#virtual-reality
1 messages · Page 79 of 1
I usually try out preproduction headsets at press and industry events
Also being in the bay area i can just find out which of my friends is getting a demo, and join them.
I would say GDC parties are the best place to test stuff as they are usually free, and don't usually need to show a GDC pass.
Though be careful of drunk people in VR, and VR setups doing roomscale in very very small spaces.
AWE has gotten very business oriented and is not worth it unless you like AR.
CES is fun but overpowering.
The funny part of public vr dev GDC parties is it also means the games are unfinished, so bugs, and glitches are common. (People start falling fast if they don't have their VR legs developed well). That is why I don't usually recommend VR dev parties to people who get motion sick, kr are brand new to VR. Though if you have good balance and dont drink to many free drinks it is cool to test unreleased games and meet cool devs.
If you like gaming in general then Day of the Devs (usually this past Saturday) is the best indie gaming event in the US that I have ever gone to interems of game quality. (Usually has 2 to 4 great VR games).
The GDC vr industry stuff has gotten very good as well and would have been very fun this past year if it happened.
I haven't gone to E3 or gamescon but I heard mixed things about both in recent years.
Most of the events are only worth it if they are less then 100 dollars or i recommend getting a press pass (not that hard if you know what you are doing).
I am also sad i only gave two 30 minute VR industry talks this year. I had a total of about 20 hours of VR industry talks planned at the beginning of February, and everything fell apart.
Also Oculus private events are really crappy in my opinion, as even if you are press or a big dev if you write any article critiquing Oculus or Facebook harshly they might not invite you again.
Thanks, if I wasn't good at explaining it I don't think people would allow me to speak at the events I get to speak at.
Being a VR educator helps a bit as well.
I generally don't private message people on discord.
Not at all, its just a issue I have with social media and preference to talk in public forums.
But since you asked me to share them, and they are on topic I think I can share the titles for people to search if they want. I am still not fully sure about if that is considered advertising.
Also I can't share links since a few of the talks are at events that would probably be flagged as political (even though they are about privacy and information rights).
Its hard being in the tech industry, and not able to share a lot of things here because it would be self-promotion. Though I don't make any money from any of my current VR talks, so I think it wouldn't be considered advertising.
They are on YouTube
But not easy to find, or are in much longer videos.
Just double checking the timestamps
Talks I have given (that are on YouTube, or the internet archive)
The future of immersion and the creation of the next layer of reality
Arron Swartz day 2018 livestream day 2 part 2
1
07 into video
Pre GDC Talk - The future of immersion and the creation of the next layer of reality
Noisebridge pre gdc day
Be warned this is a 10 hour vr talk.
The creation of the next layer of reality -Redux-2019- "vision"
Aaron Swartz day 2019 (only on internet archive at the moment) (search "ryan sternlicht at Aaron Swartz day" in the video archive)
Neurotech and VR
NeuroTechX SF hacknights
October 8th 2020
2:08:45 into video
This last one I gave less than two days ago.
Privacy and Security in the XR Future
Aaron Swartz day 2020 livestream
5:12:34 into video
I really like sharing my knowledge about vr headsets to help people learn more.
I really need to finish my vr testing benchmark setup so that I can start giving better feedback about how specific computers affect VR gameplay, as I see it as a big missing spot in the current knowledge base.
I hope I get my G2 soon.
I hope I get my G2 soon.
Same.
One thing is for sure, I was too late to be within the first Europe Shipment
Though now I have time to try and figure out how to get a 3090
Or two
And a few other things.
2 3090s? You crazy?
A single 3090 already is bottlenecked in numerous games by the CPU. And also, SLI is dead
I plan to only do dev work on it, and will be often using the cards in different systems for multiplayer and stream capture.
I actually need it more for the 24gb of gddr6x then it being a few percent faster then the 3080
I plan to render some 8k stuff. For testing in vr
I just need to check if there is a grant I can get to fund this.
I take it you use it for research then
Seeing that there are already flat games requiring more then 12GB of VRAM for 4k at max settings, I think more then 10GB in a card are highly advisable if you wanna play with the G2 at highest graphical settings
I hope AMD has stock of gpus
I have a 970 no way in hell am I playing pc vr anytime soon
'cuz nvidia probably ain't gonna have anything with reasonable vram out like... this year
This is the main reason I'm now holding onto my 3090, even though I at first wanted to sell it once I can get a 3080
3080 would be so much more compelling with, say, 16gb of vram
Again, Radeon drivers like to mess with VR support which is why they are a total non-option for me, and the release of the RX6000 cards is probably gonna be plagued with bots like any other Hardware release this year
By the time Nvidia releases a higher VRAM version of the 3080 (as always rumored) I'd guess that the availability of the 30-Series cards has more normalized
I'm optimistic that radeon drivers will be better this launch, since AMD seems to finally have the money to actually make good gpus
And while the Infinity Cache on the RX6000 series sure shows some great potential, it's not a full replacement for generally faster VRAM
yeah, but more slower vram is still gonna be better than not enough vram
That's true too
We'll see how it all turns out over the next couple of months. AMD really has been at it, but they need to convince me that they've finally figured out their drivers before I'd even consider one of their cards ^^"
I own a 5700xt, and it worked well with my rift s before I sold it
I also haven't experienced severe driver issues since I bought it, so hopefully AMD can continue to be competent
I dont know what the point of buying the g2 is when people already have an index
I was gonna get the g2 but then I remembered mixed reality portal :/
also, do radeon cards still not work well with vr? I was thinking about maybe upgrading to the new cards that are coming out
I haven't seen reports of major breakage with Radeon drivers and VR recently. Just because there are no or few reports doesn't mean it doesn't exist tho
Personally, I'd still be weary, but you can be the judge of that
I am also hopeful for the new Radeon cards, and if they work well, I will definitely recommend them over the 30 series, unless you do anything that can benefit from cuda.
Also I am excited to try and start testing things like direct storage, ray tracing and dlss in vr.
If gaming computers were affordable, mobile and console gaming would not be nearly as dominant as they are, which would end up being both good and bad.
they can be, but similar to vr alot of console people think that its all in on all out
I just snatched something used and have 1000 hours in steamvr already
if you like ur privacy thats the path to go
I can't afford anything but quest though 😦
get a used vive set up if you have a pc already
if you dont have a pc well.. quest or nothing really
Pc has ryzen 3600 and gtx 970
I can't afford anything but quest though 😦
@gaunt hull I got my vr setup for 250 dude
full setup but missing one base
Probably getting quest because its my best option I guess
yeah its really the only way right now
you shouldnt have issues with facebook spying if you arent doing anything illegal
you shouldnt have issues with facebook spying if you arent doing anything illegal
@sly falcon bro what
I'm not its just that they sell data
lol
thats not the issue at all
jk
Quest is pretty much a data mine
I'm not its just that they sell data
@gaunt hull facebook is a god awful company and its not just them selling data
I wonder how much facebook has made off me
cause I had a quest for a while but I decided to get something that I actually own
Yes facebook is a horribly managed shitty asshole company
they ban people making facebook accounts for their quest and their support is a fucking joke
they didnt even bother to make the quest or quest 2 repairable let alone make a repair center
Won't make them money so they won't do it
right
didnt mark zuckerberg himself say he doesnt like having his privacy violated?
exactly, how can you own a company that farms data for money and then cover your webcam
He doesn't care about anything but himself and his company
you can probably get a new graphics card and a used vive for a little bit more than the price of a new quest
When jailbreak goes public I will get quest
good luck with that
I mean... paired with an OG Vive, the 970 is pretty ok for PCVR. Yes, it's not great, but neither is the 1660, yet many people play VR on a 1660
Dude, if you're actually concerned about Facebook (which you should be), avoid anything that has the Oculus Name on it. The Jailbreak they've found so far is only really usable in a lab environment, as it does allow for custom code to run, but they haven't managed to actually get any VR software running, let alone set up the headset without a Facebook account. They'd likely need to write their own whole rom, before Q2 Jailbreak get's publicized, and even then it's probably more of a hacky solution then anything (Imagine Android Custom Roms that are incompatible to bog standard Android apps)
ok
you can probably get a new graphics card and a used vive for a little bit more than the price of a new quest
for $300?
a bit more i said
So.. the Index cable? Fragile, right? How many have not have their break/loose connection randomly?
My first cable broke about 7-8 months in at the point where it comes into the headset. The biggest flaw with the Index is the cbale runs directly into the headstrap, when you move the headstrap up. So to increase the lifespan of your Index cable dramatically, make sure to never tilt the headstrap up too much
so im once again confused by inside out vs outside in. many refer to the index and vive as outside in, but arent they technically just inside out but with dedicated hardware instead of just cameras?
You also don't want to run it over by your chair, put your entire weight on it or bend it in a small radius. If you abide by these words of caution, your cable should last quite a while I'd argue
I didn't pay attention to the headstrap rule (which I came up with myself after my first cable broke) with my first cable, so don't take that as a measurement for the longevity of the cable
what do you mean tilting the headstrap up? i didnt know it tilted at all lol
so im once again confused by inside out vs outside in. many refer to the index and vive as outside in, but arent they technically just inside out but with dedicated hardware instead of just cameras?
