#virtual-reality
1 messages · Page 93 of 1
It's all on your router top tips
5Ghz router: required
Ethernet to computer: highly advised
Network channel: Try a wifi analyzer app to see what's clear for you
Band/Speed: make sure in your router settings you have your 5Ghz connection on the highest speed/band
Line of sight from quest to router: highly reccomended
Next you just have to buy VD and test it, you get a 2 hour of use / 2 week of ownership return window which is more than enough
Hmm I think my router should handle it
I'll give it a shot
I can buy VD on the Oculus companion app or do I have to open the headset and buy it from there?
Whether you buy it on the HMD itself or the Oculus Android/iOS App doesn't matter. It'll be connected to your account and you can then download it from the HMD
As of recent you don't even need to flash the patch through Sidequest anymore so that's also really convenient
With all the headsets using camera tracking recently, (Q2, DecaGear, Vive face tracker) are there any that do visual processing in the headset itself? I imagine pushing six raw camera feeds (in the Deca's case) over a single USB 3 is a bit of a chore
The DecaGear has 4 cameras not 6. Besides that, the HMD actually doesn't process the camer a feeds. Instead they're relatively low res to fit into the USB bandwidth
The only HMD(s) that process the position on-board is the Quest (2), as they are standalone, they have to. All other HMDs afaik send the camera feed over USB and then process the images on the PC itself. it saves on the hardware required for the headset itself
No it has 2 cams for face tracking
4+2
And yeah that was my question, do any of them do that.
I guess only need like, idk, 5 bits color depth to detect features
does anybody know why vd performs so much worse than link? I would much rather use vd over link for the wireless and better interface, but my frames are just terrible and it stutters a lot. over link it's perfectly smooth
my pc is wired straight to my modem, and my modem is connected to the main "hub" on my mesh system which is right next to the pc in the room where I play
It could very well be the Mesh system interfering with the connection. Mesh systems do all kinds of funky buisiness when it comes to load balancing the network connections. It's fine for regular internet use, but when it comes to specialised high-speed, low-latency applications like VD, the less complex the network is, the better.
Modem not router? what is your connections looking like? The ideal set up would be Quest 2 > (wireless) > Router > (ethernet) > PC
I could have it connected to my router but I feel that would add extra latency when playing online games, and the speed could possibly be slower
What?
Maybe I am missing something but you're saying you feel an ethernet connection to your router would slow you down?
no because it has to pass through the router to the modem when I could just go straight to the modem
my mesh system isn't the best
I feel like they are overheating a lot they always are super hot and they have no vents or cooling or anything
but idk
The extra latency for online will be negligible. If you pass directly through the router, it will help with VD as that doesn’t need a modem.
ic
I’ll try it but I don’t know if that would change my performance
on vd my network latency is fine it’s just the game latency that’s crazy high for no reason
on the vd overlay it says the game is like 15ms (orange, lagging and stuttering etc)
but in steam it says only like 5
it’s just really weird
Sounds like your PC can't keep up with the games. What specs does your PC have?
Important are CPU, GPU (with VRAM amount), RAM.
Besides that, what render scale are you trying to run the HMD at?
Oh yeah keep in mind low in VD= .9 resolution medium is like 1.3 and high is something higher
Why is VR so much harder to run than flatscreen?
Even a og rift or vive is only 500x180 extra pixels
and even then, does it even draw all of those? Feels like there's a lot you could potentially duplicate between the eyes
That's because in VR, every single frame has to be rendered twice. Once for each eye. That's what makes VR so much more intensive to run
There are pieces of software to generate a stereoscopic image from a flat rendered image with a secondary deph map, but you'll be missing extra details that are partially occluded
Still only 500*1080 more pixels than 1080p
So how do other factors than resolution affect it
It really is the different perspective that does a lot in terms of the higher load. You're thinking about flat resolution, I'm talking about the geometry and 3D rendering.
Then there's the different overhead with different HMDs due to the tracking (or in the case of the Quest (2), the image encoding), but this mostly affects the CPU. One last thing that does also affect the GPU is the lens correction and chromatic abberation that has to be rendered on top of the flat rendered images to make it not look all distorted in the headset.
Lastly, in VR framerate is only secondary in importance. It's frametimes that make or break the experience in VR. You can have 120fps, but if the frametimes are all over the place, it'll feel more like 10 if that makes sense
I just tried out Virtual Desktop and man is it good. 25ms ping is the highest but one problem I have is the graphics
Its a little lower that what I'd get from Oculus link cable is there a way I can improve the graphics ?
I tried increasing the VR bitrate but it hasn't changed much
i7 8700k, rtx 2070 overclocked a lot, 16gb 3000mhz ram
it only lags over vd not on link which is why I'm stumped
link is buttery smooth
Afaik, the answer is unfortunately no. If I remember correctly then the image quality on VD was purposefully sacrificed to make the latency more playable. You can try HEVC and cranking the Bitrate as high as it can get, but matter of the fact is, while Quest Link can go up to 150Mbit/s (on the OG Quest) VD is stuck at 115Mbit/s (at least in the case of the OG Quest). On the Quest 2 the individual values might be different (Quest Link on the Q2 for example can go up to 500Mbit/s although many people report issues at these bitrates)
But rate and changing render resolution in steam are your only real ways of doing so right now
Hey guys! I would like to get a good VR setup for my PC (i7 8700k, GTX 1080ti, 32gb ram) and my current budget is around $400. Should I save up for something like a valve index? Or can i get something with good graphics and controls in that price range?
If you want the best PCVR experience possible, yeah sure, go for the Index. Otherwise, the Quest 2 is right within your current budget and it does do an ok job at doing PCVR. On a similar system (also 8700k, 1080Ti, 32GB RAM) however I noticed on average half the framerate (or even lower) on my OG Quest compared to my Index, so be aware of that
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A year on from the release of Half-Life Alyx and Valve accidentally ships strings...
I see
I'll give it a shot later
Valve will do anything with the Half Life IP except continue it
Does anyone know any games that can be played in VR and flatscreen? Not talking about VorpX or whatever the heck I just mean like a game I can play VR when I feel like VR and flatscreen when I'm tired and wanna chill
VRChat and McOsu are the first 2 that come to my mind. Apparently you can also play RecRoom in flat mode too
I wish that my laptop was link capable
You mean like, Elite Dangerous?
(warning it amazing in VR, even at lower res)
Megaton rainfall supports it I think
Phasmophobia
DecaGear is supposed to release in Q3 for 450 dollars
It's basically the best parts of the Index and Quest combined
The controller literally looks like they cut up a quest controller and put it on the grip of a index controllers lol
It's not guaranteed for the Deca Gear to actually hit it's price target. Hardly believable actually, considering that the 450$ are apparently close to the BOM.
Adding production, logistics, RnD and ultimately shipping, it's most likely either going to bankrupt the startup behind it, or going to be available in extremely limited quantity (like the OnePlus One did in it's hay day, although it also had massive production defects). Last possibility is that it's just not going to happen for that price. Hidden costs could be a required subscription to use the damn' thing or other types of costs that they aren't disclosing yet.
Remember, if it sounds too good to be true, it most likely is.
Yeah lmao if they can actually hit 450 I'll be very impressed
Indeed
DecaMove Blogger Edition is here. And it shows that the new company behind the device knows what they are doing.
0:00 Intro & Explanation
00:35 What is DecaMove?
1:20 What is Hip Locomotion?
2:02 Not for Full Body Tracking
2:30 Steam VR Compatibility
3:34 Steam VR Binding Bug
4:10 Battery Life/Saving
5:00 Build Quality
5:24 Calibrating DecaMove...
ahoy hoy folks, i need some advice lol, so i need to upgrade my computer to be able to do pcvr and i was wondering which components i should upgrade and which order would be best to do so lol, my system specs are up on pastebin for yall here https://pastebin.com/Jt8hXvT9
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
there's the system info from both system settings and from the ssytem information popup in steam, thanks in advance!!!
