#virtual-reality
1 messages · Page 92 of 1
Oh the fuck
Although if it's got the same pinout still you can just push in a regular cable and leave half the sleeve out
I actually found one on Amazon that fit. I bought that cable for my Bose originally, but I later bought it in a much shorter length for my Vive Pro...
Only negative is that this cable is only 3-pin, so no mic. The headphone jack adapter in my Vive Pro doesn't seem to get enough power for the mic anyways so... ¯_(ツ)_/¯
The Vive Pro uses a proprietary connector for the cable going to the PC/Wireless Adapter and otherwise only has a single Type-C jack for things like the recently announced Facial Scanner or in my case headphone jack adapter
A tiny one, meant for phones, but yeah. The Vive Pro does not have a headphone jack. It hopped onto that bandwagon very early...
How professional...
Does pro just mean "so expensive only businesses can afford it" now or?
ahem @apple hmm
The included headphones are honest to god garbage. If you ever listened to a cheap phone speaker, this is roughly how the Vive Pro sounds. It has a bit of bass, but other then that it's all treble...
Other then that one mishap, the Vive Pro actually is really cheap for a prosumer headset. It got software for like ambient mode included (to feed in the mic signal through the headphones), it's OLED screens are the most accurate for all headsets officially sold to consumers (even beating out other OLED headsets like the Quest) and it's really easy to find the right settings to wear this thing for hours...
The Pro Eye costs that much. Or the regular Pro Starter Kit + Wireless. I just got the HMD + Wireless, as I already had a full Index Kit and didn't need 6 lighthouses or Vive Wands...
Wait why did you get the vive if you already had the index?
Wireless I think I remember being the answer
And tbh I'm doing wireless with Quest2 so it's a bit different but wireless PCVR is freaking epic
As Dawreme already said, I got the Vive Pro for the Wireless adapter. It's battery life on a 10Ah battery sucks (only about 2-2.5h), but it's the closest one can get to a no-compromise Wireless PCVR setup right now. The Index with it's super long cable is really great for most games I play, but for VRChat, where I move around a lot, Wireless is such a nice thing to have and that's what I bought it for.
The Quest has quite a bit of compression artifacting going on, and if you look for it, you will notice the latency involved. So that was out of the question for me btw.
Makes sense
Besides that, I'm a VR-Collector. I might not have as large of a collection as some other collectors out there (VodooDE, TylerOne), but every headset I do buy, I buy with a purpose. I've been playing with the idea of getting a PiMax headset, but the company behind it makes it hard for me to justify the 750€ for the PiMax 5k Super...
what vr headsets are releasing this year?
HTC comin out with a headset
with the way Oculus goin, id be surprised if they didnt come out with a new headset lol
pimax is releasing a new one too arent they?
decagear, new vive standalone
by owning a oculus cv1 am i missing out
i got the whole shit brand new off fb market for $100
some bloke didnt know he needed a pc to use it
..lol
but to which part
The last bit
yeah it was pretty funny fr
but am i missing out
like is the higher res per eye actually worth buying a new set?
You're getting most of the vr experience for sure
do newer headsets have a less obvious screen door effect?
The clarity would be nicer for sure, just depends on how much you value it
Yes
It's been greatly reduced in just about any newer headset
like for example, i like zero caliber and h3vr, those are my go-to games when im bored
when im looking at targets a good distance from me, all blurred
"missing out" might not be the best way of putting it but
You're at a bit of a disadvantage
Like I said, it's up to how much you value the extra features
You have great controllers and tracking already
if you were to give me a blunt yes or no, is the price tag on a newer set worth saying f my current one?
the features like tracking and all that dont concern me, i find that i have plenty of real estate and maneuverability with how im set up
im concerned with resolution or quality
If you can turn that cv1 back around for the same price you got it
Then I'd say yeah, do it
Get a newer headset
Especially if it won't kill you financially
stimmy coming thru..
Is your oculus account already linked to facebook?
If so then yes you would do well to try and just buy a Quest 2 for $300 and even a router and VD to go with it for $400 and in my opinion the experience will be 4X better to match that cost
If no and you don't intend to then the rift is definitely worth waiting a while longer while other headsets and stuff come out that may be more appealing for the price
is vr even worth it?
i cant get the chance to try but i know its fun somewhat, i just font know if i am gonna get the most out of it ya know?
and also what cr is better? the quest 2 or rift s? my friend recently got the rift and he says its amazing but i also hear the quest 2 is good. but its setup is annoying if you waant pc use
@flat pawn
If you only plan on using it with a PC then I think the rift s might be better
They're pretty similar overall
Quest 2 is technically better
ok thanks
Wow! I just tried out the facial tracker from HTC Vive in Neos VR and I have to say it is next level! Can't wait to see this become the standard in virtual reality. https://t.co/uhOUAldpaI
156
640
between the rift s and the quest 2, theres really no reason to go with the rift s anymore. the quest 2 is getting a 120hz update which automatically makes it better than the rift s, though it does remain to be seen how that feature will actually be used
no valve index support and it work only on the vive pro
kinda suck only for this reason
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Welcome to an...
it works on the index, just jankey due to how it's positioned
kinda suck that the eye tracking is only avaialble on a 1600$ headset
but i will definitly be looking foward for the face tracking on my index
ill be using duck tape as well
like she says a 3d printed mount would probably solve most of the issues
i dont have access to a 3d printer anywhere in my region
even if there was i woulnt bother when i can just grab some duck tape i already have
Eye tracking will more then likely come to the next index, or maybe as an addon to the current one via a tobii facial interface plate, as it will be integrated with the OoenBCI stuff valve is doing.
I have still not found out if Valve is going to be releasing a new headset in the fall, or if they are just going to be releasing upgrade kits with the tobii and openbci stuff.
could do both, addons for the current headset and a new all in one headset
Though the silicon shortage is affecting the development timeline of quite a few headsets, and increasing the BOM of the current gen headsets quite a bit.
I expect the cost in parts for the Quest 2, Index, Reverb G2, have all gone up by at least 15%.
Unless they were smart enough to buy up a ton of future stock of chips they use.
index has been in high demand for a long time, valve can barely keep up with the demands
i dont think we will see a new index anytime soon
i will get those bci stuff one way or another even if i have to shell out for a new headset
Sounds to me like you're running your CV1 at default settings. Before shilling out for a new set, I'd recommend trying to adjust the pixel per display overwrite in the Oculus debug Utility. I found setting that value to 2 made the image significantly sharper and clearer.
It is true that with higher resolution screens, you will see more detail, but I'd argue that a good SS is more important for image clarity then a high resolution up until like 4k screens. At that point the pure resolution is enough to hide the slight blurryness and whatnot...
You're missing two things in your math: comfort and audio. Both kinda suck on the Quest. Especially if you're coming from a PCVR native headset like the CV1. Adding a good pair of headphones and a proper headstrap replacement will increase the price even more. Otherwise it's a clear step down in these two areas
It is not yet confirmed whether 120Hz will even make it into Quest Link and how well it'll work. Technically, Quest Link already allows for up to 500Mbit/s as a bitrate, but according to Reddit, most people can't make it past 200 without issues. We'll see how that ends up once the update drops
Can't wait to test out the DecaMove by @DecaGear this week! https://t.co/ovuOPy3ss0
im thinking of getting a quest 2 64gb
any thoughts?
It's a pretty good headset for the price. Just be aware that you do have to invest more then the base price of the Quest for it to be comparable to native PCVR Headsets in regards to comfort and audio
ye ima get the base model then if i have any issues i will get some better audio/headstraps things
maybe ill be fine with it
for the rift s do i have to use my audio from the headset or can i use my headset if i plug it in the headset?
The headphone-jack on the Rift S is only an output afaik. So you probably have to use the included mic, unless you go with a wireless mic (Mod-Mic wireless for example)
Getting my first vr headset, quest 2, any recommendations on what i should try?
i think it currently allows 90 over the link right?
would i be able to use my headphones on my pc if and ear yame and talk
You could use your own headphones plugged into the headset or PC. Just keep in mind that you have to manually select the output device if you're not using the built-in DAC on the HMD
oh ok
You could also do a desktop mirror of the audio, but it'll be delayed and it can break the immersion if your headphones don't block outside noises enough
90Hz is the current maximum on the Quest 2, yes. What I was referring to was with the Bitrate. As with rising refreshrate, you also want to either increase the bitrate or reduce the resolution to not hurt the visual fidelity. We'll see whether or not it'll be made available and what trade-offs will have to be done in order to make it work...
