#virtual-reality

1 messages · Page 63 of 1

abstract river
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Just got it a couple days ago aswell. Personally, very pleased with the quality of the screen compared to first gen. Tracking has been great as well the guardian system is cool. Linus was being pretty critical in his video.

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price to performance is very good

gleaming grove
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Well Lower refresh rate is a pretty big deal

pale drum
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not really as you dont really notice it

haughty thistle
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You do notice it if you have the Valve index and the Framerate suddenly drops more than half

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But If you're just using 80Hz, you don't really notice it...

surreal tide
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Yeah but the same can be said about 90hz

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With that logic

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so y'all are just snobs

haughty thistle
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I've been playing BeatSaber fine on the 72Hz of the Quest. I just have no idea what people complain about both the refresh rate and the Inside-Out tracking...

surreal tide
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¯_(ツ)_/¯

cloud pier
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I got FC on K/DA on the Quest, the same day that I got it.
While I had the CV1 for like 2 years and always missed about 10-20 notes.

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The Quest felt smoother to me than the CV1. IDK why of course. It just felt nicer.

haughty thistle
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I'm used to my Index so obviously I can tell that the Quest isn't as smooth, but it's still smoother 60Hz

cloud pier
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I'd like to try out an Index one day, but for now I'm happy with the Quest x3

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I actually changed my PC from ATX to mITX, since I was no longer going to use it for VR.

haughty thistle
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Oh...

cloud pier
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Could change in the future of course, but for now, I'm keeping it in this smaller state.

haughty thistle
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Well, I only very recently acquired a Quest very recently for travelling xD

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I haven't really beefed up my PC since I got VR in the first place, but I mean a 1080Ti is still plenty enough for the Index. I wouldn't go any weaker than a 1080 with it though...

willow crypt
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i still wanna get index tho, i like to upgrade once and not again for another 3 yers

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i got cv1 this year tho and my rig wont support a index rn so that needs an upgrade first

abstract river
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The pixel response times on the LCD of the Rift s let it have more or less the same effect as a 90hz oled

hexed notch
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Not the pixel response

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The strobing

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The LCD on its own doesn't cut it

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Strobing is what allows the index to be 6x clearer (technically)

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Vs all the other methods

sullen linden
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my buddy wants an old vive starter kit but it is sold out everywhere we look
or its 800 bucks.

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anybody got any ideas?

sullen linden
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The old vive is discontinued

abstract grove
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can still find them second hand on ebay tho

sullen linden
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You have to probably get it used if you want it cheaper

abstract grove
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^

sullen linden
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Is there a cheap way to get into pc vr?

hexed notch
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Sub 500 assuming your PC doesn't cut it yet is hard

candid flax
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Oculus Quest i think

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About 500, no pc needed

rich kraken
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He did say pc vr

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But a budget would be much better to work with tbh

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And like list potential hardware they already have

quiet saffron
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odd question,
when i run subnautica with the epic launcher, it opens it up in my headset, wondering if theres a way to stop this from happening so i can play it on desktop

surreal tide
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Unplug it when you play subnautica

cloud pier
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If you’re on Oculus, there should be a runtime you can stop, so OculusHome isn’t running.
And with a command you should be able to bring it back so you don’t have to restart your PC to play VR.

I forget what it’s called. Just search it up xD
You can put it into a batch file, and when you run it it can ask if you want to stop or start the service.

surreal tide
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or just have a shortcut to open oculus

cloud pier
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It doesn't want to open if the service isn't running. You gotta either start the service manually, or restart the PC.

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Here ya go

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I think that's the thing I'm talking about

sullen linden
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pc is i7-9700k, rtx 2080ti, 32gb ram

haughty thistle
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Anyone here having experience with Oculus Quest Link?

rich kraken
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If you have the hardware then it's about finding the cheapest price for your region and its about what you want. Like quest has link, buying an original rift will have better tracking, original vive or index have arguable the best tracking and have access to accessories like trackers.

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But controllers on vive suck but you can at least buy index controllers down the line, and index 1k usd

haughty thistle
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I do have an Index and FBT with Vive Trackers already, I also have a Quest and the required cable. It's just that it complains that it can't output audio to the headset (even though it mirrors my Desktop sound onto the Quest) and after a few minutes the Quest just stops sending the Tracking signal to the PC. I can still look around, but it's just black around the flat, stereoscopic image which was last transferred and the controllers freeze as well. I can't do any inputs, but the audio keeps working

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And what I wanted to ask, was if anybody knows these issues and knows how to fix them

rich kraken
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probably should've pinged @sullen linden
I was mainly referring to them

haughty thistle
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Oh, ok ^^"

sullen linden
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my head goes completely numb after playing beatsaber

sullen linden
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Might want to get that checked

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can you recharge a dry battery from oculus rift s?

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its a mitsubishi electric battery

haughty thistle
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If you're talking about the included AA batteries: they should be Alkaline, which you can't and shouldn't recharge

sullen linden
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it says alkaline correct

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i get a headache after a while in vr and when i take of my headset my head feels like my blood suddenly turned cold

gentle coral
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@sullen linden what headset. That sounds like a ergonomics issue or a perception issue. Also where does the headache happen. Also have you matched the headset to your ipd.

cloud pier
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It also could just be too tight, Reginald.

sullen linden
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Lenovo explorer

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Headache happens after like 10mins of playing

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I think im gonna not have it aa tight

sullen linden
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I would understand if you felt sick but yeah if you're getting a headache my first guess wold be that you didn't adjust it properly

sullen linden
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The ipd?

rapid bear
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yes @sullen linden

sullen linden
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Interpupillary distance

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Basically how far apart you pupils are

haughty thistle
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The IPD on the Lenovo Explorer is fixed. Afaik it's 63.5mm

green crypt
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there is a sofware adjustment tho that does almost nothing but it does change things slightly

haughty thistle
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It SW-IPD-Adjustment changes the pre-distortion on the rendered image to make it look more natural for someone looking through the lenses not straight through. It does help against certain types of nausia

sullen linden
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I think my thingy was just too tight

meager python
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Thoughts on the Oculus Link cable that turns the Quest into a PC-Powered headset?

bitter pewter
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I just got an HP Reverb and the Windows Mixed Reality Portal is not installing the drivers

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It says it is but it sits there with no disk or network activity

sullen linden
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finally got.my livingroom situated to where I can actually use VR again

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been almost 2 months >.<

twilit sage
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Question about Onward: how the hell do you pick up the drone?

sullen linden
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Once you put it in the air I don't think you can pick it up anymore

haughty thistle
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@bitter pewter, WMR Portal is a bit weird when installing. Sometimes it works right away, but not always (sometimes when it freezes, you have changed the default App installation location in Windows)
Since it has been more than 15 hours since you asked here, I'd suggest to just play around with rebooting, relaunching the utility and unplugging the headset. For me it worked after the 3rd try...

bitter pewter
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@haughty thistle I returned the headset. Normally I'd play around more but HP offers no support of any kind for their own headset, which is completely unacceptable.

I ended up getting an HTC Cosmos to skip WMR Portal entirely. Thanks for the suggestions though.

green crypt
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the cosmos is worse in tracking

haughty thistle
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*way worse

bitter pewter
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The HP Reverb wasn't great either

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I mostly got it for lightness and resolution

sullen linden
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in theWMR home there is weird shadows around the edges of my FOV

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I think its just a driver thing tho

gentle coral
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Reverb is theoretically thebest WMR headset but it would benefit from better tracking (like all WMR headsets). Also if your computer can push the nessasary data for a reverb, then you should be able to run a Valve index. Though you definitely lose portability.

If portability and power is important then the Quest is really great once you also get the link cable.

willow crypt
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if there was a system like nolo but actually decent and worked with all headsets including full body tracking for like less than 200$ would people get it?

gentle coral
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Yes and no. If the controllers were as good as the index controllers then it would be great.

I also think going the module route that valve is doing would be great for people who want to expand their kits, or run public VR arcade setups like I do. I want extra controllers to separate charging time from play time.

Also platform agnostic would be great for developers and players.

young marten
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They would and I have nolo working with full body* already using D4VR

willow crypt
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i am just figuring out the project and seeing if it is worth pursuing, as for tracking it should match the index as it works on the same principle

bitter pewter
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I would've gotten an Index but it's backordered to March pretty much

willow crypt
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well... my pc has decided it cant do vr anymore without lots of stutters

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updated drivers to new 2020 adreneline no better

bitter pewter
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What's your graphics card and CPU?

willow crypt
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rx480 red devil, 6600k oc 4.5ghz

bitter pewter
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It might be a combination of a lower end graphics card and the 4 thread CPU

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The i5s run into a lot of stutter issues

willow crypt
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the 480 is still fine imo

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but yeah cpu needs upgrading anyway

bitter pewter
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Have 8 or 16gb memory?

willow crypt
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16gb

bitter pewter
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It might be a CPU thing

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Games are being optimized for many threads

willow crypt
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yeah, thats my thoughts

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but i dont wanna be without my vr until march

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well i dont wanna have to avoid useful tasks that i need to do (well need is subjective) because this thing cant do it

bitter pewter
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What are you waiting until March to do?

willow crypt
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bday in march then i can get dad to order it and get vat off it

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aka 20% discount

bitter pewter
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Okay

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What are you planning on getting?

willow crypt
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3900

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because overkill

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im doing engineering at uni so need the simulation power

haughty thistle
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I saw someone earlier praising the Reverb as being the best WMR headset. Bets overall WMR headset is actually thew Samsung Odyssey, as it it the only one with customized, more ergonomic controllers and IPD adjustment

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The Reverb on the other hand is the best VR headset for Simulation, since there you do need as much detail as you can get

bitter pewter
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I had such a bad experience with WMR that I'm just going to avoid it for now

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I was going to use SteamVR more anyways

haughty thistle
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But yeah, in general, my Recommendation list looks like this:
Sub 400?

EU: Used Market
US & Korea: Samsung Odyssey or Used Market
About 400?
IPD within 68-60mm range: Oculus Rift S
IPD outside that range: Oculus Quest
Over 400?
You can wait: Save up for an Index
You can't wait: Look at recommendations for "About 400"

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General overwriting factor is:
You don't have a VR capable PC?

You can wait: upgrade your PC and look at previous graph
You can't wait: Oculus Quest

void grove
gentle coral
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@willow crypt I recommend not using the same tracking for full body motion capture as for headset and controllers. That limits a lot of ways to wear clothes, and large trackers like the vive pucks are terrible compared to true motion capture suits like the smart suit pro from rokoko and others.

Inside out full body motion capture will drop below 500 dollars quite soon. Imu drift for synchronized sensors is almost a solved problem. Especially if you have a hierarchy of sensors.

@haughty thistle Your right about the ipd and slightly more ergonomic controllers. But also it is still using a halo headmount which causes some people issues. That's a reason to try out many different headsets.

I have yet to compare released versions side by side. (I usually end up trying the developer versions of these headsets at conferences which often have different parts.)

Though I have also heard that samsung has a better support team then quite a few of the others as they have an active vr hardware development department (though it might change as they phase out gear vr completely.

gentle coral
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Anyone here try Panasonics new VR glasses headset?

Also anyone else here who has used a VRgineers Xtal headset (their 8k or 5k one)? If so what did you think.