As always, GPU then CPU then Ram, you can get ram first if you can find deal for another 8Gb
From my past experiences, amd driver didn't play so well with Virtual Desktop so I would recommend 1070/1080 or 2060/2070, depending on the price lol
ooh ok, perfect, thanks! also that upgrade order guide bit is so handy lmao thanks! i never know which to do lmao
Noted that the driver issue was with my 5700xt back in 2020, idk whether they fixed that or not.
580Gb 8Gb can still handle light VR game (Beat saber, etc)
oh right
i have an RX580 8GB
it drives my vive perfectly
but thats at a much lower resolution than the quest or quest 2
don't expect to be able to run anything with a 580 more intensive then beatsaber or like, superhot
given the resolution difference
for reference, the quest 2 has 1832x1920 per eye, over 7 million pixels total
vs 2.5 million for my vive (1080x1200 per eye)
linus 1v1 me
Well... That's the physical resolution of the Quest 2. But the actually rendered resolution that is sent down the cable or wifi is closer to what the Index or Rift S would render
Beat Linus at beat saber? Challenge accepted I am not there yet but I think I can come pretty close already.
Scoresaber seems to be in amogus style for the day
https://scoresaber.com/u/76561198320010730
I once was #280 of my country but then my only VR capable laptop broke down, then they released the scoresaber mod again for the quest. But they disabled the score submissions recently and am now waiting for the next BMBF update.
Thx for the information
Except no
That used to be the case when the quest 2 just came out
When using oculus link now everything is rendered a native resolution
It still isn't?
If you take a look into the Oculus Application and look at what the 1x Renderscale is (aka what it encodes and sens over the cable) it's about 1600xSomething, it's actually lower then what the Index renders, as you also have to factor in a % overhead for lens correction and whatnot
If you actually believe they somehow managed to fit as much data as a DP1.4 cable can carry over a big standard USB 3.0 cable then you are poorly mistaken
No but we did for a USB 4.0 CC3G3 Type C Cable
Now when is it going to actually appear in something Hmm
The thing with USB is that it can have some nice high speeds, but you have to also keep in mind that it works on a fundamentally different basis. Unlike a Video connection like DP which is meant to transfer all this data with as little latency as possible, USB is not meant for low-latency applications.
Besides that, the Quest 2 only supports USB 3.0 speeds max. So a software update won't help anyways...
Virtual Desktop is the way to go! 
Even more latency, yaay!
I don't experience much at all latency, in fact I can't even feel it. Prob. bc I have an access point in my room. I get an amazing experience using Virtual Desktop than USB with extremely low latency, and it's wireless! I don't see any buffering either. Correction: Wireless Access Points + Virtual Desktop is godly.
One can achieve a lot with standard Wifi and USB. But a connector can only be really good at one thing, decent at a bunch of things and only mediocre at all things.
I'm a rather latency sensitive person, and with my overkill 5GHz Router setup, the latency on VD is barely acceptable. It all just feels so jello-y and unprecise
OOF! I get an exceptional experience with godly internet and VD, so I couldn't relate.
It might be good enough for most people, but never good enough for all
It's flawless for me! I would never go cabled again bc of how wonderful it performs with no buffering.
The onyl Wireless Solution I've tried that was good enough for me to actually be useable is the Vive Wireless Adapter, but it's software kinda sucks and likes to crash every so often :/
Have you connected your PC to Ethernet? That would help than PC connected over Wi-Fi.
But at least it's basically as if the headset is plugged into the PC directly with DP
Bruh. I tried even connecting my PC up directly to the Router (and not just to the switch between it and the Router) and it didn't help
Hmmm idk then! Sorry.
I tried it with a Fritzbox 7490 (the last-gen Top-End router from AVM). There's no way it's because of the Network
Oof I hope it gets resolved for you soon~ 
I hope the Vive Wireless Adapter get's fixed soon. 'cause the compression on the OG Quest makes it look almost worse then the CV1 in terms of image clarity
Your status though...
Darn it!! I'll remove it~ lol
Link to a non-commentary look at the first 2 hours: https://youtu.be/OfnrofwvwD0
Timestamps
00:00 Intro
01:03 Gameplay chunk #1
3:10 Plot / Basic gameplay / content overview
04:38 Gameplay chunk #2
05:21 Combat in VR
08:04 Gun improvements / sound check
08:33 Pluses and minuses
10:19 Final thoughts
12:03 End
I missed out on the beat saber talk
Is it a brag to say I was once 3rd in the world for Hard on crab rave?
probably gets asked quite often, but is there any little things that tend to be forgotten when setting up a VR space?
i wanna make sure i have everything ready
i was told this are worth getting
Depend on your VR play space, if you have a large play area, move and turn around alot then it a recommended buy
If you have a set with external tracking, get some wall mounts
Are you doing it in a dedicated room?
I really want the magnetic ones
anyone know how much a valve index vr kit costs in Canada after tax etc?
At minimum $5
is a Ryzen 7 2700x or a Ryzen 5 3600 better for VR?
- I’d go with 8 cores personally, but for just gaming, the 3600 is faster
It really depends on what headset you wanna go for. The Quest for example, due to the video encoding happening on the CPU, one with a bit more cores might be advisable (i.e. the 2700X), but for all other headsets the faster clocks of the 3600 should be beneficial @ashen grove
Is upgrading from a i5 8400 to i7 8700k for VR worth it?
If you have a good enough cooler and plan on overclocking it, probably
The additional threads would in no doubt help in regards to the tracking and whatnot
1152$ for headset+controllers.
Idk about full kit
I've got no experience with 🍆 and VR, but from what I've heard, that is a possibilitiy
quick google search would answer your question 
oh shit just found furry 🍆 game with one google search
Install the Firefox browser
Good for all kinds of content but 😈 works too
if you want to know the name of the game i can dm it to you
nice ama try that
Quest 2 vs Quest purely for racing games
Assetto corsa, American truck simulator stuff like that
I can grab a quest 2nd hand for about 100-150 Canadian
But the quest 2 is about 380 retail here
Imo, if you’re going the oculus route, the resolution of the Q2 is worth the extra money. Plus it’s way lighter, and, while this will vary from person to person, I found the stock Q2 strap to be much more comfortable than the Q1
anyone know why id be getting constant frame drops every 5 seconds?
If you haven't updated SteamVR or your GPU drivers, I'd advise trying that before going any further.
If you already did this, then may I know what headset you're on and what hardware you got in your PC?
i have
im using a valve index, 5800x, 3080 ftw3, both watercooled in a custom loop
64gb ram with synchronized fabric clock
my roomate has the same issue on her pc, 3600, 3070, 32gb ram
weren't people complaining about early drivers for the 3000 series as causing stuttering near release?
in almost all games
steamvr home being one that always shows stuttering no matter what
can active extenders cause any latency? roomate only ever noticed it after we got a third base station
oddly im getting severe stuttering every so often now
steamvr settings arent... too high id say?
That's about the same settings I run on my Index, and I usually don't have issues, at least, not for extended amounts of time. It might just be an occasional split second spike in frametimes, but that's about it
odd
on 144 hz, im getting severe motion blur and rubber banding.. dont get whats up ::/
hmm even on 80hz, i still get rubber banding, and what looks like v-sync issues
Is it worth modding the Rift S with the Deluxe Audio Strap? 🤔
Just grabbed my quest 2
320 Canadian it was 80 under retail and it was still sealed
Do you have any background applications open that are being rendered (visible chome window, OBS, etc). Those not being minimized can severely affect vr at times (especially as some app updates change how they render stuff, and make GPU divers go a bit wonky for a while tella new update somewhere fixes it. OBS caused similar things for me when in specific recording settings.
Some background apps can also cause issues (the tray items would be ones I definitely check)
I dont need the oculus link cable to play on my PC right?
