#virtual-reality
1 messages · Page 63 of 1
Well Lower refresh rate is a pretty big deal
not really as you dont really notice it
You do notice it if you have the Valve index and the Framerate suddenly drops more than half
But If you're just using 80Hz, you don't really notice it...
I've been playing BeatSaber fine on the 72Hz of the Quest. I just have no idea what people complain about both the refresh rate and the Inside-Out tracking...
One of the hardest maps I've finished so far and it only took me two tries to beat it on the Quest: https://bsaber.com/songs/6bd3/
¯_(ツ)_/¯
I got FC on K/DA on the Quest, the same day that I got it.
While I had the CV1 for like 2 years and always missed about 10-20 notes.
The Quest felt smoother to me than the CV1. IDK why of course. It just felt nicer.
I'm used to my Index so obviously I can tell that the Quest isn't as smooth, but it's still smoother 60Hz
I'd like to try out an Index one day, but for now I'm happy with the Quest x3
I actually changed my PC from ATX to mITX, since I was no longer going to use it for VR.
Oh...
Could change in the future of course, but for now, I'm keeping it in this smaller state.
Well, I only very recently acquired a Quest very recently for travelling xD
I haven't really beefed up my PC since I got VR in the first place, but I mean a 1080Ti is still plenty enough for the Index. I wouldn't go any weaker than a 1080 with it though...
i still wanna get index tho, i like to upgrade once and not again for another 3 yers
i got cv1 this year tho and my rig wont support a index rn so that needs an upgrade first
The pixel response times on the LCD of the Rift s let it have more or less the same effect as a 90hz oled
Not the pixel response
The strobing
The LCD on its own doesn't cut it
Strobing is what allows the index to be 6x clearer (technically)
Vs all the other methods
my buddy wants an old vive starter kit but it is sold out everywhere we look
or its 800 bucks.
anybody got any ideas?
The old vive is discontinued
can still find them second hand on ebay tho
You have to probably get it used if you want it cheaper
^
Is there a cheap way to get into pc vr?
Sub 500 assuming your PC doesn't cut it yet is hard
He did say pc vr
But a budget would be much better to work with tbh
And like list potential hardware they already have
odd question,
when i run subnautica with the epic launcher, it opens it up in my headset, wondering if theres a way to stop this from happening so i can play it on desktop
Unplug it when you play subnautica
If you’re on Oculus, there should be a runtime you can stop, so OculusHome isn’t running.
And with a command you should be able to bring it back so you don’t have to restart your PC to play VR.
I forget what it’s called. Just search it up xD
You can put it into a batch file, and when you run it it can ask if you want to stop or start the service.
or just have a shortcut to open oculus
It doesn't want to open if the service isn't running. You gotta either start the service manually, or restart the PC.
Here ya go
I think that's the thing I'm talking about
pc is i7-9700k, rtx 2080ti, 32gb ram
Anyone here having experience with Oculus Quest Link?
If you have the hardware then it's about finding the cheapest price for your region and its about what you want. Like quest has link, buying an original rift will have better tracking, original vive or index have arguable the best tracking and have access to accessories like trackers.
But controllers on vive suck but you can at least buy index controllers down the line, and index 1k usd
I do have an Index and FBT with Vive Trackers already, I also have a Quest and the required cable. It's just that it complains that it can't output audio to the headset (even though it mirrors my Desktop sound onto the Quest) and after a few minutes the Quest just stops sending the Tracking signal to the PC. I can still look around, but it's just black around the flat, stereoscopic image which was last transferred and the controllers freeze as well. I can't do any inputs, but the audio keeps working
And what I wanted to ask, was if anybody knows these issues and knows how to fix them
probably should've pinged @sullen linden
I was mainly referring to them
Oh, ok ^^"
my head goes completely numb after playing beatsaber
Might want to get that checked
can you recharge a dry battery from oculus rift s?
its a mitsubishi electric battery
If you're talking about the included AA batteries: they should be Alkaline, which you can't and shouldn't recharge
it says alkaline correct
i get a headache after a while in vr and when i take of my headset my head feels like my blood suddenly turned cold
@sullen linden what headset. That sounds like a ergonomics issue or a perception issue. Also where does the headache happen. Also have you matched the headset to your ipd.
It also could just be too tight, Reginald.
Lenovo explorer
Headache happens after like 10mins of playing
I think im gonna not have it aa tight
I would understand if you felt sick but yeah if you're getting a headache my first guess wold be that you didn't adjust it properly
The ipd?
yes @sullen linden
The IPD on the Lenovo Explorer is fixed. Afaik it's 63.5mm
there is a sofware adjustment tho that does almost nothing but it does change things slightly
It SW-IPD-Adjustment changes the pre-distortion on the rendered image to make it look more natural for someone looking through the lenses not straight through. It does help against certain types of nausia
I think my thingy was just too tight
Or maybe my little ickle brain is confused.com
Thoughts on the Oculus Link cable that turns the Quest into a PC-Powered headset?
I just got an HP Reverb and the Windows Mixed Reality Portal is not installing the drivers
It says it is but it sits there with no disk or network activity
finally got.my livingroom situated to where I can actually use VR again
been almost 2 months >.<
Question about Onward: how the hell do you pick up the drone?
Once you put it in the air I don't think you can pick it up anymore
@bitter pewter, WMR Portal is a bit weird when installing. Sometimes it works right away, but not always (sometimes when it freezes, you have changed the default App installation location in Windows)
Since it has been more than 15 hours since you asked here, I'd suggest to just play around with rebooting, relaunching the utility and unplugging the headset. For me it worked after the 3rd try...
@haughty thistle I returned the headset. Normally I'd play around more but HP offers no support of any kind for their own headset, which is completely unacceptable.
I ended up getting an HTC Cosmos to skip WMR Portal entirely. Thanks for the suggestions though.
the cosmos is worse in tracking
*way worse
in theWMR home there is weird shadows around the edges of my FOV
I think its just a driver thing tho
Reverb is theoretically thebest WMR headset but it would benefit from better tracking (like all WMR headsets). Also if your computer can push the nessasary data for a reverb, then you should be able to run a Valve index. Though you definitely lose portability.
If portability and power is important then the Quest is really great once you also get the link cable.
if there was a system like nolo but actually decent and worked with all headsets including full body tracking for like less than 200$ would people get it?
Yes and no. If the controllers were as good as the index controllers then it would be great.
I also think going the module route that valve is doing would be great for people who want to expand their kits, or run public VR arcade setups like I do. I want extra controllers to separate charging time from play time.
Also platform agnostic would be great for developers and players.
They would and I have nolo working with full body* already using D4VR
i am just figuring out the project and seeing if it is worth pursuing, as for tracking it should match the index as it works on the same principle
I would've gotten an Index but it's backordered to March pretty much
well... my pc has decided it cant do vr anymore without lots of stutters
updated drivers to new 2020 adreneline no better
What's your graphics card and CPU?
rx480 red devil, 6600k oc 4.5ghz
It might be a combination of a lower end graphics card and the 4 thread CPU
The i5s run into a lot of stutter issues
the 480 is still fine imo
btw check #tech-support for the afterburner graph
but yeah cpu needs upgrading anyway
Have 8 or 16gb memory?
16gb
yeah, thats my thoughts
but i dont wanna be without my vr until march
well i dont wanna have to avoid useful tasks that i need to do (well need is subjective) because this thing cant do it
What are you waiting until March to do?
I saw someone earlier praising the Reverb as being the best WMR headset. Bets overall WMR headset is actually thew Samsung Odyssey, as it it the only one with customized, more ergonomic controllers and IPD adjustment
The Reverb on the other hand is the best VR headset for Simulation, since there you do need as much detail as you can get
I had such a bad experience with WMR that I'm just going to avoid it for now
I was going to use SteamVR more anyways
But yeah, in general, my Recommendation list looks like this:
Sub 400?
EU: Used Market
US & Korea: Samsung Odyssey or Used Market
About 400?
IPD within 68-60mm range: Oculus Rift S
IPD outside that range: Oculus Quest
Over 400?
You can wait: Save up for an Index
You can't wait: Look at recommendations for "About 400"
General overwriting factor is:
You don't have a VR capable PC?
You can wait: upgrade your PC and look at previous graph
You can't wait: Oculus Quest
@willow crypt I recommend not using the same tracking for full body motion capture as for headset and controllers. That limits a lot of ways to wear clothes, and large trackers like the vive pucks are terrible compared to true motion capture suits like the smart suit pro from rokoko and others.
Inside out full body motion capture will drop below 500 dollars quite soon. Imu drift for synchronized sensors is almost a solved problem. Especially if you have a hierarchy of sensors.
@haughty thistle Your right about the ipd and slightly more ergonomic controllers. But also it is still using a halo headmount which causes some people issues. That's a reason to try out many different headsets.
I have yet to compare released versions side by side. (I usually end up trying the developer versions of these headsets at conferences which often have different parts.)
Though I have also heard that samsung has a better support team then quite a few of the others as they have an active vr hardware development department (though it might change as they phase out gear vr completely.
Anyone here try Panasonics new VR glasses headset?
Also anyone else here who has used a VRgineers Xtal headset (their 8k or 5k one)? If so what did you think.
I tried NASA's previous 5k one when they brought it to the public VR dev setup I run in San Francisco. It was really clear and had great foveated rendering. The auto ipd was cool but also a bit of a gimmick considering the weight it added. Overall it is a great headset but front heavy as all heck.
@sweet crag lmao usable for what
You won't have any controllers and you will only have one camera
Meaning limited tracking
Pair that with a low resolution as well
not a use get a used wmr headset for double the price it's better
Does anyone know a good wmr headset for less than 150
@gentle coral thanks for the advice, I was just considering it as a project to see if I could get close to something half decent and 500usd is still alot of money for most people, this system would be less than 100usd to make so the pricing would be considerably less and ofc its a bit more hacky but what doesn't start like that?
Vive Trackers do work fine for most people, and if you already have / are about to get a SteamVR tracked headset anyways, it's 300 + Straps and you're done. With other solutions you usually have to install additional HW or the tracking isn't as good. Vive Trackers are just the way to go right now (since that inside-out tracked solution still needs a special flooring and doesn't track the feet, but the legs instead)
i already have a rift cv1 im thinking of developing a low cost 3d tracking system that works separately to the vive system so it works with every headset
Is there any use for full body tracking right now besides looking cool in VRchat?
