#virtual-reality

1 messages · Page 82 of 1

thick nest
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for what you get for the results

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but not all people would go through that hassle to get into that level of vr

haughty thistle
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Breaking cables? If you take just a little care of your headset you can pretty much avoid this issue altogether.
Controller drift? My controllers don't drift. and I had my left Index controller for over a year now, and I play on my Index pretty much every day. So the same as the cable applies.
Lighthouses failing? It can happen with every piece of electronics that they can fail. My lighthouses have 0 problems, and I have them since mid-2019. The key is to use the stand-by, and if that doesn't work, manually unplugging the lighthouses works too.
And about the delivery times? They've gone way down. In Europe the FK was avaialbe with a shipping time of 4 weeks. Yes, still a month, but for the best VR experience out there, it should definitely be worth it. Some things just take time...

thick nest
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if it didnt happen to you it doesnt mean it wont happen to everyone

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there is still that chance of it happening

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ofc you can rma it

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steam will take it no questions asked

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but still

haughty thistle
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The thing is: there are tons of Index users out there without any issues. The bad ones just always stick out.
Yes, the Index had tons and tons of launch issues. But it doesn't mean, Valve sat on their 8ooties and just didn't do anything...

silent prawn
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So uhh

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medal of honor is gonna be massive

sullen linden
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bruh wut

covert tree
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what the fuck

sullen linden
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i take it it doesnt go on the quest right

covert tree
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no

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there are plans to put it on quest 2 at the least after the pc sku is out

night gale
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wut

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will it even run at 90FPS on most PC's then?

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or will it need a high end GPU and CPU for it

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i mean if the texture size is gonna be that big

sullen linden
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from the trailer it looked like the graphical fidelity varied alot

gentle coral
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Could be due to a long campaign, or a large feature set in terms of options (for PCVR vs Quest being a stripped down version in the future), there is also a possibility that the Quest version could be broken into separate partial games where you only download a few levelsat a time, play through those, then it uninstalls those and downloads the next few levels.

sullen linden
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yeah from the trailer it certainly seems to be rather long

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although some elements seemed kinda dated in terms of vr game design

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the turret shooter bit might be one of the low points

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shows how long the game's been in development i think

gentle coral
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I think a lot of the space is probably the gallery videos that aren't actually part of the game play. Those could easily be 50% of the game download size.

silent prawn
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the same person said that the gallery only takes up 10 gigs

harsh niche
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also virtual desktop got an update and they claim to have decreased latency by 10ms+

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I can't tell the difference because when I tried it it was like 2 weeks after I'd used it last

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can't notice any jelloey-ness either way so whatever

gentle coral
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@silent prawn cool, I'm happy someone asked about that, then I'm expecting it to be a very long game, or have very large levels, or many quality settings. Or there is something that the devs did that is not optimized correctly (duplicate assets, etc)

coarse rover
# harsh niche can't notice any jelloey-ness either way so whatever

VD varies massively depending on your setup. People should now be capable of getting similar latency to the Vive Pro solution, with the most optimal of setups. Most setups are not capable of anything less than extreme motion sickness, which is why there are a bunch of people who are complaining about VD not working properly.

gentle coral
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Vive pro is 60Ghz 802.11AD, there is no possible way that the wifi 6 5Ghz solution that Quest 2 uses is physically able to reach that level. The connection latency minimum is almost 3 orders of magnitude different. 10 microseconds vs 10 milliseconds round trip packet latency. (You would never actually get either in real world applications, but when set up properly the vive pro solution is much better then anything Quest 2 can do via wireless streaming.)

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Also many people notice different things due to perception being different for each person. I know I am on the extremely sensitive side, and can notice when my headset goes from 90 to 88 hz or when the frame time goes above the 11ms threshold. But that is also because I have tried almost every modern VR and AR headset, so I know what to look for. If I only used Quest, or Quest 2 I would never be able to notice the latency and compression as easily as I can.

harsh niche
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I can notice fps drops but not latency unless it's super heavy

gentle coral
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It is definitely harder to notice the latency spikes if they are small, I usually look for jitter when moving my hands while staying still.

silent prawn
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the recommended specs for medal of honor are pretty ridiculous

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Rtx 2080 and 9700k

pastel echo
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That seems fine to me

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I mean yeah it's kinda high but it's reccomended not inimum

silent prawn
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the game doesn't look that good compared to like alyx

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and alyx's specs are lower

zinc timber
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so like
a 3060/6700 and a 5600?

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it's only ridiculous because stock is shit

thick nest
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well actually optimizing a game like this is wayyy harder than you think

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and will probably ruin the experience

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since the most tricks used are implemented for 3d screen mode

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and have a huge impact

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though if they tried optimizing a game like this it would take weeks and for 10 more fps

silent prawn
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uhh

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no

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you never know

pastel echo
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Oh it's from EA

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I wasn't aware

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Okay I still don't think 2080 is high for reccomended specs but I give them less of a pass now

zinc timber
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2080 isn't high for recommended at all

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it's literally a midrange GPU at this point

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$700 msrp last gen card, sure

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that card is weaker than a modern $400 gpu

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hell, I'm pretty sure an overclocked 5700xt is around that level of performance

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a ton of next-gen hardware is out now, and people are surprised that hardware requirements have gone up?

thick nest
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10 more fps isnt that good for how much they are gonna work on it

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its not worth it

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they better just lower the graphics

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thats the best they can do

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and mods are here

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lowspecgamer did a video about running half life alyx on an integrated gpu

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it did work

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he ran at 40 fps!!

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with intergrated graphics

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with the mods he put

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ofc the graphics were terrible

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i think its gonna be fine

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they wont release a game they know is gonna run at 10fps

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ofc they can lower the resolution of items far away

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that'll help

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Here are the Mass Effect: Andromeda System Requirements (Minimum)
CPU: Intel Core i5 3570 or AMD FX-6350.
OS: 64-bit Windows 7, Windows 8.1 and Windows 10.
VIDEO CARD: Nvidia GTX 660 2GB, AMD Radeon 7850 2GB.
FREE DISK SPACE: 55 GB.
DEDICATED VIDEO RAM: 2 GB.

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BATTLEFIELD V MINIMUM SYSTEM REQUIREMENTS
OS: 64-bit Windows 7, Windows 8.1 and Windows 10.
Processor (AMD): AMD FX-8350.
Processor (Intel): Core i5 6600K.
Memory: 8GB RAM.
Graphics card (NVIDIA): NVIDIA GeForce® GTX 1050 / NVIDIA GeForce® GTX 660 2GB.
Graphics card (AMD): AMD Radeon™ RX 560 / HD 7850 2GB.