@carmine wharf Technically, yes. BUT: the definition of Outside-In is that for the tracking to work, you need an active external component. Active refering to, it requires power and does some electronics stuff, and isn't just a picture or something similar
what do you mean tilting the headstrap up? i didnt know it tilted at all lol
@carmine wharf Basically, you can move the headstrap up relative to the main headset unit (where the displays are in). That's what I'm referring to
so if a headset required me to put a passive tracker in the corner of the my room then its inside out but if its an active tracker its outside in? kinda wack
By the definitions at least, yeah.
i made a reddit post a few weeks ago and there are a lot of people on the valve index subreddit who have owned their index for over a year with 0 issues
really all i can say is be careful with the cable and dont hit your walls
So to increase the lifespan of your Index cable dramatically, make sure to never tilt the headstrap up too much
@haughty thistle That is an excellent point! Cuz yea, it seems stressed. I'm however also having trouble with the the safety break thing. When going to turn on the headset I first have to replug it (My guess is displayport since I get 108 and 208 error) but then when going for steamVR reboot I have to press the connector together to make a link that holds >.<
Imagine you put up a bunch of QR-Codes in your room. Since those QR-Codes basically act like the furniture for something like the Quest, it is to be put on-par with these tracking solutions definition wise. Although there is a distinction between Inside-Out systems based on passive components with no other purpose but to track the position and Inside-Out systems that track based on already existing passive components, I can't quite recall the specific names for it
would the tracking of my quest improve if i covered my walls with checkerboard i wonder
@haughty thistle That is an excellent point! Cuz yea, it seems stressed. I'm however also having trouble with the the safety break thing. When going to turn on the headset I first have to replug it (My guess is displayport since I get 108 and 208 error) but then when going for steamVR reboot I have to press the connector together to make a link that holds >.<
@cursive fog Sounds like a broken breakout cable/breakout connector. You should ask Steam support, so they can send you a new cable. Replacing it is very straight forward. Just make sure, that you don't bent the little connection piece next to the left speaker perpendicular to the headstrap. You will break that thing off and it's not a good idea to go without it
would the tracking of my quest improve if i covered my walls with checkerboard i wonder
@carmine wharf Well, if no matter where you look in your room, it always looks distinctive, the tracking is already as best as it can be. I don't think a uniform checkerboard pattern would help tbh
a uniform checkerboard could make it worse since if i move my head fast enough it wouldnt be able to tell a difference
@cursive fog You should ask Steam support, so they can send you a new cable
@haughty thistle Yep. Have already one coming in the mail soon. I was afraid I couldn't get one since it's over 2 years old and I bought secondhand. But I just got one.. for free \o/
if i move fast enought it would skip over squares
Over 2 years ago? You mean more like over 1 year. I got my Index during the second wave back in July 2019. I was surprised to even get one that early. But even the oldest Index's are just about turning 1.5 years old...
Oh xD Yeaaaa, I can't math
Steam Support is really good, and they've been dedicated in supporting the Index even outside the Warrenty window. They already had put out a statement, that they will continue to repair/replace Index parts for free, as long as it wasn't willing damage and they haven't fixed all issues with the Index yet...
how do you grab things with vive wands wtf
how do you grab things with vive wands wtf
@carmine wharf You click the Trigger, and it stays in your hand xD
lol
Or you have to keep the trigger pressed. Depends on the game
Steam Support is really good...
@haughty thistle Nice!
Steam Support is really good, and they've been dedicated in supporting the Index even outside the Warrenty window. They already had put out a statement, that they will continue to repair/replace Index parts for free, as long as it wasn't willing damage and they haven't fixed all issues with the Index yet...
@haughty thistle then why am i seeing stories of people who get 1 replacement out of warranty and then valve just says no if something else breaks?
then why am i seeing stories of people who get 1 replacement out of warranty and then valve just says no if something else breaks?
@carmine wharf Probably, because the thing that broke wasn't part of the "regular problems" known with the Index? idk, I've never heard of denied Support on Steam tbh
on the subreddit ive seen at least 10 cases of somebodies cable breaking after warranty and it not being replaced
10 doesnt seem like a lot though
i wanna get the valve index so bad
same
now that i have a PC capable of running it
i got an oculus quest before i got a pc
... and before facebook got scummy with it
specs:
RTX 2070 super
R5 3600
G.Skill trident z neo 16GB 3600mhz
Samsung 970 evo 1TB
Corsair rmx 750watt PSU
I mean, if my current cable fails completely, I still have my old cable to use. It's not perfect, but it does still work so 
I LOVE the 144Hz display for Beat saber. I've tried to swap back to 90 like my previous Vive, and... waow.. fps matters in vr xD
Yeah, beat saber on 144hz is amazing
Yep
i have a 2060 so i probably wont be able to hit 144hz, but i may be able to do 120
i have a 2060 so i probably wont be able to hit 144hz, but i may be able to do 120
@carmine wharf you can do 120 im sure
Although, I gotta be honest, the 144Hz isn't as noticeable in other games. It is still noticeable, yes, but not much of a necessity in my eyes (like it is in Beat Saber)
in beat saber i feel like the 120hz could help me improve
i want to play half life alyx
if you search up half life alyx DO NOT click on the images section
vr is like pc for me I save up for it yet parents don't let me get it
...why
Why
ive looked it up and gone to images before and theres nothing bad there
has it changed
i saw an image of alyx pregnant
oh no
May I present to you: The Internet.
and other NSFW pics
@frank zephyr btw half life alyx is really good game, just finished my second playthrough
definitley play it when you can
@frank zephyr btw half life alyx is really good game, just finished my second playthrough
@carmine wharf yeah it looks hella good
its not just the graphics
the gameplay is actually super good
Rule 34 of the internet:
If it exists, there's P''' for it
Fun fact: if a video has a woman in it. it ends on the dark side of the internet
video game*
yep
What would you say is your go to vr game
beat saber
beatsaber
or job sim
I might get a headset just for beatsaber
I mean... not long after the PS5 design reveal, there were images of humanized PS5 being pregnant and whatnot. So seeing this with Alyx from HLA, doesn't surprise me...
@haughty thistle is it possible to make it so the index swaps refresh rate automatically when you launch a specific game
i want 90hz for all my games and 120hz for menus and beat saber
Hopefully they will go for cheaper on cyber monday/black friday
i want 144hz for HLA
good luck lol
so i can get the best HLA experience
its well optimized but not that much lol
@haughty thistle is it possible to make it so the index swaps refresh rate automatically when you launch a specific game
@carmine wharf You always have to manually change the Refreshrate. Most games don't require a restart, but HLA for example does
lol
@carmine wharf You always have to manually change the Refreshrate.
@haughty thistle Maybe there's a way to have a AHK file change it with a choice in a terminal, then launching
Because this server be nice
Lol... Con...ervative triggered the bot xD
With an s in between
yep
See
i want 144hz for HLA
@frank zephyr I'd highly recommend keeping the setting down in HLA to get a clearer image. The game autoscales the resolution to meet the refreshrate of your headset
Yes and no
@frank zephyr I'd highly recommend keeping the setting down in HLA to get a clearer image. The game autoscales the resolution to meet the refreshrate of your headset
@haughty thistle yeah but for a 2070 super you need to put the fidelity on ultra
i want to see how high i can turn the graphics and refresh rate without the clarity changing
because if it auto scales i can set it to 120hz ultra settings and i dont know if its running well or not
There is a hidden debug setting that is hard to reach, to pin the game onto one renderscale. But it's not truely "off" as it still overwrites your SteamVR set renderscale
@haughty thistle yeah but for a 2070 super you need to put the fidelity on ultra
@frank zephyr I kid you not. On a 1080Ti, at medium settings with 144Hz active, the game was quite noticably blurry
I meant high*
oh also on my last playthrough of half life alyx i used the console commands to give myself a ton of resin. i got all the weapons legit but i gave myself all the upgrades because i figure it doesnt really matter since i played 100% legit the first time
for 144hz
I ended up running the game at medium settings and at 90Hz. It doesn't look much worse, but the image clarity gained is god like
yeah hla doesnt look much different from low to ultra
i only started getting into half life in april 2019
and now i love it
and when i heard a new half life game was coming out
i was shocked but sad because i didnt have a pc or a vr headset
i played half life 2 on the xbox 360 like 2 years ago, ran at 30fps 480p lol and it took me 2 weeks to finish
i bought the orange box on pc after i played through alyx and replayed half life 2 and its episodes, and portal 1 and 2
was very fun and only took me 2 days to finish half life 2 and its episodes
Funny enough: HLA can even crank your render scale up to 200%, if the performance headroom is given. So the lower you set the graphics, the sharper it'll get. Might even be sharper then your other games
they had the FPS capped so it was hard to play
Funny enough: HLA can even crank your render scale up to 200%, if the performance headroom is given. So the lower you set the graphics, the sharper it'll get. Might even be sharper then your other games
@haughty thistle so what settings do you recomend i use on 16gb ram, and an rtx 2060
should i go down to low and try 120hz or just stay on medium/high 90hz
Medium Settings. Not higher. Depends on the headset tho
for the index i meant
for the quest i use medium even though oculus uses like half my cpu
Yeah, Low or medium. Depending on what refreshrate you're aiming for
Like I said, Ultra settings on my 1080Ti caused it to bump the renderscale below 100%. Even at 90Hz (although it was sharper at 90Hz then 144Hz)
how do you know what the render scale is at when you are in game so i can see when it changes
HLA works in 8 set renderscales. 1 is 50%, 2 is 75%, 3 is 100% and from there it goes gradually up to 200%. Each rank is about as hard to gain as the one before
man stop trying to use the filter
no
@frank zephyr, if you wanna try the bot filter, please don't do it here. Thanks ^^
HLA works in 8 set renderscales. 1 is 50%, 2 is 75%, 3 is 100% and from there it goes gradually up to 200%. Each rank is about as hard to gain as the one before
@haughty thistle so it has its own renderscale its not changing the steamvr one?
