In this video, I will be unboxing the hp reverb g2.
Buy a G2: https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html
background: https://www.pexels.com/@philippedonn?utm_content=attributionCopyText&utm_medium=referral&utm_source=pexels
1 messages Ā· Page 81 of 1
In this video, I will be unboxing the hp reverb g2.
Buy a G2: https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html
background: https://www.pexels.com/@philippedonn?utm_content=attributionCopyText&utm_medium=referral&utm_source=pexels
Got my first headset
Richie's Plank Experience was by far the most "wow this is crazy" first VR experience
Just have someone to watch the person trying it lol
Yee! I didn't show it to this person, he to slow son xD
eeeehhhhhhhhh, maybe just frightening for seniors š
Is ltt going to review hp reverb g2
I did not interpret seniors as older people haha
oohhhh xD Language barrier from my side. sorry XP
pretty sure that's on me specifically because I've helped (highschool) seniors specifically experience VR
Nice, I'm gonna be hopefully adopting my first headset soon aswell.
Havenāt played any games but it seems nice so far
Not sure what I'm gonna get yet, everyone keeps recommending quest 2 but the whole banning thing and the fact you have to have a Facebook account is not very comforting especially when I have some of the worst luck ever, definitely gonna get banned.
BTW the store has a Black Friday sale going on on some of the big games so if youāre definitely gonna get one I would recommend picking up some games now
Well I had a Facebook account anyway (that I barely use, but it does have friends and posts and stuff, so Iām not scared about getting banned), so it wasnāt really an issue for me
Can I buy games like, through my phone with Google Play currency?
No PayPal?
Hm I see
Cause if I could do through Google play balance, I could just buy a crap ton of Google play cards and just buy away, but I can also do the same with a prepaid visa.
The main game I'm gonna be playing anyway is beat saber and I don't think beat saber is ever on sale.
Obviously gonna play other games, I was mainly gonna use it as a pcvr. With my budget tho, quest 1 is probably all I'm gonna be able to get. I can either upgrade my PC and get quest 1, or keep my weirdly speced PC and just have quest 2.
Only pcvr headset I've tried before was a vive and that seemed good enough for me and I believe the vive has a lower resolution than even quest 1 so I think quest 1 is more than enough for me anyway. I've heard that the regular strap with quest 2 is very uncomfortable and that buying elite strap would be a good investment which makes it a bit more expensive.
If you go with a used headset anyways and you're fine with Facebook, what's stopping you from getting a Rift CV1 or Vive? The Vive is probably the more expensive of the 2 options, but it's a good entry into the lighthouse tracking system. The CV1 on the other hand is probably in total the better of the two headsets. Just that it requires either an Oculus Account (if you have one) or you'd need to create/use a Facebook account...
Both the Vive and CV1 have the same screen resolution. The CV1 has better controllers then even the Quest 1, so there's that
Quest 1 and cv1 sell for about the same used. I liked vive, but they sell for like 600 CAD, the cheapest I've seen was I think 350 CAD.
While the cheapest cv1 I've seen was 175CAD and cheapest quest 1 I've seen was 220 CAD. The quest 1s stand alone would be kinda useful incase I wanna let's say bring my headset to my grandmas house while she'll probably complain to me that VR helmets gives you cancer or whatever cause she's the type that believes most of the things she reads on Facebook.
Sorry, the grandma part wasn't necessary, but the portability aspect of the quest 1 would be useful.
vives price has gone wayyy down you can get full sets for like 300 bucks max nowadays
Not where I live in Canada anyway.
Controllers alone sell for like 250 CAD
There is a couple sets selling for 400 but they're farther away
Cheapest one I see is 300, pretty sure it's a good 7 hour trip (3.5 hours there, 3.5 hours back) tho.
Many range from 400 upto 900.
Jesus! I can get a full set for the controller prices here in the US
Hell thats the only reason I bought one
What is the best budget, easy to set up headset? I'm looking at the Oculus Rift S. I DO NOT WANT A STANDALONE! PC-Driven headsets are better.
rift S all the way, but the q2 can do pcvr as well so thats better in literally every way
Yeah PC driven headsets are better... if you're not on a budget lol
Yea i agree, vive user here, but the value of the quest beats out the rift S any day
Thanks for you help!
yeah
the thing is that oculus probably will stop making pcvr headsets
and the rift s already stopped getting support
Yeah, quest will rule out the rift, sad to see it go but I figured they would do something like this
Should I sell my Rift CV1 while I have the chance or hold onto it as a gift for my girlfriend
I've been debating whether I could maybe sell it and buy a second quest 2 but I have 3 sensors and it's all in perfect well taken care of condition and can run on lower end hardware so I dunno
The tracking on the Rift CV1 is absolutely fantastic, really can't beat the sensors
@cursive fog
Response to question from this morning i forgot to send
the experience you are thinking of is called The Blu.
A few experiences I would recommend are any of the Google Spotlight Stories (pearl, son of jaguar, sonaria, special delivery, rain or shine, back to the moon, piggy, on ice, age of sail). These are all free and really well made.
Some other experiences I recommend are
Tiltbrush
Apollo 11 HD
Buzz Aldrin: Cycling Pathways to Mars
Conscious Existence - A Journey Within
The Dawn of Art
@pastel echo I think holding onto the CV1 is more useful, as even if it dosent get used much, it will hold its value for a while, then become a collectors item. Also it is great for any game that requires OLED's great black levels.
Oh I didn't even realize my Rift had OLED lol
blacks do be not burning my eyes though
Though I would also ask your girlfriend what headset she would prefer (if the second quest 2 was going to be for her).
I am going to keep a cv1 around almost fully because I can use it to compare to other headsets. As I am still waiting for a headset that is a step up in every aspect compared to modern first gen headsets. The only one that is almost a complete improvement is the Index (LCD vs OLED, and cost the only downside).
Hmmmm I'll keep it until I find out how I like the quest 2
I have light sensory issues as a result of a concussion a while back and it will be a fun experience learning whether the LCD panel gives me brain melting headaches or not
Well, sending in my left controller for the second time.
Anyone else having issues with Valve Index joysticks, or am I just some kind of brute?
seems to be a common issue
Shame. I had hopes for this being a quality product
The Index is a quality product. The problem with the thumbsticks on the Index is in some regards similar to the Nintendo Joy-Con thumbstick issue: miniaturization. These things are built so tiny, that the mechanical parts have no hopes of actually withstanding the forces applied to them in real world use. If you know how to handle them carefully, you'll probably will have a long lasting thumbstick, but sadly, that's not how most people handle their stuff.
One thing that was found out is that the click on the Index thumbsticks is like the kill for them. So best you re-assign any game controls using the thumbsticks to something else like the touchpad press
My left Index controller for example hasn't shown any issues, and last time I had to replace it was back in October last year. Same applies to my right controller, but that I had to replace a couple of times earlier this year due to unrelated issues...
Oof
yep gonna not get the index on this alone
I'm pretty heavy on my thumbstick usage so that wouldn't be it for me, I was kinda trying to convince myself not to spend the money so this did it
I should say, That's specific to the thumb-stick CLICK. So if, for example, you're like me and you play hotdogs, horseshoes, and hand-grenades, and you're playing take and hold and constantly mushing the left stick click, it's going to wear out pretty fast.
If you're just using the thumbsticks without the click, it should be OK.
So I guess the answer to my question was a little of both: I'm a bit of an oaf, and other people have similar issues, because they are also probably oafs.
Yeah, Tl;DR: if you want you thumbsticks to last, don't use the click and don't go mayham on them. With the latter I mean, like hammering the thumbstick and the likes of that
The Index is a great headset, and you wouldn't get this experience form any other headset. Besides, if you really want to, you could just use the Vive Wands with the Index headset...
I want this to be me
Boneworks VR on the Quest outside in a football field, no tether.
