#virtual-reality
1 messages · Page 96 of 1
to be fair.. with my issues im having. the quest sounds pretty good uf i ever got it going oroperly
100% of my personal avatar are pc only and the fact they come up to me and saying im a shitty robot (the replacement quest avatar) piss me off so much
too tired for this agh
I had to make one of my avatars quest friendly because some of my friends are on quest and I was annoyed because they couldn't see my avatar
most of my avatars are tf2 based and i hav eno idea how to port something as quest compatible
I have added a Quest compatible variant to my main Avatar (both public and private version). Dunno if anyone has ever seen them on a Quest, but it's not like I spend a huge amount of time optimizing for the platform...
Is my avatar quest optimized? No.
Do I care as long as they see me? No.
i hang in private rooms with pc user 90% of the time so its not a issue for me
I mean... this is the derp emote on the Quest variant...
I really don't care about Quest, but it grinds my gears even more knowing they'd see some complete other avatar otherwise...
id rather them seeing a error robot than some normal replacement default avatar
you know to showcase they cant see a pc user
Yeah I was annoyed when I discovered that quest doesn't support cutout textures...
Cutout Textures use transparency fill which is a very expensive thing to render. So I can understand that it isn't supported on the slow mobile processor of the Quest
Don't get me wrong, the XR2 is quite a powerful chip for standalone VR, but it ain't comparable with the power of a GTX 1060...
I tried using a particle shader which looks ok in unity BUT quest players can't see any of it for some reason
even less my 3080
On Quest all custom sharders are turned off for avatars
I know it was the particle shader that is supported
You can only have custom shaders on the world, and even then, heavy restricitions apply as to what features they can use
VRChat -> Mobile Shaders. That's all you can use on an Avatar :/
And that is where I found the particle shader
That's weird...
I also find it stupid that the Toon mobile shader doesn't support emissions...
Yeah the shaders are extremely restricted
i never figured out how to bring back my character into T pose after giving it animation in unity

it default to idle pose for some reason
Sometimes Unity has a brainfart and actually applies the animation pose permanently to the avatar in the editor. That's why I always do animations on a copy of the avatar
Always make a duplicate when animating
god dammit that something i shoulve of been told before i start this shit
any other way to make it back into t pose?
other than completly redoing my scene
I find it interesting how probably the majority of VRC users only use Public avatars, yet here we are 3 people who all happen to make their own avatars xD
my only guess is a animation that just does a t pose to bug it back into what it was
but i dont know how or where to get that
i cant do animation
my shit be like stuck like that
doesnt stop me from uploading but it being like that prevent me from making change to the view position
You could take the keyframes from the vrchat tpose animation and put them on it
Or hold on one of my friends made a video about how to get it back into the normal pose but it's old
Here it is:
https://youtu.be/Rs1gL7WG6eI
How to fix the pose of the avatar in edit mode if you accidentally change a property and stick yourself into a default "bike pose."
This is a remake of an old video for newer versions of unity.
Feel free to contact me on discord if you need any help: Rero#9097
Add me in-game: RetroGEO
Support me! https://www.patreon.com/reroAssetsVRC
Discord Se...
thanks il lbe saving this for later hopefully that work
Although if you don't have a bunch of objects and dynamic bones on your avatar you could just drag the fbx on the scene as a new avatar
i have in fact no dynamic bone and objects
problem is the fbx is HUGE like 8000% bigger than what a normal avatar would be
i have to set the scale to something like 0.02
and id need to set all my audio source up again alongside animation
rip guess there no easy way around

thanks god im not working with avatar 3.0 black magic bullshit
There might be a correlation between people who go as far as to discuss VRchat avatars in dedicated VR channels and people who make their own
Hooked up my index for the first time and tried VR. Super fun but the motion sickness is real
Just remember when you get sick take a break @molten lark
It's like a muscle you train it not overwork it
Yeah I think I learned that the hard way last night, going to take more frequent breaks.,
motion sickness from vr u either adapt or dont need adapting
do keep taking breaks tho
anyone else experience or know how to fix an issue with the quest 2s 120hz mode where the feature will be turned on but no games will actually recognize the quest being set 120hz like in virtual desktop for example which i know is on the most recent update which has 120hz support
guys i need help with oculus desktop
its been broken for a few weeks now maybe a month
i uninstalled it because it was kinda broken (Updates wont start updating just stuck in library) so after i uninstalled i tried again it failed after 5 gb one more try after deleting any extra oculus files i downloaded the setup files same thing it fails at 5gb somehow updating GPU drivers seemed to do the trick but now it gets stuck at another stage of the installation and gives the same message
i contacted oculus support and they didnt help since when i tried to run Logs it didnt find the files in program files x86 but im guessing thats since the app was fully uninstalled and the installation didnt install log gatherer yet
i mean i am using a quest one with 1.0 baystations and index nuccles
Can I run vr in a 780ti?
Wouldn't recommend it as you probably would need to turn down the render resolution quite a bit to achieve good playable framerates
I'm only going to play beat saber
if ur gonna play that
turn block debri off
Ok
That's what they sent me i think it was c program files
X86 oculus support and logs
But it fails at finding the oculus folder
Which doesn't exist in x86 I looked the stuff up in normal program files and i didn't find the support folder
For me I stopped getting that after a power cycle and turning the lights on
@woeful cypress it tells you that even with the lights on?
i wish for a PC building simulator, but in vr!!
time to wait 5 years
Probably wouldn't be very fun lol
Unless there's like literally just a pc
So you can dedicate all your collision detection to that
Damn fair
I've had the OG Quest track itself on a rather dim LED strip. If it can't track on those overhead lights, it's probably faulty. But I can understand that you want to switch to a better HMD with better tracking
yeah same
can you try to cover the trackers with your hands all at once then after 5 seconds take your hands off
@woeful cypress
usually that triggers lost tracking and it refreshes after 5 seconds
Make sure that the tracking frequency of your headset is specific to your area (60hz, vs 50hz). Lights like that can cause issues if they are close to the frequency that the headset uses to track the controllers and surroundings. This is an issue in a few different headsets if they are purchased from a region that has a different electrical standard then where you live.
No sure if they have automated this in new headsets yet.
Oculus Insight Tracking system can automatically detect the power grid frequency and adjust for it. There might be rare cases where that detection fails, in which case you can still select it manually. But you shouldn't need to...
Thought so
I think WMR doesn't even have a selection for the grid frequency. If I had to guess, M$ is just very confident in their grid frequency detection. I dunno about Cosmos Inside-Out Tracking, whether that has any toggle or something...
Case in point: You wouldn't generally need to adjust that setting unless in very rare situations
Yep, I just remembered it being in most headsets dev options and advanced settings (though then again most of my headsets are dev models that have extra hardware access).
And if you have unique non standard lighting that it can cause issues at times (Camera based VR can be hard in a club or event space with a lot of flashing irregular lights).
Though I do have to say using a VR headsets sitting at a tech focused club in San Francisco is really a Sci-fi like experience.
anything??
@woeful cypress you have issues with your gardian?
Frankenquest 2 Chinese knockoff edition lol. Airlink works great!
You mean airlink pcvr and everything ?
Did you bought it like that ?
Or did you add accessories
@ me it genuinely interest me
for a second i thought that was white masking tape
Oh god no
Does half life alyx overwrite the steamvr render resolution somehow?
Because whatever i do it still looks as sharp
Yup
HLA has a dynamic resolution scaling, which is based on the "100%" render resolution. HLA then scales the resolution based on your hardware to always hit the refreshrate of your headset. This means, if you want to increase the image sharpness in HLA, you have to turn down the graphics settings ingame or adjust your headset refreshrate...
Same to reduce the résolution
hey @haughty thistle how thick are your glasses?
you said before that you had almost no space for glasses in your 5k super right?
can you elaborate a little bit? I ended up ordering one
I'm prepared to get prescription lens inserts if I have to but still
Afaik there aren't any proper prescription lens inserts for PiMax headsets. Yeah, there's this one company, but the way they handle the prescription values seems very sketchy to...
In regards to my glasses, I think it's best to just send you a picture. I have frameless glasses, so they are basically a set of lenses attached to 3 strips of metal. They really aren't thick and shouldn't be a problem, yet they are.
I actually have an order in for the 8kx which is supposed to come with both the 11mm foam pad (the one that is included with the 5k Super) and the 15mm foam pad (which is not included with the 5k Super). So I'll be reporting on whether or not the thicker foam pad helps, but from my understanding it should...
Yeah ik but i turned the render res in steamvr down but it didn't change anything even when i locked the fidelity level
So does it just always render relative to native headset res?
Yup. That is how the dynamic resolution scaling in HLA works. Fun Fact: The SteamVR Home also has this, just that it doesn't always activate for some reason...