Basically, the lower 3 renderscales are the easiest to discern.
HLA always overwrites whatever you have set in SteamVR. Lever 3 on HLA is equivilant of you having set SteamVR renderscale to 100%. No matter what.
so if i set render resolution to 100% in steamvr settings but hla is running at 75% resolution, it doesnt change the steamvr settings when i leave the game?
also i feel like 120hz is a good goal to reach for in all my games since then i dont have to change it between the menus and the game
Here's a dude going deep-dive into the resolution scaling of HLA: https://medium.com/@petrakeas/half-life-alyx-performance-analysis-or-why-low-graphic-settings-produce-a-sharper-image-4d17fb8c19bb
alrighty thanks
He also explains how to pin the game at a single renderscale and whatnot
is the 72hz on your quest much different than the 90hz on your index? like is it a huge difference
But yeah, HLA ignores your SteamVR render resolution, and always uses it's own one
alright cool
is the 72hz on your quest much different than the 90hz on your index? like is it a huge difference
@carmine wharf It is quite a noticable difference, but I wouldn't call it game changing. Both are very usable to me. But I can imagine that 72Hz can cause headaches to someone very new to VR
Not to forget: one who's very sensible to low framerates
honestly the only things that causes headaches in vr for me is 1 how uncomfortable the quest is, and 2. when it lags when using link
Yeah, there a noumerous factors that go into VR comfort, some more important then others
72hz native on the quest feels fine but when its lagging at like 30fps on link i want to throw up even when the tracking works perfectly
Like framedips is a very big factor, but an eye relief (distance between the lenses and your eyes) is only a tiny factor
That's why so few headsets actually come with an eye relief. It adds a bunch of costs, but only adds a tiny percent of people to the potential happy customer base. Valve really tried to make the Index the most compatible headset out there, and imo they've succeeded...
i notice lag is very different in vr than it is on pancake
...it is on pancake
lol
yah i like calling it pancake its funny
But you are very true
Framedrops are easy to notice in VR, and cause headaches very fast
I have so many VR playhours under my belt by now, that I'm actually very resiliant agains frame drops. I can't play in <30fps for long periods, but I can now play at 60fps VR, which I couldn't when I started out
Is vr worth it atm? Whenever I try other people's, the resolution is still crap and gives me a headache lol
Article "Index Fit Guide"
Is vr worth it atm? Whenever I try other people's, the resolution is still crap and gives me a headache lol
@hollow plover Resolutions aren't crap anymore (anything >1440x1440 is very good)
Hmm ok
@haughty thistle so do you think the issues i have with hla randomly dropping frames but it fixing when i restart the game, are the oculus software entirely or is something else on my pc randomly turning on and lagging my stuff
Just keep in mind that low framerates are what makes VR uncomfortable. If your PC can't run it, either get a Quest or get a better PC first
so do you think the issues i have with hla randomly dropping frames but it fixing when i restart the game, are the oculus software entirely or is something else on my pc randomly turning on and lagging my stuff
@carmine wharf I could very well believe it's Oculus doing. But I can't say for certain
well i guess if its still an issue when i get an index ill troubleshoot it with steam support
i googled it, says it may be something to do with geforce experience. if my index has the same issue with lagging ill try that first i guess
I personally never had any issues with Geforce Experience. Then again, I'm not using it's "Game Optimization" feature. I'd much rather set the game settings myself
oh i dont use game optimization either
it says it may be "caused by any overlays such as GeForce experience"
Weird...
i suspect its just the oculus software using my cpu and gpu a bit too much at random times, but like i said if the issues persist with the index through my third half life alyx playthrough i will troubleshoot
Well, a promise is a promise, so Here we are with a new through the Lenses Video! This time again with something Exclusive!! We are gonna see together the Preview of the next update coming from Oculus for Quest 2 Link later this year ( and what about the 90hz mode?) comparing ...
the g2 looks the clearest in almost all of the scenes but like the colors are kinda off
still, id rather have the higher fov, higher refresh rate, better tracking, better software, and better controllers of the index
well hybrid setup reverb hmd plus index controllers is a thing
but it's not cheap yeah
well hybrid setup reverb hmd plus index controllers is a thing
@green crypt yeah but thats more complicated and whats the point? most sim vr games, what youd want a g2 for, dont work with the index controllers any better than the g2 controllers
it's useful to read overlays but yeah it's complicated and only for enthusiasts to really mess with it
the index is far more immersive for game games, but for sim games the g2 may be better because you can read dials in cars and stuff
well, from what ive read at least
i have heard from youtubers it makes twitch chat easier to read at a difference and also in vrc you can't get high fps in vr as cpu limit but resolution can go high so not the worst use but not much people will use it with index controllers
honestly the deal breakers on the g2 for me are the tracking and the controllers
gonna buy an index instead
wmr is okay used to use wmr index is better tho the reverb gen 2 is for people that can't afford an index or get it in the place they live not the worst hmd to use with other controllers for tracking but the downside is wmr home
anyone here play HLA with wands? if so, is it any good or should I just save up and snag me some knuckles before I play?
this is why i say its good for sim games
anyone here play HLA with wands? if so, is it any good or should I just save up and snag me some knuckles before I play?
@sly falcon i havent played it with anything but touch controllers but im pretty sure its playable with wands
fuck it im buying HLA
wands have grip buttons right?
eh doesnt matter, you can use the trigger to grab
i feel like im weird for doing this, but when playing hla i use the grip button to grab things but for the "hacking" minigames i use the trigger even though i could use the grip button. just feels more natural ig
Some games require you to use the grip buttons (luckily steamvr remapping is quite easy to learn, and there are many custom control layouts
yeah but half life alyx supports the wands natively im pretty sure and even if it didnt the game is design so you can use the trigger to grab
Yep, I think HLA is one of the few games that has proper controls on every controller. Even WMR has a good stock layout.
thats because valve wants everybody to be able to play it right
Yep
The few valve employees i have talked with have stressed how important that was for them to release the gane
I'm kinda annoyed that you can't use the grips on the index controllers to pull items. I did that with the touch controllers for half a year and had to relearn all my muscle memory
wow youve talked with valve employees?
I'm kinda annoyed that you can't use the grips on the index controllers to pull items. I did that with the touch controllers for half a year and had to relearn all my muscle memory
@gloomy crater wait what? what are the controls like for alyx on the knuckles
Talking with valve isn't that hard, especially at events. They are secretive at times, but generally are very open.
Basically, you know how the triggers and grip buttons are pretty much interchangeable when it comes to interacting with the environment on the touch controllers, or any similar controllers? Well, the grips on the knuckles aren't really thought of as 'buttons' so most of those interactions HAVE to be done with the triggers
so you grab things with the triggers?
and use the gravity gloves with the triggers?
sounds jank
yeah
i thought you could grab and use gloves with the finger sensors like on touch
Like using the hacking tool, selecting items you want to gravity pull, and stuff like that, you all have to use with the triggers. You can pick up and catch items using the grips after you select them, but actually getting an item from point A to you using only the grips isn't possible
I think HLA would be very fun with haptic controller gloves
wait wdym selecting them? you just point your hand at objects to select them dont you? no clue what the trigger would be for
It goes: point at item -> wait until it turns orange -> pull the trigger and flick your hand -> item flies toward you -> you can catch it out of the air using either the trigger or the grips
what? thats dum
yeah but the gloves dont work like half life 2 at all
That 'pull the trigger and flick your hand' bit, I always did it with the grip button on touch controllers. Which is why I had to relearn a lot of my muscle memory
also wait theres a gravity gun in half life 1?
I know valve loves to try out hardware and get it working with steam whenever possible as everything that improves playability makes it more likely that you play more games on steam.
yeah i thought it was only in 2
Also, moving the globe around in that one hacking thing can be done with the triggers or grips, but actually using the tool itself like rotating electric paths, grabbing onto the little dot on the globe to move it, and those balls of light you have to move when activating a combine fabricator all have to be done using the trigger
ok well its gonna take some getting used to
the hacking tool only working with the trigger is expected for me
since thats what i use'
but the gravity gloves will be quite the change
I might try making a hand controller layout for use with a leap motion for HLA i think it would be very cool
so since youve played half life alyx on the knuckles, when do you actually pick stuff up? do you have to close all your fingers or like just one or?
i like hand tracking in vr but my main concern with it is how do you use ui
theres no buttons on hands lol
That has always been the issue
also, using the grip buttons themselves make my hands hurt. Since there's a seam in the plastic, my skin gets in there and when I put pressure on the grips I get pinched. I put electrical tape to cover up the seam, so that doesn't happen as much anymore, but my hands were red after playing for a while.