Erm... Not getting shot in pavlov
Can I use a wmr headset with steam vr
Thanks
Last time I used a WMR headset, you needed to install this in addition to SteamVR: https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/
I don't know if this is still the case, but I wanted to mention it
Imagine the thrill of VR combined with a phenomenal sense of presence. That’s the magic of Windows Mixed Reality, where you can escape to the most immersive experiences – touring top travel destinations, getting inside the most exciting games, attending the most popular ...
looks like it's needed still it manages the display rendering only tho
I'm struggling to find a cheap wmr headset does anyone know a name of a good cheap one
Many WMR headsets have been discontinued sadly. The only ones I know that are still being manufactured are the Acer OjO 500 (don't get this one, it's too overpriced), the Samsung Odyssey+ and the HP Reverb. The Reverb isn't all that cheap 'cause of it's screens. So if you are looking for a VR headset that you can still get new it's either the Samsung Odyssey+ or the Oculus Rift S, depending on what's cheaper. The Samsung one is also not sold in Europe btw.
Other than that, if you can find one, the Lenovo Explorer and the Dell Visor have been regareded as the best WMR headsets that were not all custom designs like the ones I mentioned earlier, but they have both been discontinued afaik
The Original Acer model (the one that Linus reviewed) seemed to be the worst of the WMR headsets, and I can't really recommend it. The original HP model (the VR1000 or however it was called) also seemed to be a good headset, although it did have a slightly smaller FOV compared to the Dell and the Lenovo offering. I can't say anything about the Asus model, since it was only in manufacturing for a breif time, and didn't seem to sell a lot
ipd adjustments dont exist on wmr either
The Samsung ones have physical IPD adjustment
Samsung Odyssey plus. It has a physical dial at the bottom to adjust the IPD
Motorized IPD adjustment i've only seen on the XTAL and the StarVR One
See this Dial: it's for the IPD adjustment
@willow crypt I think I wasent clear enough. You could definitely make something like nolo for about 150 dollars but only 3 sensors. 500 dollars is for 12 to 20 point imu body motion capture.
@haughty thistle. Most Imu's based systems dont heed any external hardware tracking and do not need a special floor. Also if you want more then 12 trackers then vive pucks get quite bulky, the way they hang from clothes is not useful for high accuracy tracking.
I was talking about FBT for the home consumer like for VRC. Pretty much all games that do support FBT right now only support 6 point tracking:
Head, Hands, Hip & Feet
Yes, if you do want to do motion capture, there are better systems out there, but they either don't interface with Consumer software like SteamVR or don't track in realtime in the first place
yeah im not talking about full mo cap type thing, but the actual modules are very cheap but again its just an idea
SteamVR Tracking HW draws quite a lot of power so the batteries have to be accordingly sized. That is, from how I understood, what makes the Vive pucks so large. Yes with current technology, you could make them in theory pretty small, but you would still need to solve the power issue. There are mocap suits, which just use white-reflective balls and kind-of security camers to track the balls, but those setups are setup in special rooms which don't reflect an aweful lot of IR light, so that cameras can see the balls easier. They are also using loads of camers to always have the balls in vision, so that the tracking doesn't go off. Yes, the suit is cheap, but the rest ain't
I think the Vive pucks really are the best compromise we have right now for 6-Point tracking, followed by Nolo
And the Vive pucks do work with any headset, you just need to run the SteamVR lighthouses at the same time
yeah i was thinking a central core maybe backpack type thing with wires, its not pretty but if youre putting modules on, youre not exactly concerned about looks
yeah the pucks are just crazy expensive is what ive found
@haughty thistle I am not talking about opptitrack suits that is an outside in tracking system and cost hundreds of thousands of dollars. Imu tracking is completely different technology
true, you need to mod games to get anything really nice above 6 sensors (currently only useful for streamers, or developers.) Steamvr integration is definitely a problem right now though, running a separate unity system to override and update the tracking is annoying (when it even works).
Overpriced top be precise. You can make ones on your own for 30€ + a battery bank
yeah im pretty much just thinking if youve got a headset tether, you can probably add a data cable for the other trackers on there
Do you know how much you move your feet and hands compared to your head? a lot more
yeah... why is that an issue?
its just theoretical but cables arent difficult to manage
You will get tangled in the cables. I've seen people who have their Vive trackers and controllers plugged into a USB hub on their back and that is then connected to the USB port in their headset. it does work, yes, but is a cable mess and can restrict your movement a little
yeah its not the best experience, but its less than half the cost of the competition
and gets you 90% there
idk it would require testing and may just put an 18650 or smth on each module
@haughty thistle if you are worried about cable tangling and cable over strain that can be solved by not using usb cables. And using a suit with cable channels. That is why I mentioned rokoko's suit.
And about the IMU tracking, watch this Video and you'll get why all Inside-out headsets are using cameras to find their position in the room additionally, but this is more processing intensive, and thus draws more power: https://www.youtube.com/watch?v=_q_8d0E3tDk
A brief explanation why absolute positional tracking, the kind that's needed for proper VR, can not be achieved using an inertial measurement unit (IMU) without an external 3D reference frame. When tracking position based on accelerometer data using dead reckoning, drift accu...
For many people who are willing to work with a soldering iron are fine with cabeling and a little bit of a janky solution, the Vive Tracker DIY are probably the best bet
@haughty thistle that video is very old and drift has been solved to quite a degree.
It's still a major issue with IMUs
It's just the noise + the drift that you get, because you can#t encode truely analoge movement with just a digital signal. There will be always drift. you can midigate it to some deegree but never solve it
you can get 12dof imus now with magnetometers inbuilt
those should help fix the drift significantly
magnetometers only fix the rotaional drift, but not the positional drift
still helping
and if you have 3 imus, you can attempt to have them compensate
but again would need testing
if in doubt chuck more imus at it
like boosters really...
All of that is alleviating the issue to some degree, but if you do want true, non-drift positional tracking, the device will always need to orientate itself at something stationary. And with our current technology there are only two ways afaik: With a basestation placed in the room overseeing the device position and the device orientating itself against other objects in the room like a table or Chair
Maybe one day we have magnetometers that can detect the earths magnetic field so accuratly that it can be used as like a GPS. Then true accurate IMU tracking will be possible, but we just don't have this yet
I dont know what suits you have tried but many company's in the space today have less than a millimeter of drift. And if you have one true refrence module that all the others can refrence then you can solve most of the issues.
You are definitely right that you need a reference frame. But if your headset is set as the refrence frame (one imu master set on the headset itself) then the headset becomes the position recalibration system.
Also if you back it up with cellular triangulation you should get millimeter accuracy pretty quickly.
didnt think of using one as a reference tho
so they all are based off of that
but that wouldnt fix drift tho
Well, if this is all so easy, then tell me why this technology isn't out there yet?
i dont think
because this sector isnt a huge market
and most companies dont want to invest in making hardware that they wont sell large amounts of
Drift is a major issue that we just can't solve right now.Even with your frame of reference, there's still going to be drift, since an IMU technically speaking doesn't have a frame of reference
if we could get accurate velocity measurement
then would only be one intergration
so manageable drift
The more accurate the acceleration data is the less drift you have, that is true
But the consumer accelerometers (the ones that are affordable basically) all have just not enough data to work with. And the bigger your playarea is / the more you move around, the more noticable the drift gets
yeah,
hang on... if the inside out tracking works, why cant we just apply the same thing to other modules
right imu tracking...
it is quite processing intensive and this comes with quite the power draw
true, but i feel that once you get the initial system working its easier to optimize from there
The Vive Trackers already have a small battery life for the capacity the battery has, and those have to orientate themselves against base statioons, which is less intensive to compute
also any kind of visual tracking is gonna be power intensive
There is actually a company working on something like that
Mentioned in this Video: https://www.youtube.com/watch?v=PjpKyelaiZM
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why do the trackers have to compute anything, just transmit gyro + accel data and power the ir leds
But that orintates itselfs on a special capet and it costs ~600
yeah thats a little expensive
SteamVR tracking is technically speaking inside-out. The Lighthouses sweep the room with IR lasers and the trackers/headset pick up that laser and can compute their position since the lighthouse position is known in the room
huh... why
outside in would be a far more efficient system
triangulate the leds for orientation and distance
heck, could be reflectors on the pucks make em unpowered
would be more intensive but its a pc it can do it
A true outside in system again has the issue with the limited data from the camers. Actually the way that Valve did it with the Lighthouse systems is afaik the best possible solution, since you can have an infinite amount of devices in the tracked area all working simoultaniously
yeah simultaneous tracking would be interesting
It does require every device to be powered though
but i feel that you could probably put 2/3 cameras in each lighthouse as the ir light only needs one per lighthouse
But it isn't limited to any camera resolution or anything, and the pc doesn#t have to compute data that isn't even needed
each camera depending on fps could do multiple trackers
and res ofc
probably 120hz 720p would work
SteamVR tracking is processing-wise the most efficient system, and each device doesn't need a uniquely IR look for the cameras to distinguish between them after one got lost
true hadnt thought of different ir looks
but that could be done by number of reflectors in the middle or smth
There are true outside in systems that can work with all points looking identically, but they use a heck-ton of camers to always have the dots in view
And with those you are limited with how fast you can move, before the tracking gets wanky
yeah you need fast update times
A few of the devs I know around San Francisco using a few of these style systems while walking and exercising and the data is quite accurate. (At times scary accurate)
Market size for vr is quite small compared to the animation and film sector (which also pays more for the same devices).
Stuff exists it just is companies not wanting to give it to consumers due to low margins.
Same with better vr headsets. It would be very simple to double the power of the oculus quest while only adding about 50 dollars in parts (if they move the battery).
True that steamvr is technically inside out. There are ways you can can even trick the current system into seeing greater then 16 lighthouses. I think it will be an even better system once their solid state lidar version comes out. Once you are able to remove the moving parts lighthouses will drop in price quite a bit.