Well... good luck finding anything in stock right now. Even the Quest 2 is apparently sold out in most places too
right, 120 may not work at all. I was asking about 90 because that is an immediate improvement over the Rift S. I think the resolution and lenses are better in the Quest 2 as well (but I think that's negligible in terms of quality difference, having owned both). was just thinking even on that basis, it's probably worth it getting the Quest 2 over the Rift S
so its big but not too big
The 90/80Hz controversy was blown way out of proportions imo. You will notice a difference in a side-by-side comparison, but it's nothing that is going to bother like 99% of the users. The Quest 2 afaik uses the same lenses as the OG Quest/Rift S, so there shouldn't be any differences. The physical resolution of the screen is better, but the Quest 2 runs at a render (and encoding) resolution comparable to the Rift S, so you won't get any extra detail, just less SDE, a more blurry immage ('cause it's upscaled) and a higher performance impact ('cause it has to be compressed and send over USB/Wifi).
The main benefit that I saw with the OG Quest over the Rift S was it's physical IPD adjustment, and that is still true to some degree with the Quest 2, except that it's not as clear-cut. The Quest 2 only has 3 IPD settings, and if you're unlucky and fall directly in-between 2 settings, you're never going to have a great experience as even the "IPD hack" with slowly moving the lenses in-between 2 settings can cause noticeable distortions on the image. But I do agree, that some "IPD adjustment" is better then none
yeah I agree about the 80 vs 90 debate
i never really noticed the lack of frames when using my Rift S. it looked good to me
i wasnt aware about the way the Quest 2 encodes its image though, thats interesting
If you run standalone, the Quest 2 can run at it's native panel resolution, just not on Link/VD. This is probably because of limitations on how fast the SOC can decode the incoming image (or maybe a willing limitation on the PC side to keep the load in check? I dunno)
so the Rift S does still remain a better choice if you are strictly using it for PC VR
I have to think the value of the standalone experience outweighs that, but it does depend on the user
*If you fall in the limited range of the IPD
right, that too.
Rift S has no IPD adjustment so if you are out of that range, it's a no go
( a big reason why i bought my Index was IPD adjustment)
i do hope they can make a standalone VR headset that is PCVR capable that rivals the Index soon 🙂 maybe that HTC..
If you already have a decent PC, the Rift S beats out the Quest 2 comfort out of the box, and doesn't require any additional investments to use it with a PC. Besides that it's also easier to run, so for PCVR I'd argue that the Rift S is still a better budget option. But I know many other Enthusiasts disagree with me here "BeCaUsE StAnDaLoNe!!1elefen". If you want PCVR, I hate to say, but the Quest 2 kinda falls behind here...
HTC did announce a standalone headset for this year. But they also said that it's not supposed to rival the Quest 2. We'll see what come out of their labs later this year. If they can make a pricepoint of let's say 600$ and make it compatible with the Vive Pro/Cosmos cable harness, it's going to be a stellar deal. Especially because you could make it a proper PCVR headset with the right cable or even the Vive Wireless Adapter
do you think it'll come with new controllers?
I'm not really interested in using the old wands
Probably not. HTC has shown that they want to get away from the wands with the Vive Cosmos. They probably didn't see the reason to invest into developing a new controller for the lighthouse tracking system and just stuck to the wands until they don't have any more lighthouse compatible headsets
It's just a guess of mine though...
they want to move away from the wands but don't want to develop a new controller
you can't do both of those things at once lol
would be cool to see any other controller compete with the knuckles
maybe something with a little better build quality and a new feature or two?
i appreciate the insight Chickenbread, I learned something new 🙂
better battery life?
They don't want to develop new lighthouse tracked controllers. Sorry if I wasn't clear enough ^^"
Yup. The wands are lighthouse tracked
so when you say they want to move away from the wands does that mean they want to move towards inside out tracked controllers?
i think the goal with VR now is to move away from tracking devices, and use inside out tracking
though perhaps for full room scale (large spaces) tracking is still superior?
when I used my Rift S I was surprised at how effective the inside out tracking was. I never felt like I was getting any errors with movements
same here
it's just that you'd need to rely on an external system if you want full body tracking
unless controllers start having cameras too? idk
For the general consumer, there's no real reason to use external base stations of any kind for VR. All your hand and head movements can be measured by a set of internal sensors, including cameras.
If you want to track other parts of your body like your feet or hip, at that point, having an external vantage point with a tracking base station is kinda required. Multiple if you want to turn around
The problem with handing camera feeds is that it's a lot more resource (and power) intensive then a small little IMU. So unless we find some breakthrough energy efficient camera processor, I don't think we'll see cameras on controllers in the near future...
There will be many option for full body tracking in the near future, right now a decent IMU based full body tracking system is at about 1000 dollars for a 10 point tracking suit. It should go down in price pretty quickly as XR and immersion tech becomes more popular
IMU drift, and IMU sync were problems tell a few years ago, but now there is well known methods for minimizing the drift, and low latency wireless sensor communication is pretty much solved.
If anyone here is wondering what HTC's new standalone headset might be like, remember that this would be their third Standalone VR headset, and their second standalone 6 DOF one.
Their current issues are making their tracking better and making good controllers, as the screens, lenses, and ergonomics in their headsets are generally pretty good.
If you never heard about HTC's first two standalone headsets, the Focus, and Focus Plus, don't feel to bad, they ended up not really being advertised to consumers as they were very much business targeted headsets.
The last time I think i tried a vive focus was with the Nordictrack VR bike (buying the exercise bike comes with the Vive Focus headset).
If you wonder what a VR bike is, here is a link to an article about the Nordictrack one.
https://www.pcmag.com/news/nordictracks-vr-bike-is-a-fun-workout-if-you-dont-puke?amp=true
No, if you got a rift for 100 new just use that
Shapeways and similar companies exist
did anyone hear of the omni one
its their first consumer omnidirectional treadmill
u can buy the non consumer omni on ebay but its crazy expensive cuz no one sells it
its coming out mid 2021 i cant wait even tho i cant afford one
I dunno... Someone on reddit mentioned a number of issues with their "Demo video" and how it was faked. Besides that, th actual consumer version of this treadmill is supposed to require a subscription and will only work with the Pico Neo 2 with a special firmware as shown in the video. Only the Developer version is supposed to work with standard PCVR headsets
its not fake cuz i know someone that used the omni pro
it was a non consumer version in arcades
and i think everyone can buy a dev version
https://youtu.be/Adkvs2Qjqj0
if u have this in your city you have to try this
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There is also the Kat Walk C which is intended for home use with any PCVR headset
those are cool, but janky af
You're missing two things in your math, I don't have these issues coming from my rift cv1 and it was a personal opinion 🤷♂️
I like the quest 2 experience better, I like the open speaker audio better.
I like the wireless / link experience better for everything I do. And the standalone experience is pretty amazing as well
my wife has the quest 2, and the only issue she has with it is sometimes light leaks through the nose piece. i suspect some people will have wear issues, but actually its a pretty comfortable headset
as with anything, YMMV 🙂
Your wife might wanna try getting a new facial interface. I think VRcover users have said they don't experience that
yep, thats what ive recommended to her
Would this computer be good enough for vr? https://store.asus.com/us/item/202101AM090000007/A50264-ASUS-ROG-Strix-G17-(2021)-Gaming-Laptop%2C-17.3”-300Hz-IPS-Type-FHD%2C-NVIDIA-GeForce-RTX-3070%2C-AMD-Ryzen-9-5900HX%2C-16GB-DDR4%2C-1TB-PCIe-NVMe-SSD%2C-RGB-Keyboard%2C-Windows-10%2C-G713QR-ES96-Eclipse-Gray
CES2021 Others Other ASUS Official Store | Free Shipping and Financing Available ASUS ROG Strix G17 (2021) Gaming Laptop 17.3” 300Hz IPS Type FHD NVIDIA GeForce RTX 3070 AMD Ryzen 9 5900HX 16GB DDR4 1TB PCIe NVMe SSD RGB Keyboard Windows 10 G713QR-ES96 Eclipse Gray, NVIDIA GeForce RTX 3070 8GB GDDR6 with ROG Boost, Latest AMD Ryzen R9-5900HX Pro...
probably
yeah that should work great
Should I be worried for what port to put it in? Because the laptop has nVIDIA optimus so it can switch from the igpu to the gpu.
which headset btw
No idea, but maybe a quest 2
if its a q2, it just plugs into the usb c port so in that case you shouldnt have to worry
There’s more than one usb c,
that laptop will be a great VR machine
I just want to make sure that the gpu is going to be hooked up to the vr headset instead of the igpu
none of the usb cs are connected directly to either, so it should just use the 3070
Thanks!
