#virtual-reality

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distant spade
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yes

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how i forget but i had to do it before for a usb hard drive

flat pawn
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I forget where it is off the top of my head but I can picture it

distant spade
flat pawn
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That's the stuff

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Uncheck that

distant spade
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only 2 sensors are showing up in device manager though

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wait omg nvm im dumb i need to plug in linuth

flat pawn
distant spade
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I unplugged it so i could try the usb extension but forgot to plug it back in

flat pawn
distant spade
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imma see what happens now

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nope still something disconnected

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Im gonna change the settings for the usb controller and hubs aswell

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just to see

flat pawn
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Oculus software is buns

distant spade
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im trying it with just the 2 sensors now

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nope still disconnecting

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How would i be able to know for sure thats my problem?

chilly imp
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If you have multiple USB ports and only 1 USB controller, that probably will cause stability issue with VR stuff

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Usually using an USB expansion card will resolve the stability problem

distant spade
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I have a usb 3.0 card but its garbage

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not using it currently

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should i try it?

chilly imp
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Worth a shot though

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I used to have tracking issue with my Vive Pro and Vive Trackers, switch to an USB card with dedicated chipset for each port, problem solved

distant spade
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i have my headset plugged into the card now, it connects but then says it cant find the headset over and over again. I dont have drivers installed for it though so its probably not recognizing the usb card properly. theres no way ill be able to find drivers online for this thing, gonna have to dig out the driver disk, an optical drive and a sata cable.

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its said connected now for a while though

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ill try and play a beat saber song

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my guardian position thing is all messed up.

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as soon as i put it on it disconnected

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nope still didnt work, i think its even worse now

olive flume
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What about using it in a kvm?

distant spade
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My phone is really garbage at typing, anyways it was glit ch ING out but I disconnected the 3rd sensor and it worked.

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My keyboard isn't working rn so I have to type on phone, could that be an indication of the bandwidth limitations?

haughty thistle
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Yeah, that really sounds like a bandwidth issue

haughty thistle
mortal briar
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so if i was to use my Hp reveb g2 in my bedroom i need a 15m ish cable would i be able to use thunder bolt 3 cable ?
like have usb c display 2.0 to thunder bolt then a splinter on the other end ?
is that a thing.
is this the right place to ask about this XD

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what would be really cool is if there was a way to run it over ethernet like have 4-5 cables XD would be a lot cheaper XD

haughty thistle
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HTC has a 20m extension cable set for the Vive Pro. I can only guess, but it should also work with the G2. Just be aware it's quite expensive, but probably still cheaper then a Thunderbolt 3 cable and it has higher chances of working ๐Ÿ˜‰

mortal briar
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yeah i was going to do something like that.
you can get a better price not going through them

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so when im watching youtube vr i can't turn using the controller. is there any program that tricks the vr and says your turning ?

distant spade
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i moved my controller slightly and keyboard stopped working

mortal briar
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are they both wireless ?

rapid otter
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I just finished my HLVR play for today and I have to say that the enemies (talking about combines mostly) have great AI I remember I hid behind a door and they talked to each other about how they could find me, and they left the scene. Another time i was being silent and he couldn't hear me ... You get the point, the AI is very good it act with what you do .

mortal briar
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nice

gloomy crater
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So I got my base stations re mounted in my new location, and I've even gone back through and did the room setup again while trying to fix this issue, but it's still persisting. For some reason, when I move one of my hands too far in a certain direction, the tracking for that hand goes all wonky and glitches all over the place. I only have to move the controller about half a foot outside of my normal armspan to have the tracking mess up, and it's only when I move my right arm too far to my right. I thought at first that my controller was somehow being occluded, or that it was being moved too far outside the base station's tracking range, but as far as I can tell, at least one base station can see the controller at any given moment, and the controller is staying within the advertised range of these stations. So I have no idea what the problem is

haughty thistle
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My guess is that the lighthouse that fell down is broken, without the electronics noticing it. The issue probably only occurs when the controller is only seen by that one lighthouse, correct?

rapid otter
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Imagine having base station

haughty thistle
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Both have their pros and cons.
The pros of Inside-Out tracking is that it's easy to set up and cheaper to make. The Cons are that it's not that accurate and the trackable area of the controllers is quite small.
Outside-In is everything Inside-Out is not. It's more accurate, allows for a larger tracking volume and occlusion issues can be fixed by just adding another base station.

rapid otter
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Fact

haughty thistle
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Yes it's more expensive, yes it needs more setup, yes it leaves weird things hanging off your wall or ceiling. But for a truly enthusiast option, I think it's not replaceable at this time. Unless we start putting tracking cameras on the controllers as well, that is. But that would probably lead to a lot lower battery life

rapid otter
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But i have to say that the inside out tracking is precise enough for me, work even in the back

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The IA is very good

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For example if you run the controller under you arm or something the controller will keep it speed and direction until it reconnect

chilly imp
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Inside out tracking works well most of the time, especially for Oculus

haughty thistle
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It's a fact that, as soon as the controllers leave the camera perspective, they are only tracked based on relative movement, which isn't really all that precise. It's good enough for the general public I'd say

rapid otter
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Also I can grab things on my back hips and the controller understand it works perfy

haughty thistle
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One thing I noticed on Oculus is that they are more reliant on controller accuracy then playspace accuracy. What I mean by that is that when you sync up an Oculus Inside-Out tracked headset with something that is Outside-In tracked, the Outside-In devices seems to drift like crazy when moving around, while the controllers stay relatively stable. Meanwhile on WMR it's the opposite. Syncing that up with a lighthouse device seems relatively stable, but we all know how bad WMRs controller tracking is. It's not too bad, but not on the level that Oculus has got it down to

chilly imp
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imagine a world that Oculus is not owned by Facebook

haughty thistle
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What I'm trying to say is, your Guardian might not always be in exactly the place you originally put it down on an Oculus headset

rapid otter
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Yeah but the fact you can you can set it up everywhere

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I play in my living room

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Or in my parents desk

gloomy crater
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I originally thought that it just didn't like the fact that I was putting my hand outside of my defined play area, but even after defining a new play area, it still bugs out despite being very much inside the new play area

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My next thought is that maybe my lighthouses are angled too far up and I need to angle them down further

haughty thistle
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Maybe... It could also be that your controller is too close to the lighthouse. They have a certain minimum distance that you need to have for the tracking to work properly. What could also be IR reflections that are strong enough to mess up the tracking in that area. As an example, if I put my controller right next to my PC case, they start to jitter around due to the glass on my case reflecting the IR just enough to mess up the tracking in close proximity to the case

rapid otter
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Also be careful if you have a mirror

rapid otter
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I can mess up everything

haughty thistle
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Mirrors don't just cause tracking issues in close proximity though

gusty frost
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Active cables sometimes are trash

haughty thistle
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Active repeater cables I'd say are only a viable option for up to 10m, yes. Beyond that I'd only go fibre, just because of the interference potential...

rapid otter
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Fiber has kind of an unlimited range

haughty thistle
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Not really

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For Thunderbolt for example your practical range for Fibre is 50m

rapid otter
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Yeah

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But like for vr it's enough

haughty thistle
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True...

