#virtual-reality

1 messages · Page 87 of 1

rustic garnet
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Oculus went from hero to villain real fast..

zinc timber
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the price will stop smaller companies from competing at the lower end

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but smaller companies never had any chance to begin with

haughty thistle
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Subsidizing the price that much through user data is not helping in making more products. That's why Facebook has the budgets section basically for themselves

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Not just smaller companies mind you

zinc timber
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No, if any major tech company like microsoft, apple, google, etc. really wanted to compete at that price, they absolutely would

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facebook is just the only one really going after consumer VR

haughty thistle
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Microsoft wanted to establish a budget section for VR with WMR. Facebook then subsidized their CV1 at the time so hardcore, that none of Microsoft's partners could keep up and the budget WMR Headsets were dead on arrival

zinc timber
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Microsoft half-assed an attempt, sure

haughty thistle
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WMR was not half-assed tho

zinc timber
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as someone with a G2

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wmr is definitely half assed

haughty thistle
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They had a strong network of partners, a good first try at Inside-Out tracking

zinc timber
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I don't think they've bothered updating the wmr home for quite a while

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and it's not like microsoft isn't able to make their own hardware

haughty thistle
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The problem was that their partners were too scared to go into the risk of customizing the reference design from Microsoft too much

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Microsoft focused on the platform, rather then the hardware. You can only do so much at once

zinc timber
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Microsoft can afford to do more

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they didn't want to

umbral garden
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facebook seems to be managing just fine.

haughty thistle
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WMR could've become a pretty nice budget section for VR, if Facebook didn't force most WMR partners to just quit the game early...

umbral garden
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You said you can only do so much at once, but microsoft is a huge company, and facebook has managed to do the same. So I can't see why microsoft couldnt spend some more time to do both of the portions

zinc timber
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quest and rift s were clearly heads and shoulder better than wmr

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wmr was cheaper, but also worse

haughty thistle
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Facebook/Oculus lived through the whole development process of VR. They took years to do the I initial development on their platform. Microsoft only really started work on WMR after they stopped their partnership with Oculus year back

zinc timber
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okay, so?
that doesn't excuse the fact that their product was just not as good

haughty thistle
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The Rift S and Quest only came to market after WMR was already thrown out of the loop

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Yes, compared to even the CV1, the WMR headsets weren't as good. But keep in mind that the CV1 used to be a 700$ product. Then Facebook just hardcore dropped the price a day after the announcement of the WMR platform and their headset pricing to be conveniently right at the starting price of most WMR headests

zinc timber
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they dropped it to... $600?

haughty thistle
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It was 700$ at launch, then dropped to 600$ not Long after and dropped to 400$ a day after WMR was announced

zinc timber
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in 2017 rift dropped to 600 total

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and companies dropping price to respond to competition is... business

haughty thistle
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I mean, yeah, responding to competition is regular business

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But especially in a growing market like VR, and so conveniently timed with the price cut to match, seems kinda suspicious if you ask me. Before the CV1 launched Oculus actually had shown interest in letting other headsets on their platform, but the copyright holder of the lighthouse tracking system had a grudge on Facebook and didn't want them to have access to said tracking system. It didn't take long for Facebook to completely block hardware competition on their platform tho (shortly before the CV1 release). Only Facebook is allowed now to make hardware in the Oculus Eco-System

zinc timber
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sure, it's their IP

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it's fully within their rights to not want other people using it

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and whaddya mean, suspicious
it was obviously a response to WMR's announcement

haughty thistle
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But 400 bucks for a product that probably cost more then that to recoup development and manufacturing cost?

zinc timber
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if they sell enough of 'em

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they'll make the money back

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besides, for a company like facebook, the goal is to get people into their ecosystem rather than sell hardware

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ecosystems and subscriptions is where the $$$ is at now

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rip

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wonder what set the bot off there

haughty thistle
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Apparently I mistyped for and autocorrect made it to w something something ore

zinc timber
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ah

haughty thistle
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So Quest 2 is according to Lynx, a VR startup, about 250 bucks in BOM. Include manufacturing and logistics and you're well above the 300 bucks mark

zinc timber
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is that pricing lynx gets?

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or pricing facebook gets?

haughty thistle
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They took their pricing and speculated about the additional discounts Facebook gets based on their own discounts

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They said, depending on how correct they are the BOM could fluctuate between 230 and 300 bucks

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The XR2 is not a cheap SOC according to them

zinc timber
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I wouldn't be terribly surprised if q2 was sold at cost

haughty thistle
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I could even imagine them selling the Quest 2 at a loss and recouping through software sales and user data

zinc timber
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eh, doubt any loss would be significant

haughty thistle
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Sony did do this with the PS3, where the entire cost was 200 bucks more then what they sold the console for intially. I don't think Facebook went quite as far, but selling something at a slight loss to scare away competition is a strategy that many consumer think might be beneficial for them, but in the long run is just anti-consumer

zinc timber
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the goal is not to scare away competition

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that's a useful side effect

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the goal is to get a super attractive price so people will buy your software

haughty thistle
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It's a little different with Intel, as they litterally had no one that could compete for a while, but it shows how technological advancements come to a standstill if there's next to no competition...

zinc timber
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eh, to be fair to intel, their advancement just broke

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I assume that if 10nm worked like they expected, amd would basically be relegated to consoles again

haughty thistle
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At some point this all comes crashing down. But Intel sat on their asses for years before anything really happened

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I don't like this kinda monopoly that is building in the budget section for VR. It makes me scared for the future of VR...

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Facebook used to work on variable focal lens assemblies for VR. Now that Oculus is basically only left as a name, Varifocal technology rests as a patent by Facebook, and will probably not see the light for a lot longer then initially thought...

zinc timber
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there are a ton of patents that never make it to market

haughty thistle
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Verifocal technology does offer a genuine improvement to VR immersion tho. And apparently Facebook had come quite far into making it production ready. But then they abondoned what was thought to be a proper Rift CV2 prototype

zinc timber
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sure, but they've been talking about it for like, three years now

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it's clearly still something being developed

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the last time they seem to have talked about it was at a feb 2020 conference

gray oar
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Has anyone had any issues in regards to streamlabs OBS crashing whenever i have oculus or steam VR open?

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because thats the error i get

haughty thistle
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Are you usin Nvenc encoding?

harsh niche
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really? do you have like solid colored floors? never once happened to me on my carpet with either my quest 2 or rift s

haughty thistle
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I have a white carpet with this kinda pattern in it. The pattern is all white, but it's like different types of stitching or something? I dunno. Fact is, I never really had good luck with Inside-Out. I do get it, Inside-Out does offer benefits. But I just don't see any way of how you're supposed to be able to track an entire body just from a headset, without putting on a suit or something...

harsh niche
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with smart camera placements and more cameras it would be totally possible to track behind the head and underneath the headset to the floor, but people just haven't done that yet

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well not behind the head but like behind the shoulder area

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almost like a tesla with those cameras on the mirrors that face backwards

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but on a headset

haughty thistle
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The problem with cameras is that they only have a limited FOV and resolution. You can do a lot with cameras, but one limitation they will always have is the minimum distance for them to track. Looking down sights is doable on Inside-Out tracked headsets (pretty well for the limitations of the cameras tbh), but you just never have this problem with some other solution where you're guaranteed to have a certain distance to the observer/orientation point...
That's the same reason why a macro lens can never focus on infinity and one built for focus on infinity can't have things in focus close to it...

odd pivot
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Damn every time you talk it’s like an essay

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Wtf Emanuel

haughty thistle
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I can also totally understand why Facebook abandoned the CV1 tracking cameras. Because of their limited resolution they could only go so far with the size of a playspace. To stay competitive in that regards with the lighthouse tracking system, they had to either ditch the camera approach, increase the camera resolution significantly or, what they ended up doing, put the cameras on the headset

odd pivot
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Yeah

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I like inside out way better

haughty thistle
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I'm more used to speaking rather then typing, so I tend to explain more little details others often leave out...

odd pivot
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Lack of setup and doesn’t need permanent stands or drilling into walls

odd pivot
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Otherwise that’s just sad

haughty thistle
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I see the benefits for the general consumer, but as an enthusiast who has no problems with base stations, I'm just not willing to permanently go into the compromises of Inside-Out Tracking

odd pivot
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Yeah makes sense

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But based on what you just said, from a company’s standpoint inside out is the way to go.

