#virtual-reality

1 messages · Page 90 of 1

sullen linden
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how big of a latency?

harsh niche
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but i get less fps for some reason than link

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40-50ms

sullen linden
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hmm okay thats a gamebreaker for me

harsh niche
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i can't really notice it but people are different

harsh niche
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i don't see why not

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but you don't need it when you're playing with link

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and there's only 1 usb c port anyways so

sullen linden
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Yeah, it was more for beat sabre and onward at friends houses

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id be a party plooper if i had to charge every 2 hours

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but i wouldnt need it yet, we are in lockdown so that is sort of like a later purchase kinda thing

thick nest
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i went with link i didnt have any problems using it

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im using a usb 2 a cable extended with a usb 2 extender and it works perfectly

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and its just a usb cable so its hard for me to notice

pastel echo
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I use that exact cable but the red one

sullen linden
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If connected to usb-c on my mobo, will it charge it whilst playing?

pastel echo
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Yeah but consider these as well

sullen linden
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My room is only small, I am directly next to the computer

pastel echo
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Well just save the links for later than

sullen linden
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Even 10ft is too long for me haha

pastel echo
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But if you ever want longer range these 3 items are what I have and it works great

sullen linden
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does your quest stay at 100% the entire time?

pastel echo
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Also allows modularity which I personally prefer over one long cable that's only for one thing

pastel echo
sullen linden
pastel echo
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You're Usb-c port will probably keep your battery at whatever level it is when you plug it in yea

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Worst case scenario it'll probably be at least 10 hours unless you have a shitty mobo

sullen linden
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I just can’t wait to get into some blade and sorcery and Pavlov haha

pastel echo
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I been blade and Sorcery for 2 years it's my favorite game

sullen linden
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I don’t think it’s a shitty mobo, it’s the b450-f gaming from ROG

pastel echo
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Also Pavlov Shack is free and freaking epic

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I don't even bother to link and launch Pavlov, shack is just too convenient

sullen linden
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I feel like I want onward over Pavlov on my quest

pastel echo
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Shack is free so you can have both

mental summit
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Is there way to use oculus link with a oculus quest 2 without having to use a cable

pastel echo
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Pavlov is for more casual play. Onward is for more hard core epic gaymer play

pastel echo
sullen linden
mental summit
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Ok thanks

pastel echo
sullen linden
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It seems a bit intense how you can make your character roll without physically rolling

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I feel like I’d throw up

pastel echo
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Oh I might have it backwards

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Contractors might be the try hardy one

sullen linden
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but the walking dead looks cool

pastel echo
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Regardless pavlov is the casual I just wanna pew pew pew have fun game

sullen linden
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Yeah I might get that on side quest and if I like it, also get it on steam and play via link

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I feel like the better graphics and custom maps would be cool

pastel echo
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I own it on PC it is different for sure

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I don't like cable on my head for shooters though

sullen linden
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Yeah that’s true and I feel like the latency on virtual desktop is a game breaker for fps games where you have to be quick

gloomy crater
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So after changing the pcie settings in my bios from auto to gen3 last night, I just played about ten minutes of beatsaber and five minutes of another game and I've yet to encounter the grey screen glitch again. I haven't tested hla but I probably will after I figure out how to install custom maps for it, but for now I'll call this issue fixed. I'll update if I encounter it again tho

pastel echo
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debating cutting a hole in my quest 2 case so I can charge it in the case

lofty minnow
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any news regarding deca gear ?

sullen linden
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@pastel echo does my PC need wifi at all for virtual desktop? All it has is Ethernet.

pastel echo
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So if you have Ethernet you're actually gonna be better off because those middle steps will have less issues

sullen linden
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My Ethernet is connected to a TP LINK which transmits to downstairs

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I get around 65mbps connection speed but idk if it’d work or not

pastel echo
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Hrmm

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internet speed isn't so much the issue it's the connection speed between devices

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you'll have to try it for yourself but you might need to upgrade your connection situation or get a seperate 5Ghz or WiFi 6 router if you find your set up isn't suitable

sullen linden
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How do I know whether it’s wifi 6 or not?

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Or 5ghz

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My current router is 2.4ghz @pastel echo

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Is that sufficient?

pastel echo
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That will not be ideal

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You will have to try it for yourself but it depends on a lot of things I can't really answer for you. you'll just have to test it

sullen linden
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I dont fancy spending the £20 for virtual desktop though if it wont run because then I cant really refund it if all goes wrong

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can you refund it if it doesnt work?

pastel echo
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2 hours of use or 2 weeks of ownership is the refund window

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and if you buy it a second time after that you are stuck with it

pastel echo
dull tide
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Gaming rig running both VD+ Oculus software -> Ethernet to second floor -> Switch -> Router -> 5 Ghz band through a wall and a floor to Quest 2 running Half Life Layx in a moving elevator.
worst latency level indicated.

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If I was using a valve index ms would probably be 3.4-4.8 as indicated through steam VR

harsh niche
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that's frame time isn't it

haughty thistle
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Yep. Technically the frame times are also latency, but it isn't really comparable to latency...

harsh niche
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yeah

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there's frame times, then there's the latency for how long it takes for the pixels to move and for you to actually see the frame

dry dove
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Is a haptic suit worth it?

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I've been seeing it and I'm really interested.

sturdy aurora
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it depends how much you are willing to spend on it

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it is about as much as a nice pc to buy a full suit

dull tide
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its value is in direct relation to how much you're willing to pay for your free time and how much you're gonna use it

pastel echo
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I interpreted the question as does the technology justify the purchase

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I say wait another year or two

pale orbit
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and it depends on how much you like the effect. I have seen people praise it to high heaven, and go as low as saying it's on the level of a rumble chair once the novelty wears off.

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to the point they can't even be bothered to put it on as it's to much of a hassle

gentle coral
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A big issue with current haptic suits, is that very few VR experiences and games properly interface with haptic suits. And different suits work with different games.

soft harness
twin delta
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no, they cost too much for R&D

soft harness
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It would be cool tho

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Or VR Google chrome

pastel echo
twin delta
pastel echo
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and then when side quest developers ask about it LMG just blocks them problem solved

pale orbit
pastel echo
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Hmmm facebook or china

verbal spade
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I just right hooked my monitor while in vr

harsh niche
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ouch

lofty minnow
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i cant imagine myself punching through a monitor while in vr

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youd have to be a midget

pastel echo
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Or you know punch down or have high monitors

haughty thistle
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Maybe he has an Updesk

gentle coral
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Or a Nvidia BFGD

copper heron
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Hey guys! Does anyone know how to fix a crash problem with my grafics card? Its not suported by oculus but i had another gpu thats older and worse then The one i have now. The old one was a 750 ti and The new one is The AMD R9 290X

lofty minnow
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yes get a better gpu

sullen linden
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isnt the minimum for vr like a 1070? how tf are you running on a 750

haughty thistle
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1060 or equivilant in performance is what I'd call VR minimum for 1440p and 1080p headsets

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4GB of VRAM are also kind of a requirement

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If it isn't supported, it's probably for a reason

green crypt
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vr runs on a 750ti but you need to reduce settings by a lot can't recomend people doing it at all lowest i can recomend is the 960 or 1050 ti or the mobile 4gb 1050

haughty thistle
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I know. I tried running my Lenovo Explorer years back on a 750Ti for lulz.
Even at lowest render scaling, the SteamVR Home was a lag-fest and Beat Saber ran at what felt like 30fps

sullen linden
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I ran my index on a 1050ti for a while before I got my hands on a 2060s, definitely possible just not a fantastic experience

gloomy crater
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lowest thing I've ever run VR on is a 4gb RX550, but it depends on the headset. Index worked with that card, quest didn't

haughty thistle
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Oh, btw, many people who have issues with the Vive Wireless Adapter on Ryzen seem to have PCIe Gen4 active. I've read that at least on some troublesome boards, turning it to PCIe Gen3 can help, if anyone was wondering

gloomy crater
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I switched to gen3 and it fixed my grey screen issue I'm pretty sure

hushed pond
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i ran my vive for the lolz on a core2quad q9650 and gt 1030 actualy playable on vivecraft with a average of 65 fps

cursive fog
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Any news on wirelessness for the index?

flat pawn
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it would be huge news

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you'd know

cursive fog
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fair fair, but I also know I haven't been doing too well lately so I might have overlooked it

haughty thistle
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Well, other then that one time where Valve said they're working on it, nothing...

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For the times where I decide the extra setup and shorter playtime is worth the effort, I decided to upgrade my Vive Pro with better Audio. If you have a Vive Pro, I can only recommend doing this. Although finding a pair of Over-Ear/On-Ear Headphones that fit over the bulky head-band might be difficult, the audio you get with proper headphones is leagues ahead of what the Vive Pro ships with.
In my case my Sennheiser GameOne Headset worked just fine, but I don't think my other headphones would fit...

crisp nymph
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any thoughts on rift s vs quest 2?

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I just got the rift s today, don't know which one to keep (and wither it's worth it to send the quest 2 for rma)

pastel echo
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The question is just how fun is wireless to you

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I love my quest 2 because it
A: works
And b: just one little shoulder strap case and ai have VR anywhere I am, I have so much fun with some of the free games on my quest I don't even bother linking it to my computer

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Where as rift s which I will talk on by combining my good experiences with the original rift with my good experiences with oculus link:

Meh, good time good fun, but that tether drags on my mood too much, makes VR feel like a chore, and tethers me to this machine in my house that doesn't really move. with a gaming laptop maybe but I'd still pick quest 2 in that scenario as well

crisp nymph
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emmmm I just realized the screen on the rift s is horrible, I'm probably going to send the quest 2 for rma, thanks for the advice!

dull tide
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Only did the tutorial for echo VR so far but seems awesome

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Just need a better headset for wuest2

dull tide
dull tide
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Just saw an Oculus Quest 2 ad with Linus in it

haughty thistle
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You mean their Sponsored by Oculus Quest 2 Showcase?

sullen linden
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just hold your phone next to your eyes

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ez vr

fluid prawn
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anyone else's blade and sorcery crumble when you first spawn enemies with a bunch of mods

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or is it just i have too many mods

flat pawn
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I don't have it

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is it worth getting?

fluid prawn
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tru

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i have a 3070 and a 5600x

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good so its not just me

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ah

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i didnt know that

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could you just set the slow motion to 1

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or whatever is just normal speed

pastel echo
fluid prawn
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ight

pastel echo
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I went from 4 enemies on screen to 24 no cap