np
Beat saber messed up big time
Tons of the best art maps are wall based, and Chroma just removed their light show functionality because the beatsaber team implemented zen mode to be a vanilla replacement for it. The issue? zen mode disables obstacles
So yeah. Any wall maps you have, you now have to play them with the notes enabled because if you turn on Zen mode, the walls will disappear. Absolutely amazing problem solving beat games. great job
amazing -_-
and the "helpers" in the PC-Help channel of the official Beat Saber Modding Group Discord range from uncaring to completely useless. I'm just in there trying to find a mod that will disable notes and bombs like the old light show mode and legit three times, OFFICIAL HELPERS FROM THE SERVER have been like 'just use zen mode'
Like, either I genuinely can't get them to understand the fact that zen mode disabling walls breaks all my maps and I need another solution, or they understand my issue and just tell me to suck it up and deal with the notes flying passed my face while I try to enjoy the art and animations
speaking of beat saber, how do i do custom songs again? its been so damn long that i forgot
On PC, there's just a folder in the game directory that you drag and drop the song files into, and it works by default with no mods unless the song you're trying to play is dependent on certain mods, in which case those are required. On quest it's more complicated.
oh wait lol i see the folder, when i went to do it yesterday it wasnt there for whatever reason
its that easy!? dang
pull the trigger on index full set for $800 or wait for the next new thing
The Omni One looks a lot better then their old Omnidirectional treadmills, and the Kat walk C looks very nice as well. The problem for me is the tethering system can break a bit of immersion and does restrict movement a bit.but both will be great options until larger tetherless Omnidirectional treadmill systems become much cheaper. Right now I know if I wanted to build my dream Omnidirectional treadmill it would cost at least 10k just to build.
Long term a much better option will be full motion arm systems.
Like this one
https://newatlas.com/vr/holotron-virtual-rreality-haptic-exoskeleton/
Though this specific tech is still at least 5 years out from being all that viable even for an arcade. (At least at the current pace.
That sounds like a really good deal if the whole system is in really good shape, and is not one of the early index units that had problems. More then likely when the next index comes out it will only be a new headset, and the controllers and lighthouse trackers will be the same.
Yeah, I bought a barely used launch unit and I'm just waiting for one of the problems they had back then to pop up
whats the cheapest vr hedset
500bux
u good bro
Damn they're selling leftover Rift S stock for 300?
I'm really tempted to buy a Rift S. Just, like, to have it. It was kinda the beginning and the end of Oculus' PC dedicated inside out tracked HMD series. I really don't have the money to just have hundreds-of-dollars pieces of electronics just sitting around (I say eyeing an RX570 in the corner people would easily pay $500 for right now) but maybe one day I'll have the money to just have a Rift S and OG Vive to keep around for the memories
For me personally, the Rift CV1 is more of a collectors piece then the Rift S. The latter isn't really an Oculus Product at all and was hastily put to market as a stop gap until Quest Link was ready.
It's still a better option for PCVR the the Quest, but only really if you don't want to mod stuff and fit into the supported IPD range
rift DK2
idk most people say the quest 2 is better then rift s for pcvr but idk
If you have the additional Space required and don't mind the lower res screens, the CV1 is still a better purchase IMO. Yes it's older, yes it doesn't have standalone capabilities, BUT: it does have better included audio, it's controllers sit just perfectly in your hands and it can be had for cheaper then even the Rift S. And I'd argue that good SS (supersampling) is much more important then less SDE...
The Quest 2 as a PCVR headset has the opposite of SS. It upscales the image as it's only rendered at a resolution comparable to what the Index or other 1440p headsets render and then has to upscale the image to fit it's higher res screens...
i got a quest 2 and was trying to use oculus link, but it keeps saying i am connected via usb2 when its a usb 3 cable
make sure your plugging into a usb 3+ port and not a 2.0 one
its plug in a 3.2 port
Some cables don't play nicely with the Quest and will downgrade the connection to USB 2.0 speeds. Same goes for some USB controllers.
hmm i tried 3 different cables all rathed for usb3 . works a usb3 on my other devices
Nope. USB 3.0 is recommended because it has a more stable connection at the speeds used by Link
THe OG Quest is indeed stuck at speeds that can be handled by USB 2.0, but the Quest 2 can run at up to 500MBit/s if your PC can handle it. 500MBit/s is well beyond the 180Mbit/s that USb 2.0 can transfer
it appears the knuckles have gotten way less back ordered
1st order took 2 weeks, my rma units took 2 days
just notice this but in ocullus it says the tranfer speed is 380 mbps but still says connected via usb 2 -_-
That's weird...
If you're connected through usb c try flipping the plug other way around
tried that as well
Is the HTC vive good?
Not anymore
It was in like 2016
Get quest 2
Or somethin
is quest 3 releasing this year
I bought a Quest 2 two days ago. I've been enjoying it since. I was told to stay away from the Cosmos / Cosmos Elite because of their poor tracking. Kinda sucks because I was hoping they were good.
next
idk but not 21
I am guessing fall of this year will be quest 3 or the quest 2 Pro. They want to release a headset every year (do the smartphone model).
Depends on what you value in a VR headset. If you want something that is easily upgradable or fixable if something breaks, then the Vive is one of the best options out there. Otherwise, there are other headsets on the used Market that are better and often cheaper
@sullen linden getting a hp reverb g2
The G2 itself is a nice headset, but it's controllers suck even more then the Vive Wands. If you don't need the controllers good. Otherwise, I'd recommend you go with a different option...
@haughty thistle I have a 20,000 mAh power bank - would that work well with the quest 2?
oh damn that's nice but the controllers suck
I don't have a Quest 2, but I guess it should work...
@pastel echo
@haughty thistle @sullen linden either that or an index
yea
But
Problem with index
Is that it's like the 30 series
never gonna come back in stock is it
So that's why I'm more to reverb
Cause I can buy that from official store but can't go for index cause steam is sold out
The Index is the better package tho. And I've read somewhere today that Valve has caught up quite a bit. Unlike GPUs, you can reserve a spot in the waiting line and recently that has been not much more then a couple of weeks. If you waited this long to jump into VR, I'd argue you could wait another few weeks...
Also how do I get in line? Does it tell you spot? And do I have to pay right now or when it's my turn?
You pay once it's your turn. Valve can't really give you an estimate beyond what it says in the store. So once you put yourself on the waiting list, there's nothing more but to wait for an Email from Valve. Once it's your turn, you have 7 days to order it.
That's at least how it has been with my Order back after release and also earlier in 2020 when the Index first was sold out...
For example, in the German Steam it gives an estimate of 2 Weeks to order
Ohh....
But I'll sing up since I'm getting paid next Friday
That's a problem... Valve had issues with UK boarder control ever since Brexit...
Welllll
See my issue and why I want a valve but can't get one
Literally same price as hp reverb
They ship European orders from the netherlands, and apparently boarder control Fees have been so large, that Valve first wants to make some sort of agreement, and all Index shipments to the UK have been halted in the meantime
Not even Valve knows how long this'll take...
So the G2 might really be your only option for now...
Any other £700 vr headsets?
PiMax has some headsets out there too... But I haven't seen their sets with Lighthouses and Index controllers in stock in a while
Otherwise, the only remaining option I can think of is the Vive Pro. Don't get the Vive Cosmos Elite as it's not as good as the Pro...
Also are the controllers that bad?
Remember I'm used to quest and find index controllers weird
The G2 controllers are usable, but they are only slightly better them the OG WMR controllers. In terms of Games support, they try to emulate the Oculus controllers, but more often then not, games will have issues with the button mapping. VRC is a prime example of a game not really working with the G2 controllers
jokes on you my old boss paid me some cash to help him with some stuff so i ordered a q2 anyways
PiMax also has the Artisan, which is kinda their Index competitor btw
Remember that you need the set with lighthouses and controllers, or the Headset will only show a gray screen
It's the name of the Basestation used by the SteamVR/Lighthouse Tracking system
OK can I ask then
You'll need them for the Index, Vive Pro, PiMax headsets
Do u have links so I'm buying correct thing
brexit 🤡
Yup
1060 or equivalent GPU with at least 4 GB of VRAM and a recent CPU with 4 cores (something 4th Gen Intel or newer)
whats a good game for vr on pc? I have an oculus rift s
I have an rtx 2080 and 3700x so I should be able to run mostly everything'
is it free?
yes
lemme check it out rq
my oculus is about 20 minutes from being delivered
no the index is the best
but it is $1000
time to sell kidney
wow that a big price diff
ikr
it came out for 4-500
bruh
yeah
do you get full body traking
yeah i have a ludachrist pc
whats in it?
