#virtual-reality
1 messages · Page 82 of 1
Breaking cables? If you take just a little care of your headset you can pretty much avoid this issue altogether.
Controller drift? My controllers don't drift. and I had my left Index controller for over a year now, and I play on my Index pretty much every day. So the same as the cable applies.
Lighthouses failing? It can happen with every piece of electronics that they can fail. My lighthouses have 0 problems, and I have them since mid-2019. The key is to use the stand-by, and if that doesn't work, manually unplugging the lighthouses works too.
And about the delivery times? They've gone way down. In Europe the FK was avaialbe with a shipping time of 4 weeks. Yes, still a month, but for the best VR experience out there, it should definitely be worth it. Some things just take time...
if it didnt happen to you it doesnt mean it wont happen to everyone
there is still that chance of it happening
ofc you can rma it
steam will take it no questions asked
but still
The thing is: there are tons of Index users out there without any issues. The bad ones just always stick out.
Yes, the Index had tons and tons of launch issues. But it doesn't mean, Valve sat on their 8ooties and just didn't do anything...
bruh wut
what the fuck
i take it it doesnt go on the quest right
wut
will it even run at 90FPS on most PC's then?
or will it need a high end GPU and CPU for it
i mean if the texture size is gonna be that big
from the trailer it looked like the graphical fidelity varied alot
this does not scream 2020 demanding
Could be due to a long campaign, or a large feature set in terms of options (for PCVR vs Quest being a stripped down version in the future), there is also a possibility that the Quest version could be broken into separate partial games where you only download a few levelsat a time, play through those, then it uninstalls those and downloads the next few levels.
yeah from the trailer it certainly seems to be rather long
although some elements seemed kinda dated in terms of vr game design
the turret shooter bit might be one of the low points
shows how long the game's been in development i think
I think a lot of the space is probably the gallery videos that aren't actually part of the game play. Those could easily be 50% of the game download size.
IGN earlier today released a final preview, and talked a bit about the gallery.
We take a final look at the single-player campaign of Medal of Honor: Above and Beyond, the VR revival of the long-running World War II-set first-person shooter, ahead of its release on December 11 for PC VR platforms.
#ign
nah
the same person said that the gallery only takes up 10 gigs
"the bad ones just always stick out" just like oculus quest 2 banning people, it isn't happening nearly as much as people think it's just because the times it did happen it blows up
also virtual desktop got an update and they claim to have decreased latency by 10ms+
I can't tell the difference because when I tried it it was like 2 weeks after I'd used it last
can't notice any jelloey-ness either way so whatever
@silent prawn cool, I'm happy someone asked about that, then I'm expecting it to be a very long game, or have very large levels, or many quality settings. Or there is something that the devs did that is not optimized correctly (duplicate assets, etc)
VD varies massively depending on your setup. People should now be capable of getting similar latency to the Vive Pro solution, with the most optimal of setups. Most setups are not capable of anything less than extreme motion sickness, which is why there are a bunch of people who are complaining about VD not working properly.
Vive pro is 60Ghz 802.11AD, there is no possible way that the wifi 6 5Ghz solution that Quest 2 uses is physically able to reach that level. The connection latency minimum is almost 3 orders of magnitude different. 10 microseconds vs 10 milliseconds round trip packet latency. (You would never actually get either in real world applications, but when set up properly the vive pro solution is much better then anything Quest 2 can do via wireless streaming.)
Also many people notice different things due to perception being different for each person. I know I am on the extremely sensitive side, and can notice when my headset goes from 90 to 88 hz or when the frame time goes above the 11ms threshold. But that is also because I have tried almost every modern VR and AR headset, so I know what to look for. If I only used Quest, or Quest 2 I would never be able to notice the latency and compression as easily as I can.
I can notice fps drops but not latency unless it's super heavy
It is definitely harder to notice the latency spikes if they are small, I usually look for jitter when moving my hands while staying still.
the recommended specs for medal of honor are pretty ridiculous
Rtx 2080 and 9700k
yeah actually
eh
the game doesn't look that good compared to like alyx
and alyx's specs are lower
well actually optimizing a game like this is wayyy harder than you think
and will probably ruin the experience
since the most tricks used are implemented for 3d screen mode
and have a huge impact
though if they tried optimizing a game like this it would take weeks and for 10 more fps
Oh it's from EA
I wasn't aware
Okay I still don't think 2080 is high for reccomended specs but I give them less of a pass now
2080 isn't high for recommended at all
it's literally a midrange GPU at this point
$700 msrp last gen card, sure
that card is weaker than a modern $400 gpu
hell, I'm pretty sure an overclocked 5700xt is around that level of performance
a ton of next-gen hardware is out now, and people are surprised that hardware requirements have gone up?
10 more fps isnt that good for how much they are gonna work on it
its not worth it
they better just lower the graphics
thats the best they can do
and mods are here
lowspecgamer did a video about running half life alyx on an integrated gpu
it did work
he ran at 40 fps!!
with intergrated graphics
with the mods he put
ofc the graphics were terrible
i think its gonna be fine
they wont release a game they know is gonna run at 10fps
ofc they can lower the resolution of items far away
that'll help
Here are the Mass Effect: Andromeda System Requirements (Minimum)
CPU: Intel Core i5 3570 or AMD FX-6350.
OS: 64-bit Windows 7, Windows 8.1 and Windows 10.
VIDEO CARD: Nvidia GTX 660 2GB, AMD Radeon 7850 2GB.
FREE DISK SPACE: 55 GB.
DEDICATED VIDEO RAM: 2 GB.
BATTLEFIELD V MINIMUM SYSTEM REQUIREMENTS
OS: 64-bit Windows 7, Windows 8.1 and Windows 10.
Processor (AMD): AMD FX-8350.
Processor (Intel): Core i5 6600K.
Memory: 8GB RAM.
Graphics card (NVIDIA): NVIDIA GeForce® GTX 1050 / NVIDIA GeForce® GTX 660 2GB.
