#virtual-reality
1 messages · Page 84 of 1
Most people I've talked to say the exact same thing as I did after trying it once: it's a total game changer when it comes to immersion. Looking down and your virtual feet are exactly where your real feet are
eehh i really dont use social vr apps
I'd love to see FBT support in more games. Mostly in games that show your own virtual body like Bone works for example
where i can see this being useful in my life
It's not just Social VR. Imagine being able to kick your enemy's away
is meeting friends outside my country that i have seen in real life
then i might get into full body tracking
well i dont want my furniture falling on me
i would rather fight with a sword or a gun
Oh yeah... That does require a decently large playspace ^^"
i guess but i still wouldnt use it only if my friends irl got vr
then i would get full body tracking
to increase immersion
or just stick a couple of switch controllers on my feet lol
or kinect tracking which is only 90 degrees
that would come in useful bc i dont want to turn the other 90 degrees bc i dont want to smash my setup
lol
Kinect FBT, while Cheap, is kinda garbage, ngl
I’ve used it for a while and it’s only really worth it if you already have a Kinect or something.
And still I just went ahead and got the trackers.
Yeah but it’s not good really
well i dont have a kinect and im not going to buy one so
i dont need fbt anyway]
i dont stream or play vrchat
Kinect really just let you wiggle/move your legs a bit tbh.
Full body tracking nay sayers sound like VR nay sayers that popped up when Google daydream and gear vr was a thing
i still dont see t he point of fullbody tracking when its an extra $300 for anything decent and the only benefit is being able to be more expressive in vr
It's just not for you yet, if nobody adopts it then it stays that way just like when people said I don't see the benefit of VR it's just an expensive way to get a headache
i see the point in vr, i just really dont see the point of fbt even if it is implemented in more games
I'd say immersion to be honest goes a long way even if you don't expect it.
Blade and Sorcery is a game I play a lot and I can tell you my enjoyment went up significantly when hand position based physics started working and then also the ability to climb with your hands as opposed to latching onto preset climbing objects
Both seemed like they'd just be aight whatever type additions but it makes a game significantly more enjoyable the less things you have to adjust to not being able to do
In VR especially a basic example would be fully body tracking in super hot would make it more immersive dodging the bullets because you can't just floating head yourself away
I have used the Kinect with the program driver4vr, and they made an update that uses the PlayStation eye cam. It tracks using markers you put on your feet/hips and it’s got amazing quality tracking with little latency.
Very fun for VR chat
what the f u c k
Those can be greatly affected by lighting conditions I think. The light makers for the ps tracking.
Driver4VR is a nice app
Hey guys, I simply go over how to use OBS or open broadcast software to record VR gameplay using oculus mirror! I also cover removing the black edges while recording and how to get good quality captured content.
Here is a list of the commands I use. as well a link to the website.
--Size 1280 1280 --FovTanAngleMultiplier 1.3 1.3 --DisableT...
Those can be greatly affected by lighting conditions I think. The light makers for the ps tracking.
@young marten no, not the light markers. It tracks a pattern thing that you print out and fold into a small box.
oh alright nice
ok so i only have a psvr
and i like flight games
but i want to use the motion controllers
anyone know good games for that that arent starwars squadrons
been looking at buying a vr headset (non facebook) any recommendations?
Just wait for the lawsuits against Facebook to finish up, they might be disbanding lots of divisions if that company altogether. Oculus might be its own thing again. 🤷🏻
Who knows
fair point lol, was mainly looking at the htc, index's
downside with index is like 8 weeks lead time
Index is nice
vs vive pro i can get tomarrow via prime
no, but ive used serveral versions / roommates have had it
Index has good tracking and FOV.
The audio solution it uses is pretty great. Nothing extra either, just comes that way.
but is that worth 8 more weeks of wait over vive pro / cosmos?
After the 8 weeks, the decision is permanent. Wait 8 weeks to get the one you want? Or settle out early just so you have something to do for 8 weeks?
Well
“The one you want”
Lol
Like I know what you’re leaning towards. My bad
fair lol, im open to the index, and have used the old vive a good amount
wasent sure if their pro/comos optios where worth getting
I haven’t looked into the cosmos really
which is why i figured id ask here to see what people's take on them was
i also ware glass's which makes some headsets worse to use
So recently got my Quest 2 and wanted to play Subnautica from Steam in VR but just can't figure out how. When I click the "launch in VR" option when launching the game, the game launches completely normally. Any ideas how I can actually play VR games on it from Steam?
So you had oculus running and steam Vr running and it still just didn't do it?
How do I get Steam VR to run? Is it a separate app or something?
So I have Oculus quest for a week, how do i lower the latency in VD?
I get tons of spikes
@vagrant breach yes steamvr is a different app that needs to be downloaded on steam for you to play steamvr games on any headset.
@thick nest I agree that the base steamvr sdk is generally worse then the oculus sdk, but the oculus sdk has its own issues. I generally use VRTK since it works for most headsets and then use parts of the steamvr, Google and oculus sdk's on top for different parts.
well for multiple platform use you can use unity openxr
and also oculus has a pretty nice beginner add on
and has alot of scripts the dev wont have to spend hours coding to get something close
@royal coyote I would recommend the vive pro over the cosmos due to it being a better headset in terms of comfort and being cheaper to upgrade parts to the index down the line (since it comes with the 2.0 lighthouses.
@thick nest yep I've started trying the unity openxr stuff recently and am excited to see how it develops. And I agree that the scripts and some parts of the oculus sdk are really useful.
I need to do a comparison of the different spatial sound backends again as it has been two years since I looked at whose (Google, valve, oculus) had the best features. As of 2 years ago they were very even, though I did like that in oculus you could set the threads and cores that the spacial audio system could use.
Honestly, considering the Vive Pro being the same price as the Index, but comes with way worse controllers I thi k is reason #1 to wait for the Index. Also, the estimated shipping time for the FK went down to 2-4 weeks in the US if I remember correctly
@gentle coral tried downloading it but I had no download button on the page for it
So yeah, anyone know how on earth I can get Steam VR to work then?
you got oculus linked up and all that shit?
if your PC recognizes it
and you have steam vr installed, it should autodetect
how do I install it then, like I said the download button doesn't appear
no, no download button at all
take a screenshot?
dunno what [main] steamvr is
Yeah that's not the correct application
Choose your own hardwareSteamVR is the ultimate tool for experiencing VR content on the hardware of your choice. SteamVR supports the Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality headsets, and others.What's the status?Stay informed of your VR system's status at a glance with the ever-present VR Status Monitor. Tweak and customize vi...
it's this one
idk how you even found that one
yeah that doesn't appear when I look for it
I get Main Steam VR and Steam VR performance test
weird
I think the actual SteamVR application Light just posted is classified as "Tool" and would this show up in your Steam Library under said section
This is a really dumb question from someone that has literally never seen anything about beat saber
Can you put whatever song you want in it?
Realizing what songs I would put into the game it might be a bad idea
Long songs...
Because I'm basically him
Except I'm left handed for shooting and stuff not writing
I don't know anything about half life to tell what is going on here
Mormons do though
Furry slayer
Bruh mormons shooting people what
I see
Well I should leave the chat then, I don’t want to die.
I see
Considering what happened to them before this it's still horrifying but I'd almost attribute it to ptsd fueled rage
What you talking about, furries or mormons
Mormons
What happened to mormons
Look up nauvoo massacre
I dont know what moromons are
@wanton summit religion
Well, by definition a cult but yes it’s a “religion”
It's another thread of christianity much like catholicism
A cult would have died when joseph smith died...
I wouldn’t attribute mormons with Christians
Not at all
A cult would have died when joseph smith died...
@white sluice nah they still have leaders
The leader is “chosen by God”
Then that makes it a religion not a cult
Idk they do whatever they do
so is the pope
Pope is catholic
And you can leave the Catholic Church and go back later, mormons lock you out for life
By definition it is a cult
No???
The only way to get kicked out is by literally murdering someone or shit like that
Anyways back to the tag
Nah you just have to disagree with it
I know many former mormons
Whatever this is a VR chat
So just end it
Court of the crimson king would be kind of fucked to play in beat saber
What's the longest song conceivably playable in beat saber?
