
They contain IR-Cameras that look out for IR-LEDs on the headset and controllers
2 are fine if you have no problem not turning around. If you want the full roomscale experience tho, you do want at least 3 of these bad boys
i always have it plugged in and never had issues maybe people have loads of issues because they keep replugging it when they want to play
yeah don't buy a cv1, the cables fail really easily I've heard
I found a cv1 in e-waste and the software is so stupid, you have no idea that you have a dead cable until you go out and buy a camera (at least that's what I did) only to get a generic error
so i had to blow $60 cad on ebay* just to find out my cable was dead
anyone know if its possible to DIY a new cable? Since it just uses USB-A and hdmi
So I'm watching today's WAN show and I love how Linus' reaction to the Varjo Aero is literally just 'how could this possibly be worth double the valve index'
@haughty thistle
yo, i got an i5 9600k and a 1060 6gb, which one should i upgrade first?
i try to play vr using a 2060, but i didnt feel any difference on the stutters
1060 to 2060 isn't a huge upgrade, maybe go for 3060 Ti? Or 1080 Ti
but is my processor alright?
in most games it show like 10-20fps more and less stuttering, but for VR it just didnt do a thing when i try the 2060
9600K is solid, not worth upgrading until next gen comes out at least
Nieche Product + Economics of Scale + Expensive Components + a European Company = Higher then normal price
It's really just that. The Varjo Aero caters to such a small nieche (the absolute enthusiast) that there aren't that many buyers to begin with. Add on top that the smaller your production runs, the more expensive they are and the higher price of the used components (aspheric lenses are more expensive both in development and production). And don't forget that Varjo is a European based company. Over here Workers aren't exploited and we have stuff like National Health Care and higher taxes (to better fund national infrastructure and the likes). As a result, the cost of a workforce is much higher in Europe and as such the products developed in Europe are also more expensive to boot
It's really a bunch of factors coming together. And if Linus was comparing them to Pimax, well, hate to say it, but I doubt Pimax is going to deliver the same quality as a business focused Company would. They can't even keep their promises...
I think the guy meant more along the lines of "linus has no idea what these headsets are"
of course I know what makes the aero so expensive and cool. I feel like if he were to demo it he'd understand
The way he talked about it just made it sound like he thought it was a bunch of overpriced industry grade garbage that only businesses would find use in, when in actuality, its the less expensive consumer grade version of another much more expensive piece of hardware, and the price is completely justified
Mhm
Getting my first vr set. Never tried vr but im excited. Anyone got any tips or suggestions for a first time Oculus Quest 1 user? Sideloading and homebrew looks to be super easy. Its just running android right?
Pretty much
It appears when connected to a PC as an android based device and can be navigated like one, but using sidequest is the preferred method for sideloading
My advice is buy rechargeable batteries for the controllers, and to wrap a rubber band or some sort of spacer around them so that they don't shake around inside the controllers, making tons of noise and causing tracking issues during gameplay.
Hows hand tracking? Any YouTube videos i found about it were from right when it was released so it was still fairly janky. Was hoping they smoothed it out a bit since then
Hand Tracking only works locally on the Quest. If an App hasn't been updated to use the Hand Tracking 2.0 Update, it's likely still as janky
From my experience, you also don't want a room colored too closely to your skin color, or the hand tracking just fails to properly identify your hands. So is the case with me. As soon as one of my walls is behind my hands, it just stops properly tracking (like jitters to the point of unusable). Not to mention that by activating Hand tracking, you do agree to additional data collection from Metabook about your hand shape, color and how they move (at least afaik)
Well of course. Why wouldnt they collect more data? I deleted my Facebook years ago but just made a new one for use with oculus. But im sure they had anything they wanted on me anyway, especially since my wife uses it heavily
is a regular vive worth 400$?