DO NOT TAKE THE OCULUS QUEST OUTSIDE IN DIRECT SUNLIGHT!! If direct sunlight enters the lenses, they will burn the display in the headset and cause permanent damage. Only take it outside during very cloudy days or dusk, when conditions are similar to that of the video!
The 300-wa...
About this... I'd suggest watching this video before you try it: https://www.youtube.com/watch?v=Am26VnN9z98
Just a PSA while getting ready for the shiny new headsets in just 10 days.
If you enjoyed make sure to subscribe and hit that bell button.
Come check out my new discord server and have some awesome VR discussions with me : https://discord.gg/NjYvVPE
Music:
āŗ Music Credit: Dj Quads
Track Name: "It's Near"
Music By: Dj Quads @ https://sound...
That's crazy bro
the sun however does not shine through my head into the lenses
even if it did just play at night with an IR light botta bing botta boom
Still, when putting the headset on or off, or when holding it in your hand, it is exposed, so be weary of that
Though I do recommend an inexperienced user never attempt to use the headset outside
Lol I actually thought about this though
If I really wanted to play in a situation where there was risk of direct sunlight my plan to carry a cover with me and put it over my head before taking the headset off
in reality though I'll be playing after sun set
might find a way to strap the IR light I mentioned to my chest
If you do intend on playing in darkness with your Quest, I'd suggest mounting the light statically. I can certainly imagine that the Tracking system can't cope with the moving shadows...
That's a good point hadn't considered the shadows end of things
Thank youuuu!
will just depend what I find my living situation to be in 2021, I might end up just having a 10'X10' shed that I can just do wired in
I certainly do like wireless VR, but for me, the trade-offs aren't worth it
Having a Backback is more immersion breaking then having a wire running, using wireless transmission to send the image from a remote point (like the PC on my desk), is either expensive (and requires an overpriced headset alĆ” Vive Pro) or has a drastic impact on image quality and latency, and mounting the wire on a pully system for a sudo-wireless feel has the problem of where to put the headset when I'm not wearing it. My VR room is also my bedroom, and I'd hate to have something hanging off the ceiling all the time...
vr backpack is just beta oculus quest
VR backpacks are basically Laptops without a screen and keyboard xD
ye
well that's why I'm just gonna put a laptop in a custom wire mesh backpack frame
Mainly for Blade and Sorcery but also Boneworks would be cool
All you'd need is duct tape
Duct tape straps, duct tape the hinge closed, duct tape the straps to your laptop
Duct tape the cable so it doesn't fall out
Duct tape your feet to the floor so you don't walk into a wall
Duct tape causes more solves all problems

Along side my headset design work, i have been working for a few years on a lightweight wearable computer and with todays thermal solutions i think I would be able to make a wearable computer vest that feels like putting on a slightly heavy coat (5 pounds or so.) And has separate sections for the parts that makes it more comfortable to wear. Depending on the playarea and type if game, backpack computers can be more immersive the a tether. Also there are dangers with teathers for new users (tripping, or choking). Also the cables are the most likely part to break, next to the controller for any headset.
can you guys recommend this
it comes with a lens protector too
vrcover's one is out of stock
I'm a little sus about this one. It says in the description that it's for the Quest, but then shows a picture of a CV1 and says Quest 2 compatible on another pic
It also looks like it might cause the same issues as with many of the first gen WMR headsets with the foam in the nose area just pushing your nose closed...
(I'm talking about how the foam extends into the nose area)
big ooff
okay imma look for another one
wait this is not the only one with these pictures
i found another one with the same thing quest 1/cv1 and then says q2

Probably something mass-produced in China and then just branded under different names. I'd stay a bit weary of these kinda products, as they rarely are of any quality...
ive had experience with these kinda things , they are always dumb shit made for pennys
Just gave my mother a heart attack by full on punching a shelf lol
lol, ive done that so many times my mom doesnt even care
I need to get used to the boundaries
So far Iāve really been enjoying my quest 2 tho
yeah q2 is pretty cool, didnt get it cause I A didnt have the money and B hate facebook
I had an account anyway so I was like āfuck itā
ive got a fb account but I still dont like their practices with banning and shit
so I just use it to advertise steamvr things like FBT and Outside in tracking
Also, is there any way to know if an application is actually running at 90fps?
ok actual awnser, shake the controller, does it look like multiple controllers or more of a blur
idk how else to describe it cause I main a vive so 90hz is my life, i barely use 72
Will check in a bit
just curious why do u need to know?
How real and impactful are the negative effects of VR headsets on eyes? Any ideas anyone?
not very impactful, ive been doing vr for a year, two hours a day and I still dont need glasses
That's encouraging
and thats on top of like 6 years of normal gaming
idk everyone else im my family extended included has needed glasses
but my vr friends dont either so I wouldnt say eye concerns are very real
Thanks man appreciate it
np
I was just wondering because itās a relatively new feature that was ābeing rolled outā which, to me, meant that itās a rolling release and I might not have it yet
I havenāt any issues with the frame rate though so even it was 72 it isnāt a big issue
its in experimental
ahh, the only time I used the q2 was like a week after its release at my uncle's
so idk alot outside of basic features like that the sde was near 0
I know for a fact that I probably will never use a Q2. Besides the FB factor, they also probably will never sell the headset over here in germany. I've heard it's due to the fact that companies can't tie a hardware product to a service like Facebook, but I'm not 100% sure on that
can't you just buy one off of ebay if you really felt like it
Or import one from literally any other country in the EU
What are everyone's favorite beatsaber levels?
Btw does anyone heer have any idea when the quest 2 elite strap will be for sale again?
Because I really want one lol
My fav level so far has been supernova, downloaded it as a joke but its actually quite fun to play
Really? Who's map?
the one linus uses, lemme get the file one sec
https://bsaber.com/songs/4a47/ this one
I donāt have a cable nor a gpu that can run link so unfortunately I only have the standard maps to play with
All three songs in the extrasensory series are really good
link em, I need some new songs
THIS IS NOT THE MODCHART MAP. IF YOU ARE LOOKING FOR THE MODCHART IT'S https://beatsaver.com/beatmap/d00c
Enjoy the ride.
Massive thanks to Nyri0 and Checkthepan for helping with scripts and some math!!
This map was released as a part of the "Extra Sensory" event.
Video showcase thingy: https://youtu.be/pE_s9bvntA0 (watch tougeVR's instead tho)
pwogga
Mapper: aeroluna |
Description: Try this on for size mister
Thank you to Reaxt for help with a few additional effects and to Exschwasion and his wonderful "Try This" NotITG chart for inspiration (seen here: https://www.youtube.com/watch?v=uG6wtb2tW0E).
This map was released as a part of the "Extra Sensory" event.
There are a few more I think, but those are the ones that Iāve played
So far, my favorite map is Jimwarrior's map of Overkill by Riot. Much better than the map that you can buy as part of the monstercat pack
I'm not QUITE good enough yet for some of these, but they are indeed fun
im like almost good enough for a few of em, Overkill just kills me tho
There are pretty large sections I do well, There are just some patterns I'm not quite fast enough with yet
I can ONLY do fast, idk why but I trip on slower songs
Amazon France used to ship the Q2 to Germany, but I think most stores just say "this product doesn't ship to Germany" or something. I kid you not, it's like trying to buy something that is illegal in just your country (well in some regards it kinda is, I guess)
Hopefully other countries will take a stance against facebook and after they've already collected millions of dollars in data they'll change things to a form that can be allowed in Germany
But besides that I have no interest in the Q2 anyways, because of FB and because Quest Link in general is not good enough for me
https://bsaber.com/songs/100f0/ to answer the question of fav bs map
this jams, and the map is super fun 
I have like an 88.6% on it or something id have to check
Yāall are making me really jealous of having a gpu that can run it lol
In terms of Gameplay my Fav map is this one: https://bsaber.com/songs/deea/
But in terms of Visuals (Wall Map) it has to be this one: https://bsaber.com/songs/c767/
My favourite map so far would have to be https://bsaber.com/songs/b51b/
definitely not easy, but still fun
Id also give Honourable mentions to Arche, B L A C K - R A Y and Wizdomiot
talking about ranked wiz?