Can I just use a Type A to Type C?
nope, chrome was minimised and only had a search open
just updated my nvidia drivers and gpu firmware
il see how performance is after i restart
as long as its usb 3.0
or ALVR
ALVR uses wifi instead, and can be better than link at times
USB 2.0 works, it’s just not recommended by a long shot for the Q2. It’s fine for Q1
Congrats!!
you could but thats too short
as Sylva said you can use ALVR as a free way to play PCVR
it does require using software that can install unofficial apps, but thats easy to use
i forget the name
as long as its long and not a usb 1 cable it should work fine
at 72Hz that is..
well, usb 1 cables are usb 2 cables
well i've seen usb c to a cables that dont transfer data
the only difference is the usb.... i forget the name
that would just be a charging cable then
yep
usb 1 is a data transfer type... thing
so you gotta check the description to make sure it transfers data and is a usb 2 cable or higher
shouldnt have to, as long as its a data cable its fine
but usb 2 isnt.. great is all
um i tried older verisons it didnt work
old versions of..?
USB
id imagine thats usb 2
since usb 1, 1.1 and 2 are all on the hardware side, and not the cable o. o
all just 4 wires
um there technically is but there is no device that supports it
so its usually just made for charging
what?
there are usb 1 cables
its just that no devices at the time wanted to use it
thats until usb 2 came to life
.
usb 1.0 is just a usb controller version.....
1.1*
can you show the "usb 1" cable?
USB 1.0 did was a thing before USB 1.1
"with virtually no USB 1.0 devices making it into the hands of users"
you can google that if you want to
but anyways usb 1.1 is the one you want to avoid
Yes I know USB 1.1 was more successful
yeah lol
1996?
USB 2.0 was much better because 480mbps is much faster than 12 mbps
i have a pc from 1997 that has usb 1.0 then
its... litterally the same, used usb 2.0 devices fine
was super slow, but worked fine
its just a controller version
There is a speed difference and usb 3.0 had more pins if I remember correctly
This is true
all used 4 pins, in an A housing
yeah
and all usb 1.0, 1.1, and 2.0 cables transfer data at the rate of the controller
usb 1.0 cables are usb 2.0 cables
wut
USB 1.0 specified signaling rates of 1.5 Mbit/s (Low Bandwidth or Low Speed) and 12 Mbit/s (Full Speed)
thats the controller
not the cable
if both ends support 2.0, the cable does not matter
if the controller only supports those speeds then there has to be a cable that has those same speeds
what?
im not saying that they are different im just saying that they DO exist
but the cables are the same
ok
thats all ive been saying
so you do not have to check
just wasted 10 mins
my brain hurts so much
im in class
So you agree good 
yep
whats with the object boxes i keep seeing
Object box’s ?
probably an external emoji
\
Oh that’s my fucking phone I don’t know why it does that
huh..
can you send a picture of the emoji
im trying to find the usb predecessor
The iPhone keyboard is fucked and apple hasn’t fixed it
this thing
I am going to see if this fixes it
What is that
Oh ok
You mean the parallel port or RS 232 serial port
the left plug
its a special plug
i gotta find what it was called
access bus...?
ACCESS.bus, or A.b for short, is a peripheral-interconnect computer bus developed by Philips and DEC in the early 1990s, based on Philips' I²C system. It is similar in purpose to USB, in that it allows low-speed devices to be added or removed from a computer on the fly. While it was made available earlier than USB, it never became popular as USB...
I don't Recognize that connector
Ok interesting
huh.. i squared c
I²C
In 1995, I had my first VR headset, the Forte VFX1 Headgear! I got an old computer and set it up again and tried it out. In this video you will find a retro test and even gameplay with an ancient VR headset!
Here you will find infos about the VFX1:
http://www.mindflux.com.au/products/iis/vfx1.html
VoodooDE's German channel:
https://www.youtube...
damn...
vr on ms-dos
About your stuttering issue:
Although I don't think it should be a problem with a 3080, maybe check your VRAM usage and see where that falls in.
Each monitor that is plugged in will always draw a bit of VRAM (for the framebuffer), so if it is like in the 80-100% range, maybe unplug a monitor or reduce the render resolution and see if that helps
only using one 1080p monitor
il check vram usage later
iirc it used 7gb last time i checked..
but around that time it was smooth
and i think i was using a quest 2...
If nothing else works, one thing to try out is uninstalling the driver with DDU and then re-installing the newest driver
i just did that too
Oh?
yeah, i used ddu to purge it all before trying last time
Huh...
flashed the latest evga XOC vbios too
checked updates and everything
running off an nvme drive too, seperate fron the OS nvme
You said that your roommate didn't notice it before you added a third base station. Maybe try running without that one and see if that improves things. Tracking generally shouldn't affect game performance, but it's a thing to try ('cause maybe one of the lighthouses is not properly syncing or something)
hmm.. i do have the base stations on different channels since then
12 14 and 16 iirc
skipping a channel each to account for crosstalk
il try tomorrow
The channels just mean as what ID lighthouse they identify to each other. There are up to 16 channels aka up to 16 lighthouses per tracked area. So the channels shouldn't affect things, but it's a thing to try
hmm.. could go back to 1, 2, 3 and see
Usually one lighthouse should always show up with "Channel 1" as that's the root lighthouse marking one corner of your playspace
there is an active extender inline
It shouldn't affect things, but just another thing to try if that improves things
@bleak night how did you secure to pop corn ceilings?
drilling holes and using pop anchors
Ah I didn't consider that because my condo is dumb and has the heating systems in the ceiling
Thank you though for the answer
Hecka yeag
Ayeeee
Is the HP Reverb in your budget?
ordering an index with csgo skin money soon to upgrade from my Q2
Do people still do CSGO skins seriously? Last time I kept up is when I dumped all my nerf AWPs in 2017
Does skinning it not degrade the sensors ability to see the light the lighthouses pump out?
He sold CS:GO skins to help afford the cost of the Index
ooohhhhhhhh, i'm a derp 😅
i believe so
My TF2 inventory is looking very quirky all of a sudden
Haha lol
yes you can use steam wallet fund but you may have to contact steam support to be able to
steam support need to flag your account as able to use steam funds for hardware purchases
WUT
thats a tech tip
Wait a minute
that means I can use CS:GO gambling to buy an index
but also I can use normal gambling to buy an index
hmmmmm
HEY GUYS WELCOME BACK TO $1 to 1 Index. This is part 54 and yes last episode i did lose my 888 dollars by betting it all on 0 in roulette but we are gonna get it back boys no worries
lol

Quick question. Looking to get a VR by end of the month, Rfit S or Quest?
I'm gonna be playing mostly games like Beat Saber, Minecraft VR, VRChat with friends etc.
I don't like wireless very much (I know, I'm stupid) so having to charge a VR headset seems annoying for me. But if i were to get one, is the battery life good? Also is using it linked to the PC via a cable reliable?
My PC is budget (Ryzen 5 3600, AMD 570) so would the Rift S or Quest even be capable of running on my PC? SteamVR Test says it was capable, but I'm not sure how accurate it is.
Link is reliable but requires a little adjusting to be ideal
Battery life is fine
Quest 2 is in theory the better option but the rift s is a good buy if it has benefits you are seeking
They'll cost around the same price for the most part
Honestly might go for the Quest 2 but the Rift S seems more for what I'm looking for (no battery life, wired only (don't care for wireless play), PCVR only gaming.