idk sum electronics
ig its good
what
I have one step up on the cpu and graphics card
other than that very similar computers
its like 1.5 years old
me with a 1060 😐
and i didnt want to spend like 5k
ikr
cause my monitor is expensive enough
I bought my 2080 when pricing was normal
and keyboard
I built my monitor
I bought a broken one and swapped the panel
and how much did that cost
$200 for an $800 monitor isnt too bad
it was like $60 for the broken monitor and around 150 for the new panel
600 dollars cheaper lmao
oh
gg you spent more on a panel then i did on my entire monitor lol
mans still running on the cube monitor
I have a 4k60 panel and a 1440p 144hz monitor
how do i check mine
do you have nvidia?
right click the desktop and select nvidia control panel
ok
nice
i think
3840x2160 is 4k
oh so its not 4k
what happened to my fps
acidentally put it on 24 hz
i have 1 tb of space :0
oof
what launcher is that
im downloading genshin
impact
maybe cause my tv is runninh
you should also downlaod
brchat
vr
chat
Technically QHD, 2048 is 2K
hey im having an issue with quest link where i will most of the time get audio stutters, ive tried everything from oculus tray tool to driver updates and none of them have fixed the issue, but when i take the headset off and it's screen is off but its still sending audio over the usb the audio crackling will stop, do you think this could be a bandwidth issue since im using a usb 2.0 cable
ive been trying to fix this issue for months now
sometimes, just sometimes itll work fine
and i dont know what is making it work on those times
and i dont think its the ryzen bios issue since this is a 400 series board
please @ me if you know thanks
Yeah itll be good mine is that big too
How much extra time does it give?
Would a Ryzen 5 3600 and RX 6700XT run a Valve Index well?
yes
ok
In this video I’m asking where I should put my lighthouses and showing my room
If anyone knows, screenshot the 2 corners I should because I have no idea
My gut feeling tells me above the bed and above the window. It would ensure that you have enough distance to at least the lighthouse above your bed.
But if you intend on getting fullbody tracking in the future, it might be wiser to choose the other combination with one lighthouse above the door and the corner above the cloth hanger. Then you'd not have as large of a blindspot behind the bed.
Generally speaking you'd probably want the first combination I mentioned ^^
I also use be immensely for Beat Saber lol so would that change anything
Based on your room layout, I'd say not
So bed and window
Hopefully someday I can buy another base station if they ever come back in stock
If you already have the battery you should just try it and find out, all I know is I've never actually managed to use my quest 2 long enough that it died while my battery bank was connected
i get my quest tomorrow - any games you recommend other than beat sabre and onward?
Pavlov Shack is free to sideload and is fun as hell on Quest 2
I also enjoy Pistol Whip
and Superhot VR you can beat before the 2 hour return window is up but if you plan on sharing Quest 2 with friends and family it's worth keeping
If you have friends Eleven the table tennis game is really fun if you like ping pong, really good ping pong physics too no joke
I’m thinking of getting onward on the quest and Pavlov on my pc to play via link
Pavlov is free on quest you can do both
You can buy it on steam and have Pavlov shack on quest for free. That's what I do
Sounds cool
Half-Life: Alyx mod Return to Rapture from Wim Buytaert is an eight-part story that revisits the iconic world of Rapture from the original BioShock!
Wim Buytaert's Steam Creator page: https://steamcommunity.com/profiles/76561198280890582/myworkshopfiles/?appid=546560
Subscribe for the latest VR trailers & clips: https://www.youtube.com/c/VRTra...
game recomendations ?
Do you have a iPhone? You can use magicplan to map out your room
thats just genshin, its always like that
has anyone changed their quest 2 refresh rate settings while connected to a pc, and if so was performance affected? and also are you able to change it back?
A newly published patent granted to Valve envisions new Index headsets that could be wireless or standalone, and include new head-mounts for improved ergonomics. Initially filed back in September, 2020, more than a year after the launch of Valve’s Index headset, a patent published today gives us a glimpse of some of Valve’s thinking about …
one day the oasis is gona be real
Index and PiMax
The Vive Pro has the benefit of being upgradable with the Vive Wireless Adapter.
The Index has the super awesome off-ear speakers, a high refresh rate and extremely good comfort.
The PiMax headsets (5k Plus, 5k Super, 8k, 8k X) have a super wide FOV.
So all three of the high end options have their own Plusses. It just depends on what you value the most
Oh, and if you really need RGB, you could install some RGB light into the frunk of the Index 😉
quest 2 if u dont mind facebook
lmao
Wdym facebook
The Quest 2 requires a Facebook Login
ye
also vive pro sucks tbh
if u want a vr headset ur best options are
quest 2
psvr
index
and those PiMax headsets
quest 2
wireless headset or wire
standalone
300$
psvr
300$
wired
needs ps4/5
good comfort
index
1000$
best wired headset for PCVR
needs a pc
best speakers and comfort
Pimax
good at FOV/RES/HZ
expensive
wired
uses same accesories as index
also if ur buying from PiMax use amazon
cuz there website takes 10 months to ship and amzon takes a day
if money was no object which pimax headset would you get
looks like the 8k one has a lower refresh rate but higher resolution
vs the opposite on the 5k models
how impactful is the difference in clarity between the 5k and 8k in practice?
The 5k Plus/Super probably look sharper then the regular 8k, as the PiMax 8k runs at the same render resolution and upscales it. You have to she'll out for the 8k X to get a sharper image.
Tbh I'd prefer a smoother experience over one that is super sharp but laggy. So the 5k Super is what I'd go with from the PiMax Lineup
that's what I was leaning towards
I can't imagine the difference between 5k super and 8k native being life changing anyways
not as much as the huge difference in refresh rate at least
Well... The included controllers are basic, but they are compatible with almost all games on Steam. Besides that you can just swap out controllers for the Index ones.
The OLED panels of the Vive Pro have some noticable benefits, like better contrast and colors. Due to its higher resolution, the Pentile matrix isn't as noticable either.
Besides that, the Vive Pro has one Ace up it's sleeve: the compatibility to the Vive Wireless Adapter. Almost Compromise-Free Wireless VR
5k super
Apparently the 5k Plus/Super have a PPD close to the Index or slightly less then that
convenient that the best option is far from the most expensive
5k super cuz ur pc is not good enough for 8k
it isn't?
also more then 5k is barely a differnece
that's an experimental feature though isn't it
The thing is: PiMax marketing is BS. The PiMax 5k is like running 2 1440p screens, so not 5k. And the 8k X (the one that actually has its full resolution active) is like running 2 4k Screens. So not 8k.
The regular 8k is like running 2 1440p screens btw, so you only get the less SDE from the higher screens on that headset
honestly I was just more interested in the huge fov
Besides that, the 5k Super is also full of BS. 180Hz only on the lowest FOV setting, but conveniently, that is not mentioned on the Website
if the clarity was even a little better than a rift s (which it surely is) then I'm already satisfied on that front
2 4k is 8k isnt it?
what's the max refresh on the highest fov setting then?
u can do 120hz 200fov which is good enough for me
for 5k+
8k would be 4x 4k. In an Arrangement like this:
4k 4k
4k 4k
this is 5k super
super, sorry
shitty names
I was curious about max refresh on the 5k super while fov is maxed
heyho, quick question, so i have a quest and a pc and i was trying to do pcvr via virtualDesktop right, well it was super choppy, so, question is, with my hardware, which would be the most obvious bottleneck for performance? (hardware spec incoming gimme a sec to write it lol)
are you using the oculus link cable? what gen is your usb port?
so my pc spec is an i5-2500 cpu @ 3.30GHz
win10
gtx 750 Ti
8gm ram
too weak for vr
i was using virtualDesktop for wireless
yeah ik, which would be the most obvious bottleneck, or is it just everything lol
plus, wireless wont really work iirc
Something wonky is going on with my setup. I just got Cable Matters 6 foot extensions cables for USB 3.0 and HDMI, hoping to extend my Oculus Rift setup, but now everything is showing as 2.0 connected, and one of my sensors isn't even showing up (no idea when that started). Am I hitting some kind of USB bandwidth limit on my mobo? If so, that's kinda BS, as I'm not really pushing it, and this is a brand new system.
is it worth upgrading from i5 8400 to i7 8700k for vr?
Would I be able to plug in one of my Oculus sensors into my new monitor that has 4 USB 3 slots, if I plug the monitor USB into my USB 3.2 (5GB, I believe) port?
The choppyness you experienced in PCVR is mainly down to 2 reasons:
You GPU can't render the frames fast enoungh and your CPU probably can't encode the images for Quest Link/Virtual Desktop fast enough to send them to your Quest.
A third reason could also be your router, if it's far away or not a decent enough 5GHz router, there's a good chance it can also introduce additional stutters.
Ultimately I'd say your biggest bottleneck is the GPU followed closely by the CPU. I tried to run VR on a 750Ti before and it was basically unplayable. And that was on a headset that natively ran PCVR...
