If you have a legacy Oculus account, the CV1 may actually be an option to not require Facebook. But, you'll have to keep in mind that legacy Oculus accounts are somewhat in Limbo right now. No one, but the guys at Facebook know what'll happen in roughly a year and a half from now (early 2023 is when legacy accounts are going to be "deprecated").
My current guess is that Online multiplayer will be turned off for those accounts as well as new game purchases, but otherwise will function identically. But your guess is as good as mine...
#virtual-reality
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Also, with the CV1, I'd highly suggest trying to get ahold of an additional replacement cable or a second HMD for replacement parts. These things are becoming rarer by the day and replacement parts aren't exactly available anymore...
yep in that case an old vive is a better bet
but seriously the used one i found got the lenses i bad shape ...
https://www.janpara.co.jp/sale/search/detail/?SRCODE=78223293&SHPCODE=92&OUTCLSCODE=76 if you look at the lenses picture you can see the scratch ... like how this is possible ? the guys have steel eyes ?
I don't really see a scratch on those lenses, just the ceiling light reflecting in the fresnel rings.
Then again, the pictures load in only Potato quality for me 
Looks a but roughed up yea
price is around 200usd
You could try fixing them with some lens repair fluid, they don't look that deep. The owner might have worn glasses, not steel eyes. 😁
By the looks of it, these kinda scratches just naturally happen over time. A little harder spec of dust just has to be there and when you dry clean it, boom there you got your scratch.
Like I said, my glasses have a number of these microscratches, and I don't really see them at all
You only really know for sure, once you've tried it though.
But as Florian said, you can buff those smaller scratches out using a fluid called "Polywatch". I wouldn't use these too often (as you're literally taking of a microscopic layer of material each time) but for a one-time use, it is pretty good
at last it is sold by a shop so I can see there XD
So I recently finally finished my upgrade from an i7 4750HQ, Iris Pro 5200 iGPU, 8GB of RAM, etc, etc, to a 5900x, 3080 FE, 32GB of RAM, 2TB M.2, beautiful 1440p high refresh great everything else monitor (Dell S2721DGF) etc, etc, and I'm as happy as can be! That said, I'm using an Oculus CV1 with two sensors in a small-ish area, and I'm wondering if it's time to upgrade the VR setup. I primarily play Beat Saber, which this has been pretty good for (though I swear my camera setup isn't ideal, though I can S rank on Expert+ sometimes, so probably good enough), but I do want to expand what I try now that I have a great machine.
Primary question - is the Quest 2 worth it, or is there something on the horizon that I should wait for? I'm fine with waiting until summer of next year at the latest if there's something worthwhile (I can stay busy with so much else), but if there's no clear answer on the horizon, isn't $300 for an upgrade (Quest 2 is an upgrade over CV1, yeah?) worth it? I only want to play games via Steam, so I'd need the link cable, but I believe I read that the entire process is way better now. Last question on that note, can I play my modded Beat Saber (Mod Tools route) via Steam, on the Quest 2?
Any insight would be awesome, thanks!
Can I do something about rift controller squeaking on the trigger?
seriously I have no real idea bout the problem but I think some greese maybe (like the one used in joystick?)
When you run the Quest 2 as a PCVR headset, it just acts like a Rift Headset, so nothing to worry about that.
The Quest 2 requires you to be logged into Facebook at all times. If you haven't done so already, you'd need to merge your Oculus account with a Facebook account to use the Quest 2.
Besides that, the Quest 2 would only really give you less Screen Door Effect and better lenses. Other then that, you'd want a better headstrap and your own pair of headphones to not make it a side-step...
I've got Google Pixel Buds a (solid sound), and a really nice pair of cans, though I doubt I could wear those. Fine with buying a better strap if needed.
Facebook is already linked as well, hate the company, but not enough to be a rebel.
You'd not wanna use Bluetooth headphones with VR. The latency is just too big
Huh, wouldn't have thought it that bad.
Roughly 100-400ms (depending on the headphones and Bluetooth transmitter). Video players on phones and Windows measure the roundtrip latency and then delay the video playback by half of that to sync the video with the audio. Real time content, like games or live streams can't do that and thus, you notice the latency only there.
Windows often adds so e extra latency on top, because of how it processes Bluetooth audio compared to Android, iOS or macOS
100ms may be just barely small enough to be not too noticable, but 400 is almost half a second, and the majority of headphones fall into the latter camp...
Good to know, 100 I could probably swing, 400 would be a nightmare, especially for Beat Saber.
So what's a good solution, and where do non-BT headphones plug in, to the Quest 2 directly?
Yup. The Quest 2 has a headphone jack (would you believe it xD)
I usually use my main gaming pair for VR. It's a Sennheiser Game one headset. Being open back probably helps a lot in regards to immersion as the soundstage is larger.
In general, I'd recommend open-backs for VR. They may not isolate as much from the outside world, but like I mentioned, I feel more immersed with those then with my other pairs (Sony WH-1000XM3, Bose QC35; both wired ofc)
@burnt vault whatever you end up getting, I'd recommend a pair with a detachable cable and then getting an extra short replacement cable. That way you don't have too much slack just dangling around your head ;)
Hah, XM3 are what I have as well.
I don't think I'd want to potentially ruin those with the amount of sweat I encounter playing Beat Saber.
I'll have to think on this more, as it definitely doesn't sound like a clear victory for the Quest 2
Another pro for the Quest 2, is that I don't appear to be able to record / share any gameplay at all, the "share with Facebook" button doesn't work.
I'm trying to build a streaming audience via IRL contacts, and something as simple as sharing that footage live / after would do wonders for the initial push (already have a small community doing so themselves).
I don't know if it's a CV1 limitation, or ignorance, but it wasn't working for me.
Waiting to see if the quest 2 pro or quest 3 will be announced next month is a good idea
Even if you don't get them and they do get announced then you still can get deals on the quest 2
For sure, wasn't aware of the timeline, so will do for sure.
And if they don't get announced you get the peace of mind that you still have a few more months before something new and shiny comes out for a similar price
Better lenses could be nice for higher-end games, as the GPU will definitely push it and I've never seen high-def VR before.
I'm completely willing to wait months, there's like no rush.
I just don't want to wait X years, like I usually do.
It won't be too long now
Awesome - thanks for all the info, plenty to work with.
The Full resolution of the Quest is not available in PCVR. Just keep that in mind when comparing specs. The image will probably look clearer, as it has less SDE (due to the higher res), but it's not like with the Reverb G2, where you have that super high-res sharp image
Aight gang I need a sh*t ton of help: will send screenshots later this evening when I am able to plug it back into it, but I'm using an Index with both a 3090 and a 2080 Super Max-Q, and in both instances there is awful micro-stutter where the performance graph is perfectly fine except for tiny purple vertical lines that basically form a purple filter over the image. This issue can sometimes be fixed with a restart, but usually when that fixes it launching a game might break it again. This has been done on two different Index headsets and naturally two different PCs, both with the latest drivers on Windows 11. Lmk if anyone knows of a potential fix for this 🙏
Could possibly be that Windows 11 is your problem here dude. Run Beta Software to get extra bugs ¯_(ツ)_/¯
Other then that, those purple lines indicate issues during the compositing phase. I had a similar issue with my Vive Pro 2, where it would show similar behaviour with low framerates. Fixed it by turning off Hardware accelerated GPU scheduling. Dunno where you'd turn that off in Win11 though
Unfortunately you may be right :/, thankfully it's being fully released in a few weeks 😎
I'll try updating Win11, that might help too idk 🤷
More updated drivers seemed to fix it on the 3090 but the 2080S is having the same issue with the newest one too so womp
I'm gonna hang onto windows 10 for a bit to let 11 iron out a few of its inevitable bugs and incompatibility issues
I will wait till my next pc to get win 11
Hey, has anyone here played Fallout 4 VR? I just played around a bit, mostly because I own it for some reason and it had support for the bhaptics vest. And it seems kinda... badly ported? I mean, Bethesda is a huge company, I thought they'd at least give this some decent port. I never played the flat screen game, but in VR, sitting inside a power armour seriously impacted my vision, especially at the bottom part of the screen. All the control hints are obviously still for the flat screen version (click left mouse button, press some specific key, ...). And the navigation in the Pip Boy is a nightmare!
Am I doing something wrong here?
Fallout 4 vr is just a bad port
Okay, so it's not just me. Well, what a shame. It actually looked pretty cool, especially the weird guns they have...
@haughty thistle gonna need your help
Can someone suggest a type c to c cord for the occulas rift 2?
A nice loooooong one needs to be cheaper than the quest link
So i played boneworks and filled the world with npcs in it to make the game run hard and i noticed my gpu usage doesn't go more than 80% because there gpu power (20% ) on the video engine ? What is it ?
The official Link cable?
Like it doesn't necessarily have to be Type-C to Type-C though. What I use for my Quest is a 0.9m Anker Type-C to Type-A cable (the one officially endorsed by Facebook) and then a 5m USB 3.0 Extension cable from Ugreen. All in all 40€ for a pretty good quality cable set, that I can also use for other things like charging my phone and whatnot
Probably CPU bound in that case
If the game only uses a handful of CPU cores, it may seem like you're not CPU bound, when in fact you are
For example: if you have a 4 core CPU with HT, and the game only uses 2 cores max, you'd see a CPU usage somewhere above 25%
It lost 4% if i put 10mbs on airlink and gains 6 percent if i out 200mbs
Wouldn't type c to c be faster though,
USB 3.0 is USB 3.0. That's all the Quest has on it's Type-C port
That was evenly spread on the 8 cores form 30 to 50
...was that a yes or no? XD
Heck, you can even run Quest Link with a USB 2.0 cable. Although not recommended as you'd be running at the limit of the protocol maximum speed and thus stability is less then optimal.