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Also base stations damn expensive

haughty thistle
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If even Valve ditches Lighthouse tracking, I'd honestly be willing to go into the enterprise market and get something like an ARTrack compatible headset. Just to keep my Outside-In Tracking xD

odd pivot
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Yeah

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I don’t think valve will

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They also tend to target more hardcore fans

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They want the best possible experience, not budget and compromises

haughty thistle
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In case you don't know ARTrack is like the Enterprise hit. Designed to work in areas with many occlusions like in a car. It supports up to 32 base stations (I think?)

odd pivot
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Holy crap

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Why would you want in a car?

haughty thistle
odd pivot
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Hm

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Well if inside out gets better

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All they need is cameras all around the headset, not just on front

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That will fix the largest issue

haughty thistle
# odd pivot Why would you want in a car?

Car companies like to try out what designs in a car work and what doesn't. With VR and ARTrack they can build a dummy car, to then use a headset to look at the different designs without giving up on the accuracy needed for proper enterprise work

odd pivot
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Oh I see

haughty thistle
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Another issue, at least for some enterprises, is that they use VR for 3D modeling. And for that you want as accurate of a tracking system as possible. You think Lighthouse tracking with it's lasers is accurate? Then you haven't seen ARTrack. It's like 10x-20x more accurate then Lighthouse...

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Inside-Out tracking is good enough for gameplay and what the casual user might do in VR. But for those who use VR to make 3D art and models, it's just not accurate enough...

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All values are measured in millimeters

harsh niche
haughty thistle
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Because the more area you're trying to cover through FOV, the less details it captures. And the focal problem will not be fixed by this. You'd still have the issue of much increased inaccuracy closer then the minimum focal distance of the camera

harsh niche
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well then can't they just put higher pixel density cameras to go along with it?

haughty thistle
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When increasing the pixel count and you keep the sensor the same size, the actual light each pixel get's is reduced. With digital image enhancements you'd end up getting more noise or latency. You could also prolong the exposure time, but it can lead to other inaccuracy like image smearing and whatnot. Last possibility is to increase the sensor size and lens, which in a headset is more counter intuitive then it helps. (makes the headset heavier and bulkier)
The light amount each pixel gets during a certain exposure time is also why I think the Cosmos tracking sucks so much. The Vive Cosmos uses all RGB cameras, where the image is 3x darker on the same exposure time then compared to a sensor with the same size and pixel count but one that only is black and white. That's the same reason both Oculus and WMR use BW cameras (mostly visible light on WMR and mostly IR on Oculus) rather the full color ones. To get a better contrast without introducing too much image noise or having to prolong the sensor exposure too much

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It's basic physics. While phone cameras have gotten quite well in recent years, most of that is thanks to better and better post-processing, which again takes time aka latency

harsh niche
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ic ic

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and have any ones ever tried using lidar or something like how on the iphone and ipad pro use for ar?

haughty thistle
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Lidar's are pretty expensive compared to cameras

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And afaik the one in the iPhone and iPad Pro are both pretty low resolution ones. They would allow for shape detecting, but basically useless when you're trying to track something like a controller with individual light dots

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I can see Lidars being used for hand tracking tho...

olive zinc
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Is there a tier list of recommended budget VR solutions?

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I used to not care about them, but now that I play a game or two with support it's grabbing my attention

flint monolith
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depends on how strict the budget is, Oculus Quest 2 is a great option, but people are having lots of problems linking their facebook accounts and the accounts getting permbanned for no reason, a used Rift CV1 is not a bad idea, it's a physically very robust headset and is compatible with everything, the display is a bit outdated but everything else is great

olive zinc
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Aight, thanks. Ill have to look around when I get off work

flint monolith
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also make sure your PC can run VR unless you're going to buy the quest 2

harsh niche
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your pc needs to be able to run vr + a bit more for the encoding

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think the bare minimum for kinda playable vr is like a 1060 but with the q2 you would probably need something a bit stronger like a 1070ti or somethin

flat pawn
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what are your standards for kinda playable

harsh niche
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I mean I have super high standards

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but most other people would be fine at 85% resolution getting like 80 or so FPS in most games

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for me kinda playable is 90fps at 75% res

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I just can’t stand stutters or putting the resolution too low

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time for super clean lenses

unique gust
haughty thistle
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Sounds like a typical issue on the Rift S. I only really looked into this way back when the issue first arose on many peoples Rift S. Back then many people were able to fix it by RMA-ing their headset. I don't know if another fix has since been found.
Have you tried all the different USB 3.0 or faster USB ports on your PC?

flat pawn
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this might sound dumb but

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unplug it while it's running

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then reboot

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then plug it back in

zinc timber
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the worst part about VR is experiencing telekinesis and then having to get up from your desk to grab stuff

midnight snow
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Anyone know if it’s possible to use a steam library on an Oculus headset?

flat pawn
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what do you mean

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@unique gust did my suggestion work at all btw?

sleek marsh
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Can somone help me with my oculus quest 2, when I try to play link my screen goes black with 3 dots just loading??

sullen linden
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do you have the oculus software installed

sleek marsh
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Yes

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I reinstalled it today

sullen linden
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have you tried rebooting

sleek marsh
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like on the headset yes i booted it

sullen linden
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and the computer?

sleek marsh
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?

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reboot it

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or restart it

sullen linden
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wait oculus link is linking to computer right

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im a rift s user

sleek marsh
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yes

sullen linden
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have you turned the computer off and then on again

sleek marsh
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when i enable oculus link it just goes black with 3 dots loading

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Yes

sullen linden
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ok

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thats weird

sleek marsh
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mhm

sullen linden
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i had the infinite loading on rift s but rebooting fixed it

sleek marsh
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like how did u reboto

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my specs are 1660 ti amd 3750

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16gb ram

sullen linden
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i just pressed the off button in windows

sleek marsh
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power off? or

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are my specs vr readyy?

sullen linden
sleek marsh
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ah ok

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just do that and turn it on

sullen linden
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i use a 1660ti for vr

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yes

harsh niche
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do restart

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shutting down and turning back on doesn't do the same thing as restarting

sleek marsh
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so i just restart

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and what if it still does 3 loading dots

sullen linden
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contact oculus if you just got it

harsh niche
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maybe try a different port if it's available

sullen linden
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and that

harsh niche
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and as a very very last resort you can factory reset the headset

sleek marsh
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i have a good port

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it says that

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I tried virtual desktop

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and my games were laggy for some reason

harsh niche
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did you try reinstalling steamvr

sleek marsh
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no

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does steam vr has to do something with the link?

sullen linden
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it shouldnt as long as it isnt open

harsh niche
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oh right forgot

sleek marsh
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mhm

harsh niche
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was thinking about virtual desktop

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because you need steamvr for virtual desktop obviously

sleek marsh
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yeah

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I use virtual desktop

sullen linden
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oculus software has a virtual desktop

sleek marsh
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but when I load up a game its laggy

harsh niche
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virtual desktop lets you play steamvr games wirelessly

sleek marsh
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yeah

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but its laggy

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maybe theres a fix?

harsh niche
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not just look at desktop

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idk

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what's your specs

sleek marsh
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1660 ti

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amd 3750H

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16gb ram

harsh niche
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yeah your games aren't going to run very well on those specs

sleek marsh
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its vr readay thi

harsh niche
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it's because to play pcvr on quest 2 the images are compressed then sent through the cable or virtual desktop to be decompressed

sleek marsh
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but the thing is

harsh niche
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and that compressing takes up resources

sleek marsh
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when it streams on my computer

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its good fps and quality

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and no lag

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but on headsset its laggy

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do u know anyone thats good at vr stuf

sleek marsh
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Hello

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@harsh niche @sullen linden

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I fixed it by Turing off my amd processor

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But I get low FPS

harsh niche
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turning off your integrated graphics?

olive zinc
harsh niche
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oh good

sleek marsh
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Can somoen help

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when I turn off my amd graphics

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my oculus link works

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but when I play b&s its laggy cuz of that cpu I truned off

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but when my amd is on then the link wont work

gray reef
olive zinc
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How's the Oculus Rift CV1?

gray reef
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Are you asking me?