Graphics card (AMD): AMD Radeon™ RX 560 / HD 7850 2GB.
developers test their games before publishing
they have to
steam requires one
and ofc battlefield looks amazing
so its up to the user
if they want cutting edge graphics
or lower graphics to maximize fps
and as i said there are mods
built into most games
and you can give that extra performance boost
i hate it when developers work months for people to say its a shit show
im saying that if it doesnt run dont play it
games arent gonna get better graphics without getting better graphics
and to do that just play the game with its recommended specs
the game wont run nicely on ultra graphics with a 2080 ti at 4k
and optimizing wont help that much
10 fps-20 fps at most
if it doesnt run nicely and you want it to run better its not the developers fault
the user has to get a better system
the developer gave the user an option of lowering the graphics
so its really not the developers fault here
im not but im a developer
not every year
just dont play the game
well its in vr
so its rendering 2 screens instead of one
so they have to make those sacrifices
lmao you think EA is the fault for those "worse graphics"
its not really a fault
there is no choice
for vr
lowering graphics is the only choice
EA doesnt control what happens in the game
the developers do
and they have no choice
maybe its their engine
maybe they should change it
or make a new one
the game wont run bad if the graphics arent good
and bad optimizing isnt the case here
yep
exactly
so they dont have a choice but to lower the graphics
ofc if this was another company maybe they'll have the freedom of switching engines
yeah bascially thats what is probably happening
if they dont want to make an engine
unreal and unity is their best choice for vr
though unity is better
for vr definately
plugins SDK's and overall vr performance is just the best you can get
not really
and unity is quite easier
but if you dont want to code unreal is the choice
here
thats probably why unreal is taking time to get better at vr
bc you dont have to code
yeah
for vr unity and unreal
2d/3d i've seen some people who made their own engine saying that its easier bc you know how it works
well unreal at default requires wayy more pc horse power
though the one thing that is pretty cool about unreal that it comes with a ton of high resoultion assets
yep
yeah
explains why lol
though they have a better modding system
though unity and unreal wont need mods bc they run fine
im guessing source got updates which enables Steam SDK's to start making vr
though i would imagine its pretty hard to make those big of mods to make the SDK work with source 2
wdym by workflow
well you will get better assets with unreal
and you wont code with it
just a basic node system
unity all you need is to download the sdk
put an object from the sdk
thats it
you have a player in the game
its easier with oculus
but steam vr is still pretty easy
I think Blade and Sorcery and Boneworks are off unity aren't they?
Once the optimizations went through I can say that Unity has provided me the cleanest, smoothest, most realistic feeling VR experience I could have ever expected
thats why i guess boneworks choosed unity
i made 16 games in 2 weeks
thats how easy it is
Almost too real in Boneworks case because if you wanna do melee you have to actually pretend you're hitting like it's real life
lol
😆
I tried attacking enemies like it was any other VR fighter game and they took baseball bats to the face like a wet paper tissue
yeah thats bascially it
That lines up with my experiences too
it will take me about 10 mins to get unity looking real good
but unreal would look good out of the box
Good thing I don't want my VR to look like real life, that makes me sick. Feeling like real life is pretty cool though
yeah
I'd assume it also depends on your definition of "good" and experience in the matter
post processing / assets/ setting the rendering system to high definition
and thats it
1 year
a bit more
My definition of good would be 3 polygons and color, but maybe someone else wants to actually see facial features?
ok
and unity is pretty cool to bc you can make mobile games and they'll run at nice fps
i did it in class too does that give me extra points
lol
no no no not unity class
im in middle school not college
lol
i'll open up other projects bc this one is pretty small
there is one guy tho that will help a ton with vr development in unity
his name is Valem in youtube
the pictures above didnt need help though
i did them by myself
yeah
As in you are currently in middle school?
The only reason why I use unity is to upload avatars on vrchat lol
uhh they dont
that would be siicckkkkk
they teach blender tho
OH are saying that you did it in class because you had free time I see
i have to try that when my quest 2 gets here
Yeah even blender being taught in middle school is a huge step up
yeppp
My middle school computer class was pretty much just typing and I think they taught us how to use word or something?
I think they taught how to open excel
lol
and maybe use it but nothing that actually constitutes "learning excel"
i started coding when i just turned 12 and i remember my teachers reaction seeing the only person in the entire school that codes
lol
though now that im legally alowed to get into discord server is pretty nice help
I don't need to code because all I do is just avatars but I do a lot of stuff with particle animations
yeah
bascially modelling with a twist
this one i did with my old laptop
it didnt handle the rendering well
so i stopped working on it until i upgraded my pc
i will try to make it vr though
though the loco motion would be harddd
bc a fast speedrun type game is pretty hard to do in vr
I feel like most every programmer started coding super young
I've had to do a lot of it in my work with robotics but never could really get that spark of passion that makes it bearable. I'm very much in the camp of I'll code what I need to make a thing work, but I will not design projects around coding
Very good on you though @thick nest your work will speak for itself more and more as time goes on
i want to try robotics sooo bad
its bascially game developement but the game is in reality
for what im trying to do with it
I've done work low level robotics and very complex government stuff and I gotta say in the end it's freaking cool
noice
You gotta find the stuff that you vibe with though
The work is very different between different ends of robotics and can be very interesting
yeah
One of my biggest challenges occured with underwater robotics
Water is annoying but can also be very fun
I usually just recreate attacks and stuff from anime and it always ends up being a ton of fun to do in vr. This is my most recent avatar and I had to animate all the individual parts on the arms...
damn that looks pretty nice
yeah i suck at animating
big time
i would like to learn it and make my own meme avatars
that would be dope
test 2
VRchat users are a different breed lmao
Rig: Overpowered
Monitor: Irrelevant
VR: Expensive
Built: D i f f e r e n t

Yo if I play in a VRchat and shit is way too much for my computer do I get brain melting lag and get sick
or does it real calm like crash and I'm chilling
I majorly prefer games that just freeze and crash over games that stutter off into a weird virtual mess
If you actually crash it'll just freeze
what if I go into a world with stuff way too serious for my rig
rec room bascially showed my the scene from interstellar not even kidding
If you go to publics and have everyone's avatar shown you'd probably get like 30-40fps
That's what I get with a 9700k and a 2080ti
Avatars are not optimized in the least lol
my system is 1660 super and a 2600
with 16 gb of ram
how much modding would i need to make it run good
The thing with vrchat is that you can't really make it run good
no mods??
shit
Aka custom clients that allow you to do not so good things to others
Vrc just won’t run well on anything if you have a bunch of unoptimized avatars and stuff.