Also it is sad there are so few third party steamvr controllers, the on device sensors are so cheap.
so imu in tracker is probably a good idea just for times between frames
^ You basically just described how the Oculus Touch controllers work on the Rift S and Quest
They use IMUs to track the position and use the cameras in the headset to keep the sensors in check
yeah... thats how i would do it
and its the same tech so its proven and can work great
also alot less battery intensive for an imu and leds vs computation
But you need the devices in view of the cameras. It works well for your hands, since they are in front of your face mostly anyways, but for FBT, i just don't see a completely inside-out tracked solution for FBT anytime soon
Except ofc when the trackers use cameras themselfes
that is true, possibly a hybrid system is needed
So like the Rift S with Vive Trackers?
so outside in for head and hands, then inside out for feet and idk for hip?
Other way around, you mean
maybe
like the head and hands tracked like the rift
then the feet and maybe hip tracked like the quest
maybe
idk im gonna try beat saber again see if my stuttering has magically stopped like it started
somehow i dont think those stutters are supposed to be there...
Is the gear VR any good bc I can get for 10 euro locally
GearVR = Phone VR = 3DOF VR = bad VR
In a nutshell, 3DOF VR doesn't track your heads position at all and this can make people sick. Way more so than other "sickening-factors" like low frame rates or a badly adjusted headset.
only use of the gear vr is to take the lenses and put them in a vive
@green crypt what
people mod the lenses on the htc vive with gear vr lenses as they have less godrays
I happen to have a gear vr and htc vive should I do the mod?
@green crypt
search on youtube you need to 3d print an adapter and you can do it
@quiet saffron Hey I found the batch file I made to manually stop and start the Oculus runtime service.
I'll DM it to you if you want.
Oh aighty
Looking into getting into VR mostly to play blades and sorcery any recommendations for like £300
People that do no research and just ask in places like this piss me off, at least tell us more of what you're looking for and what you have already checked out...
your only options are used Rifts or WMR headsets.
you guys think going 3700x over the 3600 would help with microstutter noticeably in VR?
Not really, no
A platform change or changing your GPU might help with that. What are your current specs anyway?
I'm running a 2700X with a 2070 Super and I don't really get any microstutters, it depends on the game/app I guess
Vr is a heckin beesechurger
4790k and a 1070ti, I don't have a vr setup yet
I'm probably going 3700x to "future proof" for Star Citizen, or upgrading when the 4000 desktops come out
so really it's 3600 now and upgrade later, or go 3700x
I'm hoping the single core performance will go up a fair bit on the 4000 series side.
3600 will be just enough, I dont think SC will utilise the 8 cores
And you shouldnt expect that. The perf jump from 1XXX to 2XXX was 10%
not in its current state, but they say they're going to keep optimizing for newer hardware and it's looking like the name of the game going forward will be core count over clocks
3600 for gaming, 3700X for gaming and productivity tasks like PS and Pr
I'm looking more for frametime consistancy than raw FPS average increase
I might just be really sensitive to it right now though, my cpu can chugg in modern titles
I've had to stop playing BFV
As I said, I don't think 2 extra cores will do much extra for you but you should probably do your own research on this as I don't know too much, just talking from experience here.
gotcha, I appreciate it tho
Oh yeah 4th gen CPUs are getting a bit old
really glad I went for the hyperthreading
BFV has been neglected though, so no surprise there
I'm convinced anyone who tells you 4 cores is enough for gaming doesn't have a monitor with >60hz refresh rate, or doesn't know the difference between FPS drops and lag
which the latter is VERY common
Most games won't use more than 4 cores as they're not optimised for it.
But the extra cores can help with background tasks.
Anyway I gotta go, good luck!
I'd say any "AAA" title in the last two-three years can benefit from it for frametime consistancy
peace 🙂
games are becoming more and more multithreaded
also, the beat saber stutter is apparently a bug rather than a performance issue
although i believe better components do help just dont eliminate it
so my 6600k is like, 30 seconds: stutter
7700 is like 10 mins: stutter
I do think there's some wisdom in going 8 cores because games are optimized for the 8 cores in consoles, but I have yet to see a large difference on paper. anyone that reviewed the 3700x said go 3600 for gaming unless you're a heavy multitasker.
whcih, considering I have chrome open all the time and iCUE running in the background, might be warranted.
its very rare that most people will be only gaming tho
youll probably have music, discord, yt maybe
chrome, speedfan, EVGA's OC software, discord...
right. also they test these CPUs on fresh Windows installs
I love the testing that shows what it's like on a PC with a few years of garbage in the OS
Hi hyun here with te leage a legends
Are you having a stroke
How is VR nowadays?
Good 🙂
Very Good
Getting better every few month. We are starting to enter the late 90's in terms of VR game releases. Soon we might get one AAA VR game a month that has more then 8 hours of content, and 2 popular VR indie games per month.
Also hardware will finally become accessible to the general consumer in the next three years.

Don't forget boneworks
do you need to buy songs for beat saber
No. You do hav a bunch of songs already included with the game, and there are tons of custom songs out there which are all free and most of them now work without mods as well
anyone wanna buy me beat saber?
It's a 30$ game. So where's the problem in buying it yourself?
or just have a freind who rarely uses it just lend it to you on steam library sharing
anyone have a list of gpu benchmarks for vr (building a second portable vr rig for a vive)
run vr on it, benchmarked
....
I don't have the gpus on hand for that otherwise I would've done that and posted it
bruh chek my rad gamer skilz
https://www.youtube.com/watch?v=HkaDtdGMaNg
song: Lone Digger by Caravan Palace
rx 580 8gb
i7 2600
16gb ram
this no real beetsaver this free vrchat version pls no bully pls
ill stick with VRchat untill i get enough money
well, it depends on your headset so there isnt really a simple way to do it
I did say a vive, not a vive pro
dont you hate it when people say HTC vibe
unironically
like they actually think thats what its called
htc make vibrators?
and they aren't technically wrong... It's the equivalent of full-naming a person
vibe check
htc vibe check TM
I find it more annoying when people say vive index
i say vive instead of rift far too often
rift index
htc mixed index

HTC Rift Index Odyssey
cardboard glass blade gear go
PSVR varjo xtal Pico index vive
pimax odyssey quest daqri cosmos daydream
hololense reverb rift explorer visor
8k VR mixed reality S + pro 1
Soon someone will be able to make a rap only using XR headset as words.
And that doesn't even include the old 80s and 90s headsets.
🤔
Using VR without some sort of on-the-head audio? Blasphemy!
Wtf are those lights
WMR controllers?
playing without the safety straps makes me cringe
I dropped a touch controller during the Microsoft store demo for the rift s.
the straps are actually important.
I was playing beat saber
I'm pretty sure OP meant something different, but I like how we collectively are ignoring that and are complaining about other things xD
I can't even watch the video rn. 
WMR is underrated
WMR was great to show what is possible with good software in terms of Inside-Out, bit it also showed that for good Inside-out you need more than 2 cameras
Oculus did M$ homework and delivered an Inside-Out tracking system like WMR, just with a greater FOV for the controller tracking. And HTC just took all the ideas from WMR and threw them out the window
I bet someone wanted to push color pass through without knowing how it would make tracking worse at htc
Idk what they were thinking though tbh
i rarely even notice my controllers loosing trackiung
What kind of games are you playing tho?
The tracking issues on the Cosmos is most noticable in shooters, where you put both of your hand behind each other and in games where you put your controller behind your back. As the controllers have to be almost entirely within your view unobstructed and when they loose tracking and come back into view, it generally takes about 2 seconds to regain tracking on the controller. It's ridiculous, considering that WMR takes only about .3s to regain and Oculus about .1s in worst case scenarios. I can't say any numbers, but you can obstruct the Oculus and WMR controller way more too, before they loose tracking. Yes, the tracking Ring on the WMR controllers is significantly bigger, but the same just opposite is true for the Oculus controllers with their ridiculously tiny tracking ring
does anyone know how to get lone echo working with revive
worked fine until i got the new update
now it shows a hardware error thing on my tv screen
while in the headset im still in the main menu only problem is that clinking on stuff does nothing
hey ive been debating on whether or not i should get Boneworks. I have a Rift S and have been playing V for a year or two by now. What are your suggestions?
Boneworks is hands down the best vr game I have ever played. And since you've been playing vr for a year you should be plenty used to it to play boneworks comfortably. @sullen linden
i loved boneworks and highly recommend it
Shall i get a rift s for hl alyx
I want a quest because i can take it about
But there is bitcrunching when on pc
bc its usb c
and not dp
Honestly either is fine. The Rift S is the better VR headset in terms of image sharpness, FOV, Comfort, Godrays (pretty much non-existent on the Rift S, still noticeable on the Quest), and as you said: Performance. Quest Link however doesn't take up a lot of performance, since it's using the HW image encoder on the GPU to encode the image
I'd say go for the Rift S if you can use it. I'd advise against the Rift S if your IPD is not between 60 and 68mm
60.5 mm gang gang
I feel like I'm a rare case of larger than usual IPD with my pretty much exact 67...
What's the average IPD?
Somewhere inbetween 63.5 and 64mm. But it's closer to 64 than it is to 63.5 afaik
Pupillary distance (PD) or interpupillary distance (IPD) is the distance measured in millimeters between the centers of the pupils of the eyes. This measurement is different from person to person and also depends on whether they are looking at near objects or far away. Monocu...
There is a table with the ipd
Male ipd mean is 64
Female ipd mean is 61.7
This is why good headsets need at least 58 to 68 ipd adjustment (software or hardware, with software being less useful as most current lenses always have a sweet spot and no matter what software you use it will not fill that gap as you are mainly changing the sweet spot of the screen rather then the lenses.
I am lucky I have a 65 mm ipd
Standard deviation of 3.4 for males, so I'm right at the outer edge of more standard IPDs
but vr headsets dont have distance for individual lenses yet
but thats due to one single screen
not 2 micro displays
1280x960 oled micro displays...
fancy they are, good colours are
Most headsets now no longer have single displays, most are canted 2.4 to three inch displays.
Index uses these displays
https://www.smart-prototyping.com/Display-for-Project-North-Star-3_5inch-1440x1600-pixels
is what im referencing
not vr but still screens on your face
Yep, I'm the one who predicted those exact sony displays would be used.
theyre popping up all over the place
with the circular optics
is a little weird going from rectangular optics
Those are the sonys
ECX337A screens
They will start using the
ECX339A in the next year if sony can ramp up production and drop the price
ECX 339A specs
1600 by 1200
Hdr
240 hz
.5 inch
well i mean, i dont really want to shell out that amount of money every year
what refresh rate is the 337a?
if its also 240hz then that is very good for some future tech
a 120hz
I think it was 120
I think these need a better display drive to run continuously at their upper limit.