olive zinc
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anyone

gray reef
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Oh, ok lol, you said it right after I did, so I thought you were asking me

olive zinc
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Rift S would also be $69 more

distant spade
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Nice

pastel echo
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Only complaint I ever had was that dealing with text not made for the nursery book of a giant you might as well be dealing with a dogs ass

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The tracking was amazing when configured great, the headset was tough and light, the strap was good, the sound was nice, the default facial interface was foam but it was nice and solid, the cables were simple and compatible with extensions. I mean it just worked

olive zinc
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Quest 2 looks to have obsoleted the Rift S as well

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🤔

mortal briar
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i have a hp reverb coming.
i was wondering if i can use display port repeaters to have the head set work in an other room about 9.81m
it would be shorter if i could just go through all objects 😛
so i would need a USB repeaters as well

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the 6m im getting from the head set is for the room movement 😛

haughty thistle
mortal briar
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I'm going for these 2 dp cables

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@haughty thistle do you think these will be good enough ?

haughty thistle
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I don't know about the repeater

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The cable should work independently, but there's no guarantee the cable works as an extension cord with the repeater...

mortal briar
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Ptshh why don't you know everything I need to know :p

haughty thistle
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As if I have an answer for everything :/

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I might know a lot, but since I don't really have the need for extension cables I have no experience with what works and what doesn't

mortal briar
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lol

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all good

unique gust
formal turret
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😟 oh no

acoustic gate
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reason why i dont want to buy a rift s anymore

gentle coral
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I just remembered I haven't tried my 10m extention on my G2 yet, I'll test it today and see how it goes, if it works well i'll post my parts list.

gentle coral
# haughty thistle I mean, yeah, responding to competition is regular business

From my sources, I heard it was facebook making stupid demands, that made valve not want to spend the effort to help facebook use their tracking method. Facebook was never banned from using the Lighthouse tracking, they had already invested a lot into their own solution, and generally saw steam and valve as competition they did not want to work with (after facebook bought them at least), as facebook doesn't get a cut of game sales from steam games. The only reason you can play steam games easily on a Oculus headset is because steam builds the support into steamvr (at a cost to themselves).

broken coral
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my pc can do pc vr in a while

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just need to buy an i7-3770

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3.5ghz edition

gentle coral
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I agree that outside in will be the standard for high fidelity VR for a long time. ARTTrackbased systems are really nice but stupidly expensive compared to the lighthouses (which are basically simplified lidar units). Outside in systems that aren't camera based are much faster, have lower computational overhead, and can track many more objects, more accurately at once.

The two times I have used ARTTracked headsets, they have been great, but also not noticeably better then lighthouses unless doing really exaggerated movements.

gentle coral
# broken coral just need to buy an i7-3770

I think going for something better or newer the a 3770 would be a good idea. A third gen ryzen, or recent i5 would probably be much better. You want at least 4 core, 8 thread, and core speed can be a slight bottleneck in a few games for running stable.

broken coral
gentle coral
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Oh its an upgrade

broken coral
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i7-3770 is the best for that socket i thikn

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o yeah it is an upgrade

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sorry that was kinda rude
edit:i meant this:

i can't just magic a different socket type

gentle coral
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I thought you were building a vr rig. Yep if you need to account for motherboard, and are either saving for a GPU or VR headset, then it makes perfect sense.

Though third gen will definitely say unsupported on many benchmarks, but I have heard people have gotten it to work fine on some headsets.

gentle coral
green crypt
broken coral
green crypt
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as with vrchat if you want to play that single core matter the most but all games have diffrent needs in vr

gentle coral
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@broken coral what GPU do you have

broken coral
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atm i have a gtx 760

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i couldn't really afford a better gpu

green crypt
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at least it's good enough for vr a rx570 tho i know someone who used to run vr on a gtx 750ti

broken coral
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at that price range

green crypt
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i hope you got the 8gb version not the 4gb

gentle coral
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Rx570 It should be fine for most games on a cv1, vive, early WMR, or rift s. Though some setting might be a bit low.

broken coral
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i did not

serene grove
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the 4gb model can struggle in some games for vr

broken coral
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i'm fine with turning settings down a bit

broken coral
green crypt
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frisk what games are you gonna play?

broken coral
serene grove
# broken coral oh no

its still gonna b playable if u lower settings or resolutions in steam i used to use a 970 4gb and the vram greatly limited my games

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but for vrc u should b okay i u use safety

green crypt
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like i would not run vrchat on a rx570 4gb at all as you need the highest amount of vram you can

serene grove
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with saftey settings and resolution

green crypt
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yeah use a moddel that is at least medium as those are optimized

broken coral
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i wouldn't play vr chat that much anyway

broken coral
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or at all i don't need to play it

green crypt
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yeah true the problem is tho most avatars in there are unoptimized as i make content for it

serene grove
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well no u will b able to

gentle coral
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It should be ok on most games if you lower the in game textures, or turn stuff down.

My VR bottleneck system is a 1060 3GB, and a i5-7400.

serene grove
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the vram is the bottleneck

green crypt
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you will be able to run it just make sure you do high optimization tho in vrc frisk

serene grove
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^

broken coral
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oh yeah i'd also play vivecraft vr minecraft mod

green crypt
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i hope you have 16gb of normal ram tho as that is also pretty much a must otherwise close everthing you have open that should be good

broken coral
green crypt
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just close your web browser and only have steam and discord open i would say then and your game

gentle coral
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I definitely agree with turning off as much as you can in vrchat and not allowing unoptimised avatars as it will make a big difference.

I have not tested minecraft vr on my bottleneck system.

But yep upgrade regular RAM from 8 to 16 makes a absurd difference in some games, and allows for you to leave a few chrome tabs open.

sullen linden
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i was playing minecraft zombies yesterday on pavlov and we got to such a high wave that there were so many bodies it lagged my computer

broken coral
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i don't tend to have other tabs open when i play games other than minecraft anyway

green crypt
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i would say change settings on your videocard problem is i don't have an amd guide for vr optimazation

sullen linden
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i dont play any particularly demanding vr games

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looking at you fs2020

green crypt
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the guide i have is only for nvidia settings sadly

sullen linden
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crashed my steam vr every single time

broken coral
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i don't get how beat saber is enjoyable

short tapir
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I hired a cleaning company, just to see how it would work. It was only $100 so why not. When I came back to my Oculus rift s, the cable had been wrapped around the headset and destroyed. Now I need a new cable and it costs $80 Us

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For a cable that seems a bit much

flint monolith
gentle coral
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Unity already supports HDR ray tracing in VR, though it is almost impossible to run without foveated rendering and 4 Quadros in a 2x2 sli / sync card setup (each set of two cards is SLI rendering for a single eye). Also NASA currently is using XTAL headsets so you akso need to render at least 8k or so.

At least at NASA Ames, I got to try their first XTAL headset before they got it , as one of their VR devs came asking for some help with hand tracking before they set it up. They were running it off for a pretty normal Intel HEDT, 2x SLI Quadro system, instead of a supercomputer.

If people are confused about the 2x2 SLI sync setup I am talking about.

#

Here is a link to the presentation page-

https://developer.nvidia.com/gtc/2019/video/S9891

Some other cool stuff from GTC on VR over the past few years.

https://developer.nvidia.com/vrworks-gtc

Here is a few talks from 2020 about VR Ray tracing

https://developer.nvidia.com/gtc/2020/video/s22029-vid

https://www.nvidia.com/en-us/on-demand/session/gtcfall20-a21765/

Also you can already run VR ray tracing in minecraft (though it is hard).