I tried NASA's previous 5k one when they brought it to the public VR dev setup I run in San Francisco. It was really clear and had great foveated rendering. The auto ipd was cool but also a bit of a gimmick considering the weight it added. Overall it is a great headset but front heavy as all heck.

https://vrgineers.com/xtal/

XTAL is a world’s first VR headset with AutoEye and embedded Leap Motion. It it fully enterprise-ready VR solution, it comes with 5K resolution, patented lenses and 170º field-of-view.

sweet crag
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Is the Oculus dk2 usable anymore

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Bc I can buy it for 95 euros locally

twilit sage
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@sweet crag lmao usable for what

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You won't have any controllers and you will only have one camera

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Meaning limited tracking

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Pair that with a low resolution as well

green crypt
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not a use get a used wmr headset for double the price it's better

sweet crag
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Does anyone know a good wmr headset for less than 150

willow crypt
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@gentle coral thanks for the advice, I was just considering it as a project to see if I could get close to something half decent and 500usd is still alot of money for most people, this system would be less than 100usd to make so the pricing would be considerably less and ofc its a bit more hacky but what doesn't start like that?

haughty thistle
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Vive Trackers do work fine for most people, and if you already have / are about to get a SteamVR tracked headset anyways, it's 300 + Straps and you're done. With other solutions you usually have to install additional HW or the tracking isn't as good. Vive Trackers are just the way to go right now (since that inside-out tracked solution still needs a special flooring and doesn't track the feet, but the legs instead)

willow crypt
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i already have a rift cv1 im thinking of developing a low cost 3d tracking system that works separately to the vive system so it works with every headset

surreal tide
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Is there any use for full body tracking right now besides looking cool in VRchat?

willow crypt
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Erm... Not getting shot in pavlov

sweet crag
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Can I use a wmr headset with steam vr

green crypt
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yes

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it works for everything that has vive support

sweet crag
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Thanks

haughty thistle
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Last time I used a WMR headset, you needed to install this in addition to SteamVR: https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/
I don't know if this is still the case, but I wanted to mention it

Imagine the thrill of VR combined with a phenomenal sense of presence. That’s the magic of Windows Mixed Reality, where you can escape to the most immersive experiences – touring top travel destinations, getting inside the most exciting games, attending the most popular ...

▶ Play video
green crypt
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looks like it's needed still it manages the display rendering only tho

sweet crag
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I'm struggling to find a cheap wmr headset does anyone know a name of a good cheap one

haughty thistle
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Many WMR headsets have been discontinued sadly. The only ones I know that are still being manufactured are the Acer OjO 500 (don't get this one, it's too overpriced), the Samsung Odyssey+ and the HP Reverb. The Reverb isn't all that cheap 'cause of it's screens. So if you are looking for a VR headset that you can still get new it's either the Samsung Odyssey+ or the Oculus Rift S, depending on what's cheaper. The Samsung one is also not sold in Europe btw.
Other than that, if you can find one, the Lenovo Explorer and the Dell Visor have been regareded as the best WMR headsets that were not all custom designs like the ones I mentioned earlier, but they have both been discontinued afaik

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The Original Acer model (the one that Linus reviewed) seemed to be the worst of the WMR headsets, and I can't really recommend it. The original HP model (the VR1000 or however it was called) also seemed to be a good headset, although it did have a slightly smaller FOV compared to the Dell and the Lenovo offering. I can't say anything about the Asus model, since it was only in manufacturing for a breif time, and didn't seem to sell a lot

autumn tangle
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ipd adjustments dont exist on wmr either

haughty thistle
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The Samsung ones have physical IPD adjustment

autumn tangle
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who

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whoa

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isnt it like

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motors?

haughty thistle
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Samsung Odyssey plus. It has a physical dial at the bottom to adjust the IPD

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Motorized IPD adjustment i've only seen on the XTAL and the StarVR One

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See this Dial: it's for the IPD adjustment

gentle coral
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@willow crypt I think I wasent clear enough. You could definitely make something like nolo for about 150 dollars but only 3 sensors. 500 dollars is for 12 to 20 point imu body motion capture.

@haughty thistle. Most Imu's based systems dont heed any external hardware tracking and do not need a special floor. Also if you want more then 12 trackers then vive pucks get quite bulky, the way they hang from clothes is not useful for high accuracy tracking.

haughty thistle
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I was talking about FBT for the home consumer like for VRC. Pretty much all games that do support FBT right now only support 6 point tracking:
Head, Hands, Hip & Feet

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Yes, if you do want to do motion capture, there are better systems out there, but they either don't interface with Consumer software like SteamVR or don't track in realtime in the first place

willow crypt
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yeah im not talking about full mo cap type thing, but the actual modules are very cheap but again its just an idea

haughty thistle
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SteamVR Tracking HW draws quite a lot of power so the batteries have to be accordingly sized. That is, from how I understood, what makes the Vive pucks so large. Yes with current technology, you could make them in theory pretty small, but you would still need to solve the power issue. There are mocap suits, which just use white-reflective balls and kind-of security camers to track the balls, but those setups are setup in special rooms which don't reflect an aweful lot of IR light, so that cameras can see the balls easier. They are also using loads of camers to always have the balls in vision, so that the tracking doesn't go off. Yes, the suit is cheap, but the rest ain't

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I think the Vive pucks really are the best compromise we have right now for 6-Point tracking, followed by Nolo

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And the Vive pucks do work with any headset, you just need to run the SteamVR lighthouses at the same time

willow crypt
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yeah i was thinking a central core maybe backpack type thing with wires, its not pretty but if youre putting modules on, youre not exactly concerned about looks

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yeah the pucks are just crazy expensive is what ive found

gentle coral
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@haughty thistle I am not talking about opptitrack suits that is an outside in tracking system and cost hundreds of thousands of dollars. Imu tracking is completely different technology

true, you need to mod games to get anything really nice above 6 sensors (currently only useful for streamers, or developers.) Steamvr integration is definitely a problem right now though, running a separate unity system to override and update the tracking is annoying (when it even works).

haughty thistle
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Overpriced top be precise. You can make ones on your own for 30€ + a battery bank

willow crypt
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yeah im pretty much just thinking if youve got a headset tether, you can probably add a data cable for the other trackers on there

haughty thistle
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Do you know how much you move your feet and hands compared to your head? a lot more

willow crypt
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yeah... why is that an issue?

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its just theoretical but cables arent difficult to manage

haughty thistle
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You will get tangled in the cables. I've seen people who have their Vive trackers and controllers plugged into a USB hub on their back and that is then connected to the USB port in their headset. it does work, yes, but is a cable mess and can restrict your movement a little

willow crypt
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yeah its not the best experience, but its less than half the cost of the competition

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and gets you 90% there

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idk it would require testing and may just put an 18650 or smth on each module

gentle coral
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@haughty thistle if you are worried about cable tangling and cable over strain that can be solved by not using usb cables. And using a suit with cable channels. That is why I mentioned rokoko's suit.

haughty thistle
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And about the IMU tracking, watch this Video and you'll get why all Inside-out headsets are using cameras to find their position in the room additionally, but this is more processing intensive, and thus draws more power: https://www.youtube.com/watch?v=_q_8d0E3tDk

A brief explanation why absolute positional tracking, the kind that's needed for proper VR, can not be achieved using an inertial measurement unit (IMU) without an external 3D reference frame. When tracking position based on accelerometer data using dead reckoning, drift accu...

▶ Play video
willow crypt
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then esp module for comms maybe?

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yeah you cant just use gyro and accel

haughty thistle
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For many people who are willing to work with a soldering iron are fine with cabeling and a little bit of a janky solution, the Vive Tracker DIY are probably the best bet

gentle coral
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@haughty thistle that video is very old and drift has been solved to quite a degree.

haughty thistle
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It's still a major issue with IMUs

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It's just the noise + the drift that you get, because you can#t encode truely analoge movement with just a digital signal. There will be always drift. you can midigate it to some deegree but never solve it

willow crypt
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you can get 12dof imus now with magnetometers inbuilt

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those should help fix the drift significantly

haughty thistle
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magnetometers only fix the rotaional drift, but not the positional drift

willow crypt
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still helping

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and if you have 3 imus, you can attempt to have them compensate

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but again would need testing

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if in doubt chuck more imus at it

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like boosters really...

haughty thistle
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All of that is alleviating the issue to some degree, but if you do want true, non-drift positional tracking, the device will always need to orientate itself at something stationary. And with our current technology there are only two ways afaik: With a basestation placed in the room overseeing the device position and the device orientating itself against other objects in the room like a table or Chair

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Maybe one day we have magnetometers that can detect the earths magnetic field so accuratly that it can be used as like a GPS. Then true accurate IMU tracking will be possible, but we just don't have this yet

willow crypt
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yeah, im just thinking if there is anything

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nope nothing

gentle coral
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I dont know what suits you have tried but many company's in the space today have less than a millimeter of drift. And if you have one true refrence module that all the others can refrence then you can solve most of the issues.

You are definitely right that you need a reference frame. But if your headset is set as the refrence frame (one imu master set on the headset itself) then the headset becomes the position recalibration system.

Also if you back it up with cellular triangulation you should get millimeter accuracy pretty quickly.

willow crypt
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didnt think of using one as a reference tho

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so they all are based off of that

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but that wouldnt fix drift tho

haughty thistle
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Well, if this is all so easy, then tell me why this technology isn't out there yet?

willow crypt
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i dont think

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because this sector isnt a huge market

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and most companies dont want to invest in making hardware that they wont sell large amounts of

haughty thistle
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Drift is a major issue that we just can't solve right now.Even with your frame of reference, there's still going to be drift, since an IMU technically speaking doesn't have a frame of reference

willow crypt
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if we could get accurate velocity measurement

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then would only be one intergration

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so manageable drift

haughty thistle
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The more accurate the acceleration data is the less drift you have, that is true

willow crypt
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also true

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yeah so maybe with like 8 accels you might get usable tracking

haughty thistle
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But the consumer accelerometers (the ones that are affordable basically) all have just not enough data to work with. And the bigger your playarea is / the more you move around, the more noticable the drift gets

willow crypt
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yeah,

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hang on... if the inside out tracking works, why cant we just apply the same thing to other modules

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right imu tracking...

haughty thistle
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it is quite processing intensive and this comes with quite the power draw

willow crypt
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true, but i feel that once you get the initial system working its easier to optimize from there

haughty thistle
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The Vive Trackers already have a small battery life for the capacity the battery has, and those have to orientate themselves against base statioons, which is less intensive to compute

willow crypt
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also any kind of visual tracking is gonna be power intensive

haughty thistle
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There is actually a company working on something like that

willow crypt
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why do the trackers have to compute anything, just transmit gyro + accel data and power the ir leds

haughty thistle
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But that orintates itselfs on a special capet and it costs ~600

willow crypt
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yeah thats a little expensive

haughty thistle
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SteamVR tracking is technically speaking inside-out. The Lighthouses sweep the room with IR lasers and the trackers/headset pick up that laser and can compute their position since the lighthouse position is known in the room

willow crypt
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huh... why

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outside in would be a far more efficient system

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triangulate the leds for orientation and distance

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heck, could be reflectors on the pucks make em unpowered

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would be more intensive but its a pc it can do it

haughty thistle
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A true outside in system again has the issue with the limited data from the camers. Actually the way that Valve did it with the Lighthouse systems is afaik the best possible solution, since you can have an infinite amount of devices in the tracked area all working simoultaniously

willow crypt
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yeah simultaneous tracking would be interesting

haughty thistle
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It does require every device to be powered though

willow crypt
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but i feel that you could probably put 2/3 cameras in each lighthouse as the ir light only needs one per lighthouse

haughty thistle
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But it isn't limited to any camera resolution or anything, and the pc doesn#t have to compute data that isn't even needed

willow crypt
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each camera depending on fps could do multiple trackers

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and res ofc

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probably 120hz 720p would work

haughty thistle
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SteamVR tracking is processing-wise the most efficient system, and each device doesn't need a uniquely IR look for the cameras to distinguish between them after one got lost

willow crypt
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true hadnt thought of different ir looks

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but that could be done by number of reflectors in the middle or smth

haughty thistle
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There are true outside in systems that can work with all points looking identically, but they use a heck-ton of camers to always have the dots in view

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And with those you are limited with how fast you can move, before the tracking gets wanky

willow crypt
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yeah you need fast update times

gentle coral
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A few of the devs I know around San Francisco using a few of these style systems while walking and exercising and the data is quite accurate. (At times scary accurate)

Market size for vr is quite small compared to the animation and film sector (which also pays more for the same devices).

Stuff exists it just is companies not wanting to give it to consumers due to low margins.

