#virtual-reality
1 messages · Page 89 of 1
you go to a place
you say "i would like to work here, i dont have experience but i need an opportunity. you started with no experience and eventually got an opportunity, that's what i'm looking for", that's how i got started and that's how my dad got started and that's how many people got started, you need to keep applying until someone finally goes "alright you can work here", be it a random store where you're a cashier or a waiter, experience is experience and with time you will have an easier time applying to other places, not everyone gets a good job at 18, almost no one does, most people start in a temporary job purely to gain some experience
there's an opening at a carl's jr that is literally within viewing distance of my house and it would be awesome but idk if i'm too young
how young are you and what country
i assume USA, if you're 16 maybe you can get it, talk to your parents and try your luck, worst that can happen is a no
the minimum age for a job in california is 14 with a permit from the school, my brother got a job at jack in the box and he's 16
but the problem is carl's jr's hiring
(this kinda went off topic so imma shut up but finish your thought process)
i read somewhere they only hire 16 and up but i also heard about people younger in some rare cases, but idk. i think i would just be a good asset because i live so dang nabbin close, literally a 1 and a half minute walk
oh yeah lmao
tbh idk if i should get a valve index anyway
i dont use my quest that often and ive finished half life alyx already
i can always buy it next year
theres just not many vr games that i feel the need to play rn
i can either buy an ipad that ill use every day, or i can get a valve index that while it is cooler, i wouldnt use as often and is much more expensive
I get that. I had the choice of either buying an expensive airsoft rifle and an inexpensive VR heatset (a quest 1) or only buying an expensive VR headset, and I ended up buying the rifle and the quest 1. Two months later that rifle was made obsolete by a newer, better, cheaper version, and I ended up having to buy an index anyway because I found the Quest's PC compatibility lacking.
And now after spending like three months upgrading my setup to be able to run VR more effectively, my two main games are busted at the moment sadface
tbh ill probably get the ipad, and then save everything else towards nothing in particular, then if i decide i need an index ill get one
Yeah carl's Jr should hire you at 16, San Diego here and I saw 16 year olds I knew from school working at carl's jrs
sadly I am not 16 though
Basically exactly what I said!
Yeah what you said was one of the things I summarized and then made fun of
I wonder if quartz is worth anything
I’ve found a bunch in my backyard before, dunno where it came from but it’s inside of these Little Rock’s
wtf is Little Rock’s and why does it keep autocorrecting to it
I just wanna get a new case
I have the money but that would cut my bank account in half and I just like having a cushion in case my monitor breaks or something
What case do you have?
Ok, I didn't know what headset the discussion was about so I just threw my general knowledge in the room.
The CV1 requires at least 2 USB 3.0 connections. Technically speaking 3, but I found with just 2 (one for the HMD and one for one of the cameras) already works good enough.
Remember each camera on the CV1 requires a USB connection to the PC
Right now I have the phanteks p350x
looking at one of the Lian li ones
Which one did I make fun of lol
I have the O11 Dynamic and it's a pretty neat case. Just don't expect to install any PCIe cards in the lowest slot of an ATX motherboard when you have Noctua Fans in the bottom
Oh and the front glass panel is basically impossible to remove without touching either side of the glass...
But for the price, you don't really get anything comparable to it...
Bro 🤦 I'm the one who made fun of you're suggestion...
ugh, sorry, I just woke up at that point and it was the first thing I saw, I could barely open my eyes 😂
well becoming a programmer needs more than this tbh
its not as easy as just becoming a programmer
i've now seen 10's of people just stop
i havent seen one person that said he is going to start programming and actually program
they just give up
mine is an aerocool atom its hella compact
If you need a good example for someone who said they gonna start programming and actually do, just look at me.
It's been years ago when I decided on trying out to program and now it's my day job
@distant spade There are many jobs you can do. Maybe setup a fiverr for like video editing and do some gags idk
well i guess your the first person
i dont think i can count myself lol
i've always wanted to make anything through code but then i found c#/unity/c++ i bought a laptop then made learned to code and develop 3d/2d/vr games too
try just searching alyx?
I started coding for Computer Craft. Automating certain tasks in Minecraft. It was actually a lot of fun and even ended up coding a basic user interface at some point. In retrospect it was all very bad code, but it was a start and fun doing so...
not sure off the top of my head, that's a store search right?
yes
i tried
did you have any opinions about coding before coding for computer craft?
nothing
Not really. I mean I was quite into computers, but more in the sense of maybe a sysadmin perspective or something...
not many games are showing
blade and sorcery isnt showing either
ohhhh
its not showing because my account has content restrictions
thats not bad honestly @flat pawn
vr games are hella cheap
did you check out the other ones I mentioned before?
and the other one mentioned, gorn
i checked out blade and sorcery
talos principle vr, dirt rally/project cars/assetto corsa, walking dead, myst/obduction, psychonauts
you can skip dirt/project cars/assetto corsa if you aren't into racing games
walking dead has a lot of polish
talos principle and myst/obduction are puzzly, exploration games
psychonauts is psychonauts
hmm
I guess the difference would be
you aren't restricted to sitting in one place
and no time limits
puzzle games
if you like portal you'll probably like talos principle
oh also pistol whip is neat
shooting rhythm game
instead of slicing rhythm game like beat saber
not as much content as beat saber but it's a neat idea
If i buy beat saber on the quest store
can i still mod it with sidequest?
@flat pawn
Yes but not to the same extent and technically you're not supposed to
What is the easiest way? Can you be banned for it?
Worst case scenario you just lose developer access
I don't know easiest way I have Pc beat saber so I just don't chance it
How many songs are there on the original version of it?
@sullen linden did you not read this
wait your account has content restrictions??
is it owned by your parents or can you just turn them off
You didn't block why tags or anything like that?
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only...
$59.99
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93
What happens if you click this
then sign in

valve index 2
Lmao
ohh nice
i started with a couple tutorials of unity then tried to make my first game it was hella fun and had potential but one day i turn on my laptop and see a dead hard drive that had everything on it we sent it back to the store they said they could fix it they did but no data back so i had to give up on 3 months of work
but i continued after a 2 week break and made a mobile game for ios and android
now i work for a group and make a ton of indie games but havent published alot since they take alot of time to finish
I begged my mom and now I'm getting it, can't wait to touch some anime bobs in VR
lol
in my opinion vr games for "special" activities just aren't where they could be at the moment, mostly just physics and interactive ability and graphics
some people tried but fall short in some things that just ruin the rest
not going to put any game names because im afraid of getting muted or something lol
the real problem is designers trying to force you to use both hands
like, there are plenty of buttons on a single controller
and menus exist
I saw a pretty impressive physics demonstration on twitter a while back but still, required both hands
I also know of a free game on steam that's an adult VR game but it has $173 of DLC which gave me a chuckle
oh yeah i know which one you're talking about
that one also looks like it's out of 1997 lol
it looks like a fallout new vegas mod imo
MIT researchers developed a wearable that can communicate with the voice in your head https://t.co/n9tCTjDjQG
270
777
Just ask don't ask to ask
@pastel echo ok
My question is that when i enable oculus link it goes black, but when I disable my ryezn 7 3750H it works but low fps
I have usb 3
And compativle specs
What's the GPU @sleek marsh
Oculus or steamVR
Check your oculus device settings for render resolution or hz stuff like that
quality settings underneath the device tab
ohh ok thank you man
wait
is that for oculsu 2 or 1
ok
so i changed to 90 hz
@pastel echo i have 3 loading dots now
for link
I feel like that's a lot of strain on a cable...