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I'd still recommend having your VR rig in the same room as you, just to cut down on potential interference magnets along the way

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Granted, an optical cable is immune to such interference, but the converters are expensive. It's usually cheaper to just bring the rig over into your VR room

rapid otter
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Depends but yeah

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My house is so small i don't have wifi interference

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I play where ever

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@haughty thistle you plug your headset in your Graphics card output right ?

haughty thistle
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DP into GPU and USB into Mobo, yes

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In most cases a power outlet is also required for 12V

rapid otter
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Ok ok

rough crypt
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Would love to have a VR rig ๐Ÿ˜‚

rapid otter
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whisper
get a quest 2

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@rough crypt all seriousness we can help you make one

rough crypt
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Thats not the problem

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i have both quest 1 and 2

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๐Ÿ˜‰

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GPU's though

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Luckily I have patience

gloomy crater
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Oh bruh

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I just put my head right in the area where my controller bugs out and looked into the mirror on my wall. Was staring directly into the lighthouse on the other side of the room through the mirror

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Think that might be part of the problem... The controller is never closer than 1.5m to a lighthouse at any given moment so I don't think being too close is the issue

haughty thistle
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Yeah, too close would more likely be in the cm range, not meter range. The mirror is probably what's causing the issue then

rapid otter
bleak night
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still waiting for the pimax to ship

haughty thistle
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It took Pimax 2 days to update my order as "finished" and another 2 days after that to actually ship out with a tracking link and whatnot. Just for reference ^^

bleak night
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ah

sullen linden
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The mirror problem reminds me of when I moved to my new apartment and my tracking was all over the place. It was unplayable until I put some curtains over my windows.

rapid otter
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Too much light

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The cameras lower their sensitivity and don't see anything in your room... @sullen linden

sullen linden
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I don't have cameras though

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Well there are two on the index but they're not used for tracking

rapid otter
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Ho my bad

dapper folio
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Looking for a good USB hub to use for Vive 3.0 tracker dongles. Any suggestions? Thank you !

chilly imp
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That said, the hub will be controlled by the motherboard USB chipset, which can cause stability if that chipset is overloaded

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If possible, USB expansion card is the best way to go

bleak night
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as its not much data being pushed

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only time id say get another usb controller card is if you used an xbox one kinect... if so.. why..

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psa: dont buy the damn xbox one kinect for vr

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get a 1414 or 1473 360 kinect.

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the xbox one sdk is god awful, and the kinect self destructs over time.

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360 kinect still runs fine

haughty thistle
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Well, another reason you might want to have a seperate USB controller card is for the Rift CV1 cameras. Those things eat bandwidth like it's nothing

bleak night
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yeah those sure

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forgot it existed

dapper folio
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Nope. Just for 3 Vive 3.0 trackers

azure raven
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How to watch YouTube in vr

pale orbit
lethal obsidian
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$130

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I mean it makes sense given it's optical but holy fuuuck

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Hope I don't break my tether anytime soon

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Also I was surprised to learn about a lot of people finding the controllers to be really fragile, mine have been extremely tough

soft hound
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Yeah, no thanks

bleak night
lethal obsidian
bleak night
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i returned mine

lethal obsidian
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the pimax?

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or the index

bleak night
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index

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they let me return my index because i had 4 rmas since january

lethal obsidian
bleak night
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QC

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last one had a dead tether

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right from the factory

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and caused my pc to completely lock up due to the usb controller crashing from it

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oh?

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what information? the rmas?

lethal obsidian
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If you've made a public reddit post or something about it before, could just link that as well

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Not the RMAs themselves, just more what the issues were

bleak night
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eh i dont use reddit much tbh, the issues were meh really

lethal obsidian
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Cause I've seen plenty of RMA stories about the Index

bleak night
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dead pixels on #3

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bad lenses on #1 and #2

lethal obsidian
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Bad lenses how?

bleak night
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they were just extremely glary

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like what the vive is at its worst

lethal obsidian
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Oh that

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Yeah that's how most indexes are

bleak night
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yeah, that was my main dealbreaker

lethal obsidian
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It's the biggest downside I always warn people about

bleak night
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we returned the index, got a pimax 5k super

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one downside....

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base stations had to go back

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and you cannot get them for the price of the kit

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valve doesnt sell their base stations, lists it all as out of stock

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except the kit

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so, you are forced to buy them from HTC for $50 more per base station

lethal obsidian
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Yeah, and they're hard to find secondhand

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I got lucky and found my third base station locally for $150

bleak night
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i wish i could get mine for that price, its slowly pushing a $200 upgrade price to a $400 upgrade price

lethal obsidian
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Honestly if a proper anti-glare solution is found for the Index I'd be inclined to keep it until it dies lol

bleak night
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we only have one base station since we got ours from htc

lethal obsidian
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My vision is bad enough to where if I don't wear contacts or glasses, no screen door effect at all for me

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๐Ÿ™ƒ

bleak night
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i can say the same for the quest 2, though it just looks blurry

lethal obsidian
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which is how I play VR lol

bleak night
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i cant even use the quest 2

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we just have it and it sits there

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had a beat saber injury, i uh... cant use touch controllers

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severe hand cramps.. real fun

lethal obsidian
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I'm thinking of buying vive controllers for beat saber

bleak night
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i bought something for beat saber

lethal obsidian
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The knuckle controllers angles are just too weird

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I hold my hands out sideways and flick my wrists

bleak night
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and im thinking of doing a review of it sorta

lethal obsidian
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I look like im T-posing constantly lmao

bleak night
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i do wrist acc

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so my wrists move and i position my hands in the middle of the bloqs sorta

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i ordered camera grips for beat saber

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the idea being i screw on trackers to them and use them as sabers

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should be pretty nice since its a decent saber grip

lethal obsidian
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ok

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I respect that

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Giving me some ideas

bleak night
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and if i modify it to let me use triggers, i can add a motor for haptic feedback inside the hollow handles

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they come in 2 days from now, and when the pimax comes in im gonna toss my thoughts on it compared to the knuckles

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since... the knuckles werent very good for beat saber.

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accuracy isnt great, but it has speed going for it

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but since these are essentially just saber handles, it should feel more natural

grim falcon
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Quest 2 or Valve Index

sullen linden
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If money isn't a problem and you don't want to sell your soul to facebook, Index

bleak night
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i wouldnt recommend the index anymore

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after the 4 rmas and the index that was dead from the factory

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since january

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feels like newer indexes have quality control issues

sullen linden
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Zero problems with mine

bleak night
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lucky

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2021 models have a serious plague

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wonder if there was a warehouse cooling issue

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cos each one i got had a sorta...

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melting plastic smell

haughty thistle
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There are basically 2 types of Index users: those who had only a few RMAs and have a great time with it, and those who just complain about tons of RMAs. Dunno if it's different in other regions...

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Personally I still find the Index the most compelling all in one box option. Pimax just has too many issues with both Software and support for different face shapes and bad eye sight, and HTC is well... overpriced and they still cling onto their Wands. While those aren't bad necessarily, it's 2021 for god's sake...

sullen linden
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I do live in Europe if that matters

haughty thistle
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Same here

bleak night
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index was a tad too.. narrow for my face

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just not comfortable here sadly

haughty thistle
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I've read about that. One method people use for a wider interface on the Index is to buy the VRcover facial interface and not use the 2 side wedges that are included

cursive breach
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some slight buzzing in my left speaker

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but other than that I've had a good experience with the headset

haughty thistle
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I think we should start actually tracking what kinds of issues and the amount of them based on region...

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Because I have a strong suspicion that perhaps NA somehow has more issues with the Index then Europe...

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You know what, I'll make a spreadsheet later where everyone can enter their issue history with the Index. Including Region and whether or not having to use a prescription, whether or not the frunk cover is used or perhaps in it's place a fan.
I think to fully understand these issues, we need to collect data, and more precise. I hope I can get as many people on board as possible (posting it on the Index Subreddit as well)

candid bluff
candid bluff
bleak night
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hmm odd\

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might just be extremely bad luck?

haughty thistle
candid bluff
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I also wear glasses with my index and haven't had any scratches

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I also play a bunch of pavlov and haven't noticed any drift on the controllers

haughty thistle
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Yeah, letting a fan blow air straight onto a closed piece of plastic is gonna help much xD

gusty frost
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Maybe for your head (?