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And that was on a GTX 980

gentle coral
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Man I can think of a few hundred VR games that would play so much better if they were optimized properly. Some games might work way betterif they were just recompiled with new DX12 ultimate, and Vulcan runtimes, and the newest steamvr gameside drivers.

pastel echo
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Yet another issue with VR being absolutely CARRIED by dudes and dudettes who just happen to want to do it right now

dull tide
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I feel like stand alone Vr is taking off because it’s just so hard to build a computer all at once right now

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Plus AMD raised their prices on the current gen 5000 series

pastel echo
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Also because it's convenient and epic as fuuuuuuq

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I'll slap my quest on for a quick round of Pavlov any time over the annoyance I had with windows and my rift CV1

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Plus the cable was required which is bleh

haughty thistle
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I honestly never really had issues with a cable. Being wireless is nice, but I'm often so long in VR at once, that the 2-3h of battery life on pretty much all wireless VR solutions just aren't long enough. I could swap batteries, but that's again a hassle I want to avoide cbWhatever

dull tide
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Finally

soft hound
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Mmm, the best upgrade for the Vive, worth every penny

pastel echo
dull tide
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God imagine playing wireless VR in an empty basketball court

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what would you need to even set up a portable network to do this.

pale orbit
crisp nymph
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nervegear

dull tide
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some Crazy Guy

pastel echo
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Can't tell if they had no idea who he was or knew EXACTLY who he was

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because they aren't wrong...

gentle coral
# crisp nymph ***nervegear***

Sadly not really Nervegear yet, but it's getting closer. Conor from OpenBCI is really cool, and the recent updates to their hardware and software has made using their stuff much easier and lowered the cost a lot. At the current speed of development their hardware should cost about 200 dollars US by 2023 or 2024.

If you are a VR developer right now, I recommend trying to start looking into Brainflow (the SDK that galea will use, and valves next headset will use).

https://brainflow.readthedocs.io/en/stable/index.html

They already have some game engine integration, though it is being updated a lot.

https://brainflow.readthedocs.io/en/stable/GameEngines.html

Though I would wait to get any of the hardware as a few new devices (including Galea), are coming very very soon.

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since Galea, and a ton of other hardware is coming out soon, as a dev I was wondering what types of games, experiences, or game mechanics people here would be interested in seeing be developed with all of this hardware and software.

A few ideas I am planning to see if I can get working in unity.

Teleport based on looking at where you want to Teleport, and then thinking "Teleport"

Gravity gloves where you only need to do a slight hand gesture, or think "come to me" with your hand out for whatever object is in your visual focus (star wars force pull)

Summon or trigger Magic based on hand gestures (ninja arts), or body movements (Avatar the last Airbender).

Characters that react based on your gaze (looking at an inappropriate part of a person's body, or some item that character might be holding, or react to eye contact.)  Would be more accurate than using head rotation.

A gun with tracking bullets that you guide with your eyes.

Arm mounted shield

Allow full Martial arts (kicks, blocks, etc)

Thought based control of body mods (Wolverine claws, cyborg arm gun)

Thought triggered (and focus sustained) super powers - invisibility, force field, mind reading (of other characters), flying, super speed, time dilation (slowing down or speeding up time).

Cognitive load indicator overlay for games, so that the headset can tell you when to get out of vr and take a break.

pale orbit
harsh niche
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🤔

haughty thistle
# pastel echo Is most of that time in VR chat?

VRChat, Beat Saber, HLA, Bone Works, you name it.
No matter the game, I never had issues with the cable, as long as the cable was long enough (5m can be a bit short, I'd say 6m is a must for me).
I might however be a special case as I can kinda always tell which way my PC is if there's a cable running. Nothing immersion breaking tho...

sullen linden
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thats really big

void grove
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My prescription says my ipd is 55

sullen linden
acoustic gate
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Lmaoooo

gentle coral
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Wow, well that is more then half way back to the beginning of this channels History.

void grove
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yeah, I wonder how they found it.

clear heron
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is there a program i can use to run a virtual desktop in vr

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without having my monitor on...

celest mango
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Don't think so.

clear heron
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im trying to understand what they are saying

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but i can't read more than a paragraph at a time

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i found this link when someone asked the same thing i asked

celest mango
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That is like 6 years old bro don't think that is going to happen

harsh niche
thick nest
harsh niche
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when i use virtual desktop I have my 2 monitors off and I can only see 1 of them in the headset, so I guess it depends on your monitor model

clear heron
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can i fake an output without making one of those weird dumpy plugs

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can i use a remote desktop as a 2nd display

harsh niche
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what headset are you using

clear heron
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rift

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the old one

harsh niche
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m

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hm

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when i had my rift s and only 1 monitor i could turn the monitor off and still see my desktop

clear heron
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if my monitor is off the screen is blank in vr

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so if i could just make a display that has no output

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i dont have a make anyway button

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oh i was in settings not control panel

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it's gone

pastel echo
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@clear heron

clear heron
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i mean i dont wanna buy a physical plug but may i ask what people use them for?

pastel echo
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To do what you're saying

clear heron
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people usem for vr?

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any other uses

pastel echo
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I guess any remote connections as well

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Otherwise you'll want to abandon virtual desktop and use

clear heron
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dang if i can't afford a 2nd display just use vr for 5

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do i need to have my monitor on tho

clear heron
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nvm

pastel echo
clear heron
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it only supports quest and quest 2

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would have been my answer

pastel echo
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Didn't even realize that I'm sorry bro

clear heron
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np

pastel echo
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When you find a solution can you bring it here though? I'm still hoping for one too

clear heron
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ok

clear heron
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and also going to find a software that can fake a monitor

pastel echo
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I might just buy a headless ghost for my laptop

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when ever I close the screen it goes oopsie and virtual desktop just broke

clear heron
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i dont know if this is real if not this could work

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never seen this site dont wanna run malware

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especially since you have to run it as admin

pastel echo
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I can try running it in sandbox

pastel echo
haughty thistle
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Afaik it's a Windows limitation. Windows only allows for the desktop to be drawn to physically connected screens. So something like a software solution to emulate a second display isn't possible afaik

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You could try connecting VD to a VM, as that will always emulate a connected screen. It won't be the same as connected directly to your main rig tho...

pastel echo
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Yea I bought the headless ghost after reminding myself it exists earlier

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plus it was on sale so even after shipping it was cheaper than the regular price for me

dull tide
soft harness
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My trackers apear out side help

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Oop nvm I think usb 2 don’t work well with vr

dull tide
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When measuring for a VR HMD, do I use Near, Far, or an average of both?

haughty thistle
dull tide
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IPD

haughty thistle
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IPD is measuring the distance between the center of both your pupils while looking straight ahead

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That's why I'd recommend measuring your IPD with a mirror to align the measuring stick and reading the measurement both with one eye closed to get as accurate of a reading as possible.
I don't know exactly what they mean with "Far" and "Near". If it's the focus distance, then it's far, but if it's the bounds (inner distance/outer distance), then the average of the two...

pastel echo
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Does that even actually matter now that I think about it though?

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Like can't you just "overclock" any of these dummy plugs to be whatever the hell you want

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assuming you can't though the headless ghost's advantage would be that it has higher refresh rate and resolution support which for using in apps like virtual desktop and bigscreen will be very nice. But yes it is just a dummy plug

haughty thistle
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The thing with all these Dummy HDMI devices is that they "pretend" a certain featureset to your GPU. It simulates the same kinda EDID stuff that was discussed in a semi-recent TechQuicky video...

clear heron
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people used to be able to force one on control panel but it doesn't anymore

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if I ran a vm and then ran the oculus rift through that would that work?

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also a wireless connection isn't out of my abilities

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can I connect to a wireless display and make that act as my monitor

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I wouldn't be against also using an android tablet as a monitor

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but I'm not sure if it's possible

haughty thistle
flat pawn
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why does having the display off even affect VR?

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I have used my computer without even touching my display before

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just toss the headset on right away lol

clear heron
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weird so

flat pawn
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screen powered down

clear heron
flat pawn
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yeah, I've done that too

clear heron
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but the display must be on which sucks

flat pawn
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oculus, right?

clear heron
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yes

flat pawn
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quest link or rift

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I'm using rift

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dunno if quest handles it differently

clear heron
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i used spacedesk with turned my android tablet into a 2nd display (recognized by windows)

flat pawn
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but rift should be able to do anything without turning on a display

clear heron
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i have a rift

flat pawn
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then wtf

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not sure why it needs a screen

clear heron
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so we can use the pc in vr

flat pawn
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I have a single screen

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no dual monitors

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also my screen is a big tv

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not sure if that would matter but

clear heron
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@flat pawn big screen, built in, and any other vr desktop app wont work unless your monitor is on because it clones the monitor i think

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so we need to have a display without one being on

haughty thistle
# clear heron but the display must be on which sucks

It doesn't necessarily. Some monitors disconnect their HDMI completely when turned off, others don't. It depends on the brand I think. I never had this behaviour on LG monitors. On Dell ones it's a mixed bag, my S2417DG did not disconnect while my U2515H does. Come to think of it, most monitors I had besides that one Dell one, never disconnected when it was turned off...

clear heron
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i did kt!!

haughty thistle
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Besides, what's so bad about the screen being on while in VR? you don't want your housemates seeing what you do or what?

clear heron
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sent from vr

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no monitor on

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using spacedesk my android is a display

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i set settings to 2nd display only

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@pastel echo if you wanna know

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a headless ghost is probably better but this is free

flat pawn
sullen linden
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is oculus quest 2 good

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?

thick nest
harsh niche
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lul

pastel echo
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That's why I never brought it up

pastel echo
clear heron
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yes

pastel echo
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Weird I'll have to try it again when I'm back at home

visual mesa
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I dont like the quests.

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They take a lot of trial and error to get right in PC VR.

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At least from the 3 I've tried to setup on.

