#virtual-reality

1 messages · Page 102 of 1

haughty thistle
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It has very high detailed graphics that bring any GPU to date to their limits, even at 1080p, plus it's physics and everything else is so heavy on the CPU that even a 5950X has trouble keeping up. Basically, it's the new Crysis...

rapid otter
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Threadripper time

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🤘

rustic garnet
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but not that smoothly...
source: have a 1060 3gb

haughty thistle
rapid otter
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Ho 3 g is the problem

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@haughty thistle you were faster 😉

rustic garnet
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Oh hey

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I don't think it's just ram tho

rustic garnet
haughty thistle
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It probably is the VRAM

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Like I said, 4 gigs of VRAM are generally considered minimum. Toot little VRAM can impact performance massively

rustic garnet
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toot

haughty thistle
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And 1GB can make quite a difference in GPU speak

rustic garnet
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I've found a 1080ti used that i might buy lol

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For a really good price

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Ez 4x VRAM

haughty thistle
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Yee, just be careful of scams ^^

rustic garnet
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Well, good in this market at least

haughty thistle
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👍

lofty minnow
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hello I have a question

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Is it bad to leave the oculus quest 2 to charge overnight?

rustic garnet
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Well yes

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All electronic devices with lithium batteries suffer from being kept at 100%

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Ideally you should float around 50-60% iirc

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But I don't think the quest specifically suffers any more than usual

haughty thistle
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If you decide to charge something overnight, I recommend choosing a lower power charger as well. Charging a battery slower will put less strain on the battery and it can even last longer then just charging it when needed

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I for example charge my Index controllers exclusively via the USB ports on my PC. They should supply about 2.5-4W, which is still plenty for overnight charging, but much less then your usual phone charger nowadays would charge something like this, which would probably power it at around 10W

haughty thistle
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That's curious. In my case the Wireless Adapter does probably add some additional overhead tho

rustic garnet
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Hey what about NiMH batteries?

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Do they degrade too?

haughty thistle
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Every rechargeable battery does.

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With NiMH you'd actually want to use them up as much as possible and then recharge them in one go. Otherwise memory effect might step in on those and a portion of the capacity will be inaccessible

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Even Lead-Acid batteries (which are used in cars for example) degrade. With Lead-Acid, the main issue is that they can't be built as dense, are prone to leakage if handled incorrectly, and once fully depleted, can't be recharged

rustic garnet
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And yknow they have lead in em

haughty thistle
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Yeah, but you'd probably be more concerned about the acid part, when opening one up

rustic garnet
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eh acid can be neutralized

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lead poisoning's real bad

haughty thistle
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Yeah, but unless you ingest it, you're probably fine. Just wash your hands after handling lead

rustic garnet
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i was thinking about the environment ...

haughty thistle
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Oh...

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It's probably better for the environment then Lithium tho

rustic garnet
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Y'think?

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Why

haughty thistle
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'Cause that's the main issue with Lithium-ion batteries. They like to explode and are rather hard to recycle, whereas a lead-acid battery can be recycled rather easily. I mean, we've been using these damn' things in our cars for decades now

harsh niche
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cooking simulator vr finally came out pog

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i bet it's going to run like garbage

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if it's anything like the flat screen game anyways

lofty minnow
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what's a cool world that's not overwhelming to meet people in vrchat

chilly imp
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Weird how the 3080 + wireless adapter is fine for the benchmark previously

haughty thistle
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Makes no sense indeed...

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Then again, like I said, the Wireless Adapter also adds some overhead (just like Quest Link), but not as much. As it's using a proprietary, more optimized compression scheme and doesn't compress it down as much, it preserves much more framerate compared to Quest Link. I'll probably run some more benchmarks later today with other headsets, for comparison sake...

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It's a problem many overlook when choosing a PCVR headset, that performance requirements can vary wildly between headsets, regardless of resolution and refreshrate...

chilly imp
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That would be great, thank you for that

haughty thistle
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Ok, I've run through most of my headsets (all except the VP2), and let me tell you already, the results are... interesting...

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I'll be letting my PC cool off a bit before running the VP2, as the software would otherwise artificially increase it's result, by lowering the res...
Once the headset is running, the Vive Console can't control the render res anymore, so I want it to start with as high of a resolution as possible

haughty thistle
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Another thing of note is, that SteamVR showed an error message that the Vive Pro 2 supports multiple refreshrates, but that it is possible that due to an outdated driver (471.11 Nvidia in my case), the GPU didn't pick up the other refreshrates. Possibly an option to change VP2 refreshrate on-the-fly in SteamVR in the future? Come on, HTC, make it happen 🤞

rapid otter
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The bonetome website is out, a new one was made but most 70-80% of mods are removed but here is a bug archive of what was before

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@lofty minnow

rapid otter
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Just finished lone echo

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Was a freaking blast

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Just amazing if you don't have it, get it, it's worth it 100%

rustic garnet
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You mean lone echo?

rapid otter
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Ho yeah

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I hate auto correct

formal willow
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it looks very motion sickening

rapid otter
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I hear it's not as much for people that experience it usually, it's in zero gravity you need to use your hand to move which feels natural for the brain...

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I can't talk for myself I don't have motion sickness

glossy ibex
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For me, it was extremely motion sickening at first (more than any other game), however after sometime it's getting better, but still it's not perfect.

vague cedar
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Cool

rustic garnet
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I think for me the lack of a artificial locomotion feels more natural and less sickening

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I mean like every move is you grabbing and throwing

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Instead of stick locomotion

formal willow
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theres the same type of game but pvp maybe I'll try that as it has the same movement and its free

rustic garnet
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Throwing the disk in echo arena is so strange because no gravity

flint monolith
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can anyone tell me just how worth it is upgrading from rift to quest 2?

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my main concerns are about game compatibility

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i do plan to use oculus link so im hoping that i can still play most of them without issue

rustic garnet
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Which rift?

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Cv1 or rift s

haughty thistle
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When using Oculus Link, your Quest will act just like any other Oculus PCVR headset, so no game compatibility issues there

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Only game I can think of that is a bit funny is The Climb. It renderes at a fixed resolution, perfect for the CV1. On any other headset, it's like as if you have turned down your renders res. You can somewhat counteract that by setting SS in The Climb to 2x, but that's about as high as it goes. Tried it recently on my Vive Pro 2, and it looked about as detailed as on my Index sadly :/

flint monolith
formal willow
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big worth

rustic garnet
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I don't think so, at least not if you're gonna be using it wired most of the time

flint monolith
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i am just sick of not being able to read things on rift and having huge amounts of screendoor and visible pixels even with 2x SS

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so thanks i will be buying a quest 2 soon

rustic garnet
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hm i suppose

unreal belfry
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I keep on getting the HDCP error on my VIVE Pro on the G15 503QR
The headset works fine on my desktop, so it;s niothnig to do with the HMD

haughty thistle
unreal belfry
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So prob isnt faulty adapter since i tried both of them

haughty thistle
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Have you tried using a DP monitor on that laptop with some DRM protected content like Netflix in HD or some iTunes Movie?

unreal belfry
flat pawn
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I wonder how bad the climb looks on a pimax

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I can run oculus exclusives on that right

rapid otter
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With revive you can

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@flat pawn

tawdry dove
flint monolith
flat rain
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what vr headset should I get

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I don’t want those where you need to set up cameras and stuff

lofty minnow
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quest 2

haughty thistle
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So something with Inside-Out Tracking. The only ones in that department I can really recommend are the Oculus headsets (Rift S, Quest, Quest 2).
Unless you already have a legacy Oculus account, you'd need to use a Facebook account with all of these, except the Quest 2, where a Facebook account is always required

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Otherwise, if you are fine with slightly worse tracking and worse controllers, you can also get one of the number of Windows Mixed Reality headsets out there. These mostly have their pretty low prices going for them on sites like eBay. The only WMR headset that is still sold new is the HP Reverb G2, but I wouldn't recommend getting this one if you intend to play games like VRChat on it, as the lack of touch sensitivity on the G2 controllers means you won't be able to use facial gestures properly

flat rain
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what vr headset do you recommend

haughty thistle
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We literally just told you lol
At least for ones that don't use external base stations for tracking

flat rain
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Are ones with cameras better?

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Why do I hear licking sounds

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Scrap that

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Wtf

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Why are there only quest 2 accessories on Amazon

sullen linden
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Lighthouse laser tracking is better in almost all scenarios than cameras but I wouldn't say that headsets that use cameras for tracking like the quest 2 are bad at all

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I just personally need lighthouse tracking

lofty minnow
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does anyone own the deca move?

flat rain
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so where do I buy the quest 2

harsh niche
rapid otter
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Internet

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Or your local high-tech shop should have it

hybrid wasp
earnest patio
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i have a question for the Radeon users out there, does Radeon image sharpening work for vr? or more specifically with the quest 2 and oculus link?

swift knoll
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SteamVR tracking >>>

gloomy crater
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So I've got a question. I play PCVR with a valve index, but my sister plays PCVR with a quest 2 over oculus link and doesn't use or have any games stored on the actual standalone device. We're going on a family vacation in september and I recently made a bunch of tech upgrades to get smaller form factor stuff (Xbox One classic --> Xbox series S, 17" seven year old laptop --> 15" brand new laptop) so my family has requested I bring along some of my new tech because they know they can keep the kids busy and it won't take up space. But I can't bring my VR setup because everything would just take up way too much space, and my sister can't bring hers because even if she has a quest 2, it has no games on it.