It's fine if you're just chilling in a private world with friends though
Just set some of the safety settings
I REALLY recommend using the built in safety setting for avatars for the sake of your framerate and not getting crashed
You can hide certain features like particles and shaders which usually makes the biggest difference in performance
Safety settings take away some parts of the experience but it allows you to actually play. I spend a lot of time in publics and can say that settings like the ones Peety listed can help a lot.
Yeah and if someone has an interesting avatar you can show that persons avatar individually regardless of your safety settings so you don't have to change those all the time
I only hide particles, avatar audio and animations and that usually keeps my fps above 60 and prevents me from getting crashed
What's the point of chilling with friends in VR chat over say a discord chat? I don't mean to hate or anything, genuinely interested because i spent a little bread on full body tracking solutions and then NEVER used it because I just don't get it
I'd say it's more "personal" since you can talk to that person face to face
And about full body I guess I'm the opposite because now it just feels weird if I don't have my full body tracking on
yeah thats gonna give a major performance increase
not just for avatars
even in games
Well you can only do it for avatars
if you put more than 4k particles your system will get maxed out
no i mean unity in general
Ah ok, there are people who put like +1m particles on an animation to instantly crash you
Hence why you need safety settings lol
In the ingame menu there's a tab called safety where you can change everything
If I turn off avatars what happens to people @sullen linden ?
Do they just become normies? or are they just invisible
You see gray robots
That's pretty epic
I'm assuming if you're on quest than PC avatars become gray robots I'm excited to see that
Though I may just keep using Big Screen for my friend experiences because it incorporates watching youtube into the mix
It's kinda funny too because they now scale to the actual avatars so you just see robots of different sizes lol
me and a friend watched a concert in Bigscreen me on my rift and him on his original quest
was pretty epic ngl
There's movie theater worlds in vrchat too where you can watch a lot of stuff
Yeah I checked those out and watched Doctor Who with some weird old french dude
Kinda epic how that goes
I'm hoping oculus link will be indistinguishable from my rift in Bigscreen
bc of bigscreen im gonna start watching my classes in vr
In games and stuff I understand that I'm making some compromises using a quest but in bIgscreen I really really want it to use link and look the same or better than rift
i think you can download bigscreen through quest store
but if you want better graphics you can use the pc
The quest store version is wireless
I'm just saying I hope there is no latency, artificating, or other issues in something simple like BigScreen
Only if my wireless connection is good enough
That will be fine for now
not sure if thats gonna effect me
Quest 2 doesn't actually use USB-3 speeds YET I don't think
and im gonna stick the power bank at the back for my own franken quest
It might for some things but things that ran just fine on original quest should be just fine
with my white playstation headset
i'll try to spray paint the power bank white at some point
it'll match the theme
or maybe it will give it some contrast
if i keep it black
I'm so excited to see the mods people do, I get VR sickness before the battery is rated to last so I probably wont buy a power bank til later on but when that time comes I have a crappy one that will last me the time it takes for shipping haha
lmaooo
I'm also waiting for skins because I plan to skin mine as soon as possible
yeah me too
I hate the plastic white
if it looked like the original quest we'd be okay but the plastic white is god awful and it will get way too dirty
linus skin if thats possible
even though they stopped doing it
it'll match my setup so i might just keep it white actualy
and clean it a ton
not really a problem
yeah but come on
does anyone really ever "clean it a ton"
or is it just a series of "yeah it doesn't look that dirty" once a month maybe once every few months cleaning til our definition of dirty means "I can still tell it was supposed to be whtie"
Damn
I wanna get a red skin and a red power bank
and the red vrcover
I really think the Quest 2 will benefit from a white and red theme
Nah black VR cover
I got my cable in red as well
noice
getting a link capable cable was a pain in the ass though
lol
Luckily I have a USB-3 ACTIVE extender cable from my Rift so I just said screw it and got a highly rated normal cable that reviews said worked good for quest 2
Trying to look up link cable provided me with total garbage results
Half of em weren't even special or active, they just ran on USB 2.0 if they were purchased in 16 foot lengths
i went through all the trouble of looking for a usb 2.0/3.0 cable bc mine was white and thought it was usb1.0
came back home with a usb 2.0 cable
and checked on the other one for no reason
in usb tree
and it was usb 2.0
i was pissed
and i have a usb extender that it usb 2.0 too
not sure how good that'll work
if it doesnt work nicely im just gonna use the one i thought was usb1 bc its pretty long
or get a new one but usb 3
lol yeah if i find one that is white that be pretty sick
do you think the extender would work??
Uhhhh so I'm not sure it really depends on the cables and the extender
i can mod it with elctrical tape that is white
I do know that if you get a straight cable extender you HAVE to make sure it's an active cable
I have a non active cable for my third rift sensor that only transmits 2.0 speeds but they had very similar pages and marketing
If your base cable is 2.0 I don't think you'll have issues if the extender is 2.0
But if your cable is 3.0 you need a 3.0 ACTIVE extender
yeah
i can use virtual desktop if it doesnt work
lol
or riftcat
or something like that
my internet it pretty good
the router is right on top of my pc
and is connected through ethernet
Probably should be fine
I found out recently the issue with most wireless solutions these days is the router
actually explained a lot of the issues I've had in the past with my decent speed internet
it has 5ghz
it doesnt need to have nice internet speed
since its not gonna transfer anything from the internet
its just using the router to transfer data from the pc to the quest
Yes
got any game recomendations for quest 2 that support hand tracking
That is why I did not realize that the issue was usually the router, I assumed all routers were good at transmitting data locally, it did not occur to me this was a way that ISPs could cheap out and save money
Not me personally I too am looking for those suggestions
Wanna try it out
Probably a good idea
I've never needed anything wireless or anything my ISP router didn't provide already up until like 2 months ago and that's when I learned how foolish I had been
I blame my router for why my Steam Link doesn't work too good
But also Steam Link is kind garbage anyway
soooo
im excited to play with hands physics lab
i tried making one
havent tried mine yet
i gtg now see ya later
what is a good cheap vr sett
Quest 2 64Gb or HP Reverb G2
or if you can find a deal on a Rift CV1 I still say it's awesome but it is going to lose support
so steamVR shows my controllers as being oculus touch controllers and not quest 2 controllers. is this normal?