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If you got a good PC, go for rift s.

pastel echo
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I just slap cable on, hit enable link in settings, and boom I'm doing PCVR doesn't feel different from my rift (other than the obvious hardware differences)

harsh niche
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yeah only issues i've had was stuttering weird audio, but i think that had to do with a program in the background

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and sometimes when I enable link through the quest menu it goes in then immediately goes back out, but 2 seconds later it works fine so whatever

harsh niche
pastel echo
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The magnetic cables only work for USB2.0 level use though, mainly I use them for charging all my devices and using BigScreen

harsh niche
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ooh that's really cool

pastel echo
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I have a separate better cable for USB3.0 level play and higher bit rates

harsh niche
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I might get that to just charge my phone, I think 6.6 feet is too short for me

pastel echo
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However unless you've customized your bit rates before you are already using link at 2.0 speeds

harsh niche
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think I have my bitrate set to 350 or something

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500 I can't really tell the difference and it starts getting to jello-y

dull tide
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My experience with desktop replacements with VR is that it’s not quite as good as a 15” laptop, better than a phone

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I’m using Firefox mobile for at least 2 days now on a bulked up quest 2

harsh niche
dull tide
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Remoting Into a desktop, sure

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But actual work? Phone works better

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It’s good for a plane, but the loss of situational awareness is pretty bad

pastel echo
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Personally I'm not a fan of VR computing, I do it when I want a very large screen and/or want to lean back hard or lay down all together

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There is something nice about laying down with a controller playing on a screen in space

pastel echo
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I think they make phone holders for that too but I already have a quest 2 soooo

sullen linden
pastel echo
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The rift s is kinda dog tbh. If you're comparing quest 2 to a PCVR solution better to just go for something else

haughty thistle
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I mean, you get a lot of value for your money with the Quest. At least if you don't value your privacy or personal data at all...

pastel echo
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Oh except the original rift which will be dead soon

haughty thistle
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Honestly tho, if you are in for the PCVR budget market, get a used Vive or WMR headset

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It's much cheaper and probably runs better on a budget gaming rig too

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I mean, I got my first VR headset, a Lenovo Explorer, brand new for 200€ in a sale at the end of 2018. They probably are even cheaper now

haughty thistle
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But even when Oculus accounts get deprecated, Facebook can't lock you out of a physical hardware product and your purchases. You'll probably be able to continue to use your OG Oculus products even in 2023 with an Oculus Account, you're just not going to be able to purchase new games, nor will you be able to participate in Multiplayer at all...

pastel echo
sullen linden
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So I was planning on buying a second index since my current one is pretty old but I found a Note 20 ultra on sale for 800€, which one should I get?

pastel echo
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What's your current phone?

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and how long is left on your index warranty

sullen linden
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Note 8

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Warranty long gone

pastel echo
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Oh

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What's wrong with your note 8?

sullen linden
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Nothing really it's just that the note 20 is normally 1400€

pastel echo
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It sounds like you don't need either so I'd go with whichever one you think will break or no longer work well enough for you

haughty thistle
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Honestly, if you need a backup headset in case your Index breaks, having a Vive Pro with Wireless is a nice option to have 😉

sullen linden
#

That does sound good too but I've heard the wireless can be a pain sometimes

#

My friend that has it constantly has problems

haughty thistle
#

Can be a pain sometimes
Eh. If you count SteamVR freezing up on occasion as being a pain, then yes.
It only happens on occasion, but it does happen. Then there's the whole issues with PCIe Gen4 on Ryzen systems, the wireless link can easily break up if you look directly in the direction of the antenna and then look up and lastly you only get about 2-2.5h of battery life with a 10Ah battery bank.
The reason I put up with these issues is the same reason I keep using my Index Hardware too. Yes it has issues, but there's nothing really like it either. Yes, there's the Quest with VD, but it's just not on the same image quality and Latency levels as the Vive Wireless Adapter...

sullen linden
#

I see, think I'm going to get the note 20 ultra since I wouldn't buy a 1400€ phone otherwise

pastel echo
crisp nymph
#

just check if there's any defects

#

at the end of the day it's still your choice

sullen linden
soft harness
haughty thistle
soft harness
#

Lol

thick nest
pastel echo
soft harness
haughty thistle
soft harness
thick nest
flat pawn
unique thistle
harsh niche
#

😶

gloomy crater
#

I recently learned my lesson to not put off charging my controllers for long periods of time

#

I had to participate in a beatsaber competition between me and a group of friends while having wires running from my controllers, up my arms, into an extension cord, and over to the wall yesterday

flat pawn
#

wtf lol

haughty thistle
#

You know that both the Index and OG Vive have a USB port that you could've plugged a USB-Hub into?

gloomy crater
#

I don't have a USB hub

#

I did have to charge one of my controllers off of that USB port in the past mid gameplay, but on this occasion it was both controllers that were dead. I have a feeling that sitting uncharged in a box for over a year might have messed up the batteries a bit, because I've been having weird battery based controller issues for a little over a week now

#

Oh yeah I just remembered: I have a strange plan but I don't know how well it will work. My sister has been complaining that she doesn't like the tracking quality of the controllers for the quest 2, and I'm going to be visiting that part of the state later this week, so I was thinking about taking down my base stations and bringing my bases and controllers to her place when I go to visit so she can use them with her quest for a bit so she can decide if she wants to upgrade. I wouldn't have to unroute any of my cables because I have two extra base station packs and cables, I would just have to pull down my base stations because they're mounted with velcro

haughty thistle
#

The Index controllers connect wirelessly over the so called Watchmen protocol. For each Watchmen device you want to connect you have to have one Watchmen receiver connected to your PC. All SteamVR headsets have 2 built-in. Alternatively the Vive Trackers each come with one receiver and a Steam Controller receiver can be flashed to act as a Watchmen receiver

#

So you'd either have to take your headset with you, 2 of these dongles or you'd have to use them wired

hushed pond
#

had to set mine to pcie 3.0

#

since vrchat was unplayable

gloomy crater
#

Huh. I don't have a set of vivetrackers, so I don't know how I would connect my controllers to her computer, running her HMD. I'm not leaving until friday so I guess I'll do some more research on the topic

haughty thistle
pastel echo
haughty thistle
# pastel echo Wait a minute, does this mean I can use index controllers with my quest 2 though...

You can. There's a software out there called OpenVR Space Calibrator (OVR Space Cal) that allows you to sync up the different Tracking systems in SteamVR. Usually you'd only do this with something non-Lighthouse tracked and something Lighthouse tracked, but theoretically, you could use this to sync an Oculus headset to WMR tracked controllers (why you would ever do that is beyond me, but theoretically possible)
To sync the systems you'd take one of your Oculus/WMR controllers and an Index controller and move them together in a figure 8 pattern while also rotating them around and moving them back and forth. The more unique combinations of position, rotation and speed, the better the result will be. Once you've saved your profile, you close SteamVR, turn off your Oculus/WMR controllers and then fire up SteamVR by turning on the Index Controllers.
I've only ever had this use case for my Reverb G2 and used Space Cal with Oculus only to use my Vive Trackers with my Quest, so your milage may vary, but it should work by the method I described above...

#

There are actually tons of Oculus users out there who are more interested in getting proper fullbody for VRC then an HMD upgrade, so they buy a pair of lighthouses and the Vive trackers and use this exact method to have fullbody on Oculus (in SteamVR ofc)

#

This was more common back when the CV1 was still on store shelves, but people still do this

hushed pond
#

you still need at least one lighthouse to use the index controllers

crimson bone
#

I have technical material on an upcoming vr device of particular interest that seems to gone completely unnoticed. The date of the document is extremely recent. The document is 100% self-authenticating.

These types of documents are part of my field, which is why it is possible that it has gone unnoticed as of yet by most. It's not a LTT waterbottle or mat sell, but will get alot of views. The only thing on YT is complete speculation on the hardware

#

422 is the particular sexy part 😉

pastel echo
#

cool

crimson bone
#

It certainly made my work day interesting. Now I just kind of want to share it. It's pretty big news, although I'm still going through the material and just want to hand it off to someone

#

I just love VR and I know everyone will be excited. It's just pretty cool to find something like that and not be able that document anywhere or anyone mentioning it

pastel echo
#

Really wish I was you so I had the deeper level of information pertaining to this document

#

Having worked with some secret stuff I know what your position feels like
Having not worked with VR stuff, I also know what this just looking like words on a page feels like

crimson bone
#

Oh, that's really awesome! What's your current setup?

pastel echo
#

I don't understand your response, but if you mean VR I am using a quest 2 right now because I already sold my soul to instagram and it's nice to just pop on a headset and take it off wherever I am

crimson bone
#

Working with secret stuff is fun. I'm a lawyer so it's alot of what I have to do

pastel echo
#

Ah okay, Yeah I have no clue about anything related to law haha, but I've worked on some stuff related to autonomous planes for a defense contractor here in the states

#

I'm pretty sure none of what got to my hands was classified (Though a clerical error almost provided me some shtuff that I probably would have gotten in trouble with Uncle Sam for seeing) but it was some "we will sue to you heaven and hell if you document this" type stuff

crimson bone
#

I actually took very specialized classes on those types of technologies it's regulations and it's specialization. I was in IT way before law.

I have several friends that work for some major defense contractors. That's the information that I really want to get access too

pastel echo
#

Looks like I know who to talk to when I want to get back into that area 😎

#

"ayyy friend of Neobluelightning my good buddy who I definitely know, tell me again how your manager is hiring?"

crimson bone
#

ahahahhahaha. You are probably much further down that road than I am!

pastel echo
#

I mainly did what boiled down to system integrations and uhhh I guess you could call it web development? but the web wasn't involved really but it felt very similar to building a website but with a lot more going on. One day if my current prospects don't work out I hope to get into the mechanical or aerospace engineering side of things. EE is not really what I live for

#

This summer I'll be starting an asparagus farm unless catastrophes occur linusSmirk

crimson bone
#

Let me join you, I need some sunshine one day

haughty thistle
# crimson bone

external devices
Sounds like controllers that don't use the tracking built into the headset. Similar to how Lighthouse tracked controllers tie into SteamVR

#

Honestly, looking at this whole document, it looks like basically how the Vive worked. Except standalone?
It's a bit confusing to me tbh...

crimson bone
#

Not quite :3

#

Tis just a single figure from a much longer document! I still haven't seen any talks online about it

#

Wonder how long it will take the VR / games journos to uncover it. I was debating if I should send it to my favorite tech tubers, but it be a pain to find out the proper contact info for it to actually get to them

glossy ibex
#

Hi, y'all. Any thoughts about 'VR Power' power bank by Rebuff Reality? (for Quest 2)

pastel echo
#

It's a power bank

sullen linden
haughty thistle
# crimson bone

Still looks more like the Vive to me tbh, except the camera is higher up.
If 208 are all Sensors for some external tracking beam, then yeah...
Just seeing these pictures honestly doesn't tell em much ^^"

sullen linden
#

what do you think of the quest 2 120hz coming soon?

haughty thistle
#

One the one hand, great, on the other, not good.
Im always for lowering the price of entry of VR, but Facebook is making things impossible for other companies to compete...

strange jewel
#

Should i get a rift s or a quest 2

umbral garden
#

imo Quest 2

haughty thistle
#

If you want to only play PCVR and your PC isn't the greatest, the Rift S will be easier to run and will give you much better framerates

strange jewel
#

I have a 1660ti and ryzen 5 3600

haughty thistle
#

Yeah, the Rift S is probably (performance wise) the better choice...

strange jewel
#

Imme probally get the rift

flat pawn
#

Will you ever want to use the thing away from your computer

strange jewel
#

I might

glossy ibex
#

Then choose quest

inner oak
#

what are some good games I can play sitting down

rustic parcel
lean ridge
rustic parcel
inner oak
#

I dont have friends for vr lol

#

but I would love more air down games to be able to play when I'm hurting after a day at work

rancid fiber
# inner oak what are some good games I can play sitting down

Elite Dangerous Is a pretty nice game to relax about while sitting down. You have nice space scenery, you can explore, do combat, trade, and mine, and aswell as that theres also an active community in case if you get stuck or dont know what to do, its available on Oculus, Steam, and The frontier website.