But there are some cool work arounds
ah rip
so since youve played half life alyx on the knuckles, when do you actually pick stuff up? do you have to close all your fingers or like just one or?
you can pick stuff up with the triggers or grips, no you don't have to close all your fingers. Solid pressure with just one finger will still count as grabbing / closing your hand
so you have to use the grip sensor to actually grab stuff, its not just the finger stuff
like you have to apply pressure to it
i would ask if the fingers interact with objects realistically but id like to figure that one out myself
You can just open your hand and then close it around something to tell the game that you wanna pick it up, but holding it too lightly can sometimes cause you to drop stuff. Also the finger tracking gets a little wonky when the controller batteries are low, but that's kind of expected lol
alright thanks for answering some questions lol
A few tricks to ui in hand tracking are to use your other hand as a platform for ui or to have some form of haptic ring. Doing things like using the back of your hand as the inventory, or a gesture instead of buttons.
one big thing that still needs work in hand tracked games is doing things like shooting using gestures.
another issue with hand tracking, tracking hands when one goes behind the other
usually they are tracking from one point
IMO even if the price of that weird new headset everyone thinks is fake suddenly shoots up to $750, I'll still probably look at buying it. I love my index, but inside out tracking is great for portability, and I kinda travel a lot. Or, I did, before the pandemic hit.
I have made some good controller schemes for leap motion for 2d games
Yeo occlusion is a big issues for image based hand tracking
But it also hurts every form of image based tracking.
If you put both of your controllers in line with each other and your headset when sniping in any vr game on any headset, you will lose accuracy in the tracking
Inside out tracked headsets have a harder time with this then outside in.
Occlusion is a major part of the reason the tacking rings are the shape and size they are.
If there was no fear of occusion, you could get away with a few leds a few mm apart.
This is also why IMU tracking is something people want in the industry, but due to IMU drift it is still unstable as a general VR tracking method (also local vs global scale can be an issue, especially when recalibrate is done)
IMU's are hard, but are getting pretty close to usable.
Can you use the new rift for steam VR games?
Can you use the new rift for steam VR games?
@white sluice You mean quest 2? Oculus link lets you use it with PCVR.
damn, was gonna do mixed reality vr cause ive got a blue wall but my pc cant handle it smh
1060 minimum I think but im just going by the ltt vid
is 120 hz is really an advantage when most games probably barely reach 90 FPS
@wanton marten alot of pcs are more then capable of 120hz vr gaming so yes
why dont we use VA panels in vr headsets?
In this video there is an unboxing of the XTAL 8K glasses.
You can find information about the headset here: https://vrgineers.com/xtal/
#XTAL #XTAL8K #VRGINEERS #VR #VirtualReality #voodoode
VoodooDE's German channel:
https://www.youtube.com/VoodooDE_PCGaming
► Social Medi...
good blacks, doesnt burn in, only down is viewing angles which shouldnt be an issue in vr
damn, was gonna do mixed reality vr cause ive got a blue wall but my pc cant handle it smh
@sly falcon damn opposite of me. I got a pc capable but no green or blue walls
If I get an Occulus quest and use my spouses FB...will it matter?
If I get an Occulus quest and use my spouses FB...will it matter?
@sullen linden it will not, it will just say hello (spouse's name) instead of yours
but besides that you should have no issues
unless ofc ur spouses account get banned for whatever reason
I’m getting a ps5! Should I get psvr?
Lurker here. Other than Index and Q2, what other VR headset options are out there for both 3DOF and 6DOF?
If I get an index, do I have a reasonable upgrade path starting with 3DOF to go to 6DOF? Planning on starting off with flight sims( ED/SW:S) and getting to HL Alex
Lurker here. Other than Index and Q2, what other VR headset options are out there for both 3DOF and 6DOF?
If I get an index, do I have a reasonable upgrade path starting with 3DOF to go to 6DOF? Planning on starting off with flight sims( ED/SW:S) and getting to HL Alex
@dull tide used vive, cosmos (dont get it),used oculus quest 1 (discontinued, rift S, used go (discontinued)
So what are the headsets to get now? Seems Q2 has disconnect issues currently when used in PC.
So what are the headsets to get now? Seems Q2 has disconnect issues currently when used in PC.
@dull tide rift S or used vive for the same pricepoint as the q2
other then that you have the valve index, cosmos elite, and the vive pro
but thats not the same pricepoint
I’m just looking for a product that would let me expand upon it, and is mostly supported by the community and comfortable.
valve index then, its 1000 bucks but if you have a good pc its fine
Like using it for hour stretches
Currently got a 3700x and a 1070. Iirc that just hits recommended
yeah index
Could you also use index for say just web browsing or watching movies?
cool. Cause I want something that I can use for more than gaming, but when I do I want it to count
Is there also some sort of mixed reality mode too?
I’m hoping to use it for looking at say sketchfab models and 3D modeling
Hmm. Ok. Just trying to get a feel for what’s possible now.
You have any recommended reading on the subjects I’m asking about?
just google in general
that and the thrillseeker discord will be happy to help you out
Is there a Mixed reality/AR mode yet that would let me see say my keyboard and peripherals/HOTAS/steering wheel but have the rest immersed in the game world?
not really, I think that kinda thing is in dev beta on oculus
Tutorial: https://www.youtube.com/watch?v=4Y7UVVr51bs
How Simracing Gameplay should look in the Future
FAQ
- No, i can´t see my hands or the steering wheel while playing, it´s done in video editing
- I´m using the Oculus Rift DK2 with runtime 0.6
- The block dot comes from unw...
yeah idk if you can do that on the index
but its worth a shot if the rest of the features entice u
Been planning on doing flight sims but with those you have so many hot keys and macros and energy management you need to map to a HOTAS
you could probably just memorise the buttons lol
Index seems the way to go for me, ever since Facebook decided it’s going to require it for everything for Oculus
ive been practicing touch typing, its worked out well for me
Just trying to find out any alternative options I might be missing so I don’t have buyers remorse for getting the wrong thing
just gonna warn you, they take forever to ship
hopefully the wait times keep going down
It took around 10 weeks for me to get mine (in North America btw)
That’s fine. In no rush as long as I make the best decision I can at the time
Gee I sure do love error 309
Gotta fucking cold boot my pc to fix it, ive got mechanical drive
So yayy speeedy boot times -_-
Bro what
A 128gb ssd costs like $50
Just get one
My pc boots in around 14 seconds on an m.2
Just trying to find out any alternative options I might be missing so I don’t have buyers remorse for getting the wrong thing
@dull tide depending on how much you want to spend, g2 is a good option
tracking is mediocre, but it can be upgraded (for a cost) to use index knuckles
and the headset itself is one of the best on the market
The Tracking on the G2 might not be as good as Tracking on Facebook headsets, but it is good enough I'd argue
@sly falcon
I just double checked and many of the non OLED panels in VR headsets could be TN just as often as IPS. But they are usually heavily modified to the point that they are their own type of tech, so comparing it to regular montior displays can be hard.
Right now the one display I can confirm fully is the valve index uses BOE active matrix TFT panels based IPS-ADS LCD technology (BOE VS035ZSM-NW0-69P0).
There is actually a brighter version of the same display called the BOE VS035ZSM-NH0-69P0 that is 1100 nits, but requires a slightly different connection, and voltage. If I had the money to hack apart an index I am quite sure I could get these displays working.
In essence a HDR version of the index
That would be interesting to see
To bad there is no HDR capable VR software out there
A 128gb ssd costs like $50
I think I got a 500gb m.2 for that same price
I just paid AUD165, shipped, with AC Valhalla, for a 1TB 860 EVO.
a 500GB 860EVO is what, 90?
When good quality/brand SSDs are that low, why would you buy something questionable for the sake of $10?
I think I got a 500gb m.2 for that same price
@harsh niche Yeah, the Crucial P2 is around 50 usd for the 500gb model.
okay, so I think I've determined that a 24-70 f/2.8L on an APS-C sensor is too zoomed in to use with BeatSaber Mixed Reality/LIV 😄
At this distance I can only basically get just below my hips with my neck cut off 😄
Has there ever been a sale or promotion on the Index, and should we expect one soon?
no
No to both
thats more of an oculus thing
I know HTC had a thing where you get a vive when you publish a vr game to steam
but thats over and I havent seen any vr promotional things since
annnnnd thats probably why theres so many shitty vr games on steam
My son talkes alot about the Oculus Quest 2. Is that a good fit for a entry-level VR experience?
yes, very
its a perfect Xmas gift
that and a couple games, maybe superhot and beatsaber
Thanks. It runs with and without his PC connected, right?
it need 0 pc
just the headset, a FB account, and the included controllers
in other words, everything you need comes in the box
np
Yeah, It's great for getting into VR, but be warned, your son has to be old enough to have a facebook account
If he isn't old enough, you'll have to use your own
actually, ive had an FB account since I was 6, if you lie about your age they are none the wiser
Yes. He'll be 13 in February. Until then he can use mine...