Same with better vr headsets. It would be very simple to double the power of the oculus quest while only adding about 50 dollars in parts (if they move the battery).

True that steamvr is technically inside out. There are ways you can can even trick the current system into seeing greater then 16 lighthouses. I think it will be an even better system once their solid state lidar version comes out. Once you are able to remove the moving parts lighthouses will drop in price quite a bit.

Also it is sad there are so few third party steamvr controllers, the on device sensors are so cheap.

willow crypt
#

so imu in tracker is probably a good idea just for times between frames

haughty thistle
#

^ You basically just described how the Oculus Touch controllers work on the Rift S and Quest

#

They use IMUs to track the position and use the cameras in the headset to keep the sensors in check

willow crypt
#

yeah... thats how i would do it

#

and its the same tech so its proven and can work great

#

also alot less battery intensive for an imu and leds vs computation

haughty thistle
#

But you need the devices in view of the cameras. It works well for your hands, since they are in front of your face mostly anyways, but for FBT, i just don't see a completely inside-out tracked solution for FBT anytime soon

#

Except ofc when the trackers use cameras themselfes

willow crypt
#

that is true, possibly a hybrid system is needed

haughty thistle
#

So like the Rift S with Vive Trackers?

willow crypt
#

so outside in for head and hands, then inside out for feet and idk for hip?

haughty thistle
#

Other way around, you mean

willow crypt
#

maybe

#

like the head and hands tracked like the rift

#

then the feet and maybe hip tracked like the quest

#

maybe

#

idk im gonna try beat saber again see if my stuttering has magically stopped like it started

sweet crag
#

Is the gear VR any good bc I can get for 10 euro locally

haughty thistle
#

GearVR = Phone VR = 3DOF VR = bad VR

#

In a nutshell, 3DOF VR doesn't track your heads position at all and this can make people sick. Way more so than other "sickening-factors" like low frame rates or a badly adjusted headset.

green crypt
#

only use of the gear vr is to take the lenses and put them in a vive

burnt lichen
#

@green crypt what

green crypt
#

people mod the lenses on the htc vive with gear vr lenses as they have less godrays

burnt lichen
#

I happen to have a gear vr and htc vive should I do the mod?

burnt lichen
#

@green crypt

green crypt
#

search on youtube you need to 3d print an adapter and you can do it

cloud pier
#

@quiet saffron Hey I found the batch file I made to manually stop and start the Oculus runtime service.
I'll DM it to you if you want.

quiet saffron
#

Oh aighty

urban raptor
#

Looking into getting into VR mostly to play blades and sorcery any recommendations for like £300

twilit sage
#

People that do no research and just ask in places like this piss me off, at least tell us more of what you're looking for and what you have already checked out...

#

your only options are used Rifts or WMR headsets.

true pebble
#

you guys think going 3700x over the 3600 would help with microstutter noticeably in VR?

twilit sage
#

Not really, no

#

A platform change or changing your GPU might help with that. What are your current specs anyway?

#

I'm running a 2700X with a 2070 Super and I don't really get any microstutters, it depends on the game/app I guess

sullen linden
#

Vr is a heckin beesechurger

true pebble
#

4790k and a 1070ti, I don't have a vr setup yet

#

I'm probably going 3700x to "future proof" for Star Citizen, or upgrading when the 4000 desktops come out

#

so really it's 3600 now and upgrade later, or go 3700x

#

I'm hoping the single core performance will go up a fair bit on the 4000 series side.

twilit sage
#

3600 will be just enough, I dont think SC will utilise the 8 cores

#

And you shouldnt expect that. The perf jump from 1XXX to 2XXX was 10%

true pebble
#

not in its current state, but they say they're going to keep optimizing for newer hardware and it's looking like the name of the game going forward will be core count over clocks

twilit sage
#

3600 for gaming, 3700X for gaming and productivity tasks like PS and Pr

true pebble
#

I'm looking more for frametime consistancy than raw FPS average increase

#

I might just be really sensitive to it right now though, my cpu can chugg in modern titles

#

I've had to stop playing BFV

twilit sage
#

As I said, I don't think 2 extra cores will do much extra for you but you should probably do your own research on this as I don't know too much, just talking from experience here.

true pebble
#

gotcha, I appreciate it tho

twilit sage
#

Oh yeah 4th gen CPUs are getting a bit old

true pebble
#

really glad I went for the hyperthreading

twilit sage
#

BFV has been neglected though, so no surprise there

true pebble
#

I'm convinced anyone who tells you 4 cores is enough for gaming doesn't have a monitor with >60hz refresh rate, or doesn't know the difference between FPS drops and lag

#

which the latter is VERY common

twilit sage
#

Most games won't use more than 4 cores as they're not optimised for it.

#

But the extra cores can help with background tasks.

#

Anyway I gotta go, good luck!

true pebble
#

I'd say any "AAA" title in the last two-three years can benefit from it for frametime consistancy

#

peace 🙂

willow crypt
#

games are becoming more and more multithreaded

#

also, the beat saber stutter is apparently a bug rather than a performance issue

#

although i believe better components do help just dont eliminate it

#

so my 6600k is like, 30 seconds: stutter

#

7700 is like 10 mins: stutter

true pebble
#

I do think there's some wisdom in going 8 cores because games are optimized for the 8 cores in consoles, but I have yet to see a large difference on paper. anyone that reviewed the 3700x said go 3600 for gaming unless you're a heavy multitasker.

#

whcih, considering I have chrome open all the time and iCUE running in the background, might be warranted.

willow crypt
#

its very rare that most people will be only gaming tho

#

youll probably have music, discord, yt maybe

true pebble
#

chrome, speedfan, EVGA's OC software, discord...

willow crypt
#

and the icue, and all that

#

so definately warranted to get more cores imo

true pebble
#

right. also they test these CPUs on fresh Windows installs

#

I love the testing that shows what it's like on a PC with a few years of garbage in the OS

sullen linden
#

Vr is beesechurger

#

Everything i have is beesechurger

sullen linden
#

Hi hyun here with te leage a legends

twilit sage
#

Are you having a stroke

shadow wraith
#

How is VR nowadays?

gleaming grove
#

Good 🙂

haughty thistle
#

Very Good

gentle coral
#

Getting better every few month. We are starting to enter the late 90's in terms of VR game releases. Soon we might get one AAA VR game a month that has more then 8 hours of content, and 2 popular VR indie games per month.

Also hardware will finally become accessible to the general consumer in the next three years.

young marten
sullen linden
#

Don't forget boneworks

sullen linden
#

do you need to buy songs for beat saber

haughty thistle
#

No. You do hav a bunch of songs already included with the game, and there are tons of custom songs out there which are all free and most of them now work without mods as well

sullen linden
#

anyone wanna buy me beat saber?

haughty thistle
#

It's a 30$ game. So where's the problem in buying it yourself?

willow crypt
#

or just have a freind who rarely uses it just lend it to you on steam library sharing

abstract grove
#

anyone have a list of gpu benchmarks for vr (building a second portable vr rig for a vive)

willow crypt
#

run vr on it, benchmarked

abstract grove
#

....

#

I don't have the gpus on hand for that otherwise I would've done that and posted it

sullen linden
#

ill stick with VRchat untill i get enough money

willow crypt
#

well, it depends on your headset so there isnt really a simple way to do it

abstract grove
#

I did say a vive, not a vive pro

sullen linden
#

dont you hate it when people say HTC vibe

#

unironically

#

like they actually think thats what its called

abstract grove
#

htc make vibrators?

#

and they aren't technically wrong... It's the equivalent of full-naming a person

twilit sage
#

vibe check

sullen linden
#

htc vibe check TM

sullen linden
#

I find it more annoying when people say vive index

willow crypt
#

i say vive instead of rift far too often

young marten
#

rift index

rich kraken
#

htc mixed index

young marten
void grove
#

HTC Rift Index Odyssey

gentle coral
#

cardboard glass blade gear go
PSVR varjo xtal Pico index vive
pimax odyssey quest daqri cosmos daydream
hololense reverb rift explorer visor
8k VR mixed reality S + pro 1

Soon someone will be able to make a rap only using XR headset as words.

#

And that doesn't even include the old 80s and 90s headsets.

sullen linden
#

Bruh

#

80s vr probably killed people

green seal
void grove
#

🤔

haughty thistle
#

Using VR without some sort of on-the-head audio? Blasphemy!

green seal
#

Wtf are those lights

haughty thistle
#

WMR controllers?

young marten
#

playing without the safety straps makes me cringe

void grove
#

I dropped a touch controller during the Microsoft store demo for the rift s. doge the straps are actually important.

#

I was playing beat saber

haughty thistle
#

I'm pretty sure OP meant something different, but I like how we collectively are ignoring that and are complaining about other things xD

void grove
#

I can't even watch the video rn. doge

sullen linden
#

WMR is underrated

haughty thistle
#

WMR was great to show what is possible with good software in terms of Inside-Out, bit it also showed that for good Inside-out you need more than 2 cameras

#

Oculus did M$ homework and delivered an Inside-Out tracking system like WMR, just with a greater FOV for the controller tracking. And HTC just took all the ideas from WMR and threw them out the window

young marten
#

I bet someone wanted to push color pass through without knowing how it would make tracking worse at htc

#

Idk what they were thinking though tbh

sullen linden
#

i rarely even notice my controllers loosing trackiung

haughty thistle
#

What kind of games are you playing tho?
The tracking issues on the Cosmos is most noticable in shooters, where you put both of your hand behind each other and in games where you put your controller behind your back. As the controllers have to be almost entirely within your view unobstructed and when they loose tracking and come back into view, it generally takes about 2 seconds to regain tracking on the controller. It's ridiculous, considering that WMR takes only about .3s to regain and Oculus about .1s in worst case scenarios. I can't say any numbers, but you can obstruct the Oculus and WMR controller way more too, before they loose tracking. Yes, the tracking Ring on the WMR controllers is significantly bigger, but the same just opposite is true for the Oculus controllers with their ridiculously tiny tracking ring

willow rain
#

does anyone know how to get lone echo working with revive

#

worked fine until i got the new update

#

now it shows a hardware error thing on my tv screen

#

while in the headset im still in the main menu only problem is that clinking on stuff does nothing

sullen linden
#

hey ive been debating on whether or not i should get Boneworks. I have a Rift S and have been playing V for a year or two by now. What are your suggestions?

#

Boneworks is hands down the best vr game I have ever played. And since you've been playing vr for a year you should be plenty used to it to play boneworks comfortably. @sullen linden

vestal panther
#

i loved boneworks and highly recommend it

spring mantle
#

Shall i get a rift s for hl alyx

#

I want a quest because i can take it about

#

But there is bitcrunching when on pc

#

bc its usb c

#

and not dp

haughty thistle
#

Honestly either is fine. The Rift S is the better VR headset in terms of image sharpness, FOV, Comfort, Godrays (pretty much non-existent on the Rift S, still noticeable on the Quest), and as you said: Performance. Quest Link however doesn't take up a lot of performance, since it's using the HW image encoder on the GPU to encode the image

haughty thistle
#

I'd say go for the Rift S if you can use it. I'd advise against the Rift S if your IPD is not between 60 and 68mm

sullen linden
#

60.5 mm gang gang

haughty thistle
#

I feel like I'm a rare case of larger than usual IPD with my pretty much exact 67...

quiet saffron
#

What's the average IPD?

haughty thistle
#

Somewhere inbetween 63.5 and 64mm. But it's closer to 64 than it is to 63.5 afaik

gentle coral
#

Pupillary distance (PD) or interpupillary distance (IPD) is the distance measured in millimeters between the centers of the pupils of the eyes. This measurement is different from person to person and also depends on whether they are looking at near objects or far away. Monocu...

#

There is a table with the ipd
Male ipd mean is 64
Female ipd mean is 61.7

#

This is why good headsets need at least 58 to 68 ipd adjustment (software or hardware, with software being less useful as most current lenses always have a sweet spot and no matter what software you use it will not fill that gap as you are mainly changing the sweet spot of the screen rather then the lenses.