NVIDIA

NVIDIA Omniverse is redefining collaborative workflows across enterprise verticals, with immersive extended reality revolutionizing the user experience. Features include visualizing stunning architecture, engineering, & construction designs while immersed within and around the models and virtual production with real and artificial light sources ...

gentle coral
harsh niche
#

get the company to pay for it

dense gorge
#

Do you guys thing playing beat saber is plausible on a r9 290x?

gentle coral
#

That would probably be possible as it seems about as fast as a 1060 3GB in theory, so on a rift cv1, or vive it could possibly run 90fps. Though stability might be hard on a card that old.

sleek marsh
#

Anyone here know why my oculus link goes black when I enable it but when I turn off my amd processor it works but low FPS

distant spade
#

Xeon l5640, 16gb ddr3 ram, GTX 980ti enough for vr? Looking at getting a cv1 for cheap.

soft hound
#

Is the Xeon overclocked? I know the 980Ti is enough, as I've played fine on a 980

distant spade
#

I don't think you can OC the xeon, or atleast I can't on the board I have.

soft hound
#

Ah, because the max turbo for that chip is 2.8GHz from what I can see, which is far from ideal for VR

distant spade
#

Isn't VR more gpu intensive tho? Like, would it affect performance in a meaningful way?

soft hound
#

Depends on the game. For example, VRChat and Beat Saber really like CPU

distant spade
#

Oh, those are probably gonna be my main games :/

soft hound
#

But that CPU might be a bottleneck in most games regardless. It will likely hold the 980Ti back significantly

#

Yeah, that CPU doesn't have the single core performance for VR

distant spade
#

It's just for now, supposably getting a ryzen 3 2300x from someone for free once they upgrade to a ryzen 5 3600. But as of right now, my only other cpu option is an i5 2400.

soft hound
#

Though Beat Saber should still be playable

#

VRChat will struggle

#

I mean, the 2300X has better single core, but it's still only 4 cores 4 threads

distant spade
#

I can maybe look at getting a new board for cheap and seeing if I can overclock a bit.

soft hound
#

I wouldn't bother, the Xeon is a little dated for VR, might not be worth the investment

unique gust
#

How do I get my PCI-e to work
With oculus set up

broken coral
olive zinc
#

The 3770 is still pretty strong in older titles

#

The 2300x would probably be faster though

#

But as far as I see a 2300x does not exist

acoustic gate
#

It does exist, only for oems tho

sullen linden
#

hey i got a pc with VR ready but idk anything about VR, so what headset should i get

#

quest 2 ?

broken coral
sullen linden
#

any options for cheaper ?

broken coral
#

rtx 3070 + ryzen 3 3700x?

sullen linden
#

wait

#

the ryzen 7 one

#

ryzen 7 3700x

broken coral
sullen linden
#

ok thank you~

broken coral
#

i'd get vive

#

htc vive

#

@sullen linden

sullen linden
#

ok thank you

harsh niche
#

vive is overpriced af

haughty thistle
#

Vive Cosmos and Vive Pro maybe. But the OG Vive can be had for 400$ on eBay (if you're lucky), and it's the cheapest way into the lighthouse tracking system. You get 2 1.0 Lighthouses worth 150$ each and get a headset and controller on top for just 100$ more...

harsh niche
#

think an og rift would be better

broken coral
haughty thistle
#

If your Vive cable breaks, you can just get a long HDMI, USB and barrel plug cable and you're golden. Tie them together and you got your self-made replacement cable. Good luck finding one for the CV1

#

The CV1 is the better headset between the two, I do agree, but if you intend on upgrading to Index hardware sooner then later, the Vive is the better option, as you can upgrade in pieces, rather then in bulk

broken coral
#

personally, I'm gonna get WMR or whatever headset i can find for cheap and second hand because i can't afford anything better lol

pastel echo
broken coral
#

but they're syaing pc vr

#

saying*

pastel echo
#

Well seeing as you said "it isn't used with a PC" that wasn't clear

#

You can totally use the quest 2 exclusively for PCVR

broken coral
#

ok

pastel echo
#

It's actually a pretty good experience to be honest

sullen linden
broken coral
sullen linden
#

Just play it through steam?

#

Back when I had the CV1 I never had a problem

broken coral
sullen linden
#

What does the quest have anything to do with the rift CV1?

broken coral
#

Wdym

#

that doesn't make sense

sullen linden
#

Are you mixing up the quest and the original oculus rift

broken coral
#

no im not

#

how would i be mixing them up?

#

what shows that i would be?

sullen linden
#

Vrchat worlds don't have to be specially made for the original rift

#

Only quest

broken coral
#

oooooo i thought they had to be made different for oculus

#

my bad

#

it's just the quest they have to be made for

sullen linden
#

Yeah since it requires the worlds to be more optimized

#

But since the original rift and rift s run off of your pc everything works

unique gust
#

I tryed everything

#

Minus telling oculus

sullen linden
#

Contact support?

unique gust
#

I did sent a ticket to them today

#

I even done a reboot of windows

#

I hope mark zucchini steps on a lego

pastel echo
#

Honestly I say return the Rift-S even if it works

pastel echo
# sullen linden hey i got a pc with VR ready but idk anything about VR, so what headset should i...

Here is the breakdown from cheapest option to most expensive for the main headsets in my personal opinion

Used Rift CV1 - Tracking A | Controller A | Gameplay A | Screen C | Upgrade path D-

Oculus Quest 2 (SA/PC)- Tracking B/B | Controller A-/A- | Gameplay A+/A- | Screen B+/B-
| Upgrade Path C/B

Used Vive - Tracking A+ | Controller B- | Gameplay A | Screen C |Upgrade Path A

Reverb G2 - Tracking C | Controller C+ | Gameplay B- | Screen (S class) | Upgrade Path B |

Valve Index - Tracking A+ / S | Controller S | Gameplay A+ | Screen A | Upgrade Path A

Vive Pro (Wired/Wireless) - Tracking A | Controller B | Gameplay A/(S class) | Screen B+ | Upgrade path A/B

Vive cosmos - dog ass tracking, otherwise see above

#

If anyone has any thoughts on my ranking feel free to say something maybe I mixed some stuff up but in general I'd say Index if you just want PCVR and if you're not paying index money just go Quest 2 if you can accept the Facebook requirement

sullen linden
#

I dont mean to litterally be my name but these stats remind me of Stand stats

#

Eee I want the g2 but honestly I'd rather just wait till 4k screens get even better in the future

#

I'm afraid of snapping my cv1 cable

pastel echo
olive zinc
#

🤔

#

How is Gameplay on the Quest 2 lower on PC vs Standalone?

haughty thistle
haughty thistle
olive zinc
#

All I see

#

I imagine latency wouldn't be all that super terrible, no?

#

I'm strongly considering the Quest 2 right now actually

haughty thistle
#

Latency isn't too terrible, but if you're someone like me, you notice it right away

delicate violet
#

As someone who has a quest 2 I’d say it’s worth it

haughty thistle
#

For me personally, the latency is a deal breaker for the Quest to be used as a PCVR main headset...

delicate violet
#

I’ve never noticed any

#

Do you use a 3.0 cable?

haughty thistle
#

Yep. USB 3.0. and my System isn't a slouch either: i7 8700k, 32GB RAM and a 3090

delicate violet
#

Hm. That’s odd

#

I’ve never had latency issues

olive zinc
#

What titles do you play?

haughty thistle
#

Remember, when running Quest Link that resolution gets effectively downgraded to about what you can read on the Rift S

haughty thistle
olive zinc
#

Gotchya. I'm looking primarily for Superhot, Phasmohpobia and VRChat. Not as sensitive of titles as Beat Saber for sure

#

However, you mentioned a resolution downgrade?

delicate violet
#

Oh those are all on the quest nativity expect phasmohpobia

olive zinc
delicate violet
#

I dont know if phas. Is one on there actually but I’ve never seen it

olive zinc
#

I imagine not

#

I think it has to run through SteamVR

delicate violet
#

Yeah

#

It’s pretty easy to set up

haughty thistle
#

Yep. Since the image has to be compressed, there's a resolution limit as to what can be transferred. According to what I can read so far, the image clarity on Quest 2 Link is comparable to the Rift S

olive zinc
haughty thistle
#

And I wouldn't recommend playing VRC on the Quest. The whole experience is just way too limited to be actually usable

olive zinc
#

I mean, come on. If their fancy $70 cable could do uncompressed I would be convinced in that option pretty easily.

delicate violet
#

I thought it was fine

olive zinc
#

Oh yeah: Does the Q2 still have the battery time limit while plugged in?

delicate violet
#

Wdym?

haughty thistle
#

The limit on Quest Link is how fast the SOC can decode the image. That's why the OG Quest Link resolution was limited to something slightly below the CV1, and on the Quest 2 about equal to the Rift S

olive zinc
#

In standalone it has a battery life time before it runs out, I assume plugged in to desktop has no limit?