I dont think they added the update to change accounts, just register an account with the birthday year set 1 year before his real one
Ah. Good to know, thanks.
facebook still thinks im 30 years older then I am XD
Ha. I believe it thinks I'm 6 years older than I am? also that I'm 2 different people because they haven't banned my second account yet. Still, wouldn't wanna risk tying an oculus account to it but at least it's still there
yeah, I stick to one account that runs an oculus quest and revive
its got my real name and everything
so they cant ban me
im 13 but it thinks im 43
thats the only difference between me and facebook me
I see that the Quest can run as a PC headset also. How beefy must your pc have to be? He's got a Ryzen 1600 and a 1060.
That probably not enough...
that should run it fine, the cable is sold sepereately
Eh, maybe
I ran the quest 1 off an i7 8700 and a GTX 1650
Ok well. He can use it as is otherwise.
Oculus software is known for taking an overhead off of outside programs. So as long as you stick to stuff from the oculus store, you should be good. Trying to run SteamVR might cause some issues.
yeah, most of the time the native versions work better
OK. Thanks. Noted.
so they cant ban me
@sly falcon thats where you are wrong
I see you mark
Yeah, if you give Facebook fake information, they will find you some day. And when they ban you, you got a paperweight instead of an Oculus headset
good thing I dont use oculus anymore 😉
If you get a Facebook Quest 2, just be aware of that. So always be honest with the information you do give to Facebook
But it's true, isn't it?
it is
didnt facebook say that you would never need an fb account for oculus?
back when the cv1 was out
My account says I'm 9 years older than I am. I sold my quest along with my account to a family member, I.E. they bought the headset, as well as access to all of the games on that account. But since it's still technically my facebook account, if I ever get banned I'll have to pay that person back for the games they bought, and they'll have to make their own account and buy the games back
meh ive only got enough worth in oculus games to buy 1 EA game so I should be covered buying the games back
Thing is, I would totally give facebook the correct information if they didn't ban me on the spot. If they allowed people to update their core information without axing them, I would be okay with doing it
I could very well imagine Facebook bricking headsets, which were linked to a banned account at the time of the ban xD
why give the option if it bans you
If I had the ability to be like 'yo facebook, I lied about my birthday before, here's the correct year' and then NOT get banned, I would be ok with giving them the accurate information
also I created my fb 6 years ago and they still havent found out
If I had the ability to be like 'yo facebook, I lied about my birthday before, here's the correct year' and then NOT get banned, I would be ok with giving them the accurate information
@gloomy crater its like when parents say if you tell the truth I will not be mad
EXACTLY
also I created my fb 6 years ago and they still havent found out
@sly falcon Lucky you
I'm just counting down the days until my alt acc gets banned. It's got a name no parent would give their child in the modern day, a cringe anime pfp, and the rest of the info is all random too.
I have no idea how they haven't figured out it's not real yet. Especially considering how they're targeting stuff at me using my messages anyway. I literally sent myself a message on messenger that just said 'I LOVE BTS' and then I got a ton of BTS advertisements. So they're definitely listening, but I guess whenever I literally say 'yo my facebook account is fake' they are nowhere to be found
didnt facebook say that you would never need an fb account for oculus?
@sly falcon yep
when the original rift came out we were promised we would never need a facebook account
the ceo left and now facebook accounts are required even for the og rift
dear superhot team, change the superhot vr notification sound, it scared the shit outta me
its the same goddamn sound that plays when someone fires a shotgun pointblank to the back of your head
Superhot is one of the games everyone recommends that I just don't see the appeal in
that and boneworks
are you more of a beatsaber guy?
eh, kind of? so far half life alyx and H3VR are my favorite games I own.
ive got h3vr, any suggestions of fun things to do within it?
Take and hold is fun
Well, since I'm not very good at take & hold, one of my favorite things to do is make weird stuff with the attachment system. I remember a video from someone who found out a glitch where they could make this crazy gun out of a blow torch, a dispenser, and a bunch of attachments.
also ive noticed it works really well with wands unlike literally any other game
Bc the creator made it using wands
I'm not good at it either so sometimes I just make my own "classes" and see how far I can get with like stupid gun or something
As a side effect, it doesn't work as well with touch controllers
well thats really ovious cause steam had a deal around when it was out that you got a free vive pre if you published a vr game to steam
the only thing good about touches is that the lighter is mor realistic
Speaking of the touches, does anyone else not like the quest 2 controllers as good as the quest 1's?
The bigger thumb area and the different shaped grip space is weird. I've almost thrown my sister's quest 2 controllers across the room bc I was used to the quest 1's
Now I don't really have to worry about it bc I have my index but eh
yeah m2, Im going on 41 days without oculus
Right now, I can pretty much only play beatsaber and VRChat bc of my graphics card. and even then, it's very hard because of the graphics details being rock bottom, occasional distortion, and also because it's going to take five weeks for my prescription lenses to get here, it's also super blurry.
I can only play certain games as well, but for a complete different reason
and also how the hell can you run VRC, it runs like absolute shit on my pc
I can run it. But can't load other people's models. I have to force it to do that with specific people to get them to show up. Everyone else is just the default
and if you're running through oculus' software via steamVR, then yeah, it's gonna run like shit on certain systems
Huh... I was just out of curiosity checking how many CV1s there are still on sale on the second hand market in germany, and turns out, someone is selling an almost brand new one close to my place...
Ngl I'm legitimately thinking about expanding my Collection by one more headset xD
if its cheap go for it, the cv1 is a really good collectors item being one of the founding headsets
I messaged him. Want to see it in person first tho. Wish me luck (and yes, I'm happy to wear a mask and hold the 2m distance, I'm not one of those people)
gl @haughty thistle
and yea its always best to meet up with a guy and pick it up, dont wanna get scammed and or get a damaged product
I also just checked what CV1s usually go for over here, and at least on eBay-Kleinanzeigen (basically what Craigslist is in the States), the CV1 still sells for 250-300€ there. 250€ is actually a pretty reasonable price...
considering oculus the referbished ones for 300 bucks yeah thats a really good price
I was gonna get one but I was 10 bucks short
Considering, there's a guy litterally selling a used Rift S for above MSRP, it's a pretty good deal imo
lol, ive seen everything on ebay
eBay-Kleinanzeigen is not eBay
I saw the most ovious scam yesterday, it was a basestation with 3 quantity, but the more you say you wanna buy, the farther the price goes down
It's the same corporation running both, but the concept of "Kleinanzeigen" is more like Craigslist, where you message the dealer, negotiate a price, and a pickup time (or delivery, if the seller is willing to)
so its more of a facebook market type beat
where you make an agreement instead of a set price
Although, unlike Craigslist, not all prices are negotiable. This CV1 for example isn't
On Kleinanzeigen, when setting up a listing, you can say, whether your price is negotiable or not. That's why I know that this 250€ CV1 listing is non-negotiable...
if im converting it right thats an amazing price for any vr headset
let alone an externally tracked one
The only reason I have interest in a CV1 is because of the controllers. They just feel so amazing in the hands. Modern Ocul- I mean Facebook controllers are a far cry of what the CV1 had started...
I already have an Index, and already have a pre-order in for a Reverb G2, so I won't have much use for another headset, but having options is always great. Plus I'd like to call myself a VR headset collector, and you gotta start somewhere...
a vr headset collection sound really cool
just like a wall of those little cubes and each has a different headset in it
If the drywall in my room would actually be capable of holding something like that, that'd be cool. But I can't do that...
I do have a shelf that is filled with old boxes and whatnot. I'd probably clean one of the layers and just start putting my collection in there
Well, it started out as a box display, but quickly turned into chaos, as I stopped maintaining it properly xD
well it would be a box display if it had more then 1 box
ive got a vive box and the sleeve to the quest box and thats it XD
I could send you a pic of mine, but I'm too ashamed of all the dust built-up, and there are also a bunch of shipping cartons infront of it xD
lol
dear superhot team, change the superhot vr notification sound, it scared the shit outta me
?
notification sound?
vr kinda kool tho
notification sound?
@carmine wharf when you get an achievement
it plays a shotgun noise, and scares the shit outta me
especially the g2
and index and the quest 2
ik facebook sucks but you gotta admit them fitting all that tech in the quest is pretty impressive
so the g2 uses parts from the index? kinda weird but cool
does anyone else have a problem with their cats trying to eat their headset cable? I have no idea how to stop it other than just putting my whole ass index away whenever I'm not using it
does anyone else have a problem with their cats trying to eat their headset cable? I have no idea how to stop it other than just putting my whole ass index away whenever I'm not using it
@gloomy crater get your cat out of your vr playspace
I keep the door closed, but every so often I either forget to close it or someone else opens it to get something and leaves it open.
well thats the only solution
I have a few of those retractable chord things you hang from the ceiling but I have nowhere to anchor them
other then a ceiling mounted cable
can I buy 16ft or longer HDMI and USB cables for my vive? Im tryna pully my vive
im talking about the to pc cables not the ones to the HMD
ok so I found them, but does it matter which one I buy or can I just buy a random cable and get going
Make sure that the cables are active extenders. Copper cables are only really suitable for up to 5m long cables. so if your bas cable is already 3m long, anything longer then 1m should be active extenders, for a 5m cable, all extensions should be active
so an active extension, not jjust a long ass cable?