I had times on my G2, where I came back from a game, only for the Home environment to be all blurry and pixalated as if I had turned down the renderscale to like 50% or something
I just want to know the specs
This presentation is very business focused so far
With one small nod to gamers like "ay thanks for getting us here"
HTC today revealed its latest standalone VR headset, the Vive Focus 3. The enterprise-oriented headset will bring Snapdragon XR2, a whopping 6MP per-eye resolution, 120° field-of-view, new controllers, and more for $1,300. The Vive Focus 3 release date is set for June 27th. HTC today also announced the Vive Focus 3, full details here. HTC …
one of the highlights of Vive Focus 3 is the class-leading resolution of 6MP (2,448 x 2,448) per-eye. That’s compared to 2.3MP on the Vive Focus Plus and 3.5MP on the Quest 2. It even beats out the Reverb G2 at 4.7MP. Those pixels will be spread across the Vive Focus 3’s two LCD displays and a 120° diagonal field-of-view, HTC says. The dual displays also make way for a physical IPD adjustment which will range from 57–72mm.
HTC today announced the Vive Pro 2, an upgraded version of the Vive Pro headset which first launched in 2018. The new version of the headset brings a huge upgrade to resolution, along with a boost to field-of-view, while retaining compatibility with previously released accessories like the Vive Wireless Adapter and Vive Facial Tracker. The …
Take a drink every time they say "business" or "enterprise"
Seems like Vive is doubling down on business focused stuff
Some upgraded specs on their existing lineup, still business priced and business focused
seems like I will keep my Vive Pro for another few years
now we just need valve to announce it's index 2 or whatever
@rapid otter yes Wireless PCVR. I got 120hz@4k to work last night. I had to upgrade my router to wifi6, change the position the same room as my play area, has a smart home so had to reconnect everything BUT MINOR DETAILS! It works great now lol
It doesn’t look too bad right? The zipties make it look a bit janky huh
No it looks good
Me to is use wireless pcvr
Not 120hz tho
It's a real official quest 2 ?
@onyx plover
hey gang, sorry to barge on in here, but I was looking at the official Oculus VR cable and wanted to get some opinions and see what everyone thinks of it--I'm referring to the $80 one
I have my own opinions, but I guess I really wanted to see if someone has dissected it. I'd like to see this fiber optic cable along with its adapters on each end
It's pointless, the existing quests don't take advantage of the speed potential in anyway nor do they even fully saturate usb3 and the fragility to match makes it both ineffective and a cost risk.
I mean the VR is cool and all but that clock on the wall would drive me insane
The Vive Pro 2 honestly sounds like an amazing headset for probably the best no-compromise Wireless VR setup. 120Hz, 2.5k resolution per eye and Wireless Adapter compatible. Again, may I reiterate that the Vive Wireless Adapter is basically as if the HMD is plugged directly into the PC.
And no, the Quest 2 in PCVR mode does not run at it's native resolution. It's decoder just isn't fast enough. The PCVR resolution of the Quest 2 is more comparable to the Rift S/Index
The price is honestly the pain point of the Vive setup. I mean, 739€ for the HMD alone, factor in lighthouses, the Wireless Adapter and Index controllers and you're well beyond 1k€.
You either got the "decent enough for consumer" Quest setup at the bottom of the barrel, and then you got the baller, rolling in cash Vive option. Nothing in-between for Wireless VR...
so they remain in the wireless pcvr niche
just with less compromises now
I suppose that's fine
it's just an expensive niche
like the 8k x
the fov niche
index being the well rounded option while also being a little cheaper
Oh well then, because home doesn't seem to be affected by render scale either
bruh that's literally just a 1st gen touch but longer and with an inverted ring
so... a quest/rift s controller?
lol
it really is
but those controllers are also great so
can't complain
the wands on the other hand
Not quite the quests have a slimmer bit at the top, the thumb rest i guess you could say
The og touch have circles
the quest 2 "thumb rest" is large again
huh
i think they should have put a knuckle strap on them
Oculus too for that matter
You can get good 3rd party ones for real cheap
They probably only include the wrist rubber band thing for cost reasons
the future is bulky for now
ur bulky
of course, i have the power of a samsung galaxy just oversized
Oh man, I agree completely...here's my paragraph review of the product.
Let's start with weight, which seems to be a selling point of the cable. The listed weight is 9.1 oz, and my 10 ft copper cable alternative (that was $18.99) is 3.5 oz. The weight difference between cables is negated by the weight of the adapters on each end to transmit/receive the fiber signal.
As for performance/throughput, I haven't done any tests yet, but from personal experience running a cable that short you will see negligible performance gains of using copper vs fiber optic. But is it worth the fragility of a cable that will snap if you bend it too much?
The other thing to consider is bottlenecks. Even if you get 100% throughput of that cable, most people end up getting a copper adapter or their motherboard doesn't support enough power through USB-C connections. You will also most likely be in this situation of having some sort of adapter and will have a cable no better than a regular copper one.
Finally, I'd like to address the fact that nobody has actually taken one of these apart and posted a video going over the tech involved in the cable. I'd like Linus Tech Tips or someone to dissect one and give an in depth review of the cable.
$80 for this cable is either an unjustified cost, or just an outright scam.
There must be some reason they thought they'd need more usb bandwidth.
I don't know how long it takes to conceive and manufacture a product like the link cable, but perhaps they placed the order before they really knew what would be needed. (e.g., they might have expected a future with a higher-bandwidth lower-CPU codec?)
Maybe originally they thought they would run data through fiber while powering the device through copper, which is what it supposedly does
thinking a regular copper wouldn't be able to do both at the same time well enough. Which is true, my copper cable won't charge the battery up from my USB port while I'm playing, but it provides enough juice to not really drain the battery, and with plenty of throughput to deliver video
but in the end I think they realized they wasted all that money on the cable, so instead of dumping the idea, they paid youtubers to promote the hardware without scrutinizing it or dissecting it.
maybe they'll break even
The main reason it's so expensive is due to the converters. And there is an argument to be made that optical cables are better for VR. For instance, long optical cables are much more flexible then copper ones and don't require any active extenders. According to the USB standard, you can't go any longer then 5m of copper cable without boosting the signal. This is a strong argument for the Oculus official cable. These extenders like to break over time (I've had numerous, not just USB 3 ones, fail on me in the past).
Granted, a bi-directional optical to electrical converter has that problem too, but since it's essentially a bunch of LEDs and light sensors, but it's much less prone to failure then a bunch of transistors, which an extender basically is.
I feel like Oculus has missed an opportunity here to offer their cable in a 6m variant, as that would've totally made sense. It would've been essentially the same price or maybe 5 bucks more and you don't need a big extender like you would with a copper cable.
Most optical cables start at around 70-80 bucks because these converters are expensive. But longer cables often aren't all that much more expensive
I've used both copper cables and optical cables in the past, and the flexibility of the cable does make quite a difference in how much you'll feel it, if it's laying on the floor...
Ah, that's a good point. Maybe they should have focused more on cable flexibility and less on bandwidth.
The Oculus cable should be more flexible then any decent copper cable could hope to be. I don't know whether it is, because I don't have one...
But I can only guess that it is. Like I said, from my experience at these cable lengths, fibre cables are still super flexible while copper cables can become quite stiff. And Optical cables aren't as fragile as some might think.
I mean, heck, the Index cable is optical and the cable is quite literally kinked if you move the head strap up. Granted, if you do this too often it will break, but the fact that it took almost half a year for the first people to report broken cables is damn' impressive. If you are any more careful then this your cable should basically last an eternity...
Anyone here have any advice for Beat Sabers flying all over the place during play, on an OG Oculus Rift?
It was working really well for weeks, tried today, and my sabers are going bonkers. I tried resetting the camera positions, made sure everything was up to date, reset my PC, etc, nothing is working.
Sensors and headset are reading as USB3, play area is "medium", no mirrors or flashing LEDs in the room to mess with the sensors either.
Have you tried different batteries in the controllers. Oculus should know whether or not the battery still has a charge, but I guess it's one thing to try...
I haven't, but they're rather new Duracell from Costco, and claim 100% in app.
I swapped out dead batteries just a few weeks ago - they dropped from 60% to 0%, think I left them on, but no idea. It worked well for weeks after switching, and I've made sure everything is shut down after.
Slightly odd they still show 100% though, as I'd expect at least 10% lower.
I think it's related to swinging too hard, but I'm not 100% sure. I was trying for the SS rank on expert Steam achievement (got it today!), which had me doing more aggressive swings. I re-did my cameras again, played less aggressively, and the issue only happened once or twice.
Understandable but reduces the appeal a lot
dang that's a rip
Is oculus on macOS a thing?
When I saw that the Vive Pro 2 was trying to do that Resolution at that framerate with a DP 1.2 connection, I knew that they were going to have some weird compromises as they don't have HBR 3 support, or some color support. They are right at the bleeding edge of that connections specs, and surpass it if you want full resolution and 120hz at the same time unless you use DSC, or chroma subsampling.
I expect that it will be further compressed for the wireless connection if you want to use the full Resolution, or Framerate, so they are probably hard locking it.
Wireless is still very very hard for any headset considering the bandwidth and compression issues that are almost unavoidable at the moment. Unless you are fine with a wireless solution costing more then the headset kit itself.