The Entire first Shrek Movie. And I'm not kidding, it's the entire Audio Track from the first Shrek Movie
The entirety of shrek is the new spanish inquisition
pretty sure steamvr just shows up in when you enable tools in your library and you have to install it
dont think you can search for it in store
mobile game ads when they evolve : only legends can beat this level at expert plus
no
i regret buying it
its bascially the overpriced cardboard
for its time it was good
but now you can get a standalone pcvr capable hand tracking 6dof headset for the same price
and the conversation about the quest 2 having inside out tracking vs light houses and cameras
psvr tracking sucks anyways so it cant win on anything here
10/10 packing material for my replacement touch controllers....
good thing they don't seem broken, they don't seem to rattle but I havent tested them yet
nvm they rattle
oculus owes me atleast $20 because I've gotten three replacements on this damn thing and it's still broken in some way
At 11am JST vket 5 is opening up! it's in vrc and some other platforms. they won the best vr marketing award on the vrawards this year for vket4!
well i guess usps will ship my quest late then
sad noises
they are getting affected af from holiday traffic
even though they had my package at the 5th
When I received the Tracking code for my G2 Shipment, it was already in delivery today. Aka, I'm getting my G2 today, and I wasn't even expecting it...
keep me updated about it
i wanna see if the reviews are all correct and if the controllers are good
I'll probably stream the Unboxing later. And I'll post my First Impressions here too
where are you gonna stream it
oh wait
floatplane??
No self-advertisments sadly... But it's definitely not Floatplane...
oh ok
I guess, you can see who's live in the User list to the right 
not sure where exactly
When you look at a Users profile, and they have Twitch connected to their Account, it'll show up on Discord whent hey stream
oh ok
DM me? I'm legit interested if I'm available whenever that is
if you right click on his profile you should see a twitch account
I'm lazy and on mobile
Stream was cool while I could sit in though
oh well thats pretty cool, i bought squadrons yesterday and i wanted to test it in vr but oculus decided it just doesnt want to work anymore
the repair tool is also broken so ill try reinstalling and if that doesnt work.. idk
i really, really hope i can get an index
oculus software is a living nightmare
at this point if i dont have enough money to get an index i will probably buy a cheap windows mixed reality headset just to get the fuck away from oculus
oculus software is like the epic games launcher of the vr world
less features and more resources used but looks better
OK, so my Assessment on the G2:
The Controllers
I can't really say they're all too fantastic. The Weight distribution is fine, but not perfect, the buttons feel fine but not really tactile enough for me. The Trigger button is akwardly placed, but manageable. My biggest complaints are how tiny the top of the Analog sticks feel and the placement of the Grip button. The latter easily being the worst part. They don't press in flush with the rest of the handle, have decently sharp edges and sit in a very awkward spot for my middle fingers.
Otherwise the Ergonomics are fine, but I feel like the Oculus Touch V2 (Rift S and Quest) feel better in the hands then the G2 ones. They are a far cry from what WMR controllers used to be tho, so at least there's that.
Game Support is horrible right now, as most SteamVR games just maps the Vive/WMR bindings to the G2 controller buttons, and this makes some games pretty horrible to use. Like for example: to open the Radial menu in VRC, I have to press the SteamVR button (right Menu button) twice in quick succession. and is that isn't enough, if I enable hand gestures, I can't close my virtual hands as the thumb is always pointing up, even when pressing a button.
The Headset
The Headset on the other hand is a completely different Story. The Image looks almost surreal sharp, the Colors are vibrant, but not blown up and the Contrast is pretty decent. I'd say the Index is still better in darker areas, but it's not by much really. SDE basically non-existant.
The Lenses are quite forgiving when it comes to alignment. Even if you don't dial in the IPD just right (which btw isn't as easy as on other platforms), the Image still doesn't look noticably blurrier. You do have to adjust the IPD tho, so head rotations don't make you dizzy. If the IPD is way off, you will also notice significant blurriness. One thing that I wasn't too happy about is that there are God Rays visible similar to what was on the CV1, just not as bad. I'm used to ghost images on the Index, but no longer to God rays, so that is a bit of a bummer.
The Headband adjustment needs some getting used to. Unlike Oculus, who had an actual spring mechanism in the Headband to make putting on and off easy, HP relies on the sketchiness of the retention straps (the ones you pull on the side of the headset). This isn't as easy-going, and the more you have pulled out for a tighter fit, the less easy it is to put on and off.
Comfort wise, the headset is otherwise pretty comfortable. It doesn't just rest on your head like the Index (due to the strap design), but I noticed laying down was more comfortable, probably because the main head unit is a bit smaller on the G2.
The Tracking
Headtracking is absolutely fine, as to be expected. The only issues I had with the headtracking was when I looked at the floor while also adjusting the headset. But that was to be expected of WMR.
The Handtracking however... It's fine. Accuracy wise pretty good. I'd say WMR Tracking feels a bit more accurate then even my Quest actually. What it definetly has over the Quest Tracking is responsiveness. The Quest, even when native running software, always feels like it has a slight Jelly effect on the controllers. WMR doesn't have this Jelly effect, like at all. BUT: The tracking Volume kinda sucks. In VRC I noticed in my brief period of having the G2, that the controller frequently got stuck around my stomache area. It's pretty similar to old WMR headsets in that regards, except that it can track a lot further to the sides in the height range that WMR was already tracking. So raising your arms next to you finally works on WMR.
But I also have to say, that except one dropout that I had after firing up a song in BeatSaber (I only had that once), I didn't really had any Tracking issues in BeatSaber. But the comfort of the Grip button is a big downside, which is why I personally wouldn't play BeatSaber on this headset.
The Performance
I ran this headset on an i7 8700k @4.5GHz, 32GB DDR4 @3200MHz CL16 Memory and an RTX 3090. SteamVR funny enough auto-picked 150% resolution scaling for my G2. I didn't even notice this until way later when I noticed some heavy frame drops in VRC.
BeatSaber was running fine, and in my current fav Wall map (The Darkside from Alan Walker) it even felt like it performed better then my Index at 150% res scaling. But this must've been a fluke. Like I said, the G2 ran at 150% as well.
I also didn't notice any real hiccups in any of the other two games I've tried (The Lab, Portal Stories VR Elevator Bonus).
VRC was also mostly fine, but in the Submerge Map, it was running at 25fps, until I turned the Renderscale to 100%, at which point it was running at ~35-40fps.
You have to have oculus running for it to work
Miscellaneous oddities
The Speakers sound pretty good, but they seem to lack in the deeper bass compared to my Index.
The right speaker wasn't properly screwed in from the factory and thus had a loose contact. Finding out which direction the screw went wasn't too obvious, as both rotation directions were pretty stiff.
The cable does not come pre-attached. Instead it comes separate from the headset unit and has to be plugged in by the User.
The Type-C connector refused to work on either of my USB 3.1 Gen2 ports. Whether it was the USB-C or with the adaptor on the Type-A port, neither worked, I had to use a regular USB 3.0 port.
The nose flaps are basically isolating you from the outside. For me there's no way of looking into the real world without taking the headset off. I never had this with any other headset. But it does come at the cost of comfort, as I noticed them pressing on my nose after just a few minutes.
Or you can use virtual desktop, but I dont want to spend $20 on a headset I'm not gonna use for much longer
on vd you still need oculus software running for some reason
Fuck
you don't need to do anything with it just let it run in the background when ur gamin
I hate the new response system in discord bc now I have to respond to your entire message instead of just quoting the bit about the wall map to say that that's one of my favorite wall maps to date even though it makes me nauseous
@Chickenbread#4342 great review, I'm still working on my detailed review, but have most of the same conclusions. The issue for me is that I am on a 1070 maxQ at the moment so I can't test at the settings I would like.
I didn't have the USB issues you had, but I did have a lot of beat saber weirdness (though that was almost a month ago when I tested beat saber).
I definitely think the G2 will put pressure on the other WMR companies to get back to work, as they all can now plainly see how popular it is, and where the flaws are.
Lotta people having usb problems with the g2
Particularly on am4
Mine doesn't like my motherboard usb-c port, so I have to use the front panel
My quest 2 is coming this month hope i wont be getting any issues
@zinc timber Yep thats what I've been hearing. I am on a 8750h, and the left side of my laptop is actually layed out for VR (thank you gigibyte for putting ports in the right places). I also have a piece of software that scans my computer for drivers and checks if they are up to date, so I generally have very few issues when plugging stuff into my laptop. Also the software updates drivers for any device connected to the laptop so that has helped a few times with headsets that can get drivers without needing to check the support pages or windows optional updates.
If I start to really go deep into benchmarks in the future I will start adding the type of USB controller and the USB driver version i am using to try and help people identify if they have a USB diver issue (which seems to happen in a lot of headsets), or a headset issue.
Is it a driver issue?