Also, if your extender is super long (longer then 10m) running an additional power cable to the extender is recommended
Yep. High quality active extensions are always favorable over passive extensions. Cheap active extenders could potentially introduce signal noise, which can make it unusable for VR
so for usb ive got the active extender but ive got.. this for hdmi https://www.amazon.com/HDMI-Cable-15-Connectors-Playstation/dp/B00YNI7G8O/ref=sr_1_7?dchild=1&keywords=16+ft+hdmi+extension+cable&qid=1605648735&sr=8-7 would this work
Random Q, can I play non steam vr games in my ovulus quest 2 using the link cable??
For 5m USB 3 extensions, I usually recommend one from Ugreen with a little Mirco-B cable coming off the extender for external power in. It also comes in a 10m variant, but I haven't tried that one
Random Q, can I play non steam vr games in my ovulus quest 2 using the link cable??
@sullen linden yes, you can play oculus games
or python games if you plan on making something
or viveport for that matter
so for usb ive got the active extender but ive got.. this for hdmi https://www.amazon.com/HDMI-Cable-15-Connectors-Playstation/dp/B00YNI7G8O/ref=sr_1_7?dchild=1&keywords=16+ft+hdmi+extension+cable&qid=1605648735&sr=8-7 would this work
@sly falcon Oh, you're talking about the cables from the PC to the Vive box? Those cables usually can be any sort of regular off-the-shelf cables as long as they're high quality. The Vive box basically acts as an active extender
If you run a DP to mDP cable to the box, it even converts it into an HDMI signal. You could technically also run without the box, but you'd need a power couple, as the box doesn't switch the power on, unless it recieves a signal via USB
I already run almost completely without the box its just a psu to me
but since the stock vive cable aint long enough to pully it might as well upgrade eh?
From what I've heard the Vive box also acts as a kind of signal cleaner(?)
I've read about it somewhere that it doesn't just repeat the incoming signal, but also as a filter to clean up the signal (and like I mentioned before, the later models also use the box to switch on and off the dedicated power for power saving)
@sullen linden yes, you can play oculus games
@sly falcon no I meant normal steam games
But I've found put you can in steam vr "theatre mode"
That works fine. Unlike WMR, you don't even need to install a special software to unlock SteamVR compatibility
Oculus headsets are natively supported in SteamVR, as long as your run the Oculus software as well
But I've found put you can in steam vr "theatre mode"
@sullen linden yea, that too
thats the only way I believe
unless ur tryna play the stupid vrchat among us
So that GTX 1080 we ordered last week should be here at some point in the next three days, but right now it seems USPS is having a bit of an early thanksgiving party because THEIR ENTIRE SITE IS DRUNK
It says the graphics card will be delivered yesterday. I have no idea when we're gonna be able to do this VR meetup thing we're planning since I have no idea when the card will arrive. But we're all pretty excited for it
is the latency of the Oculus Quest 2 noticable?
So ive got the hmd on the opposite side of my pc, where the hell do I put my cable, should I just unplug when im done?
I found out how to make oculus link look terrible
I can now play minecraft in vr (bedrock tho)
Yall is it worth getting the oculus rift for vr chat
whats the best and cheapest headset
Best headset, probably the valve index. Cheapest headset, probably either a used older gen model or a quest 2
Yall is it worth getting the oculus rift for vr chat
Depends on the price of the rift, which model rift it is (CV1 or S) and how much enjoyment you think you'll get out of playing vrchat
The Quest version of VRchat is not wroth it imo. I'd much rather play VRC on desktop then to play it in the limited version of the Quest
With PCVR, I've heard you'll only have issues with the Controllers of the G2 due to it's lack of capacitive sensors, but other then that, any PCVR headset is good for VRC imo
Is there any headset which can do both VR and AR?
I would be interested in non affordable ones too
I think the oculus quest can do some AR but its in heavy beta
idk I havent done much reasearch
I think the oculus quest can do some AR but its in heavy beta
@sly falcon through the cameras, but I don’t think it’s that comparable
what are you gonna use AR for?
Productivity
doesnt the quest have something where ur keyboard is in vr or something
or was that a proof of concept
With my own controllers
Meanwhile, European G2 shipments have been delayed by 2 weeks 
Heard the g2 controllers/tracking weren't that good
The Tracking isn't as good as Oculus Inside-Out, yes. BUT: it is better then the original WMR Tracking, which is perfectly usable, and is pretty close to the Oculus-Tracking as-is. The main problem is the Tracking Volume (aka where the controllers can be tracked). That's definitely worse on the G2. But that was also to be expected
Meanwhile, European G2 shipments have been delayed by 2 weeks :catthumbs:
@haughty thistle GVNG
at least it ain't HTC Vive Cosmos tracking
GVNG
@lyric mulch GVNG? What does that mean (sorry I'm not into the bleeding edge of meme and youth culture)
@haughty thistle just saying that we’re in the same situation
Slang for gang
Could you use your HMD outside if it had built in UV blockers?
I find tracking with my wmr pretty good buts its been a little while since I have tried other headsets
The problem is you don't want the sun shining through your lenses. It's a pretty safe way of destroying the displays. A simple UV-Filter won't help you with that
Would well dispersed sunlight like this affect the headset/sensers of my vive?
Definetly not
What can trip up Lighthouse tracking are mirrors and highly reflective surfaces
Good thing ive got matte black and textured screens
Most reflective monitors should be fine. A TV might be a different story tho (I've heard)
@haughty thistle I call you one again, would the reverb g2 tracking be fixed later in the line
Im wondering it its worth getting and keeping for xmas
I call you one again, would the reverb g2 tracking be fixed later in the line
@sullen linden The G2 Tracking in and of itself is from what I've heard pretty good. Pretty comparable to the Oculus Tracking actually...
The Tracking Volume doesn't seem like an issue that can be fixed through software tho. Why they didn't place the 2 additional cameras like on the Rift S is inexplicable to me.
I did read some occlusion issues occur with the G2 controllers that were not present with the OG WMR controllers. An immediate fix would be to also get the OG WMR controllers as well, but this also seems like a thing that can be fixed through software over time
could I use touch controller instead of the reverb
@sullen linden you cannot
its two different technologies
while similar its not gonna work
so does occulus link not need a video output? cause it's a USB C cable and apparently it works with a type C to A adapter, but does it not require a video output?
so does occulus link not need a video output? cause it's a USB C cable and apparently it works with a type C to A adapter, but does it not require a video output?
@fair meteor thats 100% right, no HDMI need
wait, how the f*ck does that work?
data compression
the reason that oculus software requires so much more hardware overhead when running link is because all the data for both the video output and the controller input is being compressed and streamed through that one cable
Chances are, if they had designed it to use separate dedicated video and data cables, it wouldn't have to compress as much and you would be able to get better performance on lower end systems, but the ease of just plugging in one USBC cable outweighed the drawbacks I guess
well i'm buying a new system soon anyway. just waiting for black friday deals
I think I've said this in the past, but I used to run an Oculus quest and I couldn't do anything via link because my graphics card wasn't good enough. Now, I'm currently running a card that's worse than my old one and I'm getting better performance on my index because it doesn't have to do nearly as much data compression
I'm currently trying to decide between upgrading from my RX550 to an RX6800, or to a 6800XT. I just can't decide if I need the extra performance, or if the $70 difference is worth it
I'm personally getting the 3080 after seeing the LTT benchmarks
Thing is, I currently have a 1080p 60hz TV as a monitor. I don't care about ray tracing, I don't care about DLSS. I care about getting the most raw performance for the money, not Nvidia's gimmicks. I pretty much exclusively play VR, so most of Nvidia's exclusive stuff doesn't even apply to me. I'd go with the 16gb of VRAM over DLSS anyday
i don't care too much about ray tracing, but i do carte about stuff like NVENC and RTX voice
ah yeah, that's the kind of stuff I'm talking about that would be wasted on me. Regular encoders are fine for what I do, and I have voicemod running most of the time anyway, which apparently conflicts with RTX voice
ahh alright
NVENC alone makes the deal for me tbh. Also DLSS is apparently coming to VR, now that version 2.1 officially supports VR
boom, setup my room so the only light that comes in is extremely soft, filtered light that cant damage anything
still gonna keep a curtain over my vive tho XD
My monitor is reflective but not much
Like its plastic so it reflects light but also disperses it? Idk the right word
Does anybody know if the index works with a display port splitter? I have 1 hdmi and 1 display port on my machine and I want dual monitors and an index
You could use one of those switch boxes.
I could but thats just kinda annoying, losing a second monitor to use the index and vice versa
Another question i have, what are those things people buy that you can run your headset cable through and attach to the ceiling and how much do they cost? Please ping when you answer
Another question i have, what are those things people buy that you can run your headset cable through and attach to the ceiling and how much do they cost? Please ping when you answer
@carmine wharf to answer you question from earlier, no VR headsets do not work with splitters, as the software needs direct access to the Hardware, and a splitter prevents this.
