#virtual-reality
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Oh xD
i took a recording of the pimax experience home, around the beginning i traced out my fov
Not purple yet (I think I need to upload a world for that), but the step down from there is where I'm at right now
like 1:50
This ain't through the lens, is it?
one thing.. pimax experience is surprisingly good
cant be
no its not
just the window
i basically put the mouse at the edge of ky view
and showed it
which is surprisingly wide
if i could get a good pic of through the lens i would
but thats hard enough as is
actually
ngl the Pimax was probably the most immersed I ever was in VR, but it dried out my eyes and caused a lot of strain on them
idk if its a me thing but im always very very aware of my irl space and where i am in my room so it's pretty tough to actually be immersed in anything VR
q2 to index just made me angry
Long play sessions were an absolute no-go with the 8k X. It also felt sightly front-heavy which is weird as the MAS is very similar to the Vive Pro strap which is the best balanced headset out there
index to pimax was kinda a relief
while still feling that.... downgrade feeling sorta
but that did fade
I also always know exactly where I am in my space, but it doesn't pull me out of the experience tbh
its like a feet on the ground type of thing if that makes any sense, the first thing in my thought stack before i do anything is "where am i in my space" so it kinda messes with my immersion
like.... q2 to index i felt issues, but didnt have a way to fix them.
index to pimax, i have issues.. but i actually have ways of fixing tgem.
I'm also pretty aware of my space because sometimes I like to do the infinite walking on vrc for fun
that one always trips people up lmao
infinite upward spiraling staircase is my go to party trick
i do bunnyhopping in hl1 in vr
Heh... that was how I felt too. That this "downgrade" feeling kinda vanished. Until I went back to go Wireless again with my Vive Pro and immediatly noticed how dimm the Pimax was at 100% brightness xD (for reference the Vive Pro ain't the brightest headset either)
People think I live in a warehouse lol
actually, pimax at 100% is perfect here o. o
was like index on 80%-100
pimax was pn 50% by default
which... dim yeah
dunno... im actually really liking the headset so far
The Index at 100% isn't the brightest either. I have mine set to 130% to be comparable in brightness to my other headsets (CV1, Quest, Vive Pro). The G2 was somewhere in between that and the Pimax with being dimmer then the Index, but brighter then the Pimax...
vive deluxe audio strap is a dream for long vr sessions
and i know one thing
easily 4-8 hour sessions without any discomfort
there is no best vr headset
each one has its own use case and userbase
Every shall pick the gear they can work with. For me Pimax is an absolute no-go, as like I mentioned, the lenses don't line up with my eyes properly, Chromatic abberation is thus all over the place too, game support is horrible (ETS2 is absolute broken, even with Parralell Projections on, VRC was glitching like Crazy the moment just one SteamVR Overlay was running, etc.) and the whole headset never stayed in place with every movement I did...
The Index, I do agree, it needs a more balanced strap. While it is better then the G2, it's not even close to the Vive Pro
when I first got the index I was like is it supposed to be this blurry? lol
no abberition.. can use it without glasses
then uh.. only gripes are the fact the edges of the lenses are blurry
100% renderscale on the Index doesn't actually cover the full screen res and you need to adjust the headset properly, which can take some time to nail down
like when looking forward, its just blurry if you look at something close up
150% is where the Index sharpness reaches the point of diminishing returns xD
weird lens distortion stuff
its better now but I can't get it fully dialed in because of my glasses
funnily enough, the index sharpness wasnt the greatest here
lens edges being sharp is the only benifit here
One mod I can highly recommend to any glasses VR user are lens inserts. They aren't available for every VR headset, but it means you don't have to wear your glasses in VR anymore
well. and audio... but the index audio i didnt care much for anyway.. pimax smas suuuucks
oh, can you provide details
VROptician is the one I bought my inserts from and they are super great quality
If i only knew which strength.
i put glasses on in the pimax, it uh.... didnt do anything
noted
was sharp either way oddly enough
Since I need them checked out again. Every two years. And i'll just get lenses, since I get so annoyed of having to take off my glasses so much because of masks..
Lens inserts are essentially the same lenses as on your glasses, but instead of wearing them on your nose, you starp them to the lenses of the headset
If only games supported the Pimax eye tracker
neos does!
I think the first game to really support it is VRChat with a mod...
and i uhhhh only ever play neos anyways
also pitool does allow you to use the eye tracker for something neat
Lens inserts don't really increase the glare. They use the same anti-glare coating as regular wearing glasses have. Like I said, it's like wearing glasses in VR, without wearing glasses
i forget what its called, but it has the resolution if where you look higher than where you arent
Foveated rendering
i mean on the eye tracker, sonce it has lenses on it
thats a mode you can enable in pitool with the eye tracker
so i kinda wanna get it so i can push my settings higher
cpu is overkill enough for it
i also wanna get the vive face tracker too for fun...
The Foveated rendering option is also available in a Fixed variety in PiTool for when you don't have the eye tracker. it would then expect you to look straight forward for the sharpest image.
Problem is barely any games work with Pimax's Foveated rendering :/
sounds fun
At least the games I tried, it didn't work
good thing anyway is
at least with neos
i can contact the dev team and see if theres a way to support it
since they are trying to support as much as they can
they support the pimax eye tracker, so thats a good sign i suppose?
I bet if some new VR hardware comes out, they just ask their main funder (the EU) to just buy it for them xD
also pimax has half support with openhmd atm
Honestly though, I just can't get myself comfortable with Neos. The UI just seems clunky, avatar creation is needlessly complex (and why do I have to do that in-game rather then more sensible at the desktop) and I just can't figure out how the menu is supposed to work xD
only part not supported is display protocol iirc
im addicted to neos
with logix and all that
Only reason I tried Neos was the vive Facial tracker, which has since been laying on my desk unused. I intend on using it with a VRC mod at some point, but for that I need an avatar that supports it first...
avatar creation i really do like, i uh.. completely forget how i imported my avatar to vrc
neos is just stupid simple
import, pop down the creator, align stuff... click ok and bam
no uploading junk or messing with unity
In VRC I can jump in and immediatly find an avatar world and start playing. With Neos, I can't even figure out how to change worlds...
oh i know how o. o
also theres quite a few mentors that would help n stuff
friend of mine hopped in and showed me around basically
nahh...
logix is beyond easy to understand
There's no real reason for me to start learning Neos anyways. All my homies use VRC
*and complain about performance with their bazillion dynamic bone avatars
There's chilloutvr too
I don't see much difference between CVR and VRC, except CVR has a more optimized Dynamic bone replacement and people there actually care about optimizing their stuff and VRC has a better UI...
my vrc avatar is a modified open license booth model
the original was a "good" rated model
the one i popped in with custom shaders was an "excellent" rated model
looks way better too
Only reason this pupper (which I got as an adopt) and my most recent own model are both rated "Poor" are because of the use of Dynamic Bones...
my old model was a poor model
im salty about it
the creator removed it, then put it back up but for $12 a pop and added a demonone with a ankle band.
demo one*
The benefit of being rated poor only for the dynamic bones is, if someone has the Dynamic bone limiter on, the avatar rating jumps up to it's rating without Dynamic Bones is. So others can choose, whether they want more performance or a good looking avatar, without having to hide the entire avatar or it's shaders...
yeah
then you have avatars with 2 hour long intros
i still dont see what the point of that is 
a quick animation should be fine
Who needs a join animation anyways xD
angy at bot 
dont use xbox one kinect.
use a 360/v1 kinect
like a 1473 or 1517 if you find one
surprisingly good
a 360 kinect + owotrack gets really damn good results
The Xbox One Kinect has more potential, but as it's Windows version never made it past an early Dev Kit, the driver support is rather clunky...
the sdk is a pile of ass
and its usb controller...
you wanna get another usb card if you even wanna touch it
im a huge kinect nerd
the bottom is a launch model 1414, its... not great
its what set the kinect v1 as a shitty product
with its 3 board design, dark color camera, and spotty depth camera
Isn't the top one the "Windows SDK" one? aka the one sold to businesses for Embedded applications
then on top is the kinect for windows
model 1517
it used a revised hardware design, using one board, better cameras, basucally ironibg out the big issues
Yeah, thought so. It's the only model Kinect that didn't came with the Propriatary 360 connector and had no Xbox branding whatsoever
then the middle, the 360 kinect revision b, 1473
uhh no
its identical to a 360 kinect
Oh... k den
it just has a shorter xable
Thought I read something like that a while back...