wym
its like half out of the socket and kinda not straight
but it is a 10 foot cable on an adapter
soooo
Also, not really getting very far here
Sorry got busy, I was gonna tell you to try turning DOWN your settings and see if it works
Just go for as low as possible
If it still has bad FPS then you know this isn't the issue
You said you can with the ryzen disabled
I am literally attempting to help you diagnose and fix that
thanks
Turn those settings down to the minimum, disable your ryzen, then try it
Low as possible
ok
After you do that, disable the ryzen, and try testing if it's laggy lemme know what happens
when i disable it my second monitory turns off
but here i go
@pastel echo
It’s really laggy
alright what laptop
Asus rog zepheryus
Specs are GeForce 1660 ti
16gb ram
Amd ryEn 7 3750H
@pastel echo y
@pastel echo u there
Sorry bro can't figure it out, i tried looking up yourlaptop and someone said "throw it away"
Oh
Ah man
I really spent $20 on a game I can’t play
I tried virtual desktop
But for some reason it’s too laggy
But when it streams to my monitor its perfect and looks good just not on my headset
@pastel echo do u know any professional
Honestly, to me it sounds like either the CPU is clocking down due to overheating or some IO bottleneck. Probably the latter tho...
Huh
is the cable too long? 10 foot cable extension might mean the data isn't getting there. I had this problem with my cv1 and had to get a hdmi booster
I'd say for any cable longer then 2m you should much more look into a shorter Type-C cable and then use an active extension cable to retain signal integrity
Besides, for VR I'd much rather suggest going with a cable longer then you'll need. It means the cable is much less likely to interfere with your gaming session and it makes VR more freeing imo
Try using a different port. And make sure you are using a usb 3+ port
using a usb port on the back side should fix it too
It was none of those options
Oculus just has pretty damm bad instruction manuals
They didn't mention anything about the headset itself needs set up first
uhh well i think in their prespective they expected nobody to say that
Lol I mean you set up your phone before syncing pictures with your computer right? I didn't need an instruction manual to tell me that haha
lol
@pulsar steeple wym put in back
@pastel echo my link works now it’s just the quality isn’t the same as when it streams to my desktop
Yeah a little pepega on my part but oh well
can the oculus link cable charge the quest 2 during gameplay
it doesn't hold a charge but lasts a lot longer than on battery alone
thanks
hey lads
how do I use my microphone built into the Quest?
I try, but no VR game registers any input of any kind, both from my PC mic and Oculus mic
My Q2 mic isn't working at all
🤔
hello
A game should ask when you open it if it can have mic access are you getting this prompt?
No, I am not
My Quest 2 mic is reporting a constant 50% noise though
And it is enabled in Windows, Oculus, and the game
My desktop PC over USB 3.0
Usb-c or usb-a
Both ish
USB C cable into a USB A adapter
The link speed is USB 3.0 as reported by the Oculus app
Anyone buy the 256 GB quest 2?
Me
what games do you load on it? i was thinking of getting the costco one but its only 256.
im returning my valve index. my playspace is too restrictive and I want to do wifi
Not that many at the moment but I like the freedom and resale value that comes with having the larger size
Also I don't like the idea of ever having to delete and redownload games
In my mind 256 is the default option
64 is for PCVR or budget
Same. I save all optional files but delete the base game.
i've seen to make steam workshop mods get nuked for no real reason, like voice packs or player models.
I would never live like that if I can avoid it, I don't like uninstalling games
Ignore the reply
what games do you have on it and how much room does it take? im planning on going primarily PCVR though.
But as for what I have loaded on it right now, Beat Saber, Job Simulator, Eleven, Pistol Whip, Super Hot, Echo, Netflix, YouTube, HiBow, Onward, Recroom, Virtual Desktop, VRchat, Pavlov, Cubism. I'll check how much space all this takes in a few minutes
what other accessories did you get for it?
Velcro straps to strap a battery to the back (I already owned the battery pack), a carrying case, cables, adapters and such for oculus link, and cable ties for running cables through
See above
I have a pack too. Was thinking of getting the rigid kit, or even the battery kit
I’ve seen some battery kit mods too
How much did the setup cost in total? $600’or so?
Nah
470 usd max
100 for the games
Where’d you get it?
Everything came from Amazon, oh and forgot the cables so yeah make that 490-500
Plus 100 for games
Interesting. Got any links to the stuff you’d use again? Creating a wish list
Also don’t those have on board gameplay recording?
Yes they so
i realy want Pistol Whip
Then get it
aa dont have $25
Do I get 64gb quest with prostrap and battery or just 256gb version @pastel echo
I'd highly suggest the pro-strap if you intend on using the device for longer Playsessions
Ill try get the pro strap with battery and the quest 2 256gb but it might have to be the 64gb
can you change the storage in it?
Nope. But from my experience with the OG Quest, 64GB is fine
How many games do you have on it?
I read that you can get around 24 games on it with 64gb
Depends on the games. I don't use my Quest too much, mostly because I don't feel like giving Facebook my money and because I can usually play the same games in a much better Quality on PC
I know a lot of OG Quest Owners never really reached the point where the larger storage is required
I have Beat Saber, The Climb, Job Simulator, the 3 StarWars Games and a bunch of custom songs on my Quest. Still less then a quarter of storage in use
id be able to fit all of these on a 64gb then right @haughty thistle
yeah
i think
it would be just better if you search each game size or just go in the description
then add them up
Can you get mods for blade and sorcery if you buy through quest store?
i dont think so
i might have to get that on steam then instead
you can get beat sabre mods if you buy on the quest store right?
im pretty sure yeah
is that through sidequest?
you can watch a tutorial for that
most of the questions you asked i found their answers on google
actually all
or even youtube
its faster than getting the exact same help here
Do i get the elite strap or the elite strap with battery pack?
Ive decided to just yolo it and get the quest 2 256gb with the elite strap and battery pack
ok
About Beat Saber mods:
For the Quest the only mods you can really get are Custom Songs and some menu visual stuff. Other then that, if you want to mod the game, PC is where it's at
Yeah, all I was looking for was custom songs, I don’t need anything else
I'm just gonna throw out there: Some custom songs require additional mods like Mapping Extensions or Noodle Extensions. Others get improved by additional mods, but it's not required like with Chroma
Just to give an Example, here's a map that uses both Noodle Extensions and Chroma: https://www.youtube.com/watch?v=foiwOaYRPuA
Epilepsy Warning! Notes change color mid-song?!??! Absolutely incredible! Oh, and watch this video in 1440p or 4K if possible. This track will probably look a little pixely at 1080p due to bitrate limitations.
Like and Subscribe if you feel like it.
Support me on Patreon if you'd like: https://www.patreon.com/Krueger_VR
Join the channel Discord...
ez pz
most games are only like 2gb
pretty sure i expect you to die is only like 500mb
isnt beat saber 200mb?