The thing you're talking about in your second question is a pulley-system. The one from a manufacturer called Kiwi I heard is really good costs about 20-30 bucks
The people who were asking about a headset that does both AR and VR (without passthrough cameras). There are a few, but they are all pretty bad, as AR lenses and displays are very different from VR and have a much lower FOV. Also most AR headsets do not use controllers, but hand tracking as most AR use cases would be related to real world things you want to interact with. I have tried a few and they are not worth their cost.
If you have the money to buy one of the usable ones, you would probably save money by buying a valve index VR headset and a project northstar AR headset. And both your AR and VR experiences although separate would be much better.
Though I do want to mention that I am biased towards the project northstar headset as I helped with the original prototype and still give advice to them.
Just got an email about G2 shipments, I hope I get mine in the next week or so.
ordered late july, mine has shipped
go adult videos
@carmine wharf to answer you question from earlier, no VR headsets do not work with splitters, as the software needs direct access to the Hardware, and a splitter prevents this.
The thing you're talking about in your second question is a pulley-system. The one from a manufacturer called Kiwi I heard is really good costs about 20-30 bucks
@haughty thistle do you know the difference between 1.0 and 2.0 for the kiwi things? The 2.0 are like $10 more
Also my room is like 2x2m, and apparently the index cable is 5m, so I shouldn't have any issues with cable length if I get something like this right? Where would I even put the headset that isn't just the middle of the room
The 2.0s are more robust and have supposedly a more optimized spring tension. Plus they come with a ring, so that you can combine 3 for your center spring
Ok
Well, a Pulls system does have that as it's major downfall. You either need to pull the cable out everytime you're not playing, or you have to store the headset close to the center of your playspace
For me personally it's not worth it (plus it probably would get tangled in my ceiling light)
So with a pull system will you feel it pulling you when you go to the edge of the room
What are the pros vs cons of a pulley system then? Is it really only to get the cable weight off the headset?
Also I wonder if the cable is detachable from the index hmd easily or if that would damage it
It is detachable, but the process is difficult and I'd highly advise against doing, unless you're in the process of replacing your current cable
Alright
See, I'm honestly fine letting it dangle in the middle of the room, but that's not what would happen. Index is heavy so it would probably hang down at like waist height
And letting it dangle from the cable doesn't sound the best for durability
Yeah
Lol I could attach a hook to my ceiling and a loop to the index
You should also avoide leaving the lenses facing up
You don't want your lenses collect dust. If you end up hanging your Index from the headband, use a lens protector while it's hanging there
Leaving it sideways is fine right
Also I'm gonna have vr optician lenses in it since you recommended those to me, so that should protect the lenses I think. I'll probably just leave the headset next to my pc and use no cable system unless I find I need to. Maybe I'll even buy one of those fancy wall mount things but not now lol
if I dont mind wands should I just go for the index HMD only?
and then maybe pick up knuckles later?
and also I noticed the index has similar sensors to the vive, does that mean I cant expose the front to sunlight?
didnt you just get a vive tho
yeah but its gonna take long AF to save up 500 bucks
so by the time I can get an index the vive will be well worn
there (hopefully) will be a newer headset announced or released by then hehe
so a wireless index adapter is rumored for 2021 and an index 2 is rumored for 2022 right?
so if i get an index next year it wont be old for a while
wouldn't be surprised if an "index 2" went inside out
I woukd
oculus has shown that inside out can be really good
its enthusiest
yeah, so?
and also i can SEE the difference between inside out and outside in
index has always been about being the best consumer VR on the market
the best
if inside out is good enough, and it's definitely getting there, there's absolutely no reason to not go with it
the best tracking the best screens the best controllers
consumer
well as that one commertial says
the index isn't the best vr headset valve can make
just ok is not ok
the index is the best vr headset valve can sell
maybe something with insideout from valve, not an index
the best vr headset valve can sell is not something even most enthusiasts would be able to afford
like a g2 but all the way from valve
so... index 2
I was thinking more index lite
I dunno, I can't imagine valve doing multiple product lines
like, have you seen how long it takes them to make anything
well they kinda make most of the g2 so that already exists kinda
what? no
but its all reused parts from the index so that doesnt count
yeah you can buy the g2 off steam
...no it doesn't?
the g2 uses some parts from valve, but I wouldn't say that valve makes most of the g2
The best tracking system out there is still the Lighthouse system. While Inside-Out has been getting really good, it's still nowhere near as accurate, stable or compatible as the lighthouse tracking
And isn't able to be occluded.
And the Index is definitely an enthusiast option. Not something every consumer might jump on
Well, easily at least.
Valve knows their customers, and Enthusiasts, getting the Index, want the best headset with as few compromises as possible
I can very well see a future, where I continue to use my current Index, even if a way better newer variant comes out, if it does ditch the Lighthouse Tracking. I sure would stick with my lighthouses over Inside-Out any day
Inside-Out is good enough for the general consumer, but still has too many flaws to be considered good enough for enthusiasts or Business customers
i think the index is for people who already have tried vr
and have the money to spend
its definitley not a headset people just buy without trying anything else
also fuck inside out tracking man
its hard to play alyx on my quest since all my ammo just falls to my feet when i try to store it
they could fix the occlusion issues with more cameras, but where would you put them?
thats happened to me more times then id like to admit, I can never get the storage points right
you can add to the top and bottom i guess, and possibly the back of the strap, but not really much else
thats happened to me more times then id like to admit, I can never get the storage points right
@sly falcon man that happens always when i play it. usually with resin
its in every game I play that has the pockets or something
killing floor, A Tech, H3, HLA
you have outside in tracking tho
I used to do inside out
ah
and now I cant go back to insite
i know exactly where the pockets are in half life alyx
tracking just fucks up even with oculus and their ai shit
what was wierd is the q1s tracking got worse in steamvr
probably because oculus is trash with software
lol
Also with Inside-Out, no matter how many cameras you place on the headset, or how good you design your Controllers, they can always be occluded by your hands easily
imagine if oculus just was its own company and not bought by the worst company on earth
man thatd be great
The CV1 was a really great start. To bad Facebook went the way they did
heck id probably be rocking an oculus headset right now if it wasnt for fb
Imo the CV1 was such a great headset that I decided to get an almost brand new one from the used market. Even though, I already have an Index xD
how was it btw
what is the cheapest and best vr headset that you can buy
@storm bloom quest 2
used vive
The first guy I messaged still hasn't answered, a second guy turned out to not have cameras, and now I'm getting it from a third guy who doesn't have the box
@sly falcon Even cheaper
@storm bloom not anything good for cheaper than that really
Cheapest, fully fleged VR you can get is a used WMR headset
That's the sad reality
^
I dont like wmr but if you can get something like almr for like 100 bucks its a steal for what you get
The CV1 I'm getting rn cost me 220€. Including shipping. WMR headsets can be had for even cheaper sometimes (but usually not less then 130€)
cv1
OG rift
ive seen them go for 1-2 hundred
but most of the time their more expensive
if you have a powerful pc and a phone and some software knowledge and buy like a nolo kit you can play pcvr games on google cardboard but its not a very fun experience
The OG Vive, I'd consider to be a more worthwhile investment, as you can continue to use the lighthouses and just upgrade the headset and Controllers as you get more money
250€ isn't a bad price for a CV1
ayo what
I've seen ones go up for over 300€
like... yearly salary?
Prolly monthly
thank god wand's tracking rings are facing out
was fucking around in vr and hit myself XD
?????
if they were in facing they probably would have broke something
cause its flatter so it cant enter the sensor craters or what ever you wanna call them
vr aint cheap yet
@carmine wharf Soon it will
Pc's ain't getting any cheaper
Speaking of which
Why is everybody focused on making things better, but not cheaper?
Like folding phones, why is Samsung improving with the fold 2 instead of making it affordable
well they did make foldables cheaper with the zfold
2500 for the motorola vs 1400 for the zfold
???
The og fold was 2k, the z flip 1 was $1400, the moto razr is $1500, the razr 5g is $1600, the z flip 5g is $1500, and the fold 2 is 2k
2k isnt bad for a pocketable tablet
@sly falcon but for 2k you can buy a high end phone and a high end tablet
For 2k you can get an iPhone 12 pro max and an iPad pro and still have $100 left over
Not sure how much Samsung tablets are but its probably a similar story
yeah but samsung phones are also a bit more expensive
trust me, im all for foldables
i love them so much
but they are seriously impractical right now
agreed
once they get more durable screens and lower prices it will be all good from me
but samsungs on to something with the ultra thin glass
maybe if they can get it to the point where it can work without the plastic
thats not going to happen anytime soon
the plastic screens arent actually too bad
they self heal with light scratches
I dont have an issue with them either they just feel off to me
ive used plasic screen phones before
im more concerned with dust and water resistance
dust def can be fixed but water restistance might be difficult
if you have a powerful pc and a phone and some software knowledge and buy like a nolo kit you can play pcvr games on google cardboard but its not a very fun experience
@carmine wharf Everything I've heard about Nolo has been pretty bad.
yeah
nolo sucks ass but its cheap and if you are using a phone because you cant afford a vr headset its really the only choice
Yeah.