The Dongle was included with early 360 models too, in able to use them on the 360 Fat consoles (as they didn't had the connector either)
it doesnt run off of 5v, it has a motor still, and doesnt have a usb plug
nope not that
this is just a weird... black plug to plug one
that has an unknown use
A dongle to power and USB for the fat model. That's what was included with the first gen Kinect, no?
nobody knows what it does
nope
you can see it on the floor
its a little black box between the power adapter and kinect
so far, all ive been able to guess is its supposed to stop you from using it on a 360
but its just taped on
the 360 just says this kinect cannot be used on a 360 console
but uh, the 1473
its basically just a 1517 with a longer cable
360 compatability
and removed tge special moded
so no near mode, which allowed the 1517 to see up to 30cm, but in reality it just gave you nyko zoom advertised performance without the fish eye distortion
and no camera color and white balance adjustment
and you cant shut off the ir blaster
so its just the 1517 hardware but revised for the 360
1414 is crap, 1517 is good, 1473 is also good but less cool
also uhhh kinecttovr is cool and free
and uhh.. works better than driver4vr...
i dont even like the 360.. but damn is the kinect interesting...
Yeah the Kinect was a really cool piece of tech. Problem was, the company who designed the Tech for the 360 was bought by Apple and M$ was on their own to develop the Kinect for the One. It only went downhill from there
I mean, what made M$ think that the Xbox One Kinect didn't need a motor. Or any tilt adjustment for that matter, or support for being placed under the TV...
Probably to detect if it's being moved during usage
Yep the OG vive is a tank, the vive i take care of in a public free to use VR setup has about 4000 hours on it, and has been bashed against walls a number of times and has been fine. It has gone through quite a few cables and many facepads, but still works great. Same with the controllers being tanks (other then the right side click on the TouchPad (which is a very common issue with the touchpad)).
I'd say the most "fragile" part on the original Vive is the eye relieve slider, as I had it somehow set diagonally numerous times, because I bumped my controller on the front of the headset. It takes quite some force to pull it back straight (like to the point where it feels like you're breaking it), but at some point it clicks into place
Wait did you not use the side wheels on the vive headstrap to adjust the eye relief (adjusting eye relief should not click at all on the vive).
May users never knew this functionality as it is very well hidden if you never read the manual or have experience with opening the headset up.
I did. I had it one notch out to give my glasses just that extra bit of breathing room. But like I said, I had it on multiple occasions where I on accident hit the front of the HMD with the controller and it caused one side of the adjustment mechanism to snap a notch closer, while the other stayed as-is. Really hard to get it back straight once it's diagonal
Just bash the other side in, easy
Trust me, it takes much less force to put it diagonal, then it takes to pull it straight again. Even bashing the other side doesn't help there xD
good news, the person who sold me base stations is shipping one atm
aint paying htc's markupprice.
I sometimes just undid the screw holding the adjustment band in place so I could manually step it correctly. Depended if the band or the Rachet is what jumped when it went diagonal.
I think the main reason why theirs are more expensive are licensing costs (remember Valve has all the patents on Lighthouses and they probably earn some even with the HTC ones).
It's not just HTC either. All of Varjo's headsets are Lighthouse Tracked (except I think the XR-3). Naturally they sell their own Lighthouses (also 2.0s) and theirs are even more expensive at 450$ for a pair. If someone is willing to pay the HTC markup, I'd suggest rather go with these, as Varjo actually includes mounting hardware, so that kindof justifies the price difference between theirs and HTCs offering... (not to mention the B2B support Varjo offers)
https://store.varjo.com/steamvr-base-stations-2.0
SteamVRโข 2.0 base stations track the exact location of your headset. Base stations are a mandatory accessory for using the Varjo headset.
Guys I played boneworks and HLVR what should I buy next
Oculus pc/steam/quest 2 @Chickenbread#4342 @pyconaut#1258 what do you think ?
i just want to get it from valve
out of stock though 
If my knuckles or base stations have issues down the line would I go to pimax or valve for an rma?
I ordered the full kit through pimax
Probably Pimax
Valve has no business in the RMA, as they aren't the ones who sold them to you
God help me
@bleak night you're still waiting on the kdmas right
yeah
If it is on sale, robo recall, and raw data are still very fun and have quite a few hours of base content, though both are a bit light on story. Also if you mod the heck out of it, Skyrim and Fallout 4 are a lot of fun in VR. But I would wait for any of those games to go on sale. There are a lot of interesting VR games in the works.
Very few VR games right now have a good story which makes me sad. Also I have almost no time to play VR these days so my game backlog is huge.
Just recently started playing Watch Dogs Legion. Would be really cool in VR, but sadly isn't...
Yeah
I kinda want to game on flat screen
I got control for free so I want to test it
But 1 my controller isn't working
And 2 my dad always watch the tv lmao i can't have it often...
Also if one of you have a suggestion for a wireless controller to play games with my pc i really want to know ๐
My 2 most favourite controllers for flat games are actually the official Xbox One controller and Nintendo Switch Pro controller. Both support wireless via Bluetooth (although in the case of the Xbox one only the later revisions with no glossy plastic on the top)
The Switch one is a bit more comfortable to hold and use imo, but it doesn't have analog triggers like the Xbox one does and it also doesn't work in all games ("Better Joy for Cemu" helps, but doesn't always work)
I haven't tried Bluetooth on it yet, but in steam games the dualsense controller is amazing. I hope the open up support for its full adaptive triggers and advanced vibration haptics.
Ho dual sens how do you got it working
I can't get myself comfortable with Symmetric Controller layouts like the Playstation ones xD
The thing is with PS style you can do 6 fingers
Usually with these Bluetooth controllers, you just go to the Windows bluetooth devices section and search for devices. Then you press the pairing button on the controller and it should show up in the list. Just click pair and it's connected. For certain games you might need to turn on the controller support in Steam for that controller
I think I'll go with a xbox
The support is the best
And the controller are good quality
My Xbox one is still the old one without Bluetooth, so I have to use mine wired, or I'd need to get their proprietary 2.4GHz wireless dongle. Even though I use it wired exclusively (because I don't have an Xbox), I still have a pair of depleted rechargeable AA in it's battery holder for better weight distribution
Oh wow... They used to sell those for like 40 bucks if my memory serves me right, but since the release of the Series S|X, they've gone back up to 55โฌ...
Thx a lot guys
Like I said, just be careful with used Xbox One controllers, as the ones without the headphone jack don't have bluetooth ๐
Another tail-tale sign is that the part surrounding the Xbox logo is glossy, not matt as on newer ones like here:
You could go nuts and get an elite series 2 controller
I think that's the best pad available
Err, the first gen Xbox One controllers do have a headphone jack
Then there must be a Gen 1.5
Yeah, I think I recall them adding it shortly after. So most of them have a headphone jack, but still no Bluetooth
I bought mine maybe 4 or 5 months before the One S was announced with the Bluetooth capable controllers
I got mine December 2015
Feb 2016. A little older then I thought really...
At least, that's the newest receipt I have that has "Xbox" as one of it's positions
And I can't remember ever buying anything else Xbox related
Nah, that's not a first gen Xbox one controller
Look on the underside
The grips have a texture
First gen Xbox one controllers had smooth grips
Not rubberized
CB's is first gen
First gen also didn't have fancy colors, they were all black
Dunno how I got a Gen 1 in Feb then, if Liro already had a Gen 2 one 2 months earlier...
My first gen is just like yours
I honestly thought that rubberization was only on the elites
Then again, I've been thinking about swapping it out for an Elite one or one with a rubberised back numerous times, but I'm just not using it enough to make sense for me xD
It's a limited edition Forza Motorsport 6 version that came with my first gen Xbox one. The only difference from the launch controllers is that it has a grip and headphone jack, still no Bluetooth
Yeah, I remember m$ announcing the addition of a headphone jack to the Xbox controller months before the One S was released. I don't remember whether or not that announcement made it to market before the One S came to market...
The Gen 2 controllers were released simultaneously with the One S afaik
not really a first gen standard xbox controller
I'll take that in account
@soft hound @haughty thistle so it's like that
Yeppers
we just got the knuckles in today
beat saber is WAY better than the index
i actually really enjoy it now
cant wait til the KDMAS comes in
the SMAS on the pimax is.... horrible.
@haughty thistle was the smas on yours also unpowered
need to try neos with the pimax soon
The SMAS and KDMAS are both unpowered. It's just the DMAS that uses an additional amp
weird
smas is what id expect to be powered
its so quiet too
wish i could get the DMAS somehow
eh, didnt like the index audio anywho..
Help
Have you checked if all the cameras look ok?