pretty fun tbh, i barely practice acc so I have like a 89? on it
The "new" arche is fun AF
black ray is pretty nice too
I've been thinking about VR recently and I was thinking what to upgrade. I did the steam VR test, and it said my was capable, but I don't know if that's true. It also said my GPU was capable. I have a i5-3570k and a AMD Radeon HD 6900. Do you guys think I could run VR if I only got a better gpu?
i looked it up and it says the 6900 is worse than a 950 š³
you cant run vr on a 950 either so
so does that mean the lowest settings on every game and barely above 90 fps
i honestly have no clue
I'm so unlucky
got two faulty oculus quest 2s in a row
first time was bad alaising then just a few days ago I decided to file a rma for my rattling left controller and high pitched rumble on right controller, those issues have been there since I got my replacement i think but I only decided to try to get another replacement now because it's bothering me and why not get new ones
The i5 might work but that GPU is trash
Yeah, the i5 3570 might work for headsets like the CV1, OG Vive or Index and perhaps even WMR or the Rift S, but it lacks the power for Quest Link for sure
The HD 6900 (nice) is defo too weak for VR. something with at least 6GB of VRAM and the power of a 1060 or higher is recommended for a decent VR experience
The reason I grouped the Index with the Vive is because of the requirements for the Tracking are pretty similar between the two headsets
Always put the headset into context when talking about hardware requirements. I'd still suggest upghrading that CPU for a good VR experience. Even if it might work for a more simpler Tracked headset
whenever I shake my vive wand they drift off a bit and then come back? are my controllers just busted or is the basestation miscalibrated
Sounds pretty normal
are you sketchy
Definitely
ah
did yall see the new apple product?
What now
What new apple product
?
i just sold my index
congratulate me
pls
i feel bad
jk im getting the g2
cus i value resolution and clarity more
Good for you
I also value that, however I have an original quest and I just built a pc
So no upgrades
Anyone find a good long cable to use with oculus quest 2. Can't find a good one and original is out
Shoulda kept both if you can afford it
G2 works with knuckles and its controllers are easily the weakest part
Mann don't tell him that after the fact ā ļø

I would get the G2 but I despise windows mixed reality portal
steam integration works fine for me
I intend on basically never use the G2 Controllers. I'm looking forward to mine to ship (apparently I'm in the batch starting to ship on the 10th)
I always wonder why you need such a relatively high powered gpu to run link
A 1050ti isnāt supported, but surely that has more power than a mobile chip in such a small form factor
idk if it does
The big problem with Quest Link is that it rendered the PC games at a way higher res then Native to shift the image in case the game can't keep up (SteamVR reprojection like). It also has to encode the Image on the PC, rather then just outputting it to a connected display. This means the GPU needs to be able to render to a virtual framebuffer and expose it to the CPU with enough bandwidth for the encoding to happen quickly enough
Not every GPU that can run VR fine on a similarly speced headset can run Quest Link due to just how Quest Link works
I see
Iāll just get a 1060 and hope it gives a similar experience as the quest 2 natively
Actually I can get a 1070, noice
Just keep in mind that the Encoding process for Quest Link is quite CPU heavy, so I'd suggest at least a 6 core CPU for Link
I have a ryzen 3100 lul
wow just cleaned my lenses for the first timee, its so much clearer lmao
Remember kids: always clean your VR lenses to get a clearer image
So the right way to do that is take keys to it, right?
Just kidding, but I donāt actually know
I should probably read my manual
glasses cleaner, lightly press it, go in a circle
No! Don't use chemicals on your Headset lenses
Just take a lightly wet microfiber cloth and gently pull it over the lenses in a circle motion
Fresnel lenses are extremely fragile, and many chemicals can damage them
what is the best Vr headset for beginners at the moment?
If you don't mind Facebook knowing the most intimate information about you, the Quest 2
Otherwise, probably a used Vive or OG WMR headset. All being decently cheap options
@haughty thistle can you not simply use some useless FaceBook account created just for the quest?
You can, but Facebook will find you
It's not a question of "if", it's a question of when
No, you will get banned, and you basically have a 300$ (or 400$ for the 256GB version), paperweight
Also, all of your purchases are gone as well
But cant you just create a new account? Or will Facebook just brick the headset
I'm pretty sure they're extra careful on Headsets on which the last account got banned
Plus: Scientists have found that with just a few minutes of movement data from a VR Headset, one can reliably identify a person, even if no other information are known, and even if another person of the same household is present in the dataset
Here's the article about it: https://www.roadtovr.com/stanford-vr-motion-identity-research/
Privacy in VR is an ever growing issue, especially now that all new Oculus accounts must login to Facebook with their real identity, which includes anyone who wants to use a Quest 2. Now researchers at Stanford University have shown theyāre able to reliably identify individuals after only a five minute session in a standard ā¦
š¬
I mean duh
pretty sure my phone could reasonably deduce who I am out of a similar pool of people though
...
Any quest 2 owners wanna talk about accessories?
I got $500 to spend on quest 2 and quest 2 related goods
This my list thus far
I need a good link cabel still hoping something that can be plugged into USB-C or USB a will come abouty
I'm pretty sure it cannot. Your phone knows roughly at what angle you're holding it, and where you touch it and how often you touch it. The front camera is turned off usually to safe power.
A VR headset knows how you're moving (rotation, position, speed) your hands and head. And that just what they've measured there. Oculus headsets know a lot more about how you're holding the controller tho
I mean if you wanna get real with it google straight up knows my name and banking details
About Link cables: I can recommend the Anker Power line .9m Type-C to Type-A cable and the Ugreen 5m USB3 extension
not sure if I misunderstood what exactly they're going for with can identify you but just about every person on this planet has their life in their pocket
And yet they expect google to somehow be so more kind to their data than facebook
That's because Google is transparent what they're doing with data
Facebook's a bunch of assholes but Google has the same capability as they do or better yet maybe they just don't suck so bad at not getting caught
That really doesn't mean anything when we get into the discussions of what the future holds now does it though?
Facebook tries to deny it, and actively ignores privacy settings set by users. I'm not kidding, there have been leaks of such
I know
I don't really trust em
but when you get right down to it the data's out there and it's a matter of whether you can go full tilt on securing it or not
I have an android phone and I use Instagram, unless I go off the grid I'm already fucked so what more is a VR headset gonna do to me
That's my problem with Facebook. Not that they collect data (everyone does), but that they put a middle finger to what you allow them to do with the data and use it anyways
maybe it'll help em prepare some custom shackles for me when the end of times comes
I'd like if they don't tug on my arm hair too much lol
I don't have Facebook, I don't have Instagram, heck even for WhatsApp I usually use a seperate device...
I support you on this
I'm been socially pressured into using Instagram so I'm already a lost cause on that front
Oof
Not much to do when everyone you know and love uses the service, odd men out just get left behind
For me personally Instagram is just like TikTok: a place full of A$$es that steal content from other platforms and claim it their own
Yeah I mainly use it as a cheap source of memes and a messenger equivalent
My use of reddit in a nutshell lol
I wont use messenger though because the last time I put that cancerous malware on my phone it instantly stole all my contact data and didn't forget any of it til earlier this year
I can't remove facebooks data on me so I just do what I can to curve them in the wrong direction
I'd guess they still are holding onto the data, but pretend to you it's not there
responding to the suggested friends that I have no clue who they are
ignoring the ones that are real
they still have the data
but if I can make them just a bit more wrong it's the best you can do right?
Be random about it
I'm pretty sure AI can break down on random at this point to be honest
If you always say no to friends and always say yes to strangers, their algorithm will pick up on it
in some cases they even track how long you hover on certain buttons or if you view certain aspects of pages
Man data is scary
this year has been a really good example of how you can use data and media to sway the public opinion
damn the 3060 ti looks good
Honestly though yeah
is the 3070 even worth it anymore
I haven't watched the LTT review yet (or any review actually)
Just didn't had the time yet
it gets slightly more fps on average than a 2080 super

for $399
is the 3090 really even made for gaming? i thought it was advertised as basically a cheaper titan card
Nope
It was advertised as the "World's first 8k Gaming GPU"
Straight from Nvidia marketing
but it cant even do 8k 60fps?