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developers test their games before publishing

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they have to

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steam requires one

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and ofc battlefield looks amazing

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so its up to the user

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if they want cutting edge graphics

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or lower graphics to maximize fps

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and as i said there are mods

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built into most games

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and you can give that extra performance boost

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i hate it when developers work months for people to say its a shit show

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im saying that if it doesnt run dont play it

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games arent gonna get better graphics without getting better graphics

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and to do that just play the game with its recommended specs

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the game wont run nicely on ultra graphics with a 2080 ti at 4k

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and optimizing wont help that much

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10 fps-20 fps at most

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if it doesnt run nicely and you want it to run better its not the developers fault

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the user has to get a better system

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the developer gave the user an option of lowering the graphics

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so its really not the developers fault here

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im not but im a developer

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not every year

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just dont play the game

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well its in vr

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so its rendering 2 screens instead of one

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so they have to make those sacrifices

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lmao you think EA is the fault for those "worse graphics"

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its not really a fault

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there is no choice

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for vr

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lowering graphics is the only choice

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EA doesnt control what happens in the game

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the developers do

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and they have no choice

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maybe its their engine

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maybe they should change it

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or make a new one

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the game wont run bad if the graphics arent good

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and bad optimizing isnt the case here

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yep

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exactly

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so they dont have a choice but to lower the graphics

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ofc if this was another company maybe they'll have the freedom of switching engines

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yeah bascially thats what is probably happening

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if they dont want to make an engine

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unreal and unity is their best choice for vr

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though unity is better

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for vr definately

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plugins SDK's and overall vr performance is just the best you can get

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not really

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and unity is quite easier

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but if you dont want to code unreal is the choice

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here

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thats probably why unreal is taking time to get better at vr

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bc you dont have to code

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yeah

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for vr unity and unreal

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2d/3d i've seen some people who made their own engine saying that its easier bc you know how it works

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well unreal at default requires wayy more pc horse power

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though the one thing that is pretty cool about unreal that it comes with a ton of high resoultion assets

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yep

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yeah

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explains why lol

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though they have a better modding system

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though unity and unreal wont need mods bc they run fine

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im guessing source got updates which enables Steam SDK's to start making vr

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though i would imagine its pretty hard to make those big of mods to make the SDK work with source 2

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wdym by workflow

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well you will get better assets with unreal

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and you wont code with it

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just a basic node system

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unity all you need is to download the sdk

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put an object from the sdk

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thats it

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you have a player in the game

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its easier with oculus

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but steam vr is still pretty easy

pastel echo
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I think Blade and Sorcery and Boneworks are off unity aren't they?

thick nest
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yep

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unity's physics are pretty cool to play around with

pastel echo
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Once the optimizations went through I can say that Unity has provided me the cleanest, smoothest, most realistic feeling VR experience I could have ever expected

thick nest
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thats why i guess boneworks choosed unity

thick nest
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thats how easy it is

pastel echo
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Almost too real in Boneworks case because if you wanna do melee you have to actually pretend you're hitting like it's real life

thick nest
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lol

pastel echo
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I tried attacking enemies like it was any other VR fighter game and they took baseball bats to the face like a wet paper tissue

thick nest
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yeah thats bascially it

pastel echo
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That lines up with my experiences too

thick nest
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it will take me about 10 mins to get unity looking real good

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but unreal would look good out of the box

pastel echo
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Good thing I don't want my VR to look like real life, that makes me sick. Feeling like real life is pretty cool though

thick nest
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yeah

pastel echo
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I'd assume it also depends on your definition of "good" and experience in the matter

thick nest
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post processing / assets/ setting the rendering system to high definition

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and thats it

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1 year

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a bit more

pastel echo
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My definition of good would be 3 polygons and color, but maybe someone else wants to actually see facial features?

thick nest
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ok

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and unity is pretty cool to bc you can make mobile games and they'll run at nice fps

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i did it in class too does that give me extra points

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lol

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no no no not unity class

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im in middle school not college

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lol

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i'll open up other projects bc this one is pretty small

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there is one guy tho that will help a ton with vr development in unity

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his name is Valem in youtube

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the pictures above didnt need help though

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i did them by myself

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yeah

pastel echo
thick nest
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yeah

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i have another project which looks pretty good

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im opening it right now

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cya

pastel echo
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I'm shocked that they teach Unity in middle schools now

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That's pretty awesome

sullen linden
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The only reason why I use unity is to upload avatars on vrchat lol

thick nest
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that would be siicckkkkk

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they teach blender tho

pastel echo
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OH are saying that you did it in class because you had free time I see

thick nest
pastel echo
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Yeah even blender being taught in middle school is a huge step up

pastel echo
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My middle school computer class was pretty much just typing and I think they taught us how to use word or something?

thick nest
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and excel right??

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they teached us scratch too

pastel echo
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I think they taught how to open excel

thick nest
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lol

pastel echo
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and maybe use it but nothing that actually constitutes "learning excel"

thick nest
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i started coding when i just turned 12 and i remember my teachers reaction seeing the only person in the entire school that codes

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lol

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though now that im legally alowed to get into discord server is pretty nice help

sullen linden
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I don't need to code because all I do is just avatars but I do a lot of stuff with particle animations

thick nest
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yeah

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bascially modelling with a twist

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this one i did with my old laptop

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it didnt handle the rendering well

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so i stopped working on it until i upgraded my pc

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i will try to make it vr though

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though the loco motion would be harddd

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bc a fast speedrun type game is pretty hard to do in vr

pastel echo
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I feel like most every programmer started coding super young

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I've had to do a lot of it in my work with robotics but never could really get that spark of passion that makes it bearable. I'm very much in the camp of I'll code what I need to make a thing work, but I will not design projects around coding

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Very good on you though @thick nest your work will speak for itself more and more as time goes on

thick nest
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yeah

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thanks

thick nest
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its bascially game developement but the game is in reality

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for what im trying to do with it

pastel echo
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I've done work low level robotics and very complex government stuff and I gotta say in the end it's freaking cool

thick nest
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noice

pastel echo
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You gotta find the stuff that you vibe with though

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The work is very different between different ends of robotics and can be very interesting

thick nest
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yeah

pastel echo
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One of my biggest challenges occured with underwater robotics

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Water is annoying but can also be very fun

sullen linden
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I usually just recreate attacks and stuff from anime and it always ends up being a ton of fun to do in vr. This is my most recent avatar and I had to animate all the individual parts on the arms...

thick nest
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damn that looks pretty nice

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yeah i suck at animating

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big time

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i would like to learn it and make my own meme avatars

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that would be dope

little grove
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test 2

pastel echo
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VRchat users are a different breed lmao

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Rig: Overpowered
Monitor: Irrelevant
VR: Expensive
Built: D i f f e r e n t

sullen linden
pastel echo
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Yo if I play in a VRchat and shit is way too much for my computer do I get brain melting lag and get sick

thick nest
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yayy

pastel echo
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or does it real calm like crash and I'm chilling

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I majorly prefer games that just freeze and crash over games that stutter off into a weird virtual mess

sullen linden
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If you actually crash it'll just freeze

pastel echo
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what if I go into a world with stuff way too serious for my rig

thick nest
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rec room bascially showed my the scene from interstellar not even kidding

sullen linden
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If you go to publics and have everyone's avatar shown you'd probably get like 30-40fps

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That's what I get with a 9700k and a 2080ti

thick nest
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nanii

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wut

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ok so im gonna die when i get into vrchat

sullen linden
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Avatars are not optimized in the least lol

thick nest
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my system is 1660 super and a 2600

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with 16 gb of ram

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how much modding would i need to make it run good

sullen linden
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The thing with vrchat is that you can't really make it run good

thick nest
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no mods??

sullen linden
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But completely hiding everyone's avatar helps

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You'll get banned for mods

thick nest
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shit

sullen linden
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Aka custom clients that allow you to do not so good things to others

young marten
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Vrc just won’t run well on anything if you have a bunch of unoptimized avatars and stuff.

sullen linden
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It's fine if you're just chilling in a private world with friends though

thick nest
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ok

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i think im gonna join publics most of time anyways

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so im screwed

young marten
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Just set some of the safety settings

sullen linden
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I REALLY recommend using the built in safety setting for avatars for the sake of your framerate and not getting crashed

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You can hide certain features like particles and shaders which usually makes the biggest difference in performance

young marten
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Safety settings take away some parts of the experience but it allows you to actually play. I spend a lot of time in publics and can say that settings like the ones Peety listed can help a lot.