haughty thistle
#

My OG Quest (lower power draw) still drains it's battery when linked via cable. After a 4h play session it went from 100% battery down to about 60%

delicate violet
olive zinc
#

I see

#

if it's even extended that's nice

haughty thistle
#

I assume a Quest 2 would discharge even quicker

delicate violet
#

You could get the battery backup or a small battery pack

olive zinc
#

I've heard really good reviews of the Q2 from basically everyone who owns it so it mustn't be that huge an issue

#

in theory*

#

I was originally deciding between a used CV1 and Rift S, but eventually imho the Q2 kind of obsoleted both

delicate violet
#

If I play for long periods of time the battery is usually low or dead

haughty thistle
#

If you are fine with Facebook knowing your every move while in VR

olive zinc
#

I do have like a 2500 mAh USB battery pack somewhere

#

They'll ban me for my rampant hornyposting for sure

delicate violet
#

I use a small Anker one plugged into the charger

haughty thistle
#

VR movement data is valuable. You can't really fake your body language and Standford University has already shown that you can pretty reliably identify a person just by how they move their hands and head in VR

thick nest
haughty thistle
#

Besides, for Advertising they know exactly whether you like an ad or not

olive zinc
#

Google already hears everything anyways

#

I can be chatting with someone in Discord, and they mention a weird, random ass topic

delicate violet
#

The internet always knows everything you do

olive zinc
#

And next time I click Google search, that random ass topic is the first suggestion

#

every time

delicate violet
#

Wait that happened to me too

pastel echo
#

Personal Experience: The Quest 2 is damn amazing for what it costs and what you get IF you're okay with the facebook compromise

delicate violet
#

I was talking to my dad about aviation headphones

#

In person btw

#

Then I get ads for them

olive zinc
pastel echo
#

I got so used to the CV1 cable that I legitimately can't tell I have a cable attatched to my headset when I use Quest 2 Link

delicate violet
#

It was weird as hell

olive zinc
#

come on, make it less obvious at least

#

at that point, they're just flexing on you

pastel echo
#

I've had a few times already that I had to be Oculus 'linked' to a wall plug and it was freaking epic (how little it impacted me I mean)

olive zinc
#

Ah

#

I am a pretty big dude, so cables don't bother me much

pastel echo
#

Same but the rift cv1 cable always felt just a little annoying, it caught on things like jeans and shoes

olive zinc
#

Resolution downgrade is rather troublesome when tethered, but that's just another compromise

pastel echo
#

I don't experience that too much personally

#

the real issue is artifacting in dark areas

olive zinc
#

LCD display?

#

I mean hell, I can get this thing off Amazon and if I don't like it I have 30 days to return it

pastel echo
#

I will admit that while LCD display is annoying the 3% of the time I'm in a loading screen it's not much different sometimes better when in the actual games or content

#

Personally I also like that the Quest 2 has a night display mode and goes into orange mode

olive zinc
#

Oh, that's nifty

pastel echo
#

which remains active even in Oculus Link

#

I will admit it feels silly at first because the whole thing is light in your face but after adapting to it I've used it a few times for late night YoutubeVR usage

pastel echo
# haughty thistle It's already pretty good, but you should also mention lens quality and comfort i...

I think you're entirely right that those things are important to consider the only reason I didn't really bother putting them in is because I feel like it's up to a personal preference to consider things like comfort and the usage of aftermarket accessories or addons to solve any issues with said issues.
In my case for example I'd be outside the norm in preferring the default strap on the Quest 2 because it is comfortable while laying down. someone else might feel different.

#

TL:DR. Look into the stuff before you buy it, just use my grading sheet to check against the main things people might buy a headset specifically for (I know some people don't care about gaming so that G2 screen is chef's kiss mwah)

mortal briar
#

my hp reverb is not being detected by windows mixed reality.

#

i have the extra power plug in. and nothing at all

haughty thistle
mortal briar
#

have

haughty thistle
#

Have you tried both your USB 3.0 and USB 3.1 ports?

mortal briar
#

yeah still nothing

#

one youtuber had to get a new cable sent to him i hope i don't don't want to wait much longer XD

haughty thistle
#

Many people on X570 have had issues with their USB ports and were able to fix it by using a USB hub which is then plugged into the mobo

mortal briar
#

i have a b550

#

asrock b550m pro 4 usb

haughty thistle
#

Have you tried just plugging in a USB hub between the G2 and mobo?

#

I have a Z370 board and had the same issue and fix on my USB 3.1 controller

#

So maybe it could genuinely help in your case

mortal briar
#

okay just plugged it in to a hub

#

still nothing when i plug the head set in i don't here the sound that tells you that something just got plugged in

haughty thistle
#

Just one more question: does the HP logo on the G2 light up?
If not then that could very well mean it's a faulty cable

#

Oh, and have you connected all cables? DP, USB and Power all need to be plugged in before the G2 is recognized

mortal briar
#

no

haughty thistle
mortal briar
#

yeah i do i even have the second power port but still no light

#

dame this sucks

haughty thistle
#

Contact HP support. Maybe they know more. That's all the troubleshooting I could assist with. Sorry ^^"

mortal briar
#

all good you helped 😄 i did try most of these things but its good to follow steps sometimes XD just in case you skip things XD

haughty thistle
#

It was linked in the HP Reverb Subreddit, so I guess it might help, but I'm not sure cbWhatever

zinc timber
#

The usb c port on my case works even though the one on my mobo doesn't
B550 gaming edge

#

Also make sure the cable is all the way in

olive zinc
thick nest
#

nice

#

mine is still lost in usps shipping

unique gust
#

Fuck it Im returning my ryft s

#

Its broken

#

And getting a replacement

formal turret
#

you could get a quest 2.....

unique gust
#

no im useing the ryft for vr chat

thick nest
#

no way

#

i just got a message from the local post office

#

they got my quest 2

#

i can pick it up

#

LETS GOOOOOOOOOO

#

WOOOOOOOOOOOOOOO

zinc timber
thick nest
#

ALMOST 3 MONTHS OF WAITING

unique gust
#

Both are 300$ plus the quest is worse and I need a link cabe so

zinc timber
#

rift s is 300 now?

#

good thing I sold mine before q2 was announced

thick nest
#

yep

unique gust
#

Yah

#

So back to best buy we go to replace it

#

Cuz I think its broken

thick nest
#

bruh

unique gust
#

Listen I tryed evrathing

#

Thats why im returning it

broken coral
#

vr sounds pog can't wait to try proper gaming vr not just google cradboard

#

google crapboard

tame terrace
#

yes

#

vr gut

#

vr is super immersive

broken coral
#

im so excited even though it might take me til 2021 to save up for a vr headset

#

after i buy an i7-3770

visual mesa
#

VR is kinda slow right now.

#

I'd wait until late 2021

broken coral
visual mesa
#

Bunch of new shit is gonna hit then.

broken coral
#

o wait i see what u mean

visual mesa
#

Decagear will be available, cheaper easier tracking solutions.

broken coral
#

i might wait thanks for saying

visual mesa
#

Yeeyee

mortal briar
#

So I got my HP reverb G2 to be detected but now I'm getting error 1-4 it's telling me to plug the USB to the fast USB 3.0 and I have.
Still not working.
I have a b550m pro 4

#

Right now I'm updating my Bios to see if that works just hoping the power does not go out because that would suck even more

visual mesa
#

Is it a brand new headset?

mortal briar
#

Yep

visual mesa
#

Like just got it new?

mortal briar
#

Got it today

#

So bummed

visual mesa
#

And it takes a usb AND displayport?

#

No 3rd power?

mortal briar
#

Yeah I have the 3rd power in as well

visual mesa
#

Hmmmmm

mortal briar
#

Just updated the BIOS hoping that's what was the problem

visual mesa
#

Not gonna say it's a definite, but I had a similar problem with my index where it was caused by a worn out cord.

#

But that was a year after I got the thing.

#

Keep trying different ports before doing anything ballsy.