I'll dig more into it and decide
oh yeah.. i need to test that
headset is stationary so its not causing stutter
seems a tad more stable now oddly
hmm.. maybe that fixed it? on 144hz and i dont seem to be getting stuttering anymore
il have to try FBT stuff on vrchat later to figure it out
That's...a lot of pink, my my
wish i could make models 
your gpu isn't the best so the rift s would probably be better
eh.. quest 2 is probably better
since its also standalone.
and if you canr run pcvr too well, you can fall back to standalone vr
used a quest 2 myself.. and if your gpu isnt the best anyway..
not much of a differance.
link already is really crap for quality on quest 2 so i mean
so tbh. if your gonna get a headset, both are about the same.. one just can be used on its own
@merry walrus personally I really like my rift s
I only do pcvr, wire doesn't bother me
It's more comfortable
Smaller fov, comparable clarity
Since Jayden has a decent CPU, I don't think there's going to be much of a difference in most games when it comes to performance. But I did find that the Quest is more heavy on the CPU. So in CPU heavy games like Boneworks or VRchat, the smaller load that the Rift S puts on the CPU will be beneficial, even with a powerful 6 core like the R5 3600 or in my case the i7 8700K
8700k gang
i7-10875h gaang 🥸
could benefit from optometrist
a wip tool that fixes the oculus software
The main problem is that for the Quest to be able to run PCVR, the frames have to be compressed and then sent over USB to the headset. The compression of the image is what makes Quest Link as well as VD so CPU hungry
I'm sorry what
fixes oculus software?

@soft hound it's galaxy texture on panosphere
@bleak night it's easy to learn, I can probably find someone to help you
Ah, panospheres on avatars, interesting
I promised myself I wouldn't buy alot of rgb or stuff for aesthetics, but I kinda want to get that screen that goes on the front of my inded
Index
And have it say my name
Bro
No one will see it
Don't do it to yourself
Or start streaming
The do it to em
Ooooo yasss
Gamer Girl Harley streaming adventures
Idk 😂
I only play vr unless my Bf wants me to play some pc game with him
@manic lion You should look into some Asymetric vr games. It's a real interesting way to combine VR and flat screen for multiple people
Keep Talking and Nobody explodes is an example
Ah
I kinda was thinking of doing minecraft with my bf
Since I can play windows 10 version in vr
Also a sicko mode option
anyone have a medium pre built cheaper pc that can run oculus rift
I can strongly recommend phasmophobia if you're looking for multiplayer games playable in desktop and vr
The game is meh doe
After 4 rounds it's not scary even in VR and feels very eeeeeh, dunking the basketball in VR is fun doe
Also more tools because hands so playing in VR offers actual advantages
Idk I was still kinda scared after 50h of playing but everyone is different
I just bought an index and have never used vr before, any recommended software I should get before it arrives?
had someone offer to make an avatar for me, their pc died.
SteamVR, OVR Advanced settings and maybe OVR Toolkit or XS Overlay
Maybe the scary just wore off for me because me and my friends will jump in and be "BLOODY MARY WHERE YOU AT HOE" and just yell trying to get the ghost mad
I think it'd be scarier if we all agreed not to use the radio
you should get deez
Agreed, even with a quest 2 it still works good with VD
i heard someone say that the RTX 30 series was stuttering in VR, is that true?
I can confirm. The early 30-Series drivers might have had issues, but those were defo fixed in November, as I never really experienced them when I got mine...
that's good to hear. After being without a PC for several months I was finally able to buy a pre-built one (damn scalpers) but haven't had a chance to setup my VR again yet
If you're willing to lower the render resolution and/or graphics settings, then yeah. The 1660 Super isn't really VR capable, but with some tweaks here and there, it should be usable
the 1660 supper is vr capable tho it's just a 1070 with 2gb less vram tbh
Are those springjoints on your hands?
Oh they are, I should probably look a bit closer first before asking...
it is
i can confirm
i can play on my quest 2's full res in vrchat beat saber gorrila tag rec room and my own games
my fps is super smooth
and you can easily run apps in the background using the gpu like rendering
i rendered a super heavy scene in premiere pro while in vr and it was still super smooth
and half the price for retail
if you are wondering about my other pc specs they are:
cpu: Amd Ryzen 5 2600
ram : 8x2Gb kit at 3000mhz
and i store my games on a hard drive
oh, i suggest fpsvr
i used it in one of my screenshots, doesnt cause steamvr stutter
@manic lion that has so many colliders, are they necessary? performance is going to hurt
I'd guess the complexity of the hair makes the amount of dynamic bones in that case...
On my avatar the main thing that makes the dynamic bone count skyrocket above the limiter are the tail and the fact that I have "floppy ears" (basically achieved by using multiple scripts with varying gravities for each bone in each ear)
you only have colliders in your hands and head though it seems
so you can bat your ears and hair around if you want
and have your hair not clip through your brain
I don't know the reason why Harley has colliders in the legs, but having the colliders higher up in the arms is kinda required if your avatar has long hair and you don't want the hair clipping through the arms. based on the pic, it looks like Harley is using cylindrical colliders ie. only 2-3 colliders per arm, rather then (how it may look at first) 5-6 colliders
But you're right, in my case it's just to play with the tail and ears, and the head collider is only there to prevent the hair from going into my face. The great thing about colliders is that you can program them to only work on certain dynamic bone scripts for better performance. That's why you'll never be able to interact with the dynamic bones of others, as each dynamic bone script is set up to only work with the colliders on the respective avatar
tell that to people with modded clients
Those modded clients reconfigure dynamic bone scripts on-the-fly. Aka, they locally modify avatars that they have no rights of modifying in the first place...
I always wonder HOW people make such nice things
when realising that I myself need an hour to just draw a crude house and tree (and maybe a rollercoaster
)
Everything that I used for my avatar were some freely available prefabs and the circle selection tool in Photoshop
@flat pawn performance doesn't hurt for me
Plus I have toggles for the hair, so I have different styles, Outfit can change, outfit can come off, wings are on a toggle, there's alot of stuff added
And I still get good performance. I use a index with a i7 9700k and a 2060 oc pro
Well... maybe for your...
The thing is, all of that stuff will be calculated for others as well and it will hurt performance for people with lower end systems. There's a reason why the guys behind VRC keep saying "optimise your $hizz"
How to be a menace to society: unoptimize your $hizz
Join low end lobbies
Is the valve worth it.
I really like the controllers
The oculus rift gave ms a seizure cause the quality was so bad
This one no
This one yes
The valve index is sounding like something you are definitely going to have to try for yourself if you have an issue with seizures
Mine's not that much better either


it's such a big pain in the ass to make hair look decent in vrchat
solution: have short hair
Yeah, I have that on some of my models, but this one looked much nicer with longer hair

Doesn't help that there's a million different toggles, some of which also need dynamic bones to look reasonable

ooh nice
dark theme for unity
I don't see many people with it

I need to try virtuallens
According to the VRC documentation, there is something in Unity to make cloth more dynamic. Dunno how it works tho...
The cloth component?
Prolly
It's really not optimized. It uses per-vertice transformation. So if you have even 3000+ tris on a clothing component, it ends up getting choppier. Though it works really great for skirts, just not everything. Not to mention it is a huge pain to setup
On another note: We SDK3 Boys!
Yup
Beautiful
Exactly that
I also have a public variant of this avatar, but I removed some of the things, like the hand objects and the glasses. Also made it Quest compatible today, man that was a pain...
Yeah, I had to get mine to be a Quest fallback avatar, which meant it had to be under 10K Tris
I did get it there though, without looking too bad
Mine is stretching all the limits available for Quest Avatars to still show up by default: 20k Polys and 4 Material Slots (3 for my private one as the public one has a credit thingy on)
Might play around with material atlassing tomorrow. I was too lazy to do that today xD
Fair enough
Oh, and due to the bone count, it would never qualify for a fallback anyways. For that it'd need to rank in as Good or Excellent, but >75 bones will automatically count as Medium
Yeah, just saw that too
Mine has 93, thanks to some bones from the hair that I didn't remove...
Prolly should remove those too...
So close, yet so far
Yeah, just merge and forget about them
Since dynamic bones are a no-go on Quest
Removing those Bones wouldn't affect anything with the Avatar anyways, so might as well remove them for slightly better performance. But I'm going to leave the Poly count at 20k, as it still looks decent, yet works on the quest... (some blendshapes didn't quite survive the decimation tho)
Oh dear
Those eyes are supposed to be round
Did you decimate in Edit mode, through Clean Up, or through CATS?