These were orginally made for sonys mirrorless camera lineup as the viewfinder display.
If you go to a best buy and look in any new a series camera it will be using one either the ECX 337A, 339A, 335B (might only be in their video series as I think they were slower refresh.)
The sub and mini LVDS interface they use has a strict upper bandwidth limit currently in their inhouse display boards.
I haven't contacted sony in a while so some of this info might have changed.
The most recent displays I've played with are the index ones since index was copied from the project northstar headset that leap motion developed.
If properly optimized the current index could actually run from any high speed type c phone for basic media (in a 3dof mode). Their display drivers are really efficient and quite customizable if they didn't add any security chips from the northstar version.
yeah for fpv usage there is almost no overhead, just play a simple live video stream
coming from a av in
Ever just
If I had money for wireless I could pile onto the charging.
I think my controllers are at half but I rather charge them instead of later, or have to cut a session short to charge them.
would be cool if you could use the pogo pins for charging it so you could have a dock to rest them on
I wish I knew how to code tbh, I'd like to write a program to add a 3d model to the tracker and strap it to my cat and dog so I know where they are when I'm playing beat saber or something.
There also something I wanted to do that required the use of the pogo pins but I forget what it was.
Do you ever just whack
well I was planing on making something like that for fun to test out my vive trackers, the only issue is you would need to recharge the tracker
@rich kraken Yes
@sullen linden You too?
Yup

If I had more of an income...
For pogo pins, you could just get magnetic connectors like the Net Dot Gen3 cables for phone charging.
And just 3d print some base where the controller would slide in.
Those
I bought my trackers second hand that's why only 1 is 2.0
I bought a used 1.0 one on Amazon and they sent me a brand new 2.0 for some reason
I think it was a return.
Oeuf
Since 2.0 devices work with 1.0 base stations it doesn't matter.
Even tho I don't plan on upgrading it just means if I ever do I don't have to buy 3 new trackers.
Having a VR issue, figured I'd drop it here. Everytime I hit the menu button to load a new game, my system freaks out and can't find my headset for a minute or so. The screen goes grey and I can't do anything. Says the base stations can't find it. It's an HTC Vive running on i7 4770K + RX480.
games on hdd or an ssd?
SSD
it's not when the game loads, but when I want to get to the steam menu in VR
It kinda crashes for a bit
no idea then weird glitch probably
Gee thanks :P
Have you tried reinstalling the SteamVR USB-drivers?
I have not, haven't done anything yet since I work daily and didn't want to mess with things till I got opinions/suggestions
Where would I uninstall the USB drivers specifically?
In the SteamVR desktop window, open the menu, hover over "Developer" and then open the Developer Settings. in that window scroll down until you see "Remove all SteamVR-USB-Devices". After responding to the pop-up with yes, you're going to have to wait a bit and then reboot your PC when SteamVR tells you to. Then try again and see if the issue persists
Gotcha, I'll let you know if it works
Steamvr often has bugs so it is a good idea to uninstall and reinstall steamvr. I do it once a month on a heavy use vr machine. But your issue should probably be fixed with just the usb device reset.
I never had any SteamVR issue that could not be fixed by reinstalling the USB drivers lol
Except for one issue that was actually a bug in that version of SteamVR
Here's hoping!
Most regular issues can be fixed with that, but considering the type of vr that gets run on the machine I take care of (mostly alpha and beta versions of games, as well as special versions of steamvr to run those games). It is faster for me to uninstall and reinstall then to go through the few steps I could take to properly figure out the issue.
when i close my eyes i still see beatsaber
yo folks, how ya doing?
i have a bit of a problem with my vr here, it's driving me nuts
heres the thing..
i play 6 hours straight fine, if i play 20min, rest it on the table, take a pee, comme back, the game its fucking gone, it closed, i lost so many times on skyrim just the freaking start that i have got to download alternative start cause i was mad at that same fuck scene all over again for the 10th time
has anyone experienced anything like that?
Oh my
Skyrim vr makes me sick
Its just the graphics and effects and everything
I get good fps though
I can play a lot, without any problems..only when I put it down It closes....someyimes I think...cause I did a test and was waiting in front of it to close with some message... didn't close at all....lol
I'm missing my SkVr tho...just 5mods till now
But I love Vr, I'm not going to 'waste' money on a decent monitor, only vr for now I love fos but I suck big time on it, so no point in doing that's
@queen ether almost all headsets have a setting for head detection. If a headset is taken off it will usually only stay on for a minute or so, then turn off to extend display life (especially oled VR headsets to prevent burnin. It depends on headset but usually you can change that setting in one of the options menus.
Yeah, the Vive defaults to turning the displays off after 5 seconds of idle
It shouldn't close the software though, that's rather odd
i see, yeah i though that too, to avoid burnin, but closing the game, lolz
thing is, it's mostly skyrimVR related....i it WAS without mods, now i have some...but it did happen right out of the box. Vanilla xperience was nice but..mods make it better ;d
Some mods might be constantly checking for vr display runtime and when that mod dosen't see something it will either crash or stop running which might then force skyrim vr to close.
Might want to check mod load order or find out which mods check for vr as a display instead of steamvr running.
Though these are guesses as I have not had that issue
The Half-Life: Alyx team will be doing an AMA on https://t.co/y6aHejwwHE tomorrow at 9am Pacific Time. Come prepared with all your burning questions about the game's development, because we'll be there to answer some of them.
I find it kind of interesting that you could almost use the touch controllers as a regular controller if it wasn't missing a dpad. 🤔
@haughty thistle So far it seems to work, no crashes when I open SteamVR menu! Thanks for the help!
NP ^^
For anyone here interested in AR headsets (that can do VR as well). Ultraleap (leap motion part), project northstar headset just got steam vr beta support.
https://github.com/druidsbane/openvr-northstar/releases
And since it is inside out tracking, you can do large scale playspaces.
Next time I use my friends I'll let you people know how it is.
Anyone remembers which headset linus ended up on a daily driver?
Think it's index but not sure
its index
Linus uses Index
I need to get some cable extensions for vr
These wont bottleneck my my Lenovo explorer right?
Nope, though just make sure what you use is usb 3.
I have been able to extend rift, vive, and WMR all with usb 3 and hdmi extensions. But anything more then 10 feet (which still fails every once in a while). And you will need powered extensions.
Alright thanks
To be safe I would recommend 6 foot extension at most for laptops due to power instability in most laptop usb controllers.
Yes
Ok good
Its 9.84 feet
Mine does, but I've heard many different stories from different people. As long as you buy from reputable brands, and get a good enough hdmi cable you should be ok. I use Amazon basics USB 3m extension, and a cable matters hdmi 2.0 cable, but I also run a lot of the headsets I take care of from a laptop.
AmazonBasics USB 3.0 Extension Cable - A-Male to A-Female Adapter Cord- 9.8 Feet (3.0 Meters) https://www.amazon.com/dp/B00NH12O5I/ref=cm_sw_r_cp_apa_i_6bxkEb001FSR8
I'd still recommend getting active extensions over any passive extension any day. I had different experiences with passive extensions. Some do work fine, but those are usually pretty heavily insulated and thus are pretty stiff. Others only work half the time. However with Active extensions I never had any issues. It's like plugging in the headset directly into the PC
Especially my WMR headset (Lenovo Explorer) was picky about cables. A 2m passive extension cord did not work at all. The max I could get to work was 1.5m
I agree active extensions are much better but can add cost. Though they have gone down in price.
Though finding good flexible hdmi cables is a bit harder, and using a hdmi splitter or powered hdmi extender can be an issue if you dont get a high end one that supports all the nessasary stuff. It took me a long time to find a good one.
i just bought a dell visor for £200 was that a good deal heard decent reviews about it
I mean if you got it brand new 👍
As a used headset, I'm not so sure tbh. I got the Lenovo Explorer on sale a year ago for 200€ brand new. (200£ is about 240€ according to Google)
i was going to get the lenovo explorer but they were going for like £270 used
Afaik there really isn't any difference between the Lenovo Explorer and the Dell Visor. The differences are limited to the color and the packaging
i know thats why i went for the dell visor
i was looking at the samsung odyssey+ but that was way out of my price range
Yeah. I would only suggest going for the Odyssey+ if the higher price compared to the Rift S is worth it for you or it's cheaper than the Rift S. In general the Rift S is the better headset, but the Samsung one has OLED panels, Physical IPD adjustment and way better build-in audio
i was going to go for the normal rift but then i realised that you have to get tracker things too and its just more hassle than its worth im really only looking to play some VRchat and half life
With the Original Rift, yes you do have to place those Cameras in the Room and the cables are a mess. I think that SteamVR tracking is still the best VR tracking system in existence however. Only place the two lighthouses in your room, plug them in to power and your good to go. But since they stopped making the OG Vive, cost of entry has significantly risen (Vive ~600€ at the end, Vive Pro 999€, Index 1080€)
i was looking at the certified used original vive on their website for $350 but i think its only for america
i actually just realised this but i think my room might be too small
its 2m by 3m and half of it is taken up by my bed/desk thing
so i have no room to move
As far as SteamVR is concerned, a free space of 2m x 1.5m is enough to play Room scale, Oculus on the other hand wants at least a playspace of 2m x 2m. But a good rule of thumb to check if you have enough space for VR is if you can stretch out your arms and rotate around without going over any furniture or hitting anything, you have enough space to play VR
might have to move a couple things round the main problem for me is i have a bunk bed type thing that i might bump my head into
I had to restructure my room a bit as well. And from what I heard from others, it's a common thing for people who just got VR for the first time
The new TWD vr game seems pretty good judging from the little amount I've played so far
Best vr game i have played by far
Best one for me is still boneworks
lol 
Lmfao
Normal songs in Beat Saber feels like the first Superhot level for me
Slow and too simple
Except for the troll levels like Holding On where the normal level is actually Expert+
so right now which one of the 2 is better in general
oculus rift s
or
oculus quest
Depends on what you're after, because they're fairly different.
The Rift S is the better PCVR headset, but the Quest can be used without a PC too.