I mean
In some games, yes
does the world's first 8K gaming card have to do 60Fps?
With DLSS in even more games, yes
i mean i could probably do 8k in like fuckin minecraft or something on a 2080ti
they should specify
For me it's more to actually hit 100% resolution scale on the G2 at 90fps
Control with DLSS, Doom Eternal at Ultra Nightmare (without DLSS) just to name 2
well thats kinda the pc spec
You can watch the review from LTT about 8k gaming on the 3090
It's not as impressive as Nvidia made it out to be
too much caps
Oof
why the hell are companies still putting down "minimum specs" that can only do low at 1080p 30fps
Because Consoles
It wouldn't give a good look to PC gaming if you need a high-end pc for good performance
cyberpunk 2077 did it right, all the specs say what resolution they are and they all run 60hz
i use my nintendo switch on 30hz all the time i feel the difference it is huge but it is playable
though fast reflex titles it was super noticable
all these are 60fps im pretty sure and they rt ones us dlss
honestly with the switch im fine with 30fps
Can we bring this channel back to VR?
There are other places to continue this discussion
Yeah I support this
Speaking of VR seriously though not sure what to buy while buying a quest
wait really
uhh
wdym
like accessories
i thought the virtual boy was like 30hz??
gonna wait on straps and stuff until they get better, but I got a case, rechargable batteries, and I gotta get a link cable
am I missing anything?
good earbuds
vr cover
I honestly don't know xD
he can use over the ear headphones too
You mean like the facial interface or is vr cover something else?
why use over ears
better
iems are fine for vr
VRcover Facial interface replacements
They are much better then their cover thingies
I've got a pair of dewalts I'll use for now, but I have $150 budget I can hit so reccomendations are good
yeah those have the best quailty
oh yeah get a battery bank
and strap it on the back
2-3 hours aint gonna do you much
Sennheiser GameOne as headphones 
Definitely gonna find a good one and save it to buy when my VR sickness stamina starts exceeding the battery
i might get one today
hold up gonna use my orpheus as vr headphones
found a good reliable one 10k mah and its pretty cheap
I did a REALLY BAD job of dealing with VR sickness with my rift CV1 and now it's lower then when I started haha having to build it back up
im gonna use my Sony gold headset
speaking of headphones
i feel like the oculus quest is like beats and everything else is like sony and bose
its in white too so it will match the quest 2
That's pretty sick
yeah actually
To be fair the VR market isn't as big as buying headphones
bruh the quest ads i've goten
i installed youtube vanced because i kept getting the same annoying push the button quest 2 ad every single video
They work though, my grandma asked me if she should get a relative of mine the Oculus quest and I had to tell her that relative is under 13 and can't even make a facebook account let alone understand what it means to use facebook
the guy keeps talking about how his VRcover is insanly comfortable and stuff
doesnt oculus have parental mode
I've been heavily restricting my data leaks and it's helped with the stupid annoying same ad everytime thing
I am not having my grandmother make a facebook account
if you go on r/oculus and look at the complaints from people not wanting to make a facebook account all the replies are people just saying "its not that bad get over it"
its like a cult
i made my grand parents one
I mean really though it's not that bad get over it. If you're someone who complains about needing one do not buy the headset and improve their sales
big oofff
if you complain about needing the facebook account and still buy the headset literally what are you doing
there isnt really a choice other than the quest
ive seen people who despise facebook but still want to get a quest 2
There is a choice called not doing VR
maybe psvr but that thing sucks
it's not like VR is THE thing you have to have it's barely aged enough to even be considered real gaming in my opinion
fair enough
doesnt really matter if data and privacy died years ago
cyan q2
nani
because the market isn't big enough to justify producing multiple skus
wut
There are people who skin them though
id skin my index when i get it but itd just look like swiss cheese
noice
I'm just annoyed the quest 2 is apparently plastic white
very annoying to look at, gonna be a beach and a half to keep clean, and it wont feel nice
the quest 1 my friend has is what I'd expect from a quest
i wonder if its possible to 3d print my own index shell
dbrand
i love dbrand
DBRAND DO IT
if Dbrand did a quest 2 skin I'd probably even pay $30 for it
me too
might even consider $40 to not look at the stupid white
(though i will admit their twitter goes a bit too far sometimes for my liking)
be weird and edgy to my understanding
yeah but that doesnt bother me
wait imma check it out
what bothers me is sometimes they just bother people a bit too much and it turns into insults
My laptop is coming with a direct purchase Dbrand skin and it's kinda sick ngl
i like the dbrand discord and ive bought a few skins
I like that Dbrand offers skins directly to manufacturers
their twitter is just eugh
to be fair though
that has you talking about them to me
which is making me even more so inclined to double check if their website has skins for anything I use
wut
Oh
NANI
it links to the MKBHD collab
ok wow
freaking Dbrand pranked my ass and I fell for it
yeah right now isnt the best time to buy dbrand
they are ONLY selling icons right now
btw the cybertruck skins are legit they just arent being sold right now
Oh
well Dbrand doesn't sell skins for anything I use anyway
which is a shame because the icons is cool
ikr
If they supported the LGv60 I'd be so happy
ive skinned my phone and my switch but they dont make skins for anything else that i own
i wanted to skin my switch
id love to skin some xm4's or my buds live
damn we got off topic again
cyan quest 2 kinda sus
quest 2 the dbrand collab kinda quirky looking on that switch lite though
Valve index and I have been seeing some cheap switch lites in my area though š
not sure what happened with switch lite but i dont want to switch conversations
Windows mixed reality Not sure what you mean I'm discussing VR?
can't you see my header for each discussion point
HTC VIVE vr kinda cool tho
lol but it sounds like I need still
Facial interface, Link cable, Power bank, and audio solution
I have work arounds for two of those things for now but link cable and Facial interface I do gotta get
i dont have facial interface yet
vrcover still out of stock
oh yeah my order is still processing
its been 2 days
bruh
I kinda want to get the 256GB quest 2 but when I really look at myself in the mirror and ask myself if I'm gonna buy games on oculus that I could buy on steam I tell myself no
and 3D movies are something that I can't see myself needing more than one of on the machine at a time
They said that for xbox one
but after the first 100GB game I downloaded 5 more popped up
and now my 2TB drive is looking shrimpy
It will become standard though surely
just like 80GB is now standard in AAA console games
i've already downloaded 9 vr games on my pc
I guess if a game is all that big I can only buy games on quest 2 that would benefit from wireless
i think i would download rec room big screen beat saber and a few other games in standalone mode
would use the other space for game development
I'm just not gonna have the best internet so deleting and redownloading games wont really be in my wheelhouse
even though my games are like 300 mb per game
back them up
on your pc
You can do that?