What I'm trying to say is, as long as you connect your Quest with a decent Quality USB 3.0 cable, you're fine. You don't need a Thunderbolt 3 approved cable for it. In fact it might not even work at all xD
Crap i think i ve been using a 2.0 cable then
Probably partially the effects of Quest Link there. Although it's probably doing the majority of the encoding on the CPU, it's likely that it's offloading some tasks to CUDA on Nvidia GPUs and OpenGL on AMD cards, to improve performance. It's for sure not using Nvenc, as the Nvenc encoder can only be used by 2 applications at a time (one slot usually taken up by Shadow Play), however I was able to stream with Nvenc, last time I used my Quest via Link
It's not nvec
I can record while playing in nvec
Heh... my cable says not optimal either. But that even happens when plugged with that Facebook endorsed cable directly into one of my USB 3.0 ports. My guess is in my case, the motherboard just doesn't give out as much power as Facebook wants and thus they declare the link as USB 2.0, when in fact I have all that USB 3.0 bandwidth available
CUDA =/= Nvenc. Two spereate technologies. But CUDA often get's picked up as a Video encoding workload
That's Quest Link for ya. Since there is no native video interface on any of the standalone headsets out there right now, the image has to be encoded and compressed to be transferred via USB or network...
I've already noted that the Rift S performed equal or slightly worse then my Index (way back before the Quest 2 though), and the Quest 1 performed about half of my Index.
My own more refined testing seemed to disproof this, but it still showed a significant performance loss on the Quest compared to the Index, and that with a lower render resolution...
So what cable would you recommend?
Interesting
Really interesting thank you
Thing is, a GPU is designed for parallel workloads, and it's really good at that. Your average CPU is designed for sequential workloads, one task after the other (well each core that is). Encoding a video is a mixture of both types of workloads, but the majority is parallel work. GPUs turn out to be better at fast video encoding then CPUs, whereas CPUs shine in quality encoding, but they take much longer for that
If you have a really long USB cable, or worst case, two cables in a row that are not active (i.e. don't have a signal amplifier in them), you might experience problems. Maybe that was your issue?
This is why Quest link uses GPU accelleration for it's encoding. It's to reduce latency
Yeah cpu tend to be stupid but strong gpu is more agile
Yep high quality i record at 12 mbs it looks crazy good
Like I said, the combo I have is a 0.9m Anker Power Line (non-plus, USB 3.0 variant) and a 5m Ugreen USB 3.0 extension cable (the one with a second cable sticking out the amplifier with a micro-USB port for auxiliary power)
If you have more than say 3-4 meters (10-13 feet) in total, you should have a weird box on one end of the extension cable. That will amplify the signal. USB was never meant for really long wires...
If you don't have anything to add rn, I'll tell you good nigt
And hello @thick escarp
And goodnight too
Yep, hello and goodnight! Sorry I jumped across your conversation, I felt that poor demegor was somewhat lost with his question. 😉
This! There are fibre optical cables without the need for an amplifier, but those start at around 70-80 bucks, so the offical Quest Link cable isn't really overpriced in that regards 😉
Yeah I couldn't help him myself
So can someone link the cable? XD
Depends on where you intend on purchasing it. I for example could easily give you Amazon Germany links directly from my purchase history, but it wouldn't help ya if you are in the US...
Us xD
lolll
Love my job
you work there? 
Yeah, I took the video
oooo nice
Sickk
So, I got the VR humble bundle just now. And it included "Until You Fall" on Steam, which is a pretty fun Roguelike sword fighting game. But I already own it, so I can give my code away, for free of course. Anybody interested?
id be up to try it!
Hello! Today I did something incredibly dumb. I water-cooled my Oculus Quest 2. What happens if you give the Quest 2 WAY more thermal headroom than necessary? Well, lets find out. Basically, we need to overclock this headset.
Materials used in the video!
https://amzn.to/3AnoF7L
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https://amzn.to/3Ey...
So i tried the airlink sharpening tool
Gotta say it's bad
Everything is just too sharp and ugly

Don't recommend
Pretty much how it looks
Is there not a slider on it
Can confirm, Until You Fall is excellent 👌 . Sharing my Steam library with a few peeps and they've played more of it than I have lmao so it's clearly a big hit
What’s the best vr headset Rn
boneworks really is just perfect
ugh I would've liked the sandbox mode to be available right away in Boneworks tbh... I discovered yesterday that I have to restart the tutorial and throw everything in archives n stuff and then find a cartridge or something... ugh.. I played a bit the other day and got dizzy real fast so I would've liked the Sandbox mode to be available right from the start so I could get used to moving around and stuff
I mean you can get a full save for it
Also you only have the items you saved in sandbox
I have 100% and it's cool actually
like
i mean i like the quest 2
i tried it at a friends house
the quest 2 is not the best in anything except price and standalone
the quest 2 is a pcvr headset as well
if you are willing to spend $1000 the valve index is a really good jack of all trades
i know what
yeah i mean its quite a bit but
is the rift still viable?
oh its not even on sale
unless you are trying to save a buck the rift is just worse than the quest 2
ok
it is better in no regard other than not needing to sign up with facebook
hp reverb g2 is really nice
is it steam vr supported?
its only $600 and doesn't have any glaring flaws except using windows mixed reality
yes
.
what about the vive pro 2 headset with index controllers @tawdry dove
or just vive pro with index controllers
the g2 has a better screen better audio and is lighter I am pretty sure
i mean i dont want to spend a grand on a vr headset and i dont want to over complicate it
but if you aren't willing to put up with a software that just doesn't want to work with you that you have to tinker with decently often then the vive pro is fine
do you want the better headset or software
nice
yeah
hmmmmmmm headset for 400$ thats a BID
and has 27 reviews about it coming early
by an ebay account made the same day
there is also the pimax 5k which has a huge fov but the software is also lacking as well as the display having much less ppi
i mean i think im leaning towards index because its pcvr and has full finger tracking
and it comes with half life alyx so more money not spent 
but still 999$ is just a crazy price tag
and also the thing an index 2 may come out soon
yeah
such an annoying position
yeah
i mean what do you think
even if people strictly want the quest 2 they have to wait a month to see if the quest 2 pro is gonna be made
no idea
we are in such a cavity between any headset releases
i mean i feel like i would be just quest 2 right now much bezos wants my data
its zuckerberg
huh? you can put in a save file at 100%?
Yep
Follow this
@coarse birch
READ DESCRIPTION FIRST
BONEWORKS MULTIPLAYER UPDATED AUGUST 2021 HERE - https://youtu.be/KMXcO-ZOCe4
Want to enjoy the new Boneworks 1.6 update without doing the leg work? No worries because I have you covered. Here is a 100% save game file that has everything unlocked and its easy to install within MINUTES! Best thing is its compatible wit...
It will unlock every piece of content
huh thanks, that's cool
can I still do the whole game if I have this 100% fine installed?
Like if I want to do what I guess could be called "story"
Yes
It's not an issue
Everything in the story is a just a suction of levels
And nothing is saved on those levels
And if for any reason you wanna go back to your old save you can
It's explained how to
nice, thanks
One thing
You will have access to the spawn gun
Wich allow you to spawn any item during campaign
oooo
(and in other levels i think )
But you shouldn't use it
If you haven't completed the campaign yet
Kinda break the purpose of the story
yah true lol
Is it possible to stream / record / "share" (after done) Beat Saber, with an Oculus CV1? I can't seem to figure it out.
since the cv1 is not a standalone vr headset and requires the pc, you can record beat saber gameplay normally through obs
Record the game window, or do I use Steam VR gameplay view? It always seems like the window view is looking down a bit more.
i personally recommend using the game window
if it looks down, i recommend getting Camera2 from Modassistant
there is a option, where you can tilt the camera up a bit
and it's smoother in general, which is good for sharing content
Awesome, I've seen that option, so will do. Thanks for the info.
Any thoughts on the Pimax Vision Artisan
would it be smart to wait for the index 2?
I'm seeing insane memory usage.
97% of my 16gb is it normal ? Or has it happened to anyone. ?
In boneworks
I don't think this is normal, displaying VR will not really go too hard on your memory, even highly resolved skins will load into VRAM, not RAM. But you have modded the hell out of your Boneworks, right? So that might be the issue... But keep in mind: Windows will keep some memory "reserved" even if you close an application so it can start up faster afterwards. It will only clean up if it runs short on memory. So maybe you just had Chrome open with a bunch of tabs beforehand? The thing is: 97% memory used doesn't really hurt you, that's why Windows isn't cleaning it up. Swapping will hurt you, which is when the memory is actually out and the system will start writing to the hard drive instead, which is much slower. So you should keep an eye on if the system will swap, there are probably tools for that. But if you don't feel anything in game, I don't think you need to worry about what percentage of your RAM Windows claims is "in use"...