I am lucky I have a 65 mm ipd

haughty thistle
#

Standard deviation of 3.4 for males, so I'm right at the outer edge of more standard IPDs

willow crypt
#

but vr headsets dont have distance for individual lenses yet

#

but thats due to one single screen

#

not 2 micro displays

#

1280x960 oled micro displays...

#

fancy they are, good colours are

gentle coral
#

Most headsets now no longer have single displays, most are canted 2.4 to three inch displays.

willow crypt
#

is what im referencing

#

not vr but still screens on your face

gentle coral
#

Yep, I'm the one who predicted those exact sony displays would be used.

willow crypt
#

theyre popping up all over the place

#

with the circular optics

#

is a little weird going from rectangular optics

gentle coral
#

Those are the sonys
ECX337A screens

They will start using the
ECX339A in the next year if sony can ramp up production and drop the price

#

ECX 339A specs

1600 by 1200
Hdr
240 hz
.5 inch

willow crypt
#

well i mean, i dont really want to shell out that amount of money every year

#

what refresh rate is the 337a?

#

if its also 240hz then that is very good for some future tech

#

a 120hz

gentle coral
#

I think it was 120

willow crypt
#

yeah 120 found it

#

hmm... seems a shame to run them at 30 or whatever pal is

gentle coral
#

I think these need a better display drive to run continuously at their upper limit.

These were orginally made for sonys mirrorless camera lineup as the viewfinder display.

If you go to a best buy and look in any new a series camera it will be using one either the ECX 337A, 339A, 335B (might only be in their video series as I think they were slower refresh.)

The sub and mini LVDS interface they use has a strict upper bandwidth limit currently in their inhouse display boards.

I haven't contacted sony in a while so some of this info might have changed.

gentle coral
#

The most recent displays I've played with are the index ones since index was copied from the project northstar headset that leap motion developed.

If properly optimized the current index could actually run from any high speed type c phone for basic media (in a 3dof mode). Their display drivers are really efficient and quite customizable if they didn't add any security chips from the northstar version.

willow crypt
#

yeah for fpv usage there is almost no overhead, just play a simple live video stream

#

coming from a av in

sullen linden
#

woohoo

#

new driver fixed WMR

rich kraken
#

If I had money for wireless I could pile onto the charging.

#

I think my controllers are at half but I rather charge them instead of later, or have to cut a session short to charge them.

whole fossil
#

would be cool if you could use the pogo pins for charging it so you could have a dock to rest them on

rich kraken
#

I wish I knew how to code tbh, I'd like to write a program to add a 3d model to the tracker and strap it to my cat and dog so I know where they are when I'm playing beat saber or something.

#

There also something I wanted to do that required the use of the pogo pins but I forget what it was.

sullen linden
#

Do you ever just whack

whole fossil
#

well I was planing on making something like that for fun to test out my vive trackers, the only issue is you would need to recharge the tracker

sullen linden
sullen linden
#

Yup

young marten
abstract grove
#

If I had more of an income...

cloud pier
#

For pogo pins, you could just get magnetic connectors like the Net Dot Gen3 cables for phone charging.
And just 3d print some base where the controller would slide in.

#

Those

rich kraken
#

I bought my trackers second hand that's why only 1 is 2.0

#

I bought a used 1.0 one on Amazon and they sent me a brand new 2.0 for some reason
I think it was a return.

cloud pier
#

Oeuf

rich kraken
#

Since 2.0 devices work with 1.0 base stations it doesn't matter.
Even tho I don't plan on upgrading it just means if I ever do I don't have to buy 3 new trackers.

peak ledge
#

Having a VR issue, figured I'd drop it here. Everytime I hit the menu button to load a new game, my system freaks out and can't find my headset for a minute or so. The screen goes grey and I can't do anything. Says the base stations can't find it. It's an HTC Vive running on i7 4770K + RX480.

green crypt
#

games on hdd or an ssd?

peak ledge
#

SSD

#

it's not when the game loads, but when I want to get to the steam menu in VR

#

It kinda crashes for a bit

green crypt
#

no idea then weird glitch probably

peak ledge
#

Gee thanks :P

haughty thistle
#

Have you tried reinstalling the SteamVR USB-drivers?

peak ledge
#

I have not, haven't done anything yet since I work daily and didn't want to mess with things till I got opinions/suggestions

#

Where would I uninstall the USB drivers specifically?

haughty thistle
#

In the SteamVR desktop window, open the menu, hover over "Developer" and then open the Developer Settings. in that window scroll down until you see "Remove all SteamVR-USB-Devices". After responding to the pop-up with yes, you're going to have to wait a bit and then reboot your PC when SteamVR tells you to. Then try again and see if the issue persists

peak ledge
#

Gotcha, I'll let you know if it works

gentle coral
#

Steamvr often has bugs so it is a good idea to uninstall and reinstall steamvr. I do it once a month on a heavy use vr machine. But your issue should probably be fixed with just the usb device reset.

haughty thistle
#

I never had any SteamVR issue that could not be fixed by reinstalling the USB drivers lol

#

Except for one issue that was actually a bug in that version of SteamVR

peak ledge
#

Here's hoping!

gentle coral
#

Most regular issues can be fixed with that, but considering the type of vr that gets run on the machine I take care of (mostly alpha and beta versions of games, as well as special versions of steamvr to run those games). It is faster for me to uninstall and reinstall then to go through the few steps I could take to properly figure out the issue.

sullen linden
#

when i close my eyes i still see beatsaber

queen ether
#

yo folks, how ya doing?

#

i have a bit of a problem with my vr here, it's driving me nuts

#

heres the thing..

#

i play 6 hours straight fine, if i play 20min, rest it on the table, take a pee, comme back, the game its fucking gone, it closed, i lost so many times on skyrim just the freaking start that i have got to download alternative start cause i was mad at that same fuck scene all over again for the 10th time

#

has anyone experienced anything like that?

sullen linden
#

Oh my

#

Skyrim vr makes me sick

#

Its just the graphics and effects and everything

#

I get good fps though

supple void
queen ether
#

I can play a lot, without any problems..only when I put it down It closes....someyimes I think...cause I did a test and was waiting in front of it to close with some message... didn't close at all....lol

#

I'm missing my SkVr tho...just 5mods till now

#

But I love Vr, I'm not going to 'waste' money on a decent monitor, only vr for now I love fos but I suck big time on it, so no point in doing that's

gentle coral
#

@queen ether almost all headsets have a setting for head detection. If a headset is taken off it will usually only stay on for a minute or so, then turn off to extend display life (especially oled VR headsets to prevent burnin. It depends on headset but usually you can change that setting in one of the options menus.

soft hound
#

Yeah, the Vive defaults to turning the displays off after 5 seconds of idle

#

It shouldn't close the software though, that's rather odd

queen ether
#

i see, yeah i though that too, to avoid burnin, but closing the game, lolz
thing is, it's mostly skyrimVR related....i it WAS without mods, now i have some...but it did happen right out of the box. Vanilla xperience was nice but..mods make it better ;d

gentle coral
#

Some mods might be constantly checking for vr display runtime and when that mod dosen't see something it will either crash or stop running which might then force skyrim vr to close.

Might want to check mod load order or find out which mods check for vr as a display instead of steamvr running.

Though these are guesses as I have not had that issue

void grove
void grove
#

I find it kind of interesting that you could almost use the touch controllers as a regular controller if it wasn't missing a dpad. 🤔

peak ledge
#

@haughty thistle So far it seems to work, no crashes when I open SteamVR menu! Thanks for the help!

haughty thistle
#

NP ^^

gentle coral
#

For anyone here interested in AR headsets (that can do VR as well). Ultraleap (leap motion part), project northstar headset just got steam vr beta support.

https://github.com/druidsbane/openvr-northstar/releases

And since it is inside out tracking, you can do large scale playspaces.

Next time I use my friends I'll let you people know how it is.

safe mason
#

Anyone remembers which headset linus ended up on a daily driver?

#

Think it's index but not sure

hexed notch
#

its index

gentle coral
#

Linus uses Index

sullen linden
#

I need to get some cable extensions for vr

#

These wont bottleneck my my Lenovo explorer right?

gentle coral
#

Nope, though just make sure what you use is usb 3.

I have been able to extend rift, vive, and WMR all with usb 3 and hdmi extensions. But anything more then 10 feet (which still fails every once in a while). And you will need powered extensions.

sullen linden
#

Alright thanks

gentle coral
#

To be safe I would recommend 6 foot extension at most for laptops due to power instability in most laptop usb controllers.

sullen linden
#

I got big boi pc

#

3m is under 10ft right?

gentle coral
#

Yes

sullen linden
#

Ok good

gentle coral
#

Its 9.84 feet

sullen linden
#

So it will work

#

Right?

gentle coral
#

Mine does, but I've heard many different stories from different people. As long as you buy from reputable brands, and get a good enough hdmi cable you should be ok. I use Amazon basics USB 3m extension, and a cable matters hdmi 2.0 cable, but I also run a lot of the headsets I take care of from a laptop.

haughty thistle
#

I'd still recommend getting active extensions over any passive extension any day. I had different experiences with passive extensions. Some do work fine, but those are usually pretty heavily insulated and thus are pretty stiff. Others only work half the time. However with Active extensions I never had any issues. It's like plugging in the headset directly into the PC

#

Especially my WMR headset (Lenovo Explorer) was picky about cables. A 2m passive extension cord did not work at all. The max I could get to work was 1.5m

gentle coral
#

I agree active extensions are much better but can add cost. Though they have gone down in price.

gentle coral
#

Though finding good flexible hdmi cables is a bit harder, and using a hdmi splitter or powered hdmi extender can be an issue if you dont get a high end one that supports all the nessasary stuff. It took me a long time to find a good one.

fickle matrix
#

i just bought a dell visor for £200 was that a good deal heard decent reviews about it

haughty thistle
#

I mean if you got it brand new 👍
As a used headset, I'm not so sure tbh. I got the Lenovo Explorer on sale a year ago for 200€ brand new. (200£ is about 240€ according to Google)

fickle matrix
#

i was going to get the lenovo explorer but they were going for like £270 used

haughty thistle
#

Afaik there really isn't any difference between the Lenovo Explorer and the Dell Visor. The differences are limited to the color and the packaging

fickle matrix
#

i know thats why i went for the dell visor

#

i was looking at the samsung odyssey+ but that was way out of my price range

haughty thistle
#

Yeah. I would only suggest going for the Odyssey+ if the higher price compared to the Rift S is worth it for you or it's cheaper than the Rift S. In general the Rift S is the better headset, but the Samsung one has OLED panels, Physical IPD adjustment and way better build-in audio

fickle matrix
#

i was going to go for the normal rift but then i realised that you have to get tracker things too and its just more hassle than its worth im really only looking to play some VRchat and half life

haughty thistle
#

With the Original Rift, yes you do have to place those Cameras in the Room and the cables are a mess. I think that SteamVR tracking is still the best VR tracking system in existence however. Only place the two lighthouses in your room, plug them in to power and your good to go. But since they stopped making the OG Vive, cost of entry has significantly risen (Vive ~600€ at the end, Vive Pro 999€, Index 1080€)

fickle matrix
#

i was looking at the certified used original vive on their website for $350 but i think its only for america

#

i actually just realised this but i think my room might be too small

#

its 2m by 3m and half of it is taken up by my bed/desk thing

#

so i have no room to move

haughty thistle
#

As far as SteamVR is concerned, a free space of 2m x 1.5m is enough to play Room scale, Oculus on the other hand wants at least a playspace of 2m x 2m. But a good rule of thumb to check if you have enough space for VR is if you can stretch out your arms and rotate around without going over any furniture or hitting anything, you have enough space to play VR

fickle matrix
#

might have to move a couple things round the main problem for me is i have a bunk bed type thing that i might bump my head into

haughty thistle
#

I had to restructure my room a bit as well. And from what I heard from others, it's a common thing for people who just got VR for the first time

sullen linden
#

The new TWD vr game seems pretty good judging from the little amount I've played so far

sullen linden
#

Best vr game i have played by far

sullen linden
#

Best one for me is still boneworks

vestal panther
#

When you go to try and play scattered faith for the first time in beat saber

void grove
#

lol ChikaSaber

sullen linden
#

Lmfao

wispy wing
#

Normal songs in Beat Saber feels like the first Superhot level for me

#

Slow and too simple

#

Except for the troll levels like Holding On where the normal level is actually Expert+

night gale
#

so right now which one of the 2 is better in general

#

oculus rift s

#

or

#

oculus quest

void grove
#

Depends on what you're after, because they're fairly different.