sullen linden
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Yeah and if someone has an interesting avatar you can show that persons avatar individually regardless of your safety settings so you don't have to change those all the time

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I only hide particles, avatar audio and animations and that usually keeps my fps above 60 and prevents me from getting crashed

pastel echo
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What's the point of chilling with friends in VR chat over say a discord chat? I don't mean to hate or anything, genuinely interested because i spent a little bread on full body tracking solutions and then NEVER used it because I just don't get it

sullen linden
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I'd say it's more "personal" since you can talk to that person face to face

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And about full body I guess I'm the opposite because now it just feels weird if I don't have my full body tracking on

thick nest
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not just for avatars

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even in games

sullen linden
thick nest
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if you put more than 4k particles your system will get maxed out

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no i mean unity in general

sullen linden
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Ah ok, there are people who put like +1m particles on an animation to instantly crash you

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Hence why you need safety settings lol

thick nest
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yeah

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that will suck

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how do i do that tho

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the safety settings

sullen linden
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In the ingame menu there's a tab called safety where you can change everything

thick nest
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oh ok

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thanks

pastel echo
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If I turn off avatars what happens to people @sullen linden ?

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Do they just become normies? or are they just invisible

sullen linden
pastel echo
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That's pretty epic

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I'm assuming if you're on quest than PC avatars become gray robots I'm excited to see that

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Though I may just keep using Big Screen for my friend experiences because it incorporates watching youtube into the mix

sullen linden
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It's kinda funny too because they now scale to the actual avatars so you just see robots of different sizes lol

pastel echo
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me and a friend watched a concert in Bigscreen me on my rift and him on his original quest

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was pretty epic ngl

sullen linden
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There's movie theater worlds in vrchat too where you can watch a lot of stuff

pastel echo
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Yeah I checked those out and watched Doctor Who with some weird old french dude

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Kinda epic how that goes

thick nest
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yeah big screen is the better choice

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youtube cinema a huge house

pastel echo
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I'm hoping oculus link will be indistinguishable from my rift in Bigscreen

thick nest
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bc of bigscreen im gonna start watching my classes in vr

pastel echo
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In games and stuff I understand that I'm making some compromises using a quest but in bIgscreen I really really want it to use link and look the same or better than rift

thick nest
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i think you can download bigscreen through quest store

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but if you want better graphics you can use the pc

pastel echo
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The quest store version is wireless

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I'm just saying I hope there is no latency, artificating, or other issues in something simple like BigScreen

thick nest
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isnt that better

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yeah

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it shouldnt\

pastel echo
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Only if my wireless connection is good enough

thick nest
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i hope that too

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though i am running a usb 2 cable

pastel echo
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That will be fine for now

thick nest
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not sure if thats gonna effect me

pastel echo
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Quest 2 doesn't actually use USB-3 speeds YET I don't think

thick nest
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and im gonna stick the power bank at the back for my own franken quest

pastel echo
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It might for some things but things that ran just fine on original quest should be just fine

thick nest
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with my white playstation headset

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i'll try to spray paint the power bank white at some point

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it'll match the theme

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or maybe it will give it some contrast

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if i keep it black

pastel echo
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I'm so excited to see the mods people do, I get VR sickness before the battery is rated to last so I probably wont buy a power bank til later on but when that time comes I have a crappy one that will last me the time it takes for shipping haha

thick nest
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lmaooo

pastel echo
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I'm also waiting for skins because I plan to skin mine as soon as possible

thick nest
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yeah me too

pastel echo
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I hate the plastic white

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if it looked like the original quest we'd be okay but the plastic white is god awful and it will get way too dirty

thick nest
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linus skin if thats possible

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even though they stopped doing it

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it'll match my setup so i might just keep it white actualy

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and clean it a ton

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not really a problem

pastel echo
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yeah but come on

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does anyone really ever "clean it a ton"

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or is it just a series of "yeah it doesn't look that dirty" once a month maybe once every few months cleaning til our definition of dirty means "I can still tell it was supposed to be whtie"

thick nest
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i do

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i clean my pc about every 2-4 days

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lol

pastel echo
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Damn

thick nest
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i even have a brush to clean the pc from dust

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lmao

pastel echo
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I wanna get a red skin and a red power bank

thick nest
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and the red vrcover

pastel echo
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I really think the Quest 2 will benefit from a white and red theme

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Nah black VR cover

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I got my cable in red as well

thick nest
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noice

pastel echo
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getting a link capable cable was a pain in the ass though

thick nest
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lol

pastel echo
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Luckily I have a USB-3 ACTIVE extender cable from my Rift so I just said screw it and got a highly rated normal cable that reviews said worked good for quest 2

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Trying to look up link cable provided me with total garbage results

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Half of em weren't even special or active, they just ran on USB 2.0 if they were purchased in 16 foot lengths

thick nest
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i went through all the trouble of looking for a usb 2.0/3.0 cable bc mine was white and thought it was usb1.0

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came back home with a usb 2.0 cable

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and checked on the other one for no reason

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in usb tree

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and it was usb 2.0

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i was pissed

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and i have a usb extender that it usb 2.0 too

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not sure how good that'll work

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if it doesnt work nicely im just gonna use the one i thought was usb1 bc its pretty long

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or get a new one but usb 3

pastel echo
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Damn

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I'd link mine but you might not want it because it isn't white haha

thick nest
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lol yeah if i find one that is white that be pretty sick

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do you think the extender would work??

pastel echo
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Uhhhh so I'm not sure it really depends on the cables and the extender

thick nest
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i can mod it with elctrical tape that is white

pastel echo
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I do know that if you get a straight cable extender you HAVE to make sure it's an active cable

thick nest
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i dont think its an active

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cable

pastel echo
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I have a non active cable for my third rift sensor that only transmits 2.0 speeds but they had very similar pages and marketing

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If your base cable is 2.0 I don't think you'll have issues if the extender is 2.0

thick nest
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yeah

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its 2.0

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i check through usb tree

pastel echo
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But if your cable is 3.0 you need a 3.0 ACTIVE extender

thick nest
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yeah

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i can use virtual desktop if it doesnt work

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lol

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or riftcat

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or something like that

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my internet it pretty good

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the router is right on top of my pc

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and is connected through ethernet

pastel echo
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Probably should be fine

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I found out recently the issue with most wireless solutions these days is the router

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actually explained a lot of the issues I've had in the past with my decent speed internet

thick nest
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it has 5ghz

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it doesnt need to have nice internet speed

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since its not gonna transfer anything from the internet

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its just using the router to transfer data from the pc to the quest

pastel echo
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Yes

thick nest
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got any game recomendations for quest 2 that support hand tracking

pastel echo
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That is why I did not realize that the issue was usually the router, I assumed all routers were good at transmitting data locally, it did not occur to me this was a way that ISPs could cheap out and save money

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Not me personally I too am looking for those suggestions

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Wanna try it out

thick nest
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i dont use my isp's router

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i have a tplink 300mbps router

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with 5ghz

pastel echo
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Probably a good idea

thick nest
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yeah

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imma search bascially all hand tracking games for quest on google

pastel echo
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I've never needed anything wireless or anything my ISP router didn't provide already up until like 2 months ago and that's when I learned how foolish I had been

thick nest
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yeah they suck most of time

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not the 5G ones though lol

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those are amazing

pastel echo
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I blame my router for why my Steam Link doesn't work too good

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But also Steam Link is kind garbage anyway

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soooo

thick nest
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im excited to play with hands physics lab

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i tried making one

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havent tried mine yet

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i gtg now see ya later

umbral cosmos
#

what is a good cheap vr sett

pastel echo
#

Quest 2 64Gb or HP Reverb G2

#

or if you can find a deal on a Rift CV1 I still say it's awesome but it is going to lose support

fair meteor
#

so steamVR shows my controllers as being oculus touch controllers and not quest 2 controllers. is this normal?