#

No i dont work for frontier and no im not advertising

#

Just suggesting

haughty thistle
#

Instert generic "FDev = bad" joke...
But yeah, ED is a really nice game to just chill out. I usually only do trading (and as of recently also passenger missions), but if you're looking for a thrill, you can also do combat and headhunting, and for the Minecrafters, there's also mining in the game. Very divers with a gigantic map. I can highly recommend it (especially in VR)

inner oak
haughty thistle
#

Huh... I had 0 issues playing it in VR with my flight stick. Even an Xbox controller worked just fine for ED in VR

olive delta
#

What VR SET do you guys recommend me to buy?

inner oak
#

I just had troubles pressing all the buttons I needed

pastel echo
olive delta
#

I guess i'll go for the Vive then, ty

flat pawn
#

the vive controllers are the worst of the bunch though btw

#

excluding maybe WMR

#

don't oversimplify your decision to just privacy/money

#

spend a little extra on something else if you care about other certain things

#

do your research

gloomy crater
#

Personal preference, but I'd much prefer the vive controllers to the weird feeling quest 2 controllers

#

and you can repurpose the vive controllers as scuffed vive trackers if you ever want to replace them, which opens up the possibility of full body if you're interested in that. Again, just personal preference over the quest 2 controllers.

flat pawn
#

I really like my rift s/quest controllers

haughty thistle
#

The Vive wands might be the oldest, chunkiest and most limited controllers out there, but they are extremely compatible. Almost every game on Steam supports at least the Vive wands, while compatibility for other controllers might've been omitted...

olive delta
flat pawn
#

okay good

haughty thistle
#

Personally, I think the Touch V2 (Rift S/OG Quest) are weight-wise pretty much one of the best Beat Saber controllers. Their rubberised surface also make them the grippiest out of my collection. But the HMDs using these controllers both are rather meh. I'd personally go with a CV1 over a Rift S or OG Quest for PCVR just because of the better controllers and more stable tracking...

#

But ultimately, if you want the best no-compromises, consumer PCVR experience, the Index really is the best option...

flat pawn
#

I would argue that index controllers have a disadvantage in vrchat in some instances

#

any hand animations programmed into the avatar are overwritten by finger tracking

#

which can ruin some things

#

in return you can flip people off though

haughty thistle
#

Honestly, VRC is the best application for the Index controllers as you can be so much more expressive with your actual finger movement. (as you mentioned, flip people off, but you can also do finger counts and whatnot)

pastel echo
flat pawn
#

one sec I'm watching the mars rover land

#

touchdown

#

depends on your needs and what you plan to do, of course

#

your budget etc

#

I'd recommend different things for different people

#

they already indicated that they care about their privacy and their money which suggests some options more than others but that shouldn't be the end of the decision making process

pastel echo
#

That wasn't really an answer to the question

#

But I feel the privacy thing is a very clear defining factor

#

If your data privacy is valuable you don't get an oculus product

#

That's the how it is right now

flat pawn
#

you asked me for a recommendation when I didn't have a ton of information to go off of

#

and my answer was part "depends" and part "it seems like you are already leaning towards a good option"

#

aka the OG vive

pastel echo
#

I guess we just see reccomendations as different animals

flat pawn
#

well

#

alright, if I was in their situation

#

I would actually just wait

#

I wouldn't want to get a fb device right now either for privacy reasons

#

but I would also value seeing what the next generation brings more than having something now

#

at least at higher prices

#

but if I wanted something now and wanted to avoid fb and didn't want to spend too much

#

og vive > wmr I think

#

what do you think?

pastel echo
#

That's pretty much what I was thinking. I just don't go in depth unless asked to.

flat pawn
#

gotcha

#

like cb was saying vive has pretty good compatibility

#

so it would work well for folks planning on upgrading at some point

pastel echo
#

It ranks pretty good on my tier list to this day
Used Vive - Tracking A+ | Controller B- | Gameplay A | Screen C |Upgrade Path A

rancid fiber
inner oak
pulsar prawn
#

with my oculus rift s whenever i plug the Display-Port cable in. it connects then disconnects straight away, but then after trying for about five minutes it will connect and let me use it. Anyone know what the issue would be here?

pastel echo
inner oak
#

iuse it with my pc

harsh niche
#

same

#

the only reason i don't use it a lot is just not having enough energy to get up and move around a lot or my eyes being irritated that day

pastel echo
#

I use big screen and just chill sometimes

gentle coral
#

@crimson bone Is there a link to that document you shared images of. As a VR hardware dev, and at times VR journalist, I am very interested in seeing it, and might be able to give some input on the components they are probably using.

The second image very much makes it look like it is outside in tracked, and is using the SteamVR tracking method as the 208(a-n) layout is very close to the standard sensor layout steamvr recommends.

#

I don't have access to the current steamvr device design refrence, but that the second image looks very similar to the early Vive dev kits.

#

If this is a new HTC headset it would be interesting, though the single center camera is a bit odd (this might very rough draft, and be reusing old designs as placeholders.

pastel echo
#

I hope that even if it's an outside in tracked headset it includes a camera for passthrough. I love passthrough it's very helpful

gentle coral
#

I think it would more likely have two

haughty thistle
# gentle coral

I find it interesting how this sensor in the top center hasn't been highlighted on your Index pic...

gentle coral
#

Because it was only a front sensor pic

#

There are other images for sides and top

haughty thistle
haughty thistle
gentle coral
#

I am pretty sure the images i shared were from people marking up other people's photos. I know all the pics missed a few sensors

haughty thistle
# gentle coral I think it would more likely have two

And I do agree that they would more likely put in 2 cameras for stereo passthrough. I just hope they space them out further like on the Index or Quest, as that one time the passthrough did work on my Vive Pro it did give me a massive headache as the stereo mapping just didn't comply with how my brain was expecting things. It felt like I was going cross-eyed...

pastel echo
#

I don't think passthrough needs two cameras personally. I remember as a kid I had an RC spy rover thing that had 1 camera to a headset and it wasn't disorienting or anything

gentle coral
#

But were you viewing that video in VR

haughty thistle
#

Try and fetch a glass with one eye closed and no depth hints through neighboring objects. It's pretty hard...

pastel echo
#

Well it was a headset that went over both my eyes so I dunno at one point the crossover begins but why can't we just be cyclops 😎

gentle coral
#

Stereo helps with depth a lot especially if you want to interact with stuff

pastel echo
#

People be interacting with stuff on the regular with passthrough? Aight fair enough I was thinking for a wired headset it'd more just be for oh hey I'm outside my play bounds haha here's where I am and back into the vr

gentle coral
#

Yes you can use algorithms to get 3d depth info from a single camera and map it, but that is a lot of extra computational power compared to just putting two cameras

#

This is why for a long time 3D scanners always had multiple cameras

haughty thistle
#

What would be interesting would be a headset with stereo passthrough cameras that move with the physical IPD set for the lenses. That way the stereo visuals should match up with how the user perceives the world usually, no?

gentle coral
#

Yep

pastel echo
#

Shouts out my quest 2 for constantly making me think my hands are tiny baby hands as I clash them together by mistake

haughty thistle
pastel echo
#

I wonder if we'll get a headset where I pay more and get color pass through

#

Using the tracking cameras is great but not having light bulbs look like the sun would be a nice feature, using my phone or PC would be even better

haughty thistle
#

The Index and all of Vive headsets have color passthrough already...

pastel echo
#

Oh fuq

#

I was not aware

#

Quest 2 slacking to hit that $400 price point for real

haughty thistle
#

B/W cameras are better for tracking though (as seen with the Cosmos and it's color tracking cameras)

pastel echo
#

Can you use a screen in pasthrough with index?

haughty thistle
#

The B/W cameras on the Quest and WMR headsets pick up light at a near-IR spectrum so they can pick up some visible light too. But because of them focusing on one color they work with much less light then a typical color camera

haughty thistle
pastel echo
#

Okay but can you use like your computer monitor or phone while in passthrough?

gentle coral
#

The headset i have been trying to design would be more like soft goggles (flex connection between sides). It would calibrate to your IPD using eye tracking and a short setup process.

This would keep each side complely independent and make it fit many more people's faces.