actually, oculus shows my controllers as being touch controllers
theyre touch v3 controllers
alright. when i go to click on them though i just see an image of the old touch controller
and steamVR also thinks it's an old touch controller
steam is the one building compatibility for quest 2 users. they do it for any big headset coming out. facebook has no input on what steam does so someone at steam is trying to 3d model the quest 2 controller eventually
alright. i just find it weird that oculus thinks it's an old quest controller cause sometimes i can see the controller while in VR and it's clearly the old design
if it's the touch with the halo under the trigger then its a 1st gen touch (rift cv1) which i would assume would be there over a touch v2 controller (quest, rift s)
when will cv1 lose support?
as far as i know, march of 2019
Bro what?
Lmao the cv1 got longer support than the quest 1 and rift s
lolwhut
The CV1 hasn't had support ever since the Rift S was released. That's why I'd recommend anyone getting a CV1 now, should also get a second one just for parts. That's what I did anyways. Considering how cheap a used CV1 with worn out fabrics can be had for, it should basically be a no-brainer, as long as the cable is good on both units...
bruh
the cv1
its soooo cheap
like bruh
its actually amazing
how much you can get for soo little
i didnt think it would be soo cheap
i just checked ebay
With any CV1 you buy, make sure the cable is good. If it isn't, it's basically a paperweight...
Doesn't the cv1 need all the cameras to be connected to your pc
just like the psvr
i hate that design choice tho
ok you can take out the cable if you tear it down
but its bascially impossible to find those in working shape
Yep CV1 is great, my friend just fixed hers with a new cable. Only cable I ever had break was a HTC vive cable (after 2000 hours of use) and it took 2 days to get a new one from Amazon.
Best vr set thats on or will be on the market
Best at what price point
VARJO XR-3, or VRgineers XTAL.
Or starVR One
But you are at well over 1000 dollars for the headset only usually
And a possible subscription model just to use the headset (Varjo headsets)
And to run these natively you would need a custom multiGPU computer probably at least 15k for a computer to run it
Damn i didnt know it get this expensive
New price range 1k to 2k
Preferably nearer the 1k
For refence i have a 3080 and a i9 10900k
Anyone seen this
@cinder minnow Index (not even 4k, but high refresh), or Pimax 8K X (8k, high FOV, but mixed support), or Reverb G2 (4k, but 90hz) with steamvr tracking added.
Thanks
@agile abyss we talked about it last night on here.
I might get it and try to figure out what the size comes from
I have a 2 TB nvme ssd. And I will be running it on a Reverb G2 and a 1070 MaxQ
damn
i have a 1tb
ima prob sell my pc
My 1tb nvme SSD only has 200gb of free space
i have a 128 gb ssd with a 1tb hdd
And I didn't buy a 2tb SSD to replace my HDD yet
y e s
no
w h y n o t
atx
w h y
be c a u s e b a c k p a c k
I7 9750h rtx 2060 32gb of ram
you can do that in a matx mobo
depending on the case tho
and psu
and this is a 3090
Check prices on Amazon below
Nvidia RTX 3090: https://geni.us/4o7Xj
AMD Ryzen 9 5900X: https://geni.us/YuQm
Asus X570 Crosshair VIII Impact: https://geni.us/ATrxJR9
Quantum Vector RTX Waterblock: https://geni.us/yH8Hv
EKWB Quantum Vector RTX Backplate: https://geni.us/nB6au
EKWB Velocity AM4 CPU Block: https://geni.us/FroY
EKWB Torque Compressio...
no please
it has been done
but at what cost
I might get another 2 TB ssd for my laptop or a 4TB. And I might upgrade my old laptops with even more storage. Overall I have 9TB of SSD storage between my laptops and high speed externals.
why is your rgb 300 dollars
ItS RainBOW moDE
gold doesnt look good with rainbows
no rainbow suck
the mousepad is rainbow
my default fan rgb mode made me sick of rainbow rgb
yes
i just want to set it to cyan
oh yeah i have a 2+5 meter rgb strip
cool
do you have any idea where to put them
no
I will be building my own case for my new rig. And I can't do m-itx because I need a 40GB fiber card and a few other cards.
But I can't wait to finish designing my VR dev setups for my mobile setup and the arcade setups I want to build soon.
I have an old design of the arcade setup I can share
next year i'll change rooms again
but there in the middle i'll have a sick vr setup
with some bean bags
a pc setup on the side
bed/drawers on the other side
a mat for tracking where i am in vr
im gonna stick the rgb strips around the room
and i'll had a hanger to hang my vr headset on the wall
This was a few years ago, I don't have a recent image since I switched to blender from sketchup, and want to start from scratch again.
Each tower would be two systems (stream machine, and a main VR machine). They would each be triple loops (gpu, vrm / ram, cpu) one system would be in the desk part, and the other would be in the tower. The big blue area would be a water tank where all the radiators dump their heat. And would then transfer their heat to a aluminum sculpture in the middle (I am estimating I need a heatsink that can dump 15kw of thermal energy). I know that thermal energy transfer is not that simple, but I'm to lazy to explain the details of the cooling system.
I have 2.5 TB of NVME SSD with .8 free, guess who's gonna play medal of honor bois 😎
I sure hope my 2070 Max-P and i7-10875h can run it well enough haha, I don't even know what it's about but I'm interested in "biggest VR install yet"
they should
the recomended is a 2080
so you should be close to it
my pc wont be able to run it
though i dont think i'll get the game anyways
i'll just play pavlov or onward
Is it possible to lower the res of the index in software cause i really want one but idk if my pc can handle it full res cause its like bottom spec for it
Not to be rude, but why get it?
Also yes
You can in the steam vr software
But it auto changes to whatever your pc can handle
honestly whatever you have now
as long as its above a 1060 then yeah it will run it
@sly falcon
I have a Reverb G2 and yet my computer is a laptop with a 1070 maxQ. I am fine with running stuff under res, as it still will look better and be higher resolution then my old headset even when scaled down.