Yep
yeah like he said ez pz then
just me or when i played shrek the entire movie in beat saber there was a huge pink line accross the screen
it was only in the shrek level
it was quite wierd actually
and it was only on one screen
You played it on the Quest?
steam with link to quest 2
same here i was super confused
I tried the Shrek Map, but haven't seen anything like that
i even wanted to stop and look to see if it was broken
but i continuned bc i had 20 mins left
as soon as i left it went away
want me to take a picture of it
through the lens
It sounds more like a bug then anything
yeah
i was super worried
and when i stopped i realized that geforce expierence only recorded 11 mins
and LIV crashed
F
f
@sullen linden personal opinion I wouldn't go for the battery thing because my play sessions are either long enough to not need it or long enough that I need a bigger battery then they offer
Also the case is not as big as I would like because I put my oculus link adapters and cables in it as well
But what if I need longer than the 2 hours of battery?
So wouldn’t the elite strap with battery just be easier?
My battery is 2-3 times the size of the elite strap battery so no for me I prefer mine
Plus many people will be using it anyway so it’s easier adjustment
How long do you get?
I haven't tried longer than 6 hours yet so I don't know how long it would go
But if you have hella people using it just do elite battery strap then, if it's ever a real problem you can always switch straps when needed and still do what I did
Still add a cable tie or something to reduce port stress though because the battery strap cable is not an L cable
I’ve read that the battery on it is far too heavy, I may just get the elite strap
How long does the quest take to charge?
Like 2 hours
Even with USB-C ‘fast charge?
You have to keep in mind that many devices charge slower then they can discharge to preserve the life span of the battery. Many battery banks do so, and I think the Quest falls somewhere in the same ballpark
Pro-Tip: if you want your phones battery to stay healthy for a long time, never fast-charge it, and never leave it plugged in for longer then necessary for charging 
https://www.amazon.com/NiceTQ-Replacement-Charger-Adapter-Windows/dp/B01ARX3OPW/ref=pd_bxgy_img_3/139-8757336-9753152?_encoding=UTF8&pd_rd_i=B01ARX3OPW&pd_rd_r=8ac09a07-5bab-4e1e-af93-9e2976260555&pd_rd_w=eqwsl&pd_rd_wg=txY3L&pf_rd_p=f325d01c-4658-4593-be83-3e12ca663f0e&pf_rd_r=M2CKJBA7PJNHCK7SRXZB&psc=1&refRID=M2CKJBA7PJNHCK7SRXZB would this help my tablet stay charged wile pluged in ?
its not charging well with the micro usb plugin
and when i dont have it pluged in it just has no battery and dies in like 10sec
i thought everybody knew this 🤷♂️
How's samsung odyssey tracking compared to rift cv1?
ofc as soon as I discovered custom platforms for beatsaber, a core game update came along and broke all the mods. So now I gotta wait until stuff like noodle extensions and multiplayer extensions are fixed
I haven't had the grey screen glitch happening ingame as much recently so idk if it's fixed permanently but I've been able to play semi normally again.
Facebook has recently announced during their Q4 earnings call that the companies non-advertising revenue had risen to 885 million USD up 156% from 346 million USD in Q4 2019. This drastic increase in non-advertising revenue can be attributed to strong Oculus Quest 2 sales in the holiday quarter. The...
You could always just downgrade. It's not as easy as it used to be, but you can still do it.
I always go around having to download an older version by creating backups right after a new version got released
is getting a quest 2 for wireless gaming from my pc worth it
with virtual desktop and such
and does the elite strap provide more battery?
or how do i get over 2 hours?
That depends on the version you buy. if it's the one with the battery then yes, it does
but it appears that you cant get the one with battery included without getting the case too so, that's annoying
guess facebook really wants you to buy a powerbank
Just got my Vive Pro set up, can't wait to play HL:A
niceee
i tried alvr today
turns out i had an alpha version
so it was super wierd
but now it works perfectly
50ms of latency
i can play on 200ms it doesnt matter for me
everything was great
but tracking was super wierd
though very good for anything other than beat saber
and i played in the room next to the room my pc and router were in and nothing changed same latency
pog
How do I do this test?
👁️👄👁️
Is steam vr performance a steam app or is it somewhere in the settings
app
It's for testing if your system could run VR, so you know if it's worth getting a headset
So no you don't need a HMD
Okay cool because I don't feel like plugging in to run the test
I think my computer will hit 80% capable I just wanna test for funsies
Send the whole thing
But why 😛
Because that's the dumbest part to screenshot
No specs and no colorful bar bruh what
HMMMM
Well... depends on the headset
sucks to be that guy
Those "VR-Readiness" Apps from Valve and Facebook both test against expected numbers for 2016 VR games on an OG Vive or Rift CV1 respectively
WMR compatibility check is even worse, as it just checks whether or not you can use the headset, not how good the experience will be...
If you want to test for VR performance use something like Superposition VR Benchmark
Posting this again so I can compare it to what valve says in a minute
And besides that, since every headset is different in performance numbers on every single system, it's best to check the general compatibility based on user reports, buy and then test it yourself. Worst Case you just make use of the return window you get from your retailer
Huh
Integrated ??? doesn't seem right haha
GA104... Isn't that like the 1070?
Yeah it seems Zotac messed up the designation on my card or something
*3070. Sorry, my bad
It's a 3070 twin edge
It really do be integrated into the PCIe slot haha
GP104 is the 1070. Messed up the codenames ther xD
I had to check what the resolution was for an index at 120% scaling. I expected higher temps tbh because this 2 fan gpu cooling solution from zotac doesn't look the greatest but I guess it performs pretty good
In an absolute surprise to no one...
Well, if you want to play on the Reverb at 100% scaling, it's pretty much only one of your 4 options (the others being the RX 6800/6900 and Titan RTX)
(and yes, I did select the same resolution as Jay for comparison sakes)
I was planning on buying a 6800XT aorus master, but seeing as how it doesn't exist, and Nvidia cards were much easier to get ahold of, I went for a 3070. Maybe next generation if I can find a 6800XT for MSRP I'll buy it to keep around, but I don't plan on playing anything that results in me desperately needing a new GPU in my main rig until RDNA3/4/Hopper/(Insert other new MCM GPU design architecture here) releases. Except for maybe cyberpunk
@flat pawn yes
I really wish the 3D mark VRmark benchmarks (all three), were free, as I find them to be some of the best tests for VR benchmarking.
It's a hard knock life...
Huh. I'm curious as to why you chose those settings for the benchmark
Isn't VR Future and high texture settings for figuring out if your hardware will hold up for titles that don't exist yet by throwing an unrealistic load at your rig?
Yep. Better test against VR Maximum or VR High for better real-world testing
VR Medium might still be representing some of the less demanding VR titles, but I wouldn't necessarily bet my money on that
Benefit to gamer laptop, I no longer concern myself with having space in my room for VR, I can simply go to another room
(with quest 2)
The problem with VR future on most benchmarks is that people rarely test at 4k or higher resolution with DX12 or Vulcan, with a target of 120fps.