I don't even have chrome
The game was lagging as hell until I re load the level
Idk it if was the same moment as when the ram was at 97% i saw it after playing
Once i loaded back the level it was fine
Oh yeah, if the game was lagging as hell, then it's certainly a problem. Either a bug in the game or some mod.
I mean just the usual performance
Boneworks is full of bugs tbh
Well, it's a really hard concept to pull off, and there's only a small development team. They never intended it as a triple A title, more of a test what's possible, so I really don't blame them.
Who I do blame by the way are Bethesda for the BS that is Fallout 4 VR. I mean, I didn't pay a lot for this game, but claiming this is a proper VR port by a huge team of a full-size game is really bold. 😉 I just played another half hour of it, and am fairly disappointed. The bhaptics mod is pretty great, it'll make you feel walking around in a power suit, getting hit by bullets in the right spots, and firing different kinds of guns in just the right way, that is awesome. But the game is really lengthy in VR and the port is an absolute no-go.
I feel like they did it, just to try and help with their lawsuit.
Well, that, and there's always earning a ton of money for not much work. Pretty good reason to do anything. If people will pay it, just to experience Fallout 4 in VR... They did the same thing with Skyrim VR, but it works infinitely better! And honestly, had I not played Skyrim VR before, I would have been even more disappointed. Because most of the controls are very similar, and they just don't show them to you in Fallout. I had to guess...
E.g. holding "Y" for a while to bring up the menu... That's the first thing you need, a menu for saves, loads, and quitting. And they just don't tell you how to do it. And "Holding for a while" is just not one of the first things you try unless you did it in Skyrim already.
Sorry for rambling, I'm just mad at them. 😉
Tbh seeing your pc use more then 16gb of ram when playing vr games even when you have 8gb vram isn't that weird vr really benefits from 32gb of ram or more
Really? Which games? I mean, I have 32 GB in my machine, but have not seen more than 16 GB used in games... Unless of course you are capturing or streaming or such things, that will probably use some memory. I would love to be wrong, because it would justify the amount of RAM I have some more. So maybe I just didn't check at the right times or with the right games.
Hm. I just googled a bit. Puget Systems writes that 8 GB memory is usually enough for current VR games. They recommend 16 GB for some headroom and future proofing, but I think this should be fine. Now VRAM is a different story! Crank your GPU memory as high as you can, them textures are crazy and about to get crazier in VR!
Video encoding can be memory intensive. So I wouldn't be surprised if part of the memory usage is from Quest Link tbh
But I do agree that VRAM is generally more important for VR then System Ram
i hear vulve did a better job with their half life game. Like even their vr demo is fun to play. like all those mini games. especilly the bow one.
@haughty thistle i was recording (12 mbs on cpu) could it be why my ram goes crazy
I mostly use vrchat and my ram hovers at 12gb a lot of times just for the game exe
Also normal ram gets used as vram at times for sure if you have less then 8gb vram for vr
Not that weird tbh from my experience also 8gb ram it's enough for games these days 16 is the minimum for games 32 is recommended
Vram is a huge problem people get rtx 3090 just because the vram 16gb vram is the sweet spot for vr games now
Get a second stick when you can and go dual channel 2600mhz isn't bad if you run intel. AMD is different
AMD
They aren't any for sale at a reasonable price
Gonna buy two sticks of 8
Cost like 120€ for 1 stick of my ram and 90 for two sticks of better ram
That's inflated prices yeah
No just oddly specific ram
Weird tho as 32gb of 3200 is less then 160€ here
When the VRAM doesn't suffice. Usually it's pretty noticable with severe frame drops
Maybe it's what happens to me
My ram gets full sometimes
Maybe my vram get shared
Frames drop cz ram is slow af
But when i reload the scene everything goes away, cz vram is flushed
Maybe i'm onto something
Man I didn't think this through
I'm gonna be moving into a new house later this year, and the office I'm gonna be putting my computer and everything in is bigger than my current space. Except I didn't take into a account the fact that the ceiling is only 7ft. So if I try to play VR in that room, there's a 100% chance I'm gonna smack my hand off the ceiling and break either my hand or my controller.
what you could do is put padding on the ceiling and just call it "sound deadening"
impact deafening
Hey do any of you guys know a nice cheap but good VR headset. I'm looking for one to get. Hopefully PC-powered. Does anyone have any suggestions?
Do you hate facebook?
Are you ok with using a headset that is fully wired up to facebook
please
pick both👀
no, it's not confirmed
@rapid otter Okay, so I just played some more with Boneworks and the haptic vest, and it's actually kinda fun. More than most games, Boneworks of course can detect collisions of my body with the surroundings, and that translates very well to the haptic feedback. There are of course the usual goodies (recoil, heartbeat at low health, feeling the weapon slide down your back if you holster it over the shoulder, feeling bullet hits, ...), but the real fun thing to me was that when I scrape by a wall, I can feel it. When I hit my body with a door when opening it, it's there. When I bump into things, it rumbles in the right spot, when I fall down, my hips vibrate... That actually shows how much the game does not rely on pre-programmed actions but just does the physics calculation in real time. Pretty cool.
For some reason, I don't find Boneworks particularly immersive. More impressive, but I am very much in my head... But if you do, I think this is actually a pretty cool addition.
I can imagine trying to escape and fell you hut a wall behind you stopping you 💀
I get really immersed because i play flawlessly, boneworks is like another body
It does take a lot of practice though to get the flawless experience in Boneworks. I finished the campaign now, and I still feel clunky whenever e.g. I try to climb up something, my legs and arms always get in the way. 🤣
When you climd on something don't close you hand unless (there's an handle)
Will make it easier
You can also try to slow mo 1x to help you
When climbing on something you don't need to use the stick that control the leg height
They will do it by themselves
Just when getting down or when it's a small hole you get in
It's fine, I don't think I'll shoot for flawless climbing in that game. 😄 But you see what I mean? If you need special hints for climbing, the game probably very realistic and cool, but tough to master because I would have to think about it first, which takes away from the immersion... II would describe it as "Boneworks is going for realism, while games like Alyx are going for immersion". Both can achieve the same "in the world" feeling, but it's easier for the latter.
Valve is a AAA game for all public
Boneworks is a physics sim with a story
Tho i wouldn't say one aims for immersion more than the other
In alyx you don't do what you want just the scripts
That's why I think bw is more immersive
I think that's a good point. I am not very used to playing games, and not (yet) fed up with on the rails story titles. So I am desperately looking for "what should I do next?" clues. That makes games like Alyx and even very simple-minded games much easier for me, and Sandbox-type stuff a little harder. I can imagine very well that it's the other way around after you have played a ton of scripted games in your life.
My dad was like you he loved Alyx but didn't liked BW because of the what do I do now
I didn't paly a lot of scripted games before, more competitive games
I like the sand box thing with just messing around in the sandbox
But what i like more is to play the levels but whit a different approach everytime
They are a ton of ways to do one level
I'm still waiting for the release of the multiplayer mod, gonna be so cool
Well, I thought it's the game experience, but maybe it's really just the age. 🤣 Kids of the 80s maybe just like to be told what to do and will not walk off the given path, kinda makes sense.
Idk maybe
As long as you have fun in BW or alyx it doesn't matter
I'm a gun fan maybe this too
Guns in Boneworks
❤️
Oh yeah, I also just don't care about guns... I guess that helps too, the gun realism is pretty spot on in Boneworks from what I've seen.
God damn it is good
Love it so much I'm doing yt vids about them (don't plan on becoming a star just for fun to show my friends)
Modded guns are even better
When it comes to guns I prefer H3
Understandable
Tho the cool things is that in boneworks you can use them
Against enemies
Do you play or ever played boneworks@wise crescent
I did play it through then got bored of it
And you can use guns against enemies in H3 as well
Well... "Enemies"... 🤣
You saying something that's shooting at you is not an enemy? xD
Oh, don't get me wrong, I actually love the whole concept. Combining something as serious as realistic guns with something as silly as walking hot dogs is just a great juxtaposition. But I understand that @rapid otter is looking for something more serious and immersive. 😁 You are just looking for different things.
I don't really care about having hands or not. In VR, the hands usually don't do exactly what my hands do anyways. Like, in Boneworks, if something is heavy, I need to move my actual hand much higher up, and the VR hand stays lower down, which works great as weight simulation. Or in Alyx, when reloading, my hand doesn't really do exactly what the VR hand does. I think I just usually don't look at my hands, neither in real life nor in VR, I just "use" them... So I don't need visual representations of them.
I love feeling the world with my fingers
Hehe, maybe you should try building some of these haptic gloves... They are still a bit too clunky for me, and I might not really benefit from them. But I think you might find them really cool. 😎 Something like this:
https://www.youtube.com/watch?v=1ZJNX8JCDOc
In today's video, we finally complete a project that has been a long time coming. With prototype 4 of the LucidVR gloves finally being released out into the wild, we could finish what we started, making DIY Haptic Force Feedback VR Gloves, that allows you to not only use your fingers in VR but also feel the item you're holding. In today's video,...
Does anyone here have some experience with the pimax artisan
You know this experiment right?
Yes, it is funny, and explains a lot how the immersion in games and especially VR can be so great.
I don't think I have seen people in here who use it regularly. But I wanna bump the question, maybe someone knows a bit. @haughty thistle has a surprisingly good overview on some Pimax headsets...?