I thought quest didn't support transfer of native quest files
and quest games
Thanks for giving me a link to googling the same question I googled haha
lol
but I did find info that confirms it while you were doing that
noice
ok
I find that kinda hard to believe because the APK file is what makes it easy to pirate but how can you not trust random redditors
nope its an apk file
when you build a game(export ) it becomes an APK
this is from expierence
I meant I don't think you can move the APK off the quest
through sidequest
Hmmmmm I'll just believe it and get the 64GB
how do you load beat saber or game onto the quest ho lol
I have a friend who games very similar to me so I'll just ask him if he feels the 256GB is at all necesarry if I might have 1 movie stored on it at a time MAX
and games on sidequest are APK's
yeah I know it's android based
ok
I just assumed it'd have protections against taking oculus quest games off
like a protected or hidden folder or something
I'm sad that Sidequest will get official support because it will make pirating much more difficult but I'm also excited to see sidequest get official support
To be honest I wouldn't pirate quest games though because I think VR developers deserve the support
it's more of a stance based on the freedom of the user
yeah
as a developer i would make all my games free
i hate that feeling when you see a game that you like then see the price tag
True, but I also understand the need
I just wish Demo's were more popular in modern day
I find it really odd I had played more Demos on my PS2 then I see these days
bruh even though i worked about full 12 hours per day for 5 months i made it free
I don't know man you gotta have at least some sort of income tho
maybe not for VR apple picking 3D
like a touch of ads or nah
but for games like Blade and Sorcery
I fully support the cost
Mans finally came out with the performance update so Imma be buying it again in January
linus released the 3060 ti review
me too
I may get a free 7.1 surround sound headset with my laptop purchase
if I do I'll use that with my quest 2
My plan is to just have a short aux cable for quest and a long aux cable for computer
and move the headset around
i got a ps gold headset in 2018
its still working normally
bruh still after 2 years that surround sount effect is pretty cool
ok imma go get the power bank now
damn don't get free headset because I got liquid metal and windows 10 pro
but I think pro comes with less bloatware so it's all good
oh nevermind
nani
it comes with more when you're not actually planning to use any of the pro features
oh well
wdym
you talking about windows right?
I just wanted a liquid metal VR ready PC with good specs
me too
didn't even notice the deal I got signed me up for all this pro stuff
why liquid metal though
On laptops it do be mattering though
Here's the thing though
temperatures went 20 c down
it was on sale and came out to around the same price as not having liquid metal
oh ok
the only thing I lost out on was free headset, mouse, mouse mat, and HDMI cable
which if we're being really honest here I don't NEED any of that I just would of liked the headset
you sure this is "Professional"
It would have been free lol
or "Gaming Headset"
well yeah actually lol
thermal paste would've been more value lol
All in all not getting this crap attatched to my order saved me $200 and got me liquid metal
However I do admit it also means I have upgrade the ram and storage myself but that's what totaled it out to the same price minus the extra crap that I probably don't need
I mean why would I need their mouse mat when I'm gonna buy the LTT one 
Also I have a headset company using me to farm five star reviews so I'll just use the cheaper headset that company gives me for free
"ultimate gaming bundle"
all you ever need is a usb C cable, mouse, mousepad, and headset
I'd say the 4 things in that set are useful
but I do own all 4 of those things
so who cares haha
Guys what do you think of my Oculus Rift CV1?
The CV1 is still a pretty great headset
It compared to the OG Quest for PCVR, the CV1 beats the Quest in all but two areas: ease of setup and SDE. But in any other way (including image sharpness) the CV1 beats the OG Quest. This ofc could've changed with the Quest 2 (I don't have any hands-on experience with it), but generally speaking, if you have an older Oculus Account, a really good option imo
About the way you're storing it: as long as that shelf space doesn't let in the sunlight from the window through the back, the CV1 should be fine being there
@pastel echo i got the power bank
its 10k mah
for 14 dollars
with usb c fast charging
and wireless charging
and they added small suction cups to hold the phone to the power bank so that it could charge wirelessely
10000mAh
i cant afford that though i would've loved having the g2 and the knuckles cus ā fingwes ā
To be totally honest, I'd rather be stuck with the CV1 and it's low resolution and Gen1 lenses, then having to deal with the G2 controllers. One of my main games is VRChat, and from what I've heard, it's barely playable with the G2 controllers as Gestures are a lot harder to do...
Remember, the G2 controllers don't have any capacitive sensing. Something that is basically standard on all other VR controllers (even the Vive Wand touchpad, if that counts)
yea i saw the review from thrillseeker but i dont play vrchat, i mostly played boneworks and stride
Help. I'm getting pinged for no reason.
mute the server
for no reason
oh ok
I just realised
The stickers that come on the quest 2 leave so much residue
Itās insane
Got the link my guy?
yep 2 cables
my payment is now processing for shipment
finally
what stickers? I don't remember any on mine
oh ok
one problem tho
this company only exists in my country
you'll think thats its not reliable but trust me it is
they make pretty nice quality stuff
way the normal age
this thing is on sale
pretty nice and 21ah
The protective ones that are on the lenses
They had disclaimers on them
oh, I didnāt notice the residue at all
though I did wipe it with a microfiber towel later the day I got it
That doesn't sound normal. These lens protective stickers should peel off residue free, as they usually don't use glue at all, but rather a type of microstructure on the "stickers" that is sticky in nature...
I don't know about the Q2 tho, so it might be that they actually cheaper out and used actual glue. In which case you might have a production defect...
Just placed the order for the quest 2
Right after deciding I'd get the 64 instead of the 256 and spend the money on more accessories they sold out on Amazon with no restock listed
256 for me it is ššš
Anker is a very well known brand for battery banks and is available in many countries, so you don't need to worry.
Also I recommend using the mAh rating as that is the industry standard nomenclature (in terms of marketing). So 10000 mAh would be the easiest thing to say, as it is what people would search for online. Even though you are correct that that is the same as 10Ah.
I will be making some vr headset stickers soon for the headsets I use, I really wish I could go in and use the vinyl cutter I have access to. I'll post how they turn out at some point.
Also Anker products are highly recommended by many VR headset makers (i have heard from people both at oculus and HTC that they are one of the first brand of cables and batteries that they usually try to make sure work, as many devs use Anker during development and testing).
See for yourself: https://youtu.be/H-ZODDVHJSk (also yes I filmed vertically sorry not sorry)
Looks easy enough to clean off though
For those who haven't heard, Varjo just launched their new headsets, the Varjo XR-3 and VR-3. The new specs are great, and make most other vr headsets look quite sad in comparison if they hold true to what they are saying.
https://varjo.com/products/xr-3/
https://varjo.com/products/vr-3/
I hope I get to test these soon as I missed the time to test their previous headset.
The only thing I hate is that they require a subscription for software updates on top of the extremely high cost.
He linked an anker because the brand he actually uses is the country exclusive one
But they are cheaper then their previous headsets while also being much better.
Hmmm you got 2023 me interested with these
@pastel echo oh, I wondered if that was the case, it just sounded like he was going to link the country exclusive one.
I wish he had
Not much I could do to aquire a battery from the middle east anyway though š¤·
My friend really liked the Varjo VR-1 when he tried it in 2019. I will see if we can get a review unit at some point.
Sadly I don't have a computer that can run the new Varjo.
Well geez itās a 3k headset
Of course it embarrasses other ones that are 1/3rd the price or less
The XR-3 is the really interesting one.
I definitely want to know the electronics brand from wherever @thick nest is, as I know a lot of people who travel a lot, and I have been trying to build a good list of brands in different countries for buying different items on trips.
@umbral garden you would be surprised how often the price does not match the quality. Case and point HTC Cosmos.
I find the highest quality goods are either overpriced and well known or underpriced and completely unheard of beyond the few who need them most
Varjo might actually be on its way to being the first truly well built profesional XR headset. And their only VR competition is the XTAL.
But in XR I don't see any competition with them at all except maybe the Vive Pro Eye, which they absolutely stomp in featureset.
I really need to get more headsets to compare side to side.
its called EQ they make power banks covers speakers earbuds headphones and cables too i think
and mice and keyboards
Cool thank you I'll add it to my list
what i just searched the website and found gaming chairs
by them
nanii
and backpacks
This article does a good job of explaining the varjo's unique type of screens. And a lot of other details.
https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price
Varjo today announced its latest high-end headsets, the XR-3 and VR-3, with a range of improvements including an expanded field of view, inside-out tracking, and a redesigned headstrap. While still expensive and definitely aimed at large enterprises, the new headsets also get a significant price reduction compared to prior models. As far as XR h...
Iāll be interested when I can actually buy one š
and mouse pads
quite pricey for a vr headset
Now I do dislike their marketing as the only human eye resolution headset.
"The worldās only human-eye resolution (over 70 PPD) mixed reality headset with the widest field of view (115 degrees) guarantees the most naturally immersive mixed reality experience ever constructed."