Through Cats. I used the Smart Decimation to preserve all blendshapes
Yeah, I'd say to pull the eyes off of the original one, decimate them a little bit, then replace the ones on that one with those ones. That way you'd look a little more....normal
The problem is, I'm a total noob at Blender. I just barely managed to get the hair merged to the avatar. You think I'd know how to pull something like that off?
It's not hard, just a matter of separating the eye mesh, deleting everything else, then fully weightpainting them onto the low poly version. I can show you if need be, I've done it plenty of times

The thing is... The Rantichi has 2 sets of eyes. One controlled by the eye bones and the second set controlled by blendshapes. These are the ones controlled by the blendshapes (in this case derp eyes). If I have the derp-eye blendshape turned off, then they do look normal
So I don't think it's just a matter of plopping them on and weight painting them...
Right right
But when you transfer meshes in Blender, and merge them together, it also merges blend shapes, so they should still work (in theory)
Might look into this later. For now, I'll juts gonna go to sleep
Thanks for the pointer tho 


VR chat people are weird change my mind
I can't, since I completely agree
Nothing wrong with being weird
Normal is boring
I never said there was
I need some help with my quest 2
I recently bought to do some VR Assetto Corsa
I bought the insignia cable also from bestbuy that is rated for 5gbps
I tried it with the usb type c port directly on my mobo (b450 tomahawk max)
and i got a usb 3 connection but it was only around 850mbps
I bought a Type A to Type C adapter that is rated for 5gbps and the speed didnt change
even with a type c to type c adapter that is rated for 10gbps it didnt change
would I need to buy the pcie usb in order to actually get a playable connection?
usb expansion card^
disregard everything i just said ^ still new to vr and very stupid apparently. the specific port i was using was the one of 2 ports that does not support 10gbps
could a 1650s do vr gaming?
Probably not
ok
Finally gonna have a complete Facebook disciple VR setup this week
I’m going to buy the elite strap
Good luck.
https://youtu.be/xeodkZGzQG8 @umbral garden
Oculus Quest 2 Elite Straps and Elite Strap with Battery Pack are BREAKING Already! At least 30 reports of broken straps less than 10 days after launch.
We discuss the new Oculus Quest 2 Elite Strap and Elite Strap with Battery and Carrying Case and the numerous reports that they are breaking less than 10 days into use. Will Oculus have to reca...
I know.
They say they’ve fixed the problems and are giving two years guarantee so I trust it
There's still stories of breaks occasionally
But thats the vocal minority
With the extra warranty garuntee I'd say its worth it
Myself, my dad, and my stepmom, have all been using elite straps for a while now with no issues
I'm trying to resist the urge to buy a second index
Index is just shy of 2 years old
Index has the refresh rate and fov but is starting to get spanked by the competition in the resolution department.
Gaben called wireless vr a "solved issue" in an interview years ago
I would hold out for an index replacement announcement soon
I heard some news of samsung making like a 1000 or 10,000 dpi screen for vr
Now a headset with that would be very cash money
and we have those new valve patents for an index 2
Index 2 is either gonna be wireless PCVR with a long ass battery life, or itll integrate BCI like rumors are sayin.
I might just buy another one since it would be nice to have 4 base stations for better full body tracking and I could have my old index as backup
“The” halo strap?
What if index 2 is a wired Bci solution with a wireless non BCI option
We already know how they feel about modules with the index 1 having the front port for it
So maybe index 2 will kick that up
or both, if they made a standalone headset that they bothered to give you both a proper usb and displayport plug in location so you can straight up do proper pcvr
im getting the the galea once it launches
im going to be developing a uh
i guess pet project?
which even by it existing helps paralyzed/people who have lost their arms being able to play vr
since the whole idea is being able to use the second set of arms i feel as phantom limbs, in vr
@haughty thistle good thing I don't go public lobbies and all my friends have nice computers
weird.. ours isnt too bad
the pads on it are extremely soft too, extremely cushy
and holds on pretty well
i have long hair but ita fairly thin..
huh...
front looks a tad different
compared to the vrcover we have, its extremely cushy
almost like a softer memory foam
yeah, we waited ages
since ours was a preorder
and there was a huge queue
maybe
only issue here
i have long hair XD
so it likes to slip a bit
but does try its best to hold on
a bit similar to the index backing i suppose o. o
yeah.. goquestvr had an announcement on their site warning about knickoffs
knockoffs*
i need to see about trying to setup the quest for ALVR
so i can use it over wifi instead.
link isnt too great for some reason
What vr should I get? I am thinking of getting a quest 2 because i have a strong pc and the extra portability is nice? Unless there is a better suggestion?
q2 is decent if you dont mind facebook as a requirement
Soo... I received my PiMax 5k Super today and after playing around with it for maybe 2h (more then half of that was just trying to get the damn' thing to work at all), I packaged it up to send it back. Comfort shitty, cable way too short, PiTool is barely functional and the killing thing for me is that even with my glasses pressed all the way to my face, they still sit up against the lenses.
The FOV is definitely something VR companies should be focusing on more rather then increasing the resolution more and more, but it also showed me that 120/144Hz is the sweet spot for VR refreshrate. The 180Hz on the PiMax is visually almost identical to the 144Hz on the Index. I didn't really see a difference.
As much as I love the wide FOV of the 5k Super, I just can't recommend it :/
Hello and welcome to TUE-I mean Wednesday Newsday! Your number one resource for the entire weeks worth of VR news. Today I talk about a variety of topics from the Facebook data breach, to the NEW Pico neo 3 that I am super interested in, and of course, the Oculus Rift 2 that caused a TON of drama and was eventually cancelled for the Rift S.
I h...
Anyone here have a cv1? looking for a cheap way to mount the oculus sensors to the wall. i was looking at something on amazon but the reviews suggest that its poor quality, even for its price. can link it if wanted, dont wanna spend anymore than probably 30 CAD to mount all 3 sensors. ping me
@distant spade just get go pro mounts, 3m sticky pads, and some 3d printed adapters
If you're on the cheap just get the 3m pads and stick the sensors straight to the wall
if you want a really good map with noodle extentions in beat saber do this song.
https://www.youtube.com/watch?v=p5drnc-O8tg
Collobate Video with Tons!
Tons(Twitch): https://www.twitch.tv/tonsgamingchannel
Video Editor: Tons & omotea
Song: Girly Cupid - PSYQUI feat. Marpril
Map Author: buildingblocks
https://bsaber.com/songs/a76b/
VR(omotea):
HMD: Valve Index
Controller : HTC VIVE
Body Tracking : VIVE Tracker x3
Software:
VirtualMotionCapture
[PC]
CPU:Ryzen9 3900...
rip me game crashed
I will get this song though
son is the VR channel usually ded or is it just the time of day/night?
hello is here anybody specialiued about virtual box ? iam about to install Kali linux and my problem is
I'm happy to hear that somebody in this group is going to get Galea for a purpose like this. If you want to get started on your project early, almost everything you need software side is already available to develop with (brainflow) in Unity and Unreal, and there are many people I know who would be happy to help you or give you pointers if you have any questions (I don't know if you work in the neurotech field or are already part of the community). I recommend joining the NeuroTechX community as there is a lot of info that might help you there (also it is a great way to get more detailed news about Galea, and OpenBCI stuff).
The one thing I can say for certain is that you are on the right track with your idea, and it would be possible to do, and people would want it.
At a NeuroTechX SF virtual hacknight last summer we had a company come talk about their VR physical therapy system that they were expanding to allow for home use, and I think they were just starting a trial on phantom limb therapy. I could probably find the livestream if you are interested.
One thing many in the neurotech community want to see is more VR games for people with physical disabilities, especially if it helped them cope or be able to interact with others in games, not just for treatment.