And I have no idea when I will be able to get some new computers built.
Also it gives me a target for my design guidelines for the experiences I work on, as I want to make all my experiences stupidly optimized.
I would get it to get a better gpu later and to just have a better sde then my vive
I hope I can finish my Reverb Review soon, but so many more things to test
im thinking of buying a 2060, but i think i should wait for the 3060ti to be around its msrp
then i can just max everything out in VR
i use a rift S
At least until a gane comes along that is stupidly hard to run (or is an unoptimised mess).
laughs in VRchat
Yah like that one
i have a ryzen 5 1600 AF, which is only used for about 30% in vrchat
while it is cpu based for the most part
Every once in a while I go in a public vrchat room just to remind me what motion sickness is like.
i never really get motion sick when i get 40fps due to reprojection
i did feel real motion sickness on the tower level in boneworks, my rx570 4gb (i know a bit low spec for vr) i had about 5-8 fps
Or I go pre-alpha test VR games. (I'm talking games that vary between 30fps and .1 fps based on where you are looking, and glitch out but don't crash).
thats rough stuff
i almost had to puke from that boneworks level. but i quickly finished the level and went back to 70-80 fps most of the time
i will replay the entirety of boneworks when i get a better card
Picture trying to pick an item up from a table, and all of a sudden randomly physics glitches your hands and you noclip into the table next to you and your view rotation is suddenly shaped to your glitching hand. And your framerate now is having random spikes and dips and everything looks like a blur. (I combined a few different things that have happened to me into one, but I expect it to be only a matter of time tell that happens.)
Dang it now I want to make a VR glitch game, but i think that would be classified as either torture, or a mental and physical health risk.
But glitch games are so fun, i might just build it for myself.
yeah, i see what you mean. it definitely felt very weird moving my virtual arms in vr and just going with feeling with shooting and aiming
When VR works its great and doesn't have many risks, but when its not working it can be a big health risk. Non vr video gaming doesn't really have even as much risk as when VR is working perfectly (except for Wii).
yes, exactly. it can be a risk too if you have a smaller space. i usually put my bed on its side so i have more room
i never use my guardian, its very annoying and breaks immersion
Yep, i cleared out my living room when human malware started, since i can't go in to use the VR setup I usually use.).
ah
yeah perhaps when i am home alone for a week or two i can clear out my living room and move my pc and monitors there temporarily
but the lucky thing with the rift s is i can double click the oculus button and see my room so i can reposition without touching my headset
and i luckily had a oculus account before the facebook thing
Yep oculus has really gotten good at passthrough integration. Which reminds me i haven't tried passthrough on the G2 while actually gaming.
I dont remeber if they implamented it to turn on when you move through the guardian, like they do on the quests and rift s headsets.
would you need a high end gpu to run the 4k headset at max settings?
Yes
A few people have said 3080 and 3090 can barely run it at high to max settings depending on the game, and some high fidelity games would probably still prefer low settings.
Just think that running non vr games at 4k 60 is still incredibly hard.
Yeah, But in my opinion it depends on the game
If its simple then yeah they usually always do 4k whatever just fine
But if its a big adventure map with detailed textures
hell no
And vr has extra steps for every frame, and extra math on the gpu and cpu in some games.
Yep its about optimization and what is in the game.
Its true for everything (the game, the headset, the computer), there are compromises everywhere, often due to time, budget, or availability of technology.
the fact that the 2080 ti got topped I can assume that the next coming years we will have powerful cards that can run vr at even bigger highs
honestly I think valve's liquid physics surpass raytracing
Like holy shit
You could make a game that looks photorealistic now but nothing can run it and it would take forever to make, you could build a 16k VR headset, but it would cost a fortune and no common computer could run it. You could build a small computer cluster that could run the crazy headset and realistic game, but no one would be able to afford it.
And optimization can only go so far
I wonder how microsoft flight sim is gonna look in vr soon
Same, I definitely want to try it, but am prepared for a mess
haha
Lets pray
hope
im not getting down for microsoft
honestly I wish there was a vegas vr experience
I wanna go to real places where I live
If I get 90 fps at even super ultra low settings in flight sim 2020 (everything is cubes mode) I will be happy. I will also be happy if that mode exists (might see if I can mod it).
As no-one seemed to have answered your question:
Yes. That's the only downer on the CV1. Each camera has to be connected via USB to your PC. Thankfully, only 2 cameras have to be connected via USB 3.0. Officially only 2 and 3 camera setups are supported, but I had no problems running 4 cameras. Actually with 4 cameras I managed to use my entire SteamVR tracking space without a hitch on my CV1. Just make sure to get an extension cable for your CV1 and cameras if you intend on doing the same. I had to use pretty long extension cables to get the back cameras plugged in, but since USB 2.0 extensions are cheap AF and pretty much all work, it wasn't that big of a deal for me.
If you plan on going 360 Roomscale tracking on the CV1 a 3 camera setup is pretty much required. With 2 cameras you'll only be able to run front-facing experiences (besides what Oculus says, placing two cameras in opposite corners of the playspace is garbage, at that point just get a third camera)
Yeah, considering that M$ originally intended on making FS2020 a timed exclusive on the G2, they better make a potato mode for running in VR. Or otherwise it's gonna be "Welcome back 30fps VR" (also known as welcome back to 90s VR)
I agree with @haughty thistle on the 3 and 4 camera setups for a cv1, and getting extention cables. Also the Amazon basics 10ft usb3 extention is decent for the camera extentions. But I would not daisy chain those. Also be careful about which usb 3 ports you plug into, as I have had them drop down to usb 2 if more then 2 are on a single usb controller (in my laptop) and I expect it can happen on desktop depending on your motherboard usb layout. Or if the headset usb is on the same usb controller as any of the sensors.