As resolution in our eyes is not a fixed thing.
the shouldnt compare it to other vr headsets like the q2 with is a %10
of the price
i think this will explode in the vr arcade area
Don't you mean 10%
oh yeah wait
Or tell me where you found a 2.99 dollar quest right NOW
Those are 299.99
ali express
and wish
I was making a joke on your Q2 being 0.1% cost of Varjo.
yeah i know
Alright Iāve read the article and that is pretty cool
I definitely agree that headsets like the Varjo will make sense for high end arcades.
When I tried the StarVR beta unit at IMAXVR in LA I was sold on the high end VR arcade idea.
The only problem is pricing, and getting good games that people come back for. Many VR arcades don't work since you can't usually save your progress, or only have 15 to 20 minute "gamified experiences".
Also it needs to be in enough arcades that you can have competitions with other arcades around the world.
This also extends to VR esports competitions which are a mixed bag right now (due to both covid, and since Oculus was a big proponent of them but is now separating itself from PCVR).
An old article about the State of VR Esports. Though also a great introduction to it.
The segmentation between oculus and PCVR will definitely hurt the ease of getting into VR esports as it will end up being two completely separate groups (which it already was for some games).
you usually can't save your progress
Maybe they could do something like a member card or something that identifies you and loads the right save
Hmm... On the video it looks like the lenses were damaged by chemicals actually. If you can't clean it off with a lightly wet towel, then you should RMA your headset
Will try to clean it off
Doesnāt look like damage to me though
Like I said: on the video
Ofc it can look like residue or something. You know, on a picture you're kinda missing a whole dimension...
Fair
get a micro fiber cloth
put some water on it
and clean it
that should do the trick
just a bit of water
a touch to be exact
or just enough to remove the residue
anyone know if the new Valve VR headset is worth it?
IMO, Yes but it depends on what you are looking for in a vr headset
The Valve Index is worth every penny imo. But you always have to keep in mind, whether it's worth to you spending 1k on a device that you're going to use however much you intend on using it for...
thats all i needed to hear, it was between the rift s and index
or the vive pro but lets be honest does anyone even have that anymore
true
used or bust on the vive pro its overpriced AF
i think the major selling point of the index for me at least is the controller
i like how you can use the index controllers with the vive
thats just steam being nice, I love steamvr
and the 144hz refresh rate and fov
Used a microfiber cloth and it all came off easy
But now I do notice a lot of clouding lol
You mean the lenses fog up?
Guess Iāll have to get some better sealing headband things
Yes
I never had any Headset lens fog up on me funny enough. And I am a pretty heavy sweater (my guess why two right Index controllers died on my is because of sweat intrusion, but no official word on that)
Itās my breath in this case
And also appears to only be the right lens
Thatās a shame, sold out :(
Hello
Could someone please help me
Been trying to setup my rift s for hoursn
Was so hyped fuck man
Someone help please
sorry bud idk
Please help
RMA ur rift s @mighty thicket I think its defective
i feel you man, the knuckles strap stinked a lot after a beat saber session
@mighty thicket if you have tried all your USB ports and double checked that the USB drivers, and oculus software are up to date, and it still says not detected then it might be a cable issue, which I would definitely RMA.
try the usb ports at the back
I just finished my 10m PCVR extention cable for my G2.
damnnn
thats hella long
hehe
i got a usb 2 extention i found at home connected it to my pc and checked the connection it was great
the extention itself is about 4-5 meters
Took forever to get five cords properly into the cable sleeve (displayport, displayport power, USB, USB power, and a 4 pole mic/ headphones extention.
yeah big ooff
hopefully im gonna use virtual desktop or other wireless sulotions
bc my headphones are wireless and i want it to stay clean
I am so annoyed that the G2 doesn't have a 4 pole 3.5 mm jack. For my game play recordings and chatting with people I require my nice headphones and mic.
really??
i hate when i see 2 pole ones
i hate having to use a splitter
i mean joiner
My older VR headsets all have 4 pole, so I can run my mic and headphones off of one port.
it does work as both
yeah i see headsets like that
i dont have any like that
what is the 4th pole for
Any mic / headphone combo jack is 4 pole.
Each black bar represents a break between poles (common pole order frome left to right is mic, ground, right, left)
A 3 pole combo would either be single channel or have no ground (both would be very bad).
Also got a few more headset mics so I can keep one attached to each headset.
Been using V- Moda stuff for 10 years and I love their quality and fast service.
Also I prefer this mic over most other options (modmic, split out lavaler mic) since it works with most headphones, and doesn't require any extra cables. Also a few reviews have said that this has equivalent or better sound then the modmic, for quite a bit less.
https://theinventory.com/head-to-head-to-head-with-three-add-on-headphone-mics-1826085068
Weary of constantly swapping out my favorite headphones with a gaming headset for multiplayer games, I took a look at three great add-on mics. Depending on your setup and preferences, one of these premium mics will have you serving and receiving salt without sacrificing sweet audio quality or comfort.
My next V-Moda purchase will definitely be their studio headphones. I also plan to get a good achromatic (uncolored) dac and amp for doing VR audio mastering for some experiences. Probably one of the THX AAA line of products.
I definitely recommend people try using a mic that is better then the built in one on most VR headsets, it makes a world of difference in any social VR situation or any time you are streaming VR games to twitch or YouTube or wherever.
I'll also give an update later if the 10m cable extension works.
Doesn't the G2 come with a relatively decent mic already? Why need a seperate Boom mic, if the one included is already enough?
It's not like the Vive Mic...
No VR headset has a mic that is as good as a decent real plugged in mic.
And I have not talked with my friends in vrchat to check the mic quality
I noticed, no matter how good your Mic, VRC will crush it down to somewhat of a potato quality.
With a few friends we tested this: one with a high quality XLR-Setup, one with an Index, one with a Vive and lastly one with a gaming headset. A seperate person to record everything. Everyone sounded basically as if they had the same mic, except for the Vive dude...
Some were bassy-er and others where more tinny, yes, but in overall quality, there was virtually no difference in what VRC made out of it
Looking for some new vr games to play. Any suggestions? (Right now I have beat saber, the Vader immortal games, espire 1, pistol whip, boneworks, blade and sorcery and some other games with vr support like phasmophobia)
Virtual Virtual Reality is a really cool one. Too bad it's basically a one-time play :/
ofc gorn
having some minor irritations with my display port needing to be unplugged and replugged every time i start up my pc, any ideas on how i can work around this problem ^^;
.> so drop the OS that is a base requirement. gg
Windows sucks and it sucks that we have to use it
well we do, so saying not to use windows is both a troll move and a dick move
I had a weird issue with a certain DP cable I have. Dunno why, but when I use it with the mDP connector on my monitor, my PC has troubles booting. Maybe try another cable?
It was a joke, sorry it didn't come off that way
I understood the joke, maybe a language barrier was at play
Bruh oculus is being dumb. I installed software on my pc, then when it runs it says it canāt connect to oculus service even though I have it downloaded lmao they need to fix installer, many people have this issue
Still canāt fix it though
wait can you use one of those splitters/joiners on the quest? or does all of the software not know to transmit that port instead of the mic
I think the Quest only has a 3-pole headphone jack (aka only left and right audio, but no mic support)
Is it possible to make glasses via software only so that person sitting infront of a pc/ mobile don't have to wear his glasses?
It's a physical issue. Not much that can be done with software in that regards.
Instead of having to wear glasses, you could also get a pair of Lens adapters for your headset
It's basically like glasses, but instead of putting them on your head, you put them on your headset
That's what Idk about or I couldn't think of
if I somehow manage to render the graphics correctly is it possible ? I mean what's the limitation there
isn't it basically putting virtual lens ?
I just can't do the math to figure out angle using which the image will fall in the person's retina
because in case of glasses we wear them so close to eye
in case of virtual glasses is it doable?