So in other words you have phantom touch
Not the artisan but the 5k super
And how does that work for you
For me? I love the thing
The only thing I'll warn you about is the fact that I haven't had a chance to compare it to anything in the same price range
I have only tried rift s, quest 2, and the 5k super
Two rift s that were mine
One old and purchased used, one new
My cousin's quest 2 I used just a handful of times
So I if you want to know if you should get a pimax over an index I can't say much about the index
Other than the controllers
What do you really want to know? @warm osprey
Mainly if you feel that it is worth the price premium
I am trying to get into vr, but I hate Facebook so my options are limited
Reverb g2, pimax 5k, and index are the choices
Are you trying to decide on it vs index?
I have also not tried the artisan or 8kx
Though imo I'd probably take an index over an artisan
What do you value the most in a VR headset
I think the compatibility, and the refresh rate
Particularly the refresh rate
Compatibility eh?
Well pimax is a steamvr headset
So it's all good for pcvr
And the 5k super has the best refresh rates in a consumer VR headset
If those are your top features then I'd say it'll be worth it for you
Just a few things to consider though
You may need to try different thickness facial foams and/or mess with it a bit to find a good distance for your sweetspot
On a headset with such ridiculous lenses as these
You may also get lucky like me and barely need to adjust it
That and I want something on the cheaper side to start off
Reverb g2?
I saw the artisan prices, but then realized it didn’t include anything
5k super is cheaper than the 8kx and you trade resolution for framerate
Reverb goes to 90hz?
5k super gets full fov at 120hz
Sacrifice some fov to go up to 180hz
Amazing option for beat saber
Heh... Pimax and compatibility. Two words that don't fit together imo
Does the g2 actually only go 90hz
The large FOV just breaks games. The VP2 is in parts also affected by this btw
I know the g2 doesn't get super high refresh
Lol honestly yeah, I have played phasmophobia with the pimax
And at the edges of my vision sometimes there's some pop in
I mean entire sections of walls
Making me think I'm missing some evidence behind me
I'd say the Index is a better Value then any of the Pimax headsets though you get a longer, better quality cable, a more stable headstrap, better audio and passthrough camers
Index has a good refresh rate also
Unless you're looking for really high rates and/or a combination of high refresh rates and fov then index is a better option
I wouldn't say pimax has compatibility issues though
You can play anything on it
Pimax is weird. Like either it works for you and it's the best thing, or it just flat out doesn't work for you (like in my case). Looking at reviews, it seems like the vast majority is in the latter camp though.
If you want an HMD that just works, Pimax isn't for you. So much I can say already
Yeah I think the index is looking the best option tbh
Well yeah
That's a feature of most headsets
Lol
For me I wanted a huge fov
Valued refresh over resolution
So 5k super was the choice
Plus the big discount they were offering helped
Yup. Funny enough the Index at start runs at 90Hz, but it can go up to 144Hz if you set that in Steam
Don’t know why that wouldn’t be the default
The Index panels are native 120Hz ones.
My guess is that the Pimax 5k Super panels are 144Hz or 120Hz panels and overclocked in a similar way as the Index ones
Yeah I think that is the case
Lower res as well
The resolution count should be considered alongside the fov
What's really important is the pixel density
Big ass resolution but it covers so much fov? Means it'll just look like a rift s
That's what I can say about the 5k super at least
Honestly feels the same as far as clarity goes just way bigger
What I meant is that the pimax lowers the resolution and fov at 180
I have a problem with rift s, its just too big for me, it never fits my head properly, I have to screw it as tight as possible, put the headset as close to my face as I can and put the strap on as hard as I can, its painful and even then I cant get the right view, sometimes I have to put something soft on my nose so the headset is higher so I can see clearly, is there a headband replacement for something like original htc vive
I dont care about the speakers
Important are pixel density and fill rate. The latter is very hard to measure, but the Index is much better in fill rate then the Pimax from my experience
Rift S is similarly meh as the Pimax 5kS btw
Your IPD may be to small or large for the Rift S
Barely noticeable sde
its not really my IPD, rift S just wont be high or low enough on my face to align with my eyes
Heh...
and it wont stay on my head, if I look down its gonna fall down
Does the index come with base stations
The 8kX is probably the worst in terms of SDE when it comes to the 3 highest res consumer headsets out there. Worse then the VP2 and Reverb G2
You can order pieces or a whole package
And that is a grand right
Wait why would 8kx have worse clarity than a 5k super
I misread
I know g2 is best
Or same as vp2
It is better then the 5k Super. I was comparing the 8kX to the G2 and VP2
VP2 is better in terms of SDE then the G2, but the image looks sharper on the G2. So you win some you loose some
So is there any perceivable sde on any of those
The g2 has at least top 3 highet pixel densities on the market
On the VP2, you really have to look at a solid color and concentrate to see the grid at all, on the G2 they are a bit more noticable on solid colors, but still nothing you'd just see. The Pimax 8kX was the only one where the SDE was immediately noticable on solid colors and also the only one where it started to become noticable on gradients.
Overall, just don't get the 8k X. It's a pain to run, and you don't even get the next-gen resolution feeling you'd get with the G2 and VP2
For me the 5k super is just better in every way
Personally, I'd go with the G2 if clarity and sharpness is all that counts, and the VP2 of you prefer a bit more FOV over a slightly sharper image
G2 has some drawbacks with setup and cost, assuming you plan to use knuckles
And fov is like a rift
Isn't it
It is larger on the G2 then on my OG Quest and CV1. But isn't Index FOV if you're asking that
90°?
If the Index is 120° (I'd just go off what I assume is my FOV) and the CV1 is 90°, I'd say the G2 is around 105°. It's closer to the Index then it is to the CV1 FOV
I'm bad at math derp
But yeah, what I tried to say is what I said in my last sentence.
Isn’t the index 135
btw is it normal that I have a real trouble seeing for example the strap weapons in blade and sorcery with a rift s? just like my head wasnt close enough but I cant get it any closer
G2 has 114 degrees fov
Again, I assumed what my FOV in that thing is. Listed is 135°, yes, but if you can't pull the lenses all the way to your face (like in my case because of lens inserts), you won't get that full FOV. Headshape and alignment of IPD also matter
114° is the listed one for the G2, and if I'm close to the Index listed FOV, I'd believe that tbh
Also it matters if they're measuring horizontal or diagonal
Pimax says 200 but that's a diagonal measurement
HTC measuring supposedly horizontal FOV, yet the HMD renders "only" 117.6° horizontal.
Still larger then Industry standard and larger then Index from my experience, but yeah... Tells you a lot about marketing vs reality
Diagonal
I also cannot see for example in VR Chat the mic mute icon, its just too far to the corner
to see it I have to literally push the headset into my face :V
You should be able to see the mute icon fine with a rift s
yeah I can only see a part of it and have to push the headset to see it completely
Yes not to the point i can fell everything but i kinda fell my virtual fingers even tho it's a controller, hard to explain
Hehe, I just played another session of Fallout 4 VR, because the bhaptics mod is really amazing. And I think I get it now and was nudged in the right direction by the gun conversation with @rapid otter earlier. Sure, the game got a lot more lively once I entered the larger cities and I "found" the storyline I'm supposed to follow, I think the beginning is just a little lengthy to be experienced in VR.
But, most importantly: The guns are awesome and funny. All of them. For my personal taste much cooler and more interesting than all the realistic guns in Boneworks and H3 combined. So creative and crazy. That's what made the game enjoyable for me in the end. 😎
Nice 👍
Gun's dont have to be realistic
I love the banana gun in boneworks for exemple 🤣
The story and action need to come fast, if not it breaks the immersion a lot ...
How much is the game ?
Oh, I think normally it's really expensive, like 60€ or something. I got it as an extra, I think in the Steam summer sale, couldn't have been more than 8€ for it. So don't buy it at normal price.
Yes, it was 11€ in total for Witcher 3 and Fallout 4 VR. I had heard good things of both games and went for it. Now, it's 60€! 🤯
Never played either until a week ago. 🤣 That's how they get you...
Well, in both Skyrim VR and Fallout 4 VR, you can actually wander around looking at the awesome visual design for quite a while. My problem with both games was though that the inciding plot point felt very urgent (my son was kidnapped/there are dragons on the rise), and I personally would have gotten on with it much faster in real life. 🤣
This may have been said here before but everyone should buy this: https://www.humblebundle.com/games/fall-vr-emporium-bundle?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_fallvremporiumbundle_bundle
$15 for 7 games, several of which are amazing. A friend and I bought them and played Arizona Sunshine, Until You Fall, and Wands, and all 3 of those are superb and easily worth $15 if they were on their own, but instead it's $15 for all 3 and 4 more games :O
I can vouch for that, and already got the bundle, that's where I got the extra "Until You Fall" code I gave away a few days ago. Arizona Sunshine and Wands are also great, and I own the Oculus version. Excited to try the extra 4 games.
Oh, has anyone here tried "Phasmophobia" in VR? How is it? I am thinking about getting it, because it supports the bhaptics suit, and I imagine it is pretty terrifying to go ghost hunting with a vest full of vibrators that the ghosts can trigger. 😉
60 is too much, if it goes on sale then maybe
I only heard good things about it
Never tried it tho
Oh god, no, don't spend 60 bucks on it! 15 at the most, I would say! It's an okay game, and the guns are pretty awesome in VR, but the VR port is very mediocre and the first 90 minutes or so are fairly boring in VR because you don't get the cool guns yet and there is a lot of walking around. Honestly, next time I would probably just cheat and spawn some cool guns via console commands right in the beginning, just so I can have fun with them. 😎 Still, you will spend 30 minutes essentially watching cut scenes with very little interaction. And don't forget that it's probably like 20 Gigs of download, which if I remember correctly is rough for you...