I kind of assumed it was something to do with the controllers or how they were split or whatever
I mean, as I said in the Performance section, I'm running it on an 8700k, so on an Intel Chip. The USB 3.1 ports (both Type-A and Type-C) don't work. I don't have a front panel Type-C port header on my Mobo, so the front panel Type-C port is dead. Using the adaptor is fine for me. It just means I have to unplug my webcam every time I wanna use my G2 with Index controllers and FBT...
Funny enough, the Index faceplates almost fit on the G2. The top magnets line up pretty much exactly, but the lower magnets are spaced apart slightly differently and on the Index face plate, the light guard at the top passes through to top magnet posts, which it doesn't on the G2 faceplate. The only other difference is that the foam on the Index is more of a round shape and on the G2 more or a squared off shape
Ah darn
Dont tempt me
back in high school I had to sit with the IT professional for an hour with a straight face as he tried to recover the corrupted blank microsoft doc file I submitted instead of the 5 page paper I had 4 weeks to do
(Yes I proceeded to do the entire paper that weekend so I could turn in a proper copy)
Eh... I taught my kids how to use our vpn to get around their schools shitty wifi blocking last year, so they could watch youtube.... Idk if that makes me a bad parent or not...
Just got some lenses for my Rift S
If anyone’s interested I’ll let you know how it goes when I get them
If they couldn't figure out how to get a proxy themselves good parent
Cool boomer
Our school blocks vpn websites and we aren't allowed to bring our chromebooks home lol
i hate it when schools want to get access to every device you own
like no i dont want my school to access my custom pc and take admin
why the heck do they want admin on a device they dont own
Because they have shitty IT guys
IT security rule No. 1:
Never let anyone you don't fully trust access to your PC or any account you own.
No I have not
give it a shot man
I will when I'm back in school after covid
yeah dont worry i always reject it
Yeah, they had to go access the vpn through http but it worked :p
A friend I have that I haven't spoken to since last summer bc of quarantine recently started coming back to school and made the mistake of giving the school access to his personal phone and laptop since that's what you had to agree to in the 'permission to utilize personal devices for school purposes' thingy. Poor bastard lost access to a ton of websites, even when he was at home on his own network, because of their control program
Meanwhile, I said 'shove it' and may or may not have just swapped out the SSD and ram in the shitty laptop they gave me to make it usable (which isn't allowed, so I'll be returning it to how they gave it to me before I give it back) to get around the personal device agreement restriction. It's not my device, it's theirs. It just has a few different parts and a totally different windows install, unbeknownst to them.
Speaking of school, I don't know if anyone's seen the VR competition taking place for high schools across the country yet, but I'm super bummed because it would have been a great opportunity for my school, and we don't qualify to participate because we don't accept title I funding
This ^
interesting, never heard of that before
our school gives us shitty toshiba laptops (as they used to have a deal) and we get to keep them after 3 years
my kids school just gives out chromebooks and ipads depending on grade
My school provided laptop is a Dell Inspiron E6320 from 2012
I was planning to do that so I wouldn't have to have zoom anywhere on my actual machine
So... as it turns out, you can't take an intensive Wall map in Beat Saber as a benchmark for headset performance. I just played "The Darkside" wallmap again, which I mentioned ran pretty fine on my G2, on my CV1 however, it performs like utter garbage...
The G2 with it's almost 4x higher pixel count, performed on that map better... Mind you all SteamVR performance...
Dang
I love those wall maps, and I have a few of them I really like and wanna share with my friends, but for some reason every single wall map I have has broken spawn animations whenever I try to play them with my friends in multiplayer
Another thing I noticed btw is that the G2 does have a render map in SteamVR, aka the parts on the screen that are never visible, aren't rendered. I knew native SteamVR headsets had this, and I knew Oculus headsets in SteamVR don't have this. What I didn't know is that non-native SteamVR headsets can also have rendering masks...
Well... I guess it does make the G2 a whole lot more usable...
It doesn't change the Fact that WMR as a platform is utter garbage. I had massive issues today running ETS2 on the G2, because Windows kept unfocusing the game, which meant that I lost control of the truck. I did end up getting it to work by minimising all windows, but still... I never had this issue with both my Vive and Index
Also, Desktop Notifications will always pop-up as pretty large windows in WMR. I haven't found a way yet to turn this behaviour off. It's quite annoying actually as I've been using my Index controller today with the G2, and I can only close this windows with either a WMR controller or by waiting like 30 seconds...
Nvm... just found it. The setting for notifications in WMR is very intuitively under System -> Notifications, instead of the WMR tab of the Windows 10 Settings -.-
Ok so ive started to notice that total black without anything in the scene is kind of redish on my vive, can any og vive owners tell me if this is normal?
Total black? No, it's OLED, they should be pure black, not red, as if you put on the headset when it was off
My Vive never had anything like that occur
Yeah, sounds very weird. As burn in would make certain pixels/colors darker, rather then brighter...
yeah its wierd af I should probs check it with my brothers vive and see if its an issue
I kinda want to get it repaired cause its starting to form minor oled degration but its not enough to warrent a repair
wierd, cause mine has a papery look to it
is the oculus rift s worth it for 275 new?
is that the only thing u can afford or can you go 25 bucks up for a q2
lemme get a pic of how pure blacks look, this is pure blacks like beatsaber loading screen black, not like boneworks sewer black
Looks like this, odd
the red is more pronounced then this but the camera didnt capture it
dayum the carrying for the q2 is huge
I guess it has to fir the elite strap aswell
Really that much larger? The Carrying Case for the OG Quest is barely any larger then the headset with strap itself...
you know what really suprises me?
noones made wii sports but in vr
(that i know of)
You know what im getting an index in 5 months im just gonna tolerate my wierd ass vive until i get that
I think I've heard that the red is a normal thing that OLEDs do
Red tint on like light colors is a common defect with oleds but red tint on black background is odd
its never when theres anything in the scene, just pure black, and the red tint isnt always there
its fine for now cause its only loading screens, if it gets bad ill just repair it im getting an index in 5 months anyway
did you know that the PSVR is better on PS5 than on the PS4 Pro, PS4 and PS4 Slim?
well yes but actually no
since all the vr games have been imported to ps5 at ps4 speeds if you get a ps5 and try vr games it will be the exact expierence as playing on a ps4
Except I guess maybe load times? Other than that, I wouldn't expect any major difference, if any at all
And it seems the PSVR 2 for PS5 is not going to launch tell probably 2022.
Though based on their current patents and research I would expect it to cost about 500 dollars but be better then the Index (120hz, 2k x 2k per eye, with really good controllers, and a decent tracking technology).
Patents never mean the actual technology makes it into the product. In the case of the IR camera on the JoyCons, the patent happened to make it into the product, but many other things during the development of the Switch never saw the light of day as a product. So I wouldn't get my hopes too high up. I'd much rather guess that Sony will try to go for the budget market again with a PSVR2
how can i set up forza horizon 4 to use vr ?
ik there is no vr support but i want to make a digital monitor surrounding me.
i have forza on xbox game pass
Can't you use virtual desktop and use 3 virtual monitors and put it in triple monitor mode
how do i set that up ?
There's an application called "Virtual Desktop" on Steam, that allows you to pull in your desktop into VR
ahh okay
But I don't think it allows for Virtual screens alá triple monitor setup tho...
is there a free roller-coaster game ?
I only know of one, and that one only comes with one free roller coaster and all others have to be unlocked through DLCs
In Epic Roller Coasters you'll get the same feeling of a real roller coaster with a high level graphics, physics-based simulation. You'll go up and down seeing everything around you with our long range vision capabilities! Available for Arcades on SpringboardVR
Yeah, that's why we're thinking/planning to build a pc and switch to pc vr... Though part of me hates that it'll mean running windows for the first time in like 20 years
Just can't wait for 2+ years for better tracking on psvr...
reporting this again........ plz answer
We don't know why would we??
My man went back to November to reply to his own message
@mortal briar @haughty thistle
This might solve that triple monitor set up problem is VD
https://www.headlessghost.com/
oof I WISH we knew if LTT were going to review the Reverb G2. idk if you've noticed but this channel is straight up NEGLECTED. The only pinned message is from Jake back in 2017. We have no idea what LTT are doing with regards to VR at the moment.
Yeah, all the VR content they did in recent days was all just Oculus Sponsored...
And what I mean with "Oculus Sponsored" is more like "Elaborated Oculus/Facebook Ads"
The only exception to this was the Index and Fullbody Videos that Linus did about his own setup
reality sucks
@gloomy crater i agree, and if you look at responses in channel from the LTT team, Jakkuh gave a comment to a post i made in here back on November 17th 2017, the second day this channel existed.