I thought USB 3.0 plastic was blue...just plugged a sensor into my case front port, it's registering as 3.
The CV1 sensors are known to be extremely bandwidth hungry and are very picky about cable extensions. Basically if it's not a super high quality cable, it probably will default to USB 2.0. Besides that, it is known that the CV1 sensors can sometimes even have issues with the quality of the contacts in a USB port, so trying different ports might give you better results.
To answer your question about USB coloring: According to the specification, yes. A USB 3.0 port is supposed to be colored blue, but not all manufacturers abide by this rule. Especially Case manufacturers often disregard this part of the spec to make their cases more visually appealing. The best way to find out whether or not a port supports USB 3.0 or faster speeds is to look down the connector. On the male end (cable), there should be 5 little spring-loaded contacts visible at the back of the connector. On the female side (case/PC), there should be 5 contact pads right at the front of the connector slightly recessed into the plastic
Makes sense on the coloring with case manufacturers.
I have everything showing as USB 3 right now, without the extender, so back to trying that again.
I got this, as it was recommended on a thread somewhere (don't recall), but it was part of a list. https://www.amazon.com/gp/product/B00CFL6ARO
Any idea if I can plug the sensor into a monitor and be fine? The monitor has 4 ports, all usb 3, and is obviously powered. I have the monitor plugged into my best (3.2) red USB port, as I was hoping the extra bandwidth would let the hub avoid issues.
Somewhat regretting going with a B550 Gaming Edge, vs something with way more USB 3 ports.
Those are 2m passive cables... that could already be slightly too long. I have 2 lengths of USB 3.0 extensions here at my place: one 5m extension I originally bought for Quest link and two that are about 1.5m long. The 5m extension is an active extension and works fine for Quest Link, but refuses to connect a CV1 sensor with USB 3.0 speed. The 1.5m extensions are passive extensions and a bit flakey. They only work on very specific ports on my PC, and sometimes still revert to USB 2.0 speeds.
This is only for the headset, BTW.
Should have lead with that.
The sensors are using default length, just my headset needed extending.
This depends on how good of a hub chip is used in your monitor. Some higher quality hubs do bundle the lower speed traffic more efficiently into a higher speed bus. But I've also seen cheaper hub chips that just bundle the traffic on the lowest denominator of the connected devices...
It's a $600 Dell 1440p with bells and whistles, so hopefully solid.
But there's like no spec info on the hub, saw various listings not even mentioning they had usb ports.
I've actually found that it doesn't really matter whether the CV1 HMD is connected with USB 2.0 or USB 3.0. The reason I guess why it warns you about USB Speed for the HMD is probably because of Power delivery. USB 3.0 has by spec more power to deliver, so plugging in the CV1 into a standard USB 2.0 connector might cause tracking issues as the HMD might dim the tracking LEDs to cope with less power...
That's what I was reading.
It's also rather common for motherboard manufacturers to seemingly surpass the 2.0 spec for power, you just can't ensure it.
So, as long as my sensors are on solid 3.0, I should be good.
I'm trying to shift things around now and optimize my port setup - I might just shift it so I plug in my 2 sensors manually each time, at the front of my case.
as long as *2 of the sensors are on solid 3.0
That way they're not always plugged in, and not taking up ports.
Yeah, only have 2.
Leaving them in is nice, but not worth the hassle, and damn is VR a USB port hog lol
The Oculus software recommends only having up to 2 sensors plugged into 3.0. Probably to not have a too high load on the CPU for the tracking...
It's only really the CV1 that is such a USB hog. All other headsets really only need one USB port (unless you're doing FBT with Vive Trackers)
I've got a front and rear USB C that's not being used, which I was hoping could prove useful to solve my limited ports, but the hub I got was too short and can't reach my desk lol
That's awesome to know.
Thank god
I'm borrowing this, so it's temporary, glad to know a future setup is less demanding.
The CV1 Tracking is solid and easy to understand, but man does it require a lot of hardware and cables...
Yeah, and like I said, going B550 wasn't giving me a lot of breathing room.
I honestly prefer the Lighthouse tracking in that regards as it's base stations only need a connection to power. But the way that works is borderline black magic...
Luckily, this Dell monitor has ports (I didn't know that when planning my build), and has really saved my ass.
I've got my Stream Deck, Mic, and Webcam on it now.
I have the USB hubs in my monitors daisy-chained. I've actually ran into bandwidth issues when I got my Stream deck and plugged it into my second monitor. After that, my webcam started acting up lol
Hah
That's why I'm hoping the hub being in that high bandwidth slot will help avoid potential issues.
No idea if I'm pulling that concept out of my ass, but can't hurt to try.
I don't have anything else requiring 3.2 bandwidth, so it made sense to give the hub as much breathing room as possible.
Holy shit, it worked.
Rewired everything, everything is 3.0
HUZZAH
Is the hub USB 3.2 Gen 2 tho?
That, I don't know, seems like it would be if it has FOUR USB 3.0 ports though, you know?
Like, what's the point of 4 USB 3 ports, if you can't support even 2?
Probably not then. Pretty much all hubs only have Output ports of the speed they accept as a maximum
The thing is, these hubs are designed with the expectation that you're not hitting the full bandwidth on all connected devices at once
It just 3.0 hub
Best Buy listing doesn't even mention the damn hub at all.
Stores do be like that sometimes...
Yeah, that's fair.
What's the most demanding of my C920, Stream Deck XL, and Blue Yeti mic?
I find it so hard to find bandwidth information.
Prolly the Stream Deck followed by the C920
(that's what I have plugged in now)
Mic's don't really need much bandwith I've found
The real issue, is that I don't have a clear-cut way to know if I'm running into issues.
Short of it not working, on my end it's binary.
You'll know, once the screen on your Stream Deck starts lagging, refreshing slowly or not reacting to inputs at all. That's the other issue I had, when my webcam was working fine
Well, either way, it looks like I've got it mostly figured out. If I do unplug the sensors, and or headset, that frees up multiple ports.
I'm still a bit unclear what's happening with my case though, as those front were 2.0 I thought for sure.
Well... apparently your front ports were 3.0 then afterall
3.2 Gen1 = USB 3.0
3.2 Gen2 = USB 3.1
3.2 Gen2x2 = USB 3.2
Got it
So case coloring aside, I've got 2 front USB 3, and an unused C.
My rear has 2 USB 2.0, 2 USB 3.0, a USB 3.2 (the monitor hub), and an unused C gen 2
Which is awesome, because I thought I essentially had 3 USB 3.0 or higher, but I actually have 5.
A touch more, depending on how capable the monitor is, and what I plug in.
Thanks for walking me through this, appreciate it~
Glad I could help ^^
Hmm... seems like the Quest is not gettingthe power it expects from a USB 3.0 connection. THat's the only explenation I could have
the motherboard website said it was a USB-C 3.0
There ya go. You want a USB 3.0 cable. whether it has a Type-C connector on the PC end doesn't matter btw
The power is probably due to your PC anyways and not due to the cable
so what can I do?
Try a different port?
I only have 1 usb-c port
should I just send the cable back and get a USB 3.0 to USB-C cable
If your cable isn't 3.0 nothing can be done you can try a c to a adapter with and that could work? Usually port issues though, for example my thunderbolt 3 port won't do audio for some reason
You could try to get USB C power tester just for that, those pesky little things are useful
But USB A 3.X to USB C is good idea, from what i've heard from friends Anker ones are good
could it be in the bios
i have a usb 3.0 to usb c adapter - its still the same
Not for my system, wouldn't be sure about yours.
@pastel echo my quest visuals are quite blurry - my eyesight isnt the greatest so it could either be that or is it possibly the quest?
I can barely read some text - then again it is the same with my eyesight irl
VR is really good at bringing out even slightest wrongs in eyesight
So i'd say it's not Quest
A lot of things look blurry
@full wave i also have trouble casting the quest to my computer and my TV
the TV never comes up in the options on the quest app
and it never seems to pair to my brower
I don't own Quest so I can't tell how it works. I know for sure you can cast to PC to record, head something something ADB and I know you can use PCVR with it so that's there. But other than that nope, can't help you there
also check out https://vroptician.com/ or other VR prescription lenses
Prescription lens for Virtual Reality Headsets inserts allow to enjoy VR without having to wear additional glasses – more immersion and better field of view!
Casting on the Quest has been notoriously bad. It doesn't work in 99% of the setups...
The only way I've found that works reliably is by using the "ScrCopy" option in SideQuest. But this doesn't transfer audio, only video!