check ebay for what they normally sell for
You'd basically getting a pair of Lighthouses (300$ worth) and get a pair of Vive wands (imo 100$ worth at max) with a free Vive HMD on top. That is, if it contains the full kit. Otherwise, no it's not worth it
what does the varjo aero offer over the valve index in the first place
in response to this
all im seeing is miniled, comfort, and eye tracking
and possibly higher fov? but i mean index has a damn good fov
im not hating on it genuinely want to know what makes it better
eye tracking is awesome for foveated rendering but im not exactly sure how that would work, wouldnt the game/app need to support it? or would it just need to be steamvr that supports it
oh damn i looked at it for this long and didnt even realize that its basically double the resolution of the index lmao, why did i think the index was 2560x1600
I'd recommend either waiting for chickenbread to respond, since I don't actually own one, or watching thrillseeker's video on the headset from october of last year to get an idea of what makes else it special
oh yeah of course, wasnt directing it at you specifically
It's the sharpest HMD I've tried yet. It's about as much of a clarity jump from the G2, as the G2 is from the Index. Like 2 generations of clarity improvement. And I'm not even running it at native res most of the time (because even a 3090 doesn't have the horses to do so). Another benefit of the clear aspheric lenses is that the sharpness stays throughout almost all of the FOV and there's no lens glare in sight.
Other then that, it's also a major improvement in contrast and brightness. Whereas the Index tops out at (I believe) 90nits TTL, the Aero is 150 nits, without worsening black levels. As of the newest software, one can also trade some of that peak brightness for better black levels (as there's now a brightness slider).
FOV wise, it feels about as wide as the Index, but it's not as tall as the Index for sure. I don't think it's much of a problem, as HFOV tends to be more noticeable in-game then VFOV. Attached are two pictures of FOV measurements. First one is the Index, second one is the Aero.
Comfort is unfortunately a mixed bag. While on the one hand it doesn't dig into my cheeks, it's strap tends to slide down my face over time. And replacing it isn't that easy, as the mount for the facial interface is part of the strap that goes around the back 😦
And for FOV comparison, these are the measurements from my Quest 1
Long story short... It looks really fucking good
No, $200 is the going rate. More than that is too much unless a bunch of extra accessories like DAS are included then up to $300 maybe. Unless it’s brand new with everything sealed
Depends on the market where you are tho would say 400 a bit much except with das included
oh i hadnt even considered the difference in optics, that fov with no blurring around the edges sounds much better than anything else out right now. Sucks it has no audio though
Anyone in the US interested in a Vive 1 headset only/
I picked up Vive Pro 2 but re-used base stations so I have a perfect condition Vive 1 headset no longer in use
So update on my drive situation: I'm now able to play certain games, but every single VR game I own is completely unable to launch. I even got a blue screen while trying to get beat saber working. I've already (successfully? idk) backed up the contents of the drive to my spare drive, so I'm gonna try copying that backup to the boot drive of my main system and get it working that way.
It's like, this drive works totally fine in every other system I've put it in, but as soon as I slap it back into my main one, it's oh you can't copy that file, hey you can't launch that game, also you can't write data or install updates because 'a device which does not exist was specified'
with that being said, I now have to disassemble my brand new SFF build to get at the drive mounted to the back of the board in it to proceed with troubleshooting. Hopefully at this rate I'll be able to play boneworks again by the end of the summer.
If your paying that much for a headset, you won't mind spending a few hundred more for some headphones
problem with headphones is getting them to fit properly with a headset and also plugging them in
@grim gulch
Hey I have a question, so I'm using a Kinect for Full Body, is the money for the Driver4VR worth it compared to the free KinectToVR?
KinectToVR is way better
Not really. The Varjo has a 4-pole headphone jack on the side. If your headphones have a detachable cable, you can just get an ultra-short cable and your fine. And I also found the Varjo strap to be low profile enough to fit over ear headphones on top no problem. Something I can't say of most other headsets...
Okay, I have confirmed that all of the save data for the VR games that matter were successfully backed up, but now I have another issue.
Or like three actually
The first being, my AVG antivirus has randomly started doing this thing where whenever I start a VR game, it refuses to allow it to launch and says that the application was stopped due to being infected with 'IDP Generic'. When this happens, I can either click 'move to quarantine' and it'll delete the .exe to launch that game, which makes me laugh. Or I can click 'create exception' which will allow the game to launch that one time, but if I try to do it again later, it will once again block it
The second issue is that while beat saber and vrchat appear to be functioning perfectly, both half life alyx and boneworks now have horrible stuttering issues.
Boneworks' stuttering is all visual alignment, where I'm looking will snap backwards a few inches then correct itself a split second later, so instead of a smooth motion from one point to another whenever I turn, it's like I'm shaking my head back and forth as I turn in that direction, which is nauseating. As for half life alyx, all of the weirdness in it is movement based, I'll randomly find myself sliding across the ground, trying to move forward but being pulled back to where I just was, or rapidly having my head pop back and forth between crouching and standing height whenever I try to crouch.