You need to send pics and explain more
Try to clean your cameras and reset everything
is anyone suprised?
nop
no, hell i knew they were doing it
mu uncle works for goddamn oculus, and im the least bit surprised after the shit ive heard
Like Eric for President tweeted a while back:
And yeah, all Oculus headset I know of have such a light. It turns on when you're using it and off when the screens turn off. On the Quest and Quest 2 it's a white LED on the outside, on the Rift S it's a blue LED on the outside and on the CV1 it's a small LED on the inside showing orange when not worn and white when worn
Besides that, on the Quest and Quest 2 you have a second light showing the power/battery status of the Quest near the power button. This one is always on, when the headset is on
large fov is a game changer here 
childhood friend who never tried vr ordered the 5k super aswell
and were gonna try pavlov together
gonna see how she enjoys it
hoping its gonna be a good vr experience for her
pavlov made me motion sick at first
While Pimax headsets can offer a real benefit, if you are made for one, I'd not recommend them to VR beginners. Way too much fiddly-ness. It would kinda be to recommend someone to build their own house by themselves, if they have 0 experience building houses, if you understand what I mean...
They really are for the hard-core VR enthusiasts that don't shy away from modifying their stuff and can look over imperfections (latter also applying to the Index and Vive Pro actually)
i want pcvr but the pc part market isnโt great
For realism,, I know when I tried the StarVR One and the XTAL headsets on some really good comouters I completely forgot i was in VR in a few high realism games, good fov and lenses make a massive difference in realism. The real problem with headsets like those is that they are hard to make at a scale where the hardware becomes cheap and are not made by companies that can ever hope to sell a headset at a loss.
I'd love to play around with a StarVR One some day. But as it stands right now, they are even stricter when it comes to enforcing their B2B only policy. While Varjo and VRgenieers both say their HMDs are meant for Business use only, there's nothing preventing you as a regular end-user to buy one of their headsets. With StarVR you have to fill out a business inquiry, and if you're not a business, they won't even answer...
The thing with lenses is that they are marketed as expensive kinda like iphones are, in reality the glass of glasses for example are sold for an high price but they are worth a few bucks at most
My Vive Pro 2 arrived today. So far, I'm kinda split. On the one hand it has the image sharpness of the Reverb G2, with the wide FOV of the Index and the comfort of the Vive Pro, which combined make for a really good basis imo, but on the other hand, I feel like HTC did sacrifice the stereo-overlap a bit too much in order to stretch the FOV so wide. Usually I'm fine with not too much stereo-overlap, but there's one issue with the Pro 2: The internal reflections.
Just like the Index, the Pro 2 also has internal reflections as expected, seeing how both use a dual-lens design. But, unlike the Index, where the reflections sweep about on the lens at random (basically they can appear anywhere in the FOV, depending on the angle), on the Pro 2 they only seem to appear right at the edge towards the nose. This is honestly speaking kinda distracting. I have to see if it fades out of perception with use. Besides that, the Pro 2 also has ever so slight barrel distortion towards the outside of the FOV. Not as bad as a Pimax, but you can see it if you look for it while moving the head.
Lastly, the screen looks similar to the Reverb G2 in a way, but with even less SDE. Colors and contrast seem to fall somewhere between the Index and Reverb, but defo not as good as an OLED. Brightness wise, the Pro 2 seems about as bright as the Reverb G2, maybe a bit brighter.
One very positive so far about the software is the alignment aid that shows up on screen when adjusting the IPD. I wish more headsets would do this. It's a feature I also love about the Rift CV1, although there you had to manually open it from the menu, after initial setup.
What an alignment aid is, it's essentially a little green crosshair made out of 3 separate lines (3 horizontal and 3 vertical) meant to help you find the sweetspot.
Other then that, the Vive Console is meh. It looks nice but the resolution setting for the Pro 2 seems more like a suggestion rather then what you actually set it to, meaning when you fire up the Pro 2, it will change the resolution based on what you've selected and a quick performance measurement of your hardware. Meaning one day you fire it up and it runs at over native res, next day and it runs at maybe 80%. You can't really tell either, as we don't know what the native render res would be in SteamVR
shes getting the same headset as me, so i plan to help her out with setup and what not
Whoaa
I just finished Half life alyx
What a blast
I don't have words
I haven't felt like that in a video game for years
I have so many questions
yup, yet another reason to not buy a facebook headset
Something tells me you haven't worked on lenses much before, especially freeform optics. It is not the material, it is the design and manufacturing that costs money. Freeform glass optics are thousands of dollars until you get above a certain quantity, and will never be less then a hundred dollars per unit unless the industry can make the machines less expensive and work faster. Also the coatings on the lenses are just as expensive as doing the freeform optics, until you get up to a large enough number to use a big vapor deposition machine.
The physical materials for lenses are cheap, just the same as the materials in a computer are cheap.
The lenses for glasses are made in so large quantities, that they can be something like 50-60 bucks a pair of standard glasses. For more special ones like my self toning ones, expect to pay >150 bucks for a pair. Lenses ain't cheap as anyone with glasses can tell you
My normal glasses are more then 100 per lens my vr optician lenses are cheaper then 1 normal glass but yeah lenses expensive
Another thing is that the freeform optics machines for custom glasses are too small to ever be used for any big VR headset lenses, you need to move up a size in machines which adds a lot of cost.
When a 150k machine that can produce 1 lens per hour is considered the norm, you hit a wall very fast.
Now that I'm finally back to work, I'm considering putting aside some extra money for a VR headset. What would you guys recommend?
I'd eventually like to get a Valve Index, but at $1300-ish CAD, the full kit will be a bit out of reach for me for quite awhile...
I'm currently looking at the Oculus Quest 2, but I'm honestly not sure what else is all out there at the moment that isn't $1000+ CAD
There's the HP Reverb G2. It's controllers aren't the greatest, but with a screen resolution of 2160x2160 per eye, it's one of the sharpest around. It uses Inside-Out tracking, just like the Quest, except it uses a different camera arrangement, that makes it overall less good. WMR does play along more nicely with Lighthouse tracked hardware, like the index controllers tho
The G2 is like somewhere between the Quest and Index. You'd need to check prices in your area for exact details (700โฌ here in germany for a kit with controllers and 600โฌ for one without)
Looks like its standard price is around $850 CAD, including controllers. A bit more than I'd like to pay, but I'll definitely add it to the list of considerations. I wouldn't be getting anything for a bit anyway
hi, are there any vr headsets that cost 300euro?
Based on my research for the last day or so, the Oculus Quest 2 would probably be around that range. The 64GB one is $400 CAD, which should be around โฌ270
Isn't the quest locked behind a facebook account that will brick my headset if my facebook account gets banned?
Also used market is also an option for me, so any reliable headset would be cool for a recomendation
Maybe? I know you need a Facebook account, but haven't gone too much deeper than that yet. I'll be looking into different headsets more on my next day off
and the quest 2 might implement ads
holy shit i just checked in poland quest 2 costs 400euro
nevermind it's the normal price
just checked amazon.de
How much storage does the one you're looking at have?
Wow. The 256GB one isn't even that expensive here in Canada. $550 CAD, or ~โฌ375
I'm looking at my local equivalent of craigslist and I have a question: how much of a turn off is not showing a pic of the lens on the public listing?
@serene anchor To me a huge turnoff
Lenses are singlehandedly one of the most important parts
It wouldn't be a huge turnoff for me if they aren't in the listing. If you contact them asking for pictures and they refuse though, then that would turn me off of considering theirs
Before buying any headset used, ask the seller to show a picture of the lenses when off and when on. That way you can look for scratches and possible sunlight damage
I can recognize that I'm wrong with vr
I thought it would kinda be the same as for prescription lenses
If the picture was taken under poor lighting, ask them to take it again in better lighting conditions. The latter is what I ended up catching me. Bought a used CV1 online and the lenses had quite some visible scratches and the fabric was warped like it was soked in water at some point, even though on the picture it looked fine
I think I'm not gonna buy a headset in the end, too much risk for me to search for a good condition one in my price bracket
There can be quite some deals to be had. You just have to look for them. For example, I recently found a brand new in box Rift CV1. Granted, it was the first revision, without the touch controllers, but these kinda things do pop up sometimes
Although, if you want to avoide Facebook, I would not recommend getting the Rift CV1, as you'd need to create a Facebook account now, if you don't already have an Oculus account
fuck the used market i searched for vr goggles and got this monstrosity
oh didn't know that
is a facebook account needed for the rift too?
Not necessarily. Only problem is, Facebook turned off the ability to create Oculus accounts a while back.