Similar to these types of goggles

pastel echo
#

Sounds like what rumors claim apple wants for apple XR end game

haughty thistle
#

Btw. The Index cameras show up as a webcam in Windows xD

pastel echo
#

That picture was all I needed, it looks like I'd be able to check my phone in VR

haughty thistle
#

(sorry for not sending a screenshot, but I'm currently not logged into discord on my PC)

pastel echo
#

Guess I need to buy an Index

haughty thistle
#

960x960 resolution per camera is not good enough to read your phone screen, sorry ^^"

#

I know this, because I tried

pastel echo
#

Fuuuuuuuuuuuq

#

I hate having to make my headset off to check my phone

#

One of my biggest pet peeves of vr

haughty thistle
#

You could mirror your phone screen onto your PC tho...

pastel echo
#

When I'm on PC sure

#

But also do you have a good free program for that? Last one so tried was vysor and was okay I guess

haughty thistle
#

Imagine this as an AR app. You look at your phone through the passthrough camera, but see the actual screen arguments on top, so you still see where you type, but you can also read the screen

pastel echo
#

Oculus could and should have some way to do something to that degree

haughty thistle
#

I've never had the use case of mirroring my phone screen, so sadly my answer is no :/

pastel echo
#

I feel like seeing my phone notifications in VR should be a feature with quest headsets

haughty thistle
#

It already is a thing on WMR. Set up the Windows 10 "Your Phone" app and then turn on desktop notifications in VR

pastel echo
#

Even then Your Phone app can't check instagram for example

haughty thistle
#

Any notification coming in on your phone will show up as a desktop notification in Windows and WMR then relays that into your VR headset

#

It's a start at least...

pastel echo
#

I suppose

haughty thistle
#

And why not just check Insta in your browser?

pastel echo
#

An interesting idea though more of a work around to Oculus requiring I have an app on my phone and not taking full advtantage of utilizing it

gentle coral
#

Once integration is better you would be able to respond to phone texts while in VR using voice to text. I know a few overlays are working on that.

pastel echo
#

It's even benefit them to have a feature to push phone notifications to me because then they could steal more data via that process

gentle coral
#

Overlays will be very important in the future and there is definitely need for more high end overlays.

haughty thistle
pastel echo
#

And a vast majority of real world users don't know what a data is

gentle coral
#

Apple will definitely have complete integration between phone, laptop, and VR. Probabky will be in their launch keynote.

haughty thistle
#

I know one too many people who couldn't care less about their data, yet still be extremely vigilant about what app on their phone can do what

#

Like to the point of

This app asked me once about reading my notifications. I uninstalled it immediately
But also being logged into Facebook, Google, Microsoft everywhere

pastel echo
#

Yeah I'm just saying they gotta put the Oculus by facebook app on their phone to get to that point. I just think the real world consumer backlash to optional push notifications will be minimal

#

In Android now at least an app can ask you for notifications only when you've indicated you want a feature that requires that access turned on

gentle coral
#

I definitely think Facebook will try and do it the most data grabbing way, even though there are ways of doing handoffs anonymously.

#

Right now I might try getting signals desktop app working as an overlay which would solve most of my issues.

haughty thistle
#

Let's just say that Facebook is running on a tight rope with Oculus right now. They can't afford bad decisions.
I'm pretty sure that Facebook might get banned from selling Oculus products in germany already (once the verdict on that one court case is spoken), and they can't really afford loosing all of Europe if they go any further with the spying...

gentle coral
#

Yep, and with not having china as a market, if India or the EU has to many more problems, facebook will have to change, as that is a massive market for Oculus.

#

Oculus is definitely going to have a hard time pleasing countries in the future if they keep focusing on data and privacy in the way they have been.

sullen linden
haughty thistle
#

Yeah, because SteamVR accesses the Index camera as a webcam. So turning them off in Windows turns them off in SteamVR too

iron skiff
#

and you have more room for upgradability

sullen linden
#

When I said I can't get the cameras to show up anymore I meant like I can't seem to get them working again

haughty thistle
# iron skiff dont get the rift s, you can always lower the resolution on the quest 2

The problem with lowering the resolution is that it has a similar affect on the image clarity as if your eyes can't properly focus on the screen (everything will start to look blurry pretty quickly)
I'd still recommend people to get a Headset that is appropriate for their Setup. That's why I personally think that it's too early for 2160x2160 screens in VR headsets, as the Hardware can barely push that many pixels (maybe a 3080 or better can, but you'd still need crazy amounts of VRAM that at least the 3080 can't supply)

#

Besides, the OG Rift has way better tracking then anything Inside-Out can ever hope to be. Lighthouse Tracking might be the more advanced and stable tracking system, but Outside-In in general is superior to Inside-Out in all aspects but convenience and space requirement...

haughty thistle
#

hth

sullen linden
#

I've had to do that a few times because steamvr sometimes doesn't allow me to connect my 3rd tracker but I still got nothing on the cameras

#

Not that I really need them though

haughty thistle
#

Huh... I sometimes have the issue where SteamVR can't pick up the camera, so what I do then is I unplug just the power adapter, wait about 10 seconds and then plug it in. While SteamVR is not running mind you

#

Maybe try that (if you haven't already)

umbral garden
#

What will happen with the oculus store if the EU decides to ban oculus from selling products?

pastel echo
#

Get rekt is my guess

umbral garden
#

Hm, that’s not fun

#

Guess sidequest will get some new customers

umbral garden
#

I don't know. They are already in the process of getting banned in germany.

rapid wolf
#

Rift S vs Quest 2 for PC ONLY VR? Ignore the fact that the Quest 2 can be standalone. I have seen information that's months old mostly about pros and cons for a quest 2 over a rift s and want to know how improved the experience has gotten.

flat pawn
#

Rift S is more comfortable

#

And doesn't have a battery level to worry about

#

Even while plugged in the quest 2 battery drains, just slower

#

Quest 2 can be more comfortable but you need to buy a different strap and maybe a battery pack thing also

#

And as far as the resolution goes

#

I know the quest 2 has a higher resolution but when switching between the two it's not a huge difference

#

Refresh rate can be higher on the quest 2 also

#

Rift S microphone will take a shit after so many months of use

#

I use a mod mic now

#

@rapid wolf what do you value most?

coral sage
#

i love vr

burnt vault
#

Question about my VR setup:

I'm struggling to figure out where to place my 2 Oculus Rift sensors. I'm borrowing this, so I don't want to get too crazy, but if they need to be taped to the wall, so be it. I have 2 sensors with stands, can detach them if needed.

#

My wires unfortunately don't reach super far. I can maybe reach the middle-right shelf on that 3x3 setup on the left at the furthest left, and the right wherever since the PC is there - no extension cables, no desire to buy any since this isn't mine and I don't want to invest into it.

#

I'm considering just buying an Oculus Quest 2 and Beat Saber and calling it a day, as it's primarily for that (right now), as I want to use it for a workout. That said, I JUST built a new PC with a 5900x, 32GB CL16 3600Mhz RAM, 2TB nvme, great cooling, etc, but it's currently stuck with an R9 390 (8GB) until I can get a 3080, but who knows how long that'll be. I can't decide if I use this Rift for now (it's free to borrow for however long I want), get a Quest 2, or wait for my 3080 and get something nicer than can utilize the PC.

Thoughts on sensor positions / overall situation?

flat pawn
#

Very cool PC, I'm glad you got that 5900x

#

Higher the better for sensors

idle hedge
#

I have an Oculus Rift, and I get by just fine by having my sensors on either side of my desk, in front of me

flat pawn
#

Middle right shelf for one sensor I'd say

burnt vault
#

Me too - I couldn't build it for about 5+ weeks with boxes in my living room with all the other parts, because me previous machine was a 7 year old laptop, and I had no CPU.

idle hedge
#

They're pretty great at tracking, so I'd say yeah, high is good, and as long as they're decently far apart and maybe at different angles, I'm sure you'll be fine

#

It's not as big a deal as it probably seems, at least from my experience

burnt vault
#

Can they be at different heights?

flat pawn
#

And somewhere near the keyboard for the other

idle hedge
#

Yeah, mine are

flat pawn
#

Yes

burnt vault
#

Like, top of my PC on the right, shelf on the left?

flat pawn
#

🎹

#

And the shelf

#

The one you mentioned at the beginning

burnt vault
#

Isn't the piano a bit low?

#

And that would be like, right on my right side.

#

I plan to stand to the left of the keyboard.

flat pawn
#

You have no higher location on your right side

#

And diagonals are optimal for sensors

burnt vault
#

Oh, so top of my PC (up front) is too far back?

flat pawn
#

That could work also

#

Middle right shelf is good for one sensor

burnt vault
#

Hopefully it'll reach, let me try now.

flat pawn
#

And I'd say see what ends up working better between PC top and 🎹

#

For the other

burnt vault
#

Damn, it's like 6 inches too short.

flat pawn
#

Another option could even be next to your mario amiibo

burnt vault
#

That I could do.

#

But that would be for the right, I assume haha

#

This location suuuucks, thus the cable management not being great.

#

Can't wait to ditch this apartment post-covid.

#

I could probably tape it to the side of the TV, if that works.

flat pawn
#

Well

burnt vault
#

I can reach the left of the TV

#

But not the shelves.

flat pawn
#

One near mario, one near 🎹

burnt vault
#

I can try that.

flat pawn
#

Then face your window when playing

burnt vault
#

During setup when it shows you your screen and what not, can you just ignore that?

#

Since it says to look at the screen.

#

But my screen clearly isn't going to be my middle point, with the PC so far right.

flat pawn
#

One sec

#

Gonna draw on your photo

burnt vault
#

Here's a further back info, just to give a better scale -

#

I'm trying to contain myself to the PC area, as to not take over the living room.

#

But I can obviously move the table back and use that open area.

flat pawn
#

feels like you'd have enough room to swing your sabers around if you stand to the right of the chair (as it is in this photo)

#

sorry for making you very short

burnt vault
#

Haha, it's fine, I appreciate the help.

#

I was hell-bent on them being equal heights, and that definitely wasn't going to work in this space.

flat pawn
#

it's totally fine to have them be different heights

#

as for going through setup you can draw your boundaries and whatnot

#

doesn't really matter what way you're facing because you can reset the neutral position whenever you want later

burnt vault
#

Makes sense, as it's just trying to keep track of you, not so much concerned with its exact position.

flat pawn
#

if anything the height difference gives it more info to work with

burnt vault
#

Yeah, that makes sense.

#

Varying PoV, vs overlapping data.

flat pawn
#

also cool room you got

burnt vault
#

Thanks, it's a VERY small apartment in Vermont, so I do as much as I can with it.

#

Not a lot of room in the house, but I've made it work well enough. I'd definitely do more with a more dedicated space, but that's on hold until we move.

#

All I really need is a 3080, and I'll be more than happy.

#

The old laptop had an iGPU Iris Pro 5200

flat pawn
#

yep, I remember talking about it a bit in the tech channels a few months ago

#

we were both looking at getting similar components

burnt vault
#

I thought so, recognized the name.

flat pawn
#

my build is finally done, snagged the 6800xt about a week into the new year

burnt vault
#

Niiiiice

flat pawn
#

5800x on launch day

burnt vault
#

Only reason I'm holding out for 3080, is I want NVENC for encoding, as I'd like to attempt streaming and content creation.

#

Though the 5900x x264 is pretty damn capable from my early tests.

flat pawn
#

yeah definitely

#

I mostly game but I do some light blender and unity work on occasion

#

5800x is a good fit for that

burnt vault
#

Unity ❤️

flat pawn
#

and the 6800xt hasn't given me any issues yet

#

I would have gone for a 3080 if it just had more vram

burnt vault
#

Got it working.

#

Haven't tried a game yet, but the demo stuff seemed to work well enough.