#

actually, oculus shows my controllers as being touch controllers

covert tree
fair meteor
#

and steamVR also thinks it's an old touch controller

covert tree
#

steam is the one building compatibility for quest 2 users. they do it for any big headset coming out. facebook has no input on what steam does so someone at steam is trying to 3d model the quest 2 controller eventually

fair meteor
#

alright. i just find it weird that oculus thinks it's an old quest controller cause sometimes i can see the controller while in VR and it's clearly the old design

covert tree
#

if it's the touch with the halo under the trigger then its a 1st gen touch (rift cv1) which i would assume would be there over a touch v2 controller (quest, rift s)

sullen linden
#

when will cv1 lose support?

covert tree
#

as far as i know, march of 2019

pastel echo
#

Bro what?

carmine wharf
#

Lmao the cv1 got longer support than the quest 1 and rift s

sullen linden
#

lolwhut

haughty thistle
#

The CV1 hasn't had support ever since the Rift S was released. That's why I'd recommend anyone getting a CV1 now, should also get a second one just for parts. That's what I did anyways. Considering how cheap a used CV1 with worn out fabrics can be had for, it should basically be a no-brainer, as long as the cable is good on both units...

sullen linden
#

damn

#

tf you can get just a vive headset for 60 quid

thick nest
#

bruh

#

the cv1

#

its soooo cheap

#

like bruh

#

its actually amazing

#

how much you can get for soo little

#

i didnt think it would be soo cheap

#

i just checked ebay

haughty thistle
#

With any CV1 you buy, make sure the cable is good. If it isn't, it's basically a paperweight...

carmine wharf
#

Doesn't the cv1 need all the cameras to be connected to your pc

thick nest
#

i hate that design choice tho

#

ok you can take out the cable if you tear it down

#

but its bascially impossible to find those in working shape

gentle coral
#

Yep CV1 is great, my friend just fixed hers with a new cable. Only cable I ever had break was a HTC vive cable (after 2000 hours of use) and it took 2 days to get a new one from Amazon.

cinder minnow
#

Best vr set thats on or will be on the market

gentle coral
#

Best at what price point

cinder minnow
#

No price limit

#

Is it that one with 8k screens?

gentle coral
#

VARJO XR-3, or VRgineers XTAL.

cinder minnow
#

Sick

#

Thanks

gentle coral
#

Or starVR One

#

But you are at well over 1000 dollars for the headset only usually

#

And a possible subscription model just to use the headset (Varjo headsets)

cinder minnow
#

Damn

#

8k

#

Dollars

#

For 8k screens

gentle coral
#

And to run these natively you would need a custom multiGPU computer probably at least 15k for a computer to run it

cinder minnow
#

Damn i didnt know it get this expensive

#

New price range 1k to 2k

#

Preferably nearer the 1k

#

For refence i have a 3080 and a i9 10900k

agile abyss
gentle coral
#

@cinder minnow Index (not even 4k, but high refresh), or Pimax 8K X (8k, high FOV, but mixed support), or Reverb G2 (4k, but 90hz) with steamvr tracking added.

cinder minnow
#

Thanks

gentle coral
#

@agile abyss we talked about it last night on here.

#

I might get it and try to figure out what the size comes from

agile abyss
#

Oh I will scroll up then

#

I won't be able to run it

#

So i won't by it until I can

gentle coral
#

I have a 2 TB nvme ssd. And I will be running it on a Reverb G2 and a 1070 MaxQ

thick nest
#

damn

cinder minnow
#

i have a 1tb

thick nest
#

oh wait those are recomended

#

not minimum

cinder minnow
#

ima prob sell my pc

agile abyss
#

My 1tb nvme SSD only has 200gb of free space

thick nest
#

i have a 128 gb ssd with a 1tb hdd

cinder minnow
#

and get a 3090 and ryzen 5950x

#

m i n i i t x

thick nest
#

no

#

please

#

dont

agile abyss
#

And I didn't buy a 2tb SSD to replace my HDD yet

cinder minnow
#

y e s

thick nest
#

no

cinder minnow
#

w h y n o t

thick nest
#

atx

cinder minnow
#

w h y

thick nest
#

why why not

#

your case will look wierd

cinder minnow
#

be c a u s e b a c k p a c k

agile abyss
#

I7 9750h rtx 2060 32gb of ram

thick nest
#

wdym

#

is it a back pack pc??

cinder minnow
#

n o

#

fit in back pack

#

Ncase m1

thick nest
#

you can do that in a matx mobo

#

depending on the case tho

#

and psu

#

and this is a 3090

cinder minnow
thick nest
#

no please

cinder minnow
#

it has been done

thick nest
#

but at what cost

gentle coral
#

I might get another 2 TB ssd for my laptop or a 4TB. And I might upgrade my old laptops with even more storage. Overall I have 9TB of SSD storage between my laptops and high speed externals.

cinder minnow
#

a 3080 and rgb

#

trade rgb for smol and more power

thick nest
#

why is your rgb 300 dollars

cinder minnow
#

IDK

#

I HAVE A Z73 AND LL120's

#

6 LL120s

#

AND RGB CABLES

#

A N d RoyaL rAm

thick nest
#

no

#

the zrgb looks better

cinder minnow
#

ItS RainBOW moDE

thick nest
#

gold doesnt look good with rainbows

cinder minnow
#

r g b = proformance

thick nest
#

set it to a single color

#

like your mousepad

cinder minnow
#

its rainbow

#

just

thick nest
#

no rainbow suck

cinder minnow
#

the mousepad is rainbow

thick nest
#

my default fan rgb mode made me sick of rainbow rgb

cinder minnow
#

yes

thick nest
#

i just want to set it to cyan

cinder minnow
#

i forgot to get a lian li controller

#

s o

thick nest
#

oh yeah i have a 2+5 meter rgb strip

cinder minnow
#

cool

thick nest
#

do you have any idea where to put them

cinder minnow
#

no

thick nest
#

im not sure last time i made a snake game effect

#

though i moved rooms

#

like this

gentle coral
#

I will be building my own case for my new rig. And I can't do m-itx because I need a 40GB fiber card and a few other cards.

But I can't wait to finish designing my VR dev setups for my mobile setup and the arcade setups I want to build soon.

#

I have an old design of the arcade setup I can share

thick nest
#

next year i'll change rooms again

#

but there in the middle i'll have a sick vr setup

#

with some bean bags

#

a pc setup on the side

#

bed/drawers on the other side

#

a mat for tracking where i am in vr

#

im gonna stick the rgb strips around the room

#

and i'll had a hanger to hang my vr headset on the wall

gentle coral
#

This was a few years ago, I don't have a recent image since I switched to blender from sketchup, and want to start from scratch again.