I use my CV1 and Quest 1 both with an Oculus account I had created years ago
Also I was going to spend my birthday money for a racing wheel because I found unopened good condition one (g29) for like 1/3 of the price, and I was gonna buy it anyway
thanks for the help tho ;D
Racing wheels are to expensive ๐ฅฒ
the litteral reason i returned the index
that and they broke every week
The lenses are why I had to RMA my first index, although it was for a very uncommon issue
I'm (sadly) probably switching to a Vive Pro Eye for the modularity/attachments and slightly better visuals
Currently trying to get the Pro 2 to actually run close to native res. Seems like I have to turn down the refreshrate to 90Hz (Ultra),as the Vive Console always turns it way down when I select native at 120Hz (Extreme)
It's stupid that the resolution selected in the Vive Console aren't fixed resolutions the headset will run at, but rather base values that will have a modifier applied to them depending on your HW performance at that setting =.=
I really wish that was the case, it would drop the price of high quality headset optics by 50% at least.
I actually can explain how it can go down in price. As it is one of the things I have worked on for AR and VR devices.
I have looked a bit into casting glass (or a highly transparent resin) in the correct shape then only needing a little bit of polishing. But it is really hard to make thin highly transparent glass from a casting. The tech needs to improve a bit and high temp forming gear needs to come down in price.
It is much more likely that new easy to cast transparent resins will be the go to option for mass manufacturing.
Also laser polishing of optics is coming down in price as well which is good, but really only applies to glass usually. This would speed up polishing by multiple magnitudes. And there is also laser ablation for surface corrections which would also help speed up production greatly, but this tech needs to get more widely implemented,as it still is mostly in research more then production.
Once me and a few friends get a higher accuracy motion platform, or a better laser galvo we might try doing optic laser ablation with some of our lasers. If it works well, we will build a small setup that can do maybe 10 lenses hour.
This explains the tech pretty well-
https://lia.scitation.org/doi/10.2351/1.4974905
And if there is a way to use the laser tech on resin optics, it would be really good as well.
On the coating side, price is slowly dropping as more devices in multiple industries need optical coatings, or vapor coatings, and a lot of older machines that are still really good show up on the market. Used Small vapor deposition coating machines that can still hold few nm accuracies are really cheap. The problem is that most of them are to small for VR lenses.
Me and a few friends are building our own semi-automated low volume coating machine that hopefully will be done next year. Should allow for maybe 50 large VR lenses per hour. It would help us lower optics prototyping costs substantially. And would allow for a few dev batches to be made really quickly.
My goal is to make some large freeform VR optics by next summer that are about 30 dollars a set and can be made at about 10 sets per hour.
Thank your for the explanation
Why are you making those lenses ? You pure curiousity, personal use or to sell them ?
Interm of % how much do lenses represent in the final price of an Headset ?
I help develop some AR and VR stuff for people and have friends who do optics and electronics that needs coatings. We are all fed up with the price for prototyping new devices and have access to a ton of old hardware we can modify to make our own small scale production line for our group and other open source hardware developers.
In terms of final cost of headset, the optics can be from 5% of the cost up to 50%, depending on complexity, size, and how easy they are to mass manufacture.
In terms of Research and development of any headset, I would say about 50% of the budget (if the company cares) goes into the optics setup.
If we did not have our own machines for some steps of prototyping lenses. The base cost of one set of high enough accuracy lenses for visual testing would be 10k. We were able to do it for 1k, by replacing the money aspect with time, and making sure we did not need to do to many prototypes.
Someone like valve probably paid out at least 1 million to 5 million to develop their optics.
i wish they were better
As a cheap freform optics engineer can easily charge 1000 dollars US an hour.
Soo... I can definetly now say that the Vive Pro 2 is a headset you have to take your time with. Not in the sense like with Pimax, where you need to tinker with it for weeks to get a great experience, but actually in the sense that at first it might seem bad, but as you use it, you start to notice it's flaws less and less.
I've been using the headset at 90Hz yesterday to fully utilize it's resolution (because of the stupid auto-res crap that HTC is shoving down out throats), but it's been pretty great non-the-less.
The more I use the Pro 2, the more I feel like it's actually more comfortable then the Original Pro weirdly enough. It seems like they've adjusted the curvature of the facial pad slightly, as my VR Cover overhands on either side on the Pro 2, which it doesn't on the Original Pro.
The headphones are much more usable then the ones on the original Pro. They still are lacking in bass, but at least it's there (unlike the Pro 1).
HTC also seemed to have fixed an issue I had with the cameras. Basically on the Pro 1, it always felt like I was going cross-eyed when enabling the pass-through cameras. They've somehow mitigated that feeling on the Pro 2. Don't get me wrong, it's still there, just not as bad anymore
your pro 2 experiance seems alot like my pimax experience
The glare also seems like it's much less then on the Index, but the Pro 2 has the same god-ray issue I have with the Reverb G2, where bright things at the edge of the FOV cause like a strip of god-rays to appear towards the center of the lens. It's kinda distracting, once you notice it. But these god-rays seem much less bright then on the Reverb G2, so there's that
Me with a quest 2
https://c.tenor.com/tEEjB0RnxyAAAAAM/puppet-awkward.gif
me with a quest 2 and pimax

Who never tried any other headset
The Pro 2 is definetly a keeper now. HTC just needs to fix that pesky auto-res thingy, and it can replace my Index as the headset I have always set up to run xD
ive used a dk2, gear vr, quest 2 prototype, quest 2, index, and a pimax 5k super
our pimax is without a doubt a keeper here
Honestly, I've lost count with the amount of headsets I've tried. But right now, my collection counts a number of 6 HMDs...
never been happier with the pimax
also yeah, my uncle brought over what was externally a quest 1 with mono sound
and black q2 touch controllers
had a giant serial number on the front
Why don't you sell some of them ?
What I've tried, but no longer have:
- Lenovo Explorer (had it for 2 months, before replacing it due to space issues)
- Original Vive
- Rift S (only as a stop-gap between controller replacements)
- Pimax 5k Super
- Pimax 8k X
And what I currently own:
- Valve Index
- Quest 1
- Rift CV1
- Reverb G2
- Vive Pro 1 & 2
I would consider myself a VR collector at this point. I just need a proper shelf to display them on at this point xD
i miss my dk2
but uh.. im very happy with the pimax, rhe no power adapter thing makes me wven more happy cos my cabling is already a fire hazard
both in my pc and out
I know, but as of right now, I just don't have the space for one. I'd need to get rid of my gigantic closet first xD
We hit 5,000 SUBSCRIBERS!! Come and join the new DISCORD SERVER!! https://discord.gg/YgStHnd
MERCH!! : https://erbygames.com/
I decided to show off all the tricks, eastereggs, secrets, and just all around fun things I found in the main menu.
I'm going to do one for each of the levels. c:
Sorry my voice is so quiet :c I know its hard to hear m...
Do your boneworks look like that ?
There is so much light effect
Mine doesn't look that good
also we got the hand tracker coming, wanting to use it as mostly a vr passthru
i cant get the pimax off easily once its on
After hearing about all the problems in the US with glare and other optics issues on the index, I think that there was definitely a bad batch where the coating on the lenses got messed up somehow. This can happen many different ways as the coatings can be affected by humidity, and temperature really easy if left in bad storage.
Or the machine they used to coat them had a problem. If an entire run of lenses got screwed up that could mean between 5000 units and 50 thousands units could have the issue. I dont know the run size for the optics for the index. Though transportation of the optics could akso have the same storage issues as the final assembly.
But I expect the run issues would be unlikely as many optics would be tested to see if there is an issue.
It could also be the chemical makeup of the lenses themselves were off in such a way that they became more susceptible to an issue that would be hard to notice in regular testing.
and the thing seals light hardcore
i talked to support, tgey said my issues were normal apparently
was a dealbreaker here
5k super definately doesnt have the best lenses... but i can actually see for once at least
Glare to some degree is normal, yes, but not to the degree you had
I think it might also have to do with face shape. The Pro 2 seems to have a similar thing going on, as there are either people who say glare is less then the Index and those who say it's unbearable...