#

Maybe I can mount these near the ceiling for a more consistent setup at some point.

pastel echo
#

Also the strap will vary a bit too, I like the default strap for example and would reccomend a 3d printed head cup over buying the elite strap for anyone like me lays down or leans against a wall while doing VR often

harsh niche
#

I get INFINITE POWAAAHH from my usb c port on my gpu

#

stays at 100% even while playing it for a long time

potent marlin
#

Is that the real Peter Griffin?

thick nest
burnt vault
thick nest
#

you can use cable racks

#

or a raceway

harsh niche
burnt vault
#

Do Tilt Brush and Beat Saber go on sale often?

#

I'm .2 seconds away from buying both since my setup is working now, and I think Tilt Brush will blow my girlfriend's mind.

native forge
#

I need help with my quest 2, my headset has all morning for me been stuck on this USB update mode, any option I chose just loops back to that program and the LED continues to be orange, iv been looking up so much info and still can't find answers, if possible please give me some answer

primal tapir
#

Can i make a new fb account just for the oculus quest 2, with no one allowed to see my account details / information

pastel echo
#

@primal tapir Yes but you run a higher chance of having to prove your identity to facebook

harsh niche
#

I wouldn’t that’s how people get banned

#

cookies or somethin track you and they know who you are when you make an account

sullen linden
rapid wolf
sullen linden
#

need help picking a VR Headset

haughty thistle
sullen linden
#

1500$

#

2070 Super, Ryzen 7 3700x and no.

#

Reviews are positive for all, yet negative as well. It's hard to settle on either, since people say "quest 2 is the best" and then say the same for the Index.

sullen linden
#

Any pointers would be good

gentle coral
#

With your computer specs the index would be a much better experience for PCVR, but if you want to ever do standalone, or your playback is not very big the quest 2 is a good buy.

sullen linden
#

What do either of those things mean?

#

Playback.. standalone?

gentle coral
#

I ment playspace

sullen linden
#

oh yeah I get space

gentle coral
#

VR usually requires you to move around

#

Standalone means it doesn't use a external computer

sullen linden
#

I'd say get the index, valve has really good customer support and it's a great headset. Had mine since it released without any major issues

gentle coral
#

Quest 2 has a computer built in

#

So you could use it anywhere

topaz abyss
#

I have a quest 2 and I recommend using oculus link

gentle coral
#

Quest link is nowhere near as good as an actual index

sullen linden
#

Im devided by those two headsets the most

topaz abyss
sullen linden
#

Index hasn't had any real upgrades, yet the oculus has

#

Thus for futur proofing, oculus is a better choice?

gentle coral
#

Thats because there has been no reason for an index upgrade

sullen linden
#

Yet Valve index is still an outperformer in twrms of specs

gentle coral
#

OCULUS Is the worst at upgrading

sullen linden
#

Had several people ranting how oculus quest 2 was waaay superior

gentle coral
#

The instant they release a new headset they stop supporting the previous one

sullen linden
#

Well ofc

gentle coral
#

Index uses tech where upgrading one part at a time is very easy

sullen linden
#

I see what you mean, since one part might be used somewhere else in the futur I suppose

#

Like the controllers, base stations or whatever

gentle coral
#

The way Oculus does not support previous versions is barely legal.

sullen linden
#

I see.

#

Any new headsets being announced for 2021?

gentle coral
#

Maybe

sullen linden
#

Ive got index in my cart, but im trying to have an informed perspective before purchase

gentle coral
#

There will probably be next gen index units for devs later this year based on the information Gabe Newell has started to talk about.

#

And there is a Chinese headset that looks decent coming soon, but there is a chance that it could be terrible.

#

There will be a Quest 3 probably this summer.

sullen linden
#

Mmhm

gentle coral
#

Getting an index now would make the most sense as the only part you would need to upgrade in a year is the headset, while base stations and controllers will still be fine.

sullen linden
#

I heard quest 2 will also get a 120hz update

#

Mhm

gentle coral
#

But the compression in games to push 120hz will be pretty bad

sullen linden
#

Sounds a bit far fetched that they'd make a new headset, given the many upgrades

gentle coral
#

Especially over link

#

Oculus is trying todo the phone model with headsets

#

They already said that the Quest 3 is pretty far in development

sullen linden
#

They say at the earliest 2022

#

We'll see ig

gentle coral
#

But wait a bit longer as this is about the time a few other people with multiple VR headsets get online in this channel. I would wait for opinions from @haughty thistle , and @thick nest.

sullen linden
#

Alright, thanks for your input

#

Ive got the index lined up, but I'd be more than willing to hear different opinions, since waiting or even considering another headset isn't necessarily an off-the-table set of options either

haughty thistle
#

If you care about using the HMD or parts of the set for a long time, the Index is where it's at. Valve has shown no intentions on letting go of their very modular Lighthouse Tracking system. Besides, the Index is imo the best VR set you can get right now. I might now be using the Vive Pro Wireless more then my Index HMD, but I keep using the Index controllers with it because they are so good.
In my experience Oculus has lost quite a bit in both comfort and quality since the CV1. The OG Quest was comparable to the CV1 but it was both a comfort and audio downgrade. The Rift S being a sidestep from it. The Quest 2 seems like it's more of a sidestep from the Rift S, degrading comfort for less SDE and having the standalone feature...

#

Honestly, for 1.5k, the Index is where your money's at, and if you can afford it (and are interested in it), why not throw in a Quest for the times you want to play standalone cbWhatever

sullen linden
#

And due to the lighthouse tracking, index supports the vive trackers out of the box if you're interested in full body tracking and the sort

haughty thistle
#

What I forgot to mention in my original message:
The Index uses Outside-In Tracking which is much more accurate and much harder to occlude then Inside-Out tracking. It's only downside is the installation out the lighthouses. But once installed you don't have to think about it again (like a light installed on your ceiling)

azure tangle
#

@sullen linden cool pfp

gentle coral
#

Also with the steamvr tracking (what the index uses) there are much cheaper extra trackers coming from third parties that willallow for new controllers, and motion capture devices in the works.

sullen linden
azure tangle
#

Cool

thick nest
# sullen linden Ive got the index lined up, but I'd be more than willing to hear different opini...

well right now we've got tons of leaks for upcoming vr headsets but for them you are either waiting a couple months for a better quest 2 with no facebook or a valve index 2 but if you are thinking about buying it within a month even if i would still recommend option 1 here are the best i'd say VR headsets in the market
1- Valve index best vr headset yet features hand tracking full room scale VR and 144Hz LCD displays which dont do the best blacks unlike an OLED valve wont say the exact FOV but its quite big or bigger than the Quest 2's FOV and the big one here are the controllers those are by far the best VR controllers to exist comfort wise the valve index nailed it and in audio valve really killed it here im terms of Software you will use steamVR which is nice and easy to use and full body tracking is very easy if you are intrested in it
2-Quest 2 it has the most value and will stay for a couple months maybe a year actually this thing can do 1832 x 1920 so a higher res than the valve index and i would say reading anything this on the display is a breeze and trust me you will see a difference and its not small the quest 2 featurs full room scale vr but it doesn't track behind your back one nice feature the quest 2 is advertising right now is Hand tracking but with the cameras that are on the vr headset it self i've tried this myself its better than what people say about it but one thing is the range where the cameras don't recognize your hands anymore and i was fully able to use my pc with Immersed and type with no problem the comfort on the quest 2 is nice i wouldnt say perfect or very good but i can go hours without feeling strain but i would probably max out on 3-4 hours but then it would get uncomfortable unless you would be able to get either a VR cover or elite strap it would make it feel way better also audio for the quest 2 is good for me i don't notice anything bad about it and actually its better than my actualy headphones lol also the display is an LCD

#

software wise the quest 2 is very user friendly but since the quest 2 is a standalone device if you dont have a powerbank or any power source near by you will max out at 2 hours

#

for Link or steam vr both will need a good pc but the valve index will probably need a better pc than what you need for the quest 2 because of the refresh rate but this will probably change since the quest might get 120hz support in the next few months one nice thing about the quest 2 is Wireless link which is bascially oculus link but you can use your Router to transfer the data between your pc and quest 2 since the quest 2 has Wifi 6 if you have a Wifi 6 router you'll get a better expierence than normal wired link sadly i dont have Wi-Fi 6 but i was able to play beat saber and VRChat normally with ALVR and it worked perfectly though i do have my router very close to my pc and quest 2 and my pc is connected through Ethernet

pale orbit
#

the index 2 sounds like it won't come along until BCI are ready, or to put it another way they made it sound like it would be coming with it

thick nest
#

but for 3rd the King of resolution joins the chat the Reverb G2 but sadly i dont own one maybe @haughty thistle can help you there but here are some things i know about but cant confirm due to me not having one 1- the g2 has bad controllers im not sure what happened there with HP but i guess they thought the people who are going to buy one already have valve index controllers 2- the resolution this thing is where it shins the resolution is 2,160 × 2,160 which is by far the highest res to be on a VR headset yet of course Pimax isnt included that thing sucks and the refresh rate of the reverb g2 is 90hz which is the same refresh rate as the quest 2 thats bascially all i know about the reverb g2 but the prices for those headsets
--->1- Oculus quest 2 : Currently 300$ 2-Reverb G2 600$ 3-Valve index 1000$
but for now in my opinion the reverb isnt really that good compared to both the index and quest 2 so if your getting one just go back and see which one fits your use

thick nest
#

so one tip i would give you is be patient

pale orbit
#

that's how tech advances

thick nest
#

i had to wait a year to switch from PSVR (bascially way too close to phone vr but with shitty controllers)to pcvr

thick nest
#

but lets say you got a VR headset that is not old it doesnt really matter as long as you like it

#

bc if you buy a new one its just going to get old later on and your going to buy a new one

sullen linden
#

Mmhm, I see your point.