I wonder if anyone will get sony's new headset working on pc when it comes out
Is HTC VIVE Cosmos Elite HMD Good?
I personally would say that the original Vive Pro is a better buy then the Cosmos Elite. The Vive Pro has a better headstrap and OLED screens. It only falls short in regards to the headphones, but that's something you can fix, unlike the flip-up visor of the Cosmos which will lead to the lenses not being properly aligned with your eyes
According to that article, then the Wireless Adapter can't even reach the resolution of the OG Vive Pro. But I know from experience that the full Sharpness is retained on the Vive Pro. So I can only guess that they're using some tricks to actually hit that resolution. Maybe Fixed Foveated Rendering?
is there anyway i can get steam to do 90hz it seems to only wanna do 72
The only headset where you can adjust the refreshrate in Steam is the Index. With all other headsets, Steam just takes whatever refreshrate it was given by the "driver". In the case of Oculus, that "driver" is the Oculus Software, Virtual Desktop or ALVR (depending on how you connected the headset with Steam). I know that inside the Oculus Software you can adjust the refreshrate if you have a Quest 2 and it is connected via a Link cable. In the case of WMR, that "driver" is Windows itself, so the refreshrate control can be found in the Windows 10 Settings Panel under "Windows Mixed Reality".
Often when changing the refreshrate, you have to restart SteamVR btw, and in some cases even the HMD itself (for example that's how it is with Pimax)
Not dumb but rather, super epic and hard core
It's not dumb
Safe to say the least
For some people, especially careless ones, these spikes can help. But I personally think they'll be more in the way rather then actually protect anything
that's why I thought maybe LTT would want to do an unboxing and look at the tech involved in the cable
Yes good idea
is the oculus link cable (120 cad wtf) even worth 120 cad when it has wireless?
IMO not a chance
does it work with like jus ta normal usb cable
but I've been using VD since launch, never had a link cable
if i have 2 access points close to where i'll be playing will there be any interference issues?
I couldn't say, but if you look up configuration settings online should help
It depends on how many devices are connected to each wifi and whether or not they are interfering with each other in terms of Wifi channels
ill look into that, hopefully it will be ok
In general though, it's better to have as little "Wifi pollution" as possible when running the Quest wirelessly
That's why having a Mesh network close by is never a good sign for Air Link/VD
interference and latency i'd assuem
Yup
also do i need a wifi card or something for my pc
or can i use the existing wifi
im wired in rn
You PC should be connected via LAN to the Wifi Router
then the quest will connect to the wifi router
The Quest then connects to that same router via 5GHz and communicates to the PC over said router
aight cool
Hmm my steamvr has decided that it's now a good idea to launch itself every now and then for absolutely no reason
Sounds like some game is trying to launch a VR mode. My way of preventing the Index from showing up without fully unplugging is to just disconnect the power brick
The odd thing is like I could just be just watching youtube or something and it just decides to do it. Thankfully it doesn't happen often but I do find it a bit strange because I also have disabled steamvr from launching when you turn on a controller or put on the headset etc.
Yeah, that's defo super weird...
Mine was doing the same thing, to the point I uninstalled it until I play on the weekend
This is the price of a wifi 6 router
A better alternative for me
i already got wifi so
if i need lower latencyh
ill consider it
not buying vr yet tho
sometime soon hopefuly
Ok then
what do you want ? @sullen linden
Would my CPU hinder tracking accuracy cuz I've recently gotten some slight tracking drift that hasn't been a problem in my 1 and a half years of having my index.
Hello everyone, I am buying the vive pro 2 but my computer only has HDMI as an input, can I use a converter from HDMI to display port?
I've only seen a DP to HDMI cable, but you can get a convertor im pretty sure
display port to hdmi cables are one way
you might need to get a hub or something
Ah okay thank you for the info :)
There are HDMI to DP adapters, but they are hella expensive and they can't really fulfil the DP spec, due to HDMI being an inferior protocol.
TL;DR: You can't adapt HDMI to DP, only the other way around.
The Vive pro 2 being only DP 1.2 can be fully converted by a good HDMI 2.0 to Displayport converter if they actually exist yet (the conversion is somewhat intensive when you are near the max bandwidth).
I don't think HDMI is inferior protocol, they keep changing what they support (each one has firsts of some nature). The part where HDMI vs Displayport matters to the manufacturer is much more about the licensing and standardization across a large number of devices, and what devices matter to them.
Though as devices get more and more advanced, the number of overall connections is finally going down, and standards are starting to actually be well adopted. I do though hope that displayport gets more adopted outside computer tech, as right now the actual competition between HDMI and DP is quite the lackluster fight (like two kids poking eachother, not a full brawl like AMD and Nvidia are in).
Also If you're computer is VR ready, that is almost a guarantee that it had Displayport somewhere (mini Displayport, Displayport over Type C, or Thunderbolt 3).
If you are on a desktop, then your Graphics card should have multiple Displayport ports.
The thing about DP is that it splits up the signal into what are essentially 4 dedicated channels, which can be combined/split up as required. The benefit is that you can daisy-chain DP Monitors, as long as they together don't exceed the "channel". For example, with DP 1.2, you can daisy-chain 2 1440p monitors at 60Hz as each monitor uses 2 of said channels.
HDMI doesn't have that afaik. So you'd need an active converter that takes in the single HDMI signal and splits it up into the DP channels as required. So it might be fine for connecting something like a monitor or projector, but it ain't cut it for VR (due to the extra latency involved).
Another problem is the talk-back channel of DP. Yeah, HDMI has something similar, but there's a reason why true G-Sync only works over DP...
can a 3700x and a 3060ti run vr?
Should run no problem
easy
psvr worth it?
i have a ps4 and i always wanted to experience vr but i dont have 300 dollars to spend on a quest
is it worth it
isn't psvr also hundreds?
I've been trying to setup an oculus account for over an hour now, it's either me being stupid or Facebook is just a fucking mess. Sorry for the vulgar language but holy fuck
I was totally not trying to figure out how much of a Vive Pro I can put on a Pimax without any permanent modifications...
What?
how is the pimax? i've never gotten to use one
What's the problem exactly?
To sum it up in one word: Interesting.
Unlike every other VR headset out there, with a Pimax you really need to tinker with things, do modifications to the HMD itself, play around with settings in PiTool, etc.
The FOV is great, but unless you're really want that largest FOV around, you best just avoid them entirely...
For example, even with the 15mm foam pad (which is only included with the 8kx btw), I felt like I still wasn't getting sufficient distance between the lenses and my glasses, so I tried putting in a VRcover intended for a Vive Pro. While that did help with lens distance, it also created a big pressure point on my forehead.
I also took out the speakers in the headstrap, as I'm not using them anyways and their bulk prevented my from wearing my headphones on top of the strap normally.
Oh, and I also tried the back foam piece I took off from my Vive Pro (due to the Wireless Adapter), and see if that would make it a bit more comfortable at the back, and it kinda does...
Lastly, if you're used to 5m and longer cables in VR, expect to pay more then the listed Price for a Pimax, because the included cable is only 4.5m long. Way too short imo
Just tried half life alyx
What a blast
I've been trying to make it works for a month and now it's working perfectly
I am looking into buying an oculus quest 2, and I want to play PCVR games. I have an ASUS G14 laptop with a Ryzen 9 4900HS and an RTX 2060 Max-Q. Would I be able to plug in the included cable to the USB-C ports and play SteamVR or do I need a desktop?
Yes it has 2 USB-C ports included
Then I recommend taking it and trying on your pc with their cables
When you install the oculus software on your pc you can test the connection it will show the mb/s and how good the connection is
Maybe you will need an oculus account
But you can create one before hand (you will need one afterward anyway
I hope I've been useful
Yes, you have helped a lot. Thanks!