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So then another tech savvy family member asked why I couldn't just connect her quest 2 to my new laptop and access her steam library that way. I said I guess I could do it, but I haven't done any testing for how well my new laptop would hold up in VR. My new laptop is an Asus G513 w/ a 5900HX & a 3060 mobile. It already doesn't have very good cooling, so I have no idea if It could do VR without thermal throttling. Does anyone have experience playing with a similar setup, and could speak for its performance?

swift knoll
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It can’t hurt to test it out now and see how well it works

gloomy crater
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Hmm. I can't test with my index because this laptop lacks a displayport. All I have access to is a quest 1 that my mother left here when she came to visit last week, so I guess I could test with that if I messaged her to get her login. It would have to be with virtual desktop since I don't have a usbc cable here

tawdry dove
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it has more than enough performance

gloomy crater
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There's nothing wrong with the airflow, it has intakes on the rear and outputs on the sides so it's pretty difficult to obstruct. It's just that Asus used liquid metal instead of thermal paste in these laptops and the reason they're on sale so often is because the application is notoriously horrendous. Hence the poor thermal performance. I played the opening level of HLA on the quest 1 about two hours ago and only had a few instances in which really bad stuttering occurred due to background updates taking place, but at the quest 1's refresh rate and resolution, yeah it worked fine. I'll be able to test it with the quest 2 later this month so I hope it works just as well then

tawdry dove
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maybe for your own sake and your sisters you should get some thermal paste or something and fix the job they did

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by the looks of it under load it doesn't perform too well which means it is constantly at 99 degrees or more

gloomy crater
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I have been looking into ways to fix it, one of which being new thermal paste, and another being to circumvent Asus' stock fan curve setup. It's hard to describe, but the way they have the fan curve set up is whack and isn't very useful, so setting it to something a bit more conventional may be one way to help it

tawdry dove
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do both

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especially the thermal paste

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that could end up killing it much quicker than it needs to

sullen linden
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Is a used htc vive for 280 CAD a good deal?

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I was looking at that or a quest 2

haughty thistle
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If you don't want Facebook knowing everything about you, the Vive is a much better option.
The Vive I'd argue is also the better PCVR headset if you can find the space to mount the lighthouses

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The Quest 2 is a decent headset, but it will never be as good as a native PCVR headset for PCVR tirles

sullen linden
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Okok

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The vive also came with the wireless adapter thingy if thats any good

haughty thistle
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Which one? The TPcast or the Vive Wireless Adapter?

swift knoll
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The specs of the laptop are perfectly capable, you can run a temp monitoring software in the background and play a game for 30 mins or so to see how hot it runs

harsh niche
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@gloomy crater 3060’s are pretty weak expect to turn down render resolution and settings quite a bit

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when it comes to vr on a quest 2 anyways

swift knoll
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True but I think it will be fine

gloomy crater
# swift knoll The specs of the laptop are perfectly capable, you can run a temp monitoring sof...

I'll be able to test it with the quest 2 later this month. The weird issues with the fan curve I mentioned are that the laptop will run at about 80* in most areas, but when the game gets to a graphically intense area, the temps will shoot up to 95* before the fans even start ramping up, then when it hits that temp the fans will go to max speed and stay there until it goes down to around 85. Once it's there, the fans will stay maxed until either the temps drop down to 80 on their own or I close the game. I can see this using the steam desktop feature and HWMonitor while playing

swift knoll
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That’s weird

gloomy crater
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Yeah. It's like the fans have 3 modes. Off, low power, and max speed. No gradual increase in fan speed as temps go up. It's apparently Asus' way of keeping the machine as quiet as possible in all but the most hardware intensive situations, but it just ends up compromising the performance. Most of the cons from the negative reviews on this whole series of laptops have to do with either the bad liquid metal application, or some sort of issue stemming from Asus' software implementation, be it power delivery causing random shutdowns or the fan curves being wonky. I might just reinstall the OS to get rid of their bloatware and set a more drastic fan curve using a dedicated software, and then change to thermal paste

tawdry dove
haughty thistle
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Yeah, the 3060 is about on-par with a 2070 (non-super) main difference is that the 3060 has less VRAM

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At least on mobile. The 3060 mobile only has 6GB of VRAM, while the desktop one has 12

tawdry dove
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at least its gddr6x so the vram is worth more per gb

haughty thistle
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GDDR6X is only on the 3080, 3080Ti and 3090. None of the 3060s have 6X, they all have the same GDDR6 memory as the 20-Series

tawdry dove
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dang

wraith depot
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Hey I'm having some trouble getting some games to run well over oculus link

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My specs aren't all too bad (i7 10750 h and 1660ti) and it's able to run other non vr and some vr games perfectly

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For some games like robo recall it just lags a ton no matter how low the settings are

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And most steam vr games don't run too well

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Any idea what I can do?

haughty thistle
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Sounds like a bottle neck on the encoding side. Say, what does the CPU and GPU usage look like when you get those lags?

potent sorrel
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Hey guys how well will my pc run vr (i5 10400f, 1660ti 6gb, 8gb ram) will it run vr decently or do I not have enough ram?

sullen linden
haughty thistle
# sullen linden The Vive Wireless Adapter

The TPcast can be a bit of a pain to set up, so the Vive one is defo the better option. Honestly, the Adapter alone probably costs more then what you'd pay for that kit, so I'd say go for it 👍

sullen linden
rapid otter
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For the 1060ti i would recommend you to overclock it (i can guide you)

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It's a minimum gpu for vr but it should work

sullen linden
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Use the steam VR compatibility check thingy or go onto GeForce experience and it'll tell you if your PC is compatible

glossy ibex
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It.. Doesn't really work like this. VrChat for example is super cpu bound, and there are many titles GPU bound. And 16gb of ram, is really needed for bigger games. Unless you want to play poker in vr, in which case most hardware would do fine..

rapid otter
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An i7 should be good tho

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But it's true that game like boneworks need a cpu for a lot of physics wich are cpu bound

rustic garnet
rocky wing
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I just got a free R9 390x, think that can run some basic vr on the Lenovo explorer? CPU is 1600x

rustic garnet
harsh niche
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it definitely isn't

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well

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that's weird

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i was comparing it to a 1660 the other day and it was weaker

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wtf

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now it isn't

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idk what i was seeing because the specs and fps were way lower

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maybe it was showing a 3050 idk

rustic garnet
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Lmao why would a 1660 be mlre powerful than a 3060?

edgy prism
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hi

sullen linden
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and will never be

rustic garnet
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Yeah I know

rustic garnet
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Like obviously

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Why would they have a next gen product of the same tier but make it worse than the last gen?

harsh niche
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that's what that comparing site was showing

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i was surprised but that's what it showed

pale wagon
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userbenchmark be like

rustic garnet
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Lol yeah

gloomy crater
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I know from doing laptop research that a 1660TI mobile is more powerful than a 3050 mobile, but with some trade offs (3050 has less VRAM, but can use DLSS and ray tracing) maybe that's what they were referring to?

rustic garnet
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Yeah i suppose but a 1660 ti is ~1070 perf

visual phoenix
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Can anyone with experience guide me
I have the budget to either upgrade the cpu to 5800x with an AIO
Or get 32gb RAM and 5600x with stock cooler.
Will the 32gb ram make big difference? I know the cpu will because I am using a 2600 right now and it bottlenecks my rtx 2080 in vr chat. And in other games I have seen my 16gb memory usage go upto 100% sometimes.

rapid otter
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A simple rule is a gpu is a powerfull as it predecessor one rank higher

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This is mostly true

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1070 = 2060
2070=1080
Ect

rustic garnet
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eeeeehhh

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Benchmarks are more important

sullen linden
rapid otter
pale orbit
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NGVR (psvr2) supposed specs from a conference sony had the other day

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OLED screens
2000 x 2040 per eye
110-114 degree FOV
Eye tracking
Foveated rendering/flexible scaling
Bundled controllers
Headset haptics

haughty thistle
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Interesting...

silver holly
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So, as a newbie, would it ever be worth considering an older, used HTC Vive?

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And do I need the base stations for it to operate?

rustic garnet
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Yes, yes

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Used OG Vives and OG Rifts go for relatively cheap usually

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The Vive uses steamvr lighthouses for tracking

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Inleds you're talking about the newer vive focus

pale orbit
lofty minnow
pale orbit
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officially I doubt it, would be nice (unofficially I'm sure someone will at least attempt to get it working, people did get the current psvr working)

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not that there will be any high quality pcvr games going forward, it will all be sims at best for native pcvr and quest ports

rustic garnet
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It'd be super cool if it was supported natively

pale orbit
lofty minnow
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how is 8k worse than 4k

pale orbit
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larger display with the fov, so less pixel density

haughty thistle
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The 8k X has the same vertical resolution as the Reverb G2, but it's stretched over a much larger FOV

pale orbit
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the VR-3 makes both the G2 and Pimax look like Vaseline is smeared over the screen, more so on the pimax

haughty thistle
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From my Experience the 8k X in terms of image detail and SDE is somewhere in between the Reverb and Index. And pretty bang on in the middle I'd say. The Reverb G2 is noticably better compared to any of the Pimax headsets really

pale orbit
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he should have tossed in a CV1 or another first gen headset just to show how far things have come

lofty minnow
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I wish they'd make more fov than more resolution

rapid otter
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You welcome

pale orbit
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doesn't stop some hardcore sim people from buying it already

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apparently there's some software floating about that lets it work without the subscription

rapid otter
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Ok 👌

gloomy crater
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I mean, when it looks like THAT of course there are people willing to pay big money for it

flat rain
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is gtx 1650s enough for vr?

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also @ me when yall decide to answer

tawdry dove
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you may have to turn down settings a bit but it will do

flat rain
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so can i play every single vr game with a gtx 1650s?

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including gorn

haughty thistle
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And then there's also the possibility of piracy, but I don't know how well such a B2B app is secured. My guess is very well. We're talking about the same sector that employs USB thumb drives as physical license keys for certain applications

harsh niche
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is gorn even really that hard to run?

flat rain
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i dunno

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ask candice

flat rain
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Did I make this chat die

haughty thistle
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There's just nothing to discuss I guess

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I btw got my laptop for VR on the go now. While I did intend on doing some testing with my Reverb G2, I couldn't. Not because of Nvidia Optimus or something, but more because the included Thunderbolt to DisplayPort Adapter is only DP1.2 :/
Quest Link works fine, although I guess because I was running it with Optimus enabled, no Desktop control in the Oculus menu. I'll try again later today, now that I found the setting in the BIOS to turn off Optimus and the iGPU entirely...

fringe sky
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does anyone have experience with the vive cosmos? Thinking about getting one.