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Like cooling down your nose

flat pawn
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An update on the 5k super, I'm getting real comfy with it and I'm enjoying it thoroughly except for one small oddity

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Any VR overlay makes the screen turn a slightly warmer tone

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Guardian boundaries, OVR wristwatch/screens, anything that isn't directly part of the application you're primarily running

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As soon as one is visible the whole place tinges just slightly

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Slight enough that I can live with it, minor bother

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But still noticable

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Anyone ever deal with anything similar?

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@bleak night when you get yours can you check if yours does the same thing

bleak night
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setup the kvm switches for it all

flat pawn
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Also be warned the mic is garbage

bleak night
flat pawn
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I am using a mod mic

bleak night
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eh ive seen its not the worst

flat pawn
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Idk people hate it when I switch to it lmao

bleak night
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plus vrchat's mic system isnt... yknow.. top tier anyway

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if its bad, il just rig up a usb mic via the bottom usb c port

flat pawn
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It's like rift s quality but no worry about the horrible robot shit

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How are you going to mount it?

bleak night
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im planning on having vive tracker dongles on the headset itself, so il use the usb hub im putting on the bottom

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biggest issue with trackers is the short range.

flat pawn
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I'm talking about mounting the mic itself

bleak night
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il be mounting it on the hub, which will be velcro'd to the headset

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on the bottom portion

flat pawn
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Oh I see

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Directly in front of your mouth

bleak night
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something like this but not shitty

flat pawn
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I didn't even know they made little nub mics like that

bleak night
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oh yeah

zealous aurora
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Hey guys does anybody know of any headphones that work with the rift s?

chilly imp
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If you want to go overkill, get Rode Wireless Go + a lav mic wobble

sullen linden
chilly imp
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But pretty bad one

chilly imp
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But getting a lav mic + a 3.5mm adapter

bleak night
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worst case scenario, il just make my own mic

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aint got much money left over

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and i still need to buy base stations

haughty thistle
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Something you might be able to adept to the Pimax as well:
I'm wearing my Sennheiser GameOne headset on top of my Vive Pro. Using a a TRRS compatible DAC/ADC and an appropriate cable, I can use my audio headsets mic instead of the Vive Pro mic

bleak night
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id use my arctis pros, though it has a vive pro strap

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so its not gonna be easy to wear

haughty thistle
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Yeah, it always depends on the headphones. The Pimax MAS is actually a bit wider then the Vive Pro headstrap

bleak night
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and we have the KDMAS headphones coming for it too

haughty thistle
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So while my Sennheiser pair fit no issues over the Vive, I had a bit of trouble fitting them on the Pimax, and while my Bose QC35 just barely fit on the Vive, there was no chance I'd fit them on the Pimax

bleak night
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i had issues fitting my sennheisers over the quest 2

haughty thistle
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How so?

bleak night
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the headband was getting cought on the arms of the heaedset

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damn keyboard

haughty thistle
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The Quest Headstrap is more similar to the Index in the regards that it has a straight piece going from the HMD to your back. The Vive Pro and Pimax MAS have a curve around the ears to make room for headphones. The troublesome bit is the bump where the included audio would sit. Depending on how the headphones are designed, they can sit on that bump and be lifted off the ears

bleak night
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ah yeah

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index was a no go for anything i tried

haughty thistle
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It's not a Question being able to fit the earcups, because they will, it's a question of whether the arc will fit

bleak night
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yeah

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id have to tear apart my old modmic

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used it on my sennheisers for around 4 or so years

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til the cable had a break in it

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i can pop it open and fit it onto a usb mic

haughty thistle
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Whatever suits your needs cbWhatever

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There's a reason why Pimax is known as a "tinkerer" brand. Because out of the box, it's almost garbage. If it wasn't for the lenses not lining up with my eyes, I probably would've replaced the MAS with a Vive DAS and and added a counterweight to it...

bleak night
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im definately a tinkerer

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you can see the cooling system i put together

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needed 3v and 5v so i tossed a usbasp in the frunk sleebp

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too bad the damn thing never lasted more than a week

haughty thistle
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Well... I mean... Not like I'm not used to jank solutions...

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Still need to strap a fan onto that Wireless Adapter. The little b**ch just keeps overheating and disconnecting...

bleak night
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i do have photos of my jank af quest 2 setup

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not the best jank images but i do know i have a better one

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before i had my pc i just used my tiny laptop

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ah, found it.

haughty thistle
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I actually now use a similar cable tie for my headset on the Vive Pro. The short cable I used before on the pic I posted is only a TRS capable one. So while it did solve my initial issue of the audio sucking, I was still stuck with the crappy mic. Have since switched to the TRRS cable included with the headset and tied up the slack to not have it dangle around...

haughty thistle
bleak night
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i have a cable for the arctis pro that is around 5 inches, they sell quest 2 cables now

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oh, powered? i mean.. charged yes

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but for vr?

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hell no

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that laptop can hardly handle portal 1

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i was using it for SCRCPY

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so i could get video from it

haughty thistle
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oh...

bleak night
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had to get audio from it using a splitter, so i used the audio cables

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SNDCPY did NOT work

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so... i had to strap 2 auidio cables onto a 6 ft audio aplitter

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making it a 12ft female to female

haughty thistle
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Here's my situation on the cable tho: I can't just use any TRRS cable. It has to be 3.5 to 2.5mm TRRS and the connector can't be too wide either in order to fit into the proprietary hole (which has just a standard 2.5mm TRRS connector in it btw)

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The gray one is the short one I bought from Amazon. It's nice quality but not available in a TRRS variant. The black one is the included one

bleak night
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reminds me of the connector from the mic cable for my sennheisers

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i have the twist in version

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so it pops in and twist locks

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was good quality

haughty thistle
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Yeah, that's on their higher end gear. The GameOne just get's this elongated connector with a bump in it, so that it doesn't pull out as easily and also sideways pulling doesn't potentially break off the connector. Other then that, it's mostly just a standard TRRS jack inside...

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I have yet to find a 2.5 to 3.5mm TRRS cable that isn't a meter long tho...

bleak night
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looks similar at least

haughty thistle
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Similar, but not interchangeable funny enough. My moms Momentum 2 Wireless also have that twist-lock mechanism, and that cable did not go past the bump in the hole...

bleak night
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weird

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could always shave off the end of one

haughty thistle
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I already have a mic on the headset anyways. And it's a good quality mic too. So all I need is a cable that can take the mic signal out of the actual headphones.

bleak night
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worst case

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take one of these and chop it down

haughty thistle
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Eh...

bleak night
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this one looks like the metal cap unscrews

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you could desolder and shorten it if needed be

haughty thistle
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I don't have a soldering iron xD

bleak night
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oof

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i know a good one for $20

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this is the cable steelseries sells

haughty thistle
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Honestly, I'm fine with just having that tie in the cable tbh

bleak night
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nod

haughty thistle
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The tie sits in between the Senny and the Vive headstrap, and it's not like clattering around or anything. And for games where I do move about quickly, they are all singleplayer so the mic ain't important there anyways xD

bleak night
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nod

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worst case there, just use some hair ties

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its what i did on the quest 2 to stop the clattering

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good news, i finally got a tracking number for the pimax

haughty thistle
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Or how about an unused cable tie xD

bleak night
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USPS still hasnt gotten it in th- oh wait it came from china didnt it...