Hit me up if you need help
i had no issues
Describe your problem
i wouldnt get one as I have an index, was just curious what your experience with it was. I also have a vive that took a lot of modifications to get comfortable so im familiar with that part of VR headsets. in my opinion the index was worth it because I didnt really have to tinker with anything. just plug it in, put it on, and I was good to go
USB 2.0 Speed. You can put multiple of these dongles in a USB 3.0 Hub with no problems, as long as you leave enough space between the dongles and any large metal surface
can confirm
I have my three puck 2.0 dongles on a USB C hub
I have issues with the hub but it's not related to bandwidth
The cable got damaged while it was in my bag so sometimes it briefly disconnects
Never caused any issues with tracking though
Yeah, I have all 3 in a 2.0 hub up on a shelf. 0 issues for the past year of having them there
It varies. Sometimes it's 8+ weeks, other times it's one week
Like I said, try to keep them away from large metal surfaces. One such thing is your PC case
If you've already paid for it (purchased) then generally it will be shipped out within 1 - 2 days to a week
If you reserved an order, there's actually a time estimate in your Steam purchase history and it's roughly accurate give or take a couple of weeks
It used to be very inaccurate due to the extremely high demand for the index but Valve seems to have mostly caught up
I ordered my index in September and the HMD + Controllers took 3 weeks after placing the order to let me pay. I paid, it shipped the next day, and arrived in Canada at my door 2 days later
Hope this helps!
has anyone else having troubles with steamvr? Everytime I close a game something called steamtours opens and its causing my gpu to overload and starts using all of the vram it has when I close half life alyx, and it just stays pinned even after a force close
What is it an app that open ?
yep
Ok I'll look for it
it apparently has something to do with steamvr home if that helps
it seems to only happen with hlvr
i have one of the vram usage
but i've only managed to catch it twice, but forgot to screen shot
3060
Dang
I know HLVR use all my vram
6 go
It's very demanding on vram but 12 gb is a lot
Keep in mind HLVR is optimized like shit
this was after i closed hlvr because of lag and by time I got to task manager nothing was there out of the normal
then I switched tabs and saw this
i reinstalled steamvr multiple times
thing is it worked great 2 days ago
I didn't find anything about steam tours online
Nice
thanks again
i disabled steamvr home for now hopefully that helps, but right now i am reinstalling hlvr to fix a graphical issue
What
HLA (sometimes referred to as HLVR) is really optimized, yeah. But what I find personally more intriguing is the dynamic resolution scaling which keeps the framerate under your HMDs refreshrate. Quite remarkable as to how well that works tbh
That's why I was confused about his comment
Agreed. Though it might be the issue that it means that it will alway try to max its settings just to the threshold, which might not be good on some computers where you are doing multiple things at once.
That is weird, I am on a laptop with a 8750, and a 1070 maxQ and I can livestream gameplay as well.
Sounds like either a game bug or something is really wrong with steamvr. What task manager show while playing HLA, vs another demanding VR game
did anyone have an issue of feeling like your still in vc even after you stop playing
*vr
i just started playing vr like 2 days ago
That is somewhat common especially depending on the game.
If it is a vertigo or sea sickness, or any dizzying then you probably played for to long
not that
just keep seeing things and feel like my hands aren't mine
lmao
i hear that's somewhat common
It's rather uncommon, but not the first time I hear about this
not that reddit is a good source but i did see someone saying that happened to them on there
What's your headset resolution ?
You want to work your tolerance up (even if you don't feel sick in game, if there is a large ammount of dissociation then it will affect your brain over time, and you'll get that dissociation even outside of VR when just thinking about VR, or when doing really short VR sessions that shouldn't cause any issues).
Once you have been doing VR for a few weeks, at short ammount
S, you will be able to more easily get out of the dissociation, and it shouldn't cause any lasting effects.
Some games like Eagle Flight, Superhot, and richies plank experience are known to commonly cause after-effects that can last up to an hour if you play them to long.
How do you enable?
The resolution scaling is turned on by default and it's quite difficult to turn off actually
Last time I tried it was with my Acer WMR headset which has a 1440 x 1440 screen per eye, just a bit les then the index.
I also have a Reverb G2, but have yet to play HLA using it
How
I run 1500 by 1500 and i barely get 72hz
@gentle coral The thing about WMR is though, it optimizes Windows for VR while active. I've noticed on occasion better performance on my G2 then on my Index at 200% renderscale, even though the Index still renders less then the G2 at that point...
And i have 40 in fight and 60 in open area
What headset are you using? Resolution ain't everything when it comes to VR performance.
And you only have the issue in HLA, or also other games like let's say Boneworks
I'd say boneworks runs worse than HLA
I'm just asking, as both Boneworks and HLA are quite CPU heavy. So is Quest Link, Air link and VD. So if other CPU heavy titles have similar issues it points to the CPU not having enough grunt to run both HLA and VD/AirLink/Quest Link
Anyone know if there's a Quest 2 alternative in the works? I really like the concept but like hell am I strapping facebook to my face.
Well... there's the China-Only Pico Neo 3, although there are rumors that it's a straight up Quest Clone and Facebook might even have been involved with that one, and lastly there's the super expensive, business-only Vive Focus 3
hmmm
I dont mind as long as I don't need a facebook login to operate it.
God they do look identical dont they? 😂
Well... if you have an OG Oculus account you could technically count the OG Quest as a somewhat Facebook-less Quest
ah I already have a Vive so wouldn't be much point in that
I would like a headset that I can run independent from a PC when I'm away though.
Hotel rooms would be a lot less boring if I had my own virtual theatre.
As long as you're fine with 3DOF, you could also go super OG and use a Phone based VR system like Google Cardbord or Samsung GearVR
I find it surreal that Vive are making a business-only Quest 2 clone when there's an obvious demand for a consumer version.
The sad truth is, most consumers are absolutely fine with handing their data to Facebook. And Facebook is absolutely dumping the price of the Quest to make it almost impossible for any western Company to compete.
It's also very likely that if a company tries to compete with Facebook, Facebook will just pull another one of their dirty tricks to ensure their dominance.
The most notable was back when Microsoft tried to enter the VR market by offering a budget option with WMR. Just a day after the announcement, Facebook dropped the price of the CV1 from 700$ down to 400$, conveniently the same price at which WMR devices were supposed to start at.
If this was a one-off thing, I wouldn't have given it a second thought, but we're talking about the same company that has payed game developers to exclusively develop for their platform...
And now they're buying successful VR game studios left and right. So if another standalone HMD comes along for consumers, don't expect games from any of the now Facebook owned companies to make it there. Games like Beat Saber or Onward for example
Yeah so what if they know where I live, I don't care
Not like they are going to do anything
I still find it interesting how people couldn't care less if Facebook or any other company knows basically their entire life, but when the government want's to know that information, they run riot...
You think a 6 core 3.4 ghz r5 2600 is enough ?
It should be, but honestly, I have no idea how CPU threads are split up during VR workloads...
what do people think about the vive pro 2?
it ships when it ships really
As Sylva said. Once you've paid for it, it usually goes very quickly.
Imo the actual HMD is an upgraded Reverb G2 with lighthouse tracking. The more expensive Tracking system as well as the other upgrades, make up the majority of the 200$ price difference (599$ for the G2 without controllers and 799$ for the Pro 2 without lighthouses and controllers).
I'll probably swap out my G2 for the Pro 2, now that I'm returning the Pimax. Mostly because I was never truly happy with how Inside-Out tracked headsets sync up to Lighthouse tracked controllers. So for me the Vive Pro 2 is actually going to be an upgrade over my Index
jesus big dick energy here
Doesn't the vive pro 2 come with the lighthouse 1.0's tho? if you already have an index you can obviously just use those
The Pro 2 comes just like the Pro Eye with 2.0 Lighthouses
That is, if you buy it in a kit. Unlike the Pro Eye, you can buy the Pro 2 alone without any of the other stuff
Its nice to finally see an academic paper on the subject. That is one of the effects that I was alluding to yesterday with @manic jewel. There has not really been a test of if that time compression lasts after you leave VR, but it is highly likely from when I have helped demo VR stuff and people loose their understanding of time for a while afterwards. Other perceptions can also be affected as well. This can be good or bad depending on situation.
mmmmzzmnmmsdsss
You get it when you get it calm down man
I am looking at a quest 2, I have a Dell G7 7790 (I travel for work and its what was avail at the time of purchase). Should I be good to play it tethered and are there any big issues with having to be offline since I work in very remote locations.
Hi everyone, do any o you is using VorpX ? For me I am missing Half-Life VR type game, I have done Alyx twice already and I am wondering if VorpX works nice enough to do the others in VR
I looked how to do it, it is just for HalfLife games, what if I want to play other games ? The VorpX idea is quite interesting because it is compatible with a lot of games already
for me its enough
What hardware do you use headset gpu ect
its a expensive product give it a week or so
Can you give detailed specs ?
@rapid otter
Dell G7 7790 (G7790-7523GRY-PUS)
I7 9750H
dedidated rtx 2060
16 gigs ram
1 1.4 display port
1 thunderbolt 3
Performance im not worried but how do I verify the thunderbolt is tied into the graphics card.
@rapid otter My other issue is not having internet.. I have a cellular connection at best 30% and then the other time nothing or dial up speeds, with out paying outragous data costs. And by dial up I mean old dial up, like 14k on a perfect day.
should be a tracking #
Rtx 2060 is apparently good, i have one but i have a cpu bottleneck so ...
The I7 has a "low" base clock and you will maybe run into cooling isues
Apart from downloading the games and playing multiplayer you don't really need wifi
Its a space heater but plays everything I have. The only issue in reference to VR i can find is if the graphics will be fed by the 2060 thru the thunderbolt/display port.
You call that a space heater? Then you haven't seen a 3090...
@haughty thistle Dell laptop.
Not exactly known for its airflow...
Or lack there of.
It isn't an Alienware from what he/she said
^
Quest link is fed by USB, it won't use any of the benefits of the thunderbolt port, and it doesn't matter if the port is connected to the GPU, as it sends it from gpu back to cpu then over USB. But I would recommend using the thunderbolt port as the type c port connection as it might have good power delivery.
just received my index yesterday!!
now im looking for games to install
i already have beat saber, HL:A, the lab
Man get boneworks what a blast
Yeah imagine, I only put plastic boxes on my head. Much lighter.