#

Thanks for the help guys, I'll most defintely look further into buying either the quest 2 or the index in the upcoming month. @haughty thistle @sullen linden @thick nest

burnt vault
#

For the Oculus Rift, does the rotation of the sensors matter? Like when it's on the stand, it's perfectly aligned and can move up and down vertically. If I wanted to mount it up near my ceiling off the post, does it matter if it's rotated slightly? I think it's just a ring of IR lights, but I'm not 100% sure.

thick nest
haughty thistle
#

I would definitely agree with Koro on the G2. The high resolution is nice, but the comfort and build-quality is far off from the Index. It's not as cheaply built as some other HMDs I owned in the past (Rift S, Lenovo Explorer) and all things considered would beat out anything below it's price point (and maybe somewhat above taking the Vive Cosmos into consideration), if it wasn't for the controllers.
Besides that, the nice high resolution of the G2 get's a bit downplayed by the lenses. They do offer the full sharpness of the screens in the center, but the lens sharpness quickly falls off to the edges and it makes it seem like you either haven't adjusted the headset just right or the lenses are broken. Compared to all the other headsets I currently have, I'd say it's on the level if a bit better then what the CV1 (a now >4 year old headset) offered.
Next the speakers on the G2 offer very similar audio to what the Index has, if a bit less powerful in the very low end. The problem with the G2 speakers is that they opted for a cheaper mounting mechanism that requires an exactly right pressure to work and the screws like to untighten themselves. So you have to re-adjust the mounting screws ever so often to keep similar audio levels on both ears.
Ultimately, the G2 I can only really recommend to people only interested in the sharpest possible visuals without the need for hand presents at all (for example simulation games)

To be totally honest, I barely used my G2 in the past 2 months, mainly because of the lenses actually. I do stand by my word however: If you want to jump into VR, unless it's an Oculus headset, you're probably going to be able to get a long life out of it. It might not be the most recent $hizz in a few years, but it'll still work like any other headset. I know one too many people still rocking their OG Vive they bought back in 2019...

haughty thistle
#

aka. They have a slightly wider FOV horizontally then vertically

burnt vault
#

Gotcha, wouldn't have considered that, so thanks.

#

It's pretty easy to re-adjust the play space, safe area, etc, yeah?

#

I'm going to try Beat Saber a few days this week to see how well it works, but my placement is irking the hell out of me right now, so I'd like a more "permanent" position mounted higher, as on top of my PC case is prone to movement, falling over, and just not a great view.

#

Working with a rather small space, and limited positions, but it is working rather well.

haughty thistle
#

As long as the Oculus software accepts your setup as already set up once, it will allow you to just "reset the sensor tracking", which basically means, recalibrate the camera positions and re-setup of the guardian system

burnt vault
#

Cool

#

My left sensor unfortunately has a mounted TV on the wall blocking most good positions, I'm considering taping the sensor to the top of the TV, as ugly as it may be.

#

Any idea how strict the "within 6 feet" rule is for the sensors?

haughty thistle
#

The reason I said

As long as the Oculus software accepts your setup as already set up once
Is because it doesn't in my case, at least not often. It shows up the HMD, 4 cameras and the controllers, but only allows me to do a full reset for some reason. Then again, my CV1 setup is absolutely temporary every time

haughty thistle
burnt vault
#

Awesome

#

I'm basically giving this a trial run, deciding if I really like it. The Rift is on loan to me more or less indefinitely, my apartment is small and doesn't have a great dedicated space (living room right now, after I move a table before play), and I'm not sure I want to invest in a quest 2 when I have a brand new PC with a 5900x, 32GB of RAM, etc (waiting on GPU, stuck with an R9 390).

#

Like, the Quest 2 will certainly work, be wireless, and last a bit, but it seems like a cash dump with this new PC, when I could get something a bit more dedicated later this year.

haughty thistle
#

Honestly, if it wasn't for the low resolution, I'd be totally happy with the CV1 as-is. Honestly, it can even hold a candle to the Index if you have 4 cameras like a maniac...

burnt vault
#

While I absolutely love the idea of more VR and using this PC, I think it's more or less a Beat Saber machine with the occasionally "let's try this" now and again.

#

So I don't need overkill, and the longer I wait, the better the experience should be.

#

The play space is the primary limiting factor, I really want to move and have a space for it before I invest too much.

#

But yeah, my experience with the Rift last night was pretty solid. Had trouble picking items up off the floor in the demo, but I adjusted my camera a bit, should be fine.

haughty thistle
#

What I noticed is if I put the cameras too far back on my table, they won't be able to track the floor properly or at all even. If possible, try to move the cameras further to the edge so there's not occlusion happening. Besides that, to help placing the sensors, there's a software on the Oculus Store called "Sensor Bounds". I highly recommend it if you have tracking problems anywhere in your room ^^

burnt vault
#

I have it on the edge of my PC case on my desk, I think it just wasn't pointed downward enough (certainly didn't look it when I inspected it today). Will I need to adjust the play area simply from adjust that angle?

#

Same position, just facing downward. Makes since if I have to, just not sure.

haughty thistle
#

Yeah, I think you have to

thick nest
#

but in the end you can always get older headsets like a CV1 or HTC vive because you can get them for very cheap prices and they'll do you just fine

#

quest 1's are found to be for <200$ right now and that value gets wayyy better even though the standalone performance will not do VRchat or anything too heavy and run it smoothly but you can always use it like a PCVR headset you'll still get hand tracking pass through and sidequest its just that its lacks in the hardware side compared to the quest 2

haughty thistle
#

Honestly, in light of the Quest 2, do not get an OG Quest. seeing how Oculus handled their previous products, it's only a matter of time when it becomes a paperweight, just like that old iPhone many used to have

thick nest
#

tbh honest yeah but at the same time isnt that what happened with everything else

#

its just stupid if they dont kill older products to promote newer ones

green crypt
#

og quest support will start ending this year on social platforms it's just when the devs ones break support is gone

#

also oculus lost 2 employes who were passionate about vr

thick nest
#

oh ok

ocean quest
#

Are there any good third party Oculus 2 link cables?

crisp nymph
#

the anker one

harsh niche
#

partylink

sullen linden
#

Update: Bought the Index

#

Since there might be some resell value, and I definitely won't be complaining about it

#

And selling an occulus in a flooded market doesn't seem like such a viable system to go on, so there's my conclusion.

idle citrus
#

any ideas for full body?

#

like brands

haughty thistle
#

Vive Trackers with lighthouses if you want it now and good

sullen linden
#

Vive trackers? Although I heard there's new smaller trackers for cheaper being developed

haughty thistle
#

If you can wait, the Tundra Trackers are probably a good alternative as they will be smaller and have a longer battery life

sullen linden
#

Forgot the brand though

#

^^

haughty thistle
#

I wouldn't say they're necessarily much cheaper. I got my Vive Trackers for approx. 100€ a piece. Likely the Price that Tundra is going to target for their Trackers (99$ a piece is rumored)

idle citrus
#

the full body doesn't depend on the headset right or does it

#

if so I have a oculus rift s

haughty thistle
#

You can use the Vive Trackers with any headset. You just have to have Lighthouses for the Tracking (and if the HMD is not tracked by lighthouses, a software to synchronise both tracking systems)

idle citrus
#

alright thanks!

gentle coral
# thick nest its just stupid if they dont kill older products to promote newer ones

The difference is that unlike most companies who supports their devices for 3 to 5 years after they stop selling it (hardware and software), facebook stops making replacement parts the day they stop selling the device (or even earlier if they have good stock), and has no plans for decent long term software support. This is very different then stopping selling old hardware because it affects the sale of their new devices.

Stopping support early for old hardware is anti consumer, anti right to repair, lazy, and is illegal in many industries (soon maybe the EU, and in California there will probably be new laws around these issues).

Stopping selling of previous gen devices when new ones come out for the same price (when you can't lower the price of old gen devices), is a fine practice that keeps the market from getting to convoluted and keeps people from wasting a ton of money on old goods.

gentle coral
haughty thistle
#

Another thing about Oculus is that they keep making promises and then breaking them. Like how they said that Facebook accounts will never be required or how they said that the Touch V2 (Rift S/OG Quest controllers) will be compatible with the CV1. Neither of them ended up being true...

sullen linden
#

I wonder if oculus would still be alive if facebook hadn't gotten to them

gentle coral
#

Also the data they will be getting and selling as the headsets get better will be more and more invasive.

This is why I constantly talk with technology ethisists, and people who care about privacy, security, and transparency. We are getting to a point where technology and media can be used to change a person's opinion in a very short ammount of time. Or can be used to predict behaviors and reactions, and trigger certain emotions.

BCI and biodata will be the most valuable form of data very soon as it is directly tied to a person and when tied with other data times can tell you more about a person then even that person can understand about themselves.

Right now it is ok because much of the tech and AI's needed are still expensive or unreliable, and tech regulation is generally headed in the right direction. But it can change very quickly.

I do have to say though that current BCI, biotech, and AI are very close to being what most people would have considered Sci-fi even just 15 years ago.

As more info on the Valve - OpenBCI stuff becomes public, I will share more info here.

gentle coral
#

I really think it would have been nice if LG, Sony, or Samsung bought them as the industry might be double what it currently is considering if any of those companies had released the CV1 they would probably force the others into the competition, whereas Facebook buying them made all the tech manufacturers completely write it off as dead until this past summer and put almost no effort into competition.

haughty thistle
gentle coral
#

Yep, right now everyone wants competition, but the few big players who can actually compete are not interested in going all in. They first wanted the industry to be proved viable, but now they waited so long that to catch up fast they will need a few billion in quick investment to have a chance.

This industry works very differently then any other tech industry as instead of gradually growing and evolving with a lot of competitors over about 20 years (phone, desktop, laptop, even biotech and BCI), it somewhat developed in the 70s through 90s as always a niche then died, and then exploded in the span of about 4 years.

#

The past 4 years of VR and AR sales mimic about the first 20 years of phones, laptops, and desktops.

#

Also the tech bottleneck for VR and AR is much grater then (phones, laptops, desktops), as much of it relies on tech sectors that have not grown all that much in terms of people or companies over their industry history. The growth and overall number of people who can design computer components and microelectronics is way bigger then the number of people in the high level display Optics, and the spacial tracking industries.

haughty thistle
#

Another thing I see with VR is that it has mostly been of interested to companies and Enthusiasts. The latter group being notoriously picky but not very profitable. Mass-Market interest in VR hasn't really been there until the OG Quest took off in Dec 2019 and the announcement of HLA.
The problem with the existence of the Quest 2 is that it's like trying to step up to Apple and their App Store, years after being established. It's basically impossible to take a foothold (just look at Windows Phone to understand what I mean). Enthusiasts usually aren't a target audience due to the traditionally unprofitable small amount of interested people. So the only market I really see companies go after is the B2B market. StarVR One, Varjo VR-3, VRgeneers XTAL 8K, and now companies like JVC jumping on board in the B2B VR market. But I don't see any company trying to target the consumer market any time soon.

I mean, just think of what happened to that one LG SteamVR HMD prototype. Announced in 2017 at CES and never heard from again. If I remember corretly some LG rep told a newspaper that "the market isn't large enough yet for LG to enter the market", which is basically fancy marketing speech of "We don't expect to sell enough, so we dropped the ball"

gentle coral
#

Also the big companies are very afraid of failure because it has happened so much in the AR and VR industry (Meta, Daquri, Google glass, all the old VR companies from the 70's through the 90's), even Magic leap is a failure in most aspects.