I wish one of the current benchmarks would go through a ton of different settings and tell you where it would land based on the type of game or VR headset. This would help perspective buyers a lot.
good thing with the quest2 is that you dont need to be in the same room for steamvr to connect thankfully due to ALVR and Virtual Desktop
or quest 1
Yeah but I don't have my router yet
just chose the highest preset
wasnt really a reasoning behind it
I see I see
Not sure if you hear but there a buzz sound
Not the case or cpu fans
Just started recently
@vital river most likely a fan bearing that is worn out
I've had this computer for 6 months
And it has not been making the noise for the last hour
My mind is officially boggled
Which looks cooler? 😳
morty one 👀
I'm partial to the Baymax one personally
baymax
i guess laptop is better then
100% baymax
I think the eyes should be a little bigger but maybe that’s just me
i still have a quest 1 and i think im gonna hold off until the next quest
if they release the next quest
they said the other day it's already being made
in the investor call or whatever
`looking to the future, Zuckerberg confirmed that Quest 2’s successor is already in development.
“We’re continuing to work on new [VR] hardware as well. The new hardware will fit the same platform, so the content that works on Quest 2 should be forward-compatible [with the new hardware], so that we’re going to build one larger install base around the virtual reality headsets that we have.”`
they could hammer these things out almost yearly just like new cellphone models, as that's basically what they are.
please let vive or whoever the hell release a standalone headset before more people get suckered into buying future generations of the quest platform. The virtual reality experience should not cost your privacy
why is the oculus app so broken, nothing is working for me
also, anyone know how to fix error code 8602, has something to do with my sensors. 2 of my 3 sensors have this error and its annoying
In my experience having at least 1 USB 3.0 camera that shows up with a green dot will work relatively fine...
CV1 cameras are extremely picky when it comes to USB 3 extensions and controllers
worst case you have to get a seperate USB controller card
i got a USB 3.0 card.
Did you make sure it was reported as working with the CV1?
Happens to the best of us. I managed to get it working with the built-in controller on my PC thankfully, but it's really messy and it still complaints about bad tracking quality sometimes on individual cameras...
one person in the reviews said they got it working with quest 2 but thats all i see relating to vr
imma try it on a different pc though to be sure.
The only fix for Error 860X is to try different USB connectors. Maybe try a combination between the USB card and your Motherboard USBs.
Also note: Oculus only recommends up to 2 cameras plugged into USB 3 and all additional cameras into USB 2
When do you think the new quest will come out? I’m getting the quest 2 in March
probably sometime 2022
Ahh okay so if I get the quest 2 anyway now, I can always upgrade in a year or 2
The new one probably won’t be much different to the quest 2 anyway
what other vr games have you played?
Just playtested a VR game someone is making at the Virtual branch of Global Game Jam 2021 that I am helping run, and the one issue I am angry about is that WMR controller mapping is still not even properly set up in UNITY in the SteamVR plugin. I am pretty sure this is on Windows for not having a good default map that is comparable to other controllers
seems good
ordered some index controllers to go with my vive
vr is a money hole lmao
I really enjoy my oculus quest 2, stand alone and linked
yeah the quests are great
I went vive pro for the expandability
since you can get a wireless adapter and use index controllers with it
Yes that’s nice, I went quest to be sure that I won’t have motion sickness
Cheapest solution, and with the oculus link and a rtx3080 ❤️❤️❤️
yep
So far the only “game” I had to spot because I was getting sick was Rollercoaster games
oh god those
15s and I removed the headset and went outside to get some fresh air
yeah I usually just lay down when it makes me sick
uhh didnt you hear about the whole no facebook on quest 3
what's so bad about facebook though
also, should I still get the quest 2 in march with the quest 3 coming?
@thick nest
i dunno
i'd suggest waiting for more leaks
No. I didn't
I’ll just buy it anyway, the quest 3 won’t be a massive difference
Facebook will still be required for social services so I don't mind it because I like playing with my friends
does anyone here play vr with a rtx 3080 and a index? how it is like in term of performance? i play mostly vrchat and pavlov
It's going to be able to max out in pavlov for sure
Vrchat as always depends on tons of factors
If you get a room full of unoptimized avatars you'll bring any computer to its knees
I play with a 3090 and it’s not that much different, every game has been great so far
i meant more in general im on a 1070 and its a slideshow 30-45fps on 100% render no matter what world i am going to be in
i have the 3080 in shipping
so i just want to know what to expect
Oh it's going to be way better though for sure
and in pavlov i mostly play unoptimised zombie map
You'll struggle to drop frames in any vr game that isn't vrchat
Let's just put it that way
I'm sure of it
I have a 6800XT and I was able to hit an average framerate of 148fps in a "maximum" benchmark with the rift s eye resolution
Pavlov is definitely not as demanding as this benchmark
And the 3080 and 6800XT are comparable cards
@hushed pond there's some solid evidence that you'll be fine btw
What cpu do you have though?
3700X
Oh yeah you'll be great
Make sure the per eye resolution of the benchmark is set to the render resolution which is higher then the actual headset resolution at 100% render scaling. I think many VR benchmarks make this mistake sometimes.
For rift s that would actually be 1648 x 1776 per eye.
@flat pawn your render resolution per eye is currently the 100% scaling resolution for the rift CV1
There weren't any options for resolution in that benchmark that I saw
Just choosing your headset
And "oculus rift" was the only option that made sense for me to pick
Perhaps this benchmark was created before the rift s was released
Or I just missed something
You have to manually input your resolution
I had to set it to the correct resolution for an index at 120%
I'll try re running it with 2648x1776 per eye later on then
It was really late, decided to run the benchmark before going to bed, didn't put a lot of effort into it lol
i recently downloaded oculus software, anyone know why its running in the background?
it is always running
that's so if you open a game it automatically launches the home or whatever
you can disable it in services it got really annoying
whenever i went into a game that supports vr, even if i wasn't in vr mode, it would launch and if i would close it it would close the game too
I use oculus tray tool specifically to force it closed whenever I'm done playing VR
Anyone play Half Life Alyx with a Quest 2? I did 2 playthrougs with the Index, and I'm wondering ehats setup and config going to be like on the Quest 2. I'm expecting a 'lower graphical' experience for sure, but just wondering what everyone else had with it.
Well, that settles it. just placed an order for a Quest 2. Can anyone recommended a good set of 'knickle' grips/band?
Hair ties and a cable tie
If I buy Onward on the oculus store, can i play it on both the quest and in PCVR mode? @flat pawn
@pastel echo do you know?
i can play on high with a 1660 super no problem
also is 4128x2096 a good res for q2
that is the res oculus desktop has oculus link on
look up if it’s cross buy there’s a whole list
which one is better for virtual reality: 6800 xt or 2080 ti?
has the 3070 so the 2080ti should roughly be the same as a comparison
the RX 6800 XT only delivers higher unconstrained framerates in 4 of the 15 games we benchmarked versus the RTX 3080 although the RX 6800 does much better than the RX 3070 winning more than half of the benchmarks. It will also be interesting to see what AMD brings to this price segment with the upcoming RX 6700/XT.
if the 6800 does better then the 3070 in vr then the 6800 xt will be even faster
okay thank you!
your welcome, I'm happy to see it didn't make much of a difference in your situation.