I'm waiting for the next "gaming" phone to have better vr support, like somehow connecting tracking cameras over USB-c.
Probably will never happen.
so anyone else here think a linus tech tips review of the HP Reverb G2 would be nice
as much of a great value the oculus quest 2 is not everyone wants to sell their soul to facebook
(with that i mean not everyone wants to deal with facebook's BS of making a facebook account and using facebook while facebook is the most egregious with data collection)
Nolo vr is really really bad with phone vr. It's a pain to maintain.
Ltt's video on q2 is bad. In short there is so much more to cover about the q2 like the visual experience screen door effect audio comfort and most importantly comparisons toward other headsets exc. But he barely covered any of these topics. If I knew nothing about vr that video about that quest 2 would do nothing to influence my buying experience
RIP - the oculus quest 2 costs over 700 dollars here in india
I hope they make a actuall review of the q2 some time
If you've watched any of the LTT videos about VR headsets, you might've noticed something. Those hosted by Luke are actually quite in-depth. THey go about the pros and the cons of the headsets etc. But the others hosted by Riley or Linus just seem... idk... Clickbatey? They're nothing more then showcases, and with a heavy focus on Ocul- I mean Facebook...
Honestly, if you want proper reviews of VR-Headsets, go and watch them from actual VR- Enthusiasts. I like many videos LTT does, but their VR content, frankly is just rubbish...
i think linus is trying to show off the experience of using it rather than giving it specs and comparisons
Call it a showcase then not a review
apparently my math test took up so much space that I couldnt launch steam
no wonder my wands wouldnt sync to my pc
like I turned it on and im like why is it blue
oh wait steams not open cause ive got less then 250mb on my hdd
so for now if i want a VR Headset that has inside-out tracking and isn't an oculus\facebook device the HP Reverb G2 is currently the best option atm?
are there any other inside out tracking headsets other than worse wmr?
are there any other inside out tracking headsets other than worse wmr?
@zinc timber vive cosmos
the most ass tracking on the planet
is the oculus rift s good?
?
great headset, shit company
what do you mean about the facebook thing?
facebook owns oculus
Oh right
you'll need to use your real facebook account to use the headset
bruh
I think rift S gets an exception for a couple years?
looks like im gonna have to make a facebook account
don't quite recall
Only for people who already have an oculus account
You can't make a new oculus account, online sign in
They may ban you for that. They only find you useful if you are generating them money through ads
wait
who said u need a fb acc for rift s
u dont
the rift s connects to your computer
yeah but u gotta sign in to the oculus software
The box says you do
and do you need facebook for steam vr to work?
no
ah
welp
oh
really
i thought it was facebook free
I think you need it to setup
for now idrc coz im already stuck with a rift and i think im already logged into facebook
if i ever ended up getting a new headset i think i'd not get an oculus product though
yeah but i can easily get a vive cheaper than an oculus these days
i dont mind if its used in decent condition
and im pretty happy with my rift so im only gonna be in the market in at least 4 years probably alot more
by then index could be cheaper
Yeah it probably will be. I just hope that whatever headset comes out in the future to replace the index with higher resolution or whatever other technology they decide to implement, it's either compatible with the index controllers or have a new redesigned but still similar version of the knuckles
Hi guys wich video card it will be better for vr 6800xt or 3080?
Most of the differences between those cards don't really apply to VR at the moment, but apparently DLSS is coming to VR at some point, which is a big thing, and might warrant getting a 3080. Edit: AMD is apparently also working on a DLSS competitor, but we have no idea how long that will take. However, keep in mind that the 6800xt has 6Gb more of VRAM and apparently Nvidia is coming out with a 20Gb 3080 to counter it, so I'd maybe keep an eye out for that
🙃 thanks
All I got to say is be aware of this it’s been a few months without a fix. Not that I’m assuming it happens to everyone but I think it’s a lot more and people don’t always notice the reprojection or play much https://www.reddit.com/r/ValveIndex/comments/jag5nm/valve_index_missing_dropped_frames_since_nvidia/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
But I haven’t been able to play on any headsets since getting the 3080 so it kinda sucks
Did everything settings ,software side, even downgraded windows reinstalled drivers submitted performance data and all to nvidia and worked with oculus support.. people replacing their whole systems because of the random frame drops and they are so slow to fix the drivers
I really hope they do another review of the Quest 2 that isn't sponsored by Facebook.
Also for people who hope that VR headsets become cheaper, i am sad to say getting below 300 dollars will be difficult as these devices need quite the margin, and if you want to have even decent hardware it will always cost more then 150 dollars, and the assembly will never be less the 50 dollars. And then to cover the R&D cost add another 50 dollars.
The parts that you are hoping will get lower in price, will stop being produced way before they fall far enough to allow good headsets to be really cheap. No company will waste space producing parts that will not make them any money, when they can upgrade that assembly line to make new stuff.
If the first iPhone was still being produced, it would still cost about 300 dollars even if people thought it wasn't worth that much today. And Apple would actually be losing money due to the upkeep of the assembly line.
299 will be the bottom for a long time, and 1000 will be the top for consumers for a long time.
But each generation the hardwear will get better, but will also require more computer power. There is a reason why 800 dollars or so has been the lowest computer cost you can do decent VR. (An i5-7600, and 1060 6GB computer still would end up about 700 dollars). And an equivalent new computer with an i5 10600k, and 2060, setup would cost about the same amount. But as the headsets currently available are also a hardwear upgrade, you still fall into the same price issues.
And there is so few headsets that are well supported that there are giant gaps in price and quality for most users.
So a low end PCVR setup will probably cost 1200 dollars (computer and headset) for quite a while.
Though there are ways companies can still make a profit on the games, while loosing money on the headsets.
That's where console gaming has been for the longest time. The reason they can sell an Xbox with hardware that would cost as much as $2000 if it was in a PC for as little as $500 is because they know they'll make twice that off of you within the next three years probably
yep
Sony, Microsoft, and Nintendo know this well. It is a science for them, they know exactly how much people are willing to pay for the console and exactly how long it will take for them to get a profit.
Also today had some exciting news for those who are interested in adding BCI to VR.
And the thing I am most excited for-
https://galea.co/
A VR EEG / EMG headstrap made by OPENBCI
you can read more here
I hope to start testing it really soon if I can mount one to my G2.
Im attempting to get a quest two solely for oculus link, would I need to get the 64GB or the 256GB edition?
If you plan to only use link then the 64 GB model is the one you want. You save 100 dollars, which you can spend on a good link cable, or better headstrap.
Though be warned, you will need a beefy computer to run oculus link well, as the compression that happens to send the data over the USB cable is very intensive. Also it will not run nearly as nice as a native PCVR headset.
You also will require a facebook account tied to your real identity.
how the fuck do I stop roblox from opening steamvr when vr mode is off
Oof
yo i just bought a used oculus rift cable for my headset and either i got scammed and bought a broken cable or my nvidia drivers are messed up what should i do
Screenshotted from your screenshot:
What specs does your system have, also did it work before?
im using a gtx 1650 super but before i was using a gtx 1050 and it worked then thats for sure not my problem
Huh... weird
its something to do with either my cable or my nvidia drivers
Did you plug the cable in properly on the headset end?
im pretty sure
Just give it another little push and see if that helps. I once had connection issues on my Index after a cable swap, and it turned out I didn't had the headset end plugged in all the way
its doing the exact same thing that my old cable did
and yeah its not going any farther
Huh... Could be a scam. Does the cable look ok?
yeah mine looks ok too the only thing i could think of is it being my drivers
both look used but not damaged
idk how to roll back drivers idk if i can install old or if i can fix mine idk anything about them
With Nvidia, to roll back you'd usually go on their website, download an older driver, and just install it over your current one
idk if theres a specific good one though
But I'm not aware of any driver issues currently. Ofc something can always go south during an update...
I can tell you the version I'm currently rocking
Game Ready 457.30 is the Driver I've currently installed. I can play VR without issues (although on an Index mind you)
yeah i cant find anything online about dumb issues i have with this damn thing
i could have waited a week after i bought this thing and went with the oculus quest 2
paid almost the same price
Trust me, based on your GPU, you're not going to have a playable framerate with the Q2
Q2?
Q2 = Quest 2
ive been playing pavlov pretty good so idk
thats why i upgraded from the 1050 cause i would have massive lag spikes but it worked
it wasnt bad
Because of the higher Resolution of the Quest 2
The OG Quest is already a heavy weight when it comes to required performance to run (about half the framerate then an Index on the same PC). The Quest 2 has an even higher resolution, thus requires even more power to render to
damn well shit that sounds good that i didnt buy it
i was debating on buying the lenovo piece of junk but i want to play the medal of honor exclusive
You could play it through Revive
Revive allows you to play Oculus PC exclusives with any headset that is SteamVR compatible. That's why the Index is actually the best headset to play the Climb on, even though the Climb is an Oculus exclusive
damn ive never heard of it