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should be here in a few days then i think

haughty thistle
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Depends on your region. Pimax ships with Amazon from a european warehouse in the EU

bleak night
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not with what our order was

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we bought the KDMAS addon

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so it came from china

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didnt read the fine print

haughty thistle
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oof

bleak night
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if i just got the headset, it would have been free shipping from amazon

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without the upcharge on amazon

haughty thistle
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How did you add the KDMAS headphones to your order? As an upgrade from the SMAS or as a seperate add-on (there is a difference)

bleak night
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upgrade i think

#

no idea

#

thats how i went with it

haughty thistle
#

It's the add-on

#

Afaik the headset is shipped with the SMAS from your nearest amazon region (US) and the add-on is shipped from China seperatly just like any other add-on (lighthouses, controllers, longer cable etc. are all the same way btw.)

bleak night
#

weird, showed it all came via one package

haughty thistle
#

Hmm... interesting

bleak night
#

no amazon involvement, over here it would throw us an amazon tracking number

#

all via USPS, the local shipping partner

haughty thistle
#

I also just noticed the 5k Super doesn't offer the different headstraps like the 8k X does...

bleak night
#

5k super comes with the MAS by defualt

#

no standard strap i suppose

haughty thistle
#

No, I meant this:

#

on the 5kS you don't have that first drop down

bleak night
#

huh...

#

damn the kdmas is so expensive compared to the smas

haughty thistle
#

It's actually quite funny, if you buy the 8k X with the SMAS and then add the KDMAS add-on, it's much cheaper then buying the headset with the KDMAS pre-installed

bleak night
#

yeah

haughty thistle
#

Not in USD... weird...

bleak night
#

i think the kdmas addon was an afterthought

haughty thistle
#

KDMAS add-on costs 50โ‚ฌ

bleak night
#

$50 here

#

weird stuff

haughty thistle
#

The price-difference in โ‚ฌ between SMAS and KDMAS is 224โ‚ฌ. Like I said, the add-on is 50โ‚ฌ. And even the DMAS (which is the one with the off-ear speakers) is 189โ‚ฌ, yet pre-installed the difference is a whopping 325โ‚ฌ...

bleak night
#

thats definately... fucked

#

dont think we can buy the dmas kit here

haughty thistle
#

Pretty much everytime it get's in-stock, it's sold out immediately. As if they only make like 10 per month or something...

bleak night
#

weird

#

hoping the speakers on the KDMAS are good

#

otherwise il have to pop em open and replace the drivers

haughty thistle
#

I also have yet to see a single one out of Pimax showing off the DMAS. Funny enough, the only difference between the DMAS and KDMAS is the DMAS has built-in amplifiers for that off-ear speaker design to work. Otherwise they are identical

bleak night
#

huh..

haughty thistle
#

All 3 MAS straps actually have everything in-place for all 3 different speaker designs to work. They all have positive, negative, signal and audio-ground. If you bride positive and negative, the port reverts to a normal headphone jack layout, that's how they can fit an amplifier into something that is connected via a standard TRRS jack. Yet the only speakers they sell as a drop-in upgrade are the passive KDMAS ones

haughty thistle
bleak night
#

wonder if you could put the drivers and stuff from an index in

haughty thistle
#

The Index has it's amp and everything inside the main unit and the drivers passively connect to signal and ground

bleak night
#

yeah i saw the clips from the video

#

i think the KDMAS has the pads for the DMAS still

#

hell

#

wouldnt be surprised if it has all the bits for the DMAS and its just disconnected

haughty thistle
#

They are actually identical I found

bleak night
#

oh yeah?

haughty thistle
#

I had the SMAS audio modules removed to strip down on the bump above my ears to fit my Sennies better, and there were 4 pads behind them. Labeled +, -, (on the left one) L (on the right one) R and Gnd

#

Each of these pads had a straight connection to one of the pins on the TRRS jack

bleak night
#

huh..

haughty thistle
#

So technically even the DMAS is a drop-in add-on for even the SMAS. They don't offer it for some reason tho...

bleak night
#

yeah

#

no clue tbh

#

il be getting the 6 meter cable aswell

#

should make the entire setup alot better

#

no dumb extension cable

flat pawn
#

Still debating whether I should get the kdmas

bleak night
#

if its good, i can let you know

#

im picky with audio sop i do lots of testing

flat pawn
#

I'm far from an audiophile

#

But still

#

Sometimes the MAS just seems quiet

bleak night
#

i sort of am

flat pawn
#

So the DMAS is not available even though that's the off-ear design

#

That seems like the nicest option

bleak night
#

im gonna be looking into that

#

since the build seems the same for the kdmas and dmas

#

so if theres a way to convert the KDMAS to DMAS

#

i can maybe make some kinda guide or something

#

il test the KDMAS without the pads too just to see

flat pawn
bleak night
#

oh it does have the pins for the dmas

quiet bear
#

Vrcover facial interface came today

#

It works well so far

bleak night
#

really wish vrcover made a silicone cover for the pimax

flat pawn
#

Maybe once it gets more popular

bleak night
#

lets hope

#

we ordered a PU leather facial interface for now

flat pawn
#

I got the 15mm foam

bleak night
flat pawn
#

Basically required if you wear glasses

bleak night
#

looks like its made for the vive pro

#

also oof

#

i didnt get that so i might invest in it

#

or figure out how to use the og foam as a spacer

flat pawn
#

When did you order the leather there

bleak night
#

a few days ago

#

using the foam is not a good idea here

#

sensitive skin and itchy from plain foam

flat pawn
#

And you got the 11mm instead of 15mm?

#

Ah okay

bleak night
#

oh hey the lether is 15mm

#

sweet ok

flat pawn
#

Nice, then you should be fine

bleak night
#

i should i hope

flat pawn
#

The 5k super comes with 11mm foam only

#

I put it on and my glasses were touching the lenses

#

Pressing against, even

bleak night
#

the index i was barely able to use because they used fabric and not foam

flat pawn
#

So I got the 15mm and that was the key

#

I can keep my glasses on and wear it normally

bleak night
#

we had to get a silicone vrcover because the foam was a bit painful

#

oh damn

#

got anything to measure the width there/

flat pawn
#

The width of my glasses?

bleak night
#

yeah

flat pawn
#

Sure one sec

bleak night
#

from arm to arm basically

#

132mm here

flat pawn
#

About 5.5 inches so

bleak night
#

ah around the same if not a little bigger

#

i see around 5.25

flat pawn
#

140mm

bleak night
#

ah

flat pawn
#

You're right, it is a tad short of 5.5

#

Either way, yours are not as wide

bleak night
#

but yeah thats the same if not a little bigger than my glasses

flat pawn
#

65mm IPD

bleak night
#

my glasses pic from a bit ago

#

69mm ipd here

flat pawn
#

Index definitely seems less wide

bleak night
#

its very very narrow

#

made using a vrcover extremely uncomfortable

flat pawn
#

My glasses might've actually struggled in there huh

bleak night
#

mine barely do as is

#

well.. did

flat pawn
#

Well shit

#

Guess it's a good thing I have this then

bleak night
#

indeed

flat pawn
#

The pimax is big, just not very deep

bleak night
#

the index can be deep or shallow

#

it can have the lenses poking your eyes basically if you adjust it that way

flat pawn
#

Optimal fov

bleak night
#

indeed, though it was always binoculars

#

the most annoying part about it really

flat pawn
#

Pretty big binoculars though right

bleak night
#

not really

flat pawn
#

At least compared to oculus

bleak night
#

eeeeeh

flat pawn
#

Oculus fov isn't great

bleak night
#

the quest 2 has pretty decent fov

#

though..

#

the index is different

flat pawn
#

Isn't it the same as rift s

bleak night
#

it has a higher fov

#

but the working fov due to glare is reduced

#

so its almost the same as the quest 2

#

if anything, reduced vertical fov

flat pawn
#

Pimax fov is nice, much harder for people to sneak up on you

bleak night
#

the fov of the pimax is the main reason i went with it

flat pawn
#

If your avatar has long weapons on its back you can actually see them fairly easily with a slight head turn

#

And if you tell people that fact it'll blow their mind

bleak night
#

oh that would be great for neos

flat pawn
#

For what

bleak night
#

for stuff like behind the back weapon storage

#

some weapons are coded with that

flat pawn
#

It's not like you need to accurately grip the weapon for systems like that

bleak night
#

neos is a damn nice game though, free sandboxy game

#

eh, not needed, but its very nice to have

flat pawn
#

What does your tracking info say

bleak night
#

hm?