The one issue with the galea is it will not be cheap (at least not at first). Current estimates would be in the 5k to 12k USD range based of estimated specs, but it could drop to 1k by time of general launch if a few things get finished ahead of schedule.
Valve might or might not launch a new headset with BCI and eye tracking, as the OpenBCI and tobii partnerships allow for both add ons (like Galea, leap motion hand controls, tobii eye tracking), and custom solutions (an Index 2).
Do you have the ISO/virtual disk installed? (might want to move this to another channel)
Mention me in #off-topic if you still require help, since thats probably the channel where it's more appropriate (I don't see a software or virtual machine channel)
ok its fine i fixed it already
👍
oh yeah, im just a random user, and im likely going to save up for the galea, might use neos to end up starting with it
then get help with making controller/tracker emulators
so almost a fulldive setup except without the spinal scariness and sedation
that works in tandom with your physical movements
id love to see others try and manipulate a second pair of arms like i do
cos ihad the idea of doing beat saber with 4 colors, it seems like quite a fun idea
and considering how much my setup cost so far..
i shouuuld end up being able to get the galea without much hassle, mayve end up partnering with a university or something
so i saw some LTT video where he used GTX 1060 and i3 8100 to play vr and it was good
i have gtx 1060 i5 8400 is that gonna be better, the same or worse?
it would be better then his but probably not good
why kali lmao
Its "technically" capable but you're pushing the limits
Keep in mind VR games have developed and become more complex over time
Also modern headsets have substantially higher resolutions and framerates than older sets
If you stick around long enough you'll see it's mostly like 5 of us in different time zones and then other people hop in from time to time.
The Steam VR performance test is decent enough, but it’s rather dated. I ran it on my potato of a laptop, and it said my r5 2500u is VR ready. That being said, a 8400 will be quite a bit better than a 8100, and a 1060 6GB is adequate for most headsets as long as you don’t expect to be playing HL:A at 4K max settings
1060 =/= 1060
Make sure it's the 6GB variant, as the 3GB variant does not have enough VRAM
^^^
tfw get vram warnings at 8gb in some games still
VRAM requirements depend on a number of factors. For example, how many monitors at what resolutions you've connected, what render resolution you're running your VR headset at, what resolutions the textures in game and how many are used, etc.
Generally speaking for VR you want at least 4GB of VRAM. For higher resolutions headsets obviously more, but you get the idea. For example on my Reverb G2 at 100% resolution scale, I run at about 55% VRAM usage in most games on my RTX 3090, aka almost 14GB of VRAM. On my Index at 150% resolution it's only about 30% VRAM usage. So VRAM usage doesn't scale linearly and more exponentially
The extra arms stuff has been done with robotic arms a few times, but I have not seen anyone of them try having a VR arm. Learning to use a third or forth arm is not easy, and the way current BCI headsets work make it very hard to train the algorithms nessasary to pick out the correct motor function from the different signals.
If you have a university in your area, maybe check if they have a NeuroTechX student club or NeuroTechX chapter, as that is an easy way to get access to their hardware.
I am currently working on a BCI device lending program for NeuroTechX to let people outside of universities and the Neurotech community get access to hardware and knowledge that is usually to expensive for general consumers to buy.
But if you think you can save up for your own galea, go for it. And even if it doesn't fit what you need, BCI device resale value is usually 80% to 90% for about 3 years (depending on how many they actually can make in the first few years).
Uh, if i wanna get into vr for cheap, (around the 200€ lol) what headset should i buy?
(im also in germany if thats important)
(My pc would be fine for vr, already tryed that, tho anyways my system is an Ryzen 5 2600x but without turboboost and an overclocked 1050ti)
wouldnt have to learn using 4 arms, since i have phantom limb i experience daily
i often try to grab things but end up not moving my arms, very disorienting..
Has anyone seen any reviews/testing of 3080 vs 6800xt with VD on a quest 2 lately? Last I can find on google is back in Nov/Dec, and there have been a bunch of VD/GPU driver updates since then. About to pull the trigger on one or the other after trading in my THICC III 5700xt for $850 to a miner. Particularly curious about latency, so I can think about scaling up the bitrate
then you would definitely be a good person to develop and test this type of stuff. I think early applications for the Galea Partner program have already been decided.
Also CNET showed some Neuralink stuff today that applies to what we were talking about.
The second half where the monkey is playing PONG with it's mind is already almost stable on lower end headsets like what the Galea will be. Motor cortex decoding still takes a lot of effort at the moment, but is getting easier by the week.
Pager the nine-year-old macaque can now play Pong thanks to a Neuralink implanted in each side of his brain.
also virtual limbs in VR is much cheaper then the current gen EEG robotic prosthesis. And will be a good solution until they come down in price and become more accessible to people who need them. Especially as you could use the data from the virtual arm to help with the calibration of the robotic limb. Though there might be an issue where people are fine with letting their virtual arm no-clip through an object, and when they get a robotic arm that might need to be trained out (though if VR BCI headsets soon get stimulation as well, you could lower those chances through reinforcement by stimulation.)
I have 1060 6gb
HI
I'll just use my robot arm to punch through walls
Ethical pen testing, he's either gonna pen test something, or do a (educational) game like tryhackme or hackthebox.
Was there a noticeable improvement in tracking with 4 over 2?
@sullen linden for me yes
I'm a dancer in vrc
So I move alot and even do hand stands
I don't dance but I might get two more then lol
Ah nice
Doing handstands with the index controllers is a pain though since you have to untighten them to put them around your wrists
But like the only reason I want 4 base stations is so that I could cover the area on my bed better since that's usually where I sit when I'm on vrc
And the hip tracker is really easy to cover on accident
Yeah
I'm either dancing, or laying down with my bf virtually
And we go to a movie world and cuddle
I have phantom touch
I've been on the game nearly 4 years and never had phantom touch lmao
@sullen linden dang
I wasn't blessed/cursed depending how you look at it
For 200€, that's tough... Considering the Quest 2 isn't even sold over here (which would be 350€ anyways), you're only left with second hand options.
Getting a 2 camera CV1 at this price in a decent condition might be doable, but will probably take quite a bit of scavenging eBay and eBay-Kleinanzeigen.
What you'd probably want to go for is something like the Lenovo Explorer. It used to be on sale for 200€ at MediaMarkt and thus can be had for quite cheap at times on the second hand market. Other cheap options include the HP VR1000, Medion Erazer VR (this one being identical to the Lenovo one, except for the color scheme), Dell Visor & the Acer Windows Mixed Reality headset
It really depends.
For larger playspace (larger then 5x5m), additional lighthouses can/will result in a noticeable tracking improvement.
For smaller playspaces, the only major benefit you can expect is reduction of blind spots. If you already don't really have any blind spots, there probably won't really be a noticeable benefit. Blind spots can be created by your own body as well btw. This is why for FBT a third or fourth lighthouse can result in a major improvement to tracking
Oh sorry, didn't read the rest of your messages derp
Yeah, if you have issues with your hip tracker getting occluded at times, a third or fourth lighthouse can result in major improvement. You don't have to keep the lighthouse count at a number divisible by two btw. You can just add a third lighthouse to improve the problematic area and call it a day
The quest 2 isn’t sold in Germany? That’s weird
Nope. Because of a dispute between the Facebook and the "Bundeskartellamt" (basically the governmental entity trying to prevent monopolies)
Facebook seems to believe that not selling the Quest 2 over here will help them in that court case or something. Most other European stores carrying the Quest 2 won't ship the HMD to german addresses either, which is kinda against EU ruling, but what country even cares about the EU at this point 
Shill mode activated
Yeah I am aware I was just thinking if I buy another index I'd have 4
Nice
I am currently waiting till I can uhm, get/build a "new" pc.
After that I might get another headset besides my quest 1, probably a decagear if reviews are good
Here's a rough sketch of my apartment. The circles are where I was planning on putting the extra 2 base stations.
guys thinking about buying a quest 2, but from amazon its like 450 euros for the 64gb one, is it bad to buy it from the oculus store?