haughty thistle
#

The Rift S is the better PCVR headset, but the Quest can be used without a PC too.
Basically, if you want to play only, or mostly, PC VR titles the Rift S is generally the better choice. UNLESS your IPD is very far off from what the Rift S has as it only has a fixed IPD of 64mm. Headset manufacturers say that IPDs between 58 an 70 can use fixed IPD headsets, but I beg to differ from my own experience. I have an IPD of 67 (so only about 3mm off) and I would say I'm comfortably at the outer edge of IPDs that should be supported by these headsets

#

I'd say if your IPD is about 4mm off, you're fine. Any more than that you can try, but I'd recommend to getting a headset with physical IPD adjustment

abstract grove
#

Imma bout to do something stupid, run H3 off of a pentium g4400 and an rx 480 8gb

#

wish me luck

abstract grove
#

so far so good.....

haughty thistle
#

I mean, I once ran Beat Saber on an i5 4460 & GTX 750 Ti. I had to put the settings all the way down to lowest and ran it on a WMR headset. It barely ran at all, but it ran!

vestal panther
#

gonna stream boneworks playthrough in games

fleet violet
#

Is a 5700 XT good for vr? It would be paired with an ryzen 5 2600

hexed notch
#

2600 is a bit on the low end for a 5700xt

#

do attempt to upgrade cpu relatively soon after you grab the new gpu

haughty thistle
#

The 5700 XT is a good VR card, but as Carmonben said, the CPU is a bit low-spec for the GPU. We all know that GPU performance is the most important thing for VR, but the CPU still does a lot of things and there are games which have straight-up similar CPU to GPU load ratios to normal flat-screen games like VRChat

latent tendon
#

Also plz tag me so ik someone has said smthn

wispy wing
#

@latent tendon it should be alright but some games like The Climb might struggle. Beat Saber should run on a calculator and Bonework wants a good CPU

#

I really don't know if the i5 will handle Boneworks smoothly

#

My R7 1700 struggles with it

haughty thistle
#

Another thing to consider is that your Laptop does not have any sort of DP out. You might get Lucky with a very expensive HDMI to DP adapter, but generally I'd recommend sticking to a headset that would work with your device out of the box, like the Oculus Quest with Link (which does not work with your GPU sadly), a WMR headset or the older generation Rift CV1 or OG HTC Vive (the latter two from the used marked)

haughty thistle
#

Rift S any day. The Lenovo Explorer is good, but I think it's only worth it, if the price is at least 100$/€ less than the Rift S

#

But, if you have glasses, you shouldn't get the Lenovo Explorer as it's the least glasses friendly headset I've tried

haughty thistle
#

Well that's what I thought with mine too, until they collected scratches

abstract grove
#

Verdict on the pentium g4400: playable and stable, Superhot VR was a little choppy at times when you decided to speed run.

H3 would ask for more resources on on the friendly 45 range while using the minigun was moving around hitting stuff at different distances (pointed up there wasn't any other stuttering to care about.)

#

misc specs are rx 480 8gb, 1x16gb ram at 2133mhz

pallid ore
#

Anyone here gone through with support cases for Varjo VR-2?
I've been thinking of buying one, but had some issues finding peoples past experiences how they solved issues with the support. 6000 euro is too much to just have go down the drain

gentle coral
#

I'll ask a friend who reviewed the headset if they talked about support

pallid ore
#

thank you very much

peak ledge
#

@haughty thistle So I uninstalled and reinstalled the Drivers and it worked for a bit, but it's doing it again. Every menu press just gray screens my headset and it says 'Make sure your headset can be seen'

gentle coral
#

@pallid ore

Just talked to my fellow reviewer he did not know about the support side of the headset but said the only headset comparison was the star vr headset, which I've also tried. That means the experience is really amazing and has very good eye tracking.

To quote him

"well its design of a retina display inside an average display is kind of unique. Its high resolution experience definitely goes far outside what Oculus Vive and Index are shipping. Better than Pimax I think, ten we have StarVR which could rival it because I believe StarVR has eye tracking foveated rendering that isn't stuck in the center of the screen. Then there is xtal which is at least on par with Pimax but not doing foveated rendering, and so I think this could be StarVR vs Varjo."

I haven't reviewed the varjo headset yet so I am unsure about the quality of support. I'll make sure to bring it up when I try it.

sullen linden
#

Why is oculus rift s 80hz while rift is 90? That's pretty dumb

vestal panther
#

^ reason I still run OG rift

hexed notch
#

s is much higher res

haughty thistle
#

Higher Resolutions get harder to render and thus the framerate will drop. Oculus knew this and tried to help the customer by reducing the refreshrate of the headset. IRL you won't notice the difference unless you switch between them side-by-side like you can on the Index

pallid ore
#

@gentle coral Thank you very much. I had actually missed the StarVR, I heard of it but forgot about it. It's much cheaper, 3k isnt that much to lose so feels much better to buy Loveu

hushed void
#

#virtual-reality Can anyone recommend any VR headsets? I am looking for a VR headset for game, something that's not over $1000, and is compatible with SteamVR. Thank You😁

haughty thistle
#

$1000 is a big budget for VR and includes a ton of headsets, but since you are a VR beginner I would not recommend you go spending tons of money on a VR headset. Start it out with something that is relatively cheap, but involves as little Risk as possible.
So depending on your region that's either just the Oculus offering or also includes the Samsung Odyssey+.
With the Oculus Offering it's easy: Since you want to mainly play PCVR get the Rift S, UNLESS your IPD is too far off. The Rift S has a fixed IPD and if yours is to big or small it can make the experience less than ideal. According to Oculus everything in between 58mm and 70mm is supported, but imho it should be more like 60-68. If your IPD does not fall in this range, get the Oculus Quest with a Link cable. It's a bit more expensive and the Visual Quality isn't as good, but the Quest has at least a physical IPD adjustment.
With the Samsung Odyssey+ you get a bit more choice. The Samsung one doesn't have as good tracking, but it basically has the same panels as the Quest. Since it's a native headset, the visual quality is a lot better. The Samsung Headset also has physical IPD Adjustment. But I've heard of reports that Samsungs Anti-SDE layer on the panels can make the image look slightly blurry.

faint dagger
#

Oh hey, a VR Channel. I own a HTC Vive, is it worth upgrading it yet? The quality on the Vive obviously leaves a little to be desired.

#

Tried to play elite dangerous on it and the text was so bad 😦

hushed void
#

@haughty thistle Thank you for your recommendation it is much appreciated, i live in NA Ontario, and i have an IPD of 63 so i think i should get the Oculus Rift S then.

haughty thistle
#

@faint dagger, depends on how much you're willing to spend for an upgrade and how much expect to get out of that money. If you're fine with the Vive wands, and are only looking for a replacement of the head unit, the Index is the perfect choice. And I can safely say, the ED experience with it is perfect. However the Index head unit alone costs 540€ and is currently not in stock. Other headsets like the Rift S exists, but I honestly wouldn't see them as an upgrade of the Vive personally

faint dagger
#

I see, do the other wands provide some sort of significant upgrade? I have been very impressed with the tracking on the vive wands, I mean the ridiculous stuff you can do on beat saber kinda shows they work well

haughty thistle
#

The Index controller aren't as good for Beat Saber as the Index controllers, but for other games that do support the advanced Index features, it's just amazing. The Immersion you get is definitely worth it's 300€ pricetag if you ask me, but then again, the experience is hit-and-miss with games that don't support the Index controllers yet.

faint dagger
#

I see, interesting

hushed void
#

Can you connect different controllers to different headsets? that is if your connecting them throw Bluetooth?

faint dagger
#

funny enough my friend that owns a rift says that the rift controllers are actually best for beat saber, purely down to weight

#

but then he is doing the ridiculously hard stuff

hushed void
#

lol

haughty thistle
#

Yeah, I can understand him. I own a Quest and the controllers are crazy light-weight compare to my Index controllers xD

faint dagger
#

I'm like yay, I can do K/DA on expert+, I am good at game, he's all "Hold my beer while I do overkill at 200% speed" 😦

haughty thistle
#

I don't know about how the Oculus Controllers connect, but what I do know is that the SteamVR tracked devices, like the Vive wands, Index controllers and Vive pucks connect through a proprietary 2.4GHz wireless. So using them requires little dongles of which two are build into any SteamVR tracked headset like the Index or Vive. In general, connection is one thing, tracking is another. SteamVR Tracking is the one with the best compatibility allowing for infinite devices within a single lighthouse tracked area, but they need their lighthouses

#

WMR Controller connect through Bluetooth, but they need a WMR headset to be tracked

autumn tangle
#

probably bluetooth

gentle coral
#

@hushed void what type of computer do you have as that will also tell you how much budget you should put into the VR headset vs upgrading your computer.

I agree with @haughty thistle that if this is your first vr headset, it is better to start with a midrange headset like the rift s or odyssey +

Once you get used to vr you will know what you need moving forward.

The next level up is the Valve index at 1000 dollars US for the whole kit.

Also more then likely the next major generation of VR headsets will be fall 2021 or spring 2022. So if you are fine with a three year upgrade cycle then the mid teir headsets will be the best value.

hushed void
#

@gentle coral @haughty thistle No i am not really a new user to VR, i have try VR before when my friend upgraded his VR headset and gave me he's acer windows mixed reality headset until it over heated and broke 2 months in.

#

My PC has an i5-4690k @ 3.70GHz CPU, and an GeForce GTX 1080. i have tested my pc if it is was VR compatible, and it is.

#

Oh and also 16GB of ram

#

@gentle coral @haughty thistle thank you for your help

hexed notch
#

thats a bit light on the cpu side for some of the bigger vr games

hushed void
#

@hexed notch Bit light on the cpu? What Do you mean?

hexed notch
#

boneworks will lag

#

for example

#

the cpu is a bit weaker than id recommend

hushed void
#

@hexed notch My CPU is 6 years old (2014), and it run great. I mean i have 4 screen running at 6,459,040 pixels at once very day for at lest 4years now. Games run great, amazing acuity, on my medal screen almost every game runs at 120Hz with out lag ever

hexed notch
#

vr is a different can of worms

hushed void
#

Even when i play VR on the Windows Mixed Realty Headset on full setting i would only get lag when there was a lot of things going on.

hexed notch
#

in boneworks?

hushed void
#

@hexed notch No i haven't played that game yet, didn't even buy it yet. Was planning to play it was waiting for it to come out, but then my WMR broke witch lead me asking people for recommendation for VR here.