#

Hell, even a usb 2 should work for it.

mortal briar
#

Ok kay

#

Yep still doesn't work tryed all of them even 2.0

#

I'm going to contact HP this is really unfair lol. While people starving in other countries

broken coral
#

i might nuy a vr headset before an i7 3770

#

buy*

#

depends if i find one

harsh niche
haughty thistle
#

The important bit of information here is "Render resolution"

#

It's basically like the render res slider in SteamVR

#

It doesn't mean encoding resolution

#

And yeah, 3248x1648 is about what I would expect a 1440p-esque display to render for VR with the lens correction factored in and whatnot

#

Definitely not the native resolution of the Quest 2

gray aurora
harsh niche
#

you have the 3060ti already?? dang

pastel echo
#

Jealous I am

unique gust
#

im in his streem in vr

true axle
#

anybody else have any experience with the G2?

haughty thistle
#

Well... I got one. What's you're problem/concern?

true axle
#

Mine will occasionally switch audio inputs

haughty thistle
#

Wdym? Lit it switches from the built-in mic to some other mic and back?

true axle
#

no it switches from the headset audio to either my G560 or my monitors

haughty thistle
#

That's weird...

#

That shouldn't be happening. I'd suggest you contact Microsoft/HP about this, as this is also the first time I heard about this...

true axle
#

apparently only a few of us have this issue

olive zinc
#

So, how's the on board audio of the Quest 2?

snow bough
#

got my new rig for vr uwu

#

Still waiting for the case anyway so i buuilt it into the old one xD

harsh niche
#

nothing special

#

nice when i don't feel like wearing headphones

olive zinc
#

Aight thanks

#

I assume I can just use standalone headphones if I would like to?

#

Just pop them over the strap?

snow bough
#

yeah

low crater
#

i am ordering my Rift today its gonna be fun when it arrives

junior jungle
olive zinc
#

I was wondering if my HD58x's would work but if they don't I do not mind trying another solution if the onboard audio bothers me

#

It seemed like some pair of Koss headphones were very highly praised and ran at a mere $17 USD

junior jungle
#

So I’ve had my quest 2 since Christmas and it’s my first VR headset, My few issues are;

The way the earpiece is designed it gets In the way of headphones if you try to use them which isn’t ideal (might just be my headset though) and the soft bit that goes on your eyes, my hair sticks to and is a pain to get out and will like tickle your face. I think you can get different ones of those though so might be something to look into if your hair is even close to your face.

unique gust
#

I noticed that I get dizzy a sway in one place when in VR any tips?

junior jungle
#

Other than that it’s an awesome experience, and combined with my Anker usb C cable it works almost flawlessly with PC VR with the exception of it doesn’t carry mic audio from the quest

junior jungle
#

lmao

unique gust
#

No but I get DIZZY

#

Aka loose a bit of balance

junior jungle
#

Is it in all games cause I find some games the movement is a bit sickening

unique gust
#

I think its motion sickness

junior jungle
#

You shouldn’t get motion sick if your swaying becuase in VR it should look like you are swaying

#

Unless your playing a game where if you sway the camera doesn’t move with you for some reason?

#

I’m pretty prone to motion sickness but the only times I feel sick is in games like echo where you are jetpaxking in zero gravity which is awful and has made me fall over some times

unique gust
#

Its motion stick ness your brain cant the difference between RL and VR

junior jungle
#

Like your google search said, you should only feel it when what your seeing differs to what you are feeling

#

IE if you walk forward, but you still see yourself in the same place as before

#

But in every VR experience if you move forward your view does too

#

Otherwise everyone would be vomiting constantly

spice verge
mortal solar
#

For whatever reason I get absolutely zero motion sickness when in VR

junior jungle
olive zinc
#

So no in-game chat either?

#

I too purchased the Anker USB cable

mortal solar
junior jungle
#

It may work for you, but for myself and most people I’ve asked it didn’t so I had to setup my webcam nearby and use its microphone instead

olive zinc
junior jungle
#

Yepp

#

It’s a bit dodgy

olive zinc
#

I'll have to check up

#

a friend of mine has a friend at work who loves his Quest

#

But as long as it works in game, I'll be happy

#

I have a clip on condenser mic that miiiggghhhttt reach

mortal solar
#

I use Quest 2 fully wireless with virtual desktop

#

super pog

junior jungle
#

I love mine don’t get me wrong, but it’s PCVR is a bit sketchy and should be seen as a possible bonus feature than an expected fundamental feature in my eyes

olive zinc
#

So is Virtual Desktop just an emulator?

junior jungle
#

It just connects to ur pc, I haven’t tried it personally but people seem to like it

mortal solar
#

It mirrors your PC

#

and has a VR mode

olive zinc
#

I see

mortal solar
#

It's really cool

#

have to fine tune settings and bit rate a bit but using my wifi 4 5ghz router I get about 40ms latency with 80mbps

#

at 80fps

olive zinc
#

I do have a 5Gz network solution as this article suggests

mortal solar
#

yes

#

and you MUST have a wired connection from your PC to your router and you MUST have a direct line of sight to your router

#

preferably be in the same room as your router

olive zinc
#

I do not have a line of sight

#

Sadly

mortal solar
#

well

#

you don't have to have perfect line of sight

#

but it has to be as good as possible

#

for decent results

olive zinc
#

Through about ~4 walls or so

mortal solar
#

then yeah no

olive zinc
#

my phone still gets perfect connection, so maybe it's worth trying once or twice

mortal solar
#

nope

#

the bandwidth required

#

super high speeds are nessescary

#

it will work but latency will be greatly affected

olive zinc
#

Is there a way to test peak bandwidth over a wireless solution like my phone?

mortal solar
#

your pc near where you will be playing?

olive zinc
#

Yeah, within ~6 feet

mortal solar
#

ok

olive zinc
#

so link cable is probably best bet

mortal solar
#

is your PC wired to your router

olive zinc
#

yes

mortal solar
#

hmmm

olive zinc
#

over a 1 gigabit connection

mortal solar
#

that's fine

#

you can use a separate router actually Im pretty sure

#

So you could have another wireless router coming off of your PC

#

that you connect to with your quest

olive zinc
#

this is possiblity

mortal solar
#

but anytime you want to connect to the internet on solely the quest

#

you'd have to switch networks

olive zinc
#

Would a Link cable achieve the same thing, or is this exclusive to VD?

mortal solar
#

wym

#

Virtual desktop is basically link but wireless

olive zinc
#

oh

#

I gotchya

mortal solar
#

and slightly lower bitrate

#

so if you are fine with a cable then no hassle

olive zinc
#

I would prefer a wired solution tbh, but it's cool that it can be done cordless

mortal solar
#

but if you want the freedom of fully wireless

#

I love it

olive zinc
#

yeah it sounds neat

#

I just want to test pure peak bandwidth to a wireless device like a phone now

#

But every result is an internet speed test

mortal solar
#

Try going into your advanced settings

olive zinc
#

too bad my internet is ass

mortal solar
#

what phone you got

olive zinc
#

Galaxy A71 5G UW (Verizon)

mortal solar
#

ok

olive zinc
#

kek

mortal solar
#

go settings

#

connections

#

wifi

olive zinc
#

aight

mortal solar
#

go to settings on the network ur connected on

olive zinc
#

ahh I see it

mortal solar
#

are you on 5ghz?

olive zinc
#

Pretty sure*

#

Lists at 117 mbps

mortal solar
#

then yeah u see it

#

yeah not the greatest

olive zinc
#

true

mortal solar
#

everytime you reopen it will update speed

olive zinc
#

130 mbps, still pretty mediocre

mortal solar
#

so if you move closer it'll be like 300mbps

#

right in my room I get 300mbps

#

that is what would be optimal

olive zinc
#

moving like 2 feet closer boosted it to 156 mbps

mortal solar
#

yep

olive zinc
#

Still perfectly good for my internet usage, which clocks out at a peak theoretical maximum of 6 mbps. Like I'll ever see that though.

mortal solar
#

ouf

olive zinc
#

Thanks Centurylink

#

According to our modem's line quality analysis we should be able to safely support ~ 15 mbps

mortal solar
#

safely?