#

tracking info?

flat pawn
#

Yeah aren't you waiting on stuff

bleak night
#

ohhhh

#

pimax finally has a tracking number

#

buncha stuff comes in every day basically

haughty thistle
#

At the point where I was able to fit my glasses into the Pimax, I ended with essentially a tad more then the Index in terms of FOV, and a bunch of glare shining at me from the edges..

#

I guess I'm juts not made for them cbWhatever

bleak night
#

eh, already had that on the index

#

il have to check it out and see how it works for me

#

though

#

if it lasts at least a month before breaking

#

its already better

flat pawn
#

How many indexes did you go through

haughty thistle
#

Comparing the Index to the Pimax 8k X and the Vive Pro kinda left me this impression. These are not exactly how they actually looked like, more how they looked compared to one another. I ignored SDE and Godrays here, pure glare, Chromatic abberation and image sharpness (not detail)

bleak night
flat pawn
#

Were the pimax edges actually white like that?

#

Holy shit 4

bleak night
#

the index was the white edges here

haughty thistle
#

The lenses flared up like that after I added a single additional layer of velcro to fit my glasses. Even the 15mm foam wasn't quite enough

flat pawn
#

This is so strange because I've now seen both your glasses and I think mine are the biggest

bleak night
#

extremely distracting here

haughty thistle
#

I think in my case it's just the prescription, the way my frames are constructed and the way my face is shaped combined just don't make the most VR friendliest face. Although I never had any issues with my glasses on any headset other then the Pimax ones and the Lenovo Explorer

bleak night
#

that was on 80% brightness too

flat pawn
#

For pimax you're going to want 100% brightness all the time

#

100% feels like standard brightness

bleak night
#

yeah. on the index i had to go 80% because it was causing severe glare rings

flat pawn
#

Pimax doesn't get super bright overall

#

But the 100% is fine

haughty thistle
#

Yeah, the Pimax is noticably dimmer compared to the Index and the Vive Pro. Although granted, I have my Index running at 130% brightness (still the Vive is the brightest)

bleak night
#

damn how dont you have the glare rings

haughty thistle
#

They are noticable under very rare circumstances

bleak night
#

anything above 100% hurt my eyes on the index

#

though 100% feels normal

haughty thistle
#

Like the BeatSaber loading screen. But basically under any normal circumstances, not an issue at all

bleak night
#

and oddly 130% is default on the index..

#

noticed that when i first installed steamvr

#

and when my roomate did too

#

hers was default at 130

#

same as mine

flat pawn
#

Is 130 the brightest?

bleak night
#

iirc 200 was

flat pawn
#

Why the hell isn't the brightest 100%

#

Do they know what % means

bleak night
#

its default

#

i mean

#

most games dont follow the 100% range

#

and end up doing 112%

flat pawn
#

I know

#

And it bugs me every time

#

Lol

bleak night
#

may be overclock?

#

could be pushing the screen past normal operating to 2x

flat pawn
#

Yo no se

bleak night
#

or could be 100% as comfort setting

#

and they found 130% was better for the index as a later test

#

its very weird but eh, didnt make it

#

pimax leather and grips come today

bleak night
#

i might invest in 2 v3 trackers because of weight and battery life

flat pawn
#

what are these for

bleak night
#

beat saber

#

do you have it set to desktoplow

#

hold on

#

even i get around 40 fps in vrchat because i dont use it

#

really?

#

hmm

chilly imp
#

yeah, changing those setting barely do anything

bleak night
#

set the desktop res lower though

chilly imp
#

30-40fps is the norm in VRC

bleak night
#

the res for desktop doesnt need to be large anywho

chilly imp
#

5950x 3080 in 20+ avatar world, fps at around 30-35 as it runs out of VRAM

bleak night
#

i get 70 on optimized maps

chilly imp
#

That will depend on avatar and world you are in

bleak night
#

im on an overclocked watercooled 3080 too

haughty thistle
#

The main FPS draw in VRC are dynamic bones. Those are what most often throws the FPS way down

#

Even I with a 3090 and a 5900X sometimes get only like 40 fps in VRC

chilly imp
#

3090 is the same story

bleak night
#

nice

#

im on 3666

#

it shouldnt matter much

#

thats what i use, mines overclocked to 3666

haughty thistle
#

If you want more fps, I highly recommend turning on the dynamic bone limiter. It essentially turns off any dynamic bone script on any avatar that that you hit the limit. the limit works on an instance wide scale, and as 99% of avatars go beyond the default limits, you will essentially not see any dynamic bone action. But it improves framerates a lot

bleak night
#

also iirc vrchat is mainly cpu intensive

chilly imp
#

I have to limit VRCHAT to use only 4 core and no hyperthreading

#

actually the vram is the bottleneck

#

Though it got a lot better with recent update

chilly imp
bleak night
#

r9 5950x here

#

but uh

#

considering its a laptop

#

those dont have the best cooling

chilly imp
#

Actually 30-40fps on a 2070MaxQ is not bad, depending on world of course

bleak night
#

idle?

#

30c?

#

max temp?

#

i usually see 90c

#

depends on the laptop

#

and if speedstep- oh wait no

#

speedstep has to be on on laptops

#

or it defaults to minimum

#

always hated speedstep

#

thats my load temp

#

my load temp on air was 60

#

ciao hun

#

@flat pawn oh

#

the interface

#

its both..

#

the forehead part is 15mm

#

face part is 11mm..

soft hound
# haughty thistle The main FPS draw in VRC are dynamic bones. Those are what most often throws the...

I find it's the draw calls from unique material slots being rendered on an avatar at once. Dynamic bones are bad, yes, but having an avatar with 80 material slots being rendered at once with a shader that has a lot of keywords, and isn't exactly optimized (like Poiyomi's older shader), drops frames a lot more. For me, I run dynamic bones without the limit, as turning them off has nearly no effect when there's lots of avatars, and therefore materials being rendered

flat pawn
#

my pad seems to have about the same thickness all over

bleak night
#

i dont understand why they sent..

flat pawn
#

maybe they fucked up

#

idk

bleak night
#

maybe

bleak night
#

were getting a replacement6

flat pawn
#

you have been through hell to get a good vr setup

bleak night
#

very

#

the pimax has been a last resort purchase

flat pawn
#

rooting for you, friend

#

if this works out then you're landing on a pretty neat headset

bleak night
#

mmhm

#

getting the best of each bit

lethal obsidian
#

Sent my index out during my lunch break

gentle coral
# bleak night

On the mic discussion earlier i wanted to mention a good option similar to these. The V-Moda BoomPro.

soft hound
lethal obsidian
# soft hound What happened with it?

Not entirely sure. Left lens had a lot of buildup of something on the top of it. (and no it wasn't the glue, I was also having the glue separation problem but it wasn't bothering me and doesn't affect functionality)

#

Functionally it was working but I reached out to steam support to get their input

#

They told me to RMA and they'd send a new one lol

soft hound
#

Good old Valve

#

Great customer service

lethal obsidian
#

Yeah

#

I sent my support ticket at 2:30 AM PST

#

They responded at 2:32 with the new headset offer

soft hound
#

Holy moly

lethal obsidian
#

I took some footage with my cinema camera of it, I'll grab a frame from it when I get home tonight

soft hound
#

Huh, interesting
It's for that reason that I keep my old Vive laying around, in case I need to RMA the Index

lethal obsidian
#

I'm thinking of possibly just selling the HMD when it arrives and getting a Vive Pro 2 HMD

#

But

#

The Index' audio is just so good

soft hound
#

Plus the customer service for HTC is...questionable

lethal obsidian
#

My only complaint with the Index is the lenses

#

Otherwise with the current state of VR it's still top class

#

What I want is a headset with Oculus Lenses, Pimax FOV, and Index everything else

gentle coral
# gentle coral On the mic discussion earlier i wanted to mention a good option similar to these...