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also, would a 4gb rx 570 be adequate for that headset?

rustic garnet
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I wouldn't buy a 1650 new for vr but if you already have the card it's worth a shot

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4gb mem is quite low too

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Depends on the headset too

flat rain
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I’m getting a quest 2 maybe

rapid otter
rapid otter
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What's nvidia optimus

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Also turning of igpu is can be extremely helpful, reduce the heat output of the cpu and most importantly gives more power headroom to the gpu and cpu wich is a common issue for laptop. Also if you could give the specs i would be interested

haughty thistle
# rapid otter What's nvidia optimus

Nvidia's Hybrid GPU Tech. Basically, it uses our iGPU when not much GPU power is requested to save power and only turns on the dGPU if more power is required. Usually with this, the Laptop display (and on occasion also the external display ports), are all wired up to the iGPU and the dGPU then get's it's display fed through the iGPU. For the VR an absolute no-go.
The XMG Neo 15 that I have has what is called an MUX switch for the integrated display and all it's external ports are directly wired up to the dGPU. Without an MUX switch, you can't turn off the iGPU and with that Nvidia Optimus.
And yeah, turning off the iGPU (and Optimus in doing so) did actually fix the black Desktop in the Oculus Dashboard. I did also try my Index with the included Thunderbolt to DP adapter and it confirmed my suspicion: the adapter is only DP1.2, as the Index worked just fine. Although I wouldn't be running it at 144Hz at 2005 render res on this Lappie lol

rapid otter
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Optimus is actually a good thing 👍 Not in your case but ...

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Gotta say that for on the go quest 2 with a laptop will be fun

haughty thistle
# rapid otter Also turning of igpu is can be extremely helpful, reduce the heat output of the ...

I got last years model to save a buck. It's the XMG Neo 15 (2020), which is a customized variant of the Tongfeng GM5MP7W (if you look this name up you'll find the same device with different branding)
To name the specs:

  • i7 10875H
  • RTX 2070 Refresh Mobile
  • 16GB (2x 8GB) of Crutial DDR4-3200 RAM (due to the CPU not being a K one, it only runs at 2933MHz tho)
  • 500GB Samsung 970 Evo
  • 1920x1080 240Hz IPS display
  • Opto-Mechanical per-key RGB keyboard
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I've actually been typing all these messages on this keyboard and yeah, it's a pretty good one for a laptop. I think LTT did an unboxing of a later version of the Neo 15 on their Short Circuit channel

rapid otter
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Not a fan of the screen tho

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I don't like high end laptop screens

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240hz with a 2070 seems a bit too much

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It has its uses for sure for csgo ect

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But o was looking into razer's lineup and no 1080 p 90hz and no 120 i think

haughty thistle
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Yeah, this one was only available with either a 1080p 240Hz or a 1440p 165Hz screen. The latter would've costed extra too. 1080p is fine on even a 15" Laptop and if you don't use the extra Hz, you can always just underclock the panel...

rapid otter
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Of course

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1080 is perfect for me

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Just kinda annoying to pay more

haughty thistle
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For 1500€ it's one of the cheapest Laptops with 8GB of VRAM. And like I said, the 240Hz 1080p panel is the base spec as they're selling it rn

rapid otter
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1500 hurts

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It's the price to pay

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Yeah 8gb of vram is nice

haughty thistle
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The alternative at the same price point could've also gotten the most recent XMG Core 15 in the AMD variant. That would've had "only" a 3060 with 6GB of VRAM and a Ryzen 4800H. Otherwise an identical config. Although, I could've gotten the Core with the 1440p panel at no extra cost...

rapid otter
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I may sell my pc later and get a laptop

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Short story I won't have a stable place so i will do this to still be able to play vr

haughty thistle
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Honestly, for VR, I'd suggest staying on a Desktop. Laptops often turn down the power targets when running on battery, their components often run at their thermal limits (meaning they can't truly unfold their full power) and unless you know for certain that you can fully disable the iGPU, it might have some wanky things going on when running VR (see aforementioned issue with Optimus).

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If you often move around, a SFF computer might also be worth considering. Prolly a better option for VR, if you are fine with carrying a portable screen, keyboard and mouse. I picked a laptop, because I might bring it with my to my friends, where I don't really want to carry a monitor, keyboard and mouse

rapid otter
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Making thing a but more complicated i won't have storage

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Like minimal space

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I think this is the best option

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I still have a bit more than a year until this so it's good for now

haughty thistle
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Yee

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What I was more trying to say is:
If you're plugged into a wall anyways, an SFF PC probably gives you better VR performance for the same money and a laptop ain't a VR backpack replacement

rapid otter
#

Wdym by vr backpack replacement ?

haughty thistle
#

It's essentially a Laptop PC with beefed up cooling, battery power and slightly overclocked components, that can actually sustain their full power draw

rapid otter
#

Ho yeah

#

Tho it won't be practical for me

#

Those cost thousands right ?

haughty thistle
#

Dunno really. Bestware used to list the HP one and one of their own, but now they only list chargers and replacement batteries cbWhatever

#

These backpacks might also be fully-fledged SFF PCs as well btw. This is how Zotacs first prototype looked like:

rapid otter
haughty thistle
#

Not really. Their Prototype was more just an SFF PC, with extra holes strapped into a backpack. Their later released model looks more like the HP one

rapid otter
#

Ok

lofty minnow
#

man I really dont like thrillseeker

rapid otter
#

Why @lofty minnow ?

#

I personally enjoy his content

lofty minnow
#

he's just weird

#

I honestly don't watch any vr content anyway

#

I just play vr that's it

#

so can't compare him to someone else

#

but I really don't like him

rapid otter
#

I'm a big youtube watcher personally

#

In vr or anything really

flat pawn
#

Sometimes I watch his news stuff

#

That's about it

#

But I'll watch whatever news thing I'm interested in, whoever uploads it

sullen linden
#

any one with the index is it worth it or should i go knuckles with htc

haughty thistle
#

You'd be defo spending more with the Kuckles + Vive package

#

Personally I prefer my VP1 over my Index, but it doesn't have as large of an FOV

lofty minnow
#

I have a question for the quest 2 users here

#

do yall actually use headphones or use the built in speakers

haughty thistle
#

I use my own headphones on my Quest 1.

  1. because the mic picks up the speaker sound at decent listening volumes and
  2. because the sound quality ain't great. Sounds boomy and non-detailed like those cheapo 20$ OnePlus earbuds I still have laying around
tawdry dove
#

I use the built in speakers

#

they are better than you'd think

#

and my only other option is headphones which don't work too well with the elite strap

#

they mostly fit but taking it off and putting them on takes much more time

lofty minnow
#

no they're kinda shit I'm not an audiophile and barely can make difference between most headphones but it s very noticeable especially compared to the index

#

for me at least

#

I still use the speakers tho because more weight on my head no likey

#

also do yall use the built in mic on q2 or another

glossy ibex
#

I use both built in mic and speakers, and I think that they're pretty decent. (for a built in solution). And imo additional weight on your head, is not really worth the difference.

lofty minnow
#

^

haughty thistle
#

Yeah, the built-in mic on Oculus headsets are pretty good. Too bad the Quest mic picks up the Quest speakers pretty well. So in games like VRchat, you'll create an echo that can be quite distracting for other users

lofty minnow
#

thats why i use nvidia broadcast

#

it recently added an echo feature as well but the noise cancelation is good enough

#

I've been using nvidia broadcast since the beta I think and it's a really good app

#

I use it on my quadcast as well

haughty thistle
#

Yup. Nvidia Broadcast is a godsent. I've been using it on both my VP1 and VP2, as the headphone jack adapter I'm using in those is noisy AF. Pluck the output into Nvidia Broadcast, and it sounds like I'm talking into a studio mic

flat pawn
#

I just use my modmic

#

Works jreat

haughty thistle
#

Just got a though:
What if we mount a microphone shock mount to the front of our headsets and use a fully-fledged Studio mic in VR?

lofty minnow
#

index mic was better than my quadcast

haughty thistle
#

Let's be honest, most "Gaming" mics are just cheapo-mics with 100$ worth of design in them

#

No, I'm talking about real, large-diaphram condenser (or dynamic) studio microphones like the Rode NT-1A or the Shure SM7-B

lofty minnow
#

i didnt get it for the looks or design, got it because it was better than the yeti 🤷‍♂️

#

also because every headset mic sounded like shit

#

also xlr is too much of a hastle for me

haughty thistle
#

Eh. depends

#

Yes, headset mics are crappy (at least unless you're Sennheiser and put your high-end mics on your headsets lol)

prisma zealot
#

ey there i recently got a lenovo legion 5p for cheap since i needed a gaming rig that i could move around and i was wondering if anyone knows if the USB-C port supports displayport connections for a Valve Index

#

the website says USB-C & Display port but i wanted to make sure before i shell out the cash

haughty thistle
#

For the Index, all you need is a DP1.2 and a USB 3.0 connection. As you mentioned that on the Spec sheet the Type-C Port is listed with DisplayPort capabilities, I'd assume it would work with the right adapter

prisma zealot
#

aye good to know

#

do you think the legions psu would be adequate as i heard vr is power hungry

haughty thistle
#

The PSU won't be an issue. If it can power the laptop at full blast that is. From what I know, the only headsets to draw more power via USB then the USB 3.0 spec defines are the Oculus headsets (and possibly some of the WMR headsets). The Index for example uses an external Power brick for it's power supply.

#

You'd use the Type-C port on your laptop just for the DisplayPort connection, and you'd plug the USB of the Index into one of the Type-A ports on your Laptop

prisma zealot
#

alright thanks for the info just gonna look at games for it now while i wait to get paid

#

actually you guys got any reccs for games

#

i already know of the more mainstream ones like h3vr pavlov and the STALKER inspired one i cant remember its name

soft hound
#

Half Life Alyx
The Forest
Beat Saber
VRChat
Elite Dangerous
Blade & Sorcery

vapid depot
#

saints and sinners

pale orbit
#

lone echo

haughty thistle
#

That's curious... I've never seen the Pro Eye being sold as HMD only. I always thought that was exclusive to the Pro 1 and 2...