It's a physical lens focusing issue so I'm pretty sure even if you had everything lined up it'd still be blurry
As someone that doesn't wear glasses I can't really say what it's like
if blur blur cancels out that would be something then, just have to figure out the how part
well leaving this idea aside, can we make it in physical world
say a person is not wearing his/her glasses and now everything is blurry to him
can we make light effects and distance effects to a particular object in such a way that he can see that object clearly
which headset are you thinking about
no no it's idea that can we make software/virtual glasses so that no one will have to ever carry/wear glasses
This isn't possible. If someone who doesn't wear their glasses, the only other ways they can see anything in the real world sharp is by either looking at something at a very close focal point (like holding up a phone in their face) or by putting on contact lenses. Optical focus is physical, and can't be mitigated through software.
The only way I could think of being able to use a VR headset without having to wear glasses is if the focal point on the screen through lenses is more similar to an object a few centimeters away. But this will add tons of eye strain to regular people, which is why the focal point through the lenses is similar to focusing on an object about 2m away and still is a physical mitigation, not a software one
dang
do you think i should a get a quest 2
Yes
Simple answer
@neon radish
You should
Amazing headset but itās up to you if you want to pay that much money
Yuck
Just played a sweaty session of superhot and the sweat has gotten into the head band :(
Sad sweaty boi
For PCVR there are much better options out there, but they all are more expensive then the Q2. If you're fine with Facebook knowing every ins-and-outs of you and your movement patterns, etc. The Q2 is an awesome headset for it's price (if you don't factor your privacy as part of the price)
Can confirm
I love the quest 2
Only issue I have is that the battery life is a little short but that can be fixed easily
I only have three lul but Iām really enjoying them: Beat Saber, Superhot and Please, Donāt Touch Anything
Oh yeah and Iām mad that you canāt multitask :p
what good games are on the quest 2
@neon radish every vr game ever? With link at least but by itself it has a ton, just look it up Iām not going to list them all.
Different options, not better per se. The G2 has a bunch of launch issues (and is a WMR headset, so major tracking issues) and the Index has worse res than the Quest 2. The Quest 2 can also be used wirelessly, has hand tracking, and has panels that can run at 120hz (not implemented yet). With a DAS upgrade, it competes directly with both the G2 and the Index and wins in almost every way.
that's actually a pretty good explanation
though it doesnt win in almost every way
i'd say its close
but not that good
maybe im wrong
bc mine hasnt arrived yet
i 'd hazard a guess to say they're all good
but all have their own optimal use cases
With a DAS upgrade, the Q2 is still worse for more competitive games than the index, or if you just play games that happen to benefit from high refresh rates, and it still looks worse than the G2. It sounds worse than either, if you care about that.
It's close enough that it's a great option, but I would hardly call it better
It would be interesting to see quest 2 overclocked screens at 120hz, i am guessing it would be like like index 144, where many screens would have lower life, or might not push it stability. Also battery life would be very low. And also even if the screens are higher resolution then the index, a standalone VR headset will never look as good as a full PCVR headset, since everything is rendered with worse textures and models since the headset can't run the games at the same level. Immersive games are always better on PCVR.
Also I am expecting that overclocking the quest 2 screens will need chroma subsampling.
Also the tweet that everyone is quoting isn't expressly about quest 2.
John Carmack-
"Important point: Donāt just default to the highest frame rate available, or your app will likely run poorly if we release 120 FPS support. With only two headsets, you should explicitly test different resolution / framerate / rendering feature sets."
He doesn't say support for what, though the likely guess is Quest 2, since a few reports have said that they tested Quest 2 up to 120hz (though might have been different screens.) He could mean a future headset, or just even software support for the desktop app.
I think I will look into what screens quest 2 is using, and their true max settings.
I have yet to personally try the Quest 2, but know enough but the internal specs that I know what has to be taken out of games to get it to run at even 90hz on Quest, and Quest 2.
Though I think the next few gens of standalone VR will get much better.
thinking how we are very near Ready Player 1 in terms of VR, completely wireless vr headsets, haptic suits, Facebook controlling you with the oculus quest 2 like IOI
eh
at least a decade off
We have the tech, but only in labs, and or it costs way more then a person usually wants to spend on anything otger then a car or house.
I would say probably $40000 dollars for the setup the main character had in his van.
And in 10 years it might only cost $4000 dollars or so.
I think I found the screen that Oculus modified for the Quest 2 (I have not confirmed it, but it seems likely).
https://www.panelook.com/VS055QUM-NH0-6KP0_BOE_5.5_LCM_overview_43073.html
its a BOE 5.5 inch 3840x2160 LCD that runs at 90Hz. They probably then cut it down to 3664x1920 which gives their 1832x1920 per eye resolution, or just turned off some of the center and edge pixels.
The throughput the screen can do at its native resolution and frame rate, and its modified resolution and at both 90 and 120 hz.
3840x2160x90= 746,496,000 pixels per second
3664x1920x90= 633,239,200 pixels per second
3664x1920x120= 844,185,600 pixels per second
I also expect that the driver chip that Oculus is using can push full 4k 120, which would be.
3840x2160x120=995,328,000 pixels per second
So if Oculus has modified the screen enough, then it is possible that it can push 120hz. If I had the money to rip apart a quest, I could probably test he screen independently on a MIPI display test-bench my friend made.
also these are probably the screens in the HP reverb G1 and G2 (I think the older higher contrast one is actually the one from the G1, and the newer lower contrast one is on the G2). The timelines for the production timeline for the screens makes sense in both cases. Also with the much better optics that valve helped design, there is still a chance that even with a lower contrast screen you can still have higher contrast due to better lenses, less distortion, and more balanced pixel brightness per pixel.
older high contrast one-
https://www.panelook.com/LS029B3SX06_Sharp_2.9_LCM_overview_41940.html
newer lower contrast one-
https://www.panelook.com/LS029B3SX06A_Sharp_2.9_LCM_overview_43937.html
Sharp LS029B3SX06 datasheet 1 files, stocks, price, suppliers, photos, compatible models. Specs: CG-Silicon, 2.9', 2160Ć2160, 100 nit, 800:1 (Typ.), 16.7M color, 90Hz, WLED, MIPI (2 ch, 4 data lanes)
Sharp LS029B3SX06A datasheet 1 files, stocks, price, suppliers, photos, compatible models. Specs: CG-Silicon, 2.9', 2160Ć2160, 100 nit, 700:1 (Typ.), 16.7M color, 90Hz, WLED, MIPI (2 ch, 4 data lanes)
So far while testing my G2, I have found only game bugs in Raw data, and beat saber. The Raw data issue is almost game braking as at any resolution setting from 10% to 150% it seems to be stuck at 13ms frametime's, I need a bit more time to check a few things. And in Beat saber I have noticed a bug that if my resolution is over 1500 x 1500 per eye, frametime's will spike to 90ms and crash the game right when it launches.
Also has anyone else noticed that the default 100% render resolution is 3164x3100 per eye. I immediately put it down to 60% or 2452x2400 per eye so that I can at least get into games before my GPU freaks out. I will give info on my per game resolution settings once I do more testing.
I am using fpsVR to check my frame times and GPU usage. Will record some graph data once I get everything playable.
For those who don't know I am running my G2 on a laptop with a 1070 MaxQ, i7-8750H, 32GB ram. I have some special undervolts (CPU) and overclocks (GPU) applied as well as Liquid metal on the CPU and GPU.
The higher Res of the G2 in SteamVR is probably because SteamVR factors in the resolution loss when the lens correction kicks in. It's like a certain % of the resolution getting lost there, so my guess is that that's why it's set to be >3000p per eye. Also WMR might play a role here, as any non-native SteamVR headset I noticed like to render a way higher res then required. At least that's the case with Oculus, where not even a render mask is supplied, so SteamVR has a purposefully bad performance
Let me check my other WMR headset to check the render scale offset from the real resolution of the headset.