#

and people are very helpful

hexed notch
#

if you just want a recommendation, get the best you can afford between odyssey, s, index
but id recommend upgrading cpu first

hushed void
#

@hexed notch i wish i could, but it costs too much to upgrade my CPU, all i can mange $1000 and that was set aside for a new VR setup because i really liked playing VR. If i upgrade my CPU then i will need to put in a new motherboard, RAM, and get myself a new case, witch to replace this system and get something better i would need to spend at lest 2k-3k, because my system is custom and make to last under a 10 year warranty, and so far it has not let me down.

hexed notch
#

cad or usd?

hushed void
#

Canadian

hexed notch
#

:/

#

also new case?

hushed void
#

yes if i am going to upgrade i will upgrade fully

hexed notch
#

🤨

hushed void
#

i have drop my pc once and broke my front panel

#

What?

hexed notch
#

ok if its broken

hushed void
#

ya it is a bit, the two fans that the front panel was holding broke off and i had to zip tie them to the front

#

😄

hexed notch
#

yea nope i specced out a mobo ram cpu upgrade and you cant get both that and a rift s under a grand cad

#

actually
if you stick with 16gb of ram you can get it to fit

#

and youd have $90 left over for a case

#

and i see a few good cases under $90

#

anyways good luck and good night

hushed void
#

@hexed notch i appreciate you helping me with the pc upgrades but i think i will not be upgrading my pc anytime soon, or at least until the warranty ends on July 2024, that is if the pc don't kill its self, lol

hexed notch
#

I mean if the PC kills itself just get it replaced under warranty

#

Anyways if the Asus wmr headset ran a rift s should run just fine as well

hushed void
#

@hexed notch Funny story about the Rift S today, i actually went out to all the best buy stores that had it after work at 12, and all the store where all out of stock in all 5 Stores, and funny thing was that they all told me the something "that it was sold out in the morning".

hexed notch
#

Bad luck

round sail
#

@hushed void you forgot the maple syrup

peak ledge
#

My living room desktop is a i7 4770 w/ an RX480 and it runs all of my titles fine. Pavlov, Beat Saber, VRChat, etc

gentle coral
#

It's when you want AAA game level realism that you need a big CPU and a big GPU. Unity, oculus, and valve all recommend developers optimize for large core count CPU. A major example is that for specialized audio you want at least 1 full true core and at least 10% of the processing budget.

Also unity and unreal are both undergoing major optimization for high core count.

Though this also means that games will run even better even on older 4 core hardware.

But games like boneworks, HLA, skyrim VR, Fallout 4 VR, most driving Simulator style games, and any high frame rate games will really want more cores to balance the load,

hushed void
#

@round sail Not at this time of the year, maybe in the summer.

haughty thistle
#

I think both have their ups and downs. The benefit of a AA solution is that you can "recharge" the controller almost instantly, but on the other hand, getting a proper percentage readout is almost impossible with how many different battery formulations are out there, with lithium induced Alkaline, normal Alkaline, NiMH, Zinc Carbon, etc.

round sail
#

honestly I much prefer controllers with a built in rechargable battery

gentle coral
#

I think swappable 18650s would make the most sense

sullen linden
#

I wish I could just swap the batteries in my index controllers like you can with oculus controllers. It's always a pain to wait around until your controllers have charged.

haughty thistle
#

@gentle coral, yes that would be nice, but also 18650s aren't as consumer friendly as something like a AA battery, so no one will do it sadly 😦

hushed void
#

I would also like the VR controls to have built in battery’s that can be recharged, but then you would have to stop playing and recharge your controls in long gaming seasons and wait for them to recharge.

#

I think they should make special battery packs that are swappable and last at list 1 to 2 hours. Like in those old phones where you can swap the battery. What do you guy and galz think?

haughty thistle
#

But those are again specialized batteries that you can only use in one device and you have wasted space due to the additional plastic layer just like with AA batteries. I just think than, no matter which approach, we will always have to make compromises...

autumn tangle
#

i charge when i'm done

haughty thistle
#

^

hexed notch
#

I forgot to charge my controller so I stuck a battery pack in my pocket and wrapped the cable around my arm up to the controller

#

Worked just fine

hushed void
#

Don’t sound very comfortable

hexed notch
#

🤷‍♂️

sullen linden
#

Even though the index controllers have 8 hour battery life I'm always running out of battery

#

It's even worse with FBT

#

Seriously considering buying the straps that come with built in powerbanks

hushed void
#

Anyone have any stream VR recommendations?

hexed notch
#

Liike games??

gentle coral
#

@haughty thistle 18650s are extremely common (at least in cities. They are the most common battery type in the world at this point over 10 billion produced per year, AA batteries are getting less and less common. 18650s can also be found for a similar price to AA if you know where to look. But there are volatility issues, especially compared to lithium polymer (which index and vive use. But they have a much smaller charge density, but can also be made in better shapes. Though there is new lithium polymer stuff on it's way that might be quite a bit better. Until then rechargeable AA batteries will be a good option.

gentle coral
#

Not sure who here saw this yet, but this is somewhat interesting.

https://uploadvr.com/samsung-odyssey-2020-china-design/

Issue is this is a design patent and it's already a year old. Though they might have been waiting tell the oculus headsets came out and a unique release time presented itself. Though I would be very surprised if this headset is actually on track to get launched any time soon, due to the lack of talk about it. Though there has been a large hole in terms of WMR headset news recently.

A patent awarded by China's IP Office to Samsung reveals what seems to be a new version of the Samsung Odyssey, with four tracking cameras.

young marten
#

I want to see this headset do great to help push others to improve

void grove
#

Looks like a fly mask

haughty thistle
#

Looks like a fly head to me xD

young marten
#

the one in the bottom looks way better

#

I don't like the fly one

haughty thistle
#

^

spring mantle
#

Rift s or quest?

#

I want an aio headset

gentle coral
#

Rift s needs a computer so it is not all in one (so quest). If you are talking about all in one tracking (inside out style), then that changes it to depend on games you want to play and your computer

gentle coral
young marten
spring mantle
#

i wanna play hl alyx

#

and all of the other hit vr

#

and i mean aio tracking

haughty thistle
#

I'ma just Copy&Paste my answer from a few days ago when someone with a 1000$ budget asked for help selecting a VR Headset:

Depending on your region that's either just the Oculus offering or also includes the Samsung Odyssey+.
With the Oculus Offering it's easy: Since you want to mainly play PCVR get the Rift S, UNLESS your IPD is too far off. The Rift S has a fixed IPD and if yours is to big or small it can make the experience less than ideal. According to Oculus everything in between 58mm and 70mm is supported, but imho it should be more like 60-68. If your IPD does not fall in this range, get the Oculus Quest with a Link cable. It's a bit more expensive and the Visual Quality isn't as good, but the Quest has at least a physical IPD adjustment.
With the Samsung Odyssey+ you get a bit more choice. The Samsung one doesn't have as good tracking, but it basically has the same panels as the Quest. Since it's a native headset, the visual quality is a lot better. The Samsung Headset also has physical IPD Adjustment. But I've heard of reports that Samsungs Anti-SDE layer on the panels can make the image look slightly blurry.

#

In general, it's those 3 inside-out tracked headsets I'd recommend. I have tried both Oculus headsets, and their Tracking is noticeably better than what WMR (Samsung Odyssey+ in this case) offers

#

You might also want to consider the Quest over both the Rift S and Samsung Odyssey, if you are seeking for a headset you can just take with you and set it up within minutes to demonstrate it to friends and such, without having to take a Laptop with you

languid tundra
#

it basically has the same panels as the Quest
No. The odyssey+ displays are completely different. They are the same resolution, and are both OLED, but that's where the similarities end. The O+ has only two subpixels (superior) while the Quest has three. The O+ has an anti-SDE filter that eliminates screen door effect at the cost of slightly blurring the image. The O+ is also 90Hz vs the Quest's 72.

haughty thistle
#

Yeah, but they are both using an OLED panel with a PenTile matrix, aka 2 subpixel per pixel. And 2 subpixels per pixel is not superior over 3. it's the other way around, you want an RGB-Strip subpixel arrangement with 3 subpixel per pixel

#

hey might not be the exact same panel, but in terms of color/pixel denisty/physical SDE, they are essentially the same. And I did mention Samsungs Anti-SDE layer which could be beneficial or a negative depending on your perception of it

sullen linden
#

Seems like I may need to RMA my index controllers. The left joystick has now started to drift and it has never clicked when pressed forward ever since I got it.

young marten
#

oof

tired oasis
#

imagine wearing a pc on your back just to play 360 games

#

pshh

#

nerds

languid tundra
#

@haughty thistle the quest uses three subpixels, but the subpixels are dots, not lines. This is inferior to the two subpixel dots of the O+. RGB lines is superior to both, though.

gentle coral
#

@tired oasis. Having tried many versions of wearable PC, I can say it is s great idea, but everything other then the HP Z VR backpack has been quite flawed. Though the HP one is only slightly better.

I'm currently designing one that uses off the shelf computer parts (first a prototype with slightly modified parts), then go down the custom cooling route, then check how much of a mini itx board I can shave off, same with gpu.
Other then battery it should be no more then 2.5 kilos (fiveish pounds). If there is intrest I'll probably end up commissioning custom parts from gigabyte and a few other places.

tired oasis
#

That's cool. I actually like the idea of building your own vr backpack pc rather than buying it.

spring mantle
#

Ok I'll go for a rift s

#

Tysm

#

I don't mind Hz

#

I have tried the quest and it's fine at 72hz I just want good colour

#

So the link cabel can't do that very well

#

I wish it had dp on it

#

But it does not

#

So a rift s it is

haughty thistle
#

@languid tundra, if that is true, then tell my why I can still see the PenTile typical color-bleed (orange on one side and cyan on the other) going from top to bottom. This Color bleed would only happen on a 2 Subpixel per pixel basis afaik

pastel hedge
#

Hey! This is really a long shot, but do any of you know where how I could get an Index while traveling to the USA? I am here for a mouth and hopeful the it comes back in stock... But my problem is that Valve is the worst company for this because I need a USA billing address to buy it on the American store (I am from Brazil, where the Index isnt available, and if was taxes would make it literally unpurchasable... Fun fact, when the PS4 came to Brazil it costed around 1000 dollars), does anyone know a solution? Paying by proxy? Maybe a retail site you know that doesnt mark up the price too much?

haughty thistle
#

There are companies situated in the US who buy things for you from US stores and then ship it to you. I'm not talking about those who act more like a retail store. I'm talking about those which you contact with like a product link to the store and stuff. Since the Steam Store is such a niche store, not an aweful lot offer purchases from Steam, but I've heard of some who were able to get the Index through one of those "proxy companies" before it was available officially in Canada

pastel hedge
#

Oh, I didnt know there were companies that offered that service

haughty thistle
#

I just searched the term and these are a few that came up:
https://www.myus.com/
http://www.borderlinx.com/
https://www.usgobuy.com/
https://planetexpress.com/
Please do note, that I have no idea on how well these services work, as I've never had the need to use one of them. Basically all of these work, by you registering and they give you a real US address, with which you can register on any US online retailer. The package gets send to their warehouse and they will then ship it to your address.

Virtual address in the USA to receive packages from US shops.

pastel hedge
#

I will have a look, although I think with the situation with the Index where when it comes back in stock it will probably quickly run out again, idk if the these proxy comapanies would be able to buy iy

#

Oh wow, Thanks man! 😅 ✊🏻

haughty thistle
#

Np dude ^^
I've heard of these companies a while ago and thought it's a really interesting niche that these even exist

green crypt
#

Just check if you need to pay before ordering or after i would say after is better as then your money isn't stuck if it runs out of stock just as you want to order it

gentle coral
#

I have used proxy shipping, and forwarding systems like those many times (only have experience with Japanese, chinese and European ones). But if you do your research correctly you should find a reputable one.

Here is my experience with a Japanese one called Tenso. ( I only have used their forwarding services so far and not there proxy buy service.)

You sign up, they give you a Japanese address (inside a warehouse). They have guides on how to fill stuff in to different japanese websites. You create an account for those websites and buy what you want, and when it asks for address you put the address the proxy company gave you. Then the items will be shipped to that warehouse, and the forwarding company will notify you that your item is at the warehouse and ask you where you want it shipped to in your country. I'm not sure how good the prices are USA to Brazil, but Japan to USA was typically the same as buying a product once it was available in the USA.

I'm not sure how the listed companies work (some might do what TENSO does, and others might be actually contacting a USA based person to get it for you (proxy buying).

You can also see if a US friend is able to send you one. This is how I get custom Chinese electronics (I have manufacturing friends in china).

I often use these services to get games, music, electronics and clothes that are not available in the USA.

I might actually get a few Chinese VR headsets at some point that are not available in the USA.