Just how I had only issues with the Pimax xD
oof
i play games sometimes on my curved monitor
You know what's stupid? I had ordered a fan for my Wireless Adapter. And it arrived in the local DHL shipment center this morning. Same for another DHL package I had ordered. Well, that latter package was picked up by a delivery driver this morning, but my fan wasn't 
adhd doesnt let me play games often
so thats me
Playing on my phone now feels empty now
I mostly play VR, but on occasion I do still play certain flat games. Also have a nice curved monitor here. It was super expensive, yet I mostly just use it to watch videos xD
I will try to play on my tv when i have a new controller and maybe on my pc screen but it's not that big
same
What are you most played vr games ?
i dont have the drive to play games as much yknow
VRchat, Beat Saber and ETS 2 in VR mode
Wdym you don't feel like playing ?
i wanna play, but i dont wanna... play anything
Funny enough, ETS 2 is my most played game in my library, but only because I had 800+ hours logged in that game before in flat mode
most played here is beat saber and neos
I play mostly boneworks and hlvr
Beat Saber is a lot of fun. I mostly use it as a workout of sorts xD
and im a ddr nerd. so it goes hand in gand
Now that i finished hlvr i need to find something else
Same
no idea why, but i never got them taken away
though my index was well past preorder
in january of this year
You played hl ?
i only played a tiny bit of alyx
also, ive played the first games a bit
hl1 alot on my 98 machine
Alyx is sooo good
i only played a little on the q2 and index
Talking about headsets, for me i have- at home
Reverbe G2
Asus WMR dev edition
My google glass is at MIT right now.
Have tried and have easy access to
Vive
Oculus cv1
Oculus Quest
Have tried to some degree
Oculus Go
Rift S
Mirage Solo (6dof)
Every WMR headset (including hololens 1 and 2), other then reverb G1.
StarVR One prototype
XTAL Prototype
Vive pro
Vive Pro Eye
Vive Focus
About 20 Chinese VR headsets
5+ never released prototype VR headsets
And about 30 different AR headsets, or headset prototypes.
Its weird but I don't remember if I have tried a Pimax headset.
And due to pandemic, I have yet to try an index or quest 2.
never got pulled in much.. need to try on the pimax
boneworks though.. i gotta retrieve my save
I would recommend playing all of it it's very good, enemies appear afterward that's why ppl quit like the first hour sad
its on my windows backup folder iir
oh i know, i just didnt play much alyx since i was too busy with uh
rmas....
The quest 2 is cool pyco you should try it ๐
Since it sounds like Pimax fixed enough of their optics problems, I will definitely try it out.
I also really want to try the Varjo headsets, and the final versions of the XTAL and StarVR One.
if you can try ths 5k super, ive got some fixes down
15mm face gasket can help if the screen warps.
For a 5k super you need a very powerful computer
i have that
For vr in general thb
SERIOUSLY. ENOUGH. YOUVE BEEN GOING OFF EVERY MINUTE NOW. I GET IT.
id understand every 10-20 mins, but every minute on the minute
my pc fits the bill for overkill vr i think
My friend has a Quest 2, might see if I can try it tomorrow since we are hanging out. Just need to find out if they have an extra facepad.
Especially since the next bit of VR dev will be an experience that is mostly going to be seen on Quest 2 headsets.
Interesting water cooling
thanks
I'm kidding ๐
its got a really dumb chiller i built, very uh.. somethinf
Tec is the electric cooling right ?
mmhm
I really hope the chip shortage goes down somewhat soon so I can start ordering parts for my new desktop. My laptop is good for first gen VR headsets but I really need something that can power the hardware I am planning to use in the hear future.
Cna you get a desktop, better value
5950x @4.6ghz
3080 ftw3 ultra
Damn
res > gpu > xe 240 > cpu > pe 120 > res
roomate has my old 5800x and a 3070 fe
i say old, because i upgraded to a 5950x to help her upgrade from a 3600
Everyone here seems to have top notch hardware
Yeah ofc
Me too but i didn't knew that pc get expensive really fast even after you bought it
Need cooling 40 $ of fans, ssd 50$ software games ect get expensive
my pc is at a $6000 tag, though i did use old parts aswell as used parts and such
theres alot in my pc
Case max 200
Gpu 2000
Cpu 500
Water-cooling and fans 1000
500 ram
sound card, 2 1tb ssds, a psu you cant find new anymore
And that's still cheaper
Nice
... cup holder
I have a 1tb hdd i need to clean
And a 500gb ssd
$800 cpu, $800 gpu, $300 ram, $500 case, $200 sound card, $200~ psu, 2x $100 ssds, $2000 waterloop
and assorted stuff im forgetting
I have some thermal pads in the mail, to get down the VRAM temp on my 3090 FE. Other then that, I have 5900X, 32GB 3200MHz RAM and a 360 AIO as a CPU cooler
I might also replace my 4TB HDD with a 4TB SSD at some point, as in idle, it's the loudest part in my rig
For me my pc plan is
2k cpu
1.5k gpu
1k ram
1k motherboard
1k add in cards
2k storage
1k watercooling gear
100 dollars custom case
I am preparing to spend about 10k for a new personal pc setup.
I am also hoping to get a 100k+ grant for a non profit VR dev setup. And maybe get some hardware donated for some setups as well.
Being in the bay area it is amazing the tech companies throw around for almost nothing. Spsce is more valuable then any tool. I might be getting a free 300k 3D printer donated to the non profit I am a part of because someone doesn't want to keep it in storage.
Most of the parts for the vapor deposition machine me and my friends are building we got for free from a few local tech companies and tech storage facilities wanting to get rid of stuff.
In about 2 years I will probably be able to go around and pick up a ton of first gen and second gen VR headsets for free, and build some decent setups I can give out to game devs in college, or on a tight budget.
First gen VR headsets i would say have a technology lifetime of about 4 more years, while the current second gen headsets have about 6 more years. This is because the hardware improvements are not that drastic and even first gen headsets are good enough for most people in terns of basic quality. First gen headsets feel like the 1080p 60hz monitor of the VR space. Yes they might be old and there is much better stuff, but from a playability standpoint they are fine for someone just starting out with almost no budget. You can still play brand new games on older monitors as long as you have a computer powerful enough tor run the game, the same is true for VR.
I do think tech is advancing very fast snd we will get much better hardware faster and faster, but we are already at a point where most base tech is ok for a majority of people in most situations.
A 24 inch 1080p 60hz screen is fine for reading a book, or playing solitare, I don't really think I need an 8k 120hz 65 inch tv for those. I don't need a high fi audio file for a podcast I am listening to.
I think a headset like the Vive Pro 2 has specs that would last as a relevant entry point for 10 to 15 years.
Wow was that rambling all over the place.
Good damn that's a lot in my opinion 1k ram and 2 k cpu is a bit too much but that's your money
I HAVE ONE hehe
You get your money from conferences if i got it ?
I also do AI, machine learning, 3d modeling, rendering, and live encoding. And will soon start working with multi terabyte size video files of the 16k x 4k 480hz variety if I get access to a certain camera.
So I need a beast that can do everything at least decently for when I can't use purpose specific machines.
Also running stuff in the cloud is not really an option for me with some projects.
You do a variety of things but i don't quite get the work you do, development engineering ?
I do a lot of different jobs for a lot of different people. Lately I have been advising the creation of a large public database, and helping create a museum in VR for a big event. I am also about to maybe start work on amdesigning a decentralized disaster resistant server setup for critical data. And hope to work on an AR showcase for a space in a big city. I also ned to write some articles and review some hardware in the tech space.
I also just am planning to help add solar to a farm over the summer. Nd set up a sawmill. And maybe build an electric or hydrogen boat.
I am pretty much ADHD if it was a job type.
Thats why I call myself a multidisciplinary specialist.
You work with vr for different applications got it
So... I just received a brand new in box Oculus Rift CV1. The original one with the remote and Xbox controller. Turns out, this CV1 came with a black Gen 1 Xbox One controller with a headphone jack. So it wasn't just the special edition that Sylvia had...
It feels like the one with the headphone jack is heavier then the one without. Interesting...
Batteries maybe
Nope. I checked and neither had batteries in them
Again, everything in this box is pretty much in the condition it left the factory. I was assured that the only thing that was taken out at some point was the main HMD to test if it's working. Based on how everything was in there, I believe that this is the truth
Man, I really wanna make this my main CV1 headset, but I don't want to ruin the value of it >.<
You got another cv1 ?
I saw it for a really good price, and since I felt like the used one I had already had noticably degraded screens (Mura being quite visible), I figured why not. That way I could also compare the changes Facebook have made in order to sell the CV1 for 400$ in the Touch bundle. The used one I had came from the tail end of the CV1 production while the brand new in box one was from before the Touch bundle even existed.