I tried to take a video of it but I had to update my drivers earlier which reset my recording hotkeys. I dunno if these issues have anything to do with the games now being installed on a hard drive, but they never used to do this on my SSD before it got fried. But hey, at least all my data for these games are still there
What is a recommended cable to play pcvr that is usb-c to usb-a for semi-cheap???
question, the quest requires just a usb c cable for playing off a pc, do you need to have an APU/IGPu in your system?
Hm? If you're asking whether your CPU has to have integrated graphics in order to run quest link, the answer is no
If the question is whether the quest just requires a usbc cable, then the answer is pretty much yes. As long as you have a good enough PC for it
this one
I was just concerned it wouldn't run if I don't have graphics to put out over usb
That's understandable. Nope, all the video encoding is done on the dedicated GPU and then the signal is compressed to deliver it to the headset over a USB interface. It's all their proprietary method. You don't even really need the cable either, with stuff like air link or virtual desktop, the compressed signal is sent wirelessly. So an APU is not required
could I run it out of my thunderbolt port on my b550 board?
Complicated question. In theory, yes. Is there a way to tell if it'll work without testing it first? not really. The number of people online saying that their insert-motherboard-port-here isn't working with quest link is pretty big.
In my case, I had a type-c port on my b450 steel legend, but it never worked with link. I had to buy a dedicated expansion card to add a type-c port that then worked. Maybe thunderbolt is held to a higher standard so is more likely to work? Who knows. If it doesn't, and you didn't spend $80 on a cable that you're dead set on getting your money's worth out of, then other ports, or even air link and virtual desktop are always an option. With that being said, it'll most likely work, cause thunderbolt should be fully compatible with type-c devices as long as that feature is enabled.
It's also possible to use ALVR with USB
works pretty reliably, and btw, for best results you should plug your USB to the motherboard directly if using a USB A to C cable
Wait wtf i have the b450 steel legend and was so annoyed there was no usb c header, that ive spent like 2 years not realizing it still had one on the back. I mean i just got my headset yesterday, so it wasnt that big a deal but still. Good to know
oof
Irony
I can definitely trust Facebook with all of my private conversations 😃😃
Just like I can trust them with a vr headset that has 4 cameras on it
oops
i trust their encryption. i follow an ex-whatsapp dev on twitter and he vouches for their encryption. what i don't trust, is what they do with my data before hitting send. i wouldn't believe anything they say about not scanning messages before you press send
They may have good encryption, but it could be possible that they have some sort of backdoor to access your messages or something
i agree, but on either device before sending and after receiving the messages. according to the security guy on twitter their encryption at least during transit isn't backdoored
ah
on another note, anyone excited for Bonelabs?
Oh, very. I was interested to see whether Project 4 (now known as bonelabs) or 98.6 DEADFM would get announced first. Glad to see it's being released on quest as well, as much as I dislike those headsets, getting more people into SLZ's games is always a plus for potential future titles. I always kinda assumed we'd never have a PCVR staple like the boneworks engine running on mobile hardware but it seems they made it work just fine
I'm happy that Bonelabs will get a release on Q2 but at the same time I'm not
I'll probably get the game on Steam since the Oculus stuff is really hit or miss, there's many reports of people losing their accounts and stuff
If I get a quest 2 will I need a usb c port or can I use a front panel type b or a motherboard type b
You can use a Type C to C cable if your motherboard supports it, or get a USB A to C cable
Mind if i ask why you dislike the Quest? I just got a quest 1, and im loving it in terms of a first time vr experience
You aren't alone this happens quite often in BW, that's one of the reasons I don't play VR anymore, too much lag and weird issues
WhatsApp literally forked the Encryption system from Signal and made their fork closed source. So who knows what kind of backdoors Metabook has implemented...
If you want the truely secure, private and OSS OG of their System, go with Signal. They've proven enough times that the only un-encrypted data they have about their users is the phone number, date of account creation and date of last login 🙂
Is there any benifit to Signal if the people on the other end arent using it? Downloaded it for a little while, but switched back to google messages. Totally off topic for here sorry
From my experience, most VR enthusiasts have a hate/love relation with the Quest. On the one hand, they love that the low price brings floods of new users, on the other hand, they hate that Metabook is basically trying every trick in the book to try and keep those users in their walled garden (by paying devs to make exclusives). Inevitably, the larger number of Quest users also slowly pulls devs to develop for the Quest first, reducing the quality of games that come to PC, if they even come to PC that is...