Basically, if you want to play only, or mostly, PC VR titles the Rift S is generally the better choice. UNLESS your IPD is very far off from what the Rift S has as it only has a fixed IPD of 64mm. Headset manufacturers say that IPDs between 58 an 70 can use fixed IPD headsets, but I beg to differ from my own experience. I have an IPD of 67 (so only about 3mm off) and I would say I'm comfortably at the outer edge of IPDs that should be supported by these headsets
I'd say if your IPD is about 4mm off, you're fine. Any more than that you can try, but I'd recommend to getting a headset with physical IPD adjustment
Imma bout to do something stupid, run H3 off of a pentium g4400 and an rx 480 8gb
wish me luck
so far so good.....
I mean, I once ran Beat Saber on an i5 4460 & GTX 750 Ti. I had to put the settings all the way down to lowest and ran it on a WMR headset. It barely ran at all, but it ran!
gonna stream boneworks playthrough in games
Is a 5700 XT good for vr? It would be paired with an ryzen 5 2600
2600 is a bit on the low end for a 5700xt
do attempt to upgrade cpu relatively soon after you grab the new gpu
The 5700 XT is a good VR card, but as Carmonben said, the CPU is a bit low-spec for the GPU. We all know that GPU performance is the most important thing for VR, but the CPU still does a lot of things and there are games which have straight-up similar CPU to GPU load ratios to normal flat-screen games like VRChat
Hey guys I’m looking into some vr gaming, I have a gaming laptop that fits in between the recommended and minimum specs for oculus rift 2, how well do you think it would run? (This is my laptop https://www.jbhifi.com.au/products/dell-g3-15-3590-15-6-gaming-laptop-i5)
Also plz tag me so ik someone has said smthn
@latent tendon it should be alright but some games like The Climb might struggle. Beat Saber should run on a calculator and Bonework wants a good CPU
I really don't know if the i5 will handle Boneworks smoothly
My R7 1700 struggles with it
Another thing to consider is that your Laptop does not have any sort of DP out. You might get Lucky with a very expensive HDMI to DP adapter, but generally I'd recommend sticking to a headset that would work with your device out of the box, like the Oculus Quest with Link (which does not work with your GPU sadly), a WMR headset or the older generation Rift CV1 or OG HTC Vive (the latter two from the used marked)
Rift S any day. The Lenovo Explorer is good, but I think it's only worth it, if the price is at least 100$/€ less than the Rift S
But, if you have glasses, you shouldn't get the Lenovo Explorer as it's the least glasses friendly headset I've tried
Well that's what I thought with mine too, until they collected scratches
Verdict on the pentium g4400: playable and stable, Superhot VR was a little choppy at times when you decided to speed run.
H3 would ask for more resources on on the friendly 45 range while using the minigun was moving around hitting stuff at different distances (pointed up there wasn't any other stuttering to care about.)
misc specs are rx 480 8gb, 1x16gb ram at 2133mhz
Anyone here gone through with support cases for Varjo VR-2?
I've been thinking of buying one, but had some issues finding peoples past experiences how they solved issues with the support. 6000 euro is too much to just have go down the drain
I'll ask a friend who reviewed the headset if they talked about support
thank you very much
@haughty thistle So I uninstalled and reinstalled the Drivers and it worked for a bit, but it's doing it again. Every menu press just gray screens my headset and it says 'Make sure your headset can be seen'
@pallid ore
Just talked to my fellow reviewer he did not know about the support side of the headset but said the only headset comparison was the star vr headset, which I've also tried. That means the experience is really amazing and has very good eye tracking.
To quote him
"well its design of a retina display inside an average display is kind of unique. Its high resolution experience definitely goes far outside what Oculus Vive and Index are shipping. Better than Pimax I think, ten we have StarVR which could rival it because I believe StarVR has eye tracking foveated rendering that isn't stuck in the center of the screen. Then there is xtal which is at least on par with Pimax but not doing foveated rendering, and so I think this could be StarVR vs Varjo."
I haven't reviewed the varjo headset yet so I am unsure about the quality of support. I'll make sure to bring it up when I try it.
Why is oculus rift s 80hz while rift is 90? That's pretty dumb
^ reason I still run OG rift
s is much higher res
Higher Resolutions get harder to render and thus the framerate will drop. Oculus knew this and tried to help the customer by reducing the refreshrate of the headset. IRL you won't notice the difference unless you switch between them side-by-side like you can on the Index
@gentle coral Thank you very much. I had actually missed the StarVR, I heard of it but forgot about it. It's much cheaper, 3k isnt that much to lose so feels much better to buy 
#virtual-reality Can anyone recommend any VR headsets? I am looking for a VR headset for game, something that's not over $1000, and is compatible with SteamVR. Thank You😁
$1000 is a big budget for VR and includes a ton of headsets, but since you are a VR beginner I would not recommend you go spending tons of money on a VR headset. Start it out with something that is relatively cheap, but involves as little Risk as possible.
So depending on your region that's either just the Oculus offering or also includes the Samsung Odyssey+.
With the Oculus Offering it's easy: Since you want to mainly play PCVR get the Rift S, UNLESS your IPD is too far off. The Rift S has a fixed IPD and if yours is to big or small it can make the experience less than ideal. According to Oculus everything in between 58mm and 70mm is supported, but imho it should be more like 60-68. If your IPD does not fall in this range, get the Oculus Quest with a Link cable. It's a bit more expensive and the Visual Quality isn't as good, but the Quest has at least a physical IPD adjustment.
With the Samsung Odyssey+ you get a bit more choice. The Samsung one doesn't have as good tracking, but it basically has the same panels as the Quest. Since it's a native headset, the visual quality is a lot better. The Samsung Headset also has physical IPD Adjustment. But I've heard of reports that Samsungs Anti-SDE layer on the panels can make the image look slightly blurry.
Oh hey, a VR Channel. I own a HTC Vive, is it worth upgrading it yet? The quality on the Vive obviously leaves a little to be desired.
Tried to play elite dangerous on it and the text was so bad 😦
@haughty thistle Thank you for your recommendation it is much appreciated, i live in NA Ontario, and i have an IPD of 63 so i think i should get the Oculus Rift S then.
@faint dagger, depends on how much you're willing to spend for an upgrade and how much expect to get out of that money. If you're fine with the Vive wands, and are only looking for a replacement of the head unit, the Index is the perfect choice. And I can safely say, the ED experience with it is perfect. However the Index head unit alone costs 540€ and is currently not in stock. Other headsets like the Rift S exists, but I honestly wouldn't see them as an upgrade of the Vive personally
I see, do the other wands provide some sort of significant upgrade? I have been very impressed with the tracking on the vive wands, I mean the ridiculous stuff you can do on beat saber kinda shows they work well
The Index controller aren't as good for Beat Saber as the Index controllers, but for other games that do support the advanced Index features, it's just amazing. The Immersion you get is definitely worth it's 300€ pricetag if you ask me, but then again, the experience is hit-and-miss with games that don't support the Index controllers yet.
I see, interesting
Can you connect different controllers to different headsets? that is if your connecting them throw Bluetooth?
funny enough my friend that owns a rift says that the rift controllers are actually best for beat saber, purely down to weight
but then he is doing the ridiculously hard stuff
lol
Yeah, I can understand him. I own a Quest and the controllers are crazy light-weight compare to my Index controllers xD
I'm like yay, I can do K/DA on expert+, I am good at game, he's all "Hold my beer while I do overkill at 200% speed" 😦
I don't know about how the Oculus Controllers connect, but what I do know is that the SteamVR tracked devices, like the Vive wands, Index controllers and Vive pucks connect through a proprietary 2.4GHz wireless. So using them requires little dongles of which two are build into any SteamVR tracked headset like the Index or Vive. In general, connection is one thing, tracking is another. SteamVR Tracking is the one with the best compatibility allowing for infinite devices within a single lighthouse tracked area, but they need their lighthouses
WMR Controller connect through Bluetooth, but they need a WMR headset to be tracked
probably bluetooth
@hushed void what type of computer do you have as that will also tell you how much budget you should put into the VR headset vs upgrading your computer.
I agree with @haughty thistle that if this is your first vr headset, it is better to start with a midrange headset like the rift s or odyssey +
Once you get used to vr you will know what you need moving forward.
The next level up is the Valve index at 1000 dollars US for the whole kit.
Also more then likely the next major generation of VR headsets will be fall 2021 or spring 2022. So if you are fine with a three year upgrade cycle then the mid teir headsets will be the best value.
@gentle coral @haughty thistle No i am not really a new user to VR, i have try VR before when my friend upgraded his VR headset and gave me he's acer windows mixed reality headset until it over heated and broke 2 months in.
My PC has an i5-4690k @ 3.70GHz CPU, and an GeForce GTX 1080. i have tested my pc if it is was VR compatible, and it is.
Oh and also 16GB of ram
@gentle coral @haughty thistle thank you for your help
thats a bit light on the cpu side for some of the bigger vr games
@hexed notch Bit light on the cpu? What Do you mean?
@hexed notch My CPU is 6 years old (2014), and it run great. I mean i have 4 screen running at 6,459,040 pixels at once very day for at lest 4years now. Games run great, amazing acuity, on my medal screen almost every game runs at 120Hz with out lag ever
vr is a different can of worms
Even when i play VR on the Windows Mixed Realty Headset on full setting i would only get lag when there was a lot of things going on.
in boneworks?
Setup right now
@hexed notch No i haven't played that game yet, didn't even buy it yet. Was planning to play it was waiting for it to come out, but then my WMR broke witch lead me asking people for recommendation for VR here.
and people are very helpful
if you just want a recommendation, get the best you can afford between odyssey, s, index
but id recommend upgrading cpu first
@hexed notch i wish i could, but it costs too much to upgrade my CPU, all i can mange $1000 and that was set aside for a new VR setup because i really liked playing VR. If i upgrade my CPU then i will need to put in a new motherboard, RAM, and get myself a new case, witch to replace this system and get something better i would need to spend at lest 2k-3k, because my system is custom and make to last under a 10 year warranty, and so far it has not let me down.
cad or usd?