Should i make myself a frankenquest 2, or wait for the next quest in a year?

why is my benchmark like god awful
@flat pawn
Bad pc
its not even a bad pc tho lol
okay
But not the best
its literally like a mid-range / good pc
Hmm
it can handle any game at literally any settings you throw at it lol
barely better than yours
we got very similar considering your specs
yeah, just ignore the future benchmark though
but your eye res is high
my eye res is the res of the quest 2
I just got a 3090😋
mine is the rift s
doesnt mean my pc is bad because you got the latest card lol
mine was the second best RTX series a few months ago
RTx 3090 + AMD ryzen 9 3950x
And 32 gigs of ram
Cool. And I’m running a 3700x and a 2070 super
32 gigs of ram
Not in any means a bad pc
Yes. I have a 2700x and a titan rtx on My streaming pc@sullen linden
Cool, I’m 16 and work 3 hours a week?
of course I can’t afford silly pc’s like that
@flat pawn
sweet
we got pretty similar FPS tbh
Indeed
I loved reading this lmao
you tell em
also nice
your computer definitely isn't a slouch
none of our computers are
Indeed
i think its pretty good for the price and specs ngl
cant wait for half life alyx
My Old pc had a rx 580 + ryzen 7 2700x
Quite good
but my 3700x and 2070
Super that I spent a year saving up for isnt?
Respect for being able to save that long lol
im 13 and work most days up to 10 hours making games and apps
10 hours seems excessive with school work too?
not really
if i want to make a good game and actually not take years its the only option
my specs are here
i could have gone RTX 2060 and a 4 core ryzen cpu
but i need that 6 cores for making games
4 cores didnt do me well on my old laptop
and turns out the 1660 super is alot more than i need and does all my things on high-ultra settings
My guy gets like 4 hours of sleep lol
lol
balancing time like you noticed is a big issue
but if it gets too tight i just take a day off
Has anyone use the oculus rift 2 with the link cable and how does it perform
performs fine for me
Which one did you lose, right or left?
just sold his whole body
😆
Ugh I tried running the vive on a 1050 ti but the laptop the gpu was in only had a hdmi for the intel integrated graphics
it was not connected to the gpu or smt my guess is that it’s connected directly to the screen of the laptop
that would be the strangest design choice in existence
Not really, it's quite common, and rather annoying
yeah
https://media.discordapp.net/attachments/151024119679418369/806237802915823626/image0.jpg
Im gonna get sum good fricking frame
damn thasa thicc boi
reallly thicc
Original quest user, it works fine
any news on the deca gear ?
I mean, they just published this news blog article, but other then "We can't ship it on May 2021", there's not really much info in there...
https://www.deca.net/decagear-1-development-update-january-2021/
It's more like and ad then an actual news update...
How fix
It just won't track my touch controller, I've tried unplugging the 3rd sensor, nothing. I tried switching the usb ports they're in, nothing. I've tried moving the sensors, nothing. I've tried turning off the lights, idk what that would do but I just read that online, nothing. I've tried restarting Oculus, restarting my PC, still nothing.
It worked once for a second but then said Oculus hardware error.
Also, the white light is showing on all of the sensors so they are "working".
Why do I have so many issues with VR :(
The tracking was working fine but now it kept cutting out once in a while, maybe like every hour, but now it just stops tracking properly every like 10 seconds, really annoying in Beat saber.
is a 2060 enough for vr?
Yes
Run a superposition benchmark to satisfy yourself
I ran it on my 2070 super, it did amazingly
yay
@sullen linden run it with custom per-eye resolution instead
what you have chosen is the preset for the original rift
2060 is definitely enough for vr though
even a 1060 can do it
yup
yup yup
yeah i saw that
still pretty nice for a 2070 super ngl
especially in this benchmark
Like every other headset in existence, the G2 does not render at it's physical resolution. This is due to lens correction and whatnot
yes I know, I just wanted some arbitrary high setting way above any preset so I could compare my 580 and then 3070 I just shoved in my system.
I just wanted to mention that. Just in case someone interested in the G2 sees this and thinks "Huh... I can play with the G2 on my GPU"
Due to the G2 having a render resolution of 3164x3092 at 100%, a GPU with more then 14GB of VRAM is pretty much required (yes it pretty much runs at 6K resolution)
If your GPU does not match the VRAM for the G2, turning down the render resolution is an option, just note that the image will look softer as you turn it down
is what full G2 100% looks like
I did, I ran the same res as you and it still performed around the same
When you realize that valve's upcoming headset will literally be a mind controlled headset
And probably released in 2050
The patent is set for 2022
Im expecting it by 2025
as long as it has generational improvements to resolution/refresh rate/field of view then I'm down
also I think it would be neat if there was a way to combine inside out and outside in tracking to get the best of both worlds
just a random idea but
primarily uses inside out tracking but maybe one base station set up that catches any blindspots
easy to use since base stations wouldn't be required, perfect tracking when using a base station, lower bar for entry
Took the leap and got a Quest 2 to replace my Index
Got to say the display is a lot sharper than I thought it would be. Doesn’t have that epic FOV the index has, or the comfy controllers
But for wireless PCVR. It isn’t bad at all.
Why replace? Are you selling your index?
Playplace too small for where I have it up. I’m better able to use it more if it’s standalone
I need the ability to easily setup in various rooms
I wasn’t able to play the index as much as I wanted to
I understand that feeling
even without the base stations to consider I find I can use the quest in much smaller spaces
maybe because there is no cable restricting me to an orientation
and that’s the reason I want a quest over anything else ^
My room is small so being able to play in the Lounge or somewhere else would be so much easier
I have a vive with wireless but the pcie card is such shit, the drivers are from 2019 and it doesnt work right any more since i upgraded to a b550/5950x
I only had the index for 3 weeks so I didn’t have a cable suspension system, and the ceiling was too high for it. But man the controllers and FOV was great
But since it was required to have it in a small space adjacent I ended up using auickturn for firefights and I was always “grounded” in one orientation due to the cable weight so firefights felt more like me teleporting from cover to cover than me dynamically jumping from cover to cover
I mean the Knuckles are good.
they're dammed good.
and it feels wrong to use quest controllers stock to play hla.
But with the Q2 I can play a lot more, and setting up guardian playspace is a lot faster with the oculus and its default passthrough camera than having to boot up steamVR and redefine my playplace every time move a chair to give me an extra footstep or two in the room.
thats probably the best thing about the Q2 so far. just walking from my room to a vacant garage with an access point in it and just quickly drawing a playarea.
Wow. And for the buy in cost it seems extravagant. Would be nice if you could just get an AP with wigig and connect it that way.
Call me crazy but I might just buy another index since I've had mine pretty much since it came out. I could set up 4 base stations and have a back up headset and controllers.
The problem with that is latency. You get much lower latency if the signal can be passed on from the encoder directly to the Antenna (like it is with the PCIe card). That's why for me Wireless VR with the Quest is absolute garbage. I'm very sensitive to latency and even on VD, the latency is just too much, whereas on the Vive Wireless Adapter it's like I have a cable running directly to my Vive Pro...