About the eyesight thingy, I do agree with amComma. Lenses in VR headsets simulate a focal distance of about 2 meters to your eyes. So if you have trouble seeing things sharply that are 1.5 - 2 meters away, you probably need prescription lenses for your VR headset. I can highly recommend the ones from VRoptician. To get your prescription (basically how bad your eyesight is), you have to go to an eye doctor unfortunately. Although some opticians also do eyesight testing in-house. But it's not something you can determine at home
Ah yes! I do struggle seeing that far with my normal eyes but my headset is used by many people so I don’t think lenses would be the best of ideas
In Poland you can get free eye test at glasses stores. You might want to check if you can where you live too
also @haughty thistle I like your pfp
And for me Oculus is a no-go since facebook stuff. Just, no.
You can take in and out the VRoptician lenses very easily. I know quite a few people over on reddit who do use VRO lenses in their headset and also share it with friends and familiy
Besides, you do probably want to take out the lenses every so often to clean them anyways. Just a bit of water and soap under the sink, and once they're dry, you can put them in again
Personally, I don’t mind the Facebook crap, it’s an awesome headset
that's valid. just personalyl iwoulnd't touch it with a stick
it has to be a chromecast
also you have to be connected to the same netowrk for the PC option to show up
i have a samsung frame TV - its meant to have it all
i found the coolest way to stream to my friends on discord
i just wirelessly cast to my browser and stream that
very cool
Please tell me how you did this
You go to oculus.com/casting
And the casting menu in the quest and press “computer”
@pastel echo
Thank you so much
I dont think that counts as a chrome cast
Damn
i do that all the time
How else can I stream my quest to the Tv?
I tried - it was very laggy and quality was poor
I have an old Xbox hooked up to my other TV so I opened browser in that and casted from there 🙂 @thick nest
Have you tried adjusting the IPD?
yes, its on the best one
creativity = 1000000
Idk why people always complain about the quests visuals looking trash - to me, it looks astonishing really
Even pavlov shack which isn’t meant to look the best, looks awesome
The Q1 is fine imo, but having tried out my friend’s Q2, the increased resolution is incredible. Although I didn’t notice much of a difference in smoothness between the two headsets
I hate FB, so I won’t ever be getting a second headset, so the Q2 isn’t in my future. The decagear looks promising though. 4K resolution without FB at a reasonable price
If you intend on facing the window window that is on the wall with the drawer, I'd say the corners I've encircled green. Otherwise, I'd go with the red encircled corners
The drawer is actually a computer desk
Also, one of my sensors flashes red
And there is like a whatever you call like wall heater above the spot you have in green on the desk side
Also, is it normal that there is like a kinda white light around the edges of my lenses when I wear it? My rift s doesn’t have that
@haughty thistle
@haughty thistle there’s a little smudge on my quest lense and it’s noticeable but it can’t be removed by a microfibre cloth, what else can I do?
Red flashing indicates some sort of Hardware failure. Not necessarily severely enough that the devices stops functioning altogether, but definitely a hardware failure. I'd contact Steam Support for a replacement...
Having a space heater in the corner where your Lighthouse is shouldn't be a problem. Just make sure the cable doesn't sit up agains the space heater and you should be fine
What headset you're talking about with the white light? if it's like an internal reflection (you look at a bright spot and you see kinda like a halo at the edge of your FOV), then it's normal on the Index. But in completely dark scenes, all you should see is the bit of backlight bleed from the backlight...
I'd try cleaning it off with a lightly wet cloth. Preferably a microfibre one. If the "smudge" still doesn't come off, it's probably more a dense patch of scratches. The latter can be fixed with Polywatch, but that permanently destroys the protective layer on the lenses and then you have to be even more careful with the lenses...
I've heard of Index users with clouded lenses a few weeks to months after they used Polywatch, due to body oils being absorbed into the lenses, or seeping in between the dual-lens assembly of the Index...
And I can only guess that there's a similar protective layer on the lenses of other headsets as well...
I fixed the visual issue - it was my eyesight
I put the glasses spacer in and put my specs on - can see perfectly now, no blur, nothing
Oh that great news :)
Anyone can link me to a vr set up I can get with 1400
that can get you an index unless you also need a pc with it
Any VR devs interested in making a fps hum I'm trying to get together a team.
does the quest 2 virtual desktop jsut stream games to the headset or does it actually run them on the headset?
The computer runs the games
Yeah I just got an index, I noticed it because I also have a rift s and I was like..... hmmmmm
I plan on using the Oculus quest 2, does the Oculus link work on the usb c port on my motherboard. (My CPU doesn't have an IGPU)
damn. is there somewhere i can see the minimum specs to run games in vr?
Per application
But you’d find that from the website of the headset you plan to use
Because different hardware requires different levels of specs
@pastel echo
Im about to install BMBF for my quest 2, will I get banned for it, are there any reports of people being banned for it?
Quest Link runs purely through a USB 3.0 connection. The PC will run the games on your main GPU, uses the CPU to compress the image as if you're streaming to Twitch or something and then the compressed image get's send over USB to your Quest. That's why standard Type-C to Type-A cables will also work just fine (as long as they're USB 3.0)
There have not been any records of people getting banned for using Beat Saber mods on their Quest. Although, Facebook does seem to frown upon those who have modded Beat Saber on the Quest...
Frown upon as in..? They personally tell you that you’re a bad person?
Facebook has mentioned publicly that activating developer mode on your Quest is strictly meant for developers to test their games, not to modify existing games from the Oculus Store
That’s on them for allowing anyone to do it 🤣
Same! I hate facebook so much. And DecaGear looks really promising, I can't tell you how good it's gonna be but they definetly seem to know what they are doing (source: electronics engieneer myself)
Yup, VR really exposes any issues with your eyes
No problem as streaming is done via software, not hardware. Any USB port will work
Dose index have eye tracking
Nope. The only Eye Tracking headset sold to consumers at the moment is the Vive Pro Eye
Besides that, there are basically no games that support eye tracking as of right now
Price diff
The Vive Pro Eye is more expensive, comes with inferior controllers and garbage headphones and mic. On the upside, you can upgrade it for 390 bucks with the Wireless adapter and has OLED screens
One thing I think is stupid about the quest 2 having LCD screen is the bootup menu is a white logo on a black background. Always makes me think my lens have gone to shit
Yeah, I let my girlfriend play today and she said it was all blurry, even after adjusting everything - trip to the eye doctor for her 🤣
@pastel echo a lot of people complain about onward having super slow load times and how you can be on a loading screen for 2 minutes - I’ve never had one longer than maybe 10 seconds, new update or is mine just remarkably faster?
You're on SSD? Or maybe CPU bottleneck
quest 2
ah fair
Stand-alone
Personally haven't played onward. Likely a problem with quest 1 users complaining and also optimizations post complaints being made
Load times are fast as hell
And I’m in love with all graphics on the quest 2
Resolution is superb
I freaking love Quest 2
Probably helps that my Facebook account is a dead meme that doesn't even accurately know who I am
They probably do, but they don't want to reveal too much about the data they've collected...
Well I've blocked their tie ins to facebook business services across all actual browsers for that reason
It's able to see what I do on Firefox though so I browse that every now and again and send a couple messages on the platform so they don't think I'm a dead account
Most of Facebooks information actually comes from the Instagram identity profile they have on me which even with my face doesn't tie back to my real life identity unless they access government databases which if they do that who cares about privacy anyway they'd already have everything
ALSO ALSO If Facebook is doing a good job of navigating my blocks for their data collection they should stop reccomending I add people based off the last time they gathered real data on me via the messenger app 5 years ago. I mean damn facebook no I don't know the 2nd cousin of the delivery driver I added to my contact on accident back in 2015 who woulda thunk right?
A big problem with platforms like Facebook is the Meta-Data and the shier amount of people they collect data from.
For example: if Facebook knows your phone number, they can look up who else has saved that number in their phone book and see what kind of information those people have entered. So even if you don't supply your real name, Facebook prolly knows your real name anyways if you've entered your mobile number.
Same applies to pictures, E-Mail Adresses, etc. The concept is called Big Data. No one wants to admit that they're doing it, but it's an open secret that almost every large company does it...
There's probably not a single human being in the "First World countries" that Facebook doesn't know. A single friend who uses Facebook is enough for them to know at least your name and phone number
The problem I have with Facebook over companies like Google, is that Facebook tries to actively deny this, and also disregards your privacy settings. Google at least gives you the option to opt-out...
yeah when i got it i litterally thought it was bad or broken
but other than that ez 10/10 but i would like to see hand tracking for pcvr
@pastel echo do you use VR COVER?