Canadian
yes if i am going to upgrade i will upgrade fully
🤨
ok if its broken
ya it is a bit, the two fans that the front panel was holding broke off and i had to zip tie them to the front
😄
yea nope i specced out a mobo ram cpu upgrade and you cant get both that and a rift s under a grand cad
actually
if you stick with 16gb of ram you can get it to fit
and youd have $90 left over for a case
and i see a few good cases under $90
https://pcpartpicker.com/list/brKpmg
here would be the motherboard ram and cpu id recommend
anyways good luck and good night
@hexed notch i appreciate you helping me with the pc upgrades but i think i will not be upgrading my pc anytime soon, or at least until the warranty ends on July 2024, that is if the pc don't kill its self, lol
I mean if the PC kills itself just get it replaced under warranty
Anyways if the Asus wmr headset ran a rift s should run just fine as well
@hexed notch Funny story about the Rift S today, i actually went out to all the best buy stores that had it after work at 12, and all the store where all out of stock in all 5 Stores, and funny thing was that they all told me the something "that it was sold out in the morning".
Bad luck
@hushed void you forgot the maple syrup
My living room desktop is a i7 4770 w/ an RX480 and it runs all of my titles fine. Pavlov, Beat Saber, VRChat, etc
It's when you want AAA game level realism that you need a big CPU and a big GPU. Unity, oculus, and valve all recommend developers optimize for large core count CPU. A major example is that for specialized audio you want at least 1 full true core and at least 10% of the processing budget.
Also unity and unreal are both undergoing major optimization for high core count.
Though this also means that games will run even better even on older 4 core hardware.
But games like boneworks, HLA, skyrim VR, Fallout 4 VR, most driving Simulator style games, and any high frame rate games will really want more cores to balance the load,
@round sail Not at this time of the year, maybe in the summer.
For controls I fin it better to get rechargeable batteries with the battery charger for them. So that you don’t waste money on buying new battery’s every time you run out.
I think both have their ups and downs. The benefit of a AA solution is that you can "recharge" the controller almost instantly, but on the other hand, getting a proper percentage readout is almost impossible with how many different battery formulations are out there, with lithium induced Alkaline, normal Alkaline, NiMH, Zinc Carbon, etc.
honestly I much prefer controllers with a built in rechargable battery
I think swappable 18650s would make the most sense
I wish I could just swap the batteries in my index controllers like you can with oculus controllers. It's always a pain to wait around until your controllers have charged.
@gentle coral, yes that would be nice, but also 18650s aren't as consumer friendly as something like a AA battery, so no one will do it sadly 😦
I would also like the VR controls to have built in battery’s that can be recharged, but then you would have to stop playing and recharge your controls in long gaming seasons and wait for them to recharge.
I think they should make special battery packs that are swappable and last at list 1 to 2 hours. Like in those old phones where you can swap the battery. What do you guy and galz think?
But those are again specialized batteries that you can only use in one device and you have wasted space due to the additional plastic layer just like with AA batteries. I just think than, no matter which approach, we will always have to make compromises...
i charge when i'm done
^
I forgot to charge my controller so I stuck a battery pack in my pocket and wrapped the cable around my arm up to the controller
Worked just fine
Don’t sound very comfortable
🤷♂️
Even though the index controllers have 8 hour battery life I'm always running out of battery
It's even worse with FBT
Seriously considering buying the straps that come with built in powerbanks
Anyone have any stream VR recommendations?
Liike games??
@haughty thistle 18650s are extremely common (at least in cities. They are the most common battery type in the world at this point over 10 billion produced per year, AA batteries are getting less and less common. 18650s can also be found for a similar price to AA if you know where to look. But there are volatility issues, especially compared to lithium polymer (which index and vive use. But they have a much smaller charge density, but can also be made in better shapes. Though there is new lithium polymer stuff on it's way that might be quite a bit better. Until then rechargeable AA batteries will be a good option.
Not sure who here saw this yet, but this is somewhat interesting.
https://uploadvr.com/samsung-odyssey-2020-china-design/
Issue is this is a design patent and it's already a year old. Though they might have been waiting tell the oculus headsets came out and a unique release time presented itself. Though I would be very surprised if this headset is actually on track to get launched any time soon, due to the lack of talk about it. Though there has been a large hole in terms of WMR headset news recently.
Though some of the original sources renders look nicer then the ones upload featured
https://www.91mobiles.com/hub/samsung-next-oddessy-headset-design-patent-cnipa/
Looks like a fly mask
Looks like a fly head to me xD
^
Rift s needs a computer so it is not all in one (so quest). If you are talking about all in one tracking (inside out style), then that changes it to depend on games you want to play and your computer
Interesting News
https://www.roadtovr.com/lynx-r1-ar-vr-headset-tease-reveal/amp/

I'ma just Copy&Paste my answer from a few days ago when someone with a 1000$ budget asked for help selecting a VR Headset:
Depending on your region that's either just the Oculus offering or also includes the Samsung Odyssey+.
With the Oculus Offering it's easy: Since you want to mainly play PCVR get the Rift S, UNLESS your IPD is too far off. The Rift S has a fixed IPD and if yours is to big or small it can make the experience less than ideal. According to Oculus everything in between 58mm and 70mm is supported, but imho it should be more like 60-68. If your IPD does not fall in this range, get the Oculus Quest with a Link cable. It's a bit more expensive and the Visual Quality isn't as good, but the Quest has at least a physical IPD adjustment.
With the Samsung Odyssey+ you get a bit more choice. The Samsung one doesn't have as good tracking, but it basically has the same panels as the Quest. Since it's a native headset, the visual quality is a lot better. The Samsung Headset also has physical IPD Adjustment. But I've heard of reports that Samsungs Anti-SDE layer on the panels can make the image look slightly blurry.
In general, it's those 3 inside-out tracked headsets I'd recommend. I have tried both Oculus headsets, and their Tracking is noticeably better than what WMR (Samsung Odyssey+ in this case) offers
You might also want to consider the Quest over both the Rift S and Samsung Odyssey, if you are seeking for a headset you can just take with you and set it up within minutes to demonstrate it to friends and such, without having to take a Laptop with you
it basically has the same panels as the Quest
No. The odyssey+ displays are completely different. They are the same resolution, and are both OLED, but that's where the similarities end. The O+ has only two subpixels (superior) while the Quest has three. The O+ has an anti-SDE filter that eliminates screen door effect at the cost of slightly blurring the image. The O+ is also 90Hz vs the Quest's 72.
Yeah, but they are both using an OLED panel with a PenTile matrix, aka 2 subpixel per pixel. And 2 subpixels per pixel is not superior over 3. it's the other way around, you want an RGB-Strip subpixel arrangement with 3 subpixel per pixel
hey might not be the exact same panel, but in terms of color/pixel denisty/physical SDE, they are essentially the same. And I did mention Samsungs Anti-SDE layer which could be beneficial or a negative depending on your perception of it
Seems like I may need to RMA my index controllers. The left joystick has now started to drift and it has never clicked when pressed forward ever since I got it.
oof
@haughty thistle the quest uses three subpixels, but the subpixels are dots, not lines. This is inferior to the two subpixel dots of the O+. RGB lines is superior to both, though.
@tired oasis. Having tried many versions of wearable PC, I can say it is s great idea, but everything other then the HP Z VR backpack has been quite flawed. Though the HP one is only slightly better.
I'm currently designing one that uses off the shelf computer parts (first a prototype with slightly modified parts), then go down the custom cooling route, then check how much of a mini itx board I can shave off, same with gpu.
Other then battery it should be no more then 2.5 kilos (fiveish pounds). If there is intrest I'll probably end up commissioning custom parts from gigabyte and a few other places.
That's cool. I actually like the idea of building your own vr backpack pc rather than buying it.
Ok I'll go for a rift s
Tysm
I don't mind Hz
I have tried the quest and it's fine at 72hz I just want good colour
So the link cabel can't do that very well
I wish it had dp on it
But it does not
So a rift s it is
@languid tundra, if that is true, then tell my why I can still see the PenTile typical color-bleed (orange on one side and cyan on the other) going from top to bottom. This Color bleed would only happen on a 2 Subpixel per pixel basis afaik
Hey! This is really a long shot, but do any of you know where how I could get an Index while traveling to the USA? I am here for a mouth and hopeful the it comes back in stock... But my problem is that Valve is the worst company for this because I need a USA billing address to buy it on the American store (I am from Brazil, where the Index isnt available, and if was taxes would make it literally unpurchasable... Fun fact, when the PS4 came to Brazil it costed around 1000 dollars), does anyone know a solution? Paying by proxy? Maybe a retail site you know that doesnt mark up the price too much?
There are companies situated in the US who buy things for you from US stores and then ship it to you. I'm not talking about those who act more like a retail store. I'm talking about those which you contact with like a product link to the store and stuff. Since the Steam Store is such a niche store, not an aweful lot offer purchases from Steam, but I've heard of some who were able to get the Index through one of those "proxy companies" before it was available officially in Canada
Oh, I didnt know there were companies that offered that service
I just searched the term and these are a few that came up:
https://www.myus.com/
http://www.borderlinx.com/
https://www.usgobuy.com/
https://planetexpress.com/
Please do note, that I have no idea on how well these services work, as I've never had the need to use one of them. Basically all of these work, by you registering and they give you a real US address, with which you can register on any US online retailer. The package gets send to their warehouse and they will then ship it to your address.
Shop US websites & ship to your country with reduced international shipping rates. Ship packages from popular stores like Amazon, Walmart, Ralph Lauren, and more. Get a free 30-day Premium Membership today!
Borderlinx provides you a shipping mail address in the US and the UK to buy products from EU and USA brands, and ship globally easily at the cheapest cost.
USgoBuy package & mail forwarding service offers cheap international shipping from US, free US address & package consolidation. Shop US online stores with US card & billing address via BuyForMe service.
I will have a look, although I think with the situation with the Index where when it comes back in stock it will probably quickly run out again, idk if the these proxy comapanies would be able to buy iy
Oh wow, Thanks man! 😅 ✊🏻
Np dude ^^
I've heard of these companies a while ago and thought it's a really interesting niche that these even exist
Just check if you need to pay before ordering or after i would say after is better as then your money isn't stuck if it runs out of stock just as you want to order it
I have used proxy shipping, and forwarding systems like those many times (only have experience with Japanese, chinese and European ones). But if you do your research correctly you should find a reputable one.
Here is my experience with a Japanese one called Tenso. ( I only have used their forwarding services so far and not there proxy buy service.)