#

I just wanted to check, whether or not they list something like that on their website, but instead I found this:
HTC, if you're selling something refurbished, the expectation is for that product to be at a discount as it's obviously used...

pale orbit
swift knoll
#

boneworks is amazing but the story is so lame

#

it can be summarized as "this is a vr game"

silver plaza
#

it was an okay game, got boring and difficult sometimes

#

wouldn't want to play it again tbh

pale orbit
#

During a Steam Deck hands-on event, Valve was asked about the possibility of seeing Steam Deck’s custom AMD processor in a standalone VR headset. While the company didn’t confirm anything outright, they said the Steam Deck hardware could certainly be a good match for a standalone VR headset. The Verge‘s Sean Hollister published an extensive hand...

charred delta
swift knoll
#

Yeah

#

The levels and weapons and all that stuff are so fun

#

I love how much variety there is, especially compared to HL:A

#

HL:A’s biggest weakness is the 3 weapons

charred delta
swift knoll
#

True

#

The Jeff level ablobsweats

#

Half life alyx is my favorite game

charred delta
#

havent finished 1 2 or A tho

#

Alyx is my fav VR game

swift knoll
#

Oh sorry if I gave you spoilers

#

But yeah I agree

charred delta
#

ur good

#

idk who jeff bezos is lmao

swift knoll
#

Lmao

#

Half life has such an awesome atmosphere and world

charred delta
#

i started 1 again for a bit like 30min then was like i just wanna fking play alyx so i started it lmao

swift knoll
#

Lol

charred delta
#

idc if im playing out of order
plus alyx does good on SSD

swift knoll
#

The cliff level in HL1 is crazy

#

Yea

charred delta
#

in alyx im at the part where u go through this hallway and theres tons of explosives and those ceiling things with the long tongues that take you
and alyx or the guy on comms is like be careful

swift knoll
#

Yea

charred delta
#

tried shooting the explosives and it kills u no matter what so i stopped haha

swift knoll
#

They are called barnacles

#

Yea

swift knoll
#

||that section is kind of a throwback to an HL1 level|| spoiler for hl1 if you care

charred delta
#

ill eventually finish 1 and 2 once i finish A

swift knoll
#

Yea

charred delta
swift knoll
#

Not story related but it’s a level/area spoiler

charred delta
#

OH gotcha just read it

swift knoll
#

Yea

charred delta
#

i do love that in alyx you forcefully hold a weapon, not like H3VR where u have to hold a button to hold a weapon

swift knoll
#

Yeah

charred delta
#

u know h3vr right, gun version of blade and sorcery
https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/

Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a w...

Price

$19.99

Recommendations

11385

▶ Play video
rapid otter
low crater
#

What would a good spec machine to run a valve index

rapid otter
#

The more power the better

#

2080 or 3070 I'd say

#

R7 3700x or R7 5800x

#

16 gb of ram

#

@low crater

sullen linden
#

Which vr headset is the best?

flat pawn
#

In what way

#

There is no single best option

#

You're going to lose out on something somewhere

#

Be it resolution, refresh rate, price, privacy, whatever

#

What do you care about the most

haughty thistle
#

The Valve Index for example is the best all-in-one-box option for PCVR, but the Vive Pro 1 with your own headphones and mic allows for much better contrast thanks to it's OLED screens and also supports virtually no-compromise wireless VR

rapid otter
#

Also there's the quest 2

#

Very versatile, wireless and easy to use, all with a good price ...

haughty thistle
#

But being the jack-of-all-traits, the Quest 2 isn't as good at each specific task as another headset could be, who's main speciality is that function. For PCVR for example, you're giving up the native resolution and detail on the Quest 😉
It's the only headset right now, that is targeted at consumers, that works completely without a PC tho

rapid otter
#

I understood this question like the one we get all day long in the lines of "wich is the best headset i should buy "

#

But of course you are right

#

It's not the best headset but it's a good overall thing

flat pawn
#

People asking what headset is best but never say what their budget is or what features they care about

rapid otter
#

Yeah fact

#

That's kinda annoying because Chicken Bread always has to make a literal essay about headsets which could time saving for him

#

It makes me feel bad seeing this

#

Also @haughty thistle i know you are very dedicated and i thank you for that ! You are making vr easier for a ton of people 😉

haughty thistle
#

😳

#

I only try to be as helpful as possible with the information and experience I've gathered

rapid otter
#

Sure but you should try to make some generic answer when you have generic questions

lofty minnow
#

is this worth trying?

icy niche
#

it only works if you have thin hands

#

it hurts after a while

#

there are cheap straps that do the same thing, but better.

rapid otter
pastel echo
#

Has anyone got an index or vive and just placed the base stations in the corners of their room? My place space isn't exactly well defined right now so any confirmation that this would work out would be cool

haughty thistle
#

It's not recommended having them just placed on a table, as they are rather fragile. But for staring out, it works well enough

pastel echo
#

I meant on the ceiling

haughty thistle
#

Yeah, that's exactly what I've done as well lol

#

Lighthouses don't really care which orientation you have them in. With the 2.0s it's recommended to have them either right-side-up or upside-down, but not rotated at 90°, due to their wider then tall FOV. With the 1.0s, I've even seen people hang theirs 90° rotated and clipped to a bookshelf.
The screwhole on the back of the lighthouse is intended for wall mounting, whereas the hole on the bottom for either tripod or ceiling mounts

acoustic gate
pastel echo
haughty thistle
#

As long as you are within view of the lighthouses, trackign should be fine. Doesn't matter whether or not the lighthosues are at the corners of the playspace or not

candid bluff
candid bluff
#

H3vr boneworks Pavlov are the main games I play

pale orbit
#

huh, neat. pico neo 3 pro. basically a quest 2 clone, except the XR2 chip is not underclocked like on the quest

#

and it has 8gb of ram instead of 6

#

and an actual display port on the headset so you can have uncompressed PCVR with nvidia direct

#

instead of usb 3 like on the quest

haughty thistle
#

But Pico has said time and time again, that they have no interest in entering the western consumer market. Their devices are B2B only outside of China

pale orbit
#

the pro model is supposed to come to the western market in Q3 sometime (it's Q3 now) for $699

#

apparently the parent company of Pico are who actually makes the headsets, they make the quest 2 as well. (I guess that explains the near identical specs and looks)

haughty thistle
#

Considering that the Pico Neo 3 (non-pro) is essentially just a copy-cat Quest 2 without Facebook, I feel like the Neo 3 Pro might be a taste of what Facebook is working on for their Quest 2 Pro...

pale orbit
#

stands to reason

#

and as the parent company makes both devices they just went ahead and made the "pro" model for the Chinese market ahead of facebook bothering to release theirs

#

hell the pico neo 3's headstrap basically looks like the elite strap battery pack in it and all

#

so a quest 2 pro could very well look the same spec wise

#

extra 2gb of ram, elite strap as standard with the battery in the rear of the device. better cooling for full XR2 clocks and no downclock like on the current quest 2 and a full display port tossed in for full PCVR

#

then they charge 599-699

#

not sure if they'd bother with the eye tracking however

#

they'll probably announce it at the next facebook connect event if that's the case I imagine.

#

as the work is already done by that company, the design exists

haughty thistle
#

I'm doubtful tho, that the Quest 2 Pro/Neo 3 Pro would be able to sustain full XR2 clocks all the time tho. The XR2 is quite a hot chip and even the Vive Focus 3 has some trouble with that afaik. And you know how beefy the Focus 3 cooling is

pale orbit
#

the neo 3 afaik has full clocks, just like the vive unit using the XR2

haughty thistle
#

Huh...

pale orbit
#

there's a reason they have those vents on the front face plate

#

where the quest 2 gets like no airflow

#

hence the downclock

haughty thistle
#

Yeah

pale orbit
#

I mean it probably doesn't make a huge difference, but every mhz helps

haughty thistle
#

The Quest 1 has the fabric to conceal it's vent holes. Quest 2 didn't have that luxury, just for cost saving...

#

We'll see what will come out of all of that. Would be funny if it ends up with the Neo 3 being able to utilize full native PCVR and the Quest doesn't, because Facebook doesn't want you to use PCVR lol
It's at least something I'd image Facebook would be doing. Surprises me they didn't make the Quests PCVR capabilities worse over time really...

pale orbit
#

well I imagine the reason they didn't bother with the DP on the current quest 2 is penny pinching and trying to shave as much off as possible to reach the target price they wanted

#

same as the limited cooling

#

a larger heatsink design would cost more

haughty thistle
#

True

pale orbit
#

but if the quest 2 pro ends up basically as the pico neo 3 pro spec/design wise

#

then sadly the cruddy IPD settings will remain the same

#

as the pico does the same thing with just 3 options

#

it'd be interesting to see a tear down of the neo 3, see if the motherboard designs in the quest and it are close to the same

haughty thistle
#

Actually, I just looked at Pico's website regarding the Neo 3 Pro Eye and it looks like it doesn't have any rails for IPD adjustment, like as if it has a fixed IPD...
The DisplayPort capabilities are also more described like an Output, rather then an Input cbThinking

#

Btw. The Neo 3 Pro, based on it's specsheet looks more like a Quest 2 with upgraded cooling system. It'd be interesting to see where this is gonna lead...

rapid otter
pale orbit
#

I see way to many people buy a quest 2, then an elite headstrap, then vr cover replacement facial interfaces, then grips for the controllers, then some good headphones, then...