I wish I could do it all day
By any chance has anyone ordered knuckles or base stations this month?
guys im a cheapo gamer who doesnt want to buy a vr headset lol is there any way to use a phone vr headset to play pc vr for free?
Not for free and phone vr isn't worth it as a pc vr solution.
a phone is not a vr device no matter what you do to it
I mean I use to play vrc with a phone, Google cardboard like viewer, and NOLO vr tracking. But that setup was dumb tbh.
and janky
you may think its vr but i garranteed you its not
I had 6 Dof tracking with controllers and all.
trust me i tryed with my phone and a thing you put your phone into and... nope doesnt remotly look close to vr in term of visual
Quest 2 is best low budget vr option at the moment. It's just has the whole thing with Facebook making it not amazing.
oh ok. i was hoping for something cheaper though
The one I had gave around a 98 Fov, I have a dime there for scale, but was extremely distorted. I some how got use to it's disorienting nature. But oh boy is my Index 1000x better.
Is anyone having vram leaks and low fps/high frametime with the recent VRCHAT update?
VRCHAT pretty much ate all 10Gb of vram on the 3080, fps stays in the mid 20.
The last time I played vrc was yesterday and it was fine but I'll see if it's worse now when I get on in a bit
Most noticeable in PyPyDance with around 10 avatars
Though in other world, the vram usage is also higher than previously
Ah yeah I don't go to dance worlds so it's hard to say
I am getting this every time I launch steamvr now though
Seem like I am not the only one
I heard from some people that valve's gonna release a new headset sometime soon, any evidence to this or no?
Kind of as they are working quite a bit with OpenBCI on the Galea EEG and biosensing headset, which will be sending out dev kits this summer, but I think that version hooks into a regular Index. But Valve is working to make their own version of the Galea that is pre integrated into a new Index Model. Valve also published a patent back in March showing a few new headset designs.
Wait, ya got a link to the patents @gentle coral ?
I'm trying to decide whether it's worth waiting for the next headset or just buying an index rn.
the next mars rover should have a 360 degree camera so we can view actual mars in vr
or better yet a 3d scanner so we can actually walk around
Here is a link to the patent people were talking about in March.
https://patents.google.com/patent/US20210080996A1/en?oq=US20210080996
A head-mounted display including a front, a back, a first actuator, a second actuator, a first adjustable member extending between the front and the back and operably engaging the first actuator, and a second adjustable member extending between the front and the back and operably engaging the second actuator. The first adjustable member an...
But valve had published a lot of patents recently related to new optics and displays, and controller improvements.
They have had 9 get published this year already, and the two Published this month were only filed in January, which is really quite a quick process.
And one of their patents related to BCI and biofeedback that they have had for a while just got granted back in late April.
https://patents.google.com/patent/US10981054B2/en?inventor=Michael+S.+Ambinder&num=100&sort=new
Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then usable to dynamically modify a state of play of a video game. The sensors may be connected or even unconnected to the game player, replace, or otherwise augment trad...
VRAM usage in VRchat always depends on the worlds and avatars used in an instance. If everyone has like 10 8k textures on their avatar and the world is the usual optimized garbage, then yeah.
There's a reason people think games like CVR are better optimized, because the people over there actually invest time into optimization. It's a problem with the creators usually, not the platform.
I don't know about PyPyDance, but if I remember correctly, with the latest VRC update in order to fix the video player, they decided to download the whole video ahead of time and then play it from memory. It could be the way that VRC is handling this playback from memory that is cluttering VRAM, but my guess is as good as yours...
That make sense.
I guess the last thing I can try is to roll back to old NVIDIA driver, try SteamVR/VRCHAT beta and hope that it can improve somewhat
Tbh using 10 GB of vram in VRC isn't that weird tho check how your FPS is when you are alone in pypydance
Also if you have FPS vr look at your frametimes
Tho if you really thinks it's a memory leak make a canny! In the bug tab
Hopefully the transition to Unity 2019 will improve performance.
Alone in PyPyDance is around 70-85 with VRAM already around 7Gb usage. Didn't have fpsVR at that time as I uninstall to do some troubleshooting
But in a room with 20+ avatars, CPU frametime 45-55ms, GPU frametime 20-25ms
Or someone willingly to sell 3090 at MSRP 
Had lots of problem with AMD back when they launched 5000 series GPU
Sounds like a lot of unoptimized avatars with that high CPU frametimes tbh
Will give CVR and Neos VR a try tonight
Yup. The drop in frames you're experiencing here is because of how unoptimized the Dynamic Bone Script is and how overused it is on some avatars.
If you want free FPS in crowded VRC instances? Turn on the dynamic bone limiter. You can thank me later 😉
wait valve is actually gonna make brain vr stuff?
i thought that was a rumor
man the world of cyberpunk is slowly approaching and im scared
One day there might even be a VR MMO
as soon as VR can control the part of ur brain that receives acceleration/movement thats when shit gets real
you will be able to feel the acceleration and g's of a fighterjet
be able to actually feel what its like to drive an F1 car
damn that would be just too crazy
idk anything about SAO
but yea mmo in vr
sounds cool
i mean
why dont they make one now
vr is pretty advanced now
star ctizen vr 
I've recently watched a Demo of the Yaw VR 2 on Youtube and thought like
Man I wanna have this for like ETS2 and whatnot
Then I looked at the price and decided it's best to keep my hands off that for now xD
they are working on that one game zenith
Any PVP or no?
don't think so yet but its in pre alpha
Ah.

the knife you used to steal it from the ups guy? lol
Valve never updated that part of SteamVR
It's all still hardcoded for the original HTC Vive. Just plug in your Index controllers via a Type-C cable and you should be fine
You accidentally plugged in a Vive wand?
I think he just accidentally plugged in the other Index controller. Steam was probably complaining about left and he had the right one connected or the other way around
fellow canadian VR enthusiasts, Vive 3.0 Trackers are $10 off in the amazon store, making them only $20 more expensive than the 2.0s. Not a world-changing difference but it's nice to see HTC stuff a bit below MSRP https://www.amazon.ca/HTC-VIVE-Tracker-3-0-Windows/dp/B08WFS5BMY/ref=sr_1_5?dchild=1&keywords=vive+3.0&qid=1621624678&sr=8-5
HTC VIVE Tracker (3.0) - Windows: PC: Computer and Video Games - Amazon.ca

Though I'm happy with the 4 hour battery life I'm getting from the 2.0s
Battery life is the main reason I'm considering the 3.0s
Also reducing wobble
Not necessarily for longer sessions, but for the ability to not have to always charge between split sessions
Wobble is a bigger one though now that I think about it, I like to dance in VRC and sometimes the 2.0s are just too big and make the feet motion goofy
Ah fair enough, I'm more of the "standing with occasional hip sway, and a side of laying down" VRChat player
Yeah honestly the 2.0s are fantastic
It's much less a necessary upgrade and more just a nice-to-have
i have th 2.0 and they are awesome
and I mean if I wanted the absolute minimum amount of wobble I'd have just gotten the tundra trackers
But I think there's a balance to be had between battery life, size & wearability, and tracking accuracy
i think I'm gonna hold off on the 3.0s for now but the price is very tempting 
I've been loving the 2.0s so no harm in sticking with what works 👉 😎 👉
yeah, and even if I wanted to sell my previous trackers, it'd still be a net cost of around $150 if I sold the trackers for $100 each
The main reason I got the Tundra Trackers was for the lighter weight
I'm honestly fine with the 4h battery life of the 2.0 Vive Trackers, but for convenience, I bought the TrackStrap+ anyway
just snatched tundra early bird in place of normal
someone left early bird idk why but it's nice for me
also there are some kits open now as they announced shipping price!
How long are tundra compared to 3.0s?
Battery life
And is the tracking accuracy the same?
In regards to battery life, the Tundra ones supposedly have a bit more (7h on Vive 8h on Tundra)
In regards to tracking accuracy, they both lighthouse tracking, so there shouldn't be a difference...
Notable is also that the Tundra ones are smaller, lighter weight and feature a swappable base with either a screw mount like the Vive ones or alternatively a strap mount so you can tie them directly into your shoelaces
Oh, and as a bundle, tbey srr much cheaper then the new 3.0 tracker (only a bit cheaper then the old 2.0 ones)
so if you were looking for your first set of trackers there's no real reason not to go with tundra
is what it sounds like
This is already completely doable and has been done, but not with brain stimulation, but with direct muscle stimulation. Look at the Teslasuit pitch deck .
https://teslasuit.io/special/TESLASUIT-presentation-Q12021.pdf
slide 3 breifly talks about their EMS / TENS muscle stimulation tech.
While slides 16-20 are the interesting ones about the F1 demo (feel the drive) and a rugby tackle demo.