You sign up, they give you a Japanese address (inside a warehouse). They have guides on how to fill stuff in to different japanese websites. You create an account for those websites and buy what you want, and when it asks for address you put the address the proxy company gave you. Then the items will be shipped to that warehouse, and the forwarding company will notify you that your item is at the warehouse and ask you where you want it shipped to in your country. I'm not sure how good the prices are USA to Brazil, but Japan to USA was typically the same as buying a product once it was available in the USA.
I'm not sure how the listed companies work (some might do what TENSO does, and others might be actually contacting a USA based person to get it for you (proxy buying).
You can also see if a US friend is able to send you one. This is how I get custom Chinese electronics (I have manufacturing friends in china).
I often use these services to get games, music, electronics and clothes that are not available in the USA.
I might actually get a few Chinese VR headsets at some point that are not available in the USA.
These companies are typically actually extremely large since they are in essence middle men between economy's. They fill massive gaps that Amazon and similar companies have. Also they are typically subsidiaries of larger goods and services companies or are contacted to them.
(Example is that Tenso is one of the major shipping contractors for Rakuten ("the Japanese amazon")).
dont get those Chinese headsets till Corona dies down
I should probably check on my friends in china. Though I already know that the virus has closed down most Chinese pcb manufacturers full stop, as well as a number of Taiwan and Korean ones. And they will probably be closed well after lunar new years ends.
This will delay a good Chunk of electronic hardware (q1 or q2 of most electronic companies will be hit extremely hard for any low stock item).
I would not be surprised if pre order VR headsets are delayed by a month or so. It would be more suprising if nothing changes.
according to strange parts they are extending the spring festival several weeks, and conventions are canceled till summer
Hello, which one of a vr headset is the best for playing beat saber?
In terms of controllers it's the Oculus Headsets, in terms of the displays it's the Valve Index
The reason I'd say Oculus Controllers is because of their weight. Lighter controllers can be swung around faster than heavier controllers
but the vive wands are light
compared to like
wmr
you want light
indecks controller.
The Vive wands are pretty heavy compared to the Index Controllers and the Index Controllers are noticeably heavier than the Oculus Touch controllers (although not as much of a difference than Vive vs Index)
so oculus is better ?
is the new rift s is good enough for starter ?
The Rift S is imo one of the best Headsets for beginners, who have not yet tried VR. The Quest is the alternative for people who need physical IPD adjustment or the portability and the Samsung Odyssey is one that I can't decide on whether I should recommend it or not xD
as a vive user i can say the same C: although some people prefer the vive wands for some reason... although I would love to use the oculus/index's ones
more on preference i'd say
but yeah the rift s would win for a beginner, or a quest if u dont have a powerful enough pc
The original oculus wands were nice cause you could hold them however you like
And I found that holding them with the saber pointing almost straight out allowed me to swing faster than normal
The index makes you hold them like sabers which makes me swing harder
However I perform much better with the index controllers simply due to the clarity being so much better (on the headset)
Anyone here have issues with the oculus rift s, We're having issues with the games dropping to like 10 fps after about an hour or so of gameplay, Specs of the VR system i7-9700, RTX 2070 super, 16gb ddr4 ram, 700w PSU, 500gb crucial M.2 SSD, Gigabyte z390 UD Motherboard, bequiet Pure Rock CPU Cooler.
Best headset ever frl, I highly reccommend.
@formal timber, do a screen recording of task manager and see if anything changes after playing for a while. You might also want to check resource monitor. Considering the specs of your machine there should be no issue running vr games at the max hz of the headset.
If there is no noticeable change in running processes the it is probably a driver issue for rift s.
Is there any specific games causing this?
i love playing around in pavlov
@formal timber check your thermals too, it might be the CPU/GPU running too hot and throttling itself. I hope you're not running any kind of Intel stock coolers ?
@tulip magnet daaaamn
Nah running a be quiet Pure Rock, Of which i believe should be more than enough @wispy wing
tomorrow i will check thermals, Its One of the pc's in my work rn so i gotta get it looked at
Indeed but nobody's safe from forgetting a screw on the cooler (happened to me once)
lol yeah i get u
mah dad is getting some sort of vr ready pc with rtx 2060 just for oculus link :p
and yes i am old enough for discord if ur wondering
imo I would opt for an oculus rift s instead of quest with link
It just took me 20 minutes to trouble shoot that my VR doesn't work without electricity. I'm smart.
bruh moment
A friend said u can use 4 Wii remotes to use full room tracking is this true (would be utilising it less)
Ir leds
the best thing about the headset
is the valve index good for boneworks
Yes, especially since some boneworks features were designed for index controllers to feel extremely natural.
Index is the best option for boneworks

The index is best for HL alyx yes but I want to play HL alyx but
I don't have £1000
So what tobg5 that is not wmr
To get
how do i fix 475 error steam vr
@spring mantle depends on your computer. But probably the rift S.
Future specs: 16gb ddr4 3200 Ryzen 5 3600 (OCd) and an Rx 5700
Well down under, we aren't allowed to buy a valve index :/
An American friend of mine bought an index for his friend in Australia and shipped it to him
Current specs i3 6006u Intel hd hd520 12gb ddr4 2133 or 2144 idk
It anit much but it's honest computing
anyone recommend some good headsets i could buy
Depends on your budget, your current system and a bit on your region as well
tbh
don't even talk about vr on linucks
gave me motion sickness
some kind of proton delay with motion smoothing
and also the dashboard wont work so that's a big problem
Yeah, if you want to run VR, you should only run native code as latency is much more important than on Flat, and even those 20-50ms of translation latency can make VR unusable in many cases. So as of right now, SteamVR does support Mac and Linux, but honestly is more of a Demo rather than something you can actually use. like you said: No Dashboard, heavy lag in translated games, basically no native software available, etc.
i think not even the lab is supported
beat saber was playable
but the motion stuff was trash
and settings literally din't work
The only SteamVR game I know of that works on Mac for example is Blobby Tennis, and I heard it's absolute Trash xD
question: is there a vr headset that doesnt use proprietary cables? i live somewhere where i CANT and i really mean CANT get cables if mine breaks, i need a headset that uses standard cables. Thanks!
HTC Vive is pretty much the only one I know. You can completely replace the stock cables with off-the-shelf ones, although the plugs on the headset are pretty deep in and have comparatively small holes, so finding a cable that fits might be tough
Not as far as I know. Also: The Vive is no longer being manufactured, so new prices are way too high. Maybe check the used market, you might find one that is less than 300$ if you're lucky
Many headsets don't even allow you to remove the cable in the First place mind you. So having a removable Cable in the first place is a blessing
Echo combat (Echo VR) is incredibly underrated and only $10. Anyone else that cant get enough of this zeroG with guns multiplayer experience?
Anyone with a GTX 1650 Super with a VR setup?
🅱️eat saber
Anybody here with a samsung odyssey plus?

I was wondering what people thought about the built in headphones on the odyssey plus @sullen linden
they eh
they work
heard mixed things
@swift knoll if you're planning to buy one, don't honestly
buy a rift CV1 used or splash out a bit more for a rift s
I already have an index
I'm just asking what people think
And I have a question about WMR in general, how is the halo style headstrap @sullen linden
mine is comfy
i love my hp
comfier than some other headsets i've used
i'm planning to "upgrade" to a rift s(hand tracking mostly)
and that headset is quite comfy too
The halo style strap has always intrigued me since it seems to have a love hate relationship
The only headsets I've used are the vive and the index, neither of which are halo
The thing about the halo strap really depends on your head, and whether or not you wear glasses. In general, the mounting of the Index is the better one, since it pretty much allows for any kind of head and also allows for glasses to fit without messing with the fit of the headset (if you can pull the lenses further from the face that is). In the Case of the Lenovo Explorer, there is barely any space in-between the lenses and the eyes, so wearing glasses will scratch them. I don't know about the Samsung Odyssey, but I think the glasses situation won't be better there either, although the Odyssey will fix on my Issue No.1 with WMR and that is the flip-up hinge. Neat Idea, bad execution, worse longevity. Basically, it causes the bottom of the headset to never sit snuggly against your face and with every use the hinge will be a bit less stable. In the two months I had my Lenovo the hinge did loose noticably in stability. The Rift S doesn't have that issue either, but realizes glasses fitting by loosening the tightness against the face, which can introduce light-leak and can cause the headset to become a bit wobbly infront of your eyes. I say "can", because others reported to not have that issue, or it being less extreme on their end
Interesting
the halo strap for me is yuck
adding a top strap wont help
either dac or three point
Which headset do you have @autumn tangle
I'm also in the halo hate group, as I have massive ears and use high end headphones and it's very difficult to wear halo headsets comfortably.
So far the best headmount I have tried is still the idealens headsets, followed by hololense 2
The weight and pressure balance is really amazing and you can put headphones on before the headset
I know a few other companies are working on this style of headstrap.
I feel the same. The Audio Solution on the Index might not be the bassiest, but it does sound very natural and that without anything touching your ears or the part around your ears. I think Speaker Solutions like the one on the Index are the future of VR sound with the technology we currently have.

Huh
I like the solution for index but it is terrible for spatial audio immersion, compared to properly tuned over ear headphones. Though if the audio engineer doesn't know how to do spacialized audio based balance it can cause vertigo. (You morph sounds based of how your head is moving on top of just spacialising the audio.) Though this uses even more CPU. Properly Spacialising audio takes at least 1 full core for simple stuff and I've heard about devs who use up to half their CPU to do high end path traced audio. (It will be nice once a proper nividia audio ray tracer comes out).
That sounds awesome
Anybody have any VR setup recommendations?
I'm looking to get into VR (primarily for beat saber, blade and sorcery, etc.) but have no idea which headset to get without breaking the bank
Any tips or recs would be appreciated
Define breaking the bank
tryna keep things under or around 300
which is kinda unreasonable for anything above mixed reality
what does the used market look like near you?
I dont really know what to keep an eye out for, but I'm around some major cities so should be some stuff
Rare to find full 6dof headsets under 300, even used rift or vive since those are now only available second hand or from third parties that still have stock.
What would be a more reasonable route? Just wait until vr is cheaper?