Yeah. I know what you mean. The more circuits between the source and the feed. I've been wondering with the quest 2 if latency is less with a sort of ad hoc mode and not having to place a router between the two. For me though, its just the ability to use it more. Is it the Quest or Q2?
I'm also running a bunch of other programs just to make it work wirelessly.
virtual desktop, Quest, Steam VR, just more bloat.
At least with index its just steam VR
gonna see if i can improve on that lat.
still though. This is probably going to be linus in a few days
guys would you recommend the quest 2 for a vr beginner?
I have the OG Quest, so that might have an effect on the latency. Fact is: VD doesn't recommend using a Wifi Stick as a HotSpot in your PC for wireless VR. This is because of A. you add another layer of package conversion so more latency and B. running a Wifi Stick as a HotSpot in general is quite a wonky situation. Overall, having your PC plugged directly into the Router that your Quest is connected to is the best way of lowering Latency. In my case there's a 10 Gbit/s Switch in between my Router and PC. Not optimal I know, but a Switch doesn't really add latency if it's a high-quality Switch, like the one I have
If has good pc, consider other things. If you don't have a PC or your PC isn't very good, just get a quest 2.
That's my personal opinion on the matter.
i have a gtx 1660ti that's bottled necked by my god awful cpu
do i still get the quest?
depends on the cpu
Would a armour oc run hla?
I absolutely love my index and the experience it provides (aside from the grey screen thing, but I think that's because I have to replace my chord) except that I'm worried I'll be upgrading my HMD before long because of the various generational improvements other headsets have over the index. The index has a pretty small sweet spot, there's instances of weird circular light distortion depending on where on the lenses I'm looking, and it doesn't exactly have the best display resolution anymore. I don't know if I'd upgrade to a G2 because I'm not sure how I feel about WMR, and I don't plan on switching out this 3070 for a 6800XT until I can actually find one, which probably won't be until next year, so I wouldn't be able to get the best performance out of a G2 for a long time. I'm also not looking forward to having to buy my third pair of lenses for a different headset
what armor oc
So that could be one of like 7 different cards
it should be able to run hla on medium decently with a decent cpu with it
To be totally honest: The G2 isn't as much of an upgrade over the Index as some have previously made it out to be.
Yes, the Screen is sharper and you see more details. But that's where the upgrade ends. Imo the Lenses on the G2 are more in line with like the CV1 or OG Vive Lenses. Maybe the God Rays aren't as bad, but if you expect Index Level god rays, you'd be very disappointed. The edge clarity is horrendous on the G2. It might just be that the high res screens amplify the already existing issue, but it's actually quite bad. I do get that the sweet spot (so the area in which your eyes are lined up enough for the image to be sharp) is larger on the G2, meaning it's easier to find a spot where the image is sharp. But the clarity drops off quite drastically, as already mentioned with the edge clarity...
The colors on the Index still seem better to my eyes, and so do the black levels. The overall construction of the Index feels more sturdy and the speakers on the Index don't have contact pressure issues plus are easier to adjust.
If you are totally happy with your Index, but feel like the image is too blurry, I'd suggest you first try to crank the render scale to 200% and see if that changes your mind about the Index.
I'd still suggest the G2, if you mostly play simulation games as the higher resolution does give a noticeable benefit. But most roomscale VR experiences are designed with lower resolutions in mind and are just as great on an Index at 200% render resolution IMHO
My render scale atm is 120%, never really gone passed 150% tbh, maybe that's why the image quality doesn't look the best. I'll try it later
I mean, the main draw of having inside out tracking is that it's relatively portable and wireless, requiring little to no setup. And the main draw of having base station tracking is that it's more accurate and alleviates blind spots by having multiple points of tracking rather than just your head. But by adding base stations to an otherwise inside out tracked setup, you're basically giving the setup the superior tracking but also getting rid of most of the benefits of inside out tracking. At that point you'd just be better off making wireless base stations.
Actually, since the wires for base stations are just power cables, is there anything stopping me from just making a battery with the correct specifications and creating portable base stations?
Cause if I could bring base stations with me wherever I go without having to plug them in, it would drastically increase my interest in standalone headsets like the quest 2 because I would still be able to use my knuckles, but portable-y
I've just been reminded of an idea for a VR game I was talking about with a friend a while back. It basically has the player play the game from the point of view of a severed head, and you have to control your body in order to cross a level and retrieve your head, and then make it back. I thought it was an interesting idea to control a character that whose point of view isn't attached to them
I don't know if there are any games already like that though
The SteamVR lighthouses run on 12V and their power supplies are rated for 0.8A. Meaning you could probably run a single lighthouse off a QC3 power bank, if you have a board that negotiates the 12V power from the battery bank
It's actually exactly how the Vive wireless adapter supplies 12V to the HMD, by requiring a battery bank that can supply 12V via the QC3 protocol
It's not as easy as just wiring up the power pins of a USB cable to a barrel plug unfortunatly
@gloomy crater did you catch the part where the base stations are not required though?
and that if you wanted perfect tracking only one base station would be needed due to most of the tracking work being done by inside out tracking?
portable base station sounds awesome if it could work with this
or be possible
no, I just skimmed through your message history since I wasn't here for that conversation yesterday. Didn't catch that bit
Well... yes and no. Seen the tracking issues you'd get on Nolo or PSVR when facing away from the base station?
These issues might be alleviated by Inside-Out tracking, but you'd still notice a stark contrast between Inside-Out and Outside-In.
The reason why syncing up Inside-Out tracked headsets and Outside-In tracked controllers is so wonky is because the controllers are always perfectly tracked, while the HMD always has a bit of drift. You'd never notice that drift if the controllers drift by the same amount (what they do on Inside-Out tracked controllers), but if you switch between the two or try and merge them, you will notice this drifting of Inside-Out.
And that is without mentioning the additional weight required to incorporate both.
In my eyes a better solution would be something akin to how it's done on the XTAL. The HMD only comes with an IMU sensoring unit (required for all tracking systems), and then has tracking frames you can put onto the HMD to make it work with either SteamVR or something else like ARTrack. it still adds additional bulk tho (not really a concern on an HMD as heavy as the XTAL) which is exactly the opposite of what Facebook tried to do with the Quest 2...
XTAL is an HMD from VRgenieers with a base price of I think >5k. ARTrack is a tracking system designed for use in heavy occluded areas like a frame of a car or similar. Both designed for corporate use
ARTrack is also an Outside-In system in case you're wondering
ARTrack uses I think reflectivity for tracking. Similar to a Kinect it has IR LEDs and IR cameras in each base station that connect up to a tracking box. That's all I can really find out about ARTrack tbh
It does suck that they have this complicated hardware for it. Imo they should have a hdmi attached link box that does all the encoding internally so the pc isnt involved and it cant break for software reasons.
Like, it could have been a drop in replacement for the other link box or add after it with a usb/hdmi/power cable like the headset itself
The benefit of how HTC did it, is so they can siphon off the data spit out by SteamVR, before it even reaches the USB controller and whatnot.