#

Each tower would be two systems (stream machine, and a main VR machine). They would each be triple loops (gpu, vrm / ram, cpu) one system would be in the desk part, and the other would be in the tower. The big blue area would be a water tank where all the radiators dump their heat. And would then transfer their heat to a aluminum sculpture in the middle (I am estimating I need a heatsink that can dump 15kw of thermal energy). I know that thermal energy transfer is not that simple, but I'm to lazy to explain the details of the cooling system.

thick nest
#

dammnnnn

#

this is bascially the video linus did about dead mau5

#

the lan setup

pastel echo
#

I have 2.5 TB of NVME SSD with .8 free, guess who's gonna play medal of honor bois 😎

#

I sure hope my 2070 Max-P and i7-10875h can run it well enough haha, I don't even know what it's about but I'm interested in "biggest VR install yet"

thick nest
#

they should

#

the recomended is a 2080

#

so you should be close to it

#

my pc wont be able to run it

#

though i dont think i'll get the game anyways

#

i'll just play pavlov or onward

sly falcon
#

Is it possible to lower the res of the index in software cause i really want one but idk if my pc can handle it full res cause its like bottom spec for it

sullen linden
#

Not to be rude, but why get it?

#

Also yes

#

You can in the steam vr software

#

But it auto changes to whatever your pc can handle

#

honestly whatever you have now

#

as long as its above a 1060 then yeah it will run it

#

@sly falcon

gentle coral
#

I have a Reverb G2 and yet my computer is a laptop with a 1070 maxQ. I am fine with running stuff under res, as it still will look better and be higher resolution then my old headset even when scaled down.

#

And I have no idea when I will be able to get some new computers built.

#

Also it gives me a target for my design guidelines for the experiences I work on, as I want to make all my experiences stupidly optimized.

sly falcon
#

I would get it to get a better gpu later and to just have a better sde then my vive

gentle coral
#

I hope I can finish my Reverb Review soon, but so many more things to test

leaden ruin
#

im thinking of buying a 2060, but i think i should wait for the 3060ti to be around its msrp

#

then i can just max everything out in VR

#

i use a rift S

gentle coral
#

At least until a gane comes along that is stupidly hard to run (or is an unoptimised mess).

leaden ruin
#

laughs in VRchat

gentle coral
#

Yah like that one

leaden ruin
#

i have a ryzen 5 1600 AF, which is only used for about 30% in vrchat

#

while it is cpu based for the most part

gentle coral
#

Every once in a while I go in a public vrchat room just to remind me what motion sickness is like.

leaden ruin
#

i never really get motion sick when i get 40fps due to reprojection

#

i did feel real motion sickness on the tower level in boneworks, my rx570 4gb (i know a bit low spec for vr) i had about 5-8 fps

gentle coral
#

Or I go pre-alpha test VR games. (I'm talking games that vary between 30fps and .1 fps based on where you are looking, and glitch out but don't crash).

leaden ruin
#

thats rough stuff

#

i almost had to puke from that boneworks level. but i quickly finished the level and went back to 70-80 fps most of the time

#

i will replay the entirety of boneworks when i get a better card

gentle coral
#

Picture trying to pick an item up from a table, and all of a sudden randomly physics glitches your hands and you noclip into the table next to you and your view rotation is suddenly shaped to your glitching hand. And your framerate now is having random spikes and dips and everything looks like a blur. (I combined a few different things that have happened to me into one, but I expect it to be only a matter of time tell that happens.)

Dang it now I want to make a VR glitch game, but i think that would be classified as either torture, or a mental and physical health risk.

#

But glitch games are so fun, i might just build it for myself.

leaden ruin
#

yeah, i see what you mean. it definitely felt very weird moving my virtual arms in vr and just going with feeling with shooting and aiming

gentle coral
#

When VR works its great and doesn't have many risks, but when its not working it can be a big health risk. Non vr video gaming doesn't really have even as much risk as when VR is working perfectly (except for Wii).

leaden ruin
#

yes, exactly. it can be a risk too if you have a smaller space. i usually put my bed on its side so i have more room

#

i never use my guardian, its very annoying and breaks immersion

gentle coral
#

Yep, i cleared out my living room when human malware started, since i can't go in to use the VR setup I usually use.).

leaden ruin
#

ah

#

yeah perhaps when i am home alone for a week or two i can clear out my living room and move my pc and monitors there temporarily

#

but the lucky thing with the rift s is i can double click the oculus button and see my room so i can reposition without touching my headset

#

and i luckily had a oculus account before the facebook thing

gentle coral
#

Yep oculus has really gotten good at passthrough integration. Which reminds me i haven't tried passthrough on the G2 while actually gaming.

#

I dont remeber if they implamented it to turn on when you move through the guardian, like they do on the quests and rift s headsets.

sullen linden
#

would you need a high end gpu to run the 4k headset at max settings?

gentle coral
#

Yes

#

A few people have said 3080 and 3090 can barely run it at high to max settings depending on the game, and some high fidelity games would probably still prefer low settings.

sullen linden
#

wow well that sucks

#

games should be better optimized.

gentle coral
#

Just think that running non vr games at 4k 60 is still incredibly hard.

sullen linden
#

Yeah, But in my opinion it depends on the game

#

If its simple then yeah they usually always do 4k whatever just fine

#

But if its a big adventure map with detailed textures

#

hell no

gentle coral
#

And vr has extra steps for every frame, and extra math on the gpu and cpu in some games.

Yep its about optimization and what is in the game.

#

Its true for everything (the game, the headset, the computer), there are compromises everywhere, often due to time, budget, or availability of technology.

sullen linden
#

the fact that the 2080 ti got topped I can assume that the next coming years we will have powerful cards that can run vr at even bigger highs

#

honestly I think valve's liquid physics surpass raytracing

#

Like holy shit

gentle coral
#

You could make a game that looks photorealistic now but nothing can run it and it would take forever to make, you could build a 16k VR headset, but it would cost a fortune and no common computer could run it. You could build a small computer cluster that could run the crazy headset and realistic game, but no one would be able to afford it.

#

And optimization can only go so far

sullen linden
#

I wonder how microsoft flight sim is gonna look in vr soon

gentle coral
#

Same, I definitely want to try it, but am prepared for a mess

sullen linden
#

haha

#

Lets pray

#

hope

#

im not getting down for microsoft

#

honestly I wish there was a vegas vr experience

#

I wanna go to real places where I live

gentle coral
#

If I get 90 fps at even super ultra low settings in flight sim 2020 (everything is cubes mode) I will be happy. I will also be happy if that mode exists (might see if I can mod it).

haughty thistle
# carmine wharf Doesn't the cv1 need all the cameras to be connected to your pc

As no-one seemed to have answered your question:
Yes. That's the only downer on the CV1. Each camera has to be connected via USB to your PC. Thankfully, only 2 cameras have to be connected via USB 3.0. Officially only 2 and 3 camera setups are supported, but I had no problems running 4 cameras. Actually with 4 cameras I managed to use my entire SteamVR tracking space without a hitch on my CV1. Just make sure to get an extension cable for your CV1 and cameras if you intend on doing the same. I had to use pretty long extension cables to get the back cameras plugged in, but since USB 2.0 extensions are cheap AF and pretty much all work, it wasn't that big of a deal for me.
If you plan on going 360 Roomscale tracking on the CV1 a 3 camera setup is pretty much required. With 2 cameras you'll only be able to run front-facing experiences (besides what Oculus says, placing two cameras in opposite corners of the playspace is garbage, at that point just get a third camera)

haughty thistle
gentle coral
#

I agree with @haughty thistle on the 3 and 4 camera setups for a cv1, and getting extention cables. Also the Amazon basics 10ft usb3 extention is decent for the camera extentions. But I would not daisy chain those. Also be careful about which usb 3 ports you plug into, as I have had them drop down to usb 2 if more then 2 are on a single usb controller (in my laptop) and I expect it can happen on desktop depending on your motherboard usb layout. Or if the headset usb is on the same usb controller as any of the sensors.