Finally some came in stock, should be getting it this week
sad I couldn't get a red one though but I got a black one so it wont look dirty
And that's why you should focus on minimizing your data leaks and keeping it contained within what is reasonable. I'm sure facebook has a database that records the name [My name] and can associate that to the people who have that name with the number I use. They also have a user profile tied to [my facebook account] and the data that comes with that including my VR usage and friends I have on there. and a separate user profile attatched to my Instagram that can track who I'm connected to that has all those 3 profiles under the same individual. But until facebook finds it profitable to put the time into connecting those dots for everyone their gonna keep making money off serving relevant ads to all those 3 individuals that I represent based off their different habits and data instead of consolidating it into just me. And when they find it profitable to do that consolidation I can tell you that not owning a quest 2 isn't gonna be the stand one needed to take to stop it. By that point you need to be off grid or a hermit to avoid something like that
I contacted oculus and told them it was causing me skin irritation - they are sending me a VR Cover for free
Are you sure they aren't sending you just a replacement facial interface?
Yep, they said it would be a VR cover. Why would they send a replacement if the original was causing “skin irritation” lol
I thought they had another type of foam pad that was a different material
Oh haha
I shoulda said my skin got irritated haha it really is just a VR Cover, oh well I don't mind sending money to the VR Cover guys
@pastel echo i think it’s against TOS to talk about this but oh well..
How safe would it be to download/pirate say a Super Hot APK and put it on the quest via side quest?
There’s always a chance of being banned but I’ve not seen any reports of it
If you were to do such a thing you would want to take your efforts to block facebook telemetry and potentially put some other limitations on your quest to remain safe
as far as "safe" Facebook has the ability to see what's on your quest and the source of such things
you make your own calls, personally I don't even mod Beat Saber on stand alone
@pastel echo I feel like it’d be safer to pirate a game onto my pc and run via link through steam VR
Si
@pastel echo what is the recommended cable speed for link? I’m ordering a new one soon as the one I’ve currently got doesn’t work with my pc as I only have usb-c 2.0 port (I’m getting a usb 3.0 to usb-c cable instead) and it only runs 380mbps.
I tried an adapter (usb-c to usb) and plugged it into a 3.0 port but still doesn’t make a difference. Could it be a cap on my computer or is the adapter 2.0 rated?
It could be all of those things
If you have a USB 3.0 port
Then you'll get USB 3.0 speeds
you're gonna need to double check that your cable, adapter, and port are usb 2.0
HOWEVER I can suggest that you should try flipping the end of the cable plugged into your adapter over
I have adapters that only do USB 3.0 when the USB-C end is oriented correctly
The cable is rated usb-c 3.0 to usb-c 3.0 I believe
My usb-c port is only 2.0 so it doesn’t really work
I’ll check what the adapter is rated at tonight
but it’s just a usb to usb-c
It didn’t work though when I plugged the usb into a 3.0 port so it could be the adapter
although it could be a cap on the computer
Is there anything in the bios @pastel echo that could limit it?
Like I said the USB-C orientation
I hope it’s not the orientation - one of the ends is a right angle
Besides what Dawreme said, the speed at a certain point also isn't really relevant either. 180Mbit/s is all you need for Quest Link as a bottom floor, and the highest Quest Link can go is 500Mbit/s.
But as stated by me earlier, many people can't even get close to 500Mbit/s before their CPU or some other link in the chain craps out.
So 380Mbit/s is plenty enough...
Just looked on the website I got the adapter from - it is a 2.0
I may purchase a usb 3.0 to usb c adapter now - would that work and provide good speeds or is it a hit or miss?
@haughty thistle it won’t let me change to anything other than 72hz refresh unless I got a better cable/usb 3.0
That's weird...
380Mbit/s is way above the USB 2.0 speed and north of what's required for 90Hz afaik...
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I’m going to try this - I could always just send them back if they don’t work and buy a new one
Just ordered it, I’ll try it when it arrives and report back on my findings 🙂
If that one doesn't work try this one
That's the one I used before I started using VD
I have no idea what so ever
I just know that adapter works for me perfectly. if the one you ordered doesn't work then you can try the one I linked
I’ll check if it’s available in the UK, thanks 🙂
An Adapter stating USB 3.1 Gen2 compatibility only means that it's compatible. It depends on the devices you connect it with, whether or not that additional speed is used.
As a matter of the fact: Quest Link doesn't even use most of the USB 3.0 bandwidth, so you should be golden
Cheers, thank you!
I think that's just Oculus being stupid tbh
@haughty thistle I got all panicky earlier and i was playing some link and it was SUPER laggy and shit - turns out i had my ethereum miner running and using 100% usage haha
First Video comparing the first Prototype of the Tundra Tracker to the new Vive Tracker 3.0 is out: https://youtu.be/dotEGANd2Tg
In this video I show you a review and further information about the Tundra trackers as well as a comparison to the HTC Vive Trackers 3.0.
💥 Please don't forget your thumb 👍 and a subscription with 🔔!
🔗 Relevant links to the content shown
https://www.tundratracker.com
https://www.vive.com/us/accessory/tracker3
⏰ Timestamps
00:00 intro
01:11 Siz...
How would I adjust the joystick deadzone on a quest 2
Can i run half life alyx with a ryzen 5 3600 16gb of ram 1050ti and a quest 2?
The 1050Ti will probably hold you back in terms of what resolution the game will run at, but HLA is known to run decent on hardware that isn't even considered VR ready (like the 1050Ti or 960)
Ok I’m probably gonna run it at all low settings and 720p should that work?
HLA scales the resolution the game is rendered at automatically to up to half native resolution, so you won't really have to adjust that setting. If the performance is too low, you can always adjust the setting even lower
Ohhhhhh ok gotcha
@pastel echo I’m on software V26 on my quest, yet I still don’t have messenger whatsoever.. any reason why that you could think of?
Quest 2
I wouldn't know I have no interest in messenger
dude i really want a pcvr headset but i dont wanna get the g2
is the oculus quest 2 worth it over the rift s for pcvr?
Yes imo
should i get it or should i wait for a new budget vr headset on the market?
You'll be waiting a while for something that matches the price point
Get it and return it if you're not convinced. If you wanna go crazy get a good router and learn about VD too
i have a 5ghz router in my bedroom
so i think i can use vd
idk the wireless nature of the q2 and the price point are really compelling to me
I’ve got a Q1, but from my very limited experience with my friend’s Q2, not really. I’d probably get a response from an actual Q2 owner tho
You said budget, the Quest 2 is the most budget option in it's class you're gonna get for a while. The lenses are good when you are actually doing something and have you tried wireless VR before?
no i've only had an index
never had a wireless headsetg
well i mean if you don't count phone 'headsets'
lol
what does 'the lenses are good when you are actually doing something ' mean
proly like glare or sumthing that arnt noticable when you are busy playing instaid of focusing on lense issue
is it worse than on the index tho?
@haughty thistle Would know I think but they can be biased when it comes to quest 2 😋
I've never tried a Quest 2, so I don't have a direct comparison, but in my experience, the lenses on Oculus headsets tend to be quite a bit better compared to the ones on other headsets. If I had a tier list for how good the lenses a VR company makes it's kinda like this:
- Oculus
- Valve
- HTC
- HP
n/a: PiMax, Microsoft (initial batch of WMR), Samsung
During the 2-3 weeks that I used to own a Rift S, I was quite happy with the quality of lenses, more so then on my OG Quest. But both are already really good
press on people then chat you should see messenger pop up
It’s not there for me
any people that own the q2 here?/
I do
Lenses are fine, I don't really notice any glare or god rays (in my limited Vr experience). They do fog up a lot though
it takes quite a while for it to warm up
how is the oculus link and vd experience ? @umbral garden
Link is fine, I guess. I've only tried it with scanner sombrero (which worked great) and assetto corsa which worked but promptly gave me motion sickness so I had to stop.
I don't have VD
Now you mention it I should charge up my q2 again. Haven't played on it for a while
VD is freaking great if you got a good router and ethernet, it's a definitely a mileage may vary experience though
Definitely a lot better if you have wireless headphones to go with it
is 5ghz good for vd?
You also gotta look at your internet speed itself, 5ghz doesn't say a lot
it's about 700-1000 mbps
Well 5GHz in general should be enough, given you are close enough to the router. Chances are the Quest itself will cap out on the transfer speed it can handle before your router does, as long as it's a decent router, and you are close to it, with a good line of sight
is the 64gb enough?
You guys are kinda wrong about a few things
@lofty minnow Internet speed is completely irrelevant. Your router can have a couple different factors to consider but the main things is
5Ghz router required
Ethernet to pc is highly reccomended
Higher bandwidth speeds are better but in theory any router that handles 866 or near it will be okay.
And yes the 64Gb quest2 is enough if you aren't buying a ton of big games or downloading a bunch of content onto it
I have the 256 and I don't think I've even used 15 yet
Also of note is that Wifi 6 is just a bunch of protocol improvements and is not 6GHz, WiFi 6 still uses 5GHz.