The F1 demo does not look all that interesting from the outside, but the Rugby Tackle is quite the video.
here is video of the tackle
https://www.facebook.com/teslasuit/videos/2490740647673089/
I have yet to try the Teslasuit, but as I have tried similar tech and work on similar hardware, I know that the sensation is really lifelike and almost freaky (this is orders of magnitude better then haptic motors in almost every situation).
Right now it is not really possible to accurately target specific muscle response in the brain using tACS, tDCS, tPCS, tRNS or tMS. But Triggering the Muscles themselves with EMS / TENS is already very common in the medical field for physical therapy and is becoming more common in the sports training field.
The terms I used here
EMS=Electric Muscle Stimulation=NMES=Neuromuscular Electrical Stimulation=Electromyostimulation
tENS=Transcutaneous Electrical Nerve Stimulation
tACS=Transcranial Alternating Current Stimulation
tDCS=Transcranial Direct Current Stimulation
tPCS=Transcranial Pulsed Current Stimulation
tRNS=Transcranial Random Noise Stimulation
tMS=Transcranial Magnetic Stimulation
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so that suit can you allow you to feel the acceleration of an F1 car just like it would feel in real life?
to a certain level yes
it is triggering your muscles to want to move so it feels like there is something pushing them, it can feel very similar to G forces if done correctly.
it can even be used to control other people
Cruise Control for Pedestrians: Controlling Walking Direction using Electrical Muscle Stimulation
Max Pfeiffer, Tim Dünte, Stefan Schneegass, Florian Alt, Michael Rohs
Abstract:
Pedestrian navigation systems require users to perceive, interpret, \ and react to navigation information. This can tax cognition \ as navigation information competes w...
June 2014 update - In this experiment, we connect a human EMG (electromyography) signal, via our EMG SpikerShield and Arduino, to a nerve/muscle TENS stimulator. What does this mean? When one person flexes their muscles, the muscles of another person contract! Which person would you be? The controlled, or the controller? Note on Update: We now h...
I don't think there is a video but with EEG braindata of the motor cortex you can actually allow fully paralyzed people to walk again just by thinking about walking (it is really hard to train, but it is possible).
It is really cool that this stuff is coming to the consumer market over the next few years.
The Galea (Valve and OpenBCI's EEG and Biosensor headset) will probably be around 5k to 10k when it comes out, but will easily drop below 1k dollars within a year or two as the specific chips needed for biosensors are dropping in price by orders of magnitude the next few years and allow for more channels . Along the lines of five $50 dollar chips vs One $20 dollar chip to run the same device.
Right now the best setup I can think of for immersion is a combination of this
https://www.youtube.com/watch?v=UdEXlImlP2s
with a Galea headset with Tobii eye tracker, VARJO or XTAL headset and a Teslasuit.
You would be out about 70k for a setup of this kind, when you consider the computer needed to really take advantage of all that gear would be at minimum 10k.
The Holotron: The first device ever for walking in VR with life-like force- and balance-feedback.
The Holotron is very likely the only feasible device (with several possible realisations) for life-like control of any humanoid avatar, including implanted brain-computer interfaces.
The full-body version will eventually become like the Holodeck a...
SAO and consciousness relative full dive VR where your body does not move, and you are in a dream like state is still probably about 30 to 50 years out, but if you are fine with full body motion and simulated senses then it is closer to 10 years for people to be able to experience stuff almost as immersive as SAO. Though costs will still be high enough that the only places that would have this would be some high end VR arcades, or really rich people. You would have to put these devices in the should I buy this or a nice Car category of purchases.
While the SAO style full dive helmets will probably not happen as invasive devices like Neuralink have enough benefits to make helmets not really useful (as our skull blocks a lot of the signal that BCI devices need to read our thoughts, or give us accurate brain stimulation). These devices will also be expensive due to the invasive nature of them. Though if there is at some point a wearable BCI device that is able to do everything that an invasive device can, it will be the device that will end up the cheapest over time.
I would pay 20,000 right now for this fully body stimulation and movement SAO experience and prefer it over full dive TBH
I wonder if they can get it to that price point by 2030
Also I hope it doesn't require a ceiling higher than 10ft because that's all I have
does anyone here have a valve index nearby?
Right now probably the best EEG / stimulation device for possible integration into VR would be the "Magstim egi Geodesic GTEN 200", in a 256 channel setup. The problem with this device is base price is 300k, and to fully utilise it, you would want a Full head MRI in an upright MRI machine (your brain changes position when you lay down enough that it would affect any Neuro stimulation to some degree). If you plan to lay down while using VR you would also want a MRI scan while laying down.
Here is a recent video that Magstim did about their device and also an intro to EEG and neuro stimulation. the findings of the Paper at 1:12:30 if shown to be reproducible will definitely be useful in VR EEG devices in the future.
https://youtu.be/H4habmVj5TI
with timestamp to the interesting paper
https://youtu.be/H4habmVj5TI?t=4355
As even if you have a BCI right now, training it is the hardest part, as everyone brain is extremely unique in how it processes information and how those signals move around the brain.
Discover how adding full head, high density (HD) EEG will benefit your research, and explore the latest developments in non-invasive neuroimaging.
Discover how adding full head, high density (HD) EEG will benefit your research, and explore the latest developments in non-invasive neuroimaging.
could really use these measurements
The teslasuit is currently $9,099 dollars if you get it through some academic institution, or want to develop with it. No games currently support it though.
Yeah I'd pay for the game experience
this video might be the best demo video of the teslasuit I have seen.
It's a haptic, full-body suit that lets you feel the force in VR. And it hurts!
Read about it on CNET: https://cnet.co/2JZcvIX
Lexy Savvides on Twitter: https://www.twitter.com/lexysavvides
Subscribe to CNET: https://www.youtube.com/user/CNETTV
CNET playlists: https://www.youtube.com/user/CNETTV/playlists
Download the new CNET app: https://cne...
few years old, but still accurate
If I'm being real honest with you I'd spend all that money and end up using the complicated ass rig just to play blade and sorcery
Really cool tech though can't wait to see where it goes
the price of the suit will probably drop soon, as they have said that their custom electronics are almost finished and can do a much larger run of components
they do, but are somewhat of an issue if you want to run, jump, or roll
You know what there is no VRcade type thing in my entire town
I'll just wait for this stuff and start one
Actually my property is considered residential/commercial hybrid
and for a similar price to a high end omni treadmill you can build a full body motion platform (that allows for all forms of movement)
I could legitimately do that
Okay I think I have a solid plan here to write off buying an SAO rig as a business expense
And I don't have to worry about the ceilings because I'll be building a VR building for the business end of things, man this is solid
Thanks for the idea pyconaut
these types of places will definitly pop up, and considering the level of experoence people would probably pay similar to a day at a theme park for 4 or 5 hours on a good system
100 dollars for 5 hours on one of these systems would not be to crazy if the games and experiences are good.
Hmmm $20 an hour is not ideal but should pay off the system itself within a year or two so that's cool
I am thinking in comparison to a good theater experience, plus the value added cost of being a player.
it could be cheaper if you find ways of lowering overhead (low staff, low electricity costs, good events and discount promos to bring a lot of people in.)
Only option in a town that has nothing except a bowling alley, aaaand being in my backyard so I can staff it myself should help with that
omnidirectional platforms would not be much bigger (15X15) then a current VR cube area (10x10). Though treadmills are the smallest at 5x5 usually.
Hmmm I think I could fit a 10x10 and still have room for 2-4 other VR stations
I think the real money would be in reserved events so other dedicated rigs would be important
I have been to a few high end VR arcades and they usually have 8 to 10 machines in quite the large space. For event participation the best would be to have 12 to 16 setups for big tournaments.
This is a small town
Graduating classes in double digits
So just enough for some groups of friends and giving me essentially a free SAO rig will do it
If setups become common around the world, then having one or two in a small town would be a good draw for rural players who want to join large online events (as by this point there will probably be some good VR-MMO-RPGS).
Also with remote work, and rental cars and what not being more common now, it makes sense for some people to get a high end VR rig instead of a nice car.
Exactly, it'll probably just seasonally operate when I have the time so I can have tax free VR and offer something to do in this community
Maybe I'll see how quick I can get a valve index to pay for itself and go from there.
For me I hope to have access to most of the devices I talked about by next summer through some non profit work, academic research, dev work, and beta testing. And to finish my versions of each device by 2023 or 2024.
Sick
oh looks like thrillseeker just got the Nextmind VR EEG device
https://www.youtube.com/watch?v=eumgqYgZzTg
already had someone use An extmind to make a god game at a virtual game jam I helped run a few months ago which was very cool to see, but am happy for another review of the nextmind by a well known VR youtuber.
Hello and welcome to VIRTUALLY ODD! The series where I take a look at some of the weirdest VR and AR technology either from the past or future. Today I have the Next Mind Brain Computer Interface. This device reads my brain activity from my visual cortex and allows me to control games, apps, and other things with only my brain and eyes. AND YES,...
That sounds like neuralink would make it somewhat possible in the future.