#

at that point they have spent more then something like a reverb G2 all told

pale orbit
#

@haughty thistle appears to still have similar 3 IPD settings as the quest, 3 notches 58, 63.5 and 69 they claim

#

it's just a silicon looking cover inside but you can see how it squishes up here in the 58mm option I assume

haughty thistle
#

The second one does clearly have that silicone inlay, but on the first one, with the eye tracking slits, that one doesn't look like it has that inlay

#

The eye tracking one also doesn't have the digits above the lenses to indicate the IPD setting, nor does it have the notch on the lens ring for the IPD setting indication

pale orbit
#

looks like a render regardless, they could have just messed that up. I can't see their top enterprise headset having zero IPD settings, that'd just be silly considering the market it's designed for

haughty thistle
#

True

glossy ibex
pale orbit
#

just reminds me of a ricer pimping out their 1998 honda and spending enough $ doing that they could have had a brand new car

glossy ibex
#

Yeah, but buying car, you're not really afraid of motion sickness and stuff, since you've already driven a car.

rapid otter
pale orbit
#

g2 doesn't use base stations, it's inside out tracking WMR

rapid otter
#

Ho my bad

pale orbit
#

last week they had it on sale for $150 off as well, super tempting...

#

pretty much the best headset for sims

rapid otter
#

Used ?

pale orbit
#

new direct from HP

rapid otter
#

Ho

solemn birch
#

Is the and 6700xt good for vr?

So I have been trying to build my first pc for a very long time but I have everything but a gpu. I have been wanting to get a rtx 3070 but it’s nearly impossible and I am getting kind of desperate and I wanted to know is the 6700xt good for VR or no?

I want to play games like
Onward
A township tale
Pavlov
Half life alyx
Boneworks
Lone echo

Pc specs are
Asus tuf gaming b550 plus wifi
Ryzen 5600x
2x8 gb 16gb 3200mhz
2tb Samsung 980 evo pro
750w 80+gold

vital kernel
#

would a cpu upgrade improve vr performance?
(Rift CV1 on a R5 2600 W/ RX 5700, 16gb 3200mhz)

vital kernel
# pale orbit at that point they have spent more then something like a reverb G2 all told

right, but you don't need a pc to use the quest 2 scoutThonk
it's about $500-$600 usd (depending on the quality of accessories) for the quest 2 and the elite strap and etc
while it's $627 usd for the reverb g2, oh and you need to get an upwards of $1200 usd pc for titles to be comfortably playable (good luck in 2021)
you're better off with the quest and the accessories

harsh niche
#

i got my quest and all the accessories for less than $430

#

which includes an elite strap a third party cable and better face covers

crisp nymph
#

jokes aside, i definitely get what you are saying, reverb g2 is a great platform, wish the controllers could be better tho PES_SadGe

rapid otter
#

I switched to a R7 3700x

rapid otter
rustic garnet
#

If you use an unactivated windows 10 license you get that watermark right? But is there anything similar with vr headsets?

haughty thistle
#

Not really. For the Oculus headsets, if your account gets banned, the headset just becomes a paperweight.
But not that I ever heard of a Watermark in VR...

#

Well, if you're using the Windows Desktop within VR, you'd just see the same watermark as you would on your desktop...

rustic garnet
#

Yeah

#

I figured

rustic garnet
glossy ibex
#

It's not really driver issue. You would have to somehow flash OS of the quest itself.

rustic garnet
#

Oh yeah well i was thinking of the rifts

glossy ibex
#

Ah. Yeah. Altho it seems possible to jailbreak quest, since it's running os based on Android.

rustic garnet
#

FB really got a stranglehold on the market with the Q2, i hope someone comes out with an actual competitor soon

#

Valve Pinky HMD with the fancy RDNA2/Zen 2 APU from the steam deck?

glossy ibex
#

Would be interesting. Altho, we'll have to see how strong the hardware is. Cuz steam deck is running 720p, and hmd would require way more power than that. Altho, it would be cool, to have standalone hmd, capable of pcvr.

rapid otter
#

@gentle coral what do you think about the steam deck and it's uses for vr ? I would really like your opinions

rustic garnet
#

How about the XR2 in the quest 2?

#

How many tflops

haughty thistle
#

The 1060 is only low-end for PCVR, because PCVR titles aren't as optimized and usually have higher processing demands anyways. A game on the Quest will never look as good as on the PC, just because of how weak the Quest is in comparison.

#

Granted, there are games that have favored Quest over PC cough Onward cough, but those are the minority

#

See VRchat as a perfect example. Runs like garbage on the Quest, and that even with tons of features from the PC version already disabled...

rapid otter
rustic garnet
#

thaaat doesn't sound right, wasn't it supposed to be comparable to a 1050 ti?

potent sorrel
#

Hey guys my pc has a 10400f with a 1660ti but only with 8gb ram will I be able to run pcvr games smoothly

rustic garnet
#

Probably

#

What headset were you considering?

rapid otter
#

A 1050 is 1.8

#

And quest 2 1.2

haughty thistle
#

Huh

#

I would've thought the XR2 was even weaker then that tbh. It's a mobile chip after all with only a rather limited power budget...

#

Could these 1.4tflop of the Quest XR2 be CPU and GPU combined?

rustic garnet
#

Might

#

Idk maybe the comparison i saw factored in optimisations and ARM efficiency

rapid otter
#

The adreno 650 is in the 1.2 tflops

rapid otter
haughty thistle
#

ARM is just the CPU architecture. I agree that ARM is super efficient, but a downside, it doesn't work as well for higher power load.
GPU-wise however, that's a whole different boat. We're comparing Qualcomms mobile GPUs with Nvidias or AMDs Desktop GPUs. They are made rather similarly

#

Maybe with a focus on different aspects (Nvidia: Ray Tracing, AMD: optimized Rasterization, Qualcomm: efficiency), but the core structure of how 3D GPUs work is more similar then you might think. Floating Point Units, Framebuffer, Texture Cache, etc.

rapid otter
#

You are right

haughty thistle
#

Another thing to consider is, power budget. As the Adreno GPU is only found in SOCs with a combined power budget, there's a good chance that if the CPU gets hammered (for example with tracking), the GPU might not run at it's theoretical maximum performance, whereas the 1050, as long as it's cooled sufficiently, can always hit it's maximum performance as a desktop card.
There are loads of factors involved that just makes it impractical to compare the Quest 2s performance with PC components

#

(same applies to consoles, phones and tablets as well looking at you Apple)

rapid otter
#

The good thing is the power it needs to work,

#

Because for standalone it's not all about power fitting a 2080 would be nice but the amount of heat and power needed is tremendous

haughty thistle
#

True

rapid otter
#

But it's true the comparaison isn't really fair

haughty thistle
#

For what it is, the Quest 2 is good enough. But saying it could beat a budget PC for VR just isn't the right comparison. It's like saying the Xbox Series X is better then an entry level gaming PC. For only gaming, maybe, but a PC can do so much more then just play games lol

#

The Quest 2 is more like the Switch really, its own form factor which plays in its own league, and alone at that

rapid otter
#

Exactly

#

It's a comparison i like to make

vital kernel
pale orbit
#

ryzen generally gives less performance (in games) if you do an all core oc

#

letting PBO do it's thing and boost how it likes generally gives better single core performance

haughty thistle
#

Ryzen can have either better Single Core Performance then Intel, or just plainly more cores, but when it comes to single-core performance, when the chip is overclocked for all-core performance, that's where Intel still has somewhat of an upper-hand.
I just cranked PBO to max on my Asus board and called it a day lol

neon basin
#

Is there a difference between the oculus rift and the oculus rift CV1?

haughty thistle
#

The CV1 is also often called the Rift. There isn't really a difference. But: don't confuse the CV1 with the Rift S. Those are two completely different headsets

icy brook
#

anyone here using an HMD with glasses on?

rustic garnet
#

My eyesight isn't bad enough that my glasses make any difference on these relatively low resolution displays

haughty thistle
#

VROptician is who I can recommend for lens inserts. Very high quality for the same price as everyone else

lofty minnow
#

I use contact lenses

#

made the switch from glasses to contact lenses just because of vr

#

and i've had a better 2 years overall with contact lenses

#

(meaning in daily life as well)

icy brook
pale orbit
flat rain
#

Where do I buy quest 2

haughty thistle
#

Right now, only used. Facebook has halted sales of the Quest 2 due to skin irritations caused by the stock interface. They want to put it back to market on the 24th with an updated silicone interface and more storage for the lower tier model

#

Due to these irritations caused by the interface, I'd not recommend getting one used but rather you should wait for the updated model to come to market

rapid otter
earnest saffron
pale orbit
#

128gb for the price the 64gb was

vapid depot
neon basin
#

With the CV1 is 360 tracking possible with 2 sensors?

pale orbit
#

amvr makes those silicon covers that slip over the existing quest facial interface as well afaik, could always slip those over the old bad interface

haughty thistle
# neon basin With the CV1 is 360 tracking possible with 2 sensors?

You can, but the Oculus software doesn't like it, and you can't really move around either. 360° Tracking on the CV1 with just two sensors is done with one at each corner. But they shouldn't be more then 3m apart (the software starts to complain at a distance of more then 2m btw)

#

3m diagonal really isn't much space and it would be easy to accidentally bump one of the sensors

lofty minnow
#

what's a good facial interface

#

that ships to europe

#

for the quest 2

trim moat
#

Hasn't anybody used a raspberry pi or something to make a wireless index solution yet?

gusty frost
#

Why would you use a pi?

neon basin
sullen flicker
#

I want to build from the ground up my first pc, what are the bare essentials I need to have if I want to run my quest 2?

pale orbit
#

if you want wireless then a decent wifi 6 router directly connected to the pc

#

probably a 2070 or up I'd imagine for pcvr games

#

6 core min cpu

#

16gb of ram

glad crane
#

I am at my wits end with try to get the rift s to get through set up. It continues to say “sensors cannot track headset movement” and I’ve tried every solution I can find besides a fresh windows install

#

I’m currently “repairing” the oculus app to see if that will work

#

I’ve tried restarting my pc and the oculus app, changing the power plan setting, changing the power management settings for the usb, updating graphics and usb drivers, some weird “flashing lights” fix I found on reddit, and deleting the device drivers and reinstalling. Nothing has worked at all

glad crane
#

It still will not work after reinstalling windows

olive birch
#

has anyone had problems with their rift s? mine is flashing white on the screen then dying.