The original feels like I'm unboxing an Apple Product or something, while the newer one feels like a cheap knock-off. No joke xD
If you guys were to choose between the HTC Vive Pro 2 and the Vive Cosmos Elite, which one would you go with, and why? I'm probably going with an Oculus Quest 2, but I'm making a list of my options for if I can get a higher-end headset
Also, any other headsets I should consider? My list is currently the Oculus Quest 2 (what I'll be going with if I can't get a bigger budget), Index, HP Reverb G2, and either the Vive Pro 2 or Cosmos Elite
The Pro 2, for sure. Both required HTCs crappy "Vive Console" software, so there's no difference. The Pro 2 uses newer lenses which do allow for a larger FOV. It also has a way better headstrap that will ensure the lenses are actually aligned with your eyes and it's better balanced. The Pro 2 also has a way higher resolution, making SDE essentially a thing of the past on that headset. One thing I'd recommend doing with the Pro 2 though is buying an active USB-C to headphone jack adapter with microphone support and then use an audio headset on top of the VR headset. That way the bad microphone and ok-ish speakers of the Pro 2 aren't that big of a deal.
I also have the original Vive Pro and must say it's OLED screens single handedly beat any LCD in a VR headset though. So if performance at native res is of importance to you, maybe get the original Vive Pro instead. This one also has the benefit of natively working in SteamVR, so you don't even need any additional software for it to work
Thanks. Any other headsets you would recommend looking at?
If you're fine with the used market, the original Vive is still the cheapest entrypoint to the Lighthouse tracking eco-system. It might have low resolution screens, crappy rubber bands for mounting and overall seem bulky and heavy, but it's the only lighthouse tracked headset to be ever sold new for less then 700 bucks
Also, there are numerous people out there prefering the Vive wands over the Index controllers. Mostly for Beat Saber, but yeah, there's that
I'd prefer not to buy used, but I'll keep that in mind as an option
If you really want to go super low budget native PCVR, there's also the first batch of WMR headsets. I wouldn't recommend them for anything other then people who want to get into PCVR for less the 200 bucks or people who are on a budget and despise Facebook
You can really just use it in that way?
Having no passthrough has been a little bummer but that's an expensive workaround
Idc about the hand tracking itself, I don't think anything really implements it?
My main issue with controller-less handtracking is the lack of any physical feedback
Ordered a Vive Pro Eye today
๐
I will have an Index HMD on me still. I'm just debating whether I keep it as a backup or sell it to cover the cost of the vive pro eye
Yesterday Target was selling the Quest 2 for $250 o.0
if you like the eye, id say move to it
should be way combier
comfier*
huh..
I think that in most areas the vive pro is a sidegrade or downgrade
the big up it has over the index is the displays and lenses
could be the pimax headstrap varies a bit
(and modularity)
it took me around a month to get my index feeling comfortable
I have a huge 24" head circumference
Everyone has a different opinion. I personally find the Vive Pro to be more comfortable then the Index, due to it's better distribution. But it does take some time to getting used to it and setting it up right. Same applies to the Index, but even with everything exactly right, it doesn't beat the Vive Pro for me
it was very finnicky and was almost impossible to get clear
actually
was pretty comfy here
index was an overall downgrade besides adjustments and fov, and tracking
Microphone
i suppose, though it didnt matter much
I have a lav mic I'll be pairing with the vive pro eye
so I'm not really worried about it
Index was good enough on its own to not need a dedicated mic which was nice ๐
im gonna be printing an audio channeling bit for the pimax audio
so it funnels it by the mic
The Index makes me wish the Vive Pro line had a much better mic xD
the mic on the pimax is good
just.. badly placed
il have to design it to uh.. not get in the way of the facial tracker though
Well... the Vive Pro 2 mic I noticed does sound a bit better then the original Vive Pro mic. It still picks up Plosives like the mic is glued to my lip or something, but quality wise it does seem to have improved actually. With a pop-filter I'd almost say it's on the Pimax level almost xD
pimax here sounds like..
Thank you to Audible for sponsoring this video! Get your free trial using my link https://Audible.com/Thrill
I finally have a chance to try out a Pimax VR headset long term. Here are my in depth thoughts after using the Pimax 5k Super as a hardcore Valve Index user. So far I actually have really been enjoying the headset.. but not gonna lie i...
The pimax mic isn't terrible, it's definitely better than the OG vive pro, but I wish that it and other headsets had a mic like the Index
personally the best headset ive ever used
The closest thing is the reverb G2
Another thing I recommend every Vive Pro user to do is to replace the stock foam with a VRcover one. Just so much more comfy. And this is from someone who usually prefers foam/fabric interfaces
I don't mind using my wireless lav mic but, as a creator I do care a lot about the clarity of my voice
and I just feel like a lot of headsets are focusing a lot on specific things rather than an all-around good experience
I think the Index sort of has the same problem
Like, the Index is overall a top tier headset. But the lenses and displays are such a big drawback for a lot of enthusiasts that it makes it seem far behind
Valve was too focused on VR inclusion to actually make big strides forward in technology
Is what I would say about the Index. It's good to cover all basis, but it's not the one all be all headset
I didn't have any issue with the lenses but I can recognize how bad the bloom is
I don't know how long it will be before we have the one all be all headset
I think pimax has the most potential with that right now
all ive said to friends who want vr, is get something besides an index, valve is working on a new one, and theres better cover-all headsets
If only Pimax would actually care about making their headsets usable for people with glasses. Because right now, they don't. And I don't see them changing anythign about that attitude any time soon, seeing how they even stopped including the thicker foam on some of their headsets
i show off the pimax to friends and family, and they thoroughly enjoy it, so either i have a well-tuned headset or i got lucky
weird
my glasses work fine in it
mine are a bit big too, but still small
and uh.... id say the pimax is more glasses friendly than an index
my glasses were smashing up against my face and the arms were pinching against my face
Only way to make my glasses fit was adding extra space on top of the 15mm foam, and that made the lens glare towards the side quite unbearable. Also because of their 10ยฐ canted lenses, the IPD I would have to select at that point is smaller then the smallest you can set it to...
Lots of eye strain, which was my main reason of return
weird, 11mm on the pimax with around 3-5mm space still
i need the 15mm because of screen warping
66.6 ipd set with an ipd offset of 4 or 6 iirc
Like I said before, with the 11mm foam, my glasses were glued against the lenses and with the 15mm foam, they were still touching. I prefer a bit of space between the glasses and the lenses, after my experience with the Lenovo Explorer which left quite a bit of scratches on my glasses, even though the lenses were only touching the glasses
oh geez
if have to test my old wide glasses sometime
wow actually..
these fit the pimax fov almoat perfectly
and have uh.. 2-3mm space still
15mm should bring it out to where my current is
comfier for vr... huh. thanks for giving me the idea btw!
For me it's been lens inserts all the way since I first experienced them with my Index. Best solution for prescription lenses in VR imo, but sadly not really available for Pimax. Currently awaiting a set for my Pro 2
Also, these inserts eliminate any fear of scratches, plus they have the added benefit of covering the entire FOV
contacts werent an option here, and inserts are a bit hard to do, though ive seen 3d printable pimax ibserts
optometrist said i cant get contacts since i have astygmatism
shrug
oddly enough the pimax seems to work well with my eyes alone
Should I get a quest 2 when I have enough money or wait for the quest 3 in god knows how long
q2 is pretty good btw
quest 2 pro is already in the works
same specs apparently, but better cooling so the cpu isn't downclocked, better lenses and so on. at least so the rumors say
the lenses are pretty important I think
but the existing oculus lenses are still pretty nice
The Quest Pro, what it will most likely end up being, will probably be sold alongside the current Quest 2, and will probably be more expensive. A likely release date of the Quest Pro is next year, seeing how Facebook has made a large order of new generation lenses for next year. The Quest Pro will probably end up having eye tracking as well ||to be extra privacy violating||
At least for now, any headset with eye tracking is an instant no for me. The way that eye tracking is currently implemented in VR headsets is by using Illuminators around the perimeter of the lenses. So it's either eye-tracking or lens inserts. I'm honestly only willing to give up inserts, once nothing else is available any more xD
The DecaGear supposedly uses an IR floodlight approach for eye tracking though, using a larger light to illuminate the entire insides of the headsets and a single camera to track the eyes from above. I can't imagine it's going to be very accurate data, but at least an approach that works with lens inserts...
im only looking into eye tracking with the sole intention of using it with software i trust, and for foveated rendering, i dont need glasses on the pimax so its a good option here
any gory games like blood trail?
Uhh maybe blade and sorcery or gorn?
I was thinking about buying a oculus quest as my first headset but I wonder do the games come with it or not?
They don't @sullen linden
Job simulator
It's entertaining and easy
You should also get both first Contact and first step
They are free and are mini sandbox to get familiar with vr
VRChat is also a free social game. Can highly recommend it if you wanna meet up with strangers ^^
already have b&s and gorn is just ugly imo
so are there any games like blood trail?