I'm a real vr enthusiast tho i really don't have that many games
Besides Boneworks, which are your favorite so far?
20 gigs in like 3 days it can be done
I really liked hlvr tho i only played one time the campaign then never opened it after, my other favorite was onward but the update they made broke the guns mechanics (you know me so i don't paly it anymore )
I own 4-5 other games and that's it
So you're mostly into guns and realism, I take it?
I want to buy phasmophobia, medal of honor, maybe pavlov, and a few others
Yeah since boneworks showed how it's done it's hard to switch back 
I forgot to mention i loved lone echo (but like hlvr i played it only once for the campaign)
A lot of story-based games are built to be played once. Maybe one more time. But very different from wave shooters, roguelikes, or sandboxes...
Fact
@rapid otter Only buying Steam games, to keep away from Facebook? Or would you also consider Quest native games?
Phasmophobia is great in VR as long as you're not bothered by awkward hand placement on the objects you hold. They kinda broke that with the latest big update but other than that it's really fun.
Thanks! Will check it out.
And it's best played with with friends I'd say unless you want to be terrified playing it alone lol
Did you think about "Walking Dead: Saints and Sinners"? You might like that one. If it's on special sale, obviously.
Oh, I see. No, it's not on sale right now. But I have seen it on sale several times.
Damn i read wrong
Or "Sniper Elite VR"? That might also be your cup of tea.
Oh, "Phantom: Covert Ops". That game was a lot better than I anticipated!
From what I heard it's really arcade
The boat guy that kill people ?
Yes. It's mostly stealthy, but feels fairly realistic and immersive. Not much shooting, but kind of a cool game.
I also want to try storm land, damn my wishlist is hugeee
I want to try it to
I should buy a game in the coming days
Not sure wich
Maybe saint and dinner
Do you actually have them on your Wishlist in Steam? Because you can get notified by Steam when they are on sale. I would also recommend Saints and Sinners, knowing your taste, but I honestly wouldn't buy it at full price, it has been on sale several times now and will certainly be again soon.
Yes... But there is definitely a Halloween sale upcoming, usually for horror stuff, and Black Friday and then the winter sale over Christmas. I am sure that one of these is gonna have Saints and Sinners included. Of course, if you need it now, you need it. 😉
you're crazy 
Oh, I totally am. 😉 It's pretty cool though, I just tried it. The game will usually make you notice a ghost in several ways, with noises and flickering flashlights and radio interference. And it was pretty cool to additionally feel it pass by your neck or brush by your side... I don't scare easily, but I did actually get some goosebumps at one point...
However, I did not get the microphone passthrough working. Has anyone ever tried that? Quest 2 with earplugs and Virtual Desktop? I unmuted the mic on the Quest, I set the Virtual Desktop settings to passthrough, the Virtual Desktop Streamer to "Stream Audio" and "Use Virtual Device", checked that the Windows default mic was forced to the Virtual Desktop mic, but nothing. The Windows audio levels on this mic will just display "0%".
My best guess is that if you plug earplugs into the Quest 2, the software will try to capture microphone data from there instead of the built-in mic? I will have to check if there is audio arriving in the Quest to begin with...
Yeah, the mic inside the Quest 2 is definitely working, it's no hardware issue. I can e.g. voice command search on YouTube. The passthrough on Virtual Desktop is just screwed up.
I mean, I usually don't need it, but I am currently at the end of my knowledge, and maybe somebody had that problem as well.
I saw you guys discussing which VR game is your favourite. If I can mention my favourite it'll be Half-Life: Alyx. I doubt anything could beat that, except another Half-Life 😄 I am also a huge Half-Life fan!
I don't think you're gonna get much arguing out of us there. 😉 Alyx is amazing and definitely one of the best games out there. I had never played a Half-Life game before and absolutely loved it as well.
Oh man am I jealous that you haven't played any other HL... you have so much to experience!!! Have you since you played Alyx, tried any of the other ones?
Nah, I have the two problems of "never having flat screen gamed at all, and not being interested" and "far too little time to do so because I am old and have little kids"... 😦 So I probably won't be experiencing them at all. In the summer sale, I got all the Valve games as a huge bundle, including the Half-Life and Portal games, so they are in my library, and who knows, maybe one day I will find the time to play them.
I understand, whenever you get the time for them you are sure in for one hell of a ride 🙂 I re-visit them and play them through a few times every year, can never get bored of them!
I've tried it, depending on your setup it's a little jarring potentially but if you've got your "VR legs" and are comfortable with your setup then it works well. I've just noticed that some people that have played it in VR with me get a little disoriented since the entire game is really dark and if they're drunk/tired and new to VR XD. If you're good on that, then playing it with a couple friends is a great time, can be absolutely terrifying for the guy that gets left behind or something lol
Well, I already went for it. 😁 And for a lack of virtual friends, there is now a singleplayer mode. So I was always the "guy that gets left behind". 😉 I have the VR legs, really enjoyed the game, and the bhaptics vest actually made for some serious goosebump moments, with the ghost brushing by my neck or side. But: For some reason, my mic didn't transfer properly via Virtual Desktop (posted that earlier). So I wasn't able to call the ghost. But hey, in a multiplayer I would have definitely been the guy left behind if nobody heard me. 🤣
Supposedly the oculus rift 3 could make one last appearance
It's not the most likely thing
But it could be
Yeah... I don't know. Seems more like a throwaway comment from Marky Mark that doesn't commit to anything but gets the commenters to leave him alone. That's what it looked like to me.
@rapid otter If ever you want to pitch Boneworks again to someone who doesn't completely get it, you have to mention the slow motion. Never used it until now, and it makes shooting much easier and yourself feel much cooler! It's not a complete return to loving it for me, but it really does make a difference.
Wait
You didn't knew ?
They explain it in the museum
And once i told you to use it but certainly didn't got it at the time
@thick escarp fell bad not having said it earlier 😅
You can click slow motion 1 Time for 1/2, 2 times for 1/4 and 3 times for 1/8
Seems so logical to me i didn't spoke about it i assumed you knew
Never used Slow-Mo either. In the heat of the moment, when it's most useful, I just don't think, I just point and pull the trigger. Whether I hit the target or not is a different story
I didn't like the slow mo that much tbh, made it more difficult for me
Everything feels "wobbly" during it
Yes, same here sadly. No thinking when push comes to shove. But keeping the slomo in the back of your mind is actually helpful, at least to me.
I saw that. But since in the museum, nobody was shooting back at me, I never tried it under pressure, and I didn't really see the point. I thought it just was there to make the gun firing look cool and completely forgot about it during the mission.
I use it to super jump, to aim better, to grab things more easily while jumping around and to fight in CQC
@thick escarp @haughty thistle
I think it's a key mechanic in BW
Probably, yes, it makes the game more enjoyable.
Been playing a township tale with a friend recently
It's so incredible how natural everything in that game is
In the first day my friend learned 70% of what I learned in a months time
I have this ugly mirror in my game room (where I keep my htc vive and my computer and what not) and just realize the reason why the base stands bug out is because of the mirror. Problem is its wall mounted
I dont know what to do with it
anyy suggestions?
Cover your mirror, with some blanket or smth.
I dont have any that will fit
Yeah, putting a nice poster on it or something would have been my go-to as well. Or a cardboard, with a post-it in the middle that says "Art.". Crooked of course.
I might put some primer on it and then paint on it
That might be harder than you think. Even primer is not gonna stick on a glass surface easily. It might be easier to actually try to remove the wall mount. Shouldn't be too hard.
Or mount the lighthouses to the same wall as the mirror, so they don't see the reflection. 🙂
I bet he can sand the glass and it will stick
Or get ha huge piece of paper and duck tape it on
Probably, yes. But that will ruin the mirror forever. If he wants that, he can just rip it off the wall...
So it's reversible
Yes. Poster, art print, cardboard, should all work.
@sullen linden I assume you aren't allowed to remove the thing entirely, because you are renting or something?
Get some tape, and then some paper
Problem solved
@rapid otter In load screens, Fallout 4 VR will always give me some info... Just got this, so here's an idea for you how silly some of the available weapons are. Most are kinda hand-made and just make use of what you have in a postapocalyptic land. And they are really fun to watch fire and reload in VR!
No it's just a pain and ass to move because it would require me to get a crow bar and pry it off, just don't want it to go flying and got all of my stuff
@rapid otter Walking Dead Saints and Sinners is 30% off right now on Steam. Because you thought about getting it? Or were you shooting for the Quest version?
Hey guys, do you know what the difference with the official quest cable and this one is?
I don't want to pay 99 euro for one cable, this looks like a good alternative
The Kiwi one is 2 meters shorter and is copper, whereas the official one is fibre optic and 5m in length
This just means that the official one is more flexible, lighter weight and more flexible
And like I said, it's longer, so you won't get tangled in the cable as easily
I'd say 5m should be the bare minimum for roomscale VR, 6m+ is preferable
Makes sense, thanks!