#

support not helpfull

haughty thistle
haughty thistle
haughty thistle
# sullen flicker I want to build from the ground up my first pc, what are the bare essentials I n...

As Whelm already said:
A GPU that is 2070 equivalent (for when you don't want to turn down the already lower-then-native render res) and a modern 6-core CPU. Something from the Ryzen 2000 range or newer should be fine.
You can also go as low as a 1060 equivilant, but you probably will need to turn down the render resolution or graphics settings or both with such a card.
To connect the Quest to the PC, you either have the option to go Wireless with a good Wifi 6 Router that is connected directly to your PC or alternatively you can get a long USB 3.0 cable (Oculus sells one themselves, but it is pretty pricey) any connect your Quest that way. The latter option will work for sure, no matter how congested the 5GHz bands are in your area and might also result in better latency

pale orbit
glad crane
haughty thistle
#

Ryzen boards in general seem to have some issues with certain USB devices. May I remind everyone of the issues the "old" Reverb G2 cable has on Ryzen boards, where you need to put a USB-Hub in between the headset and the mobo in order for it to work...

#

But it's not like I had similar issues with Intel boards as well (My Z370 board didn't like my Lenovo explorer on the blue ports and my Quest on the red port)

glad crane
#

ok

topaz bolt
#

also would it be possible to use window's built in hotspot to allow the quest to bypass going over the wifi network and effectively have a dedicated 5ghz band between my tower and the quest?

#

dont really wanna pay oculus the $90 for a usb cable

haughty thistle
#

Your PCs Wifi is only designed to work as a client and not a host. In order to run the antenna as a Host (aka run a HotSpot), a whole bunch of funky stuff is going on in the background. For internet access, it's fine, but it's not recommended to be used for wireless PCVR with a Quest. I actually still wanted to see how bad it is with my own Laptop, but if you can get a dedicated Wifi Router/Access Point for your Quest, that is the way to go.
For Wireless PCVR with the Quest you do want to have the Quest as the only device on the Wifi for the best possible results. I used to run mine on the main router and the experience was just total garbage.
A decent 3rd Party Quest Link cable can get the job done as well, and is probably cheaper then a second router. The one that I have is a 0.9m Anker Type-A to Type-C USB 3.0 cable (the one recommended by Oculus before they had their own one; just the shortest variant of that one) and a 5m USB 3.0 extension cable from Ugreen. Because the extension was on sale when I got it, I only really paid like 30 bucks for the combo, but other alternatives are still out there for 30 bucks. Just make sure other people had success with the cable/cables for Quest Link. When running a cable you want to have at least 5m of cable length in order to not have any problems with running into it.

haughty thistle
# topaz bolt how does quest perform wirelessly?

To answer that Question: not much worse when running a cable under ideal conditions. Compression artifacts are probably a bit more notable when running wireless, then they are when running wired. Same applies to the latency. When running wired you will already notice a slight jello-effect in the tracking of the controllers and that effect get's amplified when running wireless. My guess as to how that effect appears is because the PC software is trying to predict your movements, in order to compensate for the latency (which can be as high as 80ms in my case)...

topaz bolt
#

80ms on vr? NotLikeThis

haughty thistle
#

latency spikes. Average is 60ms

topaz bolt
#

sounds like an easy recipe for instant headaches

haughty thistle
#

Their prediction algorithm is pretty good

topaz bolt
#

our wifi setup isnt bad

#

we have the old(er) amplifi HD

#

problem is most of our smart bulbs are wifi, not zigbee/z-wave so it has like 50+ clients on it, which has caused some issues in the past

haughty thistle
#

If you think 80ms is bad, then you haven't experienced the joy of >200ms (at like 10Mbp/s connection speed), that I used to get with my main router. The Quest really didn't like the multiple phones and a couple repeaters connected to the router. The fact that the router was one room over prolly didn't help either...

topaz bolt
#

yeah our amplifi is a mesh network with a 5ghz backband for the mesh points

#

which is the downfall for most repeaters

haughty thistle
#

Mesh sweating

topaz bolt
#

its actually fairly good

#

ive gotten ping on my phone down to like 19ms to a speedtest server on one of the mesh points

haughty thistle
#

Yeah, Mesh networks are great for convenience. But I did hear that Mesh networks can congest 5Ghz Wifi bands quite heavily, which is not great for VR...

#

So you'd probably wanna check 5GHz band usage before even thinking about running a Quest wirelessly...

topaz bolt
#

not sure if its still a thing but my biggest concern with the quest is still a requirement for a facebook account

haughty thistle
#

You might not even need to adjust anything. One the Wifi alliance made sure when designing 5GHz Wifi, is to have many bands usable (unlike 2.4GHz). There are apps to check Wifi band usage in the area for at least Android. The one that I'm using is NetX Pro (as I got it for free a while back)

topaz bolt
#

yeah luckily most routers default to auto and pick a band where theyre alone

haughty thistle
#

That as well

topaz bolt
#

looks like all the bands arent overlapping

#

biggest issue honestly might be network congestion due to so many clients (aka lifx bulbs)

#

55 clients on our network

haughty thistle
#

Yeah. Just having a direct connectoin (Quest -> Router -> PC) is the best case scenario. Running a Switch between the Router and PC is also fine, but you don't really want to have much more devices in-between. Especially on the Wireless side, having a device in-between is a no-no for VR

#

With a Mesh network, you never really know which path the signal is gonna take and it can lead to varying latencies

topaz bolt
#

if you do it wired, i assume the quest recieves enough power to charge up aswell?

topaz bolt
haughty thistle
topaz bolt
#

hm aight

#

i assume asus would beef up their usb controllers as it has 12 total usb ports on the rear

haughty thistle
#

Heh... That was on an Asus board. The Asus Z370-F Gaming to be specific. Since I've measured that I did upgrade to an X570-E from Asus tho. So might have to re-evaluate that at some point...

topaz bolt
rapid otter
#

If you need anything ping me 😉

rapid otter
rapid otter
haughty thistle
#

With Wifi, it quickly spirals out of control. The more devices you add, the worse it get's. Like I said, to my home's main router there are a couple of phones and other wireless devices connected...

rapid otter
#

Also it's 2 meters from me helps i gess

sullen flicker
#

@haughty thistle @pale orbit yeah I was thinking about getting at least a 2070 but it's really hard to find a good deal nowadays sadly

#

Thank you guys for the help

#

I have tried to use my quest on my bottlenecked 960 2gb, only to get 3 frames, crash and me getting super nauseated haha

#

I have tried my quest at my friend's nasa pc with a usb 2 I think, and it ran pretty good

rapid otter
rapid otter
sullen flicker
rapid otter
#

Great cpu, i love it

sullen flicker
#

Also sorry, I missed you message, I just sped read the whole thing hahaha

rapid otter
#

Had a dela for 230€

sullen flicker
#

Yeah!

#

My current cpu is from like 2013

#

So with a R7 and a 2070 would I be able to run most stuff at native res?

rapid otter
#

My RTX 2060 runs mostly good i do have a but of struggle on some levels of hlvr and boneworks in one level tho it's super playable

sullen flicker
#

Righto

rapid otter
#

The R7 can handle everything

sullen flicker
#

This will be my first built so I want to make sure it can handle everything

#

Not only vr, but other games and specifically video editing since that's what I work as

rapid otter
#

Sure

#

For a quest 2 ?

sullen flicker
#

Yep

#

I bought a quest 2 specifically because I wanted to vr so badly, but my computer couldn't handle it

#

It's a great device, shame I had to sell my soul to zucc

#

Now I have the funds to build my first non prebuilt one

rapid otter
#

To get things straight you won't be able to run it fully at 120hz at max resolution

#

I run it at 90hz and my res idk, it looks good but could be higher

#

I when i get to my pc later that day I'll tell you

#

In my opinion wireless is better, feel free to jump lay down trunk around ect

haughty thistle
#

The resolution sent to the Quest 2 in PCVR mode is locked to a maximum that is somewhat equivalent to 1440p headsets like the Index or Rift S. Facebook might be lowering the res to achieve higher framerates, so be aware of that. The reason the display resolution is locked to a resolution much lower then native is because of limitations in the SOC. The underclocked XR2 of the Quest just can't decode images faster and PC CPUs prolly already give away a ton of their resources to encode the image too...

rapid otter
#

Tho for me it looks good

haughty thistle
#

It could be worse (cough Quest 1 cough), but it's good enough I'd argue. Only a bummer the image will never look super sharp as it can on a native headset.

sullen flicker
#

Yeah I think I'll just use 90hz

#

I mean it still looks better than the original vive, and that was mind blowing to me back in 2016 when I worked retail on a pc store at the vive demo

rapid otter
#

Yep

#

The thing with 120 is that you can run it sometimes but the fps will fluctuate too much and make it bad

rapid otter
sullen flicker
#

So Ryzen 7 3700, and a rtx 2070 sounds good

rapid otter
#

Also consider overclocking your gpu, i can help you with it (free performance)

rapid otter
sullen flicker
#

I found a used 2080 for 550 euro

#

Sounds like a good offer

rapid otter
#

Yes how much vram ?

sullen flicker
#

8 I think

rapid otter
#

Ok

sullen flicker
rapid otter
#

Keep in mind in vr vram is supper important

sullen flicker
#

Oh no

#

Someone bought it

#

Wasn't fast enough

sullen flicker
haughty thistle
#

Yeah, for VR you want to at least have 4GB

#

For something in the 1440p range (like the Quest 2 in PCVR mode), 6GB is more advisable

rapid otter
#

Doesn't work for some reason

#

But games are smart

#

They will use all 6 bg or 8 ect and adapt

haughty thistle
#

Not really. The games have a certain requirement for each setting, and if that isn't available, it starts to store some of that stuff outside of VRAM (which ain't great)

#

HLA and the default SteamVR home dynamically scale their render res, depending on your PCs performance, but they are the exception rather then the rule...

rapid otter
#

Ho right

#

I thought that's how it worked looking at my vram wich is always full but doesn't share with ram

#

One day I'll be right about something 😂

sullen flicker
#

It's a spanish used videogames page

#

I was too late, should have bought it yesterday hahaha

rapid otter
#

If you are sure to buy your pc i would say to get the ram case psu fans and the extras first

#

Then way for a good deal to show up for a gpu and cpu then buy it instantly

#

That's what I did with my R7 i went on a resell site everyday and waited for a good deal for mine for 230 but the msrp was 280, during the covid it's a good deal

lofty minnow
#

are light houses gonna be the best tracking method forever

haughty thistle
#

In the consumer space? Probably. At least, as long as Valve doesn't come up with some magical V3 that somehow tracks as good as our current lighthouses, but completely inside-out or a hybrid approach...