Many of these companies seem to be developing tech for when they think it will be viable, but are also in a situation where they are just giving facebook the marketshare so well that by the time they think it will be profitable it will be almost impossible for them to easily enter. Very few want to bite the bullet (or are able to justify it to their shareholders), that a few years of "failure" in a sector, would give them a foothold for when it becomes very profitable in 5 to 10 years.

All of these companies play it safe overall and only innovate on the small scale these days, and only break into well developed sectors.

The funny thing is that any decent consumer headset would also meet a majority of B2B needs, especially as software developers become more ubiquitous. Use B2B to develop the headset and sell it to consumers as well.

Akso on the hardware development bottleneck side, there are probably less then 10000 people worldwide who can design VR optics and a majority of them are in other optic fields or are in the AR field, or are already designing those optics for one of the current players.

I would estimate there are less than 200 free agent optic designers worldwide who could currently design decent VR optics and most of them are way too expensive for any startup, and would be put into existing product teams if they joined any big company.

haughty thistle
#

Seeing what kind of dumpsterfire the optics on the HP Reverb G2 are (they are usable, but somewhat defeat the point of the screens), I can totally understand what you mean with the optics.
Imagine if one of the large players, like Valve did contract work for other companies to design lenses. Not only would Valve make a nice profit, but other companies might have an easier entry into VR as they no longer have to concentrate on the optics as much. Think of something like what Karl Zeiss does for other camera lens manufacturers. Zeiss makes the actual optics and the lens manufacturer then does the mechanics, light tunnel and everything else that make up a lens.
And yes, I know that Valve helped HP on the optics, but I think Valve played more of an advisory role for the optics, rather then actually designing them as the lens design on the G2 differs quite drastically from the lens design of the Index

digital scaffold
burnt vault
#

Following a guide that says "BeastSaber" should be an option in the mod-assistant program, anyone know what's up?

haughty thistle
#

I have "BeatSaver" selected and OneClick Installs from BeastSaber work just fine for me

burnt vault
#

I'll give that a try.

gentle coral
#

For anyone who is wonder why the optics are so hard for VR is because at the size and thickness VR headsets are, the optics need to be accurate to within a few microns to not distort the colors or soften the image to the point of blurriness, especially with high FOV headsets. And currently free-form optics are still to expensive for most headsets. AR optics are even more difficult and need to be even more accurate.

I could go into details about the math or physics requirements for good VR optics but think I would loose a lot of people very quickly as I am not that great at explaining it.

The easy thing to know is that other then Google glass or google cardboard, the optics of almost any VR or AR headset is a non trivial amount harder then almost any camera or eye glasses ever designed.

Also just to be able to test a single set of VR or AR optics can cost upwards of 10'000 dollars if you don't have your own set of machines (and having a set of machines for optics and coating manufacturing would be no less then 60,000 dollars for a set of used bottom of the barrel machines).

For those who want the complexity, here is a recent paper on the issues facing freeform optics (design, manufacturing, testing, and scalability).

https://www.osapublishing.org/optica/fulltext.cfm?uri=optica-8-2-161&id=447006

Alao metalens optics are also an interesting and relevant topic for future headsets. Here is an article from 2019.
https://www.nature.com/articles/s41377-019-0178-2#Fig4

If you understand more then 70% of the technical side of the articles you are probably in a very small group who can actually design future VR or AR optics.

harsh niche
#

anybody know any possible solutions to audio "static" over oculus link? it like stutters and chops and just sounds staticy at times. it's really weird, it just started happening after the latest quest update along with many other problems

haughty thistle
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It sounds like an issue with either the compression or decompression of the link tbh

harsh niche
#

weird

#

i'll try reinstalling the oculus software

#

again lol

olive zinc
#

Question: why the hell is SteamVR so bad?

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taking long ass times to load SteamVR, poor functionality, etc

#

I've had a smoother experience on the Epic launcher

harsh niche
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mine works just fine

#

and nothing is worse than the epic launcher that's physically impossible

#

if it were to somehow happen the fabric of space and time itself would implode into itself

olive zinc
#

You say that but my experience has been to the contrary

#

I mean

#

I feel like SteamVR is okay if you don't have pepega internet

#

but also the whole launching SteamVR takes for ever too

#

I can hit launch VR, go make a coffee and maybe it'll be ready

#

that explains a lot on that front

#

out of the 3 solid state drives I have it wasn't on any of them

honest kayak
#

I dont find any issues with my SteamVR setup

#

it JustWorks

#

infact my whole experience with the Vive has been pretty seamless

#

Hard Drives have no place in a gaming PC 😆

#

They're only good for media/data storage, and that should be on a NAS box of some description

sullen linden
#

I think it's something on your end

olive zinc
#

Possibly

#

Largely my issues probably stem from having pretty pepega internet

#

Steam just pisses me off about downloads though

#

Accidentally click a workshop link and get fucked as you can't cancel the download which just instantly ends your night

haughty thistle
#

For me it has been like others, it just works. I plug in my SteamVR headset, fire up SteamVR and I have 0 issues. It fires up in about 5-10 seconds. Then again, SteamVR automatically installed onto my C: drive, so there's that.
Oculus meanwhile takes a long while to start up from my SATA SSD (up to a few minutes actually) and it often just refuses to accept the headset

harsh niche
#

my steamvr gets me into it from the link home thing in like 6 seconds

#

also

flat pawn
#

Rift S too?

hushed bramble
#

Hello, friend has a problem with Oculus rift S.
Both tried to Google, they tried to contact support and they are not answering for two weeks.
The problem is that sensor test if failing.
and the first error in the log is:
USB connection failed via pc_hal_sensor_data_read
did anyone encounter this type of problem?

haughty thistle
#

Have you tried different USB ports on your PC?

hushed bramble
#

nope, all 3.0 and tried switching

haughty thistle
#

If you've already tried re-installing Oculus software, then it's probably a hardware failure and needs a replacement

sullen linden
#

Would this cable work?

#

It’s got a 5Gbps transfer speed with a 15W charge

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would that keep it at full charge whilst playing or does it need to be more like 100W?

sullen linden
#

@haughty thistle

gentle coral
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It also depends on your computers USB Port power delivery, most compute USB ports do not supply all that much power (usually one or two ports on the back and one on your cace.

sullen linden
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Yeah it doesn’t have to be long, my play space is right next to the computer

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My PC has several usb 3.0 ports on both the front and the mobo

gentle coral
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But not all support charging usually

sullen linden
#

Wdym?

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I’ve charged my phone with them before

gentle coral
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While sending data as well?

sullen linden
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Yes

gentle coral
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Then you should be ok

sullen linden
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I’ve transferred numerous files from my pc to phone while charging

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The cable speed is sufficient yes?

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5Gbps?

haughty lava
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"quack"

gentle coral
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From what I have heard yes, but as 120hz support might be coming i expect that to want even faster speeds. But that also depends on if your computer has 10gb USB ports

crisp nymph
sullen linden
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Would I be better with a usb-c to usb-c 100w cable?

crisp nymph
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if you want spend like 4× the price, go for it

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otherwise the anker one will get the job done just fine

sullen linden
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I found one for £20 usb-c to usb-c 10gbps 100w @crisp nymph

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I’m assuming this would work just as well

crisp nymph
#

emmmmmm

#

idk

pastel echo
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I believe that is the one you pulled up there but this is the one to use

#

the angled end is also very very nice

sullen linden
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Hmm yes, is it not a bit stiff?

pastel echo
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Well I have somewhere to be. Anyway my opinion it's only stiff if you're planning to have 360 with that cable alone

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but it's only 10ft so you can't really do 360 with it alone anyway

sullen linden
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But my pc is about half way up my body

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On my desk

pastel echo
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yeah so no 360

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but as for the cable, I literally don't even feel it when I'm in VR

#

the somewhere to be got cancelled 😦

sullen linden
#

Hmm, would I need to be doing 360s really?

#

I could always buy a really long extension cable

thick nest
#

maybe a wireless solution?

sullen linden
#

If you're new to vr you might start doing 360's without noticing

haughty thistle
# sullen linden I found one for £20 usb-c to usb-c 10gbps 100w <@386237868466634763>

The "W" number listed on cables is only what the cable is rated to do at a maximum. The actual power delivery is dependent on your computer. 10ft (3m) is quite short. I'd recommend a total cable length of 5m (16.5ft) or longer. What I use is the 0.9m variant of the first cable you posted (the Anker one) with a 5m USB 3.0 extension from Ugreen and it works flawless for me

sullen linden
#

Oh sweet, sounds good

#

Keep it at full charge too? @haughty thistle

haughty thistle
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Like I said, that fully depends on your PC

#

On my PC the Quest keeps draining battery at a slow rate. After a 4h play session the battery was still at ~70%...
But keep in mind that I have an OG Quest

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The benefit of that extension cord I'm using is that it has an additional Micro-USB power in to boost the power going to the headset, so if you are unhappy with how much power get's delivered to the headset, you could just plug in like a phone charger in there to get better battery life

sullen linden
#

Oh cool!

lofty minnow
#

any news on deca gear?

haughty thistle
#

Not really. Just keep an eye out on their Twitter if you're interested: https://twitter.com/DecaGear

VR headset targeted for multiplayer gaming with facial tracking, hip based navigation and pressure sensitive controllers with all finger tracking.

Tweets

48

Followers

2481

pine fable
#

i think its still a couple of weeks away from releasse

zinc timber
#

Have they even done review units yet?

pine fable
#

i think they sent them out but could of heard wrong

haughty thistle
#

They apparently have a batch of reviewer units for the DecaMove, but that's all they have ready to ship really

#

And even those aren't shipped out yet

sullen linden
haughty thistle
#

Nope. Quest Link on the OG Quest only uses about 150 MBit/s and the maximum bandwidth used on the Quest 2 is somewhere around 500 MBit/s. 5GBit/s is totally fine

sullen linden
#

What about when it goes to 120hz? I was told 10gbps will be optimum

haughty thistle
#

The general limit as to how fast of a connection the Quest will be using is based on how fast the SOC can decode the image. The XR2 is not really meant for video decoding, and it's my personal belive that Oculus is already at the edge of how far they can push the bandwidth for Link. 5Gbit/s is like 10x of what 500Mbit/s is. You're going to be fine. Trust me

sullen linden
#

Sweet. Could you send me a link to your extension cable please?