#

what is it a danger to go higher?

olive zinc
#

With reasonable signal strength

#

data corruption

#

lost packets, the like

#

But Centurylink has us listed as 1 mile further from the server node than we are, over DSL that's pretty big

olive zinc
mortal solar
#

pepega

olive zinc
#

5 GHz I hit 351 mbps sustained speed wirelessly

mortal solar
#

you only need a 1 gigabit link

#

through 4 walls tho the latency will still be bad

olive zinc
#

Ye

mortal solar
#

the speed is good

#

will deliver frames and bitrate necessary

#

but having such latency looking left and right will give you ugly black bars

olive zinc
#

Ahh

#

Wait the hell

#

My phone, wirelessly got 63ms ping

#

On an internet speed test

#

My wired 1gbps desktop got 105ms

harsh niche
olive zinc
#

Why is my hardwired desktop worse in terms of internet latency than my phone

#

using the same internet but wireless

#

yeah, consistently 60-65ms vs 100-105ms

harsh niche
#

wtf

#

why is it so high

#

is your router bad or something

olive zinc
#

I'm wondering

gray aurora
olive zinc
#

All cables are Cat5e, with the exception of my to-wall connection which is a short Cat6 cable

#

My PC is connected through a router in the basement afaik however

pale orbit
olive zinc
#

So for the Oculus Link, anyone have details on the Monoprice C to C cables?

#

The 6 foot version can easily handle adaptive super fast charging on my phone for reference

pastel echo
#

For why though?

olive zinc
#

Granted, that's power transmission and not data integrity

#

Curiosity

pastel echo
#

It says usb 2.0 so automatic no

olive zinc
#

ahh

#

Didn't see that

pastel echo
#

I use this cable

#

It's pretty amazing

#

I have links for USBa adapter and cable extension too if desired

olive zinc
#

ahhhh I see

#

I ordered the Anker Powerline cable Oculus reccomended

#

I'll keep the Powerline, as I don't have a USB C port on the front panel of my case

pastel echo
#

That's fair, I prefer the c to c cable because I also use it to charge my quest 2 while it's in the case

#

And then I use an adapter if I need to use with Usb-A

#

Still bummed I can't buy a quest 2 elite strap with battery without paying for the stupid carrying case though

#

I have a case already and I love it

pastel echo
#

I looked at that cable, chose mine because of the lower profile angle port

#

I get really nervous about port stress and port damage

#

My phone is the first USB-C device Ive regularly used and the USB-C port is loose and trashy, probably never gonna trust another USB-C port again

#

Micro USB never broke on me

#

(Yes I'm aware that this is the opposite of everyone else's experience but phobias are not rational)

gentle coral
#

@AestheticVibess#3231 many people get motion sick when playing VR, here are some very common reasons.

  1. Playing for to lonk while still new to VR (your first 10 hours of VR should be in gradually increasing session length starting at about 15 minutes). Getting VR legs takes time.

  2. If there is high latency, low frame rate, and high frame time variability, can cause your brain will freak out from the jerky movement and visuals, and that can cause severe motion sickness.

  3. Putting on over ear headphones can help a bit as it dampens your balance sensitivity which can lower the chance of balance issues, as you end up relying on visuals more.

  4. If you headset is very out of focus (IPD), or too low resolution that can cause your other senses to be heightened to compensate which make you more sensitive to movement.

  5. How you move in VR can severely affect your balance as there are many ways to move (teleport usually causes less motion sickness then smooth motion).

  6. Fans can help a lot with understanding position.

#

For the conversation about using virtual desktop connection. The internet speed between the quest and the router does not matter, and the only time internet matters is between router and computer if you are doing an online VR game. What matters is the latency between your computer and the router, and the router to Quest latency and bandwidth.

I would say you want to be within 10 feet of your router, and make sure you are using the 5 Ghz band of wifi. If you can't move your main wifi / internet router, I recommend getting a second wifi router just for use with your quest (a 70 to 90 dollar wifi6 router would be best).

To set this up, plug this second router into your main one and put it in your room where you play VR (might be a long cable). Or if your computer has multiple 1Gb ports plug it into the second one and then use that.

An even cheaper option ($50ish) if you have room in your computer is to get a wifi6 add in card, and create a PC Hotspot, and connect directly to that. (Though there have been issues I have heard with getting this to work correctly, though support has been improving very quickly the past few months from what I heard).

sullen linden
#

When you play games that pump your adrenaline and get you more immersed, your brain will adjust

#

What sucks is that you will never get used to people trying to punch you,because your brain thinks everything that is happening IS happening

#

Like so many times I scream when someone sneaks up on me in padlov or someone stabs me

#

Seeing my friends die from a 9 year old with a sniper rifle changes a man

#

Also if you have the room for it take VR small steps in vr

#

even if it's a big play area

waxen burrow
#

yo whats up with my cat wanting my company whenever im in vr

#

but then whenever im not in vr she just doesn't give a shit about me

sullen linden
waxen burrow
#

like I remember she kept bumping into my leg while im in VR and right as i take my headset off she looks and me and then walks out of my room

sullen linden
#

I swear to god I've played like mario kart in vr chat

#

but when Vr chat glitches and spins you in circles if fucking makes me vomit

#

its endless movement with my. brain trying to process somthing that I didnt expect

#

It's so weird

#

@waxen burrow I almost punched my parents robo recall

olive zinc
#

Because the V vs Chad meme is apparently banned here

olive zinc
#

I do have a Type C port on my rear Motherboard I/O that can handle 10 Gbps, USB 3.2 Gen 2

#

If you do link them, please @ me. I'm going to bed for now.

azure tangle
#

Hey guys I want to get into vr what should I get

#

For cheap ish

pastel echo
#

Realistically if you're plugging into the back of a computer you want to find products that can help achieve 12-16 feet of cable protruding from the front of your desk

#

Yo

#

Check this out though, maybe keep the power anker cable or buy my cable twice and use this

broken coral
#

screw all your fancy vr im gonna go buy a virtualboy

mortal briar
#

so after trying to get my reverb g2 to work.
HP is sending someone in one business day me think ahh good tomorrow then. nope forgot its Friday so i have to wait 2 days, why cruel world XD :P.
so i got the head set to well work ish but windows mixed gives off error 4-1 i tried it on another PC same thing was relieved it was not my new PC.
you would think with a 1000 product there would be testing before they would ship them out.
it took me like 6hr to get someone sent out granted the person wanted me to go through every single test that i have all ready done.
and still though it can't be the usb of the device.
but i think the guy was just waiting for the people above to give Approval but ehh now i hope on Monday i get to have a go at 2k x 2k res
and play all the games 😛

haughty thistle
#

Saturday is not considered a business day where you live?

mortal briar
#

Australia

#

if it then nice 😛

haughty thistle
#

Here in germany, while the general public is working Mon-Fri, Saturday is still a business day as postal services still work and shops have open

mortal briar
#

in ausie every thing is open at sat and sun but its still not business days

haughty thistle
#

Interesting

#

Every country is so different to one another...

mortal briar
#

yeah it would be good if every country would be the same XD but people be people XD

#

well im just going to play on Samsung Odyssey plus for now XD

olive zinc
thick nest
#

lets goo bois im picking up my q2 this sunday

#

since they are closed on weekends

olive zinc
dry dove
#

I may sound dumb when I say this

#

But

#

Rift S > Quest 2

#

Im not saying the quest 2 isnt good

#

But PC link is awful

thick nest
#

does rift s have wireless pcvr

#

does it have 90 hz or amazing resolution

#

ok it might be better with tracking but not my a large difference

#

does rift s have hand tracking and pass through

#

does it have full standalone capability with nice hardware

#

can you change face covers for good ones

#

can you adjust ipd manually

harsh niche
#

it does have pass through but you can’t tap the side like the quests

lyric cedar
#

yeah

gloomy crater
#

So I've finally been able to play Half Life Alyx again now that I have my 3070, but I keep getting this weird thing where my screen turns orange or grey for no reason and I have no either open a menu or move around to get it to go away? Also, if I make the mistake of bringing up the steamVR desktop while it's in this grey or orange state, my frame rate drops to almost nothing and I have to restart steamVR

#

It's like what happens when you clip your head through a wall in the game, but most of the time when it happens I'm literally standing in the middle of the open area and suddenly my vision disappears for no reason, sometimes mid fight

flat pawn
#

@dry dove how much have you used each?

olive zinc
#

Ahh, the Quest 2 only support 5 Gbps anyways

#

No loss plugging it into a 5 Gbps port over a 10 anyways

#

So getting a 10 Gbps cable just sounds like a nice bit of extra insurance

#

Nothing wrong with overbuilding

haughty thistle
pastel echo
olive zinc
#

Power?

pastel echo
#

Well depending on your usb port you'll either be charging, nothing, or decharging

olive zinc
#

Ahh

soft hound
#

Yeah, you need roughly 2A+ to keep the Quest from dying while using it

pastel echo
#

I got powered usb ports and thunderbolt so I'm either charging or stand still depending on the port

olive zinc
#

I need to consult my motherboard spec sheet then

pastel echo
#

You have to see what'll happen, the usb c port might even be better than the A in this regard

olive zinc
#

Only issue is I'm at work

#

Only 2 or so minutes left on break

#

Asus does not specify amperage on their site

#

x570 TUF Gaming Plus for reference

harsh niche
flat pawn
#

I have no problems with the double press home button shortcut

#

works pretty well

short fossil
#

just remember not to mess with your FB account, otherwise they'll be after you lol

pastel echo
#

Man's been waiting on this quest 2 for over a month

olive zinc
#

Using phone to front panel, measure charging rate isn't working out

#

only reporting 1.6W

pastel echo
#

At least it'll decharge slowly

olive zinc
#

yeah

#

Which is acceptable

#

It's a Quest 2, which I've heard can be quite the glutton for power.

pale orbit
pastel echo
#

Velcro clutch

harsh niche
#

is that a battery?