Oculus Store is quite nice from my experience
You mean the sign in with Facebook thingy?
yes
If you already using Facebook then it won't make a different, they already know everything about you 🙂
as I said in tech chat 1,if you don't care about privacy at all and want to let fb intimidate you with ads: yes
I sold me Quest for the Vive Pro earlier this year
im poor dude i dont have choice
for example: they will document what you're scared by, if you ever decide to watch the p thing and stuff like that
same so I didn't buy it
Honestly, the Quest 2 is wholesome. Nearly perfect tracking, sharp and 90hz screen and easy to use
they know if you watch the po?
thats a little bit fucked up
The only downside is well, Facebook
ikik
they know everything you do
They might join you too 
but what if im not connected to the internet?
that's why it's so darn cheap
3sum with zuck?
I guess the data is saved locally then or you have to be connected
Goshh I wish there is a Quest competitor, or at least something like a Valve Index but actually available
the problem with non standalone ones is you have to spend like 2k on a good pc
i have a good pc but the pc ones are still 2x the price
yeah that's also a thing
how much is the index?
1k msrp afaik
$1000 MSRP, but we all know how good MSRP on Ebay is
there isnt another good vr in that pricepoint, probs why facebook has everybody
yeah
most people don't care about privacy anymore
The Cosmos tried to do the same, but failed
i care but to make another 400 i have to wait like 6 months its not worth it
I guess just go with the Quest 2, enjoy the experience and wait for another option
probably what im gonna do
yeah that's sadly the only option if you aren't patient enough to wait probably years for a competitor
this summer il try working some small jobs maybe for the next winter i'llhave some money
for now quest 2 it is
There are only HTC and Valve are the big player, I doubt Valve would make a Quest competitor though
oh no its zuck
Decagear is only $450. It’s not standalone unfortunately, but assuming it’s not a scam, I’m definitely going to be jumping ship and grabbing one. Screw FB
I’m here to collect your data
but they want a standalone
i cant wait to give fb 4 cameras in my room
Ah, I didn’t read very far back
Then go for the HP Reverb G2
well should've said that earlier
Meh tracking though :/
yep it's a good one
my problem isnt having the pc, its only about the cost of the vr
The tracking is fine, until you go ham on Expert+
Fair enough, but that’s my favorite thing to do in VR lol
I used the G2 for about a week, the tracking is useable and a lot better than the Cosmos
if i have 300-400 euros what vr can i buy if not the quest? (it hasnt to be standalone)
rift s i saw it pretty bad
The G2 is about $600, so your best bet is to wait for a sale
or get an used one if you comfortable with that
vive used how much circa?
It depends where you live, maybe search on a marketplace
In NZ, I can find a full package one for about $300-400 NZD
If you decided to go for the used route, make sure to get the replacement foam
Hm okay, so the market didnt change much.. well, then i guess i will look into those mixed reality headsets since those work with steam too as far as i know.
Honestly, there isn't much software available for WMR specifically. Using them with SteamVR is even encouraged by Microsoft
On the used Market you can surely find older WMR headsets as well as used original Vives for that price, if all you want is to avoid Facebook
sorry im a bit new on the matter, what the difference between normal vr and mixedrealitiy?
Well... WMR is just Regular VR with a confusing name
Generally speaking Mixed Reality (or MR for short) usually refers to having a camera image with virtual elements overplayed and falls under the category of Augmented Reality (or AR). Virtual Reality (or VR) on the other hand is completely replacing what you'd normally see with a virtual environment and everything
@sullen linden
so... whats the difference in the experience
WMR is the tracking and software eco-system made by Microsoft. Think of it like how Oculus has it's own eco-system, just from Microsoft.
Microsoft never made their own WMR Hardware (unless you include the Holo-Lense), so all headsets using the WMR tracking system were made by other companies like Lenovo, HP, Dell, Acer and Samsung
example: in vr you're fighting grievous on kamino and in mr he's in your house
@sullen linden
sounds cool?
yeah but vr has more games but also requires more processing power
spent everything on the gpu?
anyways mr is more expensive afaik
Most WMR headsets are pretty similar, being basically the reference hardware in a different shell, but there are subtle differences between each one.
For example Dell and Lenovo moved the lenses a bit closer to the Users face so their WMR headsets have a bit of a larger FOV, while HP mounted the headphone jack on the bottom side of their first WMR headset.
Since then most WMR headsets have been discontinued except for vastly different the Samsung Odyssey+, HP Reverb G2 (the newest WMR headset to release) and the Acer Ojo 500.
To give you a bit of context: Samsung used OLED screens in all of their WMR headsets, while the HP Reverb line of HMDs all have super high resolution 2160x2160 resolution screens in them. This makes these headsets more expensive
yeah i spent like 1300 on the pc, but i got in vr later and didnt have much money left
so normal vr is less expensive?
Yup. AR headsets are quite expensive...
but there isnt a decent vr (even used if still good in 2021) for like 400?
There are
and they are?
The HTC Vive can be had used for about 400 bucks. Then there's the major backlog of now discontinued headsets using WMR (Lenovo Explorer, Dell Visor, HP VR1000)
is the vive still good in 2021?
And if you decide to go with Ocul- I mean Facebook, there's the still really great Oculus Rift CV1
Can i ask why not quest?
but that isnt chained to having a facebook account right?
quest is soo good, but... facebook
The OG Vive and Rift CV1 might have quite low resolution screens compared to other headsets, but they both are still pretty great in their own regards.
The CV1 having still one of the best Controllers out there, while the Vive is a pretty cheap entry into the Lighthouse tracking eco-system
If you don't already have an Oculus account, all Oculus hardware will require a Facebook account, sadly
that's why they're trying to avoid oculus
If its a data thing dont worry, FB already has all your data whether you have a FB account or not
no
The great thing about the Vive is, if you have one you can upgrade to Index hardware relatively cheaply. As by that point you already have the lighthouses, all you need are the 300$ Index controllers to make your experience so much better
they can get even more by analyzing what you do in vr
The thing is: Facebook can collect much more data through VR then they ever could through a website or App
i found a og vive kit for 439 from france, better that or the quest 2 for the experience?
for example if you watch the p thing and what kind you enjoy, what you're scared of etc.
Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality
Ken Pfeuffer, Matthias J. Geiger, Sarah Prange, Lukas Mecke, Daniel Buschek, Florian Alt
CHI '19: ACM CHI Conference on Human Factors in Computing Systems
Session: Computational Approaches to Bodily Interaction
Abstract
Every person is unique, wi...
the problem with something like that isnt them knowing, is if the share it
they sell your data to advertisers and others
Acting Captain Data has a troubling nightmare featuring a familial relation's new business venture...
Twitter: https://twitter.com/mrwig
Special Thanks:
DeepFaceLab: https://github.com/iperov/DeepFaceLab
CTRL-SHIFT-FACE: https://www.patreon.com/ctrl_shift_face
DISCLAIMER:
No copyright is claimed in this video and to t...
you probably heard of the latest data leak where they posted account data if 550M people online accessible to anyone?
Basically, with enough movement data, they can identify you reliably. And you wouldn't even know...
once they get the eye tracking and face tracking in as well they will be able to really ramp up data collection on you
who ghost ping pong'd me
everything you see they will be able to track the smallest facial or eye muscle movements to correlate to what you see (ads, videos, games)
Someone posted a message (probably with a ping) and the bot immediately deleted it...
my bad
wrote something that the bot deleted
og vive vs quest 2, what are the differences?
The Quest 2 is standalone, has better controllers, less SDE.
Both are pretty similar when it comes to the included headstrap.
The Vive has the better tracking, better overall image quality and is easy to upgrade piece by piece to better hardware.
one you get tracked and one you get tracked out of life
quest has higher res afaik
vive better tracking
better fov as well?
how do you mount the cameras for the vive? you have to drill holes in the wall?