Or sometimes, a USB 3.0 connection can be made, but for one reason or another not the full bandwidth is available, which will result in the Error "Poor Tracking Quality". Best solution I've found was to just try different ports on my PC, until at least the 2 USB 3.0 cameras showed up green. My CV1 still shows up with an orange dot (apparently dropping down to USB 2.0), but I haven't noticed any issues with it really
Yep, I try to get at least three running at USB 3 speeds, but depending on what else I need to plug in, I have to change the order I plug stuff in and which ports I am using.
i got 60 on high and 50-40 on ultra
with a 1660 super
what gpu are you gonna run it on
hello there!
anyone with a quest 2 here using alvr on wifi6?
My last experience with ALVR was a lot higher latency with a lot worse image quality compared to VD. I'd highly recommend paying the 20$ for VD and then sideloading the wireless VR functionality
i tried once making a city from satalite footage
is the latency in vd noticable?
i can get around 800 to 900 mbit over wifi and i am thinking about buying a quest 2 for wireless pcvr
For me it is, but then again, I'm probably not a good measurement, as I also notice the ever so slight latency in Link mode. all in all, VD is as close you can get to the Link cable without using a cable...
yeah
do you have wifi 6?
I'm using my old Wifi Router (Fritz Box 7490) to have a separate Wifi Network for my OG Quest. It doesn't support Wifi 6, but tbh the Latency advantages of Wifi 6 a negligible. If you really want a true Latency advantage, Wifi 6e is what you want. But the Q2 doesn't support Wifi 6e, and there are no such routers yet...
what is your ping to your router over wifi?
I haven't checked, but the FritzBox 7490 used to be the Top of the line model from AVM before it got replaced by the 7590. Realistically speaking, Latency should be as low as they can go for Wifi
i am getting 1.8 - 3 ms ping over wifi
just use Virtual desktop
not really another option here
your internet seems to be great for vd
and oculus link is the one closer but its wired
local network not internet
ok
the thing is, the quest surely doesnt use the bandwith possible with usb
if i can saturate the quests decoder over wifi, the only difference is the latency
ALVR is free, yes, but in my experience it just sucks. The image is noticeably compressed, is blurry and has latency AF (north of 100ms). VD is basically like Quest Link, just add your Wifi Latency and a bit on top (I'd say about 10-20ms over Quest Link)
ok
So my Quest 2 has finally arrived today and I just have a question about using glasses. As someone who is short sighted would I need to wear glasses for the thing?
i fucking hate facebook
they dont tell you anything about the specs
i dont even know if it can use 160mhz channels or not
I wouldn't recommend trying to saturate the Q2 decoder/PC encoder, as each bit of quality you try to gain will add to latency. Noticeably so in fact
the only reason oculus is compressing the data between the quest 2 and your pc is because usb cant handle how much the q2 needs
If things that are about 2m away seem blurry to you, yes
so its definately transfering a ton
Not just that. It's also because encoding at higher qualities requires more math and thus takes longer (aka adds latency)
yeah
Why 2m though if the display is just cms away from your eyes?
lets say that link uses 500 mbit (just made that up) because the decoder just cant process the signal faster than that
if my wifi can reach that speed, the bandwith is the same as link
the only difference is latency
or does link transmit the video signal over displayport?
That's why Quest Link was originally tied to 150mbps and now allows for up to 500mbps, but at the cost of latency
because every frame is larger and needs to be transmitted?
Yes and no. With Wifi you also have to keep in mind that whatever bandwidth the router advertises is only theoretical and can never be reached under real circumstances. Then there's the fact that whatever bandwidth your router offers is shared between all devices connected to it via Wifi
and is that 500mbit the bitrate or the raw transfer speed
boy i can reach 900 mbit in real circumstances
with iperf
Eh...
Trust me, my router advertised over 1.3Gbit/s over Wifi. Under real circumstances with only one device connected it showed as max 700Mbit/s. Add another device and it's already down to 350Mbit/s
yeah
i get 900mbit from my wifi 6 laptop to my ethernet nas
the advertised speed is with the antennas basically touching
in perfect radio silence
Each device effectively halfs your Wifi speed. and that doesn't say anything about loaded/unloaded latency. If you actually transfer data, the latency over Wifi is usually much higher then what it would show in a ping
yeah
For me personally Wireless VR is basically a novilty with anything but the Vive Wireless adapter. But that's a 350$ add-on on-top of an overpriced Vive headset
i think it has potential
That doesn't mean that other people can perfectly use it. For me it's just too much of latency. What I'm trying to say is: If the latency on link is barely usable to you, don't even try ALVR or VD. It's basically Link but worse...
i could probably try to use the wireless card of the laptop as an access point to minimize latency and maximise throughput
but for that i need a quest in the first place xD
That is not recommended as using a Wifi Antenna as an access point apparently makes the latency even worse then using a sperate router
i think that hugely depends
you are basically using the sending capabilities of the device
every router can also act as a client
Still
There were numerous issues with Wifi cards in PCs which is why it is highly advisable to use a separate router for VD/ALVR
im just hoping that a friend of mine buys a quest so we can try all this out xD
so do you need the "Streamer app" on the pc and only the bought version on the quest or how does this work?
there are multiple youtube tutorials on how to do it
I got a quest because a friend of mine had the original and I tried best saber once
Best saber 360 no wires was siiiiick though
Because your eyes are focussing on another place. It's not like you are focussing on a pencil you're holding 2cm from your eyes
Wow never knew that's how it worked, even though the display is right in front of your eyes
could you imagine how painful that would be lol
anyway, I'm a bit shortsighted myself (darn technology lul) and I have no issues with the Q2 in terms of clarity
The magical 2m number was actually coined by Oculus when they talked about their Verifocal tech that they're working on. But generally speaking, the Lenses in VR headsets bend the light in a way that simulates the focal plane of about 2m between your eyes and the screen
Does 4 cameras actually run? Or is it just like placebo
i want to try that too
i tried 90 degrees with the psvr
it was sickk
so i can only imagine how sick the full 360 would be
It does run, but if your playspace is about or smaller hen the size recommended by Oculus for the max CV1 setup, you probably won't really notice the 4th camera. my playspace is larger the the Oculus recommended one, and I did notice a big improvement in tracking between 3 and 4 cameras
I've had a Rift CV1 for a couple years now and I can tell you there is NO need for a 4th sensor if you have anything close to a normal set up
In fact all my sensors point away from my bed and yet I can still use my oculus in bed because of just how WIDE the angle of the sensors is
the "center" location of my tracking set up is easily 5 feet away from where I was laying down and it was still tracking my head and controller, I tested this by watching the Tech Support Challenge live stream in Bigscreen while laying down and it was pretty epic
I had tracking issues in one corner of my playspace. adding a 4th camera helped in that regards. But yeah, generally speaking 3 cameras are enough for the CV1
I just wouldn't recommend anyone buy 4 camera pre-emptively
not only is it a wiring mess to handle but also it's gonna be a waste for a lot of people it would also just not be noticed by many
I bought 2 CV1s each with 2 touch controllers cameras. so I had 4 cameras anyways...