The rift is is around 400 new, you could probably find it for 300 used. The samsung odyssey plus is $229 but it has some problems. Those are basically your only options @spare zephyr
You could get a used rift cv1 or vive but those won't be as good as these newer headsets
thanks for the advice 🙂
@gentle coral, while it might not be the best that is possible in terms of spatial audio immersion, I feel like the immersion is better on the Index than on other headsets, since, as I said, you don't have anything touching your ears or the surrounding area. It's ultimately everyone's decision, but if I remember back to the days of my using WMR with my own supplied over-ear headphones, the experience definitely wasn't as immersive. And everytime I see people, who haven't tried the Index mind you, say that the open design of the Index speakers is a deal breaker for them, I kinda chuckle a bit. During the Summer my father sometimes cuts some wood with a hydraulic press in our backyard, which is directly across the wall of my playspace. I can barely hear him doing anything while the Index is playing audio, even more quieter background music can easily overpower the usually very loud hydraulic press sounds radiating throughout my room...
The speakers on the index are extremely good audio and comfort wise
I also got the new versions of the index controllers and it seems like they have fixed the problems with the joysticks
Pretty glad I decided to RMA my controllers

Should I get a quest or should I save up for a better computer for the rift s?
@worthy heron what games you want to play
also, would you consider a gtx 1050ti to be VR ready?
I have an rx 580 and an old i7
@heady radish a 1050ti is gonna struggle and I'd recommend upgrading before getting into vr for the best experience
You can probably play with it but low fps can make you sick if you're prone to motion sickness
@haughty thistle, I definitely agree that they are currently the best first party solution for VR audio, and I am amazed that you have met anyone who considers the open design of the index a deal breaker, I mean they are removable if need be. And their solution will probably be copied for quite a few more headsets. There are only a few released headphones and VR earbuds that are better immersion solutions, but due to price or availability, they are not a great upgrades yet (spend the money on upgrades to you vr computer). A big part of the main issues is there are very very few spacial audio people currently working at game studios. Almost no games have been released with high level spatial audio. Based off the reddit AMA for HLA, Valve will be using their higher level spacial audio features.
But until most VR games start using advanced spacial audio there will be no reason for over ear headphones or vr earbuds to replace the off ear ones index is using.
Another problem is many headphones currently have to much pressure which does affect a difference aspect of immersion (headset presence). The off ear design is one of the best ways to lower headset presence ( also properly balanced headsets, or just wearing the headset correctly).
idk about you but i found the index has perfect spacial imaging
^ same
What do you guys mean by spacial imaging?
if a dude in boneworks stumbles into an object which makes noise outside of where i can see it, i can still locate it fairly accurately from just the sound
I finally got it!
noice

@hushed void enjoy VR!!
@hexed notch that's the first time I've heard someone call (ambisonic field) "spacial imaging".
But I definitely understand what you mean now and that is definitely what you should be able to do in VR.
The fun thing about ray traced audio and physics based spacial audio is new abilitys you gain by using more of the bodys audio perception. You can listen to things on the other side of a door, Perceive a sniper's location just from audio, listen in on conversation, and much more. Shooting a gun in a metal factory should scare the crap out of people, clashing swords should sound amazing, driving a car should sound like driving a car (that one is a sore spot considering the audio engineer who showed me what is nessasary to properly simulate a cars audio would take up well over 50 percent of a current gen computers processing budget) .
You can do all this with current audio, but it is actually not all that immersive once you have tried the proper stuff.
In my opinion When properly done, it feels like cheating, and it makes as big of a gameplay difference as higher resolution or higher framerate.
But until something like the index costs 500 dollars for everything, visual quality is paramount (devs choose devices based on cost and accessibility, not on audio quality (and most of the audio issues are able to be solved in software)).
@hushed void all of these games are fun, and the bundle is only $15
Besides the index, my best experience with audio positioning has been with earbuds and standard hrtf
Also have you had a peek at nvidia's cuda accelerated audio raytracing? @gentle coral
Mental stuff
Csgo has been nearly perfect for me
@hexed notch, I'll check, that might actually be a result of me and others pestering nivida at GDC last year to do ray traced audio. At least If it is what I think it is.
no its from 2017
Note: Please use headphones for best experience. NVIDIA's VRWorks Audio SDK creates immersive audio for games and VR using path-traced audio to simulate environmental acoustics.
This is a demonstration of VRWorks Audio creating spatial effects in Unreal Tournament from Epic ...
Ooh the vrworks implementation, yes I know it. Last year I was trying to see if they were going to use the ray tracing cores in RTX to do that (especially since ray trased visuals for VR are nearly impossible unless you have a DGX-2). But yes that demo is great.).
Quest or Rift S?
i already have a pc but like the idea of wireless and portability
@scarlet pollen Rift S, just because it has good quality and it has good speakers and mic, i have bin playing on the rift s for a day and i thing its amazing
Display: Fast-switch LCD 2560×1440 (1280×1440 per eye) @ 80 Hz
Camera: 5 cameras
Mass: 499 g
@scarlet pollen quest, you can use it with your PC and standalone
The PCVR experience on the Quest is tuned down visually significantly. If you do want to mainly palyy PCVR, the Rift S is the better headset
@scarlet pollen Rift S as it is the dedicated PCVR headset. If you don't see yourself using the wireless function then don't bother with the Quest.
@haughty thistle the difference isn't significant. the quest also has an OLED display, the only downside to it is the 72hz refresh rate, which isn't far off the rift S' 80. The quest is more versatile because of the internals. Sure, the rift S is "better" if you are only playing PCVR, but the quest is a better value and the more versatile headset
the quest's only disadvantage is the comfort (which can easily be fixed by a DAS mod) but if you don't want to mod it you can add a counter-weight that will help a lot
the choice in the end is up to you but if i was in your position I would choose the quest
@hushed void
Tracking volume of Rift s is also bigger
only by a bit
thank you, but i already bot the rift s
The reduction in video Quality on Quest Link is significant, and a factor many people kinda forget
Even though the Quest has a higher physical resolution, that doesn't change on the fact that the entire Image + Tracking data has to fit in a 5Gbit/s stream, which is significantly less than what just DP 1.2 can do
I've tried both and the Rift S is a lot better in visual quality. In terms of PCVR quality I would compare the Quest with Link to the CV1 and the Rift S is much closer to other current Gen headsets like the Index
FOV is another thing, where the Rift S shines. I have no Idea how Oculus did it, but with the same sized Lenses the Rift S has a noticeably bigger FOV than the Quest
Not to say that Quest Link is unusable or bad, but for just PCVR, the Rift S is just plain better (except ofc your IPD is outside the 60-68mm range)
anyone know where i can get a replacement left controller for wmr?
d
RMA the controller?
rma?
Return Merchandise Authrization, you do normally do this when you buy merch and it breaks while still under warranty, the company should fix/replace it for you
Humble Store is having a VR sale. https://www.humblebundle.com/store/promo/vr-sale
#hype
@wise patio yeah, good luck with that
Me and many others have been trying for years
Apparently none of the companies want to bother with offering replacements
You might have some luck on eBay tho
But that's your best bet
Wow, that sucks
depends on the game
also dual boot
The linux vr community is somewhat small, as you are in two gaming niches on top of each other. Very few game devs even know to think about that issue. Even at GDC and major VR events almost no devs even talk about linux.
Definitely do your research into which games natively support steam VR linux.
The only VR Eco-System that supports Linux rn is SteamVR, and thus only native SteamVR headsets (Vive, Vive Pro & Index) work on Linux
Hi, Beat Saber has been a little laggy lately for me, specifically loading into the game and loading songs and lower frames when trying to play songs in general. It's never really done this since I installed a wireless network adapter. I have an RTX 2060 and an AMD Ryzen 5 2600x if that helps. Edit: Looks like I clicked the optimize button in Geforce Experience and it set the Antialiasing to 8x. I switched it to 2x and it looks like it's running smooth again.
Any recommendations for a high end headset?
Index?
@high summit index or vive pro if you want wireless
Ah ok
We might finally start getting more third party steamvr peripherals, as the dev price just went down, and hardware has been streamlined
that sounds like good news for VR
Thanks for the good vr news Pyconaut.
do u guys think the quest can handle hand tracking while on oculus link?
it does have a small bit of lag that is finr for shooters but not beatsaber so get beadsaber on the quest store
ive done recsrch i do not have one
what is up with my spelling today
also i could get a quest now, or i could save till dec get a pc and then get a quest next year. i need your input.
I vote Quest first. Just also make sure you have a bit saved for games too.
i have £415, oh and btw my specs
are
intel i3 6006u 4threads 2ghx no boost
intel hd 520
and 12gb ddr4 2133
so yeah
that means i am in dire need of a pc
that can run, well, anything
and a quest it £400 and that leaves £15 for games
it is a laptop i got for school when i was 12 and i have had it ever since
Ahh. Well then my vote is now to save up some more for the pc, and Quest later.
Also look at seeing if you can get a used Quest. If you go that route, make sure it's in really good condition. Look for scratches on the lenses, dents on the controllers, and stains on the headset.
k
Well get a pc and you can then get a pc vr headset in the Future
waiting for big navi and zen 3 so navi 10 and zen2 go down in price
If you can get like 200pounds more you can get a vr ready system and pc vr in the Future
I upgraded my system to Ryzen 5 first gen for just a few hundred. Doesn't include the gpu, case, storage, or psu. But it was still a nice upgrade x'D
so i can lower my budget/fit better stuff in it with the 850 budget im aiming for
850 is a good pc for vr yeah and other things
i dont use it as a laptop, under the monitor stand it is. and its hard to get out
it is under the monitor stand**
i mostly want a mid-high end system with lost of storig (10tb of hdds, and one 256gb ssd to boot)
Oh god why so much storage? xD
i succ up storig fast
with games
we got used 2 terrabytes on an xbox one + external drives in a year or so
I have a 1tb hdd, a 237gb m.2 pcie drive for boot (and programs I want fast) and then a 223gb ssd for games.
if i could run games i sure the 1tb i have would be full
I don't play many games anymore x'D
i mean i have used 300gb and these are like old 2gb games
At least, not big ones
i fill my library fast bc steam has some good offers
sometimes you can get like 3 games for the price of one
or if 10+ years old about 10
I just get games when I want / think I'll play them
and i can only run 10+ year old games if i want to play at med setting 1080p
These are what I have installed right now
Though from Steam, the only games I've been playing are Borderlands 2, and Garry's Mod x'D
I should uninstall like half of these.
these are mine
the one game where i get a stable 60fps is hl and opposing force and blue shift
You def should get the PC first, and try out some of the more modern / bigger games