#

was thinking about doing that on my elite strap with a little battery thing to help with the balance and neck strain

#

because it's front heavy, i have to keep my head level and after maybe 20 or so minutes of play my neck starts hurting or cramping up and whatnot

pastel echo
#

My method is velcro wrap on battery and base strap for holding it in place and then velcro strap to hold it to the strap

#

in the vertical orientation I don't need the straps because it's fabric which holds the velcro

#

In my case I might use vertical more because my battery pack is big and heavier than the quest 2 itself so having it horizontal adds too much wobble

thick nest
thick nest
#

i remember telling usps customer service that the mail guy could have swam here and delivered the package faster lmao

pastel echo
#

Ah 2 months sounds right, I knew you were waiting when I originally ordered mine

#

and when mine arrived in the mail

#

and when I got it 2 weeks later

#

and now you're boutta join the facebook shill data giver upper army 😎

thick nest
#

lmao my data is getting stolen left an right

#

even without a q2

#

we get ads about literally everything we buy or see

#

not even joking

#

everything

#

especially Twitter

#

then google ads

#

then facebook which is unlikely

#

but damn Twitter got everything on us

pastel echo
#

Oh not me

sullen linden
#

twitter got me banned for somthing they never even told me

#

Deadass unsure if I should be happy I'm. barnes or pissed I am

#

I'll just use this time to not. e controlled by others stupid opinions that are unfiltered and thought out

#

Anyways is the reverb g2 tracking bad?

sullen linden
#

I wanted to know if playing padlov,beatsaber,and all that is okay?

pastel echo
#

The tracking's main problem is drops and inconsistency at times

#

so pavlov not sure because it can have issues when approaching near the headset and around hips or such

#

Beatsaber will probably be just fine imo

#

Since I don't own a G2 and just did a bunch of research and keeping my ears open I highly reccomend searching things like "Reverb G2 tracking" or 'Reverb G2 tracking fix?' or even 'Reddit Reverb G2 tracking issues' stuff like that to look for people with your use case

#

Specifically that reddit search

#

lots of results with specific issues

#

@sullen linden

haughty thistle
#

So about Beat Saber Tracking on the G2: https://www.youtube.com/watch?v=qat6WddMuJI&t=21s
Other then that, the Tracking is probably good enough for most games, but I wouldn't recommend it for more social games like VRChat...

Basically, what the title says. If someone you know thinks that WMR Tracking is not good enough for Beat Saber, show them this.
The Reverb G2 I used here does have 2 extra cameras over regular WMR, but as other owners are happy to tell you, they don't improve on the Tracking Quality or Tracking Volume in the Up/Down direction. It just expands th...

▶ Play video
pastel echo
#

That "good enough" is why I ranked it at C

haughty thistle
#

The G2 can't track the controllers anywhere near the hip, but it does try to keep track of the controllers through IMU tracking for like a second after it looses sight of them in the cameras

#

So reaching bethind your back or to your hip is fine, as long as you quickly pull the controller back into the camera FOV

pastel echo
#

Is there a reason wireless communication can't occur to give more accurate out of volume prediction

haughty thistle
#

IMU tracking in general is not so great. Even with the most precise sensor you can only make imperfect predictions. But the IMUs commonly used in consumer electronics just plainly aren't good enough. Just think of what happens to Vive Trackers when they loose sight of the lighthouses...

pastel echo
#

I'm thinking more so a level of communication that says "hey just wanted to let you know I haven't moved enough to be traveling at the speed of light in front of you, still probably just behind his back"

haughty thistle
#

Oculus greatly improved on IMU tracking by using AI to predict movement, but that comes at the cost of processing power. Besides, even AI can't make perfect predictions. So that's why even Oculus still needs to use cameras to keep the controllers in check. But it allows them to run the cameras at 30/25fps, compared to the 60/50fps found on WMR and Cosmos tracking systems (at least afaik)

#

Talking about protocols, funny enough the Watchman protocol is designed to be easy to process (for lower latency), have small packet sizes (to reduce transport lantency) and to contain all information to make the tracking work (IMU and sensor data).
Data is encoded bi-directional, each tracking packet comes with the IMU data at the front, then the time-offset for each sensor that sensed a pulse in order of pulse detection and at the end is information for when the pulse started in the internal clock and packet size. It's a highly optimised protocol. The PC then has to make sense of the data. It's impressive how much thought went into all of this...

#

WMR uses plain Bluetooth to transfer controller data. But it does come at a number of costs. Like for example the controller has to process it's IMU data on-board. That and the light ring are the reasons why WMR controllers are so power hungry

gloomy crater
#

man I NEVER get motion sick in VR but every time this stupid orange screen bug happens it makes my head hurt and I feel like I'm about to fall over even though I'm sitting down. It's honestly ruining my enjoyment but it's never happened before until just this past week

thick nest
#

did this happen with other vr headset

#

and is it for specific games

#

and also is your connection drivers etc all figured out

olive zinc
#

So IPD is the measure of how distant the lenses are on the Quest 2 correct?

harsh niche
#

i measured my ipd at 63.5 but for some reason the first setting looks sharper to me

#

so i would say the second one

olive zinc
#

A lot of Rx lens inserts need you to specify the IPD of the Q2, so I'm worried if I pick the wrong one I'll be fucked

harsh niche
#

idk about those i don't wear glasses or have the special lenses

olive zinc
#

can I be you

harsh niche
#

lmao

olive zinc
#

I massively lose resolution past 3/4 of a foot

harsh niche
#

dang

olive zinc
#

widmovr recommends a setting of 3, I might try that

#

too bad inserts are like $70 USD

thick nest
#

big ooff

pastel echo
haughty thistle
#

I personally would much rather recommend using the lenses from VR Optician. Much higher quality inserts and lenses, are easier to clean and actually give you the whole FOV as a sharp image (unlike the Widmo Lenses which are apparently often shaved off at the sides to keep them low-profile)

gloomy crater
#

aw heck. I actually fell over and broke something in my room because of this bug. I thought that it was being caused by the chair I was sitting in was occluding my headset from one or both of my base stations, so I tried playing HLA standing up and the glitch happened, my screen turned orange for like fifteen seconds, and with nowhere to base my sense of space off of, I lost my balance, fell over, and landed on this plastic bin I have. totally smashed it. I'm scared to play again tbh. I think I'll stick to beatsaber and vrchat until I can figure out why I keep getting this glitch

haughty thistle
#

I know that with the Vive Wireless adapter, the screens turn different colors to indicate certain error states of the wireless connection. For example, I get like a dark blue screen when an error occurs that often requires a restart of the Wireless PC software to fix, while a gray-ish blue-ish screen indicates loss of wireless connectivity to the antenna (for example when I turn face first to the antenna and look up)
Lighthouse tracked headsets show a gray screen when they loose sight of all lighthouses. But I never heard of SteamVR showing an orange screen... Seems like some sort of hardware defect if you ask me.

olive zinc
#

After some research I have decided to go with VR Optician. Lit.

#

Too bad their production time is listed as 4-5 weeks, not including shipping