Unfortunatly, no. Signal, just like any messenger, can only encrypt messages that are sent within their own system. There is RCS messages (which is kinda like Apple's iMessage, but cross-platform and hosted by mobile network providers) where the encryption is set by the standard, not by the App...
And I agree, this is super off-topic. So I'ma leave it at that ^^
It doesn't matter what type of a port you use on your PC side, as the Quest only needs a USB 3.0 connection. A simple USB 3.0 Type-A to Type-C cable can do the job just fine...
Makes sense. But you could argue to an extent that it may be better for VR to go in that direction. Get a base of users onto the more limited system while its in its early years (with pc as an option), then require people to have a pc for a significantly better experience once its more of a household thing. Ive only owned my quest a little over 24 hours though, so im by no means educated on the scene
I'm a PC gamer. I want full control over my system. The Quest is kinda like the console of VR, so there's no way in hell I'd be using that as my main VR system
Besides, PCVR has much more potential for much better graphics. The Quest is built upon a 1.5 year old mobile chip, and the graphics really show that. Because of the higher graphic demands of VR, Quest games kinda look like mobile games from 2016 or smth...
Now that crossplay is a thing on consoles, the new battlefield is standalone vs a full rig
oh i 100% agree that you should choose signal, i'm just relaying information from an ex whatsapp dev that even though he's not a facebook fan, he still trusts their encryption for in-transit messages
Thanks, I hope to be ordering my quest soon and not have to get a usb c pci adapter, thanks
Can you play regular games in the Oculus? Ideally to a point where windows treats it like another screen, instead of like bigscreen over the network
SteamVR has what's called "Theatre Mode", where any native flat Steam Title can be played in a virtual theatre within the headset. This ofc requires SteamVR to be running. Unfortunatly, this does not work for non-Steam games, even if you add them to your Steam library
Also, it takes a bit of performance to not just run the game, but also rendering that virtual theatre. Unless you have quite a nice GPU headroom with a game, I'd recommend not playing them in VR this way
yeah i always get my games on steam
oculus is just no
virtual desktop now has virtual monitors so you can do it with that easily, but even with the performance overhead it shouldnt be that bad because vr games are notoriously bad to run compared to flat, so if you can run vr games then flat projected into vr shouldnt be a problem
Well you can do that.. but that sorta defeats the purpose of having VR right?
no? just another use case for it
well its a bit like watching a movie in a virtual theatre
its immersive and looks great imo
actually speaking of games, anyone else here excited for the new f1 2022 vr
i've been waiting for years for that
I actually started on a quest myself, and I absolutely loved it initially. As someone who hadn't really interacted with the technology before, it was amazing early on. But about six months after I got the headset, I got tired of not being able to play any of the popular PCVR titles, so I had to upgrade my GPU just to be able to run games over quest link. Then, every time I wanted to play, I'd have to do a fifteen step process just to turn on the headset, get it connected, and launch a game. With my index, I can randomly think 'i wanna play a VR game' and then stand up, push both buttons on my controllers, put on my index, and be standing in whatever game in under a minute. That was never possible when I had a quest.
i am still happy with my rift-s does what it needs to do and still works perfectly after i think like 600-800 hours
Of the three people with headsets in my family, I'm the only one who doesn't have one from Facebook, so I suppose they work perfectly for some people and not others. It seems I'm just not one of the Oculus/meta people
weird how the index box says it comes with 2 face gaskets
my gpu only has one displayport so its a bit of a process for me unfortunately, i have the money to upgrade my gpu but then id also need a whole new pc because i have a proprietary prebuilt garbo non upgradeable power supply
and that i do not have money for
Recently I decided to plug in my Oculus CV1 Headset for the first time in a while and it was working fine for a little bit but 5 minutes ago I kept getting a notification on my PC for usb power surge, I've unplugged everything else and came to the conclusion that it is indeed my Oculus CV1 Headset. Is my headset broken or is there just some weird driver stuff going on? I don't know what to do, using a different usb port gives me the same outcome. Any help would be appreciated, thanks.