The first thing I know happens for certain as my Index also shows up with >1500x1500 per eye at 100% renderscale. The second thing is definitely true for Oculus, but I'm not sure to what degree it applies to WMR, if at all...
Ahh, this is really interesting. I haven't been able to find anyone who knows what the screen is that they used for the headset and this panel does seem to fit the bill. They definitely cut down the OG panel, due to IPD adjustment delays.
Nor did I call it better, all I was saying was that with a DAS upgrade you would win in many ways, like hand tracking and portability. The Quest 2 loses in the most important areas (such as refresh rate and resolution), but still manages to strike a good balance between the two, while also adding extra features. What headset is perceived as better to use (excluding price and fragility) depends solely on the individual who is using it, and considering the price the Quest 2 is being sold at, I would only recommend for someone to buy a headset other than a Q2 if they already had a Q2.
wins in almost every way.
basically means better
The Q2 might have an On-Paper higher resolution, but you will never see this resolution in PCVR applications. That's because the Encode resolution for Q2 Link is still hard coded at a lower then native resolution. This is to keep latency and compression artifacts in check
That's not true at all, you can supersample on Link actually
SS is not the same as native resolution
It will render the image at a higher res, but the scale it down to the Encode resolution to send it over the cable
Plus Latency is still there on the Q2 in Link mode. Many people might not be able to notice it, but I'm one of those for whom this is an absolute deal breaker. It's barely low enough to not make me sick, but it's definitely noticable for me
oculus link got out of beta a couple weeks ago
Latency is what makes VD unusable for btw
It is much better in terms of latency and compression
As if I hadn't tried it yet...
Do you have v23?
I have an OG Quest, and many of the Link improvements work for both OG as well as the 2
I haven't noticed a difference. And yes, I am on v23
Latency hasn't improved, image sharpness, slightly. The main difference I'd say is that compression artifacts are reduced
I have both. My OG Quest is running v23, and the desktop app was updated before I even noticed...
Are you using a USB 3.1 cable?
The cable that comes in the box is USB 2.0, most people with the OG Quest will use that, giving them issues.
I have the Oculus recommended 3rd Party Anker cable and a high quality USB3 extension from Ugreen. Never gave me any Trouble. Headset shows up as connected via USB3 and has a green dot
Have you tried it w/o the extender, most people in your position should not experience those issues, could be something wrong with the extender.
@coarse rover it takes a while to find some info, but my experience in designing VR i have found some ways to learn what hardwear is inside of most headsets
What VR design have you done?
Ive assisted on a few open source designs, and a few unreleased headsets. I do pre seed work for startups for free. In essence I give everyone I can an even playing field to design the best headsets they can. As there is not enough headsets for good competition, thus we have the current situation of standalone being fully controlled by Facebook, and PCVR being to expensive.
A few of the headsets I've worked on
Project north star,
Atmos VR,
KURA AR.
Sorry for the late reply. My Anker cable is the .9m variant to reduce any issues with the cable being extended. I've also tried my passive 1.5m USB3 extension (used for my WMR Headset back in the day) and also once used my Index as a preliminary extender. All the same experience
I'm just very sensitive to Latency I guess...
Oh boy... The story around Facebook and their VR dominance thiccens...
https://www.bloomberg.com/news/articles/2020-12-03/facebook-accused-of-squeezing-rival-startups-in-virtual-reality
The compression on quest and quest 2 is quite noticeable on high fidelity VR experiences and games. Many of which are not native to quest, even some of their exclusive games like Robo Recall look better on WMR or index PCVR then they ever will on the Quest 2.
Also the thing I hate is that a five dollar part difference would have allowed the Quest or Quest 2 to use displayport over type c and you could get the full PCVR experience. If they did that, then there would be no reason to recommend anything else until you get to index or higher level headsets.
they can enable the mode for oculus link with usb 3.0
they wouldn't make the battery life less than an hour
It has to be through link
or else battery's fully dying will be a common issue
psvr advertised itself as a 120hz vr headset while it cant even run 120 most of the time
on ps4
Running Quest 2 at 120hz over link will probably require a 3090 as you are talking about more pixels per second then a HP reverb G2.
G2 native= 2160x2160x2x90= 839,808,000 pixels per second
Quest at 120hz = 3664x1920x120=844,185,600 pixels per second
and you then have the encoding and decoding on top of that.
The only way that is even remotely possible is to run the Quest 2 at a lower resolution and increase the compression speed which will lower the fidelity quite a bit further.
The PSVR had different modes to run stuff at either 90 or 120 hz. It was selectable by the developer usually. It would probably be similar for the Quest 2.
Also many of the articles said that they didn't do 120hz due to battery life. But now they have a battery headstrap.
One thing that might happen for Quest 2 is for Facebook to switch to a different encoder and hardwear decoder (the XR2 in the Quest 2 has way more options then the 835 in the Quest 1).
Though that would also require a better computer as well.
Theoretically someone could make a intermediary encoding asic mini computer for quest link. This could improve the fidelity a decent amount by separating the encoding from the rendering computer, allowing both to be done at full value.
It still wouldn't be the same as native PCVR, but it would probably be better then what can be done by a single computer.
@haughty thistle that article is very good, I was wondering when it would happen, I definitely might get involved since I know many people who have had this happen to them.
Also what happened to Yur is why I tell so many people not to get venture capital, and why I don't usually help venture backed startups. They literally only care about money, they will happily kill companies ourselves them if it means they make more money. It is their job after all.
The issue with selling at below cost is a bit harder, as every headset maker has this option, and game developers actually like it because it increases user base, as more people can afford the headset. The problem is that Facebook is the only one who is doing it right now.
At GDC 2019 me and a large number of VR devs, and educators had a roundtable with people from many of the big VR hardwear makers (Oculus, Valve, HTC, Microsoft, Sony, etc). And we told them to all sell at below cost to help increase the accessibility of VR to average consumers, and that it would also increase the developers interested in developing on the platforms.
We did warn them that if there isn't competition at anumber of different price points ($100-$300, $300-$500, $500-$700, $700-$1000) there would become a monopoly at each price point and that would end up hurting the industry due to segmentation. As it was easy to see that the level of experience would probably be different for headsets in each price bracket. Thus devs would probably focus on one end or the other if the market isn't diverse enough that making games have different quality levels is worthwhile.
We are in that situation right now partly due to facebook, and partly due to the fear and laziness of the other big electronics manufacturers. And due to venture capitalists activly lovering the chances of many startup from succeeding (being bought out by the main player in an industry is better for the venture capitalist than the company succeeding and then competing with that big player in most situations). This loops into the issue of companies like Facebook, Apple, Google, Amazon, etc, buying up companies to lock down IP.
Not everything in this situation is fasebooks fault alone, but they are active in making it much worse.
A lot of these issues mirror the video game console market, and phone software market issues.
The only reason I spoke up about selling at a loss at that roundtable is I expected Microsoft, and Sony to also play the game since they have the most experience selling high end electronic entertainment products at a loss and recouping it in software sales.
We also mentiond that if they lower software sales cut to 15% and don't restrict users to first party stores and headsets, they would get way more users and devs.
Consumer VR is both in a great and terrible position right now.
wow I'm major dumb. It took me this long to start poking around in my SteamVR settings. I know that the resolution scales to the max performance of your GPU, which is why my graphics currently look like crap bc of my RX570, but I now know that when I get my lenses and my 6800XT, I can manually increase the render resolution
They had a battery strap 
or a 3080
you can get the frame rate if you have it set to a lower resolution
like 1440
like the original quest
that would helo
help
Yeah, but then it's trying to compete with the Index, in which case the Index wins in basically every way as the Image on there is uncompressed, the audio and included strap are leap years ahead and the Lighthouse tracking system is both more accurate and offers a better overall tracking volume (literally anywhere in your room at any time). The only 3 points in which the Quest 2 would "win" would be that it's roomscale setup is quicker, that it can run games on it's own and that it's cheaper...
The Q2 will never be the "Index Killer" as some users or reviews have portrayed...