I think it is also sad because LTT is really the only decent VR reviewer that able to test a large number of computer configurations. None of the other big tech youtubers are really into testing and reviewing VR (Jay has done VR videos few times, but not as in depth as LTT), and most of the VR review channels only have one or two computers they can test on. I feel LTT is in the position to dominate VR tech reviewing, but does not seem to do it for some reason.
Ha you're right
The pinned message is the first ever in this channel so jumping to it takes you back in a time machine to the very start
Lots of deleted users and people arguing about the vive and CV1
Apparently paying money to facebook was still a point of contention three years ago, before the account thing even happened. Times haven't really changed in that department
It sucks that this channel isn't more popular and paid attention to, this is my favorite channel on the server probably. Tried joining VR dedicated servers but they don't have the same vibe
Anyone know when the FS2020 VR update releases today?
wait its TODAY?????????
it says it should be on the 23rd
its tomorrow
but i would expect it a bit more than that bc of timezones
ohh ok my mistake
spitting fax
meanwhile in vr
im running away from a comic-styled velociraptor
is there a place i can watch 3D movies in vr ?
like Netflix but for vr ?
I never tried it but I hear good things about Bigscreen. It has 3D movie play back.
Yeah okay I did download that just wanted to check my options before paying for a service
I wonder if there is any vr headset that have better reslotion and OLED as the Samsung odyssey plus
I wonder if Samsung will make an upgrade
Lol Samsung odyssey plus has 1233ppi
Hmm I think that's for both eyes together
A. the >1200ppi value was coined by Samsung as "equivilant to" due to it's "Anti-SDE layer". In reality, the Samsung Odyssey Plus has the same ppi value as the regular Samsung Odyssey
B. PPI doesn't mean much for VR. What is more interesting is PPD or pixel per degree. Depending on how large of an FOV the image is streched, you might get a bigger or smaller pixels, even with the same screen
C. neither PPI nor PPD state on how bad the SDE actually is. It does give a hint, but even on the same resolution screen you might get more pixels and less dark space. A good example for this would be the Index and Oculus Quest. Even tho the Index has a larger FOV and a smaller PPD, the SDE on the Index is way lower, as the Index has overall larger pixels compared to the space between pixels. besides that, the Index also has more subpixels per pixel, which means the Image still looks more detailed on the Index, even tho both headsets have the same on-paper resolution.
Lastly, I should mention that the "Anti-SDE layer" on the Odyssey Plus is often perceived as a slight blurryness to the image. So take Samsung claims with a big grain of Salt...
@Chickenbread#4342 Ty the Samsung odyssey plus is the first be head set I have ever gotten I got it for 400aud.
It's so cool mum would not stop screaming when playing roller coaster. Lol.
She kept trying to touch things I kept telling here there nothing there.
If I was to upgrade I think I would like to stay with OLED displays is there a better OLED vr headset than the Samsung odyssey plus?
Maybe there will be an odyssey plus plus
The highest Res OLED screens you will find in a consumer VR headset are basically the ones in the Odyssey Plus. They're all 1440x1600 per eye, all Pentile subpixel matrix. The last consumer headset to release with OLED was the Oculus Quest, and tbh it's not really that great for PCVR. You'll get used to LCDs in VR pretty quickly, and the benefits of LCDs are striking. You will notice after-images if the LCD is cold, yes, but they will go away as the headset warms up (with my Reverb G2 it takes about 2-3 minutes for those to go away). The Resolutions can also go much higher, while not being too expensive. The Reverb G2 I mentioned has 2160x2160 LCDs, one for each eye. The Image it produces really looks unnaturally sharp. Meanwhile, the Index flexes with another benefit of LCDs, and that is the support for much higher refreshrates. 144Hz in VR makes animations look pretty much lifelike.
If you're still more interested in an OLED VR headset, but one that is a little more advanced then the Odyssey, the Vive Pro and Vive Pro eye also come with the same 1440x1600 OLED screens, but a much better strap and support for SteamVR lighthouse tracking. I wouldn't recommend going with the included Vive Wands and rather go and buy a seperate pair of Index controllers, but other then that it's a pretty solid package
Unless you go above 1000 dollars (for a whole kit almost all vr headsets that are better now use LCD. And even most of the ones above 1000 use LCD. I cant remember who still uses OLED as their primary headset screens. I know that the Pimax 5K XR OLED is an option at 999 gor the headset alone (need lighthouses and controllers).
Then there are the Varjo headsets whitch are a combo of high density OLED microdisplays at the center of larger LCD screens. But those cost a fortune and require a subscription to use.
If you want a slight step up I agree with @Chickenbread#4342 about the Vive Pro and Vive Pro Eye, both headsets would be a slight step up from the Odyssey Plus, but not by much.
If you are fine with WMR tracking (what the Odyssey Plus uses), then the best step up for a decent price is the HP Reverb G2, the slightly worse colors are completely overshadowed by the much better resolution and slightly better controllers.
I know that the StarVR One also uses OLED screens. But that is only sold to buisinesses (also costs >3k)
damn
out for me right now
Oh dang
I have to move it to a new drive to be able to fit it
It doesnt necessarily get 100gb bigger
well that's what the installer thinks
That would be ridicioulus
I had 70gb available and it said "not enough space"
Rip
now I have to move it to my hdd 🤮
Well I dont have the game so tell me if its worth it
okie
kinda
I probably average 16MB/s on steam, and sometimes jump to 32
I should be getting over 50 but my mesh system kills the bandwidth, thinking about running ethernet upstairs sometime
not sure actually i have the normal version but you gonna get bored
if you dont life flight simulators that is
but the graphics are stunning
my 1660 super was able to do 1080p ultra on 40fps
and high 70fps
well I want to be a pilot so this is pretty nice
and now with vr I can practice for actual real life lessons
by the speed this is going it's going to take like 7 hours to download
idk why but microsoft downloads are really slow for me, only getting 96mb/s right now
96mb/s?? Thats a gigabit dude
I've noticed that a while back too. MS downloads in general, whether it be over the M$ Store, MSDN or FS downloads, they're all really slow...
omfg this is so bad it's been 2 hours it's not even at 15%
yeah same here any ms store downloads are generally slow
might be a problem with windows server
???
cmon microsoft
i've been sitting here for like 3 hours and it's barely past halfway
weird
I just changed my ipd from the 63 to 58 and it looks so much sharper, idk why. I measured my ipd as 63.5 but maybe I somehow did it wrong lol
Could be a lens or software thing
On my rift I always had it at 69 (nice) but in beat saber I had to do 66.5 for some reason
someone here?
ye
what do you mean by good vr tracking things
if you have a xbox 360 or xbox one kinect, you can use it with software called direct vr
i dont think you can use vive trackers with rift s, and they are expensive
well i dont think you can use them
if they require base stations
Links:
Kinect 360 Drivers: https://www.microsoft.com/en-us/download/details.aspx?id=40278
Kinect Xbox One Drivers: https://www.microsoft.com/en-us/download/details.aspx?id=44559
Driver4VR download: http://www.driver4vr.com/download/
nom: http://rezero.wikia.com/wiki/Ferris
Oculus blog on USB bandwidth: https://www.oculus.com/blog/oculus-roomscal...
you can try to find a kinect at a garage sale or on ebay or something
for this you need to be facing the camera
also the software needs to be paid for i think
The kinect setup with a rift s will cost much less then the rift s plus vive trackers and lighthouses
well are you planning to get vr
Well I got it
quest 2 is on of the best vr headsets out there
It was a gift from work
noice
Ight sick
but if you want better graphics and fps you can connect it to a capable pc
and boom its a pcvr headset
can it play super hot vr and minecraft vr
minecraft vr will need a pc until they release a quest version for that
but super hot is on the quest store
no problem
also one thing you can do with the quest 2 is hand tracking
which replaces your controllers with you actual hands
I plan on getting a pc anyways so it's good to know the options
ok
btw minecraft vr doesn't work with virtual desktop but idk about link
also, is full body tracking possible with the quest if I use my phone or something as a camera? I would imagine that there would be an app for that
for link?
There were some proof of concepts with like ping pong balls and RGB LEDs, but most of them were just that: PoCs.
Generally speaking for Fullbody you either get an Xbox Kinect with it's IR depth camera to track you body, or use Vive Trackers to have exact positioning and rotation of each of your feet and hip. In general, the Kinect isn't as good for Fullbody, as it needs a very good view of your body to work. Not a given if you have a headset strapped to your face...
Has anyone else had issues with Oculus software just crashing their entire system?
As of recent everything started to crash at once, I mean apps
Event viewer was just spammed with these right
Guess what each one of those says
Uninstalled Oculus Home, issues are gone. Now the issue is no VR but damnit I'll take that over no PC any day
It also kept crashing some drivers so PC went offline several times for example
Sounds weird... Never had that issue...