Considering how much work is being put into it atm, a bit over 20 years might make something similar somewhat possible, though maybe through a hybrid system
It is absurd how fast the hardware is developing. The BCI space is developing at almost moore's law speed.
Tbh, it's probably even gonna speed up soon
Neuralink is pretty new
They'll probably get more people working on it
As well as Valve's thing
And there's already some technology for movement detection in the motor cortex, and that's moreso the main thing required for something that's like SAO to some extent
Idk about full-dive, but hybrid systems could very well be there in a decade
Like accurate ones seeing the current developments
It will be less then a decade if you are willing to spend the money. Almost Every theoretical application of neuralink is already clinically proven to work if done correctly, the current problem is getting the devices approved so that they can install them and start training the AI and machine learning.
Sorry for the late reply. In case you still need them, here they are:
W: 25.5cm (with Speakers) 19cm (without Speakers)
L: This one really depends on how large your head is and what you have the Index set to. In my case that's 31cm with what I'd guess is the dial half out or 2 thirds out
H: 12cm
Oh, and the height can also change depending on what angle you have the headstrap. I just measured the height of the main HMD unit itself
Ok, so any recommendations for a headset that doesn’t require me to sell my soul to Facebook?
Budget ?
@midnight snow
Because quest 2 is king
I sold my soul and don't regret it
Vive Pro/Pro 2 with Index controllers
Valve Index
HP Reverb G2 with Index controller and lighthouses
Besides that, you're left with the entire backlog of now discontinued headsets on the used market
@rapid otter I value my information, I don’t have a Facebook account yet, and I never will.
Yes I understand
You’d be surprised how expensive they are still
But i already have instagram en everything... What can they get more ?
You can find like a Lenovo Explorer for less then a Quest 2 actually...
How you actually react to ads and whatnot?
Movement data in VR is much more accurate and basically impossible to hide/fake...
Also given how good the headset is i don't care lmao
What’s the difference between a mixed reality headset and a virtual reality headset exactly?
Nvm
Only really looking for a headset to play beat saber with
At this point I’m tempted to just snag a ps4 and it’s accompanying headset
None
Waste of money
Then why name then different things? 
K
I just want neuralink to be able to take me into a place like the matrix
just like load up custom worlds and "plug in" to a supercomputer or something and do whatever I want just like it is real life
That'd be scary
I wonder how you'd differentiate the two for yourself
Maybe make it illegal for neural links to interface with pain and touch outside of hands and feet, something like that
In general they do actually mean different things, but often get mixed up or redefined. Right now my best definitions are.
Virtual Reality (VR) encompasses all fully immersive experiences. These could be created using purely real-world content (360 Video), purely synthetic content (Computer Generated), or a hybrid of both. This is beat saber, or the like.
Augmented Reality (AR) is an overlay of computer generated content on the real world that can superficially interact with the environment in real-time. This is Pokémon go, or the like.
Mixed Reality (MR) is any overlay of synthetic content that we observe or interact with Virtually or physically. This encompasses both AR and VR as well as ay experience in between. But people often use it interchangeably when talking about AR.
The garbage is that Microsoft decided to call their whole line of headsets (windows mixed reality headsets). This really confused the market, as it was making it harder to identify which of their products you were talking about (the VR focused ones or the AR focused ones). And it added a term to the general device that is redundant and confusing-
"I want a Windows Mixed Reality Virtual Reality Headset".
Also there is the term XR, which is generally a term for the hardware and software tools, technology, and infrastructure that allows for the creation of a Mixed Reality, or Extended Reality. This includes a lot of things on top of AR, andVR like wearables, BCI, cybernetics, telepresence, IOT, and the pieces of software that allow them to interact.
The XR term is the most annoying one because many people (including me sometimes), use it completely interchangeably with the term MR, orAR at times. And many companies have started using XR as branding when they only focus in AR, or VR, or MR.
These terms have all become marketing terms much more then their original reason for existence which was more for academic and design delineation.
Now you go online and will find tons of different definitions of AR, MR, VR, and XR, and how they relate to eachother. Even looking at the Wikipedia articles does not help all that much unless you understand the history of each term and their relationship.
Having been a part of this industry for almost 8 years now, I still have trouble explaining this to others, and can't always define which part of it I am in.
I will probably make a detailed graphic of this terminology relationship later this week as I know this will come up again at a presentation I am doing next weekend.
yeah it's just dumb what microsoft did
I'm looking forward to that graphic
I'm excited to be doing another VR panel at a convention, this time I actually have time to create new slide graphics.
Though I have to make new slides for 7 different panels i might do. I hope they add my second VR panel.
Would the Vive Focus 3 be a good headset to buy from a 3rd party source like eBay?
Personally I wouldn't
@gentle coral what are you working in exactly ?
I currently help develop VR hardware, AR hardware, help develop and test games and experiences for both of them, as well as do research on and test BCI devices, and biosensing hardware that might be used by the AR and VR industry. I am also an educator in the game dev industry and specialise on VR games at the moment.
I hope to make my own VR headset and accessories in a few years once I have a bit of money (I have the knowledge, tools, people, and industry access, but the money is always the problem, especially with how much the people I want charge).
I do many other things as well in other industries. I am what I like to call a "Multidisciplinary Specialist". I am one of probably a few hundred bay area people who would be considered general use independent contractors that can fill almost any role. We each usually jump from one company or startup to another pretty often, or work at multiple at once.
Its fun and you learn a lot of skills very fast but usually don't have great benefits. But it can be worth it when you get to write your own contracts, or force a company to open source any work you do for them. The ammount of skills is also beneficial because i can help teach new startups quite a few things (I can teach many semi-technical subjects to an intermediate level, or at least guide people to the right knowledge for them to learn).
That's very interesting 👍
on the index can anyone recommend a counter wight? been having some issues of getting headaches due to it pulling on the neck
A battery bank
Everytime I read about strictly counterweights for VR, I always hear this name thrown around: https://www.studioformcreative.com/product-page/index-200-gram-7oz-curved-counter-weight
Maybe try them out? I personally don't really see the need as the Index is comfortable enough for me for longer play sessions. Although I do agree that the Vive Pro has a better weighted headstrap, but it's also bulkier, so pick your poison I guess...
Easy to install wrap on design. Perfect for glasses users or anyone wanting to lift front weight for extended game sessions. Balancing the headset also allows you to losen the rear tensioner dail relieving presure of the forehead.The weighted insert has been custom molded specifically to fit the back of the Index. . Works perfectly with the sili...
Anyone know if there are enterprise or commercial index options
@royal coyote that
thanks chicken
@gusty frost thx ordered one 🙂 they had a slightly upgraded version that i ended up getting
https://www.studioformcreative.com/product-page/index-200-gram-7oz-enthusiast-kit
downside is the ~10$ shipping but oh-well lol
Perfect for glasses users or anyone wanting to lift front weight for extended game sessions. This kit includes a combination of our Index Apache Comfort Strap and Index Pro Balance 200 gram counter weight. The 200 gram counter weight helps lift front weight of the face while the Apache Strap helps balance weight evenly over the top of your head....
Nice
If you mean using an index for business then you can use the regular headset, and just make aure you can write it off. Or you could get a steam game cafe account and buy it through that account.
If you are looking for a more well built or higher spec index, then no, valve only makes one type of index at the moment.
No I'm interested in the warranties that come with commercial devices
We may or may not have confirmed that Valve is working on a standalone Steam device. Whether that be like a Nintendo Switch type device, or a standalone VR headset, we don't know. But Patents hint to it being a VR headset possibly...
https://www.youtube.com/watch?v=sCM0JRUxmPE
Hello and welcome to TUESDAY NEWSDAY! Your number one resource for the entire weeks worth of VR news. This episode is almost entirely a piece on Valve, their recent patent filings, rumors, leaks, datamined details and some information on the NEWLY leaked project neptune also known as SteamPal. I will also touch on Oculus quest 2 being delisted f...