tbfair my play space at it's largest has only been 8ft^2
Nice stuff I have no hate for you doing it I just think it's one of those things where different people will have varied needs
I have a playspace of about 2.5m x 3.5m. This is way beyond any Oculus recommendations (which is roughly 2x2m)
so rughly 8X11 feet
I don't speak freedom units ^^"
I don't speak colonization units UwU
Hey, It's international units, if I may say so!
Oculus reccomended playspace is kinda trash though
I mean it's playable sure but like it's right in that 'this is nice but not what I wish I had' territory
I found however that you can realistically only go about .5m above the Oculus recommendations, before you encounter tracking issues
My current set up is 2m X 2.3m and it's not all that great for
For a 2 camera 360 setup (one in each corner) Oculus only recommends the cameras be about 2m apart, which means a playspace of about 1x1m
on a quest 2?
Pretty sure we are talking about Rift CV1 onlyu
I've seen quest 2 used with infinite playspace
Yeah, I was talking about the CV1
On the Quest and Quest 2 in theory, you can have as large of a playspace you want. In practice, you want to be at least about 5m close to objects for the tracking system to have something to go off of
Plus the Q2 has a hardcoded limit as to how large of a Guardian you can set up
simply bring a friend and do not use a guardian
win/win but you will probably have to agree to letting your friend use your Quest 2 in your infinite playspace rip you
you can turn off guardian and just go forever in theory
Yeah, but for obvious reasons, I'd recommend not turning off the guardian
Only turn off the guardian if you have a real world equivelant
like a netting or a fence
preferably something that wont hurt you or your device if you run into it
i turned the like walls on my guardian but leave the floor lines there
i know im close to the edges as my cable reminds me
i turned off my gaurdian after 5 mins as i have a tiny mat on the ground to know if im in the middle of the play space
I know im close to edges when I hear a loud bang
cause steam chaparone has dont nothing for me and I cant setup roomscale so a more affective boundary is not an option
is there any reason to have steam chaperone on over the quest boundary? is it better or anything or does it not even work
Nope
Quest itself does the guardian so its not like turning it off gives any performance advantage
I mean like if it makes a noise or something when I get close to it or flashes my screen etc.
I'm not sure
oh okay
on my rift s if i turn the guardian on it shows a wall when i get too close
yes thats what guardian means
lol
how do you do this I can't remember and need it for my play space
On the Quest you can't turn the walls off. For the Guardian on the Rift and Rift S there's a Toggle in the Guardian settings. And for the SteamVR Chaperone bounds, you have to set the "Style" to "Floor only"
i'd actually keep it
one time i was playing rec room boxing then i hit a drawer about my height it fell right on my leg i was in vr i was sooo imerrsed i didnt feel it lol
I keep it on Floor only. Only in games where I might not have the time to pay attention like in OhShape, I turn on the wall chaperone bounds. And even then it's usually the most minimalistic variant. I want to see it, without it interrupting my game
Especially for people just starting out, having the wall bounds easily visible is highly advisable
well psvr's boundries were as big as the psvr camera can see
so its not really a boundary
Well, PSVR is mostly seated or standing experiences anyways. You wouldn't wanna move around with the limited tracking anyways...
well rec room recommends standing up
and most motion controller games recommend that too
Rec room exists for PSVR?
it runs good
But still: Standing up =/= Roomscale
I've had my Rift CV1 for two years so I have a pretty good feel for being save in vr (only ever hit something once when I somehow managed to karate chop a LED strip in half) and my current playspace is big enough for me just it has room for my arms to go past where my legs must stop
That's why I need to turn walls off is because I know my playspace, I just need stuff not in my face when I'm trying to use my arms on the edge lol
lmaooo
Thats exactly the same for me
I had an LED strip that was too big for my desk wrapped around and somehow in blade and sorcery managed to slap right into the cutting point for the strip so it cleanly split, the new length however fit my desk better so it all worked out in the end
Besides that, I also often sit on my bed while in VRC. Since I don't want to run into my bed while in other games, my bed is outside my chaperone bounds.
The games is basically unplayable with boundaries in my face
Haha I also use my bed but specifically in Bigscreen and not in VRC and this was a point of issue for me
we have very similar situations and I'm glad there is a solution to my issue that you have used
The WMR boundaries are pretty great, as they are very visible if you need them, but are virtually invisible all the other time. Too bad that they aren't sensitive enough. I ran face first into my closet once when I was still on my Lenovo Explorer xD
I wanna use my phone in VR
Tempted to get another mobile screen streaming solution to accomplish this as I had one before but wasn't using VR at the time
Also debating shaving my head again as it makes vr more convenient
Steam seriously needs to make it so you can change settings automatically based on what game you are playing
That's pretty smart actually
Id love it if when I play beat Saber it automatically makes the guardian less sensitive and turns on 120hz
I leave 144Hz on all the times anyways 
The problem with refreshrates in VR is that most games expect the refreshrate that is active during game start is what to set Vsync to
Which means most games require a restart to adjust refreshrate. An automatic switching is borderline impossible due to this
And yes, in VR you want Vsync to be active as having a bit more latency is much better then having screentearing on a VR headset
yeah
the problem now is that fps drops is not as easy as oh its ok its not that much
but here it can lead to motion sickness
it can hurt you lol
Watching movies in bed with a headset is so much better than a tiny laptop
I notice the pixels more than on my laptop but it takes up a lot more of my vision
I been watching stuff like that
not totally worth it regularly but it is nice on occasion
i want to try that too
or watching classes
in vr
bruh that would be doppee
virtual desktop or immersion and put the moniters with the class inside
What have you been using to do it?