This game is only similar to blood trial by being in the horror genre but alien isolation is a good horror game
Note if you're intrested it's cheaper on epic games than steam
wasnt alien isolation free on epic?
Yeah twice
Once on December and 1 about march
I think it on discount or was recently
im not really looking for horror or something just a game to de-stress by shooting bunch of people in a sandbox world or beating them to death lol
Alien hot alot of stress xD but that make sense
I dont know any other stressful games. Goodluck
I'd personally recommend 5m or longer. That way you have enough cable to do proper room scale and the cable is still long enough to lay on the floor
also neos is releasing eventually on quest
its currently under testing
Anything more than 5 meters if you don't move
Boneworks is soo good
I got kinda lost in boneworks
it was just a continious hallway of tasks to do
is there a way to launch it in some sandbox box to shoot to things etc?
Yes boneworks has sandbox but you need to unlock it in a part of the main game
thats..... the tutorial level
You can download a save from the web
I recommend a minimum of 10 feet (3 meters) for walking in a small area near your PC. Anything less than that and you end up constantly tugging the cable. I use a 10 foot cable and a Quest 2 and would say my play area is at least 6 feet (1.8 meters) by 4 feet (1.2 meter). I don't have issues with it but remember to get a usb 3.0 cable for higher quality. Even with a usb 2.0 cable which is what I use, is actually pretty good and I have no input delay or issues with clarity. The Quest 2 has a new feature called Air Link and its just removing the cable for PC VR, but you have to have a pretty decent internet connection for it to be good. Hope this helps you!
i'll look into it how long of a cable i need
I've been looking into airlink but i doubt i would be able to use it decently since my internet connection is pretty good on cable, 200-300mbps, but my wifi is rather very hit or miss, the connection goes up and down alot
Ya I would have to test it since I have Wifi 6
Also, make sure it's the only Wifi router in range with the same SSID and Air Link/VD work best in areas with little to no other Wifi traffic going on. Especially for the Wifi network your Quest is connected to, the fewer devices on that network, the better. But having tons of Wifi networks/routers nearby can also degrade the performance
Yeah I just use a secondary router for this use so I get the most out of it and with 2 devices connected pc and quest 2 it's basically as good as wired link for me
Wired link causes problems for me bc I use USB 2 with an extender that is sketchy
Hey I just need some tips for Onward is there anything to make the games weapons feel a bit less klunky/disjointed
Every wifi router uses different wifi bands you can set the bands it uses, to determine them use a wifi scanner
Gun stocks works good for that
It's not always guaranteed that you have a channel open, and depending on the standard, multiple channels might be required. Mesh networks are the worst offenders as those pollute Wifi channels like it's their breakfast
But even in your own screenshot you can already see how to networks use the same channels
Oh, and you were looking at 2.4GHz, not 5GHz
The reason I mentioned the thing with the SSID, on my main Wifi SSID I have multiple routers set up throughout the house for full coverage. During the last heatwave over here, I figured I might try to play Beat Saber over VD in the living room, rather then in my heated up room with my PC. As I didn't have my own router there, I logged my Quest into the main Wifi SSID. The Quest kept switching between two routers it had coverage of (with varying strength btw) and every switch broke up the VD connection. Safe to say, it was borderline unplayable.
Oh yeah makes sence
First my house is very small
We have only two routers (no mesh)
My wifi6 is for my phone pc and quest only
And lastly my router is 2 meters from me
Hi. just installed the oculus app on my pc and when i tried to use oculus link i'm getting a message along the lines of "your computer doesn't meet the minimum specs for vr" and when i click on the virtual desktop button, it's just black with some weird artifacting around the pointer
my laptop should meet the minimum spesifications for VR so i don't get why this is happening
What are the specs @fair meteor
ryzen 9 5900HS and a 3070 mobile
looked around for a bit and some people suggested to set the oculus stuff to "high performance" in windows settings, but i'm still getting the same thing
Updated GPU driver and now link is just stuck on a black screen with 3 loading dots
@fair meteor you use an usb c cable ? If yes is it usb3/3.1 ?
madison likes that
i want to use airlink beta but my ethernet is connected to my apartment and my quest 2 is connected to my router
anyone know some good vr games on sale?
Alien isolation 75% off
I think I might have saw superhot on discount
But I think its pretty cheap anyway
not really interested in either
Pistol whip is on sale
Your pc has ethernet ?
god vr is amazing, even the simple hla steamvr environments are just truly amazing
First time ?
Yep
Bought a headpad for 10 bucks so the stock strap sits a bit better, feels absolutely amazing
gonna play hla soon, been waiting a whole while for that
Ye srry for late response
If your router is wifi 6 it will work
5GHz Wifi is pretty much required for wireless VR on the Quest. It doesn't necessairly need to be Wifi 6 (as the original Quest doesn't have Wifi 6 afaik)
what is god vr
missed a comma
@acoustic gate I bought one of those head pads too for my rift s. I have bionik mantis headphones on it and it helps run and tuck the extra wires down the headset as well as make the top strap more comfyโฆ
Didnโt see your message until now, but I appreciate your reply nonetheless. Turns out I had to downgrade my AMD radeon drivers to a previous version for link to work. The oculus experience is pretty bad, but as long as I fire up steamVR, things work just fine.
Ok ๐
any new vr headsets coming out?
I think DZ is coming out this year
dz nuts?
The DecaGear is currently slated for a release end of this year, and recent events on Steam and Valve patents hint at a possible wireless adapter coming for the Index
That's all in terms of consumer VR hardware
One thing that i have noticed really quick about my quest 2 is that usage of activates my acne again
i've cleaned the facepad thoroughly 3 times now i've had it in the past 4 days, any solutions, do i need to buy vr cover for the foam pad?
It could also be an allergic reaction. The EU and Australia have pulled the Quest 2 from the market in the past as reactions to the face pad have been reported. You can contact Oculus regarding this and they might send you a VRcover Facial interface for free
At least, that's what I've heard
Or you can order one for around 30โฌ/$
hoping
really wondering the pinout on the pimax vs the index, both use oculink
least the usb powered models do
Probably very different, seeing how the Index uses 12V and Pimax 5V only
there are the 12v cables, so it may be the same for all, shrug no idea here
if it is and someone tried it on the presumed wireless adapter, itd be neat to see
especially with the power usage differance
The "no-adapter" models from Pimax don't use 12V at all afaik. They get 5V and work off 5V. The Index on the other hand only accepts 12V. It doesn't even show up in Windows if the 12V power adapter isn't plugged in...
Also, Valves WiGig adapter might end up being tied to devices IDs, just like the Vive one. So keep that in mind as well
Are there also cheaper off brand ones that are just as good or should I just get it from vr cover since I'm a bit rough on money right now
The 5k Super doesn't even have a 12V input?
Pretty much all Pimax headsets currently sold only have 2 USB and a DP in. None of these transfer 12V, they're all 5V (well maybe the DP does transfer 12V, but it's minuscule)
The 5k Super, 8k Plus and 8k X all are the so called "non-adapter" or "USB-only" models
The older 5k Plus, 5k XR and regular 8k are of the "Adapter" model type. Those do require 12V
The 12V is supplied by a seperate power adapter you have to plug into mains
yeah, if those share the same pinout as the non adapter models, and the index (doubtful)
the wireless may still be an option
i doubt it would just provide 12v
Directly taken from the 5m replacement cable that does have the adapter input:
(especially check out the last one)
Even if the connector is the same, I'm doubtful they kept the pinout
shrug dunno, but a curiosity still
about this, i emailed oculus and sent a few emails and they are now sending a vr cover facial interface
Do you guys think an nvidia RTX 3070, i7 11700 and 16 gb ram is good for 90 fps vr?
or 80
the ram should fine unless your streaming or have lots of things open in the background
Absolutely sufficient. At least talking about 1440p headsets like the Rift S or Index
not sure fps wise but i would think so... lemme check
only the vr game
^
how about quest 2
The Quest 2 emulates such a resolution when running PCVR. It's a limitation of how fast the XR2 can decode the Video stream
So yeah, you shouldn't have an issue with the Quest 2. Maybe in CPU heavy titles like VRchat or Boneworks, you might notice some framedrops a PCVR native headset might not experience, but that's just because of how the Quest 2 achieves PCVR capabilities
Boneworks is especially cpu bound my ryzen 5 2600 couldn't handle it but my R7 3700x can you should be fine cpu wise
someone on Reddit made a post about them using a webcam to play Minecraft
basically a cheap VR headset
would I be fine to share the reddit post and video?
if im ever getting an oculus im emailing them even if i dont have allergic reactions
Hey I also have a Ryzen 5 2600.