#

Valve has filed a patent that looks suspiciously like Lighthouse V3. Looking to be Backwards-compatible with V2 and V1 lighthouses, but V3 gear could also work completely inside-out, using angle-aware sensors on the controllers and IR-LEDs as well as regular SLAM-Tracking on the HMD

flat rain
#

why did you black it

haughty thistle
#

Dunno lol

harsh niche
#

is hybrid using cameras on the headset and tracking ir lights on the walls? but they aren’t plugged into the pc so they can be battery powered? that sounds cool

#

ir base stations*

haughty thistle
#

What I mean with Hybrid is a system that would allow the headset and controllers to function on their own (in the way described in that one patent from Valve), but where the headset also has the Lighthouse 2.0 sensors on it, so you can also just put down the old and use outside-in tracking for the whole system

#

I can only imagine the angle aware sensors to be expensive, so it would make sense to have the older 2.0 sensors on the headset, if they want not just the controllers to be backwards compatible with the lighthouses

pale orbit
#

amazon is doing preorders now for the 128gb quest 2.

neon basin
#

What are your favourite vr games?

#

And does anyone have experience with vr racing?

haughty thistle
#

Favorite VR titles? Beat Saber and VRChat.
Boneworks and Half Life Alyx are also amazing titles

neon basin
#

I might buy boneworks but I want to watch some reviews etc

rapid otter
rapid otter
rapid otter
lofty minnow
#

is nvidia dlss gonna be implemented in vr any time soon

haughty thistle
#

It already has a VR release. But, there are next to no games that have activated it yet...

#

As AMDs FSR is just a post-processing shader, it can be added by modifying the SteamVR compositor files, or the library in the game that interacts with the compositor.
DLSS isn't just a post-processing effect and does take things like world geometry into consideration for it's upscaling which is done in-part by AI. Thus DLSS needs to be activated by the developer before the application is built. If I remember correctly, the VRC devs had announced that they were looking into supporting DLSS btw...

#

Into the Radius and No mans sky are apparently two titles, although I'm not sure if NoMans sky is just in flat mode, or also supports DLSS when in VR...

#

Ah, nvm about that last thing. No Mans Sky does support DLSS in VR, according to Nvidia: https://www.nvidia.com/en-us/geforce/news/may-2021-rtx-dlss-game-update/

NVIDIA

Significantly increase performance in No Man’s Sky and Wrench on desktops and in Virtual Reality, and in Into The Radius, a VR-exclusive title. Also, boost performance in AMID EVIL, Aron's Adventure, Everspace 2, Redout: Space Assault, and Scavengers on desktops.

little torrent
#

Is the quest 2 still worth it or should i wait for a quest 3?

pale orbit
#

quest 3 will probably be 2023-2024

#

quest 2 pro next year most likely

little torrent
#

Imma assume that the 2 pro isn't a gaming headset

#

Right?

pale orbit
#

it will just be a higher end quest 2

#

tack another $100-200 on the price

#

probably include the elite strap as default, have the same specs as the pico neo 3 pro

#

higher clocked xr2 with better cooling, a display port for pcvr, extra 2gb of ram

#

otherwise exactly the same

topaz bolt
sullen linden
haughty thistle
#

The DP on the Pico Neo 3 Pro is an output, not an input btw

rapid otter
#

Trying to install my router in my room with my pc

pale orbit
#

The Pico Neo 3 Pro and Neo 3 Pro Eye will also support NVIDIA’s Direct Mode as they are DisplayPort (DP) supported and equipped with DP connectors and cables, which provide native 4K@90Hz high bandwidth wired connection for Pico VR Streaming. When Pico HMD is connected to a PC via a DP cable, the Pico VR streaming assistant can work in Direct Mode, which is a high-performance, low-latency way to render PC VR content to Pico HMD display.

haughty thistle
#

Curious. There's no mention of this on Pico's own website...

pale orbit
#

it mentions nvidia direct mode, just doesn't go into as much detail as the press release

#

`The Neo 3 Pro offers both wireless or wired streaming options via a special DisplayPort and cable.

The Pico Neo 3 Pro and Neo 3 Pro Eye will also support NVIDIA’s Direct Mode providing a native 4K@90Hz high bandwidth wired connection for Pico VR Streaming`

#

i'm sure someone will test it on youtube before long

rapid otter
#

Worked all day long, haven't played vr for two weeks

#

A melon loader update

#

😡

pale orbit
#

confirms the nvidia direct feature allows full pcvr with no compression

#

so I imagine the quest 2 pro should (depending if they get cheap or not) have the same

rapid otter
#

Wirelessly ?

#

I don't understand how this could be done ?

pale orbit
#

it has wireless like the quest 2, it's the same XR2 soc

#

but it has a displayport

#

for "true" pcvr

rapid otter
#

Ho ok

#

True 😐

pale orbit
#

true in the sense it's hooked up basically like every other pcvr only headset

rapid otter
#

Me playing false pvcr

pale orbit
#

and not compressing it over a usb 3 cable like on the quest

rapid otter
rapid otter
pale orbit
#

and the fact is facebook could have had the same on the quest 2, but they obv wanted to keep costs down so didn't opt to use it

#

so the quest 2 pro should (hopefully) include that

rapid otter
#

Yeah

#

But i think the trade-off is worth it i like usb 3 or wifi

pale orbit
#

mentions the headstrap on the pico is better then anything he's used 3rd party or otherwise

#

clone straps for the quest 2 in 3...2...1

pale orbit
#

but it also has the ability to use display port

rapid otter
#

Of not having do or hdmi

pale orbit
#

it's not a trade-off, they could have included it but decided to save what? .50 cents per unit by not including a port

#

it's just a missing feature

#

if the quest 2 had a display port and the current usb link like it does now, no one would suggest using the usb link

#

everyone would say use a display port

rapid otter
#

Tho pvcr wasn't even a thing as the time the q2 was developed

pale orbit
#

what?

rapid otter
#

Ho well I may have messed up my sentence

pale orbit
#

pcvr predates the quests

rapid otter
#

Doing Pcvr on the q 2 wasn't a thing taken in consideration for the q2 at the time of it's development

pale orbit
#

tell john carmack that

#

and they obv knew the specs of the xr2 when designing the thing, it allows the use of a display port, it's not like they wouldn't have known that. the fact is they wanted to keep cost down to reach the target price point so things like that and 5g were not used

#

same reason the cooling on the quest 2 is poor

#

larger heatsink+fan costs more

#

so a quest 2 pro will most likely mirror much of what the pico neo 3 does

rapid otter
#

Interesting

pale orbit
#

they are made in the same factory by the same company as well

rapid otter
#

I don't doubt this

#

I think the neo 3 will be as good as people say

#

Idk how the library will follow

pale orbit
#

won't be able to buy it in the west unless you buy direct busniess models.

#

but some places like aliexpress will probably sell the consumer version and you can just get it shipped over

#

and facebook will have the pro model next year no doubt with all or much of the same features

rapid otter
#

Aliexpress is the place to go lmao

#

Or ebay

rapid otter
#

@haughty thistle that's you 🤣

haughty thistle
#

Unfortunatly, no. See, he has a Quest 2, and Acer WMR, a DK2 and an OG Vive. All of which I don't have

rapid otter
#

😐

#

You have a q2 don't you ?

haughty thistle
#

Nope. Quest 1. There's no way in this world that I'd create a Facebook account

young marten
rapid otter
#

And i thought you had more headsets

haughty thistle
#

I mean... you're not wrong...

#

^ That is my current VR collection

#

It's just that all my Oculus Headsets, I use with a legacy Oculus account, and that automatically excludes the Quest 2 from ever being part of my collection

pale orbit
#

I swore to never use a quest either due to facebook...

#

then my mother ordered me one as a gift and if I refuse it she'll be crushed (swear to god this is just so I make a facebook account so she can msg me on it)

#

if I don't make the account she'll be upset, I could sell the headset hmm

lofty minnow
#

why do people not sell old headset and buy new headset

pale orbit
#

wall of vr lots of people like to do

#

the really hardcore ones end up buying the old pcvr headsets from the 90's

lofty minnow
#

that's the most 1st world thing i've ever heard

#

but it's cool

pale orbit
lofty minnow
#

i just think it's really expensive to do that

pale orbit
#

yea must be nice to have money

lofty minnow
#

must be

pale orbit
#

if i make a facebook account and only add my mother and never use it, will they delete the account/ban the headset?

#

seen horror stories

lofty minnow
#

i've had my facebook account for nearly 2months and haven't added anyone but put my real age and name

haughty thistle
#

They only really ban you if they suspect that you've supplied false data or think you may have multiple accounts

#

The latter may happen, if your account is very sparsely populated with information and use it from the same internet connection as a family member uses theirs.

#

Regarding to selling old VR gear:
I used to do that as well. Both my Lenovo Explorer and my OG Vive I sold after I purchased a new one. But during the pandemic I have started collecting VR gear, of which I may have a use-case for...

rapid otter
neon basin
pure maple
#

How much is the h.e.a.d
G.e.a.r ??

sage lion
sullen flicker
#

Really stupid question, besides the knuckles and FOV, what advantages has the Index against the quest 2?