Could be? I think the Vive is somewhere around 110° FOV while the Quest is closer to 100°
and sorry whats sde?
The Vive doesn't use cameras. They are lighthouses with 2 spinning lasers in them. It is recommended to mount them high up above head level for the lighthouses to get a proper view of things. Whether that be on a wall, the ceiling or on a shelf doesn't matter. The mounting should be solid though due to the moving parts inside.
While not really recommended, when I got my Vive I initially juts put the lighthouses on desks in opposing corners of my playspace and it worked just fine, as long as I kept distance to those corners
on a shelf could be good?
Screen door effect. It's best described in how much black area there is in-between the pixels. Higher resolution doesn't always mean less SDE
ah ok got it
As long as you can angle it down to your playspace, yeah
ok, il think about it thanks a lot for the help and the information
@sullen linden I use the quest 2 and I’m very happy with it. I play all my PCVR games wirelessly using virtual desktop. I have a wifi 6 router and have my gaming rig connected via Ethernet and latency hasn’t been an issue.
Ehh my wifi really sucks, in stuck with link
if the valve index base stations are out of stock and I buy the full kit will there be any problems ?
Considering how long it took from the 3.0 Tracker teaser till release, we might be close to seeing a full reveal at least of HTCs next Vive Headset...
You will need an active HDMI to DisplayPort adapter for the Index to work
Or have a laptop with a display port
Does anyone know if 60 FPS minimum for VR is good?
cuz the game i want to play is 90 fps but drops to 60 sometimes
I’m perfectly happy to play at 30 lol. It just depends on your tolerance, I just so happen to have an iron stomach, so as long as it’s a consistent 30, I’m happy. Frame drops are what’ll get you though
okay, but i once played a VR game for hours without feeling sick at all
not even after that
If you’re fine with it, then I’m not sure why you asked lol. It’s all just subjective
No, it’s completely fine, I was just saying that if you’re happy, then it’s all good
When you've been in a vrchat world with sub 40fps for hours you really start appreciate anything over that lol
For pure PCVR, I'd say the Rift is the better option... Even if the hardware was discontinued
the cables are really prone to breaking
Every cable breaks if you aren't careful with it
Optical cables more so then copper cables...
Or rather, I should say that Optical cables are more fragile then copper ones, but copper cables break more easily due to material fatigue (for example if you bend it back and forth at the same spot)
anyone wanna do modded beat saber multi
you using pcvr or quest?
I use both
lemme send a link
this is what i use
then in it, you make sure beattogether is a selected mod
that allows custom songs in multiplayer
you also want this
Turns out I never ordered VRcover
I just had a random charge from hong kong at the same time I thought I did
IN reality I guess I got to the paypal page and just didn't hit confirm
that was a month ago
🥲
Quest 2
It's okay though because now the color I want is in stock so I ordered it today
oh nice
In a couple on weeks im gonna build my pc so i'm also thinking of buying a VR set, is there someone who can help me by telling me which one is worth buying?
depends
Yeah, really depends on your budget and what you wanna play.
For simulation games that don't require hand presence (example FS2020 or ETS2), then the HP Reverb G2 is the one to get.
For games that require Hand Presence you'd want to get the Index, if you have the money to spare. If you don't then you'd have to decide whether you want to give Facebook insight to your movement patterns and room or if you're fine with getting an older headset on the used market...
anyone know how to get knuckles going with the quest 2
or use onboard wifi working with alvr
quest 2 controllers cause severe hand pains for some reason now, recovered from an injury and cant use the quest 2 touch controlers
Is there any new VR gear comming out within the next couple of months ?
Deca I think
How does it look ?
spec wise it will be one of the best headsets
If it costs what it supposed to cost, it will be the best headset on the market in theory
When is it set to come out ?
May
Does it look like it's going to be sold out immediately/availible in europe ?
I've been addicted to VR stuff recently and really want to get into it
everyone is waiting for some early sample reviews from vr places before going all in
I won't have the budget until june anyway
Here's a picture that I like looking at
The only real product in the companies belt thus far though is the Deca Move, which for a $70 item with a 3D printed shell seems to be getting amazing support from purchasers
The DecaMove is a new VR accessory that tracks your real world direction and maps it to your VR game. According to the start-up behind this accessory, this allows for more immersive interactions in VR! In this video I am trying it out and let you know what I think of it!
DecaMove website: https://www.deca.net/dev/decamove/
This video is NOT sp...
(The deca move is a hip tracker that allows for directional movement based off where your hips are facing, similar to real walking)
I might buy it to be honest, I don't care about it in most games but in shooters like Pavlov it'd be a very big game changer
I need to test out to see if I get motion sickness before going into more heavy duty stuff, but if I don't I'll get going all in
Oh you will get motion sickness
The important thing is to know that you need to adapt your body to it
It's like a tolerance or a muscle that you build up
Like there are certain rollercoasters I can't do anymore, Star Tours for example
And if I'm not driving any left or right turns give me a tiny bit of nausia. If I'm driving there's absolutely no problem tho
Yeah you'll find your comfort zone of course, I'm just letting you know that when you get into VR it will not be a no sickness or all sickness thing. You will find out your tolerance and need to build it up if it's not enough for you
When I started VR I had a tolerance of about 3-5 hours no the rift, and by thinking that the solution to raising it was to just "push through" I ended up making it so bad that looking at a VR headset made me want to throw up
Or or or
Do what you're supposed to do and what I did to get my tolerance back up to decent
when you feel even a bit sick just stop playing
take a break go outside if you need to or get that canada dry
come back later
blow a fan on you
^True, that helps your body adjust to direction.
Also placing a mat or something that feels different from your floor in the center of playspace will help too
That may not help your body adjust to direction though
What's the minimum gear required for a bon-a-fied VR setup ?
Like not occulus quest
depends on the headset all comes down to resolution you are trying to push
plenty of people with stuff like rx 580's and original vives/rifts and so
Oh I'm not worried about computer specs
The people I follow have worse PC gear than me
Minimum gear, VR headset
Really ? You can feasibly try it out with only an HTC vive headset ?
I mean yeah, I'm gonna assume you have the rest of the kit too for that example
if all you are doing is sims you just need the headset + lighthouses if that's how the headset is tracked
if it's tracked by cameras on the headset you only need the hmd
Typically, Headset, controllers, and a tracking tech. In the case of vive/index/etc you'll want lighthouses. Rifts come with Oculus sensors, and Inside-out have cameras in em so they don't need external tracking
What does the deca use ?
deca will have a wireless option to boot
Yeah I'll be going wireless
but also the ability to plug in directly
Do inside out headsets also support lighthouses for their controllers ?
I imagine the controlers and the headsets are treated seperately
no but if you want to spend the money on lighthouses and index controllers it's possible to make it work
it's finicky however
hmmm ...
Only bother trying to mix and match headsets and controllers after you've come to a point where you have an issue without doing so
the deca controllers sound like that will have basically most of the same features as the index ones
they basically merged the oculus and index controllers for their design
Yeah, I'm just asking the first questions that come to mind, I'll forget most of this, but at least it'll be in my brain so I don't have to learn it, just remember
Just no behind the back usage, which I've only noticed being a problem for me in beat saber where I had a bad habit of hitting blocks as they passed me instead of infront of me
VR headsets use a USB-C port, correct ?
Because my GPU has no other output ports left
displayport and usb combo in most cases
Oh I need two ?
usb-c or not doesn't really matter, plenty of usb c to a plugs
you just need a port that provides the bandwidth
What's the bandwidth needed ? I have to look up what the port provides
You have original 2000 series card @frozen spindle ?
depends on the headset again, I think they are all just usb 3 anyways
I have an RTX 2080S, I forget which brand
Found it, ASUS ROG Strix
I may actually be out of USB A ports on my PC tho, I might need a PCI-E adapter
That usb-c on your card, you can plug an adapter into it that provides displayport and usb