Worst things that happened to me were that A. WMR used to mess up my monitor setup and B. Oculus Home sometimes made the graphics driver crash while setting up my CV1. It just kept resetting the GPU until I unplugged the headset, and which point the PC got a BSoD
Ever since Facebook made it mandatory to use FB in Oculus it's been going downhill
Eh. It has been before...
For me personally. Just a shit ton of problems started popping up
The Rift S was basically a piece of garbage compared to the OG Quest, but the OG Quest was way worse for PCVR, so you had to pick your poison...
That is what I meant with "It has been before"
no I agree it's gone to shit in general long ago
It's just that it has started to affect me way more since requiring FB login
The CV1 was a great headset. If they had kept it as an option, or maybe instead of the Rift S garbage, they had released a proper CV2 with outside-in, same good controllers and just an upgraded headset, it would've been perfect. But nope. That would've cut into their Quest sales, and we all know what Facebook wants: Control over their users...
I really hope FB gets broken up and Oculus goes independent again
Oculus Home has basically been neglected since the Money cow called "Quest" was born. I'm surprised that not more issues have been appearing with Oculus Home since the release of the Quest tbh...
To be fair I have not used Oculus Home since day one. SteamVR all the way
and I am glad I did because FB is randomly banning accounts anyway
Well... Except for the "loosing your library" stuff, it wouldn't really help you. Your Oculus headset still turns into a paperweight if your Facebook account get's banned
That's why I have opted to keep my Oculus Account. I don't use it for MP anyways, so I couldn't care less if MP was deactivated on that account. I can still use my CV1 and Quest at least...
I still have my Oculus account as well
I dont think I linked the two at any point yet
👍
But you know, when the day would come, I will still have my entire library on steam
and the only thing I would genuinely be sad about would be ROBOOOOO RECAAAAAALLLL
Same here. I started on a WMR headset so I started my library on SteamVR anyways. The only titles I've ever bought on Oculus were "The Climb" (for which I'd be sad if lost) and Beat Saber on the Quest
Well, I am looking for an HMD upgrade at some point anyway due to DCS
I can barely read the MFDs with the CV1 (little screens in plane cockpits)
Reverb G2 is looking neat, but I do want them knuckle controllers too
Sorry for the late response, but...
the case does feel very sturdy though, I guess it does its job
You can use Index controllers with the G2, but it's going to be extra pricey. You don't just need the controllers, but also a pair of SteamVR Lighthouses to track the Index controllers and a pair of so called Watchmen dongles. These come included with Vive Trackers (one dongle per Tracker), alternatively you can buy a pair of Steam controllers and flash the firmware of those included dongles to act like Watchmen dongles. Lastly, the most expensive option probably is to get a used Vive and just plug in the power and USB of that headset to act as a set of 2 Watchmen dongles.
The Dongles are required for the Index controllers to work wirelessly and the Lighthouses are required to track them. Besides that you also want the G2 controllers to calibrate the 2 tracking systems to each other so that the Index controllers actually show up in the headset where they actually are. It's a messy setup, and I can only really recommend it to absolute VR nerds/enthusiasts. But even then, the Index headset itself is more comfortable, has a larger FOV, smoother animations, better colors, deeper bass, better pass through cameras. Overall, the Index is still the better headset in all but resolution, so you got to pick your poison there. The G2 is up there, but just barely misses the mark for the proposed "Index killer" title...
So it's like the OG Quest Case, just larger? It looks pretty similar, except that it seems to be a bit elongated and a second half circle seems to have been added in front of theheadset to replace the little cable and battery compartment that used to be underneath the controllers... Lemme just quickly take a pic of my case...
I wouldn't know, I don't have the OG Quest
Don't worry about the paper stuck to my Quest. It's to prevent light leakage when using it with an Index Faceplate...
Btw. Talking about the G2, you might want to have plenty of VRAM on hand when using the G2 at native resolution or higher. I noticed that the VRAM usage on my 3090 regularly went above 50% when playing VRChat on the G2 at 100% renderscale. That means it used well in excess of 12GB of VRAM. The 3080 might have enough horses to run it, but the VRAM is probably going to be the most limiting factor for G2 owners...
damn
who thought a vr game could take 12gb of vram
also vrchat wtf how
vrchat doesnt even look that good
Depends on the world really. Also, the VRAM usage in VRC is heavily dependent on what kind of Avatars people around you are using...
well that shouldnt be a problem
im guessing to the number of objects in a single avatar
thats just stupid at this point and can be easily optimized
not by disabling every avatar
Well... It depends on whether or not the maker optimizes their Avatar or not
well isnt the vrc avatar sdk by vrc themselfs
You can't just auto-optimize an Avatar. And most people are either too lazy to do it, or don't know how to do it
then they can easily disable any avatar by checking the number of objects
and unity already has stuff built for this use
so they just need to implement it
Yeah, VRC has a rating system
what is a rating system?
Based on how well your avatar is optimized, it will be Rated. And you can automatically make it so that avatars underneath a certain rating are disabled
So for example, all avatars rated "Very Poor" (the worst rating) are turned off by default
But, there is an option to turn this behaviour off
i've seen verrrrry high end and demanding games with very high resoultion
s
and they dont come near that amount of vram usage
As someone who regularely plays with people who's avatars just barely manage to be rated "Very Poor", I have that turned off
Because thery're all optimized, using maybe 4k textures max
Many avatar makers decide to use 8k Textures, uncompressed. That's a big memory hog
wait what
why
i guess if your running a 3090 with an 8k tv
but why why would u do that
Because of crispy textures. Using Crunch compression often makes them look blocky and defeats the purpose of going with 8k in the first place
4k is enough
In VR, even on an Index, you will still notice the difference on many avatars
It depends on the UV mapping really
it depends if the texture is good
no way that would make the difference with an index
I have an avatar where the main body texture is wrapped around the entirety of the Avatar. So naturally, I want to go with a higher resolution to prevent it being blurry. But the difference is that my avatar has only 2 textures to worry about: The body and the hair
It does
the resolution shouldnt be the problem
the problem is the texture it self
if its actually good quality
I made experiments myself. Even on a pretty un-optimized avatar like the Coppouchi, going with 4x the original Texture resolution (default on there is 2k, I went with 8k), did make a noticable difference in VR, not on Desktop however
if it has compression
Yeah, many makers don't even know Unity has built-in Compression
yeah
Btw. even if you go with a JPEG, Unity will still unpack the Texture into an uncompressed format. So you want to turn on the Crunch compression in Unity
But most don't do that
Well... Yes and no...
If you set the Crunch Compresion quality lower then 95, you will start to notice compression artifacts. More so with audio then with Textures
That's why I keep Crunch Compression on, but at Quality 95. It makes a significant size difference still
ha. me and all my friends use avatars that were ripped from a PS4 game, so the textures aren't very graphics intensive. But I think my particular avatar might have broken gestures on index controllers, because for some reason there are 5 special finger gestures and 2 of them I just can't get to work correctly. I wish there were specific instructions on what combination of fingers do what for models, but I just have to do trial and error, and it appears I'm either doing those two wrong or they're broken.
On the Index it' litterally these:
- Hand Open ✋
- Fist ✊
- Thumbs Up 👍
- Finger Gun 👉 (with the thumb up)
- Finger Point 👉
- Rock 'n' Roll 🤘
Any other hand is neutral face. On the Index you just have to replicate one of these Hands to trigger said gesture
The ones that work for me are 🤟 (with the thumb open, not the rock n' roll one) as well as finger gun with the thumb up, finger point except the middle finger is out, and the ones I can't figure out have something to do with the one that summons when I do this 🤟 (doing this gesture summons a gun, doing any other gesture will make the gun disappear, and I can't figure out how to fire the gun. I know the gun can be fired because I keep doing it on accident when trying to trigger other gestures, but I don't know what the intentional combination of fingers fires the gun) and also how to summon a prop that works on my sister's quest 2 controllers but not my index ones. For her she can summon and hold the prop, but when I do the same set of inputs, the prop appears for a split second and disappears until I stop the gesture and do it again. Kinda strange
connection finally emailed me about the fact that they straight-up lost my credit card information lmao
i think ive been playing vr too much
whenever i close my eyes i see screen door effect
Oh man I've had a problem where I close my eyes and they replicate the loading distortion from Blade and Sorcery
blade and sorcery made me 🤢
@signal snow when did you last try it?
yesterday
Were you on the beta?