I have 5 of the boompro mics. They are about 30 dollars and have mic audio quality on par with modmics, and some lavs.

I did have issues with two of mine, one had a broken mute switch, which is fine as I leave that one always attached to one of my VR headsets.

And one might have a grounding issue, as even when not listening to anything, I pick up radio stations sometimes (or it might be a grounding issue, or driver issue in my laptop, as I only noticed it after a day of upgrading software and drivers).

I wish more vr headsets had 3.5 mm TRRS jacks on the headset. (My old ASUS WMR headset has a 3.5 mm TRRS port and I gaffer taped one of the boompro's to it. I added a 10 foot TRRS extention cable to my Reverb G2 cable, so that I could add one to that headset as well.

The problem I still have is that putting headphones on almost any VR headsets annoying, so I might design and 3d print a few headcrab mounting mechanisms (what a lot of people call the type of headstrap i show below) for all my headsets.

Headcrab mounting is considered the most comfortable by most people, but is hard to implement due to balance issues and headset rigidity when connected to a headstrap.

#

You can easily fit any pair of headphones UNDER this style headstrap which is so nice.

lethal obsidian
#

A lot of HMDs just need better mics in general

#

Especially if they're omitting the 3.5mm jack

gentle coral
#

True

lethal obsidian
#

Reverb G2 and Index sound fantastic

#

Quest 2 is good

#

And then there's Rift S users

#

Rift S aka robot simulator (Rift S is a solid headset overall tho)

gentle coral
#

Have not yet tested my reverb mic, I think I will at some point.

lethal obsidian
#

I'm gonna be using a Reverb G2 temporarily until my Index RMA comes in so

#

I'll report back on how that is when using it more in-depth vs. the index

#

I'm quite curious to see

#

I've only very briefly tested the G2

#

And not in vrchat

lethal obsidian
#

The lens

#

sucks I had to RMA it considering it's fully functional

pale orbit
#

be nice if future designs let you easily pop lenses in and out, so they could just send a replacement one, or we could buy them if out of warranty.

haughty thistle
#

Personally I find the god rays on the G2 much more annyoing then the glare on the Index and only because the G2 godrays don't come out the center like on other headsets, but from the outside. What I mean by that, if there's a bright spot at the edge of the FOV, there's essentially a bright stripe going from that spot all the way to the center of the lense. They even show up if that bright spot is outside of my visible FOV but still rendered on the screen.
The G2 is the only headset I've tried where godrays behave that way and I find it much more annyoing then an internal reflection, excessive glare or just plain 'ol god rays like on the Vive...

haughty thistle
# lethal obsidian

It looks like some oil or sweat that has collected on the lens...
But it also looks like it seeped in between the lenses? Is that what happened?

lethal obsidian
#

The RMA is more a blessing for me though regardless, my tether cable was showing early signs of failure

#

I'm investing in some additional index accessories for the replacement unit to try and ensure it lasts for a very long time and stays in near-mint condition

haughty thistle
#

If you move the headstrap, the cable get's kinked at the point where it leaves the main HMD unit, so I'd recommend not moving that out of place

lethal obsidian
#

I was planning on adding a couple of additional clips for the cable

haughty thistle
#

Unless you have a pully system, it probably won't help. A pully system put's a lot of stress on the cable at the back.
But if you use the headset as intended with the cable on the floor, there are no amount of clips that could make the situation better I fear...

lethal obsidian
#

I'm considering a pulley system

#

But I'm only going to do it if I can find a solution that isn't going to put a severe amount of extra stress on the tether

bleak night
#

pimax todaaaay

sullen linden
#

Hope it suits your tastes

young marten
#

@haughty thistle Iโ€™ve been seeing some colorful sparkles in my index. They are subtle in bright virtual environments and are more apparent on dark backgrounds. Is this signs of internal cable damage? I opened up a support ticket with steam but closed it thinking that it was solved when it didnโ€™t show up for a bit after reseating the breakaway connector.

haughty thistle
#

Sometimes the damage is internal and not visible on the outside. Let me find a picture of how my cable looked when it started showing snow...

#

I don't know how visible it is, but there are some weird bumps visible towards the connector

young marten
#

Hmm alright, I had this part look like this since I got my index. Iโ€™ma see if getting some wires with power going through them away from this part will help. Might be bad shielding at this part. If not gonna open another ticket.

#

This is the wire near the breakaway

haughty thistle
#

The Index cable is optical in nature. The only copper strands going through the tether are for power.
So if you see these flashing dots or have pops in the audio (or possibly both), it means that there is cross talk between the optical strands. It's essentially a damage that can't be easily repaired...

young marten
#

Is the whole cable optical for data transfer? Like is this part optical? I know there must be a control board or something to handle the optical input and output.

haughty thistle
#

I don't know about the Trident connector, but the long cable from the breakout cable to the headset is all optical. The converters are sitting inside the connector pieces

young marten
#

Alrighty thanks for your input. Though I'm honestly thinking of just getting them to send me another cable before my warranty is over.

haughty thistle
#

That's what Valve usually does if they find your problem to be cable related

#

You don't even have to send the broken cable in. They'd throw it away anyways

young marten
#

I much rather it be a bad cable then something being wrong with my pc. Parts are scarce nowadays sweating

haughty thistle
#

Yeah, just today I order a small little 40mm fan for my Wireless Adapter and immediatly got a message that they don't know when they can ship it xD

#

I also got refunded the money i paid for my Vive Pro 2 pre-order. They don't want to admit that they don't know when they can restock, but refunding for the time being they can...
The order is still open btw. Meaning they will probably take the money out of my account once they do have stock...

young marten
#

stock go brrr

gusty frost
young marten
#

yeah I know just was trying to see whether or not the trident part of the cable still had the same setup as the rest of the cable.

echo wyvern
#

Do I need an Oculus Link cable to play VR with my pc on my Oculus Quest

#

Nothing happens when I plug it in using a normal c cable

#

Is my 3080 ti too new for it to be recognized by Oculus as a VR ready GPU?

glossy ibex
#

Do you have oculus software installed? (I know obv, but just in case)

haughty thistle
#

Also Type-C =/= Type-C. Some cables only support Thunderbolt. For Quest Link you want a cable that supports USB 3.0

bleak night
#

pimax is in

#

but its uh

haughty thistle
#

Hmm?

bleak night
#

lens distortion around the center

#

and its been an absolute nightmare

#

internal bluetooth doesnt work i guess

haughty thistle
#

Reminds me of how the Pimax made me feel like it was pulling my eyes apart lol

bleak night
#

looks like im looking at a 2d imahe

#

i spent 2 hours getting the fucker to use ONE BASE STATION

haughty thistle
#

The Pimax headsets don't actually have a bluetooth module for lighthouse power management. They do have 2 antennas for Index controllers and whatnot, but you need to pair them through PiTool. They aren't standard Watchmen dongles weirdly enough

bleak night
#

now for some reason my trackers are detected as like

#

index controllers

haughty thistle
#

Wait wut?

bleak night
#

i seriously dont know, they refuse to pair with the headset

#

but with dongles, it works

#

but is seen as konkles

haughty thistle
#

I knew PiTool was an absolute dumpster fire, but this? Never had that many issues tbh

bleak night
#

im not a standard user

#

im cursed to have issues

#

and theres spaces galore\

#

one tracker paired with the headset now

#

ok fucking finally, both paired to the headset now

haughty thistle
#

The weirdest Issue by far that I had with PiTool at first the headset refused to pick up the lighthouses while my Index was plugged in and after a restart it didn't detect the Pimax until I unplugged my Index fully. Even having just the USB plugged in (not even power) was apparently enough to trip up PiTool...