haughty thistle
#

Or sometimes, a USB 3.0 connection can be made, but for one reason or another not the full bandwidth is available, which will result in the Error "Poor Tracking Quality". Best solution I've found was to just try different ports on my PC, until at least the 2 USB 3.0 cameras showed up green. My CV1 still shows up with an orange dot (apparently dropping down to USB 2.0), but I haven't noticed any issues with it really

gentle coral
#

Yep, I try to get at least three running at USB 3 speeds, but depending on what else I need to plug in, I have to change the order I plug stuff in and which ports I am using.

thick nest
#

with a 1660 super

#

what gpu are you gonna run it on

ivory remnant
#

hello there!
anyone with a quest 2 here using alvr on wifi6?

haughty thistle
#

My last experience with ALVR was a lot higher latency with a lot worse image quality compared to VD. I'd highly recommend paying the 20$ for VD and then sideloading the wireless VR functionality

thick nest
#

i tried once making a city from satalite footage

ivory remnant
#

is the latency in vd noticable?

thick nest
#

it worked tho it didnt look too good

#

it was closer to poly

ivory remnant
#

i can get around 800 to 900 mbit over wifi and i am thinking about buying a quest 2 for wireless pcvr

haughty thistle
# ivory remnant is the latency in vd noticable?

For me it is, but then again, I'm probably not a good measurement, as I also notice the ever so slight latency in Link mode. all in all, VD is as close you can get to the Link cable without using a cable...

thick nest
#

yeah

ivory remnant
#

do you have wifi 6?

haughty thistle
#

I'm using my old Wifi Router (Fritz Box 7490) to have a separate Wifi Network for my OG Quest. It doesn't support Wifi 6, but tbh the Latency advantages of Wifi 6 a negligible. If you really want a true Latency advantage, Wifi 6e is what you want. But the Q2 doesn't support Wifi 6e, and there are no such routers yet...

ivory remnant
#

what is your ping to your router over wifi?

haughty thistle
#

I haven't checked, but the FritzBox 7490 used to be the Top of the line model from AVM before it got replaced by the 7590. Realistically speaking, Latency should be as low as they can go for Wifi

ivory remnant
#

i am getting 1.8 - 3 ms ping over wifi

thick nest
#

just use Virtual desktop

#

not really another option here

#

your internet seems to be great for vd

#

and oculus link is the one closer but its wired

ivory remnant
#

local network not internet

thick nest
#

ok

ivory remnant
#

the thing is, the quest surely doesnt use the bandwith possible with usb

if i can saturate the quests decoder over wifi, the only difference is the latency

haughty thistle
#

ALVR is free, yes, but in my experience it just sucks. The image is noticeably compressed, is blurry and has latency AF (north of 100ms). VD is basically like Quest Link, just add your Wifi Latency and a bit on top (I'd say about 10-20ms over Quest Link)

ivory remnant
#

ok

vagrant breach
#

So my Quest 2 has finally arrived today and I just have a question about using glasses. As someone who is short sighted would I need to wear glasses for the thing?

ivory remnant
#

i fucking hate facebook
they dont tell you anything about the specs
i dont even know if it can use 160mhz channels or not

haughty thistle
#

I wouldn't recommend trying to saturate the Q2 decoder/PC encoder, as each bit of quality you try to gain will add to latency. Noticeably so in fact

thick nest
#

the only reason oculus is compressing the data between the quest 2 and your pc is because usb cant handle how much the q2 needs

haughty thistle
thick nest
haughty thistle
thick nest
#

yeah

vagrant breach
#

Why 2m though if the display is just cms away from your eyes?

ivory remnant
haughty thistle
#

That's why Quest Link was originally tied to 150mbps and now allows for up to 500mbps, but at the cost of latency

ivory remnant
#

because every frame is larger and needs to be transmitted?

haughty thistle
ivory remnant
#

and is that 500mbit the bitrate or the raw transfer speed

#

boy i can reach 900 mbit in real circumstances

#

with iperf

haughty thistle
#

Eh...

thick nest
#

i thought your gonna say speed test😆

#

by okla

ivory remnant
#

bruh i dont have godlike internet xD

#

i get 100/10

haughty thistle
#

Trust me, my router advertised over 1.3Gbit/s over Wifi. Under real circumstances with only one device connected it showed as max 700Mbit/s. Add another device and it's already down to 350Mbit/s

thick nest
#

yeah

ivory remnant
#

i get 900mbit from my wifi 6 laptop to my ethernet nas

#

the advertised speed is with the antennas basically touching

#

in perfect radio silence

haughty thistle
#

Each device effectively halfs your Wifi speed. and that doesn't say anything about loaded/unloaded latency. If you actually transfer data, the latency over Wifi is usually much higher then what it would show in a ping

thick nest
#

yeah

ivory remnant
#

wifi 6 does improve that significantly

haughty thistle
#

For me personally Wireless VR is basically a novilty with anything but the Vive Wireless adapter. But that's a 350$ add-on on-top of an overpriced Vive headset

ivory remnant
#

i think it has potential

haughty thistle
#

That doesn't mean that other people can perfectly use it. For me it's just too much of latency. What I'm trying to say is: If the latency on link is barely usable to you, don't even try ALVR or VD. It's basically Link but worse...

ivory remnant
#

i could probably try to use the wireless card of the laptop as an access point to minimize latency and maximise throughput

#

but for that i need a quest in the first place xD

haughty thistle
ivory remnant
#

i think that hugely depends

#

you are basically using the sending capabilities of the device

#

every router can also act as a client

haughty thistle
#

Still

#

There were numerous issues with Wifi cards in PCs which is why it is highly advisable to use a separate router for VD/ALVR

ivory remnant
#

im just hoping that a friend of mine buys a quest so we can try all this out xD

thick nest
#

i'd recommend just testing it out

#

maybe the latency is lower than expected

ivory remnant
#

so do you need the "Streamer app" on the pc and only the bought version on the quest or how does this work?

thick nest
#

there are multiple youtube tutorials on how to do it

pastel echo
#

I got a quest because a friend of mine had the original and I tried best saber once

#

Best saber 360 no wires was siiiiick though

umbral garden
vagrant breach
#

Wow never knew that's how it worked, even though the display is right in front of your eyes

umbral garden
#

could you imagine how painful that would be lol

#

anyway, I'm a bit shortsighted myself (darn technology lul) and I have no issues with the Q2 in terms of clarity

haughty thistle
#

The magical 2m number was actually coined by Oculus when they talked about their Verifocal tech that they're working on. But generally speaking, the Lenses in VR headsets bend the light in a way that simulates the focal plane of about 2m between your eyes and the screen

carmine wharf
thick nest
#

i tried 90 degrees with the psvr

#

it was sickk

#

so i can only imagine how sick the full 360 would be

haughty thistle
# carmine wharf Does 4 cameras actually run? Or is it just like placebo

It does run, but if your playspace is about or smaller hen the size recommended by Oculus for the max CV1 setup, you probably won't really notice the 4th camera. my playspace is larger the the Oculus recommended one, and I did notice a big improvement in tracking between 3 and 4 cameras

pastel echo
#

I've had a Rift CV1 for a couple years now and I can tell you there is NO need for a 4th sensor if you have anything close to a normal set up

#

In fact all my sensors point away from my bed and yet I can still use my oculus in bed because of just how WIDE the angle of the sensors is