If you haven't already you have to try the 8.4 Beta or wait for the 8.4 release. Blade and Sorcery has had performance issues for a while and 8.3 is literally the worst case scenario for Blade and Sorcery with the most vomit inducing lag effects I've ever seen.
The 8.4 beta has completely reworked how character generation works though and as a result is a LOT LOT BETTER. I went from 2 enemies taking me to 45 FPS and heavy reality warping to 20 enemies stable 80FPS and no issues @signal snow
uhhh
i think it was because of the fact that i have only had VR for 2 days
and it was my first time playing a vr game without teleport locomotion
Faaaair I ruined my brain in blade and Sorcery early on, but seriously you gotta activate that beta it's gonna improve your experience with b&s
damn usps stopped replying
at all
they have to give me an update today
or else there might be something wrong with my package
oh hey koro from mystical server
yooo
It's weird how I've never gotten sick from vr but teleport locomotion makes me extremely disoriented
Can’t you do the bird? I saw someone playing alyx and they did that
Yeah you can but he was talking about vrchat gestures
Oh ok
Hey anyone here know some good inexpensive games on steam that have Occulus Quest VR support? Preferably $20 or less
Well... Technically speaking, any VR game on Steam supports every headset. If you're looking for games with native Oculus support, just filter for those...
well its your lucky day
basically most vr games on steam are on sale
bc of xmas
but not beat saber sadly
those guys never make sales
never
i think half life alyx is in your budget
but im not sure
I got squadrons for $23, its pretty fun
Anyone got recommendations for SteamVR vs Oculus Quest games? Gonna have my quest 2 soon and I wanna enjoy The Quest 2 for it's standalone features (definitely buying Quest Beat Saber) but don't wanna make the wrong call when buying a game like Arizona Sunshine on either Quest market or SteamVR market
Not gonna buy anything through the PC oculus store if I can avoid it
well one thing about the oculus store that sometimes some games support cross buy
like if you buy beat saber it should also be on the pc store
but you have to make sure the game supports cross buy
Nah beat saber only supports crossbuy on songs not the game
and I own Beat Saber for steam VR so for PC I'll play through there
If anything's crossbuy that would be epic though since I'll buy it through oculus quest it'll just conveniently be there on oculus PC
Well
You can play steamvr games on oculus
But you can't play oculus games on steamvr
Yes 😎
So unless you really want those games to be portable
Definitely steam
It seems my purpose in asking was misunderstood
I'm asking for recommendations for one platform or the other for this exact reason
As I would like to minimize the games I own that are locked to Oculus to only games that are best played on Quest 2
Beat Saber for example I will buy despite owning it on Steam because wireless native beat saber sounds freaking epic
The Climb is a pretty great game if you ask me. And it is Cross-Buy
hyped af for tommorow, getting 360 vr for once+ pulleys and hla

can't wait till i can finally afford vr
this is me in 10 hours

How foolish would it be to try to run steam VR on an xbox series X lets say using a quest 2
How?
I was imagining dev mode would open some possibilities
Yeah, not SteamVR level of possibilities
ok
If the code execution is limited I'm surprised people are having such a good time with emulation
but I would understand in steam isn't formated to run in that environement
I am happy to say the red tint on black screens on my vive seems to be gone
I think its cable issue it kinda comes and goes
What if it's your eyes are just doing that
It shows up on camera so unless this looks perfectly black to u its the cable
Yep definitely doesn't look red on the left side to me so I guess your eyes are doing doing that
You can play oculus games on a steamvr headset, you just need to use REVIVE.
got my quest 2 yesterday, it's a blast, my first vr headset but not my first experience
finally got 360, its so fun to not be bombarded with white flashes every 12 seconds cause you accidentally turned 90 degress lol
Man I'm trying to record footage of me playing beatsaber with a little window with my webcam I have set up recording me IRL in the bottom right corner of the window, but I can't for the life of me figure out how to get Relive to record my webcam and add it to my recording of the beatsaber window
oof, I just use obs
How big is the sweet spot on the G2 compared to other HMDs?
It's smaller then on the Index. Compared to the CV1, I'd say it's about similar, but due to the higher res screens on the G2 it's more noticeable then on the CV1.
This may vary from person to person tho
Having the G2 in my hands just makes me wish there was an Index with similar high-res screens, but the Contrast levels of the Index present screens.
Honestly, in all points but resolution, the Index is superior to the G2, even if just by slight margins. The comfort is slightly better, the FOV is massively better, bass response is slightly better, SteamVR integration and Tracking are better, Sweetspot and lenses are better. You do get an overall better headset and experience with the Index still. Just the Resolution and cable management is better on the G2 imo (with Cable management I mean on how the cable is routed around the headset itself)
Any way to make the Samsung odyssey plus wirles.
Like maybe a wireless HDMI. And wirles USB 3.0 and have the odyssey plus hooked up to the resevers and a battery pack
Lol even if it did work it would cost so much XD.
Yeah, even if it did work, it would cost a fortune and Latency would be horrible
For VR, I'd suggest only looking into purpose made solutions like the Vive Wireless Adapter and the TPCast for Oculus Rift and HTC Vive (although the TPCast I heard isn't all that great)
Btw. Those are pretty much the only purpose-made Wireless PCVR solutions I know of
Anyone know how to tell if I got shitty lens on my quest 2. Pretty sure I didn't but I'm not always the most perceptive either and I wanna use this device to show other people
Well this is an issue
The person I sold my quest and Oculus account to wants to connect their Facebook account so they can use social features
Okay and?
It a i n ' t w o r k i n g
Was yours linked?
Hi y'all. Is it worth 100 USD more for a Rift S or stick with the old Rift?
They may need to change the emails to sync
Sort of gonna try to get into VR
If your set up can support a rift it's better
If it can't or the inside out tracking will vastly improve your experience then yes it is
They wanna change the username, password, pin, and email address, but we can't figure out if all of that is possible. Specifically, we're working on changing the emails right now but it's slow going because they wanna do this RIGHT NOW and I'm out rn so I'm trying to check emails over data connection
How would I know that? Is it that even with new hardware, it has a limit still?
No like the original rift had sensors
You have to physically put sensors around your room
Ah
The rift s has sensors built in to the headset so tracking may be a bit worse but it's on your head which is convenient
Also I believe rift s uses display port instead of HDMI
I see
Cause the issue I have is mainly where to put said sensors. The room area that is free is well a bit small and has many stuff at different heights
Does your phone have a wide angle lens?
Take a wide angle (so .5 zoom) picture from the 2-3 spots you think you can place the sensors and see if it'll see your play space
The actual range of the rift sensors will be a bit bigger than the range of the note 10 wide angle lens but it will give you an idea
I see
The back sensor might need tuning but front looks fine covered
Oop
The sensors are USB right?
Yea
2 on usb3 and if you have a third you can put it on usb2
Low key though if you went for rift s if you find with facebook Quest 2 better deal
Facebook is gonna be required in a year two anyway and at that same time original rift will stop receiving support
Well... Not if you buy everything on SteamVR. Facebook can't possibly lock users without Facebook accounts out of their headsets/games library...
I'd personally would go with the CV1 over the Rift S any day. The resolution might not be as good, but the CV1 beats out the Rift S in pretty much every other way imo... Even in terms of headset comfort I personally find the CV1 to be more comfortable...
Oh no I just meant for use
I too reccomend CV1 if you can fit it on your set up just as conveniently (I say this because rift s is better for racing sims imo)
But you can also use SteamVR with quest 2 so if you're gonna get a rift s why not just get quest 2?
my q2 didnt arrive yet
3 weeks since it arrived at usps
im actually concerned about it
usps stopped giving updates and they would loop updates when they did
its been a week since the last update and it was pretty close
if a q2's facebook account is locked i can just log back in right?
Nope. If the Facebook account is suspended or banned, you cannot log into your Quest 2 with it
So basically, if your Facebook account goes poof, all of your game purchases go poof with it. And so does the usability of your Quest 2
I see
Quest 2's are a bit expensive for me
Plus AFAIK they are like Rift S but lower res and framerate
There was a Quest 1st Gen for 250 too
That's the main reason why i refuse to merge my Oculus account with Facebook. Even if I'd get a Quest 2, I'd still hold onto my Oculus account and just create a separate Facebook account and never merge it. I wouldn't risk the usability of my older Oculus headsets, just to use the Q2...
The OG Quest is worse for PCVR then the Rift S imo. But it does have Standalone capabilities
I see
If you need physical IPD adjustment tho, the OG Quest might be the better option
Cause the Rift I can get on Sunday since the seller returns thst day is 150
Really my focus is just PCVR not anything with phone VR
hey my quest 2 in game wont track my head in steamvr i have to use my joystick to look around any fixes
For me personally, the Quest is like the CV1 for PCVR, just with worse controllers, worse Tracking, worse built-in audio and worse image quality...