The TPcast actually worked on a very similar principal as you proposed, except that it send the USB signal completely separate from the HDMI signal (USB over a standard TPlink 5GHz Wifi router with special firmare and HDMI over a 60GHz wireless HDMI link). The Problems I've heard that people had with the TPcast were enormous, some down to just because of their decision to go off-the-shelf rather then specially designed, but others just due to how they tried to make the wireless link as invisible to the PC as possible. The TPcast had cut into the FOV as the compression hardware in their 60GHz link maxed out at a slightly lower res then the supported HMDs ran on (OG Vive and Rift CV1) and certain USB devices were turned off to ensure a better transmission of the tracking data. The Camera on the Vive did not work and so did the mic on both HMDs. There was a custom made firmware that fixed the mic issue, but apparently it was a pain to set up...
So I'm a bit conflicted on this: I bought my index from a person I met in this very channel, the full kit for $650. Only thing is that it was a barely used kit from launch era, so this kit was in the box pretty much since the index came out, which means it has all of the issues that the first generation index has. Like not being able to click the sticks while pressing them in any direction, or having the clip snap off (don't worry I already reinforced it before I even started using it) but my issue is that I don't know whether I should try and get my stuff replaced with the newer versions BEFORE something breaks, or wait until it happens. Heck, I don't even know if my grey screen issue is happening because of my cable/hmd/base stations or if it's a software issue or whatever, but I'm already planning on replacing my chord just in case that's the issue.
Like, I don't wanna be like 'hey valve support, can I get new (literally everything from the kit) in case mine falls victim to any of the design flaws from its generation of hardware' but I also don't wanna be stuck without any of my kit for an extended time while I wait for it to be replaced after something does fail
I don't think Valve will replace parts for you on the expectation that it might fail. The gray screen issue, I had too. My guess is that the optical fibres carrying the USB signal aren't as well protected as the DP fibres, so it might actually be an early indicator for a failing cable. But I'm not 100% sure on this, as I've not heard anyone have this issue with the newer replacement cables or newer Index sets, even if they had the cable fail on them
I can't see any visible damage on the cable, but I did catch my cat chewing on it last week. I'll inspect it again for damage before I go looking for a replacement just in case
I've heard tell the only non-valve replacement is over $100, so I'm not hopeful
There are non-Valve replacement cables? Probably just old cables from other Indexes that had other faults to them, right?
I haven't seen any third party cables for any headset with a proprietary connector, other then the TPcast interface cable for the CV1...
I just searched a bit, they appear to be made by a company called Trebleet, who are selling them for $130 on their own website, Ebay, and Amazon
I can't find any info on how they're manufactured or where they come from though
Based on the picture they've posted on Amazon, I'd guess it's the same cable that Valve ships with the Index and as a replacement cable.
If I had to guess how this came to be, then I'd probably assume that Valve asked a thrid party to design the cable, and they now use their right to sell it. Either that or the Chinese factory in which they are made are selling this cable willy-nilly to anyone who asks 
uhh. This makes me uncomfortable
braided sleeve index cable
I guess it protects the cable from damage somewhat so eh, whatever works
You can buy these sleeves for cheap on like Alibaba. Someone prolly thought it might protect their Index cable a bit better, but I think it ends up only being visual...
It is my personal believe that the 2 most common places for the Index cable to break are these two: (the one at the front more so then the one on the back)
When I look at it I'm just reminded of the fact that my cats claw pretty much everything in my house that has a remotely similar texture. It hurts me internally
I mean, that's true definitely. The virtual USB implementation by Intel gives them a lot of power over the signal in software
if they would fucking update their drivers
they just kinda tried to fix ryzen a few times and then dropped the thing
Apparently it's an Issue with certain Motherboards of the Wireless adapter, rather then a general issue with Ryzen
If I had to guess why that is, it's probably because AMD doesn't have as strict guidelines for their partners. Both Intel and Nvidia tightly control what their partners do with their silicon, while AMD has been generally known to give their partners more free roam on the condition, that the partners do their own compatibility testing. That's why FreeSync monitors, especially older ones play so badly together with Nvidia GPUs.
It's only a guess tho, no concrete information on that point 
So, if you have issues with the Vive wireless adapter on an AMD motherboard, the solution is to just try a different board, possibly from a different manufacturer...
According to a report by Bloomberg, Apple may be planning to release a VR headset with limited AR capabilities as soon as 2022, which is said to be a precursor to its long-rumored, full-fledged AR device. Now, a follow up report by The Information contends the company’s first VR headset will cost around $3,000 and include a bevy of …
8k displays
That's actually an approachable price I'd say if it's a good headset
it's an apple product, it's going to be in it's own walled off garden store just like facebook
but even harder, I'll be surprised if it's officially pc compatible and works with steamvr
I don't mind, it's apple you know what you're getting into if you actually buy it
The issue is it's probably gonna render at like 1080p
Apple making something teaches the chinese factories how to do it though. And then everyone else can do it within a year
why?
that's if it only runs on apple hardware though right
i would think a 3090 could run 4k just fine
Debatable
yes this
ic
yeah i'd say it'll render at 4k
but no way 8k
maybe they have a trick up their sleeve like up scaling
I don't think even 4k will be feasible
well im pretty sure their iphones can do 1 screen 4k
and this is 3x the price of them
wait
it's standalone? ohh i thought it was pc powered, swear i saw a cable coming out of it in a picture
@gloomy crater what spec do you have iv had some terrible tracking since i replaced my 1070 to a 3080 and the fix was to switch to pcie 3.0 in the bios
if you have a pcie 4.0 compatible motherboard this may be one of your issue
the problem is when you go down in fps something break between the usb and pcie 4.0 interface that briefly disconnect usb devices which in turn destroy the headset tracking for a few seconds
as far i am aware this only happens with a combination of vr+30xx gpu+pcie 4.0 at sub 30-50 fps in vr it becomes almost unplayable since you just grey out nonstop
going from pcie 4.0 to 3.0 fixed almost all of my issue
4 votes and 27 comments so far on Reddit
hope nvidia or amd release a bugfix for this specific issue
Are you telling me Garry's mod has VR now?
new trailer for vrmod
note that there is a bit of acting going on, the weapon mechanics aren't that good currently lol
You can find VRMod on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1678408548
Always has been
Using 6-point tracking with 3 Vive trackers.
I have not edited the player model to match my measurements irl and they are a bit off, so there is potential for this to work even better.
Shakiness/jitters are just my actual irl movements being a bit shaky, and the trackers being a bit loose amplifies this
This MOD works good with manual redirected walking using OPEN VR ADVANCED SETTINGS plugin from steam. For full body tracking you need 3 vive trackers Lighthouses. To play half life 2 in VR you need half life 2 and Garrys mod. you also need vrmod from the garrys mod steam workshop. I'm using some other addons from the Garry's mod workshop as well...
So I says to the guy
Thanks to our Patrons:
❤Geophphrey Dunk'in
and
❤Jan Cajthaml
The mics we're using: http://bit.ly/modmicwls
The Deadwater gang play through Half-Life 2 coop in VR, 'tis great fun.
Our patreon: https://www.patreon.com/deadwatergaming
Buy our merch! https://teespring.com/stores/deadwater-gaming
Contact us:
B...