bleak night
#

i had to switch my usb 2.0 connector to get the lighthouse to work

#

i still dont understand this

haughty thistle
#

I feel like with Pimax, you either have to had received a press kit or you have to have a very specific face and PC setup for it to work...

bleak night
#

all i know is, when i look around, the image warps around

#

a bit better when my eyes are farther away, and setting my ipd way lower

haughty thistle
#

Yeah, lens distortion is a thing on Pimax, and it's bad. You won't notice it after a bit of using it tho

bleak night
#

but i cant keep it farther til i get the new facial interface

#

i almost puked so far using it from the warping

haughty thistle
#

One thing I've tried was use some some double sided velcro (basically one side fluffy other side hooks) and stuck it in between the Pimax foam and interface. It in combination with the 15mm foam did add just barely enough space to fit my glasses, but due to how far away my eyes were from the lenses, I was essentially just seeing something akin to the off-axis IPS glow at the far outer edges of the lenses

bleak night
#

oddly enough

#

the glare is better on the 5k super

#

way better

haughty thistle
#

The actually visible lens area was at that point only barely larger then my Index, and honestly, I'd much rather use that then as game support on Pimax just suuuucks

bleak night
#

steamvr has uhhh

#

warping geometry

haughty thistle
# bleak night the glare is better on the 5k super

Like duh'. Pimax doesn't use a double stack lens design. The benefit of that is obviously less glare, but the big downside is that at larger FOVs it's basically impossible to prevent distortions and have a good edge to edge clarity...

#

I do expect similar glare on the Vive Pro 2 once I get my hands on one. But since it wasn't much of a problem for me on the Index already, I don't expect it to be a big issue with the Vive either...

bleak night
#

i might see if i can find that vive calibration tool

#

see if i can get the pimax a biit better

haughty thistle
#

Apparently Pimax already got it pretty much as good as it gets. Their Beta units were so horrible, even Linus gave up on them xD

bleak night
#

im running the 144hz mode for the fov

haughty thistle
#

Wait... you can get an 8K VR HEADSET!? Well... sorta...

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Pimax Kickstarter: http://geni.us/8nwp1fB

Buy VR-capable video cards on Amaz...

โ–ถ Play video
bleak night
#

only thing is.. tracking is abysmal atm

#

one base station atm

haughty thistle
#

120Hz is actually the highest you can go without loosing FOV on the 5k Super

bleak night
#

eh?

#

weird i cant see the edges of the 144hz

haughty thistle
#

It depends on how it sits on your face honestly

#

I noticed only a slight change when going from wide to normal on my 8k X. It's just a tiny difference visually, but rendering wise it was a difference of more then 2000 pixels

#

But yeah, here's the list of the supported FOVs at different refreshrates:

bleak night
#

yeah

bleak night
#

oh @haughty thistle btw

#

i used my glasses with the 11mm foam

#

no issues

#

though, i used it without glasses and hardly any clarity changed

#

gonna be getting the leather 15mm pads for hygene and junk, along with vive pro leather headstrap pads

haughty thistle
#

It's not like my glasses didn't fit size wise. They were just stuck on the lenses. If the Lenovo Explorer (where my glasses had slightly more room but not much more) didn't scratch my glasses, it wouldn't be that big of a problem

flat pawn
#

@bleak night

#

Change the channel on the second base station

#

I had the same problem

#

Without the ability to change it in software due to it not being an index headset you just have to manually do it

#

With a pin

#

Grab the other light house and stab the hidden button

#

You'll see it change channel in steamvr

#

The stations both ship on channel 1 and they both can't work on the same channel

#

You'll notice that if you only have one plugged in, it will work

#

And the second one won't do anything when plugging it in after

haughty thistle
#

Usually, the 2.0 lighthouses can detect that there are already other lighthouses running in the space and automatically adjust their channels accordingly (this is what happened when I added 2 additional lighthouses to my playspace)
I don't know how exactly this process works, but it does so without external help from something like a headset.
This does however only happen on the first startup of a lighthouse. After that it's locked into a channel and if you want to change it afterwards, then you have to manually change it's channel

bleak night
#

its set to 1 apparently

#

but steam throws a bluetooth error

haughty thistle
#

As Dream explained, there's a small hole on the back of the lighthouses. To switch channels without a SteamVR bluetooth capable device (Index or Vive), you need to get something like a pin to press the button behind that hole to switch channels manually

toxic wasp
#

@bleak night do you know about overclocking older cpus?

#

C2Q Q8300, to give an idea

bleak night
#

8300 isnt what id call old really

toxic wasp
#

Ik it isnt

bleak night
#

but yeah

toxic wasp
#

But it's "older"

#

Older then the current stand.

bleak night
#

its usually just setting a multiplier still in bios

#

not much has changed over the years tbh

toxic wasp
bleak night
#

so far the pimax isnt terrible.

#

better in many ways and worse in a few ways than the index

#

still wanna get comfort mods

#

its comfy.. but not as comfy as id like

haughty thistle
#

The Quest 2 can't interpret the signals the lighthouses are emitting, so the short answer is: No, it won't.
In fact the lighthouses could potentially degrade the Quest 2 tracking as for it's cameras it just looks like a faint IR flashing occurring through the room and it could make it loose it's position or when looking at one of the lighthouses, it could confuse it with one of the controllers. While both of these cases should have been mitigated by Facebook, there's still a posibility.

celest zodiac
#

i recently got an oculus quest 2 and i was wondering if there was an octopus game on it?

haughty thistle
#

The lighthouses don't. While they emit IR light, they don't emit a constant light. Rather they sweep to IR lasers through the room, each at a 90ยฐ to one another. This sweeping could be interpreted by the Quest as a sort of flashing light, but it's not even remotely bright enough for the Quest cameras. And they are so dim for a good reason: eye protection. You don't want a 5W laser shining into your eyes, no matter what wavelength and exposure time...

bleak night
#

hmmm

#

the kdmas isnt in yet still

#

@haughty thistle did you get the kdmas kit when you got the pimax?

haughty thistle
#

Nope. I had just the SMAS, as I intended on using my own headphones anyways

bleak night
#

ah

#

mine didnt come with the kdmas

#

seeing if anyone knows thw time difference for thew add-on

haughty thistle
#

My guess is that it's going to be shipped from China, while the actual HMD was dealt with by Amazon US

bleak night
#

i suppose

leaden wadi
#

I have oculus

bleak night
#

also

#

the 15mm facial interface should fix a big issue with the pimax

#

since for some reason, the pimax has this.. warping issue. its because of the spacing

#

looked at pimax experience too, its great

rapid otter
#

Guys I played boneworks and HLVR what should I buy next

#

Single player

#

Oculus pc/steam/quest 2

#

Thank you

#

(i was thinking about star wars game, not the Vador)

bleak night
#

i highly recommend ballisticng

#

still need to play budget cuts, but i hear its great

haughty thistle
#

The only thing that annoys me about Budget Cuts is that you can easily get lost

bleak night
#

thats 90% of games here

haughty thistle
#

No, what I mean by that, there are many places in the game that look alike and running in circles will happen a lot. Also, sometimes the actual objectives aren't super clear tbh

bleak night
#

i mean i already do that

tall shoal
#

anyone else have problems with one of the valve index base stations not working after an update?

bleak night
#

ive heard reports of it

#

only one base station here due to returning the index kit

tall shoal
#

is there anyway to fix it with out going there an rma?

sullen linden
#

I'm pretty sure there is like a way force a new update to fix but don't remember how

tall shoal
#

dang

#

I've tried hooking it up to my pc to if anything happens

weak matrix
#

its purely anecdotal, but the og square base stations seem far more durable and reliable than valve's hardware

haughty thistle
#

The 2.0s technically are less prone to failure as they have fewer points of failure in them (only 1 motor instead of 2; no seperate LED array for syncing; channel selection happens mostly automatic)
Only problem is that the single motor in the 2.0 lighthouses need to carry more weight then the two motors in the 1.0s. More load on a motor = shorter lifespan.