Haven't played vr in a while now that I'm thinking
To lazy to move my computer ect to the living room
You'll need to provide proof with photo's of yourself if you want the free replacement vr cover
sameee
wierd mine ran boneworks maybe i had my settings on medium or smth
but i do remember it being hard to run at high graphics
Interesting my cpu was a big bottleneck hlvr ran at like 25 fps on low
Now runs at 80 on high
is it worth buying a quest 2 now
too bad most index hmds cant last a full year
mine becer lasted a full month
never*
had 4 rmas, since january, up to june
2 weeks between owning because funny rma process
Depends on how long it takes Facebook to release the Quest Pro/Quest 3. Seeing their Track record, there probably won't be long lasting support for previous hardware (Quest 2) once the new Hardware is on the market
i dont think the quest 3 / pro will release this year
maybe late next year
and if they release something itd would be a oculus quest 2++ or quest 2 pro
late next year absolutely not
i'd say somewhere in the holidays of this year of early next year
It could be that the Quest Pro at first will only be sold B2B and might only come to consumers later. But seeing Facebooks strategy, this is unlikely..
Huh, I've had mine over a year, with zero issues and daily use. Has over 1000 hours on it now. No RMAs needed
My left knuckle thumbstick touch sensor doesn't work anymore
Have been treating the controller very well and it isn't even that old
I've had my index for 3 months and so far no problems even after smacking my controllers against the wall playing gorilla tag
Been that way for weeks already
It's a mild inconvenience
Enough that idk if I'd be willing to ship it out and wait for a replacement
If they're willing to send one first then I'll play ball
The touch sensor on my left thumbstick hasn't worked for weeks now. Doesn't even bother me. As long as the thumbstick works as intended, I honestly don't care
Should I upgrade from quest 1 to index?
?
is ur pc capable of it?
index can support 80/90/120hz and experimental 144hz
Yes
whats ur gpu and cpu?
Vive Pro Eye came in today
Going to be using it for a few hours tonight, interested to compare it to the Index since my reading about it has been quite mixed lol
First impressions of Vive Pro vs. Index: Vive pro is way more comfortable
Like the Index was better than a lot of other headsets I've used, but the Vive Pro is incredible
I have a huge head
so YMMV
but this thing stays on
and it's very soft
The USB C port placement is fucking stupid
like it isnt but it also is
There's a cover you have to remove from the HMD by prying it off to access the USB port
and when I say pry I mean pry
It's very uncomfortable
Vive lenses are killer
OLED displays > LCD
I am a believer
Audio is pretty bad though
my rift s controller ring just got a crack the second i was about to play boneworks
and im going on vacation in 2 days
Yup. Jessies experience with his/her Vive Pro Eye is exactly what I think of my OG Pro. Much more comfortable, OLED much better then LCDs but with crappy audio.
One recommendation in regards to audio I have is to use a Type-C to headphone jack DAC. I just wear my Sennheiser GameOne headset on top of the Pro and it becomes one of the best VR headsets I have imo.
Now that I have lens inserts for my VP2, I'm legit thinking of retiring my Index HMD. The wider FOV, once you get used to it, is more immersive then the Index's larger Vertical FOV imo
And yeah, the flap in front of the Type-C jack, it always feels like you're breaking off a piece of the headset you're taking it off
exactly
Just streamed with the VPE for an hour
Great headset
miles more comfortable than the Index
But WAY hotter to wear
I need to get a different face cushion
I think I'm also going to wear my balaclava while in VR
to stay cooler
True. If you think the VP1/VPE is a furnace, then the VP2 is hellfire. The Optical Converter in the cable on the VP2 get's much hotter as it has to transfer tons more data, so that spot get's super hot, like almost burning to the touch hot.
For a face cushion replacement I can highly recommend the 16mm one from VRcover. I personally think that that one is more comfortable then the original, but you get a tiny bit more FOV, as it compresses a bit more without feeling uncomfortable. You can also get the 10mm one if you don't need to wear glasses, but I don't know if that comes with a downgrade in comfort
I have few days ago my oculus rift s. and i have no problem with playing and out of noware its lagging as fck ๐ฆ can some help me?
Specs i7, RTX 2070 super 32gb ram, ssd 1 tb
Sounds like a software related issue. Is it only VR or are flat games also affected?
only vr
Have you tried uninstalling and re-installing the Oculus Software?
yes 2x
You have not changed any settings like the render resolution slider in SteamVR?
just the default settings normal
What Nvidia Driver version are you running?
Geforce game ready?
No, I mean Version, like 471.11 or something...
oh yeah 471.11
Weird...

if i play its normal no lagg nothing and out of noware its lagging and the missing frames in the steamvr is fully red
And the lag persists over all sorts of games like Beat Saber and even the SteamVR home, correct?
yes every vr game
There are some that report no issues on the Nvidia Driver 456.something. Can't quite remember the exact version number. Maybe try downgrading to that if you feel like it, but I don't think that's the main issue.
Have you tried re-installing SteamVR?
nope i gonna do that first
Guys would ryzen 5 1400 or i3 9100f better for vr gaming
Specifically vrchat and beat saber
Get the Ryzen. VR benefits massively from the 2 additional cores
Ryzen 5 1400 is 4c/8t btw
So no 2 extra cores but 4 extra threads
Oh... Forgot Ryzen 1000 only had the 1600 and 1600X as 6 cores
Yeah... 1600 is bit too high now i cannot find one fit it
If you can get a 6 core, I'd highly suggest that. Other then that, I think the i3 might actually have the IPC advantage
Yikes guess i'll keep intel
what gpu do u have
Rx580
for beat saber it should be alright, boneworks and HLA are more demanding
bruh
u should try playing also something else than vrchat and beat saber
like gorn boneworks blade and sorcery
You can make VRC less CPU dependent by turning on the Dynamic Bone limiter. That will make avatars less dynamic, but it also reduces a lot of load from the CPU
Well, dynamic bones only compile on a single core, due to the way they were made, while the rest of the game is multi-core, so it shouldn't have that big of an impact
Anyone have some decent experiences with the gomrvr halo strap?
My brother just bought a Quest 2 and link, but his laptop doesn't have a USB C port and apparently the link is USB C to USB C. How can he go about connecting the Quest to his laptop?
Cant you buy an adapter?
That's what I'm asking, will an adapter properly carry the signal?
I just know VR can be finicky with cables.
You can get a usb c to a adapter note it does have to be usb 3 and above and that you wouldnt be able to charge while playing with the adaptor you will only be able to charge while the headset is not in use @burnt vault
The USB-C Port on the Quest is like the USB-Port on a phone, it doesn't have any Type-C specific features. It just connects the Quest (as a client device) to your PC (as the Host device) via a USB 3.0 link
Awesome, thanks for the info.
I can kida understand Pimax not including a long optical cable on the Artisan, as that's kinda their budget option. But for the pricetag of the 5k Super or 8k X, such a cable should be included as standard imo
It's like buying a brand new 8k TV, only to find out it doesn't even come with a stand included. Like, yes you can use it out of the box with a VESA mount, but you probably wanna have a stand non-the-less
its not on the artisan? from what i read it was supposed to ship with the 6 meter
Nope. None of the Pimax Headsets ship with the Optical cable afaik
Very scummy imo.
On the Artisan, they don't list what's in the box, but on the 8k Plus (where according to the cable page it is included) they say this about what's in the box:
hmm..
I think they just copied that sentence from the 4.5m cable tbh. They say the same thing on there as well...
Well... obviously
connector feels a little better made too
Optical > Copper
At least for VR cables
oof
the cable doesnt grab well to the wire guides
il chop up some tubing in a bit to properly fix that
and i hope i can fix the issue with tracking.
for some reason my tracking severely bugs out on both knuckles and hmd when even the slightest bit of daylight shows
aka 5am when the sun barely has risen
curtains closed too
A friend of mine, who owns an Artisan, said that the Watchmen dongles inside their Pimax either don't have enough bandwidth to fully support all the sensors on the Index controllers and Vive Tracker, or that they just have crappy reception. Apparently, whatever they connect to their Pimax just has a slight shake to it. The devices connected to their Vive Tracker dongles does not. They've tried Vive Wands, Vive Trackers and Index controllers on their Pimax, so pretty much everything that tracks through lighthouses
But I haven't heard of tracking issues on the HMD itself