You can still go cheaper with an active extension cable. But yeah, 3m I wouldn't do. I personally got a non-official alternative and an active USB 3 extension for another 5m. Works great, and was more like 30 bucks in total.
This too. It doesn't necessarily have to be one continuous cable (although, granted it is pretty nice to have)
Which one do you guys suggest
I just shared this as an example since it's the first I found haha
Also I will probably play vr in my small bedroom sadly
Well, both of us have ordered from Amazon Germany. 😉 That's why we could easily provide exact links for that. I got this one:
https://www.amazon.de/gp/product/B0179MXKU8/
But probably getting any decent cable when you search for "active usb 3.0 extension" should serve you well. And then maybe a shorter USB C connection cable, so you don't have the amplifier box sitting on the floor but mounted to your headstrap or something. Be aware than any USB 3.0 cable longer than maybe 3 meters (10 feet) will have to be either active (with this weird amplifier box) or fibre optic (which is expensive, with converters at each end like the official one). Otherwise it won't work.
The setup that I got is a 0.9m length Anker Powerline USB 3.0 Type-C to Type-A cable and an active 5m USB 3.0 Type-A extension from Ugreen. Serves me pretty well to this day, even if I barely use it...
So this pair to be specific:
https://www.amazon.de/Anker-Powerline-Pull-Up-Widerstand-MacBook/dp/B01A6F3WHG
https://www.amazon.de/UGREEN-Verlängerung-Verlängerungskabel-Signalverstärker-Repeater/dp/B01FQ88CE6
Anker Powerline 90cm USB C auf USB 3.0 Kabel, USB-C mit 56k Ohm Pull-Up Widerstand für USB Type C Geräte Galaxy S8, S8+, S9,S10,MacBook, Sony XZ, LG V20 G5 G6, HTC 10, Xiaomi 5 usw.(Schwarz)
Sorry for the Amazon Germany links, but it's just where I happen to have bought them. I'm sure with a little bit of search you can find these on whatever Amazon location is local to you
Don't worry! Thank you so much for the links
I sent a spain one so
hahaha
I finally bought my computer yesterday and can't wait to play vr games
The reason I barely use my USB cable today is that wireless gaming with the Quest 2 works surprisingly well now! If you don't have a good wireless router yet, would probably consider buying a 50€ Wifi 6 router instead of a cable if I were you. Gives you a very similar quality, but without cables! Just a thought...
Well, if you just get an extra router, it's probably comparable in price to a long cable, and I find it much more fun to play without a wire.
My livingroom does have great wifi
Is your PC connected via Ethernet cable? Or bad Wifi?
Ethernet
But like, reception on my quest WiFi is bad
What if I had my ethernet computer in my bedroom and played quest in my living room over wifi
That could work
Then you can maybe try it in the living room, and if you like it, place a router on top of your PC. 😁 As a bonus, you will have good Wifi in that room. Keep the PC on Ethernet though, just route the cable through the router...
Yeah, that will work fine.
And if you want to play in your own room,to not hit others on the head when they walk by, you can still get a router or a cable there.
I'm always bothering you with questions lol
Sorry, gotta go. Will answer later if there are questions.
Really stupid question, does the quest still loose battery when plug into the pc
Or does the usb power it
I honestly don't know. I'm guessing it won't use up battery, but that's really nothing but a guess based on the fact that it won't lose battery when attached to a power pack while running.
👍
Depends on how much power your PC can output via USB. Some people report that their PC was charging their Quest while using it, while others (like me) report battery drainage during usage. In my case after a 3 or 4h session, I still had like 60-70% battery left on my Quest 1.
Right
Since I wouldn't recommend anyone go and have like 10h VR sessions, I think that's still plenty
I thought it would act like the rift or vive and stay stationary
But yeah makes sense
To be honest I can't stay more than 30 minutes with it because I sweat a lot
Most PCVR headsets require a supplementary power supply to function at all. Pretty much all PCVR headsets which only have one USB connector and no other power inputs (Rift CV1/S, WMR; Pimax's 6m cable) often violate USB standards as they pull more power then allocated to a USB port
Huh
Thanks for explaining
The Quest 2 is my first headset so I don't know much about the topic yet
Back when I worked at a small computer shop we had a vive demo and my boss let me play with it when there was no one around
USB 3.0 is designed to deliver 4W of power. Which isn't even close to what you'd need to run a bright LCD or OLED. For reference, my 34" 120Hz 1440p Gaming monitor pulls about 100W at peak brightness from the wall
Yeah, that makes sense
Again, the USB standard. There are extended standards for USB charging, but even that only goes up to 10W. For reference the OG Vive and Vive Pro pull about 18W at 12V from the wall. Vive Cosmos and Vive Pro 2 go as far as 24W btw.
I honestly don't know what the peak power draw of the Quest 2 is, but I can imagine that it's in a similar ball park due to it's high-res LCD
Now I get why PSVR has so much cable and power bricks going on
Well, the PSVR did more then just take in an image and display it. It also took in a secondary compressed H.264 stream via USB and showed that on the TV, if a VR signal comes in via the main HDMI port...
It's impressive what they did with 2013 hardware
Really stupid question, I'm building my first gaming computer, yesterday I bought the parts. Do you think I will be able to do proper vr with Ryzen 5 5600x and RTX 3060ti?
That's how Sony managed to have two video outputs on the PS4 for the PSVR, without actually having 2 display outputs.
Thing is, the compression circutry was already on the console for Streaming. Might as well use it for the VR portion as well. The PSVR came in later though. I think like 2016/2017?
Yeah I think 2017
It was clever how they reused the move controllers from like 2008 tho
True
The PSVR was a lot of trickery to make it work. I can imagine that Sony thought of VR though when designing the PS5. I mean, the force feedback triggers litterally sound like a thing they pulled out of their VR team to put it onto market earlier...
Also sorry for all these stupid questions
I'm just really new at this and trying to figuring it out
No worries man ^^
We're here to help
Yeah the vr controllers of the ps5 look great
I hope my new computer and my quest can match it lol
I just hope VR companies start taking comfort in VR more seriously, like the old Oculus, when they were working on the CV1 back in the day
The Index controllers might be number 2 in terms of comfort, but they are a far cry of what the CV1 controllers are in terms of comfort. Legit most comfortable controllers ever made...
Is an index a worthy upgrade from a quest 2
I like my quest but sometimes there's lots of glare and blur
Using lenses inside the headset also makes them fog easily
And also I would love oled, black levels on the quest 2 arent good
Heh... If you find the glare on the Quest 2 annoying, you're not gonna have a great time with the Index. Trust me. Dual-Element Fresnel Lenses may have better optical properties making more of the image in-focus and allowing for more control in the lightpath, they are horrible when it comes to glare. The Index is probably the worst offender, closely followed by the only other dual-element lens HMD: The Vive Pro 2
Since the question got kind of skipped over: Yes, yes you can do proper VR with that. Should be no problem.
The only thing that can replace RAM, is more RAM

Oh wow, there is something wrong there.
I know a bunch of early quest 2 had lens problems and I'm not sure if mine is
Main menu only
Since I haven't had another ques to compare it
Do be seeing 100% usage sometimes
@rapid otter Or did you spawn 300 dudes in sandbox mode just to mess with the system?
Could be. I think there were some weird colored splotches you may see in like your ceiling light being reflected in the lens. I think I remember seeing a video about it
Main menu
I don't have these sploches, I know which ones you mean
But I do have lots of glare when there's something white with a black background
Light glaring here and there is okay. I usually see it when the screen is dark with some bright white font on it. But as soon as I am actually in game, I never noticed it.
Otherwise it's fine
Yeah same
Edges are blurry too but I assume all vr are
Exactly, that's very normal, just optical physics at work.
vr headsets should invest in more FOV imo
It's the priority for me
It looks like I'm looking through... I don't know the english word
Those things you use to look far?
Ok, then you're probably out of luck. Regarding the fogging up, my tip is to warm up the headset before use. Not too much obviously, but just making it a bit warm to the touch. A lens won't fog up, if it's warmer then the humid air surrounding it ^^
hon hon baguette 
Binokulars?
By out of luck what do you exactly mean?
Nope, there is something wrong. I just started Boneworks, on the Quest 2 via Virtual Desktop, with full resolution, so very similar to you. 4GB used in the main menu. And I have 32 to spare...
There's nothing else you can do about the glare, other then reducing fogging. It's just an optical property of fresnel lenses...
Oh yeah defo
Yep
But gotta figure it out
And a reinstall with your internet would take ages... I am guessing that there is some mod running wild. Maybe you have to update a MelonLoader or something?
What are some good pcvr games I can try out? So far I've only played native quest titles
Phasmophobia is one of my favourite games so I can't wait to play the vr version
Maybe boneworks and blade and sorcery
If you have not played it, get Half Life Alyx. It is nothing short of amazing.
Oh definitely
It is on special offer regularly, if you want to wait. But get it.
I never played a Half Life game in my life. Still loved Alyx.
Regarding the FOV, there are a couple of headsets out there that try to increase the FOV. Valve being too conservative imo. It is a difference on the Index, but not a substantial one.
Pimax is the next company that comes to mind, but their lenses are absolute crap. Noticable distortions even at the edge of the regular vision (not just in peripheral vision), issues with chromatic abberation, blurry in the center, etc.