#

You also have to keep in mind that HTC has been designing hardware since forever (the first ever Android phone was made by HTC called the Dream), whereas Valve only ever has made the Steam Controller and the Steam Link box before the Index. It is very obvious they still need to learn a lot when it comes to product durability, but for their very first own adventure into VR hardware, they've done quite well.
You also have to keep in mind that both the 1.0 and 2.0 lighthouses were fully designed by Valve. HTC only ever made them under license from Valve (which is why the HTC 2.0 lighthouses are more expensive, even though they are exactly the same electronics wise)

bleak night
#

yet they still fuck up the tracker designed

weak matrix
#

you mean HTC?

#

their controllers currently have the best tracking avaliable *iirc

bleak night
#

and yknow.. cosmos controllers.

weak matrix
#

oh lmao people actually bought that?

bleak night
#

like 5

weak matrix
#

least competitive product maybe ever

haughty thistle
#

I mean... The problem with the Cosmos is that HTC favored design over function. That Tribal Stripe design they had going on for the tracking rings are just horrible for computer vision to detect...

weak matrix
#

not to mention the first thing anyone considers, the price point

haughty thistle
#

The Cosmos had a pretty neat Idea with the swappable tracking plates. Sucks that the rest of the headset just wasn't that great...

weak matrix
#

even that concept wasnt executed terribly well, idea was cool though

bleak night
#

dont forget the focus

#

which used ultrasonic frequencies... for tracking

weak matrix
#

people in that market would just buy a quest 2?

tall shoal
#

I have honestly had nothing but problems with the valve index hardware and software since I got it

weak matrix
#

my knuckles have been alright but i baby the fuck out of them

haughty thistle
#

Ultra-Sonic tracking is pretty cool when it works. Too bad it isn't as accurate. Besides, the Focus wasn't designed with hand presents in mind xD

bleak night
#

for just the headset

weak matrix
#

i mean at least the RMA process is alright

bleak night
#

not when you get a dead headset after waiting 2 damn weeks

tall shoal
#

I've had the index for less than a month, and have only used it like 5 times

weak matrix
#

how much you wanna sell the HMD to me for

#

lul

bleak night
#

if your in my position.. the 5k super isnt too bad

sullen linden
#

Darkie you don't happen to be from the states are you?

bleak night
#

aka: fucking tired of valve

#

oh ffs

bleak night
#

discord sucks ass

sullen linden
#

Ok either indexes over there are cursed or european ones are blessed lmao

bleak night
#

its what it feels like

sullen linden
#

I've had barely any problems with the two I've had

tall shoal
#

i think I am just dense, or I set something up wrong, or I got faulty hardware

bleak night
#

im thinking the 2021 stock for the usa had a QC issue

#

or a warehouse had an AC fuckup

sullen linden
#

I've RMA'd two controllers, thats it.

bleak night
#

wouldnt surprise me if the headsets baked themselves to death in the us

haughty thistle
#

I also think in general, the QC for the Displays have gone down. While in 2019 I've barely seen reports of like colorful lines appearing after a few weeks of usage, this had gone way up in 2021...

tall shoal
#

i am gonna hafta rma a base station

bleak night
tall shoal
#

which sucks

bleak night
#

4 times for the headset

tall shoal
#

because that makes my content schedule get pushed back

bleak night
#

painful.

#

both litterally and figuratively

haughty thistle
#

There could be other reasons too why US users have so many issues, whereas European users don't:
ACs aren't that common in Europe and in general European weather isn't as hot in the summer as in the southern US...

tall shoal
#

it was like 92F down here

#

around 4pm

bleak night
#

also a gripe about the index.... the face gasket is too narrow

tall shoal
#

indeed

bleak night
#

it was 90 here today

#

btw..

tall shoal
#

it makes it painful to wear glasses

weak matrix
bleak night
#

gonna say it.. compared to the index, pimax is actuly comfy

#

less glare.

weak matrix
#

2500hours of constant abuse on the og vive, not a single problem I couldnโ€™t easily repair

bleak night
#

with the 15mm facial interface, you can fit glasses, and it clears up an issue with spacing

haughty thistle
sullen linden
#

Index fits perfectly for me, all I have on it is a cloth vrcover for a more softer feeling

tall shoal
#

my glasses are to wide thats the main problem

weak matrix
#

i got that mf w i d e face

bleak night
#

i comment that because darkie mentioned the narrowness

haughty thistle
#

Even with the 15mm foam, my Glasses were still touching the lenses. Not as "glued on" as with the 11mm foam, but still

bleak night
#

which indicates a wider face shape

weak matrix
#

wait, what are index gaskets like?

bleak night
#

oh i was posting it anyway

#

well thats what it is

weak matrix
#

word

bleak night
#

but its a tad... narrow

haughty thistle
#

If the Index is too narrow, Pimax is the exact opposite xD
Had to push the side foam further on my face in order to not have an image of behind me on the lenses

bleak night
#

pimax fits perfectly here

haughty thistle
#

The cutouts for the glasses on the Pimax headsets just are way too big imo

weak matrix
#

vive gaskets are 18mm andddd

bleak night
#

huh.. didnt notice

weak matrix
#

15.5mm

bleak night
#

for me, the pimax has no light leakage

haughty thistle
#

Maybe I'm just some sort of super slim face xD

bleak night
#

even at the nose

haughty thistle
#

Yeah, I do agree with that: The nose flaps on the Index ain't do anything

bleak night
#

was surprised at it

haughty thistle
#

But then again, when actually using the headset, I don't notice it at all

weak matrix
#

i took them off the vive like 3 hours in and have never used them since

#

put a ton of pressure on my nose that should have been on my face or head

bleak night
#

compared to the index... i can actually hey immersed now

#

the glare was god awful on the index

#

pimax, its great

#

almost quest 2 like

#

though still there

#

just reduced by 70% or ao

weak matrix
#

is that 70% of what it used to be or 30% of what it used to be

#

๐Ÿ˜

bleak night
#

almost no glare on the pimax is what i mean

weak matrix
#

ah

bleak night
#

cept just at the edges of the lenses, but barely

weak matrix
#

do you mean while it's on your head?

bleak night
#

index, it was just a bright ring

#

yeah

weak matrix
#

like light reflecting around inside the HMD?

bleak night
#

from the screen

weak matrix
#

or bad lenses distorting light a bit?

haughty thistle
#

I returned both the 8k X and 5k Super and I'm not looking back tbh.
Everyone has a different experience I guess...

bleak night
#

yeah

weak matrix
#

idk what i even want in an upgrade for my vr setup lmao

#

higher refresh rate i guess

bleak night
#

im going to suggest the pimax to those who have issues with the index at least, who knows, they might have a new headset to love shrug

haughty thistle
#

Here's how I felt about the Pimax vs Index vs Vive Pro in comparison (brightness, colors, FOV)

bleak night
#

weird

weak matrix
#

wow that fov change is insane

bleak night
#

swap the index and pimax edges and you have my experience

#

and wider fov

#

way wider

#

im surprised how much it improved here for me

haughty thistle
#

Honestly, once I actually used the 8k X more, it felt more like the Index then actually having more to see. Reason being: The distortions at the edges and the glare that came from my glasses spacer mod

weak matrix
#

but are you trusted doe

#

are you purple name gang

haughty thistle
#

Purple name gang? Wdym?

weak matrix
#

in vrchat lmao, thought that was reference material you soured yourself

bleak night
#

huh?