#

the "center" location of my tracking set up is easily 5 feet away from where I was laying down and it was still tracking my head and controller, I tested this by watching the Tech Support Challenge live stream in Bigscreen while laying down and it was pretty epic

haughty thistle
#

I had tracking issues in one corner of my playspace. adding a 4th camera helped in that regards. But yeah, generally speaking 3 cameras are enough for the CV1

pastel echo
#

I just wouldn't recommend anyone buy 4 camera pre-emptively

#

not only is it a wiring mess to handle but also it's gonna be a waste for a lot of people it would also just not be noticed by many

haughty thistle
#

I bought 2 CV1s each with 2 touch controllers cameras. so I had 4 cameras anyways...

pastel echo
#

tbfair my play space at it's largest has only been 8ft^2

#

Nice stuff I have no hate for you doing it I just think it's one of those things where different people will have varied needs

haughty thistle
#

I have a playspace of about 2.5m x 3.5m. This is way beyond any Oculus recommendations (which is roughly 2x2m)

pastel echo
#

so rughly 8X11 feet

haughty thistle
#

I don't speak freedom units ^^"

pastel echo
#

I don't speak colonization units UwU

haughty thistle
#

Hey, It's international units, if I may say so!

pastel echo
#

Oculus reccomended playspace is kinda trash though

#

I mean it's playable sure but like it's right in that 'this is nice but not what I wish I had' territory

haughty thistle
#

I found however that you can realistically only go about .5m above the Oculus recommendations, before you encounter tracking issues

pastel echo
#

My current set up is 2m X 2.3m and it's not all that great for

haughty thistle
#

For a 2 camera 360 setup (one in each corner) Oculus only recommends the cameras be about 2m apart, which means a playspace of about 1x1m

pastel echo
#

Pretty sure we are talking about Rift CV1 onlyu

#

I've seen quest 2 used with infinite playspace

haughty thistle
#

Yeah, I was talking about the CV1

#

On the Quest and Quest 2 in theory, you can have as large of a playspace you want. In practice, you want to be at least about 5m close to objects for the tracking system to have something to go off of

#

Plus the Q2 has a hardcoded limit as to how large of a Guardian you can set up

pastel echo
#

simply bring a friend and do not use a guardian

#

win/win but you will probably have to agree to letting your friend use your Quest 2 in your infinite playspace rip you

sly falcon
haughty thistle
#

Yeah, but for obvious reasons, I'd recommend not turning off the guardian

pastel echo
#

Only turn off the guardian if you have a real world equivelant

#

like a netting or a fence

#

preferably something that wont hurt you or your device if you run into it

sullen linden
#

i turned the like walls on my guardian but leave the floor lines there

#

i know im close to the edges as my cable reminds me

leaden ruin
#

i turned off my gaurdian after 5 mins as i have a tiny mat on the ground to know if im in the middle of the play space

sly falcon
#

I know im close to edges when I hear a loud bang

#

cause steam chaparone has dont nothing for me and I cant setup roomscale so a more affective boundary is not an option

harsh niche
#

is there any reason to have steam chaperone on over the quest boundary? is it better or anything or does it not even work

carmine wharf
#

Nope

#

Quest itself does the guardian so its not like turning it off gives any performance advantage

harsh niche
#

I mean like if it makes a noise or something when I get close to it or flashes my screen etc.

carmine wharf
#

I'm not sure

harsh niche
#

oh okay

leaden ruin
#

on my rift s if i turn the guardian on it shows a wall when i get too close

sand pewter
#

yes thats what guardian means

thick nest
#

lol

pastel echo
haughty thistle
#

On the Quest you can't turn the walls off. For the Guardian on the Rift and Rift S there's a Toggle in the Guardian settings. And for the SteamVR Chaperone bounds, you have to set the "Style" to "Floor only"

thick nest
#

i'd actually keep it

#

one time i was playing rec room boxing then i hit a drawer about my height it fell right on my leg i was in vr i was sooo imerrsed i didnt feel it lol

haughty thistle
#

I keep it on Floor only. Only in games where I might not have the time to pay attention like in OhShape, I turn on the wall chaperone bounds. And even then it's usually the most minimalistic variant. I want to see it, without it interrupting my game

thick nest
#

then i took off the headset and it fell and hit my toes

#

that hurt alot lol

haughty thistle
#

Especially for people just starting out, having the wall bounds easily visible is highly advisable

thick nest
#

well psvr's boundries were as big as the psvr camera can see

#

so its not really a boundary

haughty thistle
#

Well, PSVR is mostly seated or standing experiences anyways. You wouldn't wanna move around with the limited tracking anyways...

thick nest
#

well rec room recommends standing up

#

and most motion controller games recommend that too

haughty thistle
#

Rec room exists for PSVR?

thick nest
#

yeah

#

its cross platform too

haughty thistle
thick nest
#

it runs good

haughty thistle
#

But still: Standing up =/= Roomscale

pastel echo
#

I've had my Rift CV1 for two years so I have a pretty good feel for being save in vr (only ever hit something once when I somehow managed to karate chop a LED strip in half) and my current playspace is big enough for me just it has room for my arms to go past where my legs must stop

#

That's why I need to turn walls off is because I know my playspace, I just need stuff not in my face when I'm trying to use my arms on the edge lol

thick nest
#

lmaooo

haughty thistle
#

Thats exactly the same for me

thick nest
#

led strips are fragile

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too fragile

#

mine broke in two pieces

pastel echo
#

I had an LED strip that was too big for my desk wrapped around and somehow in blade and sorcery managed to slap right into the cutting point for the strip so it cleanly split, the new length however fit my desk better so it all worked out in the end

haughty thistle
#

Besides that, I also often sit on my bed while in VRC. Since I don't want to run into my bed while in other games, my bed is outside my chaperone bounds.
The games is basically unplayable with boundaries in my face

pastel echo
#

Haha I also use my bed but specifically in Bigscreen and not in VRC and this was a point of issue for me

#

we have very similar situations and I'm glad there is a solution to my issue that you have used

haughty thistle
#

The WMR boundaries are pretty great, as they are very visible if you need them, but are virtually invisible all the other time. Too bad that they aren't sensitive enough. I ran face first into my closet once when I was still on my Lenovo Explorer xD

pastel echo
#

I wanna use my phone in VR

#

Tempted to get another mobile screen streaming solution to accomplish this as I had one before but wasn't using VR at the time

#

Also debating shaving my head again as it makes vr more convenient

carmine wharf
#

Steam seriously needs to make it so you can change settings automatically based on what game you are playing

pastel echo
#

That's pretty smart actually

carmine wharf
#

Id love it if when I play beat Saber it automatically makes the guardian less sensitive and turns on 120hz

haughty thistle
#

I leave 144Hz on all the times anyways cbWhatever

thick nest
#

lol

#

wierd flex but ok

haughty thistle
#

The problem with refreshrates in VR is that most games expect the refreshrate that is active during game start is what to set Vsync to
Which means most games require a restart to adjust refreshrate. An automatic switching is borderline impossible due to this

#

And yes, in VR you want Vsync to be active as having a bit more latency is much better then having screentearing on a VR headset

thick nest
#

yeah

#

the problem now is that fps drops is not as easy as oh its ok its not that much

#

but here it can lead to motion sickness

#

it can hurt you lol

umbral garden
#

Watching movies in bed with a headset is so much better than a tiny laptop

#

I notice the pixels more than on my laptop but it takes up a lot more of my vision

pastel echo
#

I been watching stuff like that

#

not totally worth it regularly but it is nice on occasion

thick nest
#

i want to try that too

#

or watching classes

#

in vr

#

bruh that would be doppee

#

virtual desktop or immersion and put the moniters with the class inside

pastel echo
umbral garden
#

Netflix lol

pastel echo
#

like a netflix app?