Then there's the XTAL, but that one is pricey (like >8k$ for their 3840x2160 per eye model)
And then the afforementioned Vive Pro 2, which trades stereo-overlap for FOV
I tried to run vr on my gtx 960 and 2013 cpu. It crashed my quest lol
I just found out that there is an easy engine port to play Half Life 1 on the Quest natively. 🤣 Maybe I'll check that out some time, just for fun.
Is pimax that chinese brand with the funky shape?
Yup
Yeah, morrowind and doom 3 run natively on it too
Was Xtal the mixed reality one with resolution close to real life eyes?
Personally can't recommend their HMDs. The opinions on their HMDs is basically binary. You either love them, or hate them. Looking at reviews, the majority is in the latter camp
I actually tried the Doom 3 port, for fun. The cutscenes are very weird. But the gameplay actually works.
Nope, that was the Varjo XR-3 or the Reverb G2 (depending on what you meant with Mixed Reality). XTAL was that crazy chonker with like physical moving lenses and multiple clip-on tracking modules, etc.
This is the XTAL
Damn I love the design
The thing I hate the most about the quest 2 is the ugly design
I hate it so much
Its a round blob. Give me squared shape visors
Eh. Design is personal taste. I personally like the CV1 a lot. Nice clean design, yet also functional
Quest 1 was a noticable downgrade in both quality and design imo
Hey, since so many Quest/Virtual Desktop users are present: Has anybody had a problem with their Quest mic not being passed through to Windows? I checked that it works on the headset standalone, it is not muted, VD settings are on passthrough, the VD streamer app also has it activated, via Virtual audio device, and Windows has the device selected correctly. But there is no audio arriving, a digital zero, not even noise. Anybody seen that?
I've had lots of problems with the quest microphone on my PC
Back when I tried to play games with it, for some reason it became the predetermined microfone even if I don't have the quest plugged
So it caused me lots of headaches in places like Discord or Phasmophobia
Well, Virtual Desktop usually handles the audio devices surprisingly well, all automatic. And it's not the mic selection, that works fine, there is just nothing coming into that virtual audio recording device.
Yeah. I have a similar issue on my laptop, except it's with the Speakers. The laptop has like some EQ software from THX and it makes a noticable difference to how the speakers sound. Sad thing is however, that ever since I installed the Oculus software, the default audio device is the Quest audio, and I have to fire up that THX control panel to change that back, or just not use it .-.
CB I don't think the pimax lenses are absolute crap
Dang, that sucks. I disabled the Oculus audio devices in the process of bug searching just now, since I don't use Link anyways. But in my case, the device selection is really not the issue. There's just nothing coming into the device.
I know they don't work for everyone, including yourself
But idk if that makes the lenses themselves absolute crap
Like I said, Pimax opinions are binary. You either hate it or love it
Just that they have too small of a sweetspot perhaps
A well designed lens works for as many people as possible
As everyone can see with the Index and Quest ^^
And an absolute crap one works for nobody
Where did you guys all look through Pimaxes? It's not like they are everywhere? 🤣
Pimax is somewhere between
CB has had multiple come through his door
And I'm a happy owner of one myself
I purchased a 5k Super, returned it the same day, then purchased an 8k X, spend a weekend with it and also returned it
I see.
I love my pimax I don't even need to wear my glasses with it
I can see clearly
It's miraculous
Or something
If you wanna try out a Pimax by buying one and possibly returning it, buy it through Amazon. Pimax is going to deduct you like 220€ from the refund for like internal refurbishment and postage back to China
I should invest on progressive lenses
Have you been burned, or did you just get the info beforehand?
Are they easy to remove if I want to lent my headset to someone
Bought the 8k X directly from Pimax. Worst choice ever
Hm. Nobody on the Googlenet seems to have my exact problem with the Quest mic on VD. 😦 I mean, I have a wireless mic in the basement that I could set up, but I hardly ever need a microphone, and in this very case, the mic with everything would be more expensive than my Quest. Feels silly.
I wish oculus didn't have unnecessary bloatware
It should plug directly to steam
It would avoid so many uneccesary problens
Sorry, it was 210€ not 220€, but still a lot...
Plus, I also had to pay the postage to their warehouse myself. This wasn't even included in this list
Well, it's not that easy. You have to pass tracking information and mic in one direction and the video stream in the other. And there are two options doing that, both pretty decently. I don't know why this should be marked bloatware or unnecessary...
After some tough negotiation, they were willing to drop 60€ from that deduction amount, but 180€ is still a lot of money...
I'm talking mostly about the hoops you need to jump through in order to access steam
I don't know how to properly explain it in english
I've tried steam vr on my quest at my friend's house (he has a great computer) and it was so complicated
Honestly, I don't feel like there is any hoop... At least with Virtual Desktop, it's really plug&play. The other way around via Revive is much harder (playing Oculus games on a Steam HMD).
But I found both ways to be much more user friendly than installing most mods for any game...
Don't get me wrong, there is a lot of junk going on with Oculus/Facebook and their policies, but connecting to Steam was a very easy experience for me. It was a bit rougher like a year ago, where you had to create a developer account, unlock your headset, install SideQuest and patch Virtual Desktop inside your Quest. But those days are gone.
Yeah idk I might be really cranky because the oculus audio thing
Yeah, we can all relate. 😄
まだまだ問題が多そうだけど、Steam Deck にVR HMDを繋げてみた。 https://t.co/8hgQd3Rm3k
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So test in tower mem at 75% to 80/ cpu at 25 and gpu at 60% or so ? ( ASW kicks in)
In arena meme at 60 cpu at 25 or less and gpu at 60 but no asw
In redacted i put 60 ford fighting 60 nullmens to test
And cpu usage at 30 % (can't kill that R7 easily) mem at 60 and gpu from 90 to lower because of asw
But atrocious lag and artificial
Because of asw again
The 99% mem seem to be ok loading screen and main menu when logging first
Also i know my cpu is doing good
No core got at more than 60%
I'll change my mel anyway cz it's slow as fuck
@thick escarp @haughty thistle anything you think about else that i can test or literally anything that goes try your mind ?
I think I know too little about what you have done to Boneworks (i.e. mods, configuration etc.) to cause the problem. And I know too little about how the game was coded. I would probably try a complete fresh reinstall myself. Or ask in the actual game forum if anybody has seen these problems with Boneworks. Maybe even the developers can chime in with an idea, they know their memory management the best...
They don't talk to modded people
The devs
I'm do a clean install sometime when I'll be able too
Good night guys
Good night!
Night!
Do you think Rift S is worth buying RN
My Laptop (GTX1070) doesn't has any Type C ports. So no Quest 2
And I don't want it to be very expensive so also no Valve Index
rift s isn't worth it as no spare parts at all on sale also you don't need a type c port for the quest 2 just a normal usb port is fine
also the rift s now also needs a facebook account just like the quest 2 so
If you have decent Wi-Fi you can use air link
Noooooo. That was also a reason I wanted to get Rift instead of Quest
Its not even near decent
if you don't have an old occulus account you can't make one so you have to use facebook for anything atm if you never had one
I would still say that a decent Wifi router will cost you about the same as a 5m (15ft) active USB cable... If your laptop has an Ethernet port, I would recommend wireless, especially if you are running USB 2.0 anyways, there is no real benefit of a cable.
And yes, Facebook has got all Oculus products by the balls. 😫
It's a great game
I should play again someday, the physics are insane
Also, does anyone by any chance tried those vr lenses that work like glasses? My regular glasses fog a lot when wearing my headset
I think Chickenbread has some
Someone said physics 👀
Do you happen to know if they can be removed? Or is it a permanent installation?
vr optician lenses slide on the hmd lenses
Prescription lens for Virtual Reality Headsets inserts allow to enjoy VR without having to wear additional glasses – more immersion and better field of view!
@green crypt these ones?
so I don't have to put glue or anything? lol
I like to demo my headset a lot to other people
i use the index ones but they just slide on and off yeah
Yes, the physics are pretty cool. The weight of weapons, and the melee sticking into zombie's heads, and the climbing and falling. All pretty physicsy. Your kind of game for sure.
I think I actually did made Oculus for Samsung VR when S7 was launched
So I should be able to use it without facebook 
Yeah has Ethernet,
But its USB 3 (Gen 1)


Nice
Got 15 mb download so far
Had no wifi for a while
And now a big storm so computer off
Well, if you are lucky, it will be just in time for next weekend...
Oh dang, that's almost as slow as when I was a kid. Internet like that and big storms, it really sounds like Southern France is a developing country... 🤣
Well, I know you don't live in a wasteland, I have been there. But it sounds like it. Which is funny. 😁
i live in waste land for sure
It might actually be worth carrying your PC to a friend's house for a larger download. Go there, and download the game while watching a movie with a friend. 👍
6 pm go and try to play Boneworks
6:05 steam ask for my password for some reason
Can't type it because of my weird keyboard layout
No internet
6:30 Get one bar of data
Password doesn't work (it's the right one)
7:10 computer crash
7:30 log i to boneworks
7:35 start to play
7:50 time to eat
Fuck me
Worked all day to relax in boneworks

So I'm tryna get back into VR. I've mostly played beatsaber so far, but I haven't even played that in months because every time I go to play, I find that they've just updated the game and all the mods are broken. So since I don't have the money to buy new VR games like boneworks or whatever, I'll just play addons to my existing games
The last addon I played was the bioshock conversion for HLA like six months ago. I wanna do more large scale story and exploration addons like that, but the workshop is kinda janky and it's not easy to find good stuff to play just going off of their filters alone
So if anyone's played any good HLA addons I could get a solid couple hours of gameplay out of, I would much appreciate it
Link cable comes in today, phasmo here I come
No i didn't, i never played any if you could recommend some actually that would be nice, try to find a half life alyx modding server/forum you may find more things
Tho you should get boneworks
I totally will when I have the money, but boneworks costs about $4 more than I have in my bank account right now. The bioshock expansion mod is called 'return to rapture' and it's pretty good, but rather short, and has some pretty nasty bugs if you're unlucky enough to run into them
Like, whenever you die or load a save, there's a small chance it will break all the AI in the game and you'll either have to restart the chapter or fix it with console commands
What link cable should I get?