Nvm, think my usb port is just dead or something. After restarting it's now doing it to any usb device I connect
How hard on my Oculus is using it while charging? Just media, no games
nothing, if you consume more than the charger can provide it will just drain but slower compared to not being plugued in
Alright cool
anyone else's steamVR render resolution slider doing absolutely nothing?
no matter what i set it to the image quality doesnt change
With HLA and the default SteamVR Home, that slider is ignored in favor of a dynamic render resolution that orients itself around system performance and tries to keep the framerate at the refreshrate and with most other games, that slider is read out when launching the game and then any change to the slider doesn't affect the game anymore.
It does still affect the render resolution, just not immediatly for a big number of games...
it used to make the resolution change when i changed it tho:/
It's always been like this tho
legit a few weeks back i could make steamVR home or any game either look absolutely pixelated or i could make my pc crash with the 500% resolution
hey, guys, I have a question, I want to enter the world of vr, I was thinking Oculus Quest 2 might be a good start, but I do not have a facebook account, is there a mod or hack I can try to use it whitout a facebook account?
if there isn't, what other options would there be under 400 usd?
Unfortunately no. You need a Facebook account to set up the Quest 2. The only option I can think off for less then 400 bucks is by getting a used Vive or WMR headset (the former requiring Steam and the latter requiring Windows)
but does the account have to be active, or I can just make a fake one for oculus
When that account gets banned, you loose access to not just the games bought under that account, but also to the hardware. Considering how strict Facebook is regarding fake accounts, I'd not risk a hardware purchase to fake data...
wow, kinda messed up that you need to use facebook to use other products that have nothing to do whit the social platform, but I guess that's why it is so cheat compared to other vr headsets
Found on some forums about a head set named Pico Neo 3, that might be a competitor for oculus quest, does any one know if it is good or were can I buy it?
The Neo 3 so far is only sold in China, and has seen a limited run release in Europe and from what I know only requires a login for using it as a standalone HMD
do you know which contries in europe?
oh, nvm it was presented in France and was only sold in Germany, Spain, UK and Italy in limited quantities
Well, the German Retailer Beatware was one store which carried parts of that limited release, and Beatware ships to any country in the EU 😄
ok, I am going to look it up
Good luck. From what I know, all units sold out within days...
If I dont find it anywere, I found in my country a HTC vive Cosmos at 500 euros and a Cosmos Elite at 580, is more then the 450 euros the Pico Neo was sold at but compared to amazon it is a pretty good price, on amazon the Vive Cosmos Elite is $750. The only problem is that here (Romania) people like to scam you, so... Idk
The Cosmos is 😬
The biggest problems with the Cosmos are that it's hinge makes it so that the lenses never sit properly parallel with your eyes and (with the non-Elite) it's tracking isn't that great
why so?
With the Elite, make sure it comes with a pair of lighthouses. Without those, it's useless
yes it does, it says Cosmos Elite kit
id double check that that doesnt just mean the headset and wands
Holy hell, skyrim vr is a magical experience. Air link works way better then i thought it would on my comcast provided box
yeah i played it unmodded, although it is nice with mods its a way better experience
I uhhh...cant mod mine. Almost fell on my ass because i turned on all the smooth movement and bumped my stick
how is that? or are you not on pc?
As far as discord tos is concerned, my copy of the game has online disabled
bruh pirated can still be modded...
Every page i found said it couldnt. Im open to learning otherwise
But that may have been referring to creation club specificly
why wouldn't it? you are just adding files to the game. bethesda themselves don't lock the game from mods since they can't
yes..
just look up how to mod skyrim vr on youtube
For sure. Didnt even try because i wasnt thinking about manually modding. Still in the "honeymoon phase" of my first headset, learning how it all works
I'm one of those who turns them on because snapturning and teleporting is incredibly annoying lol
i always play on smooth walking and turning
like sure after like 2 hours i can get nauseous but usually i don't play for very long
Yea id rather get a lil motion sick and need a break then deal with how clunky that feels
i did have that one time i almost threw up because my controller was empty of charge while i was turning and the game kept turning but i tried turning it on again thinking it just disconnected or something and the game just kept spinning until after like 10-12 seconds i put the headset down
does anyone know why as soon as i go in any vr game my screen is glitching and teleporting everywhere if i move slightly?