#

or what

umbral garden
#

Yeah Netflix is a standard app on the Quest 2

pastel echo
#

alright that's pretty epic

umbral garden
#

Yeah dude

#

You have like a virtual couch

#

The house is pretty cozy and the lights turn off automagically when you start a movie

#

I wish I could expand the sitting guardian boundary though

#

So I can move around on the couch

#

I guess I could just make a room scale one and include the couch in it

#

I get motion sick from YouTube though

#

Because that’s not actually a 3D environment, if you move your head left or right it just pops your head back to where the camera is located. Instant 🥴

thick nest
#

i made one in unity

#

i'll try adding some textures

#

seeing how good it can lookj

#

or maybe i'll use the project where i re did my room

#

and add a huge screen

#

in the room

#

and calibrate the headset to match my heads position in real life

#

that'd be epic

umbral garden
thick nest
#

no

#

its a game developement thing

haughty thistle
#

The YouTube VR app for PC has been neglected by Google years ago

#

The only recent and usable Youtube VR app is the one for the Quest

thick nest
#

yeah

umbral garden
#

It works, but I wouldn’t recommend using it honestly

haughty thistle
#

Last time I tried the Quest Youtube app it was fine tbh

#

The only thing that isn't great are 360° videos, but that's not YouTube faults...

jagged echo
#

Any fellow vrc ppl in here that could help a lil with some vive tracker issues

odd pivot
#

Vive

jagged echo
#

@thick nest I'm massive into vr so like I know what I'm doing I just need to see if anyone else has had a similar issue and fixed it, all my dongles are in usb3.1 ports

#

Basicly, one of my feet is always lower than the other foot even though they are physically level - i have two sets of trackers AND dongles and I've switched between all of them and it persists

#

All devices on the steamVR are fully up to date

thick nest
#

can i see the connection on the pc

#

the port

#

just to make sure

jagged echo
#

Problem started a bit ago I didn't use to have it

thick nest
#

can you take them out

#

and then show me the ports

jagged echo
thick nest
#

oh ok

#

can you try the ports from the back

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at the motherboard

haughty thistle
thick nest
#

yeah try that

haughty thistle
#

The Vive Tracker dongles are USB 2.0 only, and generally speaking are even fine being used in a USB-Hub. As long as they are far enough away from large metal surfaces they should be fine

jagged echo
#

Nono feet calibrate fine and everything (i should put into perspective I've got 5500 vrc hours im not new)

#

Oh they are? I've never had a problem till recently

#

Like my tracking itself is perfect

#

Just one foot gets shoved into the floor

haughty thistle
#

If you keep having issues with a specific Vive Tracker, it's more likely to be the Tracker rather then the Dongle

jagged echo
#

God if both my sets of trackers are messed up im gonna cry

thick nest
#

i think linus had an issue close to this one

haughty thistle
#

You can try whether or not it is a Dongle issue, by trying to pair each of the Vive Trackers to each dongle and see whether you only get this problem with a specific dongle or Tracker

haughty thistle
jagged echo
#

i should try my backup dongles

#

and then ill try one by one

thick nest
#

yeah try that

#

i've seen people getting problems when they had big reflective objects in the room

#

not sure if that is true or not

haughty thistle
#

Remember, when you pair your Vive Tracker in SteamVR, you're pairing it to a dongle. So you can try the dongle by only connecting one, and then repeating pairing and testing the Trackers until you're certain the the results are the same, it's probably one of the Dongles. If the results are different, it's one of your trackers

thick nest
#

yeah

haughty thistle
thick nest
#

hopefully its not the trackers

jagged echo
#

ive tried two sets of trackers on this one set of dongles and had the same problem

thick nest
#

oh

haughty thistle
thick nest
#

yeah

#

are your other stuff tracked through your lighthouses

jagged echo
#

my index and knuckles track perfectly

thick nest
#

oh ok

haughty thistle
#

The Dongles only receive the Sensor Information and IMU data from the Tracker, and SteamVR then calculates the position. Obviously if this data is false, SteamVR will compute a wrong position

thick nest
#

yeah

#

if you can set an offset tho

#

not sure how you can do that

haughty thistle
#

There is a SteamVR plugin to set offsets for each device individually, but I can't recall the name of it...

#

OVR Advanced Settings can only set a Global Offset to all devices (aka playspace mover)

jagged echo
#

ohyh i run advanced settings and ovr drop and all of thems

#

i don't think that would be the issue tho

jagged echo
#

@thick nest @haughty thistle here is a good pic i just snapped of the issue

#

this is with my spare dongles

#

my feet are both flat on the floor

thick nest
#

can you try moving around

#

see if it stays while moving

#

around your play space

jagged echo
#

it persists, so pretty much right when i get on vr it starts out level then goes whoomp unlevel and sticks that way

#

i get good tracking all over playspace

thick nest
#

no for the legs

#

i mean feet

jagged echo
#

oh yh it stays

#

no matter what once it goes funny

thick nest
#

can you try resetting the trackers

#

wait imma send you a link to how to reset a tracker

#

If you are having general issues with Vive Tracker, you can reset the hardware. Connect Vive Tracker to your computer using the supplied USB cable, and then press and hold the Power button for 10 seconds.

jagged echo
#

ill try that rn

#

with steam vr running?

haughty thistle
jagged echo
#

oof

#

that's wild that two sets have the same problem on the same foot tho even when i rotate them around from feet and waist

haughty thistle
#

Hmmm.... Just got a 100€ Cupon from my workplace as a Christmas Present (for not having a christmas party this year) and I'm genuinely thinking about using it for getting a Vive Pro with Wireless Adapter...

#

Yes, I still would have to spend like 700€/800€ for the set, but I mean... Tough decisions...

harsh niche
#

isn't the vive pro overpriced garbage

jagged echo
#

if you can buy a vive pro just get an index imo

#

honestly

thick nest
#

yeah

haughty thistle
#

There is a reason to get a Vive Pro over an Index (or even next to an Index like I would), and that is the Wireless adapter...

#

It is pricy, but VD on the Quest is nothing compared to the more purpose made solution from HTC...

jagged echo
#

i've had a good view headsets, started from vive - vive pro - now indexs and i gotta say the wireless is cool but unless you wanna strap a big battery bank to yourself it's not asmuch fun knowing battery will eventually run out

#

as a massive vrc player, it's also not comfy to try to cuddle and sleep with a big thing strapped to ur head XD

#

but if you're a dancer then yea it's the best you can get

carmine wharf
silk oasis
#

Damn... I just wanted to buy Index and it's out of stock 😦

jagged echo
#

Ima be honest I've bought both my indexs off ebay since they were never in stock

silk oasis
#

😦 Bro... Why you are feeding those scalpers

jagged echo
#

Bc I don't care lol I resell shit myself

#

So im used to it

silk oasis
#

Resell? Or just scalp? 😛

jagged echo
#

I mean mainly streetwear and sneakers

#

But the occasional tech item

silk oasis
#

ah I get you

gentle coral
#

@haughty thistle If you are going to spend the money maybe try to get a used vive pro eye, as with more games supporting foveated rendering it could possibly be one of the few ways to play games like flight sim 2020 at a full 90hz, with decent details.

jagged echo
#

I never knew ppl called resellers scalpers till I got into pc's @silk oasis

silk oasis
#

well here on our's "ebay" it's 50% more expansive :/

jagged echo
#

Ah yea I payed like 1500 1600 for the full set way back when it first came for pre-order and like 750 for my backup

#

It isn't cheap

#

Desperation does things when u want something

silk oasis
#

Yeah thats true, but everything got it's limits

haughty thistle
jagged echo
#

Ahhh in that case yea cop a pro