Wait have people recreated all of half life 2 in Garry's mod or something as well?
At long last, I'm playing Half-Life 2 for the first time! And of course in VR.
I'm playing this just in time before Half-Life: Alyx comes out so I can get up-to-speed with the story. I'm playing using a Valve Index, and my PC specs are here → https://bitly.com/2RZpf8C
This is possible by playing through Garry's Mod. I followed this guide by Tyri...
They load the maps in Gmod and run the game
I’ve been doing it in my quest 2
I choose to be a Purple headed Cybernetic Major
Mod even has finger tracking if you got an index
Would a 4GB gtx 1050 be fine for like robloz stormworks and a bit of gta
Uhh this is the VR channel
think hes asking about roblox vr tho
Isn’t that just recroom
roblox has vr?
yes.
it supports Oculus Rift
and vive i think
but with oculus link i think works with the quest too
honestly if you have a headset why play roblox VR
makes 0 sense
go play half life alyx or an actually nice game
HL:Alyx is 30 euro i think
Regardless
and roblox vr is terrible
nothing special about it you can't even press buttons with your hands you still just click the trigger
any good aftermarket link cables
USB-C to USB-C with a right angle preferably
that can charge it whilst playing
plugged into my rtx 2070, keeps it at 100% while playing
and it comes with 2 cable velcro tie things which is nice
i use one in the front near the ports to wrap up my headphone cables and keep the link cable in check, and the one on the back near the strap to hold it up to make it more centered
found another one in my house somewhere so i can put the headphones through it and feed them down the top strap to my ears
I'm sure that thing works well and is amazing
but god if it ain't butt ugly lol
so many wires
it looks better when the earbuds are going in the right direction down the strap and in my ears 😜
you have seen nothing yet.https://www.youtube.com/watch?v=0B-uy3nwzpU
Welcome to: The Excess Quest
I took this standalone VR headset and threw on every single accessory I could find... just how expensive can I get this ridiculous beast?
Here are the links to everything I used, some are affiliate, some are not. Feel free to use them or not.
Oculus Quest:
https://amzn.to/39fjvfP
Deluxe Audio Strap:
https://amzn....
its awful.
and costs about as much as an index, pepega
omg that hurts my neck just looking at it
My 2070 doesn’t have a usb-c on the back, will it work plugged into my motherboard?
it should work with most motherboards, but i've heard people have had issues with that before
think oculus mighta fixed it though
after the quest blew up and all
also what specs do you have @sullen linden
just curious
OH
nvm you already said 2070
3700x and 2070 super
ooh nice
what is the difference between virtual desktop on quest store or on sidequest?
Virtual desktop on the quest store only allows you to connect to your desktop and has no game implementation.
so there's literally no reason to buy it on the quest store then
No reason at all lol
I've never actually used the one from side quest, so I don't know much about it
I've only used the version that you buy on the quest store and then use sidequest to patch it to play games, because it was before the sidequest version existed
I think you actually have to buy it throug the Quest Store and then patch it through sidequest...
At least that's how I did it, and it works flawless
yeah this ^
(well as good as wireless VR can work through 5GHz Wifi)
there are 2 different versions though so don't buy it on steam
or on the oculus rift store
has to be the quest specific store
yeah that's how I did it. But there's another version on sidequest for free that I'm unfamiliar with the functions of
I'm pretty sure that for VD you have to pay no matter what
You could be thinking of ALVR, which is free and open source, but also kinda garbage compared to VD...
I've never been able to actually get ALVR working before. At best I got a signal in my headset but no games worked and my controllers never showed up
hey jay did you issue been resolved?
Hey guys,
I just ran steamvr performance test, and the results said that my gpu was "Microsoft Basic Display Driver" when my GPU is an RX 570.
Is that bad if it shows up like that? What is it?
Do you have the correct gpu drivers installed?
I haven't had a chance to play since I was working today, so I don't know if it's fixed
That and I can't figure out how to change which pcie version is running. The asrock uefi is notoriously hard to navigate
Nevermind. Wow that's literally the stupidest place they could've put that, but whatever, I'll test it tomorrow
Are there any WiFi tests to see if virtual desktop would work good?
Sounds like you don't have the proper AMD driver installed. There's a good chance that other games also perform worse then they should on your hardware as the "Microsoft Basic Display Driver" is only really meant to give you a high resolution 2D image so you can install the proper driver...
I've checked my Radeon software and it is installed properly. I've been using it fine for years.
That's weird. Try reinstalling the drivers. Because it should definetly not show up as some Microsoft thingy...
Alright. Thanks man!
@flat pawn is there any way to check if virtual desktop would work for me? I dont have the best of internet speeds and im in the attic too, 4 floors from the router
well, im on the fourth so three floors away from the router
i use a TP LINK though in my room
it gives me alright speeds but idk if its sufficient
Internet speed doesn't matter. The connection speed between your Wifi devices and your PC are important
How do I measure that then?
I honestly don#t know of any off-the-shelf benchmarks
One way you could test it is by transferring a file with a known size from let's say your phone to your PC, measure the time it takes to transfer and then you can calculate the average transfer speed
How do I transfer from phone to pc?
There are SMB utilities available. So you can just create a shared folder on your PC, connect to that on your phone and transfer a file that way
Which is better, link or virtual desktop?
I do not have virtual desktop
Should probably get it because the features are better than oculus dash but
In my experience does Quest Link offer slightly better visual fidelity and with the right cable a much more stable experience. VD is great for what it is, but it still can't beat a cable...
I decided I’m not gonna get the elite strap with battery pack
the battery pack only adds 4 hours battery to the quests charge
but if you get something like the VR Power, it adds 10 hours or so
would this cable be able to be used as a link cable and keep the charge at 100% whilst playing?
The cable is a bit short. Other then that it should work fine for Quest Link, I'd guess.
Charge is btw completely dependent on your PCs ability to supply ample power. Most PCs don't, so your Quest will most likely still discharge
For a good wired, roomscale VR experience, I'd recommend a cable length of 5m or longer
my problem is that virtual desktop runs games much worse than link does.. I don’t know why
in the menu for hla on virtual desktop I’m getting like 75 FPS, it on link it’s a solid steady 90
Are you running VD with HEVC or with H.264? The former is more processing intensive, but can lead to a much better image quality
Huh... Interesting...
If I had to guess why you saw such a perf difference between VD and Link, I'd say that it might be due to Oculus using their own compression algorithm? Either that, or VD is running at a higher resolution
hm
the weirdest thing is that you know how VD has like a performance overlay now where it shows each "step" (game, encoding, internet, decoding etc.)
well in the "game" one (the first one) it says 15ms.. which is quite bad and it's highlighted orange
but on the steamvr performance overlay thing it only says 6ms
so something is going wrong in that area that's making my frames drop and be worse over vd.. but i don't know what
@flat pawn
i cant see "usb c port " on here at all, i could be going blind?
these are the mobo specs but the actual mobo has one on the back lol
Yeah, literally says type c
I have one too, not sure if I'll ever need to use it though
but its not on the mobo spec list which is weird
im gonna use it for my link cable
will it work?
@flat pawn
idk whether to use that or virtual desktop