These companies are typically actually extremely large since they are in essence middle men between economy's. They fill massive gaps that Amazon and similar companies have. Also they are typically subsidiaries of larger goods and services companies or are contacted to them.
(Example is that Tenso is one of the major shipping contractors for Rakuten ("the Japanese amazon")).

hexed notch
#

dont get those Chinese headsets till Corona dies down

gentle coral
#

I should probably check on my friends in china. Though I already know that the virus has closed down most Chinese pcb manufacturers full stop, as well as a number of Taiwan and Korean ones. And they will probably be closed well after lunar new years ends.

This will delay a good Chunk of electronic hardware (q1 or q2 of most electronic companies will be hit extremely hard for any low stock item).

I would not be surprised if pre order VR headsets are delayed by a month or so. It would be more suprising if nothing changes.

hexed notch
#

according to strange parts they are extending the spring festival several weeks, and conventions are canceled till summer

proven tundra
#

Hello, which one of a vr headset is the best for playing beat saber?

haughty thistle
#

In terms of controllers it's the Oculus Headsets, in terms of the displays it's the Valve Index

autumn tangle
#

in terms of controllers

#

its the vive wands

haughty thistle
#

The reason I'd say Oculus Controllers is because of their weight. Lighter controllers can be swung around faster than heavier controllers

autumn tangle
#

but the vive wands are light

#

compared to like

#

wmr

#

you want light

#

indecks controller.

haughty thistle
#

The Vive wands are pretty heavy compared to the Index Controllers and the Index Controllers are noticeably heavier than the Oculus Touch controllers (although not as much of a difference than Vive vs Index)

autumn tangle
#

ima play some beat

#

saver

proven tundra
#

so oculus is better ?
is the new rift s is good enough for starter ?

haughty thistle
#

The Rift S is imo one of the best Headsets for beginners, who have not yet tried VR. The Quest is the alternative for people who need physical IPD adjustment or the portability and the Samsung Odyssey is one that I can't decide on whether I should recommend it or not xD

sullen linden
#

as a vive user i can say the same C: although some people prefer the vive wands for some reason... although I would love to use the oculus/index's ones

#

more on preference i'd say

#

but yeah the rift s would win for a beginner, or a quest if u dont have a powerful enough pc

hexed notch
#

The original oculus wands were nice cause you could hold them however you like

#

And I found that holding them with the saber pointing almost straight out allowed me to swing faster than normal

#

The index makes you hold them like sabers which makes me swing harder

#

However I perform much better with the index controllers simply due to the clarity being so much better (on the headset)

formal timber
#

Anyone here have issues with the oculus rift s, We're having issues with the games dropping to like 10 fps after about an hour or so of gameplay, Specs of the VR system i7-9700, RTX 2070 super, 16gb ddr4 ram, 700w PSU, 500gb crucial M.2 SSD, Gigabyte z390 UD Motherboard, bequiet Pure Rock CPU Cooler.

sullen linden
gentle coral
#

@formal timber, do a screen recording of task manager and see if anything changes after playing for a while. You might also want to check resource monitor. Considering the specs of your machine there should be no issue running vr games at the max hz of the headset.

If there is no noticeable change in running processes the it is probably a driver issue for rift s.

soft hound
#

Is there any specific games causing this?

tulip magnet
wispy wing
#

@formal timber check your thermals too, it might be the CPU/GPU running too hot and throttling itself. I hope you're not running any kind of Intel stock coolers ?

#

@tulip magnet daaaamn

formal timber
#

Nah running a be quiet Pure Rock, Of which i believe should be more than enough @wispy wing

#

tomorrow i will check thermals, Its One of the pc's in my work rn so i gotta get it looked at

wispy wing
#

Indeed but nobody's safe from forgetting a screw on the cooler (happened to me once)

formal timber
#

lol yeah i get u

unreal stump
#

mah dad is getting some sort of vr ready pc with rtx 2060 just for oculus link :p

#

and yes i am old enough for discord if ur wondering

glacial abyss
#

imo I would opt for an oculus rift s instead of quest with link

obtuse fulcrum
#

It just took me 20 minutes to trouble shoot that my VR doesn't work without electricity. I'm smart.

prisma delta
#

bruh moment

sweet crag
#

A friend said u can use 4 Wii remotes to use full room tracking is this true (would be utilising it less)

#

Ir leds

unreal stump
#

:/

#

I got a quest cuz I wanted 6dof vr anywhere

young marten
#

the best thing about the headset

marble moon
#

is the valve index good for boneworks

gentle coral
#

Yes, especially since some boneworks features were designed for index controllers to feel extremely natural.

sullen linden
#

Index is the best option for boneworks

young marten
#

Good ole Node

#

great self advertising

unreal stump
autumn tangle
#

noed

#

.js

spring mantle
#

The index is best for HL alyx yes but I want to play HL alyx but

#

I don't have £1000

#

So what tobg5 that is not wmr

#

To get

autumn remnant
#

how do i fix 475 error steam vr

gentle coral
#

@spring mantle depends on your computer. But probably the rift S.

spring mantle
#

Future specs: 16gb ddr4 3200 Ryzen 5 3600 (OCd) and an Rx 5700

unreal stump
#

Well down under, we aren't allowed to buy a valve index :/

sullen linden
#

An American friend of mine bought an index for his friend in Australia and shipped it to him

autumn tangle
#

@spring mantle maybe pre owned vive

#

can upgrade for cheaper down the line

spring mantle
#

Current specs i3 6006u Intel hd hd520 12gb ddr4 2133 or 2144 idk

#

It anit much but it's honest computing

unreal stump
#

anyone recommend some good headsets i could buy

haughty thistle
#

Depends on your budget, your current system and a bit on your region as well

autumn tangle
#

tbh

#

don't even talk about vr on linucks

#

gave me motion sickness

#

some kind of proton delay with motion smoothing

#

and also the dashboard wont work so that's a big problem

haughty thistle
#

Yeah, if you want to run VR, you should only run native code as latency is much more important than on Flat, and even those 20-50ms of translation latency can make VR unusable in many cases. So as of right now, SteamVR does support Mac and Linux, but honestly is more of a Demo rather than something you can actually use. like you said: No Dashboard, heavy lag in translated games, basically no native software available, etc.

autumn tangle
#

i think not even the lab is supported

#

beat saber was playable

#

but the motion stuff was trash

#

and settings literally din't work

haughty thistle
#

The only SteamVR game I know of that works on Mac for example is Blobby Tennis, and I heard it's absolute Trash xD

sand geyser
#

question: is there a vr headset that doesnt use proprietary cables? i live somewhere where i CANT and i really mean CANT get cables if mine breaks, i need a headset that uses standard cables. Thanks!

haughty thistle
#

HTC Vive is pretty much the only one I know. You can completely replace the stock cables with off-the-shelf ones, although the plugs on the headset are pretty deep in and have comparatively small holes, so finding a cable that fits might be tough

sand geyser
#

htc vive way out of budget

#

@haughty thistle

#

any other options?

haughty thistle
#

Not as far as I know. Also: The Vive is no longer being manufactured, so new prices are way too high. Maybe check the used market, you might find one that is less than 300$ if you're lucky

haughty thistle
#

Many headsets don't even allow you to remove the cable in the First place mind you. So having a removable Cable in the first place is a blessing

sand geyser
#

bruh

#

im experimenting in riftcat atm

#

anyone has an account i can borrow?

fringe cliff
#

Echo combat (Echo VR) is incredibly underrated and only $10. Anyone else that cant get enough of this zeroG with guns multiplayer experience?

autumn tangle
#

echo combat is uh

#

free

#

oh wait

#

no it's arena that's free

bitter ore
#

Anyone with a GTX 1650 Super with a VR setup?

sullen linden
swift knoll
#

Anybody here with a samsung odyssey plus?

cloud pier
sullen linden
#

@swift knoll i own a HP WMR, might be able to help?

#

ping me if you want help

swift knoll
#

I was wondering what people thought about the built in headphones on the odyssey plus @sullen linden

sullen linden
#

they eh

#

they work

#

heard mixed things

#

@swift knoll if you're planning to buy one, don't honestly

#

buy a rift CV1 used or splash out a bit more for a rift s

swift knoll
#

I already have an index

#

I'm just asking what people think

#

And I have a question about WMR in general, how is the halo style headstrap @sullen linden

sullen linden
#

mine is comfy

#

i love my hp

#

comfier than some other headsets i've used

#

i'm planning to "upgrade" to a rift s(hand tracking mostly)

#

and that headset is quite comfy too

swift knoll
#

The halo style strap has always intrigued me since it seems to have a love hate relationship

#

The only headsets I've used are the vive and the index, neither of which are halo

haughty thistle
#

The thing about the halo strap really depends on your head, and whether or not you wear glasses. In general, the mounting of the Index is the better one, since it pretty much allows for any kind of head and also allows for glasses to fit without messing with the fit of the headset (if you can pull the lenses further from the face that is). In the Case of the Lenovo Explorer, there is barely any space in-between the lenses and the eyes, so wearing glasses will scratch them. I don't know about the Samsung Odyssey, but I think the glasses situation won't be better there either, although the Odyssey will fix on my Issue No.1 with WMR and that is the flip-up hinge. Neat Idea, bad execution, worse longevity. Basically, it causes the bottom of the headset to never sit snuggly against your face and with every use the hinge will be a bit less stable. In the two months I had my Lenovo the hinge did loose noticably in stability. The Rift S doesn't have that issue either, but realizes glasses fitting by loosening the tightness against the face, which can introduce light-leak and can cause the headset to become a bit wobbly infront of your eyes. I say "can", because others reported to not have that issue, or it being less extreme on their end

swift knoll
#

Interesting

autumn tangle
#

the halo strap for me is yuck

#

adding a top strap wont help

#

either dac or three point

swift knoll
#

Which headset do you have @autumn tangle

gentle coral
#

I'm also in the halo hate group, as I have massive ears and use high end headphones and it's very difficult to wear halo headsets comfortably.

So far the best headmount I have tried is still the idealens headsets, followed by hololense 2

#

The weight and pressure balance is really amazing and you can put headphones on before the headset

#

I know a few other companies are working on this style of headstrap.

swift knoll
#

Honestly the audio is one of my favorite parts about the index

#

No headphones needed

haughty thistle
#

I feel the same. The Audio Solution on the Index might not be the bassiest, but it does sound very natural and that without anything touching your ears or the part around your ears. I think Speaker Solutions like the one on the Index are the future of VR sound with the technology we currently have.

young marten
autumn tangle
#

@swift knoll HPWMR

#

and the PSVR

#

both got uncomfortable

swift knoll
#

Huh

gentle coral
#

I like the solution for index but it is terrible for spatial audio immersion, compared to properly tuned over ear headphones. Though if the audio engineer doesn't know how to do spacialized audio based balance it can cause vertigo. (You morph sounds based of how your head is moving on top of just spacialising the audio.) Though this uses even more CPU. Properly Spacialising audio takes at least 1 full core for simple stuff and I've heard about devs who use up to half their CPU to do high end path traced audio. (It will be nice once a proper nividia audio ray tracer comes out).

young marten
#

That sounds awesome

spare zephyr
#

Anybody have any VR setup recommendations?