Do you guys have any suggestions? I really don't want to pay 100 for the oculus one
Phasmophobia is one of my favourite pc games, I really cannot wait to try it on vr myself! Let us know how scary it is on vr
I don't use a link cable.
I use wifi because it's the same price or cheaper or just free if you have a decent wifi 6 setup...
And it's more practical since i can play in the living room with my oc in my room
That makes sense too, unfortunately my living room is always busy haha
My room is way to small for vr
So I'm obligated to use the living room even if it's noisy
I just have a 3 meter high speed anker cable and that works fine, I would reccomend getting a bit more than 2m though, whatever you expect cut 20% of it off and that is your max range
I'd say for Roomscale VR 4m is absolute minimum and 5m-6m is preferable. The cable is much less annoying if it actually has the length to lay on the floor till it reaches you ^^
If People complained about the cable of the original Rift being too short (4m), then how do people manage with a 3m tether?
idk man iv been running on a 2,3mx2,5m roomscale just fine for nearly 4 years and it alway has been plenty to me.
and im not your average casual user, i play with a index in fullbody to play mostly vrchat and pavlov, i do a lot of reckless things like handstand and flips and clocked over 2000h with both my vive and index combined
minimum for roomscale setup however is actualy minimum for a reason, anything below is too limiting
is Anker a good brand?
i've seen lots of people suggesting me that one
also is it usb a or usb c? I don't think my tower has usb c so i'm gonna have to get a converter
apparently I can't share the amazon link because apparently it contains a racist word, even though the link is in spanish not english
I was talking about cable length there, and the total cable length of the Index (including breakout cable) is 6m ^^
oh my bad, carry on then
As long as you're using a USB 3.x cable you should be golden. One side has to be Type-C for the Quest, but the other side can be whatever (Type-A or Type-C doesn't matter). The official cable is a fibre optical 5m Type-C to Type-C cable, which is why it's so expensive. Being optical does give it the benefit of being more flexible and lighter weight.
The cable combo that I'm using is a 0.9m Anker Powerline Cable and an active 5m USB 3.0 Type-A cable extension from Ugreen (the one with the Micro-USB input for auxiliary power)
Just be aware, that the Ugreen cable extension doesn't seem to work well with longer cables on the Output, so make sure to get an 1m (or shorter) Type-C cable to plug into it. You can also go for other active extension cables, but I can't say of their quality (the first one I had just randomly broke after 2 months without even using it much lol)
I'll say that it's a whole different story than just playing it normally, the lighting, shadows, and models are done so well
Yeah I'm not really scared anymore playing on regular screen
But it must be insane on vr
My room is about 3m on it's biggest size
Idk what his room size is
Imagine having space like that...
In my standstill setup i almost reach the desk in front and side while my back is right up against the wall behind me
oof
I have like Playspace De Luxe. My bedroom used to be the living room of a secondary living space that the previous owner attached to our house, so my bedroom is pretty big. Even with all the furniture, SteamVR reports my playspace to be 3.5m x 2.5m in size
@rapid otter Oh man, here's something you should tell people as well (in addition to the slomo) when they are playing Boneworks: When you die, stow your gun on your body!!! I always just held it in hand and it was gone when I respawned, so I had to fight my way back to where my gun is with whatever I had left, often times my fists. Which is really frustrating and unnecessary! Oh man, just stow away the gun... That would have saved me quite some headaches...
Hehe, totally not your fault. The game should have mentioned it, really. Also, I am an idiot for only finding this out now. 😉
I can give you a few tips if you want
Which vr headset is best if ur using a pc
Well, if you don't, your gun drops right where you stand and you will spawn at the last savepoint.
Nah, I am almost done with the campaign, and I want to find out myself. It's more fun this way.
Ok ok
There is a lot of discussion on that. How much are you willing to spend?
Honestly, this does not give you a lot of options. If you ask for "the best headset", it is usually in the 1000$ range. At this price, you basically have two options: If you are okay with linking your Facebook account to your headset, the Oculus Quest 2 is an amazing offer, but it is Facebook. And if not, you will have to search for some used headset. There is nothing new at this price.
I would probably add that if you can wait another month, Facebook will be presenting some stuff. Maybe there is a free upgrade or you can get the last headset for cheaper afterwards.
Oh cool
But I would honestly recommend a Quest 2. I run it myself, it is wireless and works great even for PCVR. But there is the Facebook issue... You don't know what the Zuck is collecting on you...
I am okay with that, but not everybody is.
Sorry, gotta run, kids are crying. But I leave you in the capable hands of the other people in this channel. 😁

@acoustic shoal best bet is to actually wait a little bit right now, feels like there's an oculus announcement on the horizon for your price range
The call of the kids
https://c.tenor.com/0GJ-XEcYLfcAAAAM/wongwingchun58.gif
I was maybe thinking about quest 2
Not a bad headset for what you want but something better for the same price may be around the corner
I agree. Good choice. And if you can wait until the end of October, do so, you might get an upgrade or discount.
@haughty thistle discovered more things about airlink and how it works
Sum up some of the things i saw in the last couple days
So Airlink is in fact using NVENC
The reason why my gpu usage seemed to cap at 80% and video encoding was at 20 is well pure coincidence
The video encode usage is the nvec module of the gpu working
Huh...
In obs i can use nvec at the same time but it raises my video encoding higher from 20 to 35 or so
NVENC is it's own encoder and usually bypasses GPU usage graphs completely. So I still think it's CUDA usage, but whatever
Thing is, only one application (besides Nvidia Shadow Play) can use the NVENC encoder at a time
Is also saw that in some case where i get unbearable lag it's when the vram get shared even by a tiny amount it makes huge lags 100 ms avg
It doesn't seem like it if i believe my testing
I tried and yes you can use nvec twice
Quest Link used to use NVENC. When you tried streamign in OBS with NVENC, while Quest link was active it would fail, same thing the other way around.
It isn't like this for a while now, and as the physical hardware on the Nvidia cards can't change, it has to be that Oculus stopped using NVENC. Remember, NVENC is using a dedicated encoding chip on the GPU that can only do so much processing before it caps out...
Here's how that error looked like (from this video here: https://youtu.be/AGScX_8plYw?t=258)
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The Oculus Quest was already...
On that note, later in the video, Linus is talking about a "jello-y kinda effect" with Quest Link. It is much less noticeable now then it was back when I had gotten my Quest, but it's still there if you#re looking for it.
So yes, there are indeed still reasons to get a native PCVR headset over a Quest, if you can cough up the funds/are willing to go used ^^
Interesting
This is really the case, native Pcvr is rn the best
Two instances of obs
You can see the nvec thing load
Have you clicked on record on both? Because LTT (and me when I had tried it back in early 2020) got the error only after trying to record in OBS
Yes you can see it on the graph
That's curious...
Maybe it's only limiting to one application at a time...
Again, I don't think Facebook is using NVENC, more because of Latency then anything else. You can encode video on a GPU, without using NVENC, probably in a quicker fashion, if at the cost of image quality. CUDA and OpenGL are still used for this very reason.
NVENC is good for Twitch streams and video recording, where you don't want to load the GPU too much, but having the output in a couple of seconds isn't an issue either. Then again, I may be completely wrong here and there was an Nvidia update
If they are indeed still using NVENC for Link, then the experience on AMD cards must be significantly worse, as their video encoding hardware sucks in terms of image quality, so the only alternative is a custom encoder running through OpenGL on the GPU...
They may use a cpu encoding ?
Gonna send a vid
CPUs are good for a good image quality encoding, but not for fast image encoding. I'm pretty certain they do it on the GPU, but like I said, they probably use the general compute interfaces of each GPU company to do so, rather then using the ready made encoders on the GPUs to ensure a consistent experience no matter the system
I don't believe they do, i wanna test to be sure cz this has been on my mind for months
True cpu encoding is neat gives superb quality, i didn't really knew to be honest of it's slowness
Interesting... I found a spreadsheet by someone who did some extensive NVENC testing for Plex video encoding using NVENC, and it looks like depending on the GPU, the limit of sessions (aka how many streams can be encoded at once) is 2 or Unlimited, depending on the physical Die your GPU is using....
https://elpamsoft.com/downloads/nVidia NVENC NVDEC Matrix.pdf
It's too bad really, that Link is closed source, otherwise we'd probably have some concrete information on what the current iteration of it is using...
I'm gonna get one or two more app that record in nvec and I'm gonna try
1% in like 5 days? Man, this is definitely a matter of "carry the computer to a friend's house"... It's gonna take half a year at this speed!
no me sorprende que esté listo