So tbh,m other then SDE, the CV1 beats out the OG Quest for PCVR any day imo
I see
So CV1 then and try to figure out something with the sensor positions
Cause I think I need to move my PC for VR itself and run extensions
The only reason the Rift S is in interest is cause of the in headset tracking apart from it being the new Rift meaning I can setup more easily
Though as Linus said, lower framerate than traditional headsets
(Except Index)
The Rift S comfort is a mixed bag for me. It's better then the Quest, but personally I find the CV1 to get better in and out. Besides that, the Rift S headstrap has a tendency to just pull itself close when not being worn, which means you have to pretty much set it up every single time
There's also a lack of IPD adjustment, which might be a breaking thing for many people and the built-in audio solution just flat out sucks. And due to the headstrap design, you can't just put over-ears on. You can pretty much only fit in-ears with the Rift S
just got my quest 2 today and how can i get my head itself to track in games like pavlov and half life alyx
It should just work
So CV1 than Rift S if possible
If not, then you SteamVR and Oculus might not be properly communicating. Try re-installing the Oculus Software
for some reason in games like pavlov i have to use the right controller joystick to look around
That would be my priority ranking for PCVR, yes.
But tbh, the Quest 2 is probably a better choice over the Rift S, if you're fine with Facebook...
and get the Elite strap and additional over-ear headphones...
Its just for SteamVR
I should of done this but I thought my Facebook was already merged, little did I know I had to merge it 4 times 🤷♂️
I just had to merge the two in like 3 or 4 different interfaces
Kinda odd but it wasn't difficult or anything
From what I've heard the Quest 2 is like the Rift S in image quality, but with a higher refreshrate, less SDE and better Controllers
Quest 2 controllers are gonna suck for anyone with baby hands though
Also bigger palms > longer fingers for comfort
My friend has longer fingers doesn't like it as much I have big palms with normal fingers (we have similar finger tip to wrist size) and I am more comfortable
Long enough that unless you plug into the front of your computer you probably want a 6-10 foot active extension
are you talking about the rift s or quest 2, the quest 2 is higher refresh and higher resolution
Quest
yeah no
wait
quest 1 is worse than quest 2, quest 2 is better than rift s
in specs
yeah
So got 2 results now
Rift S: $230 ?
Rift CV1: $150
Now a 70 difference hmm
I still feel I want the Rift but sensors are gonna be the death sentence of me getting it detected
The CV1 like I said will probably net you a much better experience then the Rift S. I used to have the Rift S, but never got really happy with it. When I got a CV1 on the used Market, I didn't expect to use it much, but it quickly turned into my second favourite headset right behind my Index, so i do use it quite a bit actually.
The G2 is in a tight spot. I hope that most issues I currently have kinda get fixed by using lens inserts, rather then wearing my glasses underneath the headset...
G2?
still might go CV1 since the Rift 2 Guy is gonna not be in his house this week and next week which is odd
Go rift cv1
Unrelated
Finally got my Quest 2 today and of course the first thing I did after installing everything free and getting side quest working was wait for sunset and go play robo recall outside in a giant backyard
Fucking incredible, like actually game changing my world was shook
Wireless VR headsets and/or 360 cable pulley systems are going to be an absolute must for me moving forward now
Even using sitting down was vastly improved
HP Reverb G2
The headset with like the crazy 2160x2160 resolution per eye
Ah
So I found 2 CV1s
Difference once has a extra sensor
Is a extra sensor needed at all?
Ic
Also I just noted that the Rift CV1 is HDMI. Might have to get a adapter for my main monitor then since it is HDMI or VGA only unless I get Windows to not chug with the Intel iGPU as main or my KVM passthrough GT 730
Since my 2080 Ti is 1 HDMI
Yep. Either VGA, DP to HDMI for my monitor or 2nd display/remote desktop
DP to HDMI adapters are surprisingly cheap btw
Btw. I had an Idea this morning:
What if we could make a board that identifies to PC exactly like a CV1, except that it reports higher resolution screens. Would the Oculus software then render to the higher Res screens, or would it just ignore the device?
Linus in the Rift S review made it sound rare
Ok, new Rift S user here. My controllers won't track correctly, am I very stupid or doing something to cause this?
Has Quest 2 been jail breaked yet?
yes/no it was claimed it was but others have said that was fake and it's in the process of being verified last I heard around summer
would a game like cyberpunk fit into vr?
like would it be fun playing a vr version of it
probably not at the same graphics qualiyu
A lot of aspects of cyberpunk would be very disorienting in VR but would also be immersive in the context of the game world
So no it wouldn't be fun but would be really cool
Alright, I'm getting into VR as soon as my graphics card arrives, besides beat saber & half-life alyx, what are some fun games? I'm looking for some kind of drumming thing so I could do that in VR
Boneworks, Population One, and if you enjoy the franchise, FNaF VR:Help Wanted are my favorites
Aside from the ones you mentioned
superhot vr
Thanks guys, I'll look into those games 🙂
np
Lone echo is pretty neat. Like being in 0 gravity
i heard paradiddle is realistic
for drumming
Bought this
https://www.oculus.com/experiences/quest/3336529429750017/?locale=en_US and beat saber
Grab must-play VR games with our Quest Essentials: Holiday Pack*. This Pack includes Onward, SUPERHOT VR, Job Simulator, Pistol Whip and Eleven Table Tennis.
*This offer is valid on purchases at Oculus.com from 12/24/2020 10AM PT to 12/27/2020 11:59PM PT. Cannot be combined with other offers or discounts. Discount automatically applied at check...
Should have known getting a quest 2 would come with a bill :P
So I just noticed something
This is what Oculus suggests for 360 VR
however there is one thing that caught my eye
Can't the sensors also go here?
same 360-ness-ish
How scary is it?
Been thinking of getting it but ehhhhh
On a scale of 1-10 with 1 being a non horror game, and 10 being scared shitless, probably between a 4 and a 7 depending on the level
Yeh, definitely. Enough to get the adrenaline pumping, but not enough to make it unenjoyable
I used to barely be able to look at horror movies but my friends got me over that by forcing me to watch more
So I guess the same will happen for those games
And I’ve played FNAF games before
You’ll probably enjoy it then. Once you played through the base game, the Halloween DLC is a must-buy imo
I see, thank you!
Realistically in my experience once you get them set up they can go anywhere but your set up offers inferior coverage towards the corners
@lilac jewel
It would probably work with no major issue
Just would increase chances of your body blocking sight
I see
Also for better tracking you want the sensors at different height leveks
oh
I thought they have to be equal in height
that was one thing that got me heavily worried
Maybe for set up but after that you might get a better experience out of having a lower one pointing up and a higher one pointing down
ah
cause from what I also heard is that once they are set, a single move on them makes the path go wonky
does anyone know about installing custom oculus quest environments? because the quest homes discord group is like sleeping or something wait maybe they are... anyway any help?
nvm they responded
lol
That is true. if you move the cameras, you have to set up the Tracking and guardian again.
Just one pro-tip: When you set up 2 cameras one in each corner and are missing a third camera, the Oculus Software will complain as soon as the cameras are further apart then 2m. With the cameras placed properly and both connected to USB 3.0 however, I noticed no major issues. So just ignore that error...
Yeah I was reading that up
Why oculus abandoned rift s users
all good features are added to quests
without forgeting hand tracking
Because for Facebook, there's more money to be had on the Quest platform. By only giving new features to the Quest, Facebook low-key forces Rift S users to switch to the Quest. Also Hand-Tracking only works directly on the Quest, as soon as the Quest is running PCVR, all of the Quest exclusive features go away
Don't know if you have the answer already or not, but yes, you can definitely use them on 1.0s
Finally got the Rift CV1
The box is so big
Its almost like NVIDIA sold a big ass box of 4 3090s and a power supply
More like 2 and a half 3090 Boxes. I just compared. But if you think the CV1 box is large, then you haven't seen the Index or Vive boxes. Those are huge...
yeah lol
update on the quest : nothing yet im gonna call them tomorrow since they dont work on sundays
i really hope they deliver it this week
since i will bascially be full the next week
Well I got it to work but I ran into a issuw
The sensor distances I don't have in 1 desk
So need to figure that our
I thought cv1 box was normal size and was both surprised and disappointed when quest 2 box was so small
Then again I keep boxes and even packaging materials in mint condition so boxes are special to me
every day i look at this and i get hurteded
i really want to get a q2
$230 to ship it

Woah where do you live brom
dud
ship it to dhl or aramex
they charge 20 dollars
for international
@vapid depot
egypt
first you need to setup an account then you can start shipping to the address you give them
amazon is the only reliable option, if it gets stuck in customs i can easily get a refund
yeah i think you can ship there with DHL and Aramex
dude if you want to ship it back its like 100 dollars
i heard of a lot of people that cant get their quests because its a “spy device”
and thats if you can find somebody who will ship it ehre
amazon know how to get stuff through customs here so thats why
isnt that bascially what each iphone/android phone does
also DHL is wayyyyy faster
7-10 days max
and they give you good updates
i've never seen somebody have trouble with it
no way
probably 14 days
or more
and like you just showed
240 dollars to ship
i can find a flight for that price
thats to expensive
also i think DHL has 4 days shipping
a flight from the US to egypt?
for 200? 