#

I've never tried an Index so I can't tell

#

But like, quest 2 is more affordable and has higher res

#

Besides the obvious facebook thing haha

rustic garnet
#

Much better tracking, higher refresh rate, much better speakers, better ergonomics

sullen flicker
#

Oh yeah I didn't think about the tracking

#

Does Index still use lighthouses?

rustic garnet
#

Proper support for pcvr

#

Yepp

sullen flicker
#

Righto

#

I'm assuming lighthouses perform better than... uh what's it called? Inside out tracking I think?

rustic garnet
#

Index has a usb 3 and a displayport, quest 2 uses a single usb 2 cable for pcvr lol

sullen flicker
#

righto

rustic garnet
#

Yeah they call it oculus insight

sullen flicker
#

Yeah that

rustic garnet
#

I think

sullen flicker
#

Man I can't wait to get a proper pc to do vr stuff

#

The only reason I bought a quest 2 is because my pc can't handle it

rustic garnet
#

I still think an OG vive is a pretty good buy if you can get it for like 300 dollars or less

sullen flicker
#

Back when I worked at a small computer store my boss let me play with the vive headset when there were no clients

#

This was like back in 2016 or 2017

#

It's crazy how fast vr has evolved. The thing that needs to be improved now is the fov and the eye tracking (oculus is working in the latter)

pale orbit
#

reverb g2 has the same headphones as the index, people say it's just as comfortable or more so as well

#

the index has a higher refresh rate, larger fov and better tracking/controllers

#

if money is no object you can buy base stations and the index controllers and make them work with the G2

#

which eliminates the largest draw backs

sullen flicker
#

Yeah I've heard the tracking on the G2 controllers is horrible

pale orbit
#

it's not horrible, it's the camera placement mostly. if they had of just copied what the quest did for placement it would be worlds better

#

but if all you are doing is sit down vr or sims for the most part the G2 is about the best you can get for that

#

an example where the G2 beats the quest, and this is only down to camera placement. but when do you really need that much side all the way to the rear tracking? over head or below waist is more important for most games

sullen flicker
#

Yeah that does look decent

#

Also yeah the G2 is the way to go for simulations

pale orbit
#

if they do a G3 hopefully they just copy the camera placement for the most part. or keep their current cameras but add at least one above and below

sullen flicker
#

I remember seeing a headset that costed like 6k but the resolution was insane

#

I think the brand is called Varjo?

pale orbit
#

the VR-3

sullen flicker
#

It's also a mixed reality headset

#

Yeah

pale orbit
sullen flicker
#

Man the horsepower a pc needs to have to run these

#

I don't even think they are consumer grade are they

pale orbit
#

makes every other headset look like Vaseline is smeared over the display

sullen flicker
#

Also, really stupid question, would I be able to run decent vr stuff with at least a 3060? Or what is the entry gpu to do so

#

I'm looking to build my first pc

pale orbit
#

people get away with 1660 supers so you'd be fine

sullen flicker
#

Righto

#

Also, would a regular usb c 3 work with my quest 2? Does the facebook branded one do something special?

#

Because it's hell expensive

haughty thistle
# sage lion how is the tracking reverb g2?

As the guys have discussed: It's not horrible. The only pain point is the area in which the controllers get tracked is not really great.
I'd even go as far as to say that Microsofts SLAM tracking (what tracks the headset in the playspace) is superior to what Facebook is offering on their headsets. You see, when syncing up Vive Trackers and Index controllers to my Reverb G2, they stay much more in-line with where I expect them to be, whereas on the Quest, they do drift around quite a bit. If all you ever use are the included controllers, you'd never notice, but the moment you combine the headset with something that isn't tracked by it, you'd probably notice the difference on Oculus more often and quicker then on a WMR headset

sullen flicker
#

I do have noticed some drigting on my Q2 controllers

haughty thistle
# sullen flicker Also, really stupid question, would I be able to run decent vr stuff with at lea...

It really depends on the Headset. The Quest I'd put somewhere in line with the Index. Keep in mind that you'd never get the full resolution on the Quest 2 when running in PCVR. It's a limitation of how fast the SOC on the Quest can decode the frames. The Quest also tends to be much more CPU heavy then other headsets, despite the tracking happening on the Headset, rather then on the PC. Again, it has to do with how the Quest receives the PCVR signal.

For the Index I'd say bare minimum should be a 2060-class card and the same applies to the Quest. You can get away with a lower end card, but you might have to reduce the render resolution below the already less-then-native resolution. One thing to keep in mind is that for any VR headset you want to have at least 4GB of VRAM.
The Reverb G2 and Vive Pro 2 are two completely different beasts. To run them I'd recommend something at least 2080Ti or faster. The Reverb G2 I'd also say you only wanna use at full res when your GPU has at least 14GB of VRAM as it's super VRAM Hungry. I have a 3090 and it often hovers around 55% VRAM usage at 100% render res. The Vive Pro 2 isn't that VRAM hungry to the point where I'd say you can get away with 8GB. But the Vive Pro 2 does automatically scale the resolution somewhat on what your hardware can perform. With my 3090 it's rare to see it running at full native res sadly...

sullen flicker
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Right, thanks for explaining! Also yeah makes sense because the quest has a really high resolution. Reverb g2 too. What is the resolution the quest should run in pcvr then? Is there anyway I can select it myself?

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Also does SOC mean like the quest snapdragon?

solar ravine
haughty thistle
haughty thistle
haughty thistle
sullen flicker
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Thanks for explaining!

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I'm pretty dumb regarding these topics but I try to learn

neon basin
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Is the cover for the Rift CV1 and Rift S the same? I am asking since I want to buy a new cover

exotic loom
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https://uk.pcpartpicker.com/user/Wolfyru/saved/Kn2THx my pc build but ive been thinking about vr but im like unsure what vr kit to get like i thought about getting the full valve index kit which is like 919 off steam with free shipping but i dont know if i can justify the price what other alternatives could i get ? its just i would be looking for full vr kit like headset,controllers and base stations

gloomy crater
# exotic loom https://uk.pcpartpicker.com/user/Wolfyru/saved/Kn2THx my pc build but ive been t...

I own and index, and I very much enjoy it, but it's not for everyone. Not all VR systems use base stations, but having them provides noticeably better tracking and full body potential, albeit for quite a price increase. Aside from the index, some of the more popular options at the moment are the quest 2, which is a standalone headset and is very cheap but requires you to relinquish your privacy to an uncaring corporation, the HP Reverb G2, which has good visual quality but utilizes the windows mixed reality portal and uses inside out tracking, which leads to somewhat lower quality tracking and implementation/compatibility, or one of the many HTC headsets if you can find one of the better value ones. Chickenbread would probably be able to give you more information whenever they get back

haughty thistle
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The Index I'd say is still the best all in one box option for PCVR. You can get a better experience when you mix and match, but you obviously pay more that way. For example, I currently run a Vive Pro 1 with index controllers as my main setup

sullen flicker
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Does anybody know how long does the free quest 2 cover take to ship

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By ship I mean like, if they start working on it the moment you sent the request or will they send them all at once at later date

glossy ibex
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I believe they will start shipping them in like 3-4 weeks.

neon basin
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How should I store my Rift? When I take it off it has an orange light and the screen is off but can I store it like that? Or do I need to pull all the cables out?

rustic garnet
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Yeah it's fine

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Just don't let direct sunlight touch the lenses lol

neon basin
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And can I play vr with the curtains open or is that too much light?

rustic garnet
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Just face it away from any open windows

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Like if you can see the sun from there it's a bad spot

rustic garnet
haughty thistle
neon basin
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Can I also leave the headset plugged in? I think so but I am just asking.

rustic garnet
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Yeah i do it

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It's just a display and usb device

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Saves on connector tear and is more convenient

neon basin
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Ok thanks!

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Sorry if these questions are bothering anyone but I have some more.
Do you have a pulley system for the cable and how convenient is it?
And would mounting something on my wall for the headset be good or is laying it on my table fine?
Also did you mount your sensors on the wall or do you keep them on the stand?

rustic garnet
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My room is too small for a pulley to be worth it

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I have all three sensors wall mounted, easily worth it, at least if you have drywall

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Concrete drilling sucks

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I have a shelf next to my desk that i put the headset on, but if your desk is big enough to where it doesn't intrude on your mouse space or whatever you can put it wherever

haughty thistle
# neon basin Sorry if these questions are bothering anyone but I have some more. Do you have...

The Oculus cameras you want to have them mounted upright or upsidedown. So mounting to a wall is an option, but you need to make sure that the mount allows for the sensor to be placed upright. With the CV1, it is recommended having the sensors at hip or shoulder height anyways (due to their limited range).
Regarding a pully-system: while it does give the impression of a more wires-free experience, it just isn't good for the cable. There are ways of mitigating damage induced by a pully-system, but it doesn't change the fact that you're essentially pulling on the cable all the time. If you value your gear, you should avoided pully-systems all together

rustic garnet
haughty thistle
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The more you know...

neon basin
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On the article you can see 3d printed wall mounts but I cant open the file. https://forums.oculusvr.com/t5/General/3D-printable-sensor-mount-hobby-project/td-p/451909 At the bottom of caseydvorak's text you can see it but I can't open it for some reason.

rustic garnet
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Just get CCTV camera mounts

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As long as the mount has a quarter inch camera screw ur good

rustic garnet
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Can you use a windows mr headset on linux if you virtualize windows and use GPU passthrough

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Also tangentially related, do you get the activate windows watermark on a VM?

rapid otter
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Vr ?

rustic garnet
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Yeah a Windows mixed reality headset

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I have a second pc as a media pc that runs linux because i ain't overpaying for windows twice

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And like two vr setups are better than one

neon basin
rustic garnet
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I know but i also run a Minecraft server on it

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And windows server management is a dump

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But like also if I'm watching a movie I don't want to see that watermark when the suspense gets real

haughty thistle
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In VR the only time you'll see that watermark is when you display your desktop in VR. So if you play the video file directly, you won't see the watermark

rustic garnet
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not in vr i use it right now for movies

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on a regular tv

neon basin
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They are so called ''grey marked sites'', those sites sell keys but since it isn't allowed here I cannot share anything or probably talk about it more than this