I'm looking to get into VR (primarily for beat saber, blade and sorcery, etc.) but have no idea which headset to get without breaking the bank

Any tips or recs would be appreciated

hexed notch
#

Define breaking the bank

spare zephyr
#

tryna keep things under or around 300

#

which is kinda unreasonable for anything above mixed reality

hexed notch
#

what does the used market look like near you?

spare zephyr
#

I dont really know what to keep an eye out for, but I'm around some major cities so should be some stuff

gentle coral
#

Rare to find full 6dof headsets under 300, even used rift or vive since those are now only available second hand or from third parties that still have stock.

spare zephyr
#

What would be a more reasonable route? Just wait until vr is cheaper?

swift knoll
#

The rift is is around 400 new, you could probably find it for 300 used. The samsung odyssey plus is $229 but it has some problems. Those are basically your only options @spare zephyr

#

You could get a used rift cv1 or vive but those won't be as good as these newer headsets

spare zephyr
#

thanks for the advice 🙂

haughty thistle
#

@gentle coral, while it might not be the best that is possible in terms of spatial audio immersion, I feel like the immersion is better on the Index than on other headsets, since, as I said, you don't have anything touching your ears or the surrounding area. It's ultimately everyone's decision, but if I remember back to the days of my using WMR with my own supplied over-ear headphones, the experience definitely wasn't as immersive. And everytime I see people, who haven't tried the Index mind you, say that the open design of the Index speakers is a deal breaker for them, I kinda chuckle a bit. During the Summer my father sometimes cuts some wood with a hydraulic press in our backyard, which is directly across the wall of my playspace. I can barely hear him doing anything while the Index is playing audio, even more quieter background music can easily overpower the usually very loud hydraulic press sounds radiating throughout my room...

sullen linden
#

The speakers on the index are extremely good audio and comfort wise

#

I also got the new versions of the index controllers and it seems like they have fixed the problems with the joysticks

#

Pretty glad I decided to RMA my controllers

young marten
worthy heron
#

Should I get a quest or should I save up for a better computer for the rift s?

heady radish
#

@worthy heron what games you want to play

#

also, would you consider a gtx 1050ti to be VR ready?

void grove
worthy heron
#

I have an rx 580 and an old i7

sullen linden
#

@heady radish a 1050ti is gonna struggle and I'd recommend upgrading before getting into vr for the best experience

#

You can probably play with it but low fps can make you sick if you're prone to motion sickness

gentle coral
#

@haughty thistle, I definitely agree that they are currently the best first party solution for VR audio, and I am amazed that you have met anyone who considers the open design of the index a deal breaker, I mean they are removable if need be. And their solution will probably be copied for quite a few more headsets. There are only a few released headphones and VR earbuds that are better immersion solutions, but due to price or availability, they are not a great upgrades yet (spend the money on upgrades to you vr computer). A big part of the main issues is there are very very few spacial audio people currently working at game studios. Almost no games have been released with high level spatial audio. Based off the reddit AMA for HLA, Valve will be using their higher level spacial audio features.

But until most VR games start using advanced spacial audio there will be no reason for over ear headphones or vr earbuds to replace the off ear ones index is using.

Another problem is many headphones currently have to much pressure which does affect a difference aspect of immersion (headset presence). The off ear design is one of the best ways to lower headset presence ( also properly balanced headsets, or just wearing the headset correctly).

hexed notch
#

idk about you but i found the index has perfect spacial imaging

haughty thistle
#

^ same

gentle coral
#

What do you guys mean by spacial imaging?

hexed notch
#

if a dude in boneworks stumbles into an object which makes noise outside of where i can see it, i can still locate it fairly accurately from just the sound

hushed void
hexed notch
#

noice

void grove
swift knoll
#

@hushed void enjoy VR!!

gentle coral
#

@hexed notch that's the first time I've heard someone call (ambisonic field) "spacial imaging".

But I definitely understand what you mean now and that is definitely what you should be able to do in VR.

The fun thing about ray traced audio and physics based spacial audio is new abilitys you gain by using more of the bodys audio perception. You can listen to things on the other side of a door, Perceive a sniper's location just from audio, listen in on conversation, and much more. Shooting a gun in a metal factory should scare the crap out of people, clashing swords should sound amazing, driving a car should sound like driving a car (that one is a sore spot considering the audio engineer who showed me what is nessasary to properly simulate a cars audio would take up well over 50 percent of a current gen computers processing budget) .

You can do all this with current audio, but it is actually not all that immersive once you have tried the proper stuff.

In my opinion When properly done, it feels like cheating, and it makes as big of a gameplay difference as higher resolution or higher framerate.

But until something like the index costs 500 dollars for everything, visual quality is paramount (devs choose devices based on cost and accessibility, not on audio quality (and most of the audio issues are able to be solved in software)).

hushed void
#

@swift knoll thx i will

#

😄

swift knoll
#

@hushed void all of these games are fun, and the bundle is only $15

hexed notch
#

Besides the index, my best experience with audio positioning has been with earbuds and standard hrtf
Also have you had a peek at nvidia's cuda accelerated audio raytracing? @gentle coral
Mental stuff

#

Csgo has been nearly perfect for me

gentle coral
#

@hexed notch, I'll check, that might actually be a result of me and others pestering nivida at GDC last year to do ray traced audio. At least If it is what I think it is.

hexed notch
#

no its from 2017

gentle coral
#

Ooh the vrworks implementation, yes I know it. Last year I was trying to see if they were going to use the ray tracing cores in RTX to do that (especially since ray trased visuals for VR are nearly impossible unless you have a DGX-2). But yes that demo is great.).

young marten
#

Wow that does sound great

#

that plus vr yesss

scarlet pollen
#

Quest or Rift S?
i already have a pc but like the idea of wireless and portability

hushed void
#

@scarlet pollen Rift S, just because it has good quality and it has good speakers and mic, i have bin playing on the rift s for a day and i thing its amazing

hushed void
#

Display: Fast-switch LCD 2560×1440 (1280×1440 per eye) @ 80 Hz

#

Camera: 5 cameras

#

Mass: 499 g

swift knoll
#

@scarlet pollen quest, you can use it with your PC and standalone

haughty thistle
#

The PCVR experience on the Quest is tuned down visually significantly. If you do want to mainly palyy PCVR, the Rift S is the better headset

twilit sage
#

@scarlet pollen Rift S as it is the dedicated PCVR headset. If you don't see yourself using the wireless function then don't bother with the Quest.

swift knoll
#

@haughty thistle the difference isn't significant. the quest also has an OLED display, the only downside to it is the 72hz refresh rate, which isn't far off the rift S' 80. The quest is more versatile because of the internals. Sure, the rift S is "better" if you are only playing PCVR, but the quest is a better value and the more versatile headset

#

the quest's only disadvantage is the comfort (which can easily be fixed by a DAS mod) but if you don't want to mod it you can add a counter-weight that will help a lot

#

the choice in the end is up to you but if i was in your position I would choose the quest

#

@hushed void

young marten
#

Tracking volume of Rift s is also bigger

swift knoll
#

only by a bit

hushed void
#

thank you, but i already bot the rift s

haughty thistle
#

The reduction in video Quality on Quest Link is significant, and a factor many people kinda forget

swift knoll
#

Sorry wrong ping lol @hushed void

#

Not by a lot @haughty thistle

haughty thistle
#

Even though the Quest has a higher physical resolution, that doesn't change on the fact that the entire Image + Tracking data has to fit in a 5Gbit/s stream, which is significantly less than what just DP 1.2 can do

#

I've tried both and the Rift S is a lot better in visual quality. In terms of PCVR quality I would compare the Quest with Link to the CV1 and the Rift S is much closer to other current Gen headsets like the Index

#

FOV is another thing, where the Rift S shines. I have no Idea how Oculus did it, but with the same sized Lenses the Rift S has a noticeably bigger FOV than the Quest

#

Not to say that Quest Link is unusable or bad, but for just PCVR, the Rift S is just plain better (except ofc your IPD is outside the 60-68mm range)

wise patio
#

anyone know where i can get a replacement left controller for wmr?

sullen linden
#

d

sullen linden
#

RMA the controller?

wise patio
#

rma?

echo timber
#

Return Merchandise Authrization, you do normally do this when you buy merch and it breaks while still under warranty, the company should fix/replace it for you

void grove
void grove
haughty thistle
#

#hype

surreal tide
#

@wise patio yeah, good luck with that

#

Me and many others have been trying for years

#

Apparently none of the companies want to bother with offering replacements

#

You might have some luck on eBay tho

#

But that's your best bet

void grove
#

Wow, that sucks

hexed notch
#

depends on the game
also dual boot

gentle coral
#

The linux vr community is somewhat small, as you are in two gaming niches on top of each other. Very few game devs even know to think about that issue. Even at GDC and major VR events almost no devs even talk about linux.

Definitely do your research into which games natively support steam VR linux.

haughty thistle
#

The only VR Eco-System that supports Linux rn is SteamVR, and thus only native SteamVR headsets (Vive, Vive Pro & Index) work on Linux

gentle shuttle
#

Hi, Beat Saber has been a little laggy lately for me, specifically loading into the game and loading songs and lower frames when trying to play songs in general. It's never really done this since I installed a wireless network adapter. I have an RTX 2060 and an AMD Ryzen 5 2600x if that helps. Edit: Looks like I clicked the optimize button in Geforce Experience and it set the Antialiasing to 8x. I switched it to 2x and it looks like it's running smooth again.

sullen linden
#

Do you have mods installed?

#

Oh never mind I should've finished reading

high summit
#

Any recommendations for a high end headset?

hexed notch
#

Index?

swift knoll
#

@high summit index or vive pro if you want wireless

high summit
#

Ah ok

gentle coral
#

We might finally start getting more third party steamvr peripherals, as the dev price just went down, and hardware has been streamlined

trail oak
#

that sounds like good news for VR

young marten
#

Thanks for the good vr news Pyconaut.

unreal stump
#

do u guys think the quest can handle hand tracking while on oculus link?

spring mantle
#

it does have a small bit of lag that is finr for shooters but not beatsaber so get beadsaber on the quest store

#

ive done recsrch i do not have one

#

what is up with my spelling today

#

also i could get a quest now, or i could save till dec get a pc and then get a quest next year. i need your input.

cloud pier
#

I vote Quest first. Just also make sure you have a bit saved for games too.

spring mantle
#

i have £415, oh and btw my specs

#

are

#

intel i3 6006u 4threads 2ghx no boost

#

intel hd 520

#

and 12gb ddr4 2133

#

so yeah

#

that means i am in dire need of a pc

#

that can run, well, anything

#

and a quest it £400 and that leaves £15 for games

#

it is a laptop i got for school when i was 12 and i have had it ever since

cloud pier
#

Ahh. Well then my vote is now to save up some more for the pc, and Quest later.
Also look at seeing if you can get a used Quest. If you go that route, make sure it's in really good condition. Look for scratches on the lenses, dents on the controllers, and stains on the headset.

spring mantle
#

k

green crypt
#

Well get a pc and you can then get a pc vr headset in the Future

spring mantle
#

waiting for big navi and zen 3 so navi 10 and zen2 go down in price

green crypt
#

If you can get like 200pounds more you can get a vr ready system and pc vr in the Future

cloud pier
#

I upgraded my system to Ryzen 5 first gen for just a few hundred. Doesn't include the gpu, case, storage, or psu. But it was still a nice upgrade x'D

spring mantle
#

so i can lower my budget/fit better stuff in it with the 850 budget im aiming for

green crypt
#

850 is a good pc for vr yeah and other things

spring mantle
#

it is under the monitor stand**

#

i mostly want a mid-high end system with lost of storig (10tb of hdds, and one 256gb ssd to boot)

cloud pier
#

Oh god why so much storage? xD

spring mantle
#

i succ up storig fast

#

with games

#

we got used 2 terrabytes on an xbox one + external drives in a year or so

cloud pier
#

I have a 1tb hdd, a 237gb m.2 pcie drive for boot (and programs I want fast) and then a 223gb ssd for games.

spring mantle
#

if i could run games i sure the 1tb i have would be full

cloud pier
#

I don't play many games anymore x'D

spring mantle
#

i mean i have used 300gb and these are like old 2gb games

cloud pier
#

At least, not big ones

spring mantle
#

i fill my library fast bc steam has some good offers

#

sometimes you can get like 3 games for the price of one

#

or if 10+ years old about 10

cloud pier
#

I just get games when I want / think I'll play them

spring mantle
#

and i can only run 10+ year old games if i want to play at med setting 1080p

cloud pier
#

These are what I have installed right now

#

Though from Steam, the only games I've been playing are Borderlands 2, and Garry's Mod x'D

#

I should uninstall like half of these.

spring mantle
#

the one game where i get a stable 60fps is hl and opposing force and blue shift

cloud pier
#

You def should get the PC first, and try out some of the more modern / bigger games