You mean the Oculus Software is complaining that the two cameras are not on the same desk?
still if you need that warranty at that point wait until it comes to egypt
it wont lmfao
nothing is ever sold here locally
i thought the same thing here
unless its by 3rd parties
but turns out i found it for 370 dollars
authorized resellers are rare
which is close but not that good
yeah same here
i dont think it will ever come here
Yes
in ur opinion is vr overpirced?
Define overpriced?
VR as a avenue for entertainment has a very wide range of costs depending on your device so I'd say no VR is not overpriced
You'll need to be more specific I feel
overpriced as in.. is what its worth too much to spend to be using a chainsaw in surgeon simulator
Depends on how much use you can get out of VR
VR is probably the most immersive way of playing games ever, so any proper 6dof VR setup gives you access to a whole library of games otherwise inaccessible. So imo suche a VR setup would only be overpriced if the price you paid is not worth how much you use it
What I'm trying to say is: a used CV1 or Vive will give you just as much access to VR as an Index with Fullbody and 4 lighthouses. Depending on what you play in VR, and how much you play in VR, the Index setup might be way overpriced or exactly what you need. Ultimatly, you have to decide where the cut-off point is, where VR get's overpriced and where it's perfectly accaptable. One thing is for certain tho: If you can get the same or a better kit for the same price, the more expensive option is objectively overpriced (aka Vive Pro is more expensive then the Index, yet offers a lesser experience)
@devout gyro I think this explanation I gave someone for something else is relevant
It's over priced if you cannot reach a cost per hour of entertainment equal to the enjoyment you'd find out of something else
I know someone who spent $1000 on an index last year and had since easily put 1000 hours into VR games
$1 an hour is pretty cheap imo
psvr doesnt have it but i probably went more than the actualy price
and i still have my other one which is in perfect coniditon
I don't know much about PSVR. Isn't it's tracking similar to the dk2's tracking system, but using RGB LEDs instead of infrared?
idk actually
wait yeah bascially
but if you turn more than 90 degrees your tracking will be very bad
yeah tho psvr is really bad if u turn around it loses tracking so i would buy a windows mixed relaity or quest 2
@devout gyro I agree with @pastel echo that you should calculate the value you think you will get out of VR. If your unsure of how much you like VR, I would usually recommend trying out a VR headset, though that is a bit hard right now.
At least on the hardware side most of the headsets actually have a somewhat high bill of materials and manufacturing cost, so the price points will not really change over the next few generations of headsets, but the hardware in them and the games and experiences avaliable will keep getting better. I definitely think VR will become more and more worth it as time goes on. Its a question of when do you want to enter VR, and at what price point.
Though I do understand why a lot of people can also say that VR is overpriced - lack of competition in the hardware space, a majority of VR games being not well made (its not easy to make good VR games), lack of easy access to VR hardware in a lot of the world, and current cost of a decent VR capable computer being quite high, the current value of VR is not as high as it could be if those problems were fixed.
For me personally I think VR is absolutely worth spending a lot of money on even right now (but I am a VR developer, educator and reviewer and have gotten both games and headsets for free before), I still have put a good 4000 dollars into VR (new computer, games, headsets, accessories), and am already ready to spend at least another 10 grand in VR stuff the instant I get some money just because I know I would get that much worth out of VR in terms of enjoyment.
The modern "mainstream" VR industry could easily be considered under 10 years old, and have a steep upfront cost and general lack of good content. But that state won't change unless people engage with it, and ask for more from the industry as a whole. The more the consumer XR industry grows, the better it will be for everyone.
Luckily we also have now fully entered the 4th industrial revolution, which if all goes correctly should make a big difference in terms of the XR tech timeline. The technology that will come out even in the next 5 years will be quite amazing.
Though there is also some dangers of this industrial revolution going offscript and causing a lot of harm by defining the world and dividing people. These issues mostly have to do with privacy, security, personal data, economic inequality, government issues, and sustainability. All of these issues will have a big impact on how this revolution plays out, especially for industries like the XR industry, which is affected by a lot of these issues.
does anyone here have a quest 2, i have some questions
hey guys, I've been playing on my Rift-S since may this year, and my pc suddenly powers off and back on again while playing Pavlov
Every other non-VR game appears to run just fine
I figured it could be my PSU, but its kinda odd it would suddenly not be good enough for my rig
i7-9700K, MSI GTX 1070, 16GB 2666Mhz, Asrock B365M Pro4 board
does any of you guys know, or should I ask in tech-support instead?
How many Watts does your PSU have?
Maybe the Flat games you've played before just don't make your system draw as much power. The newer 30-Series Cards from Nvidia can run fine on the Minimum requirements set by Nvidia, but power spikes can still cause the system to restart. Remember that VR is a lot more power intensive then Flat games
(I mean, playing on the G2 at 100% resolution makes the VRAM usage go above 12GB on my system)

550W should be sufficient for a system like that. I used to run my 8700k and 1080Ti on a 650W unit just fine... Lemme check real quick
haha woah
RiftS should be easier to run though
Most definetly
Yeah... According to be quiet your system (I just assumed 3 Sata/M.2 drives, 4 fans and 4 sticks of RAM) should only really draw about 450W peak. So 550W should give you plenty of headroom 
Obviously these PSU calculators are not perfect, but there a good indication on what to expect with the system powerdraw. So I don't really know what's going on there...
2 8GB sticks, 3 fans, 1 Sata ssd of 500 gigs, 1TB HDD
so it should draw even less power I'd say
ill clean out some dust, there's not a lot, but tehre's some..
and maybe try running games in oculus mode instead of SteamVR
Does the shutdown and immediately booting suggest anything perhaps?
One thing I noticed with my CV1 when I got it, is that the Oculus Software on occasion makes the Nvidia Driver crash during setup and when I unplug the headset it just causes the PC to bluescreen....
oh wut
It does sound like a Power delivery issue. Like the PSU can't keep up with system demands or some other PSU protection system stepping in
It was only like 2 or 3 times so far. The LED started turning on and of on my GPU and unplugging either the HDMI or the USB of the CV1 caused Windows to Bluescreen. Idk why, but it seemed to have stopped doing that with more recent Nvidia drivers. Could've been a fluke in the early drivers of the 30-Series cards...
So I'll clean out some dust, and run a full check on all of my drivers
it's just so odd to me that it's happening only just now
even lately I've been playing a bunch of beat saber, started boneworks, and during the summer I finished Half-Life Alyx, played even more beatsaber, and a lot of pavlov
@haughty thistle it just did it again
while I was playing forza horizon 4
so not even VR
It could be a sign of a dying PSU. I remember having a friend with similar issues, but just with games. Swapping out the PSU fixed basically all the issues. And it's not like the new PSU had m,ore power, it was just a newer version of what that friend had already...
Sup
yup
u still there?
whats the question
next time just ask
FINALLY finally got word from usps after calling them
its in customs
but its been there for 9 days
yeah
So I've heard there's an app you can use to get rid of the steamVR guardian boundaries? My play space kinda wonky shaped so I can't make the boundary as big as the actual room is so I keep passing my arms through the boundary and setting off the wire grid thing, and it would be better to just get rid of it. Only problem is I can't remember what the app was
big news here, ive decided instead of saving up all my money for a valve index, i bought a 144hz monitor and a new ssd.
im gonna have to deal with my oculus quest for a while longer now, but i just got fed up with only have 1 monitor and being out of storage
noice i guess
guys can i connect the quest 2 to my pc wirelessly for free?
you'd prolly have to get ALVR working, which is something I have yet to achieve so good luck with that
Good News:
In the SteamVR Chaperone Settings, you can turn off the room boundires
I got it working just not very well. VD works great, but ALVR would constantly break up.
Plus the microphone didn't work.