Regular 5GHz is plenty enough for VD. As Dawreme said, any router capable of 866Mbit/s is enough. 866Mbit/s can be achieved by a ton of 5GHz capable routers and even my old FritzBox 7490 can do that...
Oh and if you go tp link avoid their AX routers unless you wanna jump through hoops
hey gang, i just realized i still have all my oculus app installs on my hdd, but when i try to manually run the .exe files from the file explorer it quits, saying im not entitled to the game. is there any way to get the save game files and such into a new game install?
Depends on the game how they save the user data. Some do it in the installation folder, but most nowadays save user data in the App Data folder
I'd say the biggest weakness of Quest 2, other that FB, and the stock strap,... and the IPD.... Is the smaller FOV
what's its fov?
eh ill just start over then, thankfylly i get to free up probably like a hundred gigs on my drive
Field of View
Basically how much of your vision is covered by the headset. The larger the FOV, the more immersive VR gets
I absolutely agree with Mobius about the FOV part. It's just so much more immersive to actually have a large part of your FOV covered by the headset.
From all the headsets I own, the Index is the only one that has an actually immersive FOV with only some of my own Field of View cut off at the sides. The G2 is slightly better then the rest, but not by a significant margine. It's quite sad imo that the Industry is focusing on the wrong parts: Resolution, Refresh rate, SDE.
I do agree that all of these increase immersion as well, but nothing is as effective as a larger FOV imo
i know, i was asking how many degrees it is
The Quest is listed with 100° as the FOV. But the actual number always depends on how you're wearing in, how far in your eyes are on your face, etc...
100° is actually one of the smaller listed FOVs on an HMD. The OG Vive was listed with an FOV of 110°, which is actually what most HMDs have these days (G2 114°, Index 110°-130°)
The best way to know approximately the FOV that you have in your headset is by using an application called "TestHMD". It's 4 bucks on itch.io
Best VR for flight sims? I don't have a budget. I was looking at the G2 but just wanted to get another opinion or two :)
The G2 is the best headset you can get for simulation games, as they often don't make use of the hand controllers
yeah that's what I was thinking. thanks
@pastel echo could you help me quickly please
Too bad my phone's been off all day but wassup?
It’s fine now, it wouldn’t let me put a video file on the quest by dragging it through file manager
I used sidequests file manager and it worked fine
Yeah, I went from an index to a Q2
The Q2 was sharp enough to actually use Remote Desktop with, and watch movies, but HLA on the index can’t be beat
Increasing resolution probably seems like a more fun, and easier challenge than FOV.
That and resolution just seems more marketable
Resolution probably getting marketed harder as they seem to be pushing VR headsets as the new mobile workstations, when what we really need is MR/AR with 6DOF
Other then the used maket, you'd only get the Quest 2 in the 64GB configuration for that money
If you want some recommendations from the used Market, you'd might be able to find an original Oculus Rift CV1 for that money. While it's does require an insane amount of USB Ports, it's honestly better then the Quest 2 in all regards except resolution, lens quality and well... standalone capabilities.
Don't get me wrong the Quest 2 is a really good headset for the price. but unless you swap out the headstrap, throw in some additional headphones and a cable or router, it's never going to be as good as some other alternatives out there
64GB of storage. It's plenty enough for games
No problem ^^
Thinking of buy the oculus quest 2 is that good with game selection?
As long as you don’t mind Facebook collecting your data, Q2 is probably the best all around headset at the moment. Low cost, great specs, decent PC VR, and obviously, stand alone capabilities. I personally however couldn’t be paid to get a free one, as for a variety of reasons, I absolutely despise FB, despite my username
The annoying thing about consumer VR is that there's a lot of places where Oculus is your only real choice
The Index just plain isn't available in Australia, for example. Unless you wanna pay someone an insane amount for an import
Fingers crossed for Decagear to be a smash hit 🤞
I'm a little pissed about the Q2 though. I bought Rift S, took a month to arrive
Then literally a week later the Q2 got announced
Though honestly if there was a way to use the Index Knuckles with a Rift I'd be set
I’m pretty sure the Decagear is meant to have Knuckles-like finger tracking controllers, which is pretty great
I really hope it doesn’t flop
FB needs some competition
I just wish Valve could pump out more of the Index. Or hell, even a cheaper version. I'd scrap my Rift in a heartbeat for a scaled down Index. I don't need high res or high refresh rates.
i bought a oculus when my laptop couldnt actually support it
Which one?
rift s
I just upgraded my vive lenses to gear vr ones
Damn does that ever make a difference, its seriously mind blowing
like the lack of godrays and colors/blacks make me seriously consider using it over an index (at least for like beatsaber)
yea it's a shame all headsets can't just come with glass lenses as stock but I realize the problems with doing that over the existing type
Star Wars Pinball VR launches April 29 with eight amazing tables: The Mandalorian and Star Wars Classic Collectibles – two tables never released anywhere else before – are joined by six
remastered favorites, including Star Wars Episode IV: A New Hope, Star Wars Episode V: The
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I don't really see any reason to ever use fresnel lenses over glass ones
There really is no comparison, the fresnel ones in the vive for example
they're just shit
I'm absolutely amazed by how simple and groundbreaking the DecaMove is for VR Locomotion. That's the way to go. I'm sold.
A little snippet of my video here :) https://t.co/rm92hArPXl
141
Took me a minute to realize what was wrong with locomotion
Then it struck me that Ive just learned over time the muscle memory to move the joystick in ways that feel natural
The only problem that I see with the DecaGear is the price. They might be able to buy all the parts for their headset at that price, but as soon as you start to consider the logistics and manufacturing, that price get's very hard to achieve. And that is not even considering any sort of profit margin and development costs...
And even then it's not a perfect competitor, seeing that the DecaGear will not have any standalone capabilities and still costs a solid 150 bucks more
maybe people don't want stand alone :/
@pastel echo my quest just started making a buzzing noise - I’m presuming it’s the fan
I shook and banged the back a bit and it seems to have stopped quite a bit but is still noticeable..
What do I do?
um dont shake it
damn why do you always get the hardest problem
Why? It somewhat fixed it
you gotta give it back to support if you want it fixed
But my poor quest 😦
Not at all
I took it to my girlfriends house in the case, booted it up and the fan started
not in the first instance
I did when it started making a noise
then it stopped - kind of
damn it might have either made the fan loose or the bearing is broken
because you cant really fix a fan without getting at it
I don’t see how it can just suddenly do that though @thick nest
though it can only be that
Guys, there is a 30% coupon on Oculus store, I got Virtual Desktop, Half Life Alyx in WiFi, it is just fantastic !
Rtx voice ON ? 🤣🤣🤣
well the fan wont go that loud
@sullen linden it may have been too hot
so can you rest it then try again after 30 mins
It’s not hot at all
In a cold room
Cold start
I hadn’t used it for hours
@thick nest
i see um it could be the fan
can you contact live support
that is they might have to ask you to give it to them for repair
possibly - I’ve seen many people report this and they just get a replacement @thick nest
If the fan was making noises and now doesn't, there's a good chance the fan is now broken. Does it still make like a fan noise when turned on?
Yes, I can feel the air blowing out ofnit
It sounds like a piece of plastic from a manufacturing error is just catching as it spins
It might be ok, but I'd still recommend contacting Oculus Support
I’ll check it when I get home from my girlfriends house
but, it is spinning when ice cold - I thought it only came on when hot? @haughty thistle
Nope. The XR2 is getting quite toasty under load, and running a VR Display already is quite a decent load on it's own. It is rumored that Oculus is underclocking the XR2 to keep the heat output in check (aka you're not getting the full XR2 performance on the Quest 2)
@haughty thistle @thick nest @pastel echo idk what’s going on today - first the fan, now two squeaky battery doors on my controllers
I don't have any of these problems please consider requesting a replacement
neither do i
requesting a replacement is the easiest fix and you should get back your quest in 2 weeks
so thats not much time considering you should get a 100% good quest model
usually you dont want to tell them that you hit it or something
rather that it started doing so
@sullen linden
so that they dont stop fixing it to put it on their user
and so that they fix it for free
@thick nest @pastel echo ive fixed the issues with my current one with some easy solutions but I don’t think it’ll last thst long.
I would request a replacement, but then I’d be risking getting even more faults
well if you dont think the problem is big enough you can wait
but if you wait this will hold this against you if it becomes worst
I’ve got a 2 year warranty on my quest, they have to replace it considering it wasn’t my fault.. right?
correct
at least thats what i gathered from the info you gave me
yeah, I just turned it on yesterday and the fan went to shit..
Even if it’s out of warranty, I’ve reported it to oculus on both Reddit and via email so technically they should still replace it
yep