If i'm in oculus home its completely fine "through link" but when I go into any game through oculus or steam vr my screen just starts glitching ang being all jumpy
Sounds like there's not enough resources available to run both the game and the encoder...
Figured it was my cord..
Try airlink see if the same thing happens
there might be other problems with it but it’s worth a shot to narrow it down
Alr
might be my pc actually since its fine when in link home but once i open a game it glitches, ill try with airlink
tried it a gain with both airlink and link and its fine now
i added a fan curve
it was pretty hot yesterday too so maybe it was overheating a bit?
nevermind.
Its actually still jittery and glitchy with the link cable, and ive tried two different cables so far
the ports on my pc look fine
Here’s how the headset port looks
yeah idk, it isnt my gpu because it performs fine in regular games and no glitching or anything like that, the usb ports look fine so its probably just my cable, even though it looks completely fine and this randomly started happening out of nowhere
this is what ya get for $299 🤷
Facebook charges wayyyy to much for those cables. Saw one at Walmart and my jaw dropped
Not really... The converters for fiber optical cables are just that expensive
They could in theory offer like a 10m cable for like 5-10 bucks more. But they can't really go lower then that...
Linus talked about this before, but can't remember in what video he mentioned it (likely the one where he showed off the 50m Corning Thunderbolt cable)
Does the oculus desktop app warn you about using USB 3? Sounds similar to a problem I had
I bought the Valve index, but I overlooked something unfortunately. Is there really no way to use them with glasses?
https://vroptician.com/prescription-lens-inserts/valve-index
I've never used something like this but there are lots of solutions
Prescription lens for Virtual Reality Headsets inserts allow to enjoy VR without having to wear additional glasses – more immersion and better field of view!
I can't use those. I have an eye OP in 2~3 months, so buying new glass would be an incredible waste of money 😦
I know people who use glasses with no issues
I tried but I can't even have both glasses and the headset on at the same time and there's no tutorials on how to do it.
There's simply not enough space :?
i can use them with my rift s does the index have a small hole for your eyes?
like do you have big glasses?
Not particularly, no
yes, like that
https://www.thingiverse.com/search?q=valve+index+glasses&page=1&type=things&sort=relevant
There's also 3D printed solutions. Surely something like this is on sale somewhere
Gaben wears glasses. No way they're entirely incompatible
yeah
could always look into getting lenses
no then I would have even less space
but those are also something you need to get used too
It already doesn't fit with the glasses
I'm probably doing something wrong lol
But it seems there's no help on the internet
i have glasses for at internship and lenses for at home or school
I bet if you got third-party padding that adds extra space, you could make it work
yeah
but its like one of the high end headsets
no way they don't support using glasses
my rift s has a button you can push where you can push the hmd forward and backward so it fits with your glasses
The index doesn't seem to have one. And it will try to keep its entire weight holding pressed on the glasses. I can't keep the headset up. I'd have to make the back thing tight but then the lenses push my glasses into my skin 😦
....buy new glasses 
if you have glasses like mine im sure it should just fit
Look into third-party padding. Some add more space
Any padding would reduce space, not add it :/
Thicc padding would move the headset farther from your face
hm
You're not totally screwed here
thanks for the video. It does look similar on mine but I guess the .5~1cm that's missing is the problem I'm facing.
mmmhh
i guess the index is more nose heavy?
mine is more top of head/back of head heavy
usually i put it quite tight
hm, I actually somehow managed to pull it a bit more out now, dunno how
well i would assume it can move forward and backward a bit
ah now I got it, there's a mechanism where you can push one of the buttons and rotate it which then moves it forwards and backwards...
ayyy
nice
I just checked in, and reading the messages made me wonder if you just hadn't discovered the lens adjustment mechanism yet, or were unwilling to move the lenses out. But I guess you figured that out on your own xD
Considering, how big of a marketing point this is for the Index, I (and Valve probably too) assumed that anyone with glasses would just push the lenses out all the way and leave it at that...
yeah I was gonna say, I can't remember if they also include a spacer to sandwich behind the facial interface to add more space in addition to the adjustment knob, since I got mine used.
No they don't, but the lens adjustment range is wide enough to accompany pretty much 99% of glasses. Mine do stick quite a bit out (I'd guess way more then the average, as they are too close for comfort on Oculus HMDs with the glasses spacer!), and there was plenty of space between my glasses and the Index lenses at maximum detent...
No, it doesnt