Netflix lol
Yeah Netflix is a standard app on the Quest 2
alright that's pretty epic
Yeah dude
You have like a virtual couch
The house is pretty cozy and the lights turn off automagically when you start a movie
I wish I could expand the sitting guardian boundary though
So I can move around on the couch
I guess I could just make a room scale one and include the couch in it
I get motion sick from YouTube though
Because that’s not actually a 3D environment, if you move your head left or right it just pops your head back to where the camera is located. Instant 🥴
i made one in unity
i'll try adding some textures
seeing how good it can lookj
or maybe i'll use the project where i re did my room
and add a huge screen
in the room
and calibrate the headset to match my heads position in real life
that'd be epic
A YouTube thing?
The YouTube VR app for PC has been neglected by Google years ago
The only recent and usable Youtube VR app is the one for the Quest
yeah
It makes me sick though
It works, but I wouldn’t recommend using it honestly
Last time I tried the Quest Youtube app it was fine tbh
The only thing that isn't great are 360° videos, but that's not YouTube faults...
Vive
usb 3 or nah
@thick nest I'm massive into vr so like I know what I'm doing I just need to see if anyone else has had a similar issue and fixed it, all my dongles are in usb3.1 ports
Basicly, one of my feet is always lower than the other foot even though they are physically level - i have two sets of trackers AND dongles and I've switched between all of them and it persists
All devices on the steamVR are fully up to date
Hmm... Sounds pretty typical to me. When you go ahead and calibrate in VRC, it should still calibrate to the feet, no?
yeah try that
The Vive Tracker dongles are USB 2.0 only, and generally speaking are even fine being used in a USB-Hub. As long as they are far enough away from large metal surfaces they should be fine
Nono feet calibrate fine and everything (i should put into perspective I've got 5500 vrc hours im not new)
Oh they are? I've never had a problem till recently
Like my tracking itself is perfect
Just one foot gets shoved into the floor
If you keep having issues with a specific Vive Tracker, it's more likely to be the Tracker rather then the Dongle
God if both my sets of trackers are messed up im gonna cry
i think linus had an issue close to this one
You can try whether or not it is a Dongle issue, by trying to pair each of the Vive Trackers to each dongle and see whether you only get this problem with a specific dongle or Tracker
Linus just had a sub-par lighthouse setup. They were all on the ceiling, but close to the Playspace. I think that was his main issue (besides maybe wireless pollution from 2.4GHz Wifi)
yeah try that
i've seen people getting problems when they had big reflective objects in the room
not sure if that is true or not
Remember, when you pair your Vive Tracker in SteamVR, you're pairing it to a dongle. So you can try the dongle by only connecting one, and then repeating pairing and testing the Trackers until you're certain the the results are the same, it's probably one of the Dongles. If the results are different, it's one of your trackers
yeah
That would cause issues for all Lighthouse tracked devices, not just single ones
hopefully its not the trackers
ive tried two sets of trackers on this one set of dongles and had the same problem
oh
Having a certain position offset to a single device usually points to something with the IMU or tracking sensors in the device being faulty sadly...
my index and knuckles track perfectly
oh ok
The Dongles only receive the Sensor Information and IMU data from the Tracker, and SteamVR then calculates the position. Obviously if this data is false, SteamVR will compute a wrong position
There is a SteamVR plugin to set offsets for each device individually, but I can't recall the name of it...
OVR Advanced Settings can only set a Global Offset to all devices (aka playspace mover)
big oofff
ohyh i run advanced settings and ovr drop and all of thems
i don't think that would be the issue tho
@thick nest @haughty thistle here is a good pic i just snapped of the issue
this is with my spare dongles
my feet are both flat on the floor
it persists, so pretty much right when i get on vr it starts out level then goes whoomp unlevel and sticks that way
i get good tracking all over playspace
can you try resetting the trackers
wait imma send you a link to how to reset a tracker
If you are having general issues with Vive Tracker, you can reset the hardware. Connect Vive Tracker to your computer using the supplied USB cable, and then press and hold the Power button for 10 seconds.
Yeah, that sounds like a faulty IMU sadly...
oof
that's wild that two sets have the same problem on the same foot tho even when i rotate them around from feet and waist
Hmmm.... Just got a 100€ Cupon from my workplace as a Christmas Present (for not having a christmas party this year) and I'm genuinely thinking about using it for getting a Vive Pro with Wireless Adapter...
Yes, I still would have to spend like 700€/800€ for the set, but I mean... Tough decisions...
isn't the vive pro overpriced garbage
yeah
There is a reason to get a Vive Pro over an Index (or even next to an Index like I would), and that is the Wireless adapter...
It is pricy, but VD on the Quest is nothing compared to the more purpose made solution from HTC...
i've had a good view headsets, started from vive - vive pro - now indexs and i gotta say the wireless is cool but unless you wanna strap a big battery bank to yourself it's not asmuch fun knowing battery will eventually run out
as a massive vrc player, it's also not comfy to try to cuddle and sleep with a big thing strapped to ur head XD
but if you're a dancer then yea it's the best you can get
but isnt a wireless index adaptor rumored for mid 2021
Damn... I just wanted to buy Index and it's out of stock 😦
😦 Bro... Why you are feeding those scalpers
Resell? Or just scalp? 😛
ah I get you
@haughty thistle If you are going to spend the money maybe try to get a used vive pro eye, as with more games supporting foveated rendering it could possibly be one of the few ways to play games like flight sim 2020 at a full 90hz, with decent details.
I never knew ppl called resellers scalpers till I got into pc's @silk oasis
well here on our's "ebay" it's 50% more expansive :/
Ah yea I payed like 1500 1600 for the full set way back when it first came for pre-order and like 750 for my backup
It isn't cheap
Desperation does things when u want something
Yeah thats true, but everything got it's limits
The reason I was thinking of the Vive Pro regular is because I already have an Index FK, and recently got a 100€ Cupon through my job for one of the few places that still sells the Vive Pro Headset alone in germany
Ahhh in that case yea cop a pro