Oh, and ofc possibly a wireless adapter for the existing Index
Contact them directly (Valve is not a big company and their emails are very easy to find.) I can't remember who specifically but I know I once saw the email for the VR dev relations manager or something like that.
i wouldnt even consider older headsets these days
never
dont please
its horrible
you may think its good
but there are bascially no good games to play on it
For the budget, there really aren't any other choices. Especially, if you don't want all of your life documented by Facebook...
you know that bascially everyone is being documented
with or without the headset it doesnt matter
There is data that can't be recorded outside of VR
i bet most of the people here have apps that track location and microphone data and i bet its not even facebook
what is location data gonna do
It can give crutial details on your physical state, that advertisers and goverments just drool over
Location =/= body language
bruh they dont really care about your physical state
They do
it would only help with apps that relate to fitness etc
and lets be honset have you seen any ads that relate to that
Mayhaps you wanna read the book 1984. It very much gives an insight when it comes to such data collection 🙂
lets stay on our expierences not somebody i dont trust yet and could be speaking complete trash
I haven't because I use services that actually respect the users privacy if they tell the company to do so. Unlike Facebook who still collects data even if explicitly forbidden to do so
linus said it if your data isnt getting stolen by facebook you probably have at least 3 other apps not including OS that track your data
services that actually respect the users privacy if they tell the company to do so
Facebook ain't such a company
ok
your just making a big deal after some ads
then what
if they take some data to do ads
will a person suffer a heart failure
maybe such ads are helpful to a person
even if somebody gets a lenovo explorer his phone probably recorded the conversation he was having about some product
then what use a bad old and not user fixable headset
I'm not saying that on-device data collection can't be helpful. What I'm against is sharing these very intimate details in the cloud and other companies
Is your Quest/Quest 2 user fixable? No.
i can send it to facebook
Just as much as you can send any other headset to the manufacturer
If I still had my OG Vive, I could still send it in to HTC for a repair
the lenovo explorer lost support 2 years ago
Besides that, the OG Vive is actually the most repairable HMD of all time. Don't believe me? Watch the iFixit review
Oh, and loss of support doesn't mean the manufacturer doesn't repair it anymore
thats because your og vive is still a "new" headset considering they havent launched many headsets after
also wasnt that thing 500 dollars
Just as Lenovo hasn't launched many headsets after
So is the HTC Vive
and that thing is 4 years old
thats definately old wether the manufacturer sends support or not
even so the htc vive isnt the best
performance wise the q2 beats it in everywhere but in 360 tracking
Besides, if you're saying that there's no reason to buy an old Headset, then how about the extreme budget. Someone has a VR capable PC, but only 150€ to spend and they can save maybe 20€ a month. Would you tell them to buy a used headset now or wait an eternety?
So wait an eternity that is
There are reasons to buy older headsets
most of the old headsets under 160 are discountinued
and will probably get broken within a month
is the wait worth it
I think this conversation isn't going anywhere so I'll be doing the smart thing and stop arguing, because like Mark Twain once said
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
ahh i see you had no response so you choose to drop out
Just because something is a year old, doesn't mean it'll break within a month
4 years old*
You're opposing used devices, just for the sake of opposing them
means you have to try to not break it for a few years so it would be worth it
It doesn't help the environment, it doesn't help poor people. It only helps rich companies that try to make as much money off consumers as possible
since when was it about poor people
Since forever
I was talking in the sense of people who just barely are able to scrape together a VR capable rig
.
buying bad vr headsets wont help
at.all
they could start a go fund me
i know people who did
and got some money of their new q2
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
I'm out idiot
. 2
im still shocked you are recommending bad headsets
So those who actually care about VR can talk to me in other places. I'll mute this place
Sorry, but I feel like this place has been getting worse and worse in regards to VR. Especially Linus seemingly only making content if it's about his own rig or sponsored by Oculus. I don't see Linus ever making good VR content ever.
That's why I'll be turning to other places (like the Thrillseeker Discord) that favor a much more open discussion that doesn't have like "Facebook is the best and can't be beat" mindset.
Fair enough
Wtf happened here
its not really facebook is the best and cant be beat
its that i think people shouldnt recommend stuff that is discountinued especially when there is a headset that is pretty cheap and isnt discountinued
lots of companies are starting to show up and maybe they will be the next facebook
to change the entire industry of VR
Very interesting by the way
Also playstation wnat to record those to track inappropriate mouvements, where is privacy
That's true
The GTX 980 ti is a good example of that, it's old but the perf are still very good, flagship once stay like it for years
your proving my point
its not just Facebook
its everyone
but i think its just too late and not worth it having to stop all of those companies
everything would be more expensive
at least if they would give some option for the people who care THAT much
which is kinda wierd tbh why would you care about your data that much unless you want to hide it from certain people
know what
I'm fully aware and I'm willing to give those because i want a cheap vr headset
i dont really have anything to steal all i do is play vr so
same
Me too
but i think chickens point is to give options
but wouldnt that make the headset more expensive
and would you pay the price for them to stop tracking?
I know quite some things about vr and trust me what Chickenbread is saying is right
that goes for youtube sony google etc
using old headsets?
or data consumption
About old headset
my point is that new people to vr would probably want their headset to live long
like when i got into vr
i was recommended the Sony PSVR
😳
it broke 2 months after completely destroying 100% of its value
The psvr 2 is coming soon
The library is very small
but the thing about it that made it not worth it is the software and hardware support
exactly
The quest 2 with link has the bigger library out all headset
i had no more than 3 games and i looked everywhere even if it was expensive i just wanted to use it
yep
and guess what
you can fix your quest 2 right now
Wdym ?
the psvr and quest are the same price
though the PSVR had limited library support and no support in terms of hardware
They're no 6dof on psvr
but the quest has a big library covering 100% of the pcvr library and oculus's standalone
No
wait are you talking about psvr2
Boneworks
HLVR
No mansky
Lone echo 1 2
Pavlov
And many others
or 1
1
Idk about the 2
its bascially like phone vr with a bit of controller tracking
but both are the same price
thats my point
Yes so quest is better
yeah and its the same price
in this sitiuation psvr also grabs data but lets see about other headsets
windows mixed reality
those got also recommended to me
WMR is cheap and it's quite good
if you think about it windows mixed reality is a psvr with pcvr support and no data
but hardware support is where is lacks
you cant fix them with support unless its a reverb g2
so is removing data stealing for no customer support worth it
No 6dof vs 3dof and pcvr compatible
yeah
This change everything
is it better than the quest 2
Different
maybe the only thing i would give to the windows headsets are no grabing your data and it lacks on everything else
The good think about a the quest 2 is wireless pcvr
im not saying windows did a bad job the headset got released a long time ago so for that time they did an amazing job since they had customer support and good hardware for that time
yeah
so why recommend it when you can save up for a headset with support or wait until windows mixed reality releases a new budget headset
Recommend what
mixed reality
It's cheap brand new
how is it brand new
the only new headset is a reverb g2
which costs 600 dollars i think
its a pretty nice headset ngl
but 600 dollars thats defiantely not budget friendly
@thick nest how old are you
My bad it was chepa brand new now it's kinda discontinued
But for a very good one you can 250 300
14
lol
thats the price of the quest 2
Where do you live ?
do you like my pfp? @pastel echo
Not my thing
ok
middle east
Yes
Also old headsets are good if you know what you're getting. You get what you pay for and if you wanna pay to not have Facebook track you that's pretty fair
Idk what do you use then ?
300 is the price of the quest 2 god dammit
I have no clue what's your currency
can you fix it though
Can you fix what?
On what device?
mixed reality
Depends on your mixed reality headset 🤷♂️. I've never once done that because I'm not clumsy
i see your point now so you would only recommend it if the person knows how to handle a vr haedset
.
then how the hell is it worth it
old headsets
have no customer supprot since they are discountinued
they have relatively old hardware
and the price of a brand new quest 2
If someone wanted a device that didn't track them and works for beat saber I probably wouldn't recommend a quest I'd recommend a Vive
Yes but it's not all
at what cost would you go out of your way to find a device on ebay while devices like the quest 2 are getting released
If you have a vr headset you would understand
???
If you don't wanna be tracked you pay for what you pay for
we have vr
It's not all about money to everyone
i see
but recommend it to beginners
why though
And to some people the money does matter to a point where under $300 matters
Also beginner or not doesn't change data privacy concerns
Resolution / fov/ confort / refresh rate/ quality of build and screen/ connectivity / tracking / full body ?/ Lenses/
unless they dont care if it breaks and they really care about privacy go for it
That's what I mean
even though most beginners just want good vr
If I was a beginner I probably would have bought a used Vive
you said you didnt care about privacy
I would have base stations if I wanted to upgrade, wouldn't use the shitty oculus software, and if it breaks it means I use it enough to upgrade to the index and not feel bad about it
Talking about that
Also with a quest i can play anywhere in my house
That's also why I would suggestion it to a beginner who's not fully into VR yet and doesn't understand the compromises of their data privacy
And I say that while having spent over $600 on my quest 2 experience
htc vive used isnt really budget
so thats really not my point
I disagree with you because the stuff can be brought forward
It's cheaper if you upgrade
Where as quests are all in ones
mostly used for pcvr
Another thing is not everyone likes wireless VR
using the quest 2 as a ground to upgrade your vr expierence isnt a good idea
And link requires the god awful garbage that is oculus software
you can say the same thing about steam vr
unless you are very picky about what you do in vr
I think SteamVR is miles beyond Oculus in terms of not being dog crap
you wouldnt be that very very specfic stereotype
just go buy an index
if you bascially hate everything about vr
or dont get vr
Eeeeeeh and Index isn't where I want it to be yet
Also that's a weird thing to say to someone who never said that at all
I said I hate oculus software
It's garbage
yeah but i hate steam vr
it lags out doesnt let me stream and sometimes just disconnects my headsets
even though my pc reconizes them as connected
Your headsets referring to your quest?
not just the quest
What else have you tried
PSVR doesn't count as a VR headset imo
that has nothing to do with a headset
same thing goes for mixed reality
Depends on the